Haha fair enough. The extra brightness in grade & effects can definitely be skipped though, because 90% of the look comes down to the other settings anyway. The extra brightness is maybe better for artistic scenes, and not for games, where people will be looking at it for a long time. You're absolutely right that bright blue light can tire the eyes quickly, especially in the evening!
I am so sorry, but I couldn't disagree more. You really should tone down the Sky brightness *a lot*. It looks like a nuclear bomb detonation. Whenever you're maxing out settings, may it be in Dreams or any other software, you're likely doing it wrong.
I dunno, I always find the standard lighting of Dreams to be way too tame. Doing it this way can be complete overkill if used for games where you walk around in the open, I can see that, but so far any time I've used this exact lighting in scenes, it looked great in my opinion. Messing with the grade & effects for extra brightness is not necessary, but I still think 100% sun and ~ 100% sky brightness is more or less what the settings should be for summer type scenes in broad daylight.
He simp,y forgot to mention it was day time in Pripyat during the meltdown (which ik was mostly at night (wait atleast I think mostly at night) but you know)
Could certainly do one once I've gained some more experience on that front! If you're looking for the basics of a night/evening look you could also take a look at my ''how to create beautiful skies'' video, where I quickly go into it near the end!
I was making a cave scene and I couldn’t see the cave at all when I was making it. All I did was press the cast no shadows button on the sun and sky gadget and it worked!
My first tutorial video, ''Lighting tips & tricks in a Cyberpunk 2077 level'', went into this, so might be worth a watch! It's so far the only indoor environment I've created, so I haven't really learned anything new since. Main things I can recommend is to lower the sky brightness to make the shadows inside more pronounced, and use a spotlight to fake sunlight coming in, instead of using the actual sun.
Hey, thanks for the informative video! I had a question. I have a couple of object in my scene in the distance. For some reason the sky is visible through these objects, as if the objects are transparent. Would you know why this is?
This is the distance fog! Dreams basically mimmicks fog by showing the sky through objects that are far away. Use a Sun & Sky gadget and increase the fog range on the second page to increase visibility. I usually set it to 10.000 meters, the maximum.
(Same comment as for DearStraw) My first tutorial video, ''Lighting tips & tricks in a Cyberpunk 2077 level'', went into this, so might be worth a watch! It's so far the only indoor environment I've created, so I haven't really learned anything new since. Main things I can recommend is to lower the sky brightness to make the shadows inside more pronounced, and use a spotlight to fake sunlight coming in, instead of using the actual sun.
Honestly, don’t really care about how bright you made it, I’m just grateful you showed us where to find stuff along with some lighting theory 👍🏾
Hey ! cool video, but i think there is too much lighting for the sky or too much brightness, that very blinding and tiring for the eyes.
Haha fair enough. The extra brightness in grade & effects can definitely be skipped though, because 90% of the look comes down to the other settings anyway. The extra brightness is maybe better for artistic scenes, and not for games, where people will be looking at it for a long time. You're absolutely right that bright blue light can tire the eyes quickly, especially in the evening!
I am so sorry, but I couldn't disagree more. You really should tone down the Sky brightness *a lot*. It looks like a nuclear bomb detonation. Whenever you're maxing out settings, may it be in Dreams or any other software, you're likely doing it wrong.
I dunno, I always find the standard lighting of Dreams to be way too tame. Doing it this way can be complete overkill if used for games where you walk around in the open, I can see that, but so far any time I've used this exact lighting in scenes, it looked great in my opinion. Messing with the grade & effects for extra brightness is not necessary, but I still think 100% sun and ~ 100% sky brightness is more or less what the settings should be for summer type scenes in broad daylight.
He simp,y forgot to mention it was day time in Pripyat during the meltdown (which ik was mostly at night (wait atleast I think mostly at night) but you know)
Nice tutorial. Would you do one for lighting night time or late evening scenes?
Could certainly do one once I've gained some more experience on that front! If you're looking for the basics of a night/evening look you could also take a look at my ''how to create beautiful skies'' video, where I quickly go into it near the end!
I was making a cave scene and I couldn’t see the cave at all when I was making it. All I did was press the cast no shadows button on the sun and sky gadget and it worked!
Super helpful. Keep making tutorials...you have a talent for noticing small details!!
Thanks for the tips! I hope we'll get another tutorial and tips very soon👌
Thanks for this!
So how do you do indoor lighting? And make it look good?
My first tutorial video, ''Lighting tips & tricks in a Cyberpunk 2077 level'', went into this, so might be worth a watch! It's so far the only indoor environment I've created, so I haven't really learned anything new since. Main things I can recommend is to lower the sky brightness to make the shadows inside more pronounced, and use a spotlight to fake sunlight coming in, instead of using the actual sun.
Hey, thanks for the informative video!
I had a question. I have a couple of object in my scene in the distance. For some reason the sky is visible through these objects, as if the objects are transparent. Would you know why this is?
This is the distance fog! Dreams basically mimmicks fog by showing the sky through objects that are far away. Use a Sun & Sky gadget and increase the fog range on the second page to increase visibility. I usually set it to 10.000 meters, the maximum.
Nice .. I never opened the grade gadget
😘✌🏽
Indoor lighting tutorial?
(Same comment as for DearStraw) My first tutorial video, ''Lighting tips & tricks in a Cyberpunk 2077 level'', went into this, so might be worth a watch! It's so far the only indoor environment I've created, so I haven't really learned anything new since. Main things I can recommend is to lower the sky brightness to make the shadows inside more pronounced, and use a spotlight to fake sunlight coming in, instead of using the actual sun.