article says the dreadblade harrows come in units of two now, so tragically one of your three must return to the shelf again. unless you get a fourth one i suppose also as someone who Has Not Yet Played Sigmar the sheet ghosts look quite entertaining so thats exciting :>
6 health in a unit is rough. They hit decently though if you factor in them being basically +1 rend. Probably going to be 120+ points too. I feel NH is staying super glass cannon again.
Whats up Crendor. Fellow Nighthaunt and Seraphon Player here. I have Mixed feelings about this one. I am not sure we needed a second way to boost our defense. I am not happy about the way the charge debuffs changed, but I understand they were perhaps too strong when RNG smiled upon you.
Im not giving up on NH because we only seen a few things. But idk make the other faction focuses seem better... Olynder litterly only have 2 things she does now and that is once per battle ress and a better spell without + in casting. I guess she nerfs enemies control but still before she felt better.
Command Points look to be ludicrously important in the next edition, I mean casting spells and charging in opponents turn sound incredibly disruptive and potentially powerful, buuuuuuut, going from a ward 6+ to 5+ is technically doubling your odds of success so it is a good defensive ability. But it will take time for us to feel out is a point better spent there or on another command, we will only get like 4 to 5 or something in a round.
Dunno, I kinda liked the random effects in 3.0 AoS. I usually had at least three enemies down with save rolls with my battlelines, plus my Revenants did a lot of mortals, so I basically did around 20 wounds per round for sure. Plus Dreadblade Harrow no longer having the ability to copy command makes him feel less unique to me.
I love the dreadblade harrows teleport ability can be done in your opponents turn too!
The charging and wave of terror seems really fun.
Wave of Terror : Mundo/Nighthaunt goes where he pleases!
article says the dreadblade harrows come in units of two now, so tragically one of your three must return to the shelf again. unless you get a fourth one i suppose
also as someone who Has Not Yet Played Sigmar the sheet ghosts look quite entertaining so thats exciting :>
6 health in a unit is rough. They hit decently though if you factor in them being basically +1 rend. Probably going to be 120+ points too. I feel NH is staying super glass cannon again.
Whats up Crendor. Fellow Nighthaunt and Seraphon Player here. I have Mixed feelings about this one. I am not sure we needed a second way to boost our defense. I am not happy about the way the charge debuffs changed, but I understand they were perhaps too strong when RNG smiled upon you.
Im not giving up on NH because we only seen a few things. But idk make the other faction focuses seem better... Olynder litterly only have 2 things she does now and that is once per battle ress and a better spell without + in casting. I guess she nerfs enemies control but still before she felt better.
Command Points look to be ludicrously important in the next edition, I mean casting spells and charging in opponents turn sound incredibly disruptive and potentially powerful, buuuuuuut, going from a ward 6+ to 5+ is technically doubling your odds of success so it is a good defensive ability. But it will take time for us to feel out is a point better spent there or on another command, we will only get like 4 to 5 or something in a round.
Am i missing something? Where does the 6+ Ward Save comes from in the first place?
@@shethek1733 it's on all the warscrolls
@@shethek1733 It's in the keywords
@@crendor See it now, thank You.
Dunno, I kinda liked the random effects in 3.0 AoS. I usually had at least three enemies down with save rolls with my battlelines, plus my Revenants did a lot of mortals, so I basically did around 20 wounds per round for sure. Plus Dreadblade Harrow no longer having the ability to copy command makes him feel less unique to me.