After you lost middle, I think there was an opportunity to spawn a bit in the Garry in D6 from behind them and make them turn around. They had a great Garry right on the line to put pressure on the 4th point and also defend. I know you were trying to get that Garry. I would have given up after 2 attempts and just spawned behind them and make them move off that area. My 2 cents. Otherwise, you did come very close to flipping the whole game in a couple of those cap races. Probably could have had a few more backup Garries, but that's on the Commander to build those.
You are probably correct, my reasoning was that if we leave that spot the next point would get overrun before we could do anything about it. With that said we probably had an opportunity to get behind them when we got some help but it's not easy to see the openings when you are in the thick of it. And i do tend to get ''locked'' on one task (if you meet resistance push harder) But i really enjoyed the game.
@TinyMoose. Their Garrison was definitely a danger. The tough part about that fight was your squad was stuck in a non cap sector, so you weren't putting offensive or defensive cap weight on either point (I think).
EVERYBODY is a general when they see it on the video. (Of Course Spray-N-Pray is one of the best squad leaders I know) But still....EVERYBODY Has an opinion!
@kewlhermes I'm not criticizing. It's just an After Action Report. I fucked up big time in our offensive match chasing their garrison with less than 2 min left. Should have just run into the circle.
After you lost middle, I think there was an opportunity to spawn a bit in the Garry in D6 from behind them and make them turn around. They had a great Garry right on the line to put pressure on the 4th point and also defend. I know you were trying to get that Garry. I would have given up after 2 attempts and just spawned behind them and make them move off that area. My 2 cents. Otherwise, you did come very close to flipping the whole game in a couple of those cap races. Probably could have had a few more backup Garries, but that's on the Commander to build those.
You are probably correct, my reasoning was that if we leave that spot the next point would get overrun before we could do anything about it. With that said we probably had an opportunity to get behind them when we got some help but it's not easy to see the openings when you are in the thick of it. And i do tend to get ''locked'' on one task (if you meet resistance push harder) But i really enjoyed the game.
@TinyMoose. Their Garrison was definitely a danger. The tough part about that fight was your squad was stuck in a non cap sector, so you weren't putting offensive or defensive cap weight on either point (I think).
@@Spray-N-Pray You're right, that didn't even cross my mind. I guess that's why you are the amazing Spray-N-Pray and not me 😉
EVERYBODY is a general when they see it on the video. (Of Course Spray-N-Pray is one of the best squad leaders I know) But still....EVERYBODY Has an opinion!
@kewlhermes I'm not criticizing. It's just an After Action Report. I fucked up big time in our offensive match chasing their garrison with less than 2 min left. Should have just run into the circle.