This is such a game changer! It is something i’d really like to see in the vanilla Blender. I’m using Blender for a while now, but I still struggle to set lights and reflections where i would like them to be. This makes lighting seem really intuitive!
Unless I'm losing what passes for my mind these days, I'm pretty sure I remember 3D Studio having a similar feature when I was using is back around 15 years ago, you effectively clicked where you wanted the specular highlight to be and it calculated where to stick the light. Immensely useful and something I'm definitely glad to see being implemented here.
I'm not sure if it was there 15 years back because even I can't remember but yeah 3ds max did have a place highlight option that allowed you to align the light to any object by selecting this option and then clicking where you wanted the effect to happen, it still does
That looks promising! I would suggest given that a lot of the settings depend on the scene, it would be better for the addon to override the preferences somewhere on the scene rather than globally. Then you wouldn't have to worry about resetting it for every different project you work on. It could still have a global config to set defaults for you if you tend to work on similar scenes a lot. Also, adjusting the settings via the side panel in the viewport would be more convenient that going into the preferences each time.
I recently discovered your channel and in my opinion you are one of the best out there some youtubers just gloss over fundamentals or dont know it themselves. Some of your videos about bezier curves and modelling are eye opener for me.
Wow thats a pretty sweet addon. It feels like HDR Studio application. The way it is abke to place lights interactivly feels the same. Stunning work by that dev!!!
If I had to guess how this is working. I think he uses the normal map of the rendered image to project the light object perpendicular to the angle. Not sure how he does that in the fly thought it's genius! Edit I didn't notice it was the 3dview where you were interacting with. So perhaps he's using ray cast on the object, get the normals and then project the light perpendicular to that. Amazing man
I already got so many ideas to expand this addon. Like adding more features in that quick menu to alter it's shape. Now it only does square. I would add option for round as well. Also I would added height and with. I would also expand it with softbox setups. But this implementation does keep it simple. The user can still do what ever he/she wants and is easier to maintain for the devleopper
This looks so great! There's a similar functionality in Houdini Solaris that I love. I'm so glad to see it for Blender. Should be one of the included addons.
Always a pleasure watching your videos. I've learned so many things so far. Thank you and keep them coming. This is a channel that deserves more attention.
As a new sub I'm really liking your channel, dude. Your channel does offer a lot of in-depth explanations which I can't find on other channels. 👍🏽 Not sure about this addon, though. Looks like I'd prefer to do this stuff manually.
One suggestion would be to allow for mouse wheel to adjust the distance. For example scrolling up would send the light further. Scrolling down would bring it closer to the object.
Left mouse buton could adjust the size, or maybe use keyboard arrows for this? Right mouse buton could change the spread. Numbers could change the power.
Hi, thanks! It's already implemented: Light Power: Modify the intensity using your mouse wheel. Light Size: Adapt the size for desired lighting effects. (Shift+Wheel) Light Distance: Control the proximity between the light and the target. (Alt+Wheel) Light Spread: Change the angle of light spread. (Ctrl+Wheel)
9:34 hey, you must've accidentally left a clip there at the end. Pointing out, because it should be easy to cut it in the youtube editor as far as I'm aware. Love the channel, appreciate the work.
Hi Christopher. As a long in the tooth CGI guy who has switched over to Blender... Kudos on having hands-down the best channel on the technical side of cycles materials, lighting and colour management bar none! Do you have any solutions for getting blender AGX into resolve for Black magic Wide Gamut or ACES? (sorry for the repeat post, I didn't see you had posted this latest video)
Thank you. I don't use Davinci Resolve so I wouldn't be able to directly answer your question. At its heart, the application you want to use AgX with must support OpenColor IO. The config files that use it can be swapped between applications however.
@@christopher3d475 I was thinking when adding a light, use the mouse wheel to increase the light size, so you can move the light and increase the light use with wheel at the same time. Same thing with adjusting the light using wheel to increase the size would be useful. Wheel up for increase, Wheel down to decrease light size.
@@christopher3d475 Also maybe Ctrl + mouse wheel can be used to increase/decrease the distance of the light to the surface for both adding light and adjusting the light.
@@MetalGearMk3 Hi, it's actually already implemented in the addon, if I got you right. By the way, I will create a Discord today so we can discuss everything there. Thanks for the idea.
Ps Chris do you have any tutorials that focus on building archvis type scenes? Ive seen some of the examples you have as video thumbnails and theyre gorgeous. You know which ones I mean? Nick.
This is such a game changer! It is something i’d really like to see in the vanilla Blender. I’m using Blender for a while now, but I still struggle to set lights and reflections where i would like them to be. This makes lighting seem really intuitive!
Unless I'm losing what passes for my mind these days, I'm pretty sure I remember 3D Studio having a similar feature when I was using is back around 15 years ago, you effectively clicked where you wanted the specular highlight to be and it calculated where to stick the light. Immensely useful and something I'm definitely glad to see being implemented here.
HDR light stdio pro
It was separate app for HRD creation with add-ons for most 3d applications
I'm not sure if it was there 15 years back because even I can't remember but yeah 3ds max did have a place highlight option that allowed you to align the light to any object by selecting this option and then clicking where you wanted the effect to happen, it still does
@@ytskt Wouldn't have been that, I didn't have addons for 3D Studio, and this was before HDR was a thing AFAIK. This was a stock feature.
@@Dhruv1223 I'm glad you remember it being a feature, too, at least I know I'm not going doolally!
@@DawkinsDog why would you be going doolally?
This is so expandable, intuitive and a real time saver. Love all your dig downs on IOR, Specular, AGX etc etc. De-mystifying if you like.
Thank you, Chris, for your ongoing help in shaping this add-on! And thanks for the video. 👍🏽
That looks promising! I would suggest given that a lot of the settings depend on the scene, it would be better for the addon to override the preferences somewhere on the scene rather than globally. Then you wouldn't have to worry about resetting it for every different project you work on. It could still have a global config to set defaults for you if you tend to work on similar scenes a lot. Also, adjusting the settings via the side panel in the viewport would be more convenient that going into the preferences each time.
I agree, it’s a lot to have it sitting on global prefs. There is enough for me to keep track of already
Very well explained. Thanks for sharing. 😀
I recently discovered your channel and in my opinion you are one of the best out there some youtubers just gloss over fundamentals or dont know it themselves. Some of your videos about bezier curves and modelling are eye opener for me.
Amazing add-on and very well explained.
Wow thats a pretty sweet addon. It feels like HDR Studio application. The way it is abke to place lights interactivly feels the same. Stunning work by that dev!!!
If I had to guess how this is working. I think he uses the normal map of the rendered image to project the light object perpendicular to the angle. Not sure how he does that in the fly thought it's genius!
Edit
I didn't notice it was the 3dview where you were interacting with. So perhaps he's using ray cast on the object, get the normals and then project the light perpendicular to that. Amazing man
He's made improvements to the add-on making it even more useful since I recorded this. I'm going to be doing an update soon.
One thing I would change. It's very annoying for a user to jump into the preferences all the time. This could use a panel right in the viewport
I already got so many ideas to expand this addon. Like adding more features in that quick menu to alter it's shape. Now it only does square. I would add option for round as well. Also I would added height and with. I would also expand it with softbox setups. But this implementation does keep it simple. The user can still do what ever he/she wants and is easier to maintain for the devleopper
@@christopher3d475 looks like such nice tool. Especially for product viz renderings. Huge time saver
Wow this is really powerful, what a time saver!
This is a thing I never thought I needed until now haha! Never even considered this as an idea
This looks so great! There's a similar functionality in Houdini Solaris that I love. I'm so glad to see it for Blender. Should be one of the included addons.
Always a pleasure watching your videos. I've learned so many things so far. Thank you and keep them coming. This is a channel that deserves more attention.
As a new sub I'm really liking your channel, dude. Your channel does offer a lot of in-depth explanations which I can't find on other channels. 👍🏽 Not sure about this addon, though. Looks like I'd prefer to do this stuff manually.
Nice! It reminds me of my Light Painter add-on, but I like the interactivity and responsiveness of this. Perfect for product placement lighting!
hi christopher, hope ur doing good. could u make an in-depth explanation on the boolean modifier please?
One suggestion would be to allow for mouse wheel to adjust the distance. For example scrolling up would send the light further. Scrolling down would bring it closer to the object.
Left mouse buton could adjust the size, or maybe use keyboard arrows for this? Right mouse buton could change the spread. Numbers could change the power.
You could make these shortcuts customizable in the preferences
Great add-on, nonetheless
Hi, thanks! It's already implemented:
Light Power: Modify the intensity using your mouse wheel.
Light Size: Adapt the size for desired lighting effects. (Shift+Wheel)
Light Distance: Control the proximity between the light and the target. (Alt+Wheel)
Light Spread: Change the angle of light spread. (Ctrl+Wheel)
Thank you for taking your time to reply. I'll check out. Good job on your work!
Light linking and this = win
This guy is the friggin MASTER!
9:34 hey, you must've accidentally left a clip there at the end. Pointing out, because it should be easy to cut it in the youtube editor as far as I'm aware. Love the channel, appreciate the work.
Oh dang thanks. I added a clip as a final edit and looks like FCP also inserted it at the end.
This is nice :o
Esp that ground detection & Gradient stuff.
There's also light painter add-on that is kind of similar, developed by a pipeline engineer from DreamWorks.
I think it's a nice addon to have, but for the price, and features it offers, i think it's a little high for me :c
Light Control addon it's similar but far away better and efficient. Take a look.
Incredible add on, very well thought out. This looks like the geo nodes tool updates in 4.0?
great showcase of it regardless
I don't think it uses the new geo nodes tool, this is a combination of good old Python scripting and shader nodes.
Also have you put any research into silk in blender yet?
Hi Christopher. As a long in the tooth CGI guy who has switched over to Blender... Kudos on having hands-down the best channel on the technical side of cycles materials, lighting and colour management bar none! Do you have any solutions for getting blender AGX into resolve for Black magic Wide Gamut or ACES? (sorry for the repeat post, I didn't see you had posted this latest video)
Thank you. I don't use Davinci Resolve so I wouldn't be able to directly answer your question. At its heart, the application you want to use AgX with must support OpenColor IO. The config files that use it can be swapped between applications however.
Instant buy! no more HDR Light Studio subscription. I wonder if he has a discord? I would to make suggestion and such.
Yes, agreed. I can pass on any suggestions as he's activity developing it.
@@christopher3d475 I was thinking when adding a light, use the mouse wheel to increase the light size, so you can move the light and increase the light use with wheel at the same time. Same thing with adjusting the light using wheel to increase the size would be useful. Wheel up for increase, Wheel down to decrease light size.
@@christopher3d475 Also maybe Ctrl + mouse wheel can be used to increase/decrease the distance of the light to the surface for both adding light and adjusting the light.
@@MetalGearMk3 Hi, it's actually already implemented in the addon, if I got you right. By the way, I will create a Discord today so we can discuss everything there. Thanks for the idea.
Hi Leonid! Also interested in a discord about this :D
Ps Chris do you have any tutorials that focus on building archvis type scenes? Ive seen some of the examples you have as video thumbnails and theyre gorgeous. You know which ones I mean? Nick.
Like it.
you can look through selected from light . why you need a addon for that.