I really like the design of the new spell. It functions normally and it has the bonus effect that enables the rda's effect. Usually in legacy support the new card is either broken to the point it us used in other decks instead or straight up gimmicky.
RDA has a bunch of support cards, on top of effectiveness, searchability was always the main isssue with running those things. And now there's even cards to search Fiendish Chain, which is hilarious.
if I could ask for one more thing for this deck I would want a Field Spell that treats Dark Dragon Synchro monsters as RDA so you can trigger the secondary effects of your traps more easily
@@glover683if the Dark World sd is a good measure then it would be more than a year. The datamines revealed there is a Fusiongrapha animation but it hasnt been released yet
Why in the world would you take out super nova? I get wanting to focus in the effect of zone that is a targeted banish, but super nova being able to banish your opponent's board twice with is too invaluable. Especially for a deck such as rda which isn't going to be meta anyways, you might as well.. And depending on your hand you can still have rda on the field.
honestly if you're looking for more competitive play, you wouldnt go into nova and then pass. unless you have extenders to do much more than a single rda after the nova then you're better off summoning the other rda monsters. i keep 1 in my deck, but i rarely go into it.
@@xxkillin3mxx you can pretty consistently super nova and abyss with zone. And depending on the hand or your opponent's interruptions you can get dis pater as well. I get not always going into it but not running it at all makes no sense to me.
@@xxkillin3mxx You can make Pater, Abyss, supernova + Red zone with a 2 card combo, sure it can be negated with hand traps but every deck is vulnerable to them.
Sometimes when you throw enough legacy support at something you can in fact make a deck not terrible. Resonators was already a fun deck but this looks like an interesting deck direction but plays fairly similarly. I'm a fan.
The new support is absolutely crazy good for the deck, sure it's not meta, not even rogue, but it's fun to just fill a board with cool ass dragon synchro monsters.
I mean its got 1 card combos, good extenders, a strong turn 1 board, follow up, a decent grind game and lots of tech space. How would that be considered anything less than a tiered deck lol
@@yoastertoaster8306not being competitive enough (?) Hard choke points usually put a deck out of the tier category. Not only that, but it must be as strong as the other tier strategies.
The new support is a bit fragile to hand traps looking at other cards to circumvent that bystials and assault synchron are honorable mentions and your also hard locked into dark dragons chaos angel is very nice and can be summoned off the trap along with calamity
2 Crimson Gaia seems so wack but I guess it makes sense since there's no reason to not always get it off of Vision Resonator. Although I don't understand not maxing out on Crimson Resonator. I think this deck is always going to play Bystials because Etude summon King Calamity in just straight up GG (which is also why I don't think you'd bother playing Beast) but if the meta is particularly unfavorable to them it might be a side deck package.
2:13 I guess it depends on how you construct the deck and what other engines or tech options you incorporate. Seems like good enough support to experiment with like with the new Blackwing cards
really weird seeing game 1 where both decks utilize all 6 monster zones without link summoning. we are so far past master rule 4. game 2 bp was just white everywhere
I think Supernova is insane tbh, and if you prioritize level 4 extenders you can even use it as a backup plan. Basically you start with Crimson + Lvl 4 Extender. If they interrupt Red Rising you normal summon another Crimson. If they interrupt Crimson you just normal summon Soul and search Synkron. Either way you end with Supernova + Red Zone + Follow Up (and Red Zone lets you revive Supernova to use it's effect twice).
love how assault synchron interacts with this deck, if you use supernova effect and have ass. synchron in the gy you can bring him back as well as having the red zone to revive it once again. that's 3 massive banish board wipes haha
@@FrankOcean-- that also plays around kaijus. Is it really optimal though? It can't make red rising or help extend past it which is your main choke point
@@SamBsound I mean it doesn't allow you to make red rising but every other synchro requires generic tuners so yeah I think it's worth playing. Also as you said plays around kaijus which would otherwise defeat the whole purpuose of the board of supernova+red zone Forgot to add, assault synchron also brings back any synchro you tributed with Bane and can be revived by dis pater after as another potential tuner
Red super nova is a must in the deck you can summon it easily first round and you did it on your past red dragon video , also cutting Witch of the black forest i don't know about that; you can search your hand traps or Hop ear into Baronne during your opponent turn, feel like one negate from Hot red is not enough
Witch is bad in the deck now summoning a vanilla to grab a handtrap is not worth maybe with Maxx C in the game but not here and hop ear is useless u make enough interruptions where it's not needed
I don’t care for your version of this deck. You’re supposed to have Tyrant, Red nova, Red supernova and King Calamity! Also you’re not going to use red reign or the red golem with fiendish chain? That’s like the equivalent of phantom knights fog blade but better and more consistent! No Scarlet security? That’s literally Harpies feather duster and because you have the Gaia card you can make it a one of and use it over and over! No burning soul either!? This is a Jack Atlas deck! You’re not supposed to rely on generally good generic cards to win you’re supposed to use Jack’s cards to win otherwise what’s the point of playing the deck!?
There is a difference between casual to the point of inconsistency and competitive in terms of what cards to run. In other words, your suggestions are horrible.
Ok while yes the pure build with just straight rda's in the extra is fun it is no where near strong enough to keep up with decks nowadays for it to work and keep up with the best decks of the game this build is better
Giving an UCT effect via spell for supporting the OG Archfiend Dragon - that along is great in so many ways
What is uct
@@DimenticatoPiantoultimate conductor tyranno
I really like the design of the new spell. It functions normally and it has the bonus effect that enables the rda's effect. Usually in legacy support the new card is either broken to the point it us used in other decks instead or straight up gimmicky.
RDA has a bunch of support cards, on top of effectiveness, searchability was always the main isssue with running those things. And now there's even cards to search Fiendish Chain, which is hilarious.
if I could ask for one more thing for this deck I would want a Field Spell that treats Dark Dragon Synchro monsters as RDA so you can trigger the secondary effects of your traps more easily
Can’t wait to play this in MD in 8 months
Or in EDOpro right now
@@theo7371Don’t and can’t have it.
probably more than 8 months
@@glover683if the Dark World sd is a good measure then it would be more than a year. The datamines revealed there is a Fusiongrapha animation but it hasnt been released yet
@daedalus5253 it's free to download
Meta or not I appreciate that one of my favorite decks got good support
Why in the world would you take out super nova? I get wanting to focus in the effect of zone that is a targeted banish, but super nova being able to banish your opponent's board twice with is too invaluable. Especially for a deck such as rda which isn't going to be meta anyways, you might as well.. And depending on your hand you can still have rda on the field.
honestly if you're looking for more competitive play, you wouldnt go into nova and then pass. unless you have extenders to do much more than a single rda after the nova then you're better off summoning the other rda monsters. i keep 1 in my deck, but i rarely go into it.
@@xxkillin3mxx you can pretty consistently super nova and abyss with zone. And depending on the hand or your opponent's interruptions you can get dis pater as well. I get not always going into it but not running it at all makes no sense to me.
@@xxkillin3mxx You can make Pater, Abyss, supernova + Red zone with a 2 card combo, sure it can be negated with hand traps but every deck is vulnerable to them.
Sometimes when you throw enough legacy support at something you can in fact make a deck not terrible. Resonators was already a fun deck but this looks like an interesting deck direction but plays fairly similarly. I'm a fan.
i expect more support for this structure in the near future.
Me too
I honestly don't even know what it needs at this point. A field spell would be nice, but what would it do?!
New double tune red nova dragon that banishes itself for cost.
A dark dragon synchro version of crimson blader
Vice dragon, but better.
@@tk6613maybe a lvl 11 RDA Synchro, too
RDA is in need of a new Majestic form.
Majestic Red Overlord Dragon maybe 🤔
This deck is so fucking cool now, also highly recommend playing a bystial engine.
Need to find space..! 😂🙈
Majestic dragon Engine would be better if it got a new Majestic dragon boss monster
@@lordmonarch2995That’s good. Because the other 1 is complete trash.
If it got a new Majestic boss it should be the drident/Ariseheart of RDA.
@@Lithium230060 card variant & max out on everything 🤔
@@CaliburXL99 this is unironically possible given the number of consistency cards you have available.
The new support is absolutely crazy good for the deck, sure it's not meta, not even rogue, but it's fun to just fill a board with cool ass dragon synchro monsters.
I mean its got 1 card combos, good extenders, a strong turn 1 board, follow up, a decent grind game and lots of tech space. How would that be considered anything less than a tiered deck lol
@@yoastertoaster8306not being competitive enough (?)
Hard choke points usually put a deck out of the tier category. Not only that, but it must be as strong as the other tier strategies.
@@WrennNsix I mean, people have been getting some cute results with the deck on the OCG
The deck might be rogue. Has far to many chock points.
If the deck gets one cracks card then I'd say it could top
The new support is a bit fragile to hand traps looking at other cards to circumvent that bystials and assault synchron are honorable mentions and your also hard locked into dark dragons chaos angel is very nice and can be summoned off the trap along with calamity
2 Crimson Gaia seems so wack but I guess it makes sense since there's no reason to not always get it off of Vision Resonator. Although I don't understand not maxing out on Crimson Resonator. I think this deck is always going to play Bystials because Etude summon King Calamity in just straight up GG (which is also why I don't think you'd bother playing Beast) but if the meta is particularly unfavorable to them it might be a side deck package.
i honestly love that this support gives reason to actually play the OG rda so its not as useless anymore.
2:13 I guess it depends on how you construct the deck and what other engines or tech options you incorporate. Seems like good enough support to experiment with like with the new Blackwing cards
really weird seeing game 1 where both decks utilize all 6 monster zones without link summoning. we are so far past master rule 4.
game 2 bp was just white everywhere
Crimson Gaia is so beautiful
so only looks matter?
I think Supernova is insane tbh, and if you prioritize level 4 extenders you can even use it as a backup plan.
Basically you start with Crimson + Lvl 4 Extender. If they interrupt Red Rising you normal summon another Crimson. If they interrupt Crimson you just normal summon Soul and search Synkron. Either way you end with Supernova + Red Zone + Follow Up (and Red Zone lets you revive Supernova to use it's effect twice).
love how assault synchron interacts with this deck, if you use supernova effect and have ass. synchron in the gy you can bring him back as well as having the red zone to revive it once again. that's 3 massive banish board wipes haha
@@FrankOcean-- that also plays around kaijus. Is it really optimal though? It can't make red rising or help extend past it which is your main choke point
@@SamBsound I mean it doesn't allow you to make red rising but every other synchro requires generic tuners so yeah I think it's worth playing. Also as you said plays around kaijus which would otherwise defeat the whole purpuose of the board of supernova+red zone
Forgot to add, assault synchron also brings back any synchro you tributed with Bane and can be revived by dis pater after as another potential tuner
Red super nova is a must in the deck you can summon it easily first round and you did it on your past red dragon video , also cutting Witch of the black forest i don't know about that; you can search your hand traps or Hop ear into Baronne during your opponent turn, feel like one negate from Hot red is not enough
Witch is another normal tho, and space is tight, that play is bit gimmicky maybe
Witch is bad in the deck now summoning a vanilla to grab a handtrap is not worth maybe with Maxx C in the game but not here and hop ear is useless u make enough interruptions where it's not needed
BTW, Red Zone is able to allow 2 SuperNova activations per turn. It just says SS 1 Banished Dark Dragon Synchro.
@@alkavonstra5479 red zone plus branded regained has to be crazy if they are both up
Cant wait to use the new red dragon cards in synchro bystial
Did they reveal all the cards from the deck?
is the new crimson dragon workable here?
You could yes, but the extra deck space is tight
I'm surprised you didn't talk about obsessive uvualoop, since (at least in my opinion) most people have never heard of it lol
What of running some Labrinth cards as a mini engine 🤔
always build decks to go play going second first, then first after. having crossouts for nib and stuff is misery in real games and isnt worth playing
So my man there is a end board where u can have hot red archfiend ab, red super nova, bsytail pater, crimson gia spell, and red zone
Yes, and?
@@Lithium2300 oh I mean that's an answer to your statement earlier about having monsters on the board that don't do nothing.
what is this game
Edo Pro
We just need a card that can search Burning soul to make Calamity in the oponents turn. 😂
The best outlook is using Bystial lol. Pure version + going second cards isn't good.
Hmm, so going 2nd is insta scoop?
@@Lithium2300 Not necessarily. Saronir is an amazing extender.
I don’t care for your version of this deck. You’re supposed to have Tyrant, Red nova, Red supernova and King Calamity! Also you’re not going to use red reign or the red golem with fiendish chain? That’s like the equivalent of phantom knights fog blade but better and more consistent! No Scarlet security? That’s literally Harpies feather duster and because you have the Gaia card you can make it a one of and use it over and over! No burning soul either!? This is a Jack Atlas deck! You’re not supposed to rely on generally good generic cards to win you’re supposed to use Jack’s cards to win otherwise what’s the point of playing the deck!?
There is a difference between casual to the point of inconsistency and competitive in terms of what cards to run.
In other words, your suggestions are horrible.
Okay buddy
Your ideas are terrible.
Ok while yes the pure build with just straight rda's in the extra is fun it is no where near strong enough to keep up with decks nowadays for it to work and keep up with the best decks of the game this build is better