Mr. Gimmick (NES) Playthrough
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- Опубліковано 16 гру 2024
- A playthrough of Sunsoft's 1993 platformer for the NES, Mr. Gimmick.
This video is of the Scandinavian PAL version of the game, and in the playthrough I collect all of the secret items needed to unlock the final stage and the true ending.
Mr. Gimmick ("Gimmick!" in Japan) is a physics-focused platformer starring an adorable saucer-eyed yokai named Yumetaro. A man mistakes Yumetaro for a stuffed toy and buys the creature as a birthday gift for his daughter. (That sounds awfully similar to Gremlins' setup, doesn’t it?) Yumetaro quickly becomes the girl's favorite toy, but in a fit of jealously, her old toys band together and kidnap her. It's your job, as Yumetaro, to give chase and save her.
The quality of Sunsoft's work in the latter half of the 8-bit era was consistently outstanding, and Mr. Gimmick is a technical and artistic tour de force and a testament to the skill of a legendary development team at its peak.
The gameplay is deeper and more nuanced than you'll find in most NES games owing to its finely tuned physics simulation. The way Yumetaro and his star interact with one another and with the environment provide a lot of leeway in letting you decide how you want to tackle each obstacle. The straightforward approach is a reliable one if you want to keep things simple, but the game's robust mechanics encourage and reward creativity and experimentation.
Mr. Gimmick can feel daunting at first, but once you've become accustomed to the way everything works, the difficulty level evens out nicely. It's not nearly as difficult a game as people make it out to be - at least, it's not if you've taken the time to learn it properly.
In many ways, I feel like Mr. Gimmick's gameplay is to platformers what Solar Jetman's is to shooters, albeit with a much gentler learning curve.
Then there's the presentation to consider, and it's just as obscenely detail-oriented and polished as the mechanics. Every scene is packed with little visual flourishes that breathe life into the world in ways that defy expectation. The fluidity of the animation cycles rivals what was seen in Little Samson, and the sheer number of single-use incidental animations would've impressed in a 16-bit game, let alone being packed into a three megabit NES cart. The pastel color palette choices also do a fantastic job of downplaying the NES hardware's limitations - the warm, bright visuals remind me of Kirby's Adventure, though I'd argue that Mr. Gimmick's visuals are a step ahead of Kirby's in terms of artistry and attention to detail. But to be fair, Mr. Gimmick has seven stages and can be beaten in 25-30 minutes, while Kirby's Adventure has forty-one stages and takes about two hours to play through. This level of detail would've been far harder to pull off in a game of Kirby's scale.
The excellent soundtrack also does more than its fair share of the heavy lifting. Masashi Kageyama and Nao Hirota offer up an eclectic selection of tracks that stand equal to Kodaka and Hara's best efforts, and Sunsoft's signature DPCM bass still thumps as hard as ever. The Japanese version of the game ( • Gimmick! (Famicom) Pla... ) used a custom Sunsoft mapper chip that expanded the Famicom's audio capabilities with three additional sound channels (like Konami's VRC6 used in Akumajou Densetsu), and it sounds awesome. The PAL version lacks the extra audio hardware, unfortunately, so the music had to be pared back to play on the base NES hardware. The instrumentation is a bit thinner and harsher, but it all still sounds quite similar to the original Japanese version's music, and the digital samples still hit just as hard.
If you're a fan of Sunsoft games - or good games in general - I highly recommend checking out Mr. Gimmick. It's a must-play.
Has anyone tried the recently released Gimmick! Special Edition? I gave it a hard pass after seeing that it doesn't have an option to play at the proper 4:3 aspect ratio, but I'm curious to hear what people think about the rest of the package.
And did anyone else notice how part of stage three (8:48) is essentially a recreation of an entire scene from Nausicaa? Or how the ending cutscene mirrors the ending of Laputa? Or how the army of little black fuzzy guys look like the spirits in Totoro?
_____________
No cheats were used during the recording of this video.
NintendoComplete (www.nintendocom...) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
The fact that this whole adventure happened because a couple of toys were jealous....
Could you imagine Toy Story, but Woody was so jealous of Buzz that he takes Andy to some alternative dimension out of anger? Quite the spite, these toys have.
They're too cute for me to even be mad at them 😭B-but did they just die at the end....? Yumetaro is the cutest, even his little expressions when he takes damage makes me 😭
Friend Inside Me
This is NES-era Sunsoft at their peak 👍
Do I have the soundtrack rip in my Winamp files on my computer from over 10 years ago? Maaaybe... 😁This game is simply awe inspiring and a treasure to play. It makes everyone's life better if they give it a try.
Sunsoft from sunlabs the creators of unix+Java???
Hell yeah, Gimmick is Awesome
Have you ever seen the 2020 Arcade remake officially licensed from Sunsoft?? It looks quite amazing especially the remixed OST 🙂
@@sammyyo461And now there's a sequel in works!
2:37 This is why I love your playthroughs.
Right? So unnecessary….yet, so necessary.
So nostalgic. I got NES as a birthday present when I was a kid and this game was included in the console package. I used to play this almost everyday. It has been now almost 30 years since I played this last time, but I can still remember so much. It was a pleasure to hear all those great tunes again and hum along. Thanks for uploading this!
10:38 Miyamoto: we cannot do Yoshi and Mario on the Famicom.
Sunsoft: pfff, amateur...
Haha I was just saying the same exact thing about Adventure Island II the other day.
Also remember mario world nes demake
To be fair, when they talked about using Yoshi on the Famicom, it was still SMB1 era with only NROM boards available: raw Famicom hardware with no mappers at all. SMB1 really did push that setup to its limits. But 10+ years, six generations of MMCs, and several dozen third-party mapper chips later, a lot of things became possible with the NES that weren't possible at the beginning. This game makes very smart use of its mappers.
@@TheSpooniestMappers and stuff have nothing to do with no yoshi, they can’t anything like an entire cpu in a cart afterall, they always could have, they just didn’t know how to
The mappers are just better for storage. And if we’re talking NES only, then that’s all they were for
they made ostro as early as 1988 bubby
Glad this game's finally available to a wide audience!
It's been available for a wide audience for years though
Gimmick special edition
Never heard of this game before the re-release on PS4/Switch. Just wanted to quickly say that the game itself as well as the gameplay shown here are impressive, such a joy to watch. Mastered it. As for the game, I'm glad my attention was brought to it, it definitely seems more refined to other games on the system, to a degree that I found it hard to believe that this came out back in the day and isn't some modern homebrew. Very cool.
Tyvm! Yeah, this game is excellent. I love it.
A nice self contained story. Not everything needs to be rebooted or a franchise.
Guess what
Albeit very tough, this game is just absolutely awesome. One of the most underrated games ever made. The soundtrack deserves no introduction due to how awesome it sounds. :D
I was enjoy seeing playthroughs of this game and Sunsoft did an impeccable job using the NES hardware to produce this title from the animation to the stellar soundtrack.
Whoever decided to disband Sunsoft's Famicon/NES team to invest in publishing third party games in the 16bit era, deserves to rot in hell.
Yeah, we somehow went from this to Road Runner's Death Valley Rally 🤮
@@NintendoCompleteI got road runner for Christmas as a kid. I could never beat that damn game.
Im pretty much gonna make a alternate universe game where Sunsoft's famicom/NES team did not disband and made a few snes games.
The aero and other games weren’t all bad on the 16-bit. And they couldn’t stay 16-bit forever
Never heard of this one before. Somewhere in between Kirby and Megaman.....very cool.
Such a good game and a nice playthrough! :)
Thanks!
One of the best (and the cutest) platformers that I've ever played. The physics behind Yumetaro's star are executed so very well - as a means of attacking enemies, for finding all of the required treasures in each stage to get the good ending, and for mastering the game itself, the character animation is buttery smooth - probably some of the best animation on the NES, and both the art style and enemy designs feel like if Sunsoft wanted to create their own Kirby game. Lots of bright, flashy colors and the Ohagi are essentially the Waddle Dees of this game. But, I think we can all agree that the best part about this game is its phenomenal soundtrack - putting that Sunsoft bass to good use.
It came out right before Kirby. January 92 vs April 92 (remember Kirby came first on Gameboy, not NES).
Great post, happy Summer '23.
No his name is "Mr. Gimmick Dinosaur"
The plot of the girl's other toys banding together to kidnap her out of jealousy for Yometaro sounds like something out of a horror movie. "What were they thinking?!"
I still wanna know who the final boss was! He looked like a Power Ranger. Was he in charge somehow?
@@edwardgaines6561He or she since the arcade version changed their character intro a female knight.
@@JorgeRatti-jojooojo That made no sense. Just a frivolous gender change.
Oh my god he jumps like Megaman.
And he kinda looks like kirby... KIRBYMAN?????
YES YES! This is the game I was trying to remember for the last 30 years!!! I played it in South America, it was a bootleg version where Yumetaro was pink.
*I really wished they made an anime of this game.*
That would be cute. The girl could be voiced by Kaede Hondo.
saw someone try to play this on twitch (this video makes it looks easy) and i swear that this was some indie game done during some gamejam but no, this is a friggin' NES game. looks amazing (loved the birds flying by in the background in the last stage) the music is nice and the story is simple and cute.
sucks that it didnt get the attention it deserved when it was first released (bad timing since Super Famicom was just out) but glad its getting some respect now.
Guys I can't, this game is too stinkin cute, just look at lil Yumetaro with his 🥺face
I’m so exited for gimmick 2
Gimmick! (Mr. Gimmick), Dynamite Batman (Batman: Return of The Joker), Chō Wakusei Senki Meta Fight (Blaster Master), Fester Quest, etc... Are the best games that Sunsoft created.
I love the first level song with all my life
An amazing game.
i love the thumbnail lol
this game and its soundtrack fucks too
Cute gameplay
Parts of the map screen sound like TMNT. I wonder if the same people worked on both.
You know they’re making Mr. Gimmick 2
found this game due to a siivagunner rip and gotta say just from the first 4 minutes this looks pretty ahead of it's time for a famicom game
This game has the most bizarre history I've ever seen. It released before Kirby first did, took on a more interesting Gimmick (pun intended), and never got the chance to appeal to a larger audience. Maybe it's due to Kirby being marketed better, maybe it's due to being an experimental title, but for what Nintendo did with it, I'm shocked they decided to make a sequel to it years after it fell into obscurity. It would be crazier still if it somehow made decent reputation after this new game releases.
Sunsoft=King
Yes this game inspired Kirby to exist!
This game seems very indicative to a Kirby game. Did Sunsoft come up with this game before Kirby?
I think it came out shortly before the first Kirby game.
First Kirby game was in 1992 and this was 1993. Its possible Kirby's Dreamland was an inspiration but its probably just a coincidence
@@utzchannel018 The Japanese version came out in early 92.
And watching this was the moment I realized that Venture Kid wasn’t inspired by just megaman. Looking back, there are so many references towards Mr. Gimmick in Venture Kid.
This must be one of the cutest games ever :-)
I've never Heard about this game, the music Is impressive and the gameplay Is pretty simple Yet engaging
Is this to honor the recent switch rerelease?
This game looks really good for NES. I know some early genesis games that dont look this good 😢
Gimmick! Special Edition does allow for 4:3, it just doesn't stretch it to the full screen properly
Damn this game looks great. Sad how it wasn't bigger. But crazy how it released only in Sweden, my country, outside of Japan. And then Swedish dev made the second one.
This looks so much fun ♥ And I thought Meta Fight is Sunsoft's best game on the Famicom. I hope to get a copy soon.
Good run (other than you killing sparrows for no reason!), but I have to say, the music is really gutted in this version, and the jump sounds go from subtle to grating. To everyone watching, I absolutely recommend playing the original Japanese version of Gimmick! (as opposed to Mr. Gimmick seen here); the extra sound channels make a world of difference.
the music in this game is just incredible!
you should see the famicom/japanese version!
To think there are people paying 15$ for this right now
Crazy how playstation had a price hike at $21 for a week or 2. Game is way too frustrating even with rewind and save states, especially in narrow areas, or jumping to a new screen to get shot with cheap nintendo hard difficulty. Final boss seemed like a pushover at least, though the mine carts were the toughest when not barraged by enemies in previous level 4 who can block that slow charging star that needs you to wait let alone figure to ride it like a poor man's Kirby.
Are you talking about the european version?
We’re so back
Very nice game
Some time ago Beans had to rescue Mito while Ging was far away.
Well, I made it to 2024 and 46 years on earth until I discovered this game.😮😅
Im hoping they should port this to the NES online 😭🙏
switch version is hyped
what is the name of the classic nes game in which the character has only head and leg and he breaks rocks and solves puzzles to get through to the next level?
This is the Scandinavian/PAL version of the game, which has a vastly inferior soundtrack
The original famicom version of the game used an audio expansion chip in the cartridge to allow more sounds to play at the same time. The international NES doesn't support this, so this version of the game doesn't have the extra voices. But instead of reworking the soundtrack into the new limitations, they simply disabled any sound that would've come from the expansion chip.
@NintendoComplete I remember you used to have a longplay of the original version, but I can't find it anymore. Did you remove it? If so, could you please reupload it? I really prefer that version of the game, and your playthrough was by far the best on UA-cam.
I've got a new recording of the Japanese one done. It'll be put up soon.
Here you go! ua-cam.com/video/ACUAD8d5pzM/v-deo.html
They did a little reworking of the soundtrack here, e.g. when the original arrangement used expansion square channels for a bass line, it's usually reassigned to the triangle channel here. But for the most part they were content to just omit chord pads or countermelodies that the extra channels were used for.
It's like Kirby. 🙂
There could be several reasons why a specific product, service, or media titled "Gimmick" was never released in the U.S. Some potential factors include:
Market Demand: The producers may have determined that there was insufficient demand in the U.S. market for "Gimmick" to justify the costs associated with its release.
Cultural Differences: Sometimes, products or media do not resonate with U.S. audiences due to cultural differences, leading to a decision not to release them.
Licensing and Distribution Issues: There may be legal or contractual hurdles that prevent the product from being released in the U.S., including licensing agreements or distribution rights.
Competition: The marketplace may be saturated with similar products or services, making it less appealing for "Gimmick" to enter the market.
Production Costs: If the production and marketing costs are too high compared to the expected return on investment in the U.S., the company may opt not to pursue a release.
If you have a specific "Gimmick" in mind, please provide more context, and I can offer more detailed insights!
What in the ChatGPT
this is when the snes came out, and they had completely figured out how the nes worked
In this video, I feel a little bit faster and less channel! But good play is very attractive!
How is this an NES game?? It looks and plays better that Kirby's Adventure, which is a first party game. Weird how this didn't become mainstream.
what is the name of the classic nes game in which the character has only head and leg and he breaks rocks and solves puzzles to get through to the next level?
This game look so cute
The music .............. wow
Really hoping to try and get the Gimmick Special Edition for Switch soon, always been meaning to try this game.
Also the game's definitely one of _the_ NES/Famicom hardware pushers for sure.
Just download it now instead
@@knuclear200x No one cares about digital, Physical is better.
@@JaxCoolKartunes Digital saves space and doesnt age into deterioration
It's me or it looks like a game made from a low-budget 80's movie?
What about... Mr. Nutz by ocean.
It got a revamp recently.
Why would you strech the screen!?
LET’S GO!
Better version of Kirby that is all. Gimmick came just before Kirby as well.
0:58 🥺
Is gimmick supposed to be a dinosaur?
No, a yokai
The final boss.........be like😅
He's kinda out of left field, isn't he?
For fuck's sake, Exa Arcadia, just release the arcade version on PC and modern consoles!
Why he so sad in the thumbnail
Cute
wrong sound chip
what a weird game
Круто.
Hi
booger simulator 1992
Wrong VERSION of the game.
Only the music is bad that’s about it
ᨮׁׅ֮ꭈׁׅׅ꯱
zzzzzzzzzzzzzzzzz...this game made me fall asleep. I went "game-hopping" to see how this game ended.
Objectively not worth the price
I'm here after the Gimmick 2 trailer.
So THATS why this was recommended? I've never heard of this game, but saw the sequel announcement lol
Me irl
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