As a mostly PVE player I confirm, I wouldn't mind losing my inventory in a fair straight up PvE, it would actually be a more attractive PvE experience. What I don't like is being ganked by 200 people, or having to do the work, using probably pve focused gear and having to go against a full focused on PvP build with no chance of winning in a straight up 1v1 (unless he fucks it up) and probably no chance to escape either
yesss man a player that really understand that all this ganking is too much in albion and we need more PVE , i only do solo dungeon PVE i use buy scrolls and open solo dungeons around the map in tier 8 i earn a loot on that and it is more funny ,but nobody want to do that team up on solo ,maybe you also can see that you cannot go in black with a mount that cost 100.000 silver equipped then you are dead very fast , , and one thing i dont understand why are 20 gankers killing one player to loot what nothing, players gangkers are inspecting your equipment fast and see what you wear and then dead dead , you will be send to your home city and can start over buying your equipment , i will say to you drop dreaming about players wants to PVE with you in black , you will have to be lucky if you get a group to do that and you have to sit on discord ,many players just wants to chat but that is not even possible ..
@@ahklys1321why find another game ,you to stupid to see you will not have big profits in black region you never will ,maybe you loot something from players killed then what you have to go back to a royal city or a city like morganas rest to put that equipment in your chest ,then you get killed before reaching morganas rest and your group will not wait for you when you loot one corpse with a good equipment for you to go back in your chest , whats fun about that , for every time you die you have to buy what tier 6 eqiupment and a mount that is good enough where is your plus profit here .. nonono se logitics in the game. if you want a good benefits do something in yellow zone or do something withtransport and that is at least as funny and you have a more good active plus investment,,even mammoth gives more,,, the only fun i see in black zone is the very big PVP activity where big guild fight is taking place once in a while , and never use thoose tier 6 down there its too stupid use more than you earn right.. else do some solo dungeon scrolls tier 8 in black with max riding horse tier3 and some tier 4.1 eqiupment if you do that many times you have a good plus its maybe a little boring but it gives me profit when i sometime s uninstall the game and deleting my devices on my albions profile ,then you get big loot again ,..
In the real world, this would be similar to asking to carry a fortune of money loosely kept flaunted on your head into a shady neighbourhood and expecting that nothing will happen to you. That is the red zone, and the guy who robs you will face some consequences. The black zone is like the jungle, you cannot carry fresh smelly meat into the jungle and expect that the next killer cat will not eat you along with the meat. OK? The game should feel natural, with the right angling and motivations (like risk vs reward) and not "i want to PVE so no one should attack me"
The idea of the Mob Factions in Albion banding together to STOP the players is actually really cool, AND not even a far fetched idea. The last update to Dungeons, the Mobs from different factions has started interacting with each other. Morgana and Heretics, Keepers and Undeads etc etc. . Dungeons have a predetermined faction that you have go through, but sometimes other faction mobs are present as well. We don't know the reason, but them forming an alliance against the players is fucking cool And lore wise, we ARE the enemy. The Keeper were peaceful until colonization, the Undeads are just old soldiers fighting a battle they don't know had ended, the Heretics and Morganas are essentially the same evil factions.
@@fraunsberg albion is about aconomy mate most players knows that , you can do pvp if you like to do that for earning in that way , but you can still play albion without likeing it and do your economy profit in yellow with tier 8 enchanted 4 mist ,,then it goes much much faster than do black region with tier 6, i tried black region with groups and still you die have to buy equipment every time i tried everything in black , road of avalon , hellgates group dungeon ,legendary mist ,,even your group you cant always trust sometimes they kill you i tried that also ,,…,havent you seen the developers video in the time of the games release date also after they tell about the game and says these things that you dont have to be a pvp player to go with the game ..
@@fraunsberg because its a game about economy not only pvp i have earned my 200 millions in yellow zone and doing factions the most .,.. not only pvp is the way forward , the developer of the game says that video they made ..
as a free player, i just dont touch black zones at all, its just wayyy to easy for people to gank people there also the cartel that control it is just outright insane. for solo players, its just death waiting... personally if i was in charge of albion, i'd zone it based on ranking. neutral players are free for all but gankers are flagged for killing them. not that they care right now as it has little affect to their character which is why a hit list should be added. kill to many neutral to good standing players and a hit is put on your head for honorable kills open to gankers and neutral and above without hurting standing. then separating gankers to gankers... if their standing is very bad, they are put in a separate zone only for gankers and cannot kill anyone above bad standing. (the worst thing this game has is too many pvp players. it destroys the game mainly dealing with cartel gangs and false standing guilds detouring newer players from ever joining a guild as your own guild members are more a threat then anything that could kill you. its really the largest problem for pve players that are just trying to enjoy the game. it will cause them to leave and the game then dies over time, aka pre 2018)
WELL Mog i think these camps will still be a death trap for solo players because a group can still camp these spots and prevent you from even entering it in the 1st place
They should implement something like runescape did. Single PVP zones and multi PVP zones. Some regions you would only be able to 1v1, making you unable to attack other players that are already in combat with other players.
Another point of view. they count add in like (1-+) mins before all the entrance closes like how solo dg works. and the gate only opens back if the chest is being opened. or the small group or solo players decide its too dangerous to continue or they spot some players outside lurking around they can R back, after the camp is empty from players. the gate opens back.
this is exactly the problem with mist right now. as a new player you can do very little. imho mist should be divided by IP (mist or a new mode). right now basically top player gatekeep new player from advancing. I've been playing for 3 weeks. I've something like 45m fame. this week with a group of friends we tried to do the roads. every time we tried to do something we got corned by gankers.
Sry man, if u try to make any legitimate complain, these "hardcore" monkeys will just push every new player from the game and wonder why they only new "players" are all bots
@@WipeoutVasusuthere are safe zone pvp activities such as arenas, safezone corrupted dungeons and hellgates for you to practice your pvp and “get good” at the game
I don't think it should be safe, but I think it should be possible to get out of the camp far easier than it is to get in. Teleporters or Catapults that throw you out. They could also allow PvP in the camps, but the trash rate in the camps becomes 100%. This means you can compete for the camp, but you get nothing for killing the other person. This would probably suit PvE players more knowing they aren't being profited from if killed in the camp, while also boosting the economy if they are killed
I’m of the opinion that 33% of ALL items should be destroyed including trade goods and resources upon death. This screws large guilds instead of the common player
fights between players with intention to pvp are always fun but forcing pvp on a player with intention to pve will never be fun. i personally only enjoyed faction wars and outlands zvz in albion
There’s a lot of things to take into consideration what they should do is to work of the old system and when you clear a camp a portal appears to a solo dungeon where only the person that has cleared the camp can enter and in there you are safe to pacefuly pve
The second suggestion is quite good Mog, keep what you are wearing but lose the invent. This really would help newer pvpers to take bigger risks in fights to get ready for full pvp.
i cant agree more, my friendo. i just expIained the concept of partiaI risk to my aIbion buddy some weeks ago, hoping they bring this to the game. because, one thing that you missed to mention, as a soIo 8.3 pIayer with pve motivation not Iaying out traps, there is aIso nothing exciting to do. either super boring starter stuff or Iose your gear in an unfair disadvantage after just a matter of short time. other than that you need a big organised group and scouts to protect you from mechanics that punish your (pve-) fun. IiteraIIy some pIayer has to stand around in the game doing nothing to watch out and protect the others in the team from something they have no gamemode for. and it is meta gamepIay. maybe it needs to be meta changed. ;)
thats not the big problem if SBI cannot remove the players or hackers who has map hack this people can just run in all maps and clear gold chest of camps also detect players, yeah they just hunt players and gold chest. this should be the main priority 1st.
Add purple zones. Purple zones are full loot pvp but the loot is maxed at t7, equivalent. It's purple because 100% full loot pvp is enabled BUT only 1 person can attack you at a time. If combat ends wether through dying or escaping, you are immuned to being attacked by players for about 15 seconds(enough to full heal if you had 1 HP). This would make pvp for solo players a paradise. Or a flag option that can't be changed unless in town. Dying in a 1v1 has never been my issue. It's dying to 30 people while I'm in 5.1
full loot pve without having trouble wit pvp woulb be best even if you done with the camp you shoulkd can journy back with ou problems or just do it like normal mmo do instanzes with that and if you get nockd form the mobs you get a more sevear punishment
I hope that they make a zone in bz that the req. of item is a must. Example having a 4.0-5.0 set this set is only applicable on that zone if you have 6.0 and up you can't enter the zone. As long as the zone tier is higher than 4.0-5.0 the rewards/gathering are more good high risk high rewards good for newbie and veterans. I actually name this as hardcore zone, only the specs can be an advantage on this. And if they make like this they need to make a timer to go on this zone like 10 to 1pm for morning, 5-8 in afternoon and 10 to 1am in midnight so that this zone can't abuse.
I dont think the best way to solve the problem is excluding the R after clearing the camp... Because guilds can just camp outside the camps, everything else i do agree. What they could make is to exclude altogether the R when u are inside those camps, but hear me out... The reason why as u said, people could just go inside those places and press R to be safe, they could be afk while they do another things and the list can keep going on. See, i like to classify monters as T1 normal monster T2 enchanted monster T3 Enchanted middle boss(the one with a circle below) T4 Boss(the circle with spike things) Now, how to solve this problem with the R button? And the gankers outside the camps? Or trying to run away from the gankers using the camps? If u exclude the R when u are inside the camps, the only way to be able to run, is clearing the camps... But it would be too easy if this is the only way, not if all the monsters inside the camps are Enchanted and above, because they hit really fcking hard when u group 2/3 of them together with a 4.1 set, so u would need at least a 6.0 set to make it easier and would make the gankers even happy to kill u and if u die to the monsters, the black market would be even happier with ur itens. And if the mob choose to protect the chest was a boss above the tier of the map or with a small group of T1/2 monsters it would be such a pain to kill it making it easier for u to die. After clearing the boss u could go out of the camp and fight the gankers or... They could put one of those portals inside that would open after killing the boss sending u to any place Quality 2/5 in the black zone to continue ur adventure. My english is bad, but i hope u can understand everything.
Something I would love to see is more forms of crime in albion. They could add a way for players to steal stuff from the camps, or other pve spots, or from other guilds objectives. It could make reputation have more of an impact on gameplay
What you are proposing, is just open air dungeon. 90 second, none can dive. I don't think the dev will do something like that. The mist camp way... i don't think it would go the way you fear, because: 1) Gankers non stay put in one place for long 2) how many 8.3 have you see camping in bz? Those would be the target of gankers. I, for sure, would target a guy with 20m build over a 100k build 3) 100k for some one who goes around in 8.3 are not even pocket money. Group of t6, 6.1, even 6.2 (or equivalent) can be more of a bother. If they find you.
As a pve player i have an idea based on the new system if a player in the camp get killed by mobs they will be killed and they lose their loot/gear/etc and they wont be just knock so the risk|reward system wluld work
but dev also said they will bring content yo yellow and blue zones to so if this camp will be in yellow zone then we dont need to worry about gang and get killed
I think if devs add some kind of portal in the center of camp, gankers camping the exits issue would be solved. PvE player should reach certain pertcentage of fame to unlock those portals. In the event they ganked the PvE player, he/she can use these portals and teleport random place or preferably random another camp **in the same map**. I think my solution is the most Albion way to solve this.
They won't make the mob camp highlighted at all. This could be just like solo open world static or something like that. Or small patches of multiple mobs.
ip starts to mean less with groups, the skill ceiling is so much higher. a decent party will nearly always stomp gankers too, if you're purely going for pve efficiency then no shit you will get stomped. its not as easy as mists where if you play an 8.3 rat build you're 100% safe - these people will get into high risk fights when this gets implemented the veterans will be going there and killing each other instead of running around portal zones. it'll be easier for solo and new players to get into bz since we arent bored shitless sitting in portal zone waiting for an objective to spawn. Also why would solo players be b-lining straight for the most valuable areas and not expecting major risk? its like demanding you should own a terry despite only being a small group, i hope it encourages people to join guilds and that it doesn't end up with groups not even bothering because everything is hoovered up by 4.1 solo players and a bunch of rats bopping you into mobs - that's how statics and roads became so dead my concern is the shitters that live by n+1 (lose? next time we bring more til we win), that's how small scale ended up with disarray groups for all content in the first place, all it takes is one group to do it and then it becomes the standard group size all competitive groups will run. im also hoping the wb rmt cartels dont try to lock them down so they can rent them out
As PVE player i hate the most when im doing some content in BZ and someone just jump into my attack and my mount disapear and PVP player just kill me. If i want to try PVP i just lose a lot of money bcs i dont know all spells and go on. I think PVE players like me like PVP but only if its fair. So for me the best content what devs should do is arena in the city style like 1v1, 2v2, 3v3... where your rewards are pure silver and the more win in a row the more money you get.
You're overthinking this too much IMO, all the devs need is to add multiple camps per map to make it harder for gankers to sit in one place only. PVErs can run around the camp scouting if there is any gankers in that moment before doing their PVE. Maybe put camps near enough exits so to give individuals who are getting ganked / wasn't fast enough to mount up and escape a chance to kite to the exit. If you make entering these camp a safe zone, it will just result to players who are gathering/farming around the area abuse it by running to these camps for safety from PvP. Similar to how people abuse the mist portals to currently escape gankers. They can just introduce camps in redzone so those who want full safety to farm from there.
Not realy 1 it will decrease the value of camps bc there so many 2 if a 4.1 was doing these camps y wouldn’t they do all the camps which leads to the same problem
in albion you can do whatever you like to do i know many and i mean many players who dont care of PVP in black and there is much more players in yellow than black because of the loosing equipment thing all the time ,,,and earn their way in yellow zone doing everything you can do there,, the gameplay is the same doesnt matter if it is mobs you kill or another player still same a little boring gameplay it doesnt have to be black zone there is to much hype on the PVP , i dont get it ,because you have to ride to a royal city when you loot 2 players if it is a very expensive item you loot ,mounts whatever ,and most of the time you get killed before getting to a city in black loosing what you have looted and what i have experient there is the group you are in isnt riding with you to get your loot to the chest there ,,so whats the point and you have to buy new equipment restarting in home city naked … so pvp in black is only for fun not for earning , you can earn silver bags in chest downtherre if you win a fight for a chest and not you dead start over again …
@@fraunsberg absolutely not only pvp ,not at all its an investing Economy game ,,, and the only thing the game is about is earning and that you can do on other things in the game ,, thats bullshit mate , all my friends is not earning in black pvp and dont even bother doing it ,, they go group dungeon in yellow and many players i have talked to dont even bother to go to the pvp in black and dont like it at all ,,,. so still i have right about that so you can say whatever you think , but yes its also for players who wants to loose equipment all the time in black and not earning as much by not loosing it and go on to other things like faction or transport heart and so on ,you can do whatever you want and still doing the thing the game is about economy and about earning most ,,, and that my friend you can do by only run around yellow even with a mammoth
@@fraunsberg why do you think pvp in black gives more ,why you will die when you are way down in black and looted maybe what 4 players you still have to go back with the equipment every time and gang bang youre dead before reaching a royal city ,, i dont believe that black gives more it is what you like to do in the game i have played this game since release date i tried everything even group in black with others so i know after trying different things in yellow and red that you can earn as much there , ,even at island doing farming … so this is very wrong saying
Very true, I suggestion have option to consume gear item to be outfit to collection as cosmetic item to outfit said character, I was told pvp balance is more important to develop then roleplay aspect in mmoRPG lol
Yes... the reason for solo players to don't explore BZ is because of the rewards... 😂😂😂 Lets see how this go, but it certainly won't change the fact that bz is for big groups / guild content. (I mean, there is no reason to change that, but they say they want solo player in BZ but don't attack the main reasons solo players aren't going there). By the way, the pve safe zone and the partial loot lose would be interesting to implement. Also, the fact of how they will handle the execution of the player, if the loot will stay on the floor or if it will just simply disappear (wich will make a item sink mechanic and might increase the offers in the black market).
Good good good! pve area is excellent idea... Real pve will begin only when we can be totally free from pvp during pve contents. It’s only matter of time, either you make a real pve content or just wipe out pve term all together....
Not necessarily. It’s meant to be a wall for you. Anyone can throw together a million silver and if everyone had direct access to islands in a few hours of gameplay the economy for island activities would tank.
The issue with the PVE content they add is that, PVP will be a thing. They can't add anything for PVE focused players that is interesting, because it isn't worth doing. The problem with their PVE content is that even if you don't get ganked, GOOD LUCK! if its a camp that can be seen on the map, it'll be gone. People want NEW PVE content that they can just do without searching for it. We don't want to waste our time playing mount simulator. If you have 2-3 hours to play a day, and you waste even some of that finding the content, it's bad, but then by putting it on the map for all to see it causes the PVP problem in the first place. They're stuck in a loop. 100% Safe PVE? Rewards Garbage. Unsafe PVE? Gank Squads and High IPers camp it. The way the game is they can't make PVE content that is strictly PVE that players will do, when their time spent is not making as much silver or progress as other methods. The only thing they can do with PVE is make it more safe, but not 100%. I agree that if it's open world "PVE" the only risk that you should have is making it back to safety with your rewards. Less PVE that feels like a complete trap is what they need. Edit: TLDR - They can't fulfill all criteria to make good PVE. Time, Reward, Risk cannot be balanced. One of those things has to be sacrificed. Very hard in a PVP focused game to make PVE fun.
I think those BZ camps will be similar to camps in roads if not completelly same Alsoo, isn't it going to just be a static dungeon, just on the surface??
I mean.... you cant separate pve and pvp content in black zone, not have sence, you have to work with risk and reword hhaha when i see this type of video i think your not do a open world content in black zone hahah XD your need more experience
I think what they should do, is making the camp instanced. It’s like mists. That means that going in will tp you into an instance. There should be a limit to the IP and number of player in each instance. Eg different instances have a “sorting system” for players. 4.1 players can only see opponent 4.1 players. Same for all IP’s. And, no big groups allowed. Restricted to maximum 3 players per group, and 7 players per instance. This means a seamless transition to once the person enters the camp. Just like teleporting from town to town.
I have an idea that would fix this issue & also solo dungeons without any need for safe zones. These open world camps should have objective’s that permit entrance to a labyrinth of dungeons. Once inside there are further tasks to complete as you delve deeper, some reward whilst others filter players passing through as to limit the ability to dive as more than one. Boss rooms completely isolate the players upon entry also, but this could come at the cost of being more noticeable to others close by. These vast underground areas are interconnected between zones like statics but stretch out even further so that your options for escape are increased. The A out mechanic doesn’t work whilst in the Labyrinth, it shouldn’t be anywhere in the game at all in my opinion, as there are plenty of exits which would deter divers from perusing those in labyrinths as they’d likely stray far from their party.
No this is supposed to be a sandbox if I wanna go do pve I should be able to but all pve content that's worth doing I'm going to get ganked by group of 8.3s
I like albion still playing it but for new player and solo player game is not fair and rewarding that's why albion is not popular as it should be. For new player even if you wear 6.1 old player with 4.1 full spec can still kill you like no business is crazy that why most new player quit the game
@@fraunsberg what you mean get good lil bro i talking about new player i have 700 spec in axe fire n dagger plus mammoth have you even calculate how much ip difference go do it you will thanks me later 6.1 cost like 500k at least while 4.1 cost 30k you really think that's fair?
@@fraunsberg for new player without premium 500k is too much i am talking about how albion is not welcoming for new player what are you on about plus if someone is 700 spec it's literally 4.1 = 7.1
Guys chill, im not into pvp much either, but the entire experience of me going out to bz and sneaking my way to gather stuff while watching out for not being ganked, and lose all my loot or teaming up with another player who cand protect me, then sharing what we gathered back in base is what makes this entire game interesting. Stop trying to remove pvp and full drop stuff on pvp. Go play other games. This way it will became just another boring gather craft kill mobs game ahere nobody is talking, market will suck
Sorry bro, but sbi only listens to ppl who cry about getting ganked/killed/bumped on mobs while pay their irl money for premium. Good pvp players only discourage avg pve pig to play the game. Sbi want money, not a great game.
These changes will only benefit solo players during off hours or in zones that are not heavily travelled in. For those players who are "new" and find that they're getting ganked a lot, my advise is this - stay in "blue and yellow" zones and grind resources so you can tier up as fast as you can - the quicker you can get to wear tier 8 gear, the better. Even at Tier 8 gear, you're still at a disadvantage as a new player because you're destiny board will be pretty empty but to anyone that quickly inspects you, they will see a T8 running around and the odds of you being bothered decrease considerably. Then go chill in yellow mist and build up your skills.
grind grind grind. Only yellow/blue. Swolebenji here? Naah we should encourage new players to go to the black zones, not locking them in yellow. Some PVE zones would be great
Dude if I see people running around in t8 with anything less than 100 spec I know they are completely free game. Bad idea man super easy way to put a target on your back. Do I lose against them sometimes? Definitely... But more often then not it's free money
@@james14tee they need to add two tier together if they want to add new zones. I'm more excited about t6 yellow zone than anything else because RC is way way overcrowded t5 zones and they also need to bring back Caerleon portals asap
Problem with safe pve spots in bz is that transports and just any player could run there from a gankers and be safe so it will kill ganking and form me it will ruin game
Please stop crying about 8.4 and 8.3's they can wear the same gear I didn't start out in the black zone when I started playing. Buy yourself some 8.4 and get good
your idea full sucks bud... nothing aginst you but is just horrible... NO SAFE PVE content is the religion of the game.. hce are a random mistake from the past
WE ARE LIVE RN
Come on Twitch: www.twitch.tv/mogdone
As a mostly PVE player I confirm, I wouldn't mind losing my inventory in a fair straight up PvE, it would actually be a more attractive PvE experience. What I don't like is being ganked by 200 people, or having to do the work, using probably pve focused gear and having to go against a full focused on PvP build with no chance of winning in a straight up 1v1 (unless he fucks it up) and probably no chance to escape either
Then you want to find another game
yesss man a player that really understand that all this ganking is too much in albion and we need more PVE , i only do solo dungeon PVE i use buy scrolls and open solo dungeons around the map in tier 8 i earn a loot on that and it is more funny ,but nobody want to do that team up on solo ,maybe you also can see that you cannot go in black with a mount that cost 100.000 silver equipped then you are dead very fast , , and one thing i dont understand why are 20 gankers killing one player to loot what nothing, players gangkers are inspecting your equipment fast and see what you wear and then dead dead , you will be send to your home city and can start over buying your equipment , i will say to you drop dreaming about players wants to PVE with you in black , you will have to be lucky if you get a group to do that and you have to sit on discord ,many players just wants to chat but that is not even possible ..
@@ahklys1321why find another game ,you to stupid to see you will not have big profits in black region you never will ,maybe you loot something from players killed then what you have to go back to a royal city or a city like morganas rest to put that equipment in your chest ,then you get killed before reaching morganas rest and your group will not wait for you when you loot one corpse with a good equipment for you to go back in your chest , whats fun about that , for every time you die you have to buy what tier 6 eqiupment and a mount that is good enough where is your plus profit here .. nonono se logitics in the game. if you want a good benefits do something in yellow zone or do something withtransport and that is at least as funny and you have a more good active plus investment,,even mammoth gives more,,, the only fun i see in black zone is the very big PVP activity where big guild fight is taking place once in a while , and never use thoose tier 6 down there its too stupid use more than you earn right.. else do some solo dungeon scrolls tier 8 in black with max riding horse tier3 and some tier 4.1 eqiupment if you do that many times you have a good plus its maybe a little boring but it gives me profit when i sometime s uninstall the game and deleting my devices on my albions profile ,then you get big loot again ,..
Find another game and understand that high risk =high reward. Stop forcing your bullsht on all of us
In the real world, this would be similar to asking to carry a fortune of money loosely kept flaunted on your head into a shady neighbourhood and expecting that nothing will happen to you. That is the red zone, and the guy who robs you will face some consequences. The black zone is like the jungle, you cannot carry fresh smelly meat into the jungle and expect that the next killer cat will not eat you along with the meat. OK? The game should feel natural, with the right angling and motivations (like risk vs reward) and not "i want to PVE so no one should attack me"
The idea of the Mob Factions in Albion banding together to STOP the players is actually really cool, AND not even a far fetched idea.
The last update to Dungeons, the Mobs from different factions has started interacting with each other. Morgana and Heretics, Keepers and Undeads etc etc. . Dungeons have a predetermined faction that you have go through, but sometimes other faction mobs are present as well. We don't know the reason, but them forming an alliance against the players is fucking cool
And lore wise, we ARE the enemy. The Keeper were peaceful until colonization, the Undeads are just old soldiers fighting a battle they don't know had ended, the Heretics and Morganas are essentially the same evil factions.
some real PVE right there.
If there is no PVE zone - that is a PVP zone. Without this system there will be no PVE in Black Zones
I am willing to lose everything to a mob rather than a player...
Avg Albion player mentality
@@dao-po9ub yep me to
@@ElisabethJensen-u1zwhy do you play this PVP based game then???
@@fraunsberg albion is about aconomy mate most players knows that , you can do pvp if you like to do that for earning in that way , but you can still play albion without likeing it and do your economy profit in yellow with tier 8 enchanted 4 mist ,,then it goes much much faster than do black region with tier 6, i tried black region with groups and still you die have to buy equipment every time i tried everything in black , road of avalon , hellgates group dungeon ,legendary mist ,,even your group you cant always trust sometimes they kill you i tried that also ,,…,havent you seen the developers video in the time of the games release date also after they tell about the game and says these things that you dont have to be a pvp player to go with the game ..
@@fraunsberg because its a game about economy not only pvp i have earned my 200 millions in yellow zone and doing factions the most .,.. not only pvp is the way forward , the developer of the game says that video they made ..
as a free player, i just dont touch black zones at all, its just wayyy to easy for people to gank people there also the cartel that control it is just outright insane. for solo players, its just death waiting... personally if i was in charge of albion, i'd zone it based on ranking. neutral players are free for all but gankers are flagged for killing them. not that they care right now as it has little affect to their character which is why a hit list should be added. kill to many neutral to good standing players and a hit is put on your head for honorable kills open to gankers and neutral and above without hurting standing. then separating gankers to gankers... if their standing is very bad, they are put in a separate zone only for gankers and cannot kill anyone above bad standing. (the worst thing this game has is too many pvp players. it destroys the game mainly dealing with cartel gangs and false standing guilds detouring newer players from ever joining a guild as your own guild members are more a threat then anything that could kill you. its really the largest problem for pve players that are just trying to enjoy the game. it will cause them to leave and the game then dies over time, aka pre 2018)
i tried doing black zones properly but there's to many hide outs on almost every map in the blackzone. but red zones seemed better
WELL Mog i think these camps will still be a death trap for solo players because a group can still camp these spots and prevent you from even entering it in the 1st place
You are right ganker gank transporter in red zone, gank gather fishing, right now more ganker in ava road.
They should implement something like runescape did. Single PVP zones and multi PVP zones. Some regions you would only be able to 1v1, making you unable to attack other players that are already in combat with other players.
Another point of view. they count add in like (1-+) mins before all the entrance closes like how solo dg works. and the gate only opens back if the chest is being opened. or the small group or solo players decide its too dangerous to continue or they spot some players outside lurking around they can R back, after the camp is empty from players. the gate opens back.
this is exactly the problem with mist right now. as a new player you can do very little. imho mist should be divided by IP (mist or a new mode). right now basically top player gatekeep new player from advancing. I've been playing for 3 weeks. I've something like 45m fame. this week with a group of friends we tried to do the roads. every time we tried to do something we got corned by gankers.
that's because you're all still inexperienced
Sry man, if u try to make any legitimate complain, these "hardcore" monkeys will just push every new player from the game and wonder why they only new "players" are all bots
git gud bruv before you go there
@@neodelacruz895 how can someone get good if any major PVP and PVE content is dominated by veteran/rich players?
@@WipeoutVasusuthere are safe zone pvp activities such as arenas, safezone corrupted dungeons and hellgates for you to practice your pvp and “get good” at the game
I don't think it should be safe, but I think it should be possible to get out of the camp far easier than it is to get in. Teleporters or Catapults that throw you out. They could also allow PvP in the camps, but the trash rate in the camps becomes 100%. This means you can compete for the camp, but you get nothing for killing the other person. This would probably suit PvE players more knowing they aren't being profited from if killed in the camp, while also boosting the economy if they are killed
Gankers = hurt revenue, SBI needs to wake up.
I’m of the opinion that 33% of ALL items should be destroyed including trade goods and resources upon death. This screws large guilds instead of the common player
@@zach9962 that's actually a really really good idea 💡
@@rtabaldo1 thanks man. I mean irl when people rob you they don’t necessarily want to kill you. That could damage the product!
fights between players with intention to pvp are always fun but forcing pvp on a player with intention to pve will never be fun. i personally only enjoyed faction wars and outlands zvz in albion
There’s a lot of things to take into consideration what they should do is to work of the old system and when you clear a camp a portal appears to a solo dungeon where only the person that has cleared the camp can enter and in there you are safe to pacefuly pve
And get nothing 4 doing dung
Inventory loot drop sounds great for keeping the content fresh.
The second suggestion is quite good Mog, keep what you are wearing but lose the invent. This really would help newer pvpers to take bigger risks in fights to get ready for full pvp.
i cant agree more, my friendo. i just expIained the concept of partiaI risk to my aIbion buddy some weeks ago, hoping they bring this to the game. because, one thing that you missed to mention, as a soIo 8.3 pIayer with pve motivation not Iaying out traps, there is aIso nothing exciting to do. either super boring starter stuff or Iose your gear in an unfair disadvantage after just a matter of short time. other than that you need a big organised group and scouts to protect you from mechanics that punish your (pve-) fun. IiteraIIy some pIayer has to stand around in the game doing nothing to watch out and protect the others in the team from something they have no gamemode for. and it is meta gamepIay. maybe it needs to be meta changed. ;)
Something like crystals that take time to break for reds to get into camp would be neat to
i love how much effort you put into your videos props to you my romanian brother
So content to make the rich inner BZ players even richer.
thats not the big problem if SBI cannot remove the players or hackers who has map hack this people can just run in all maps and clear gold chest of camps also detect players, yeah they just hunt players and gold chest. this should be the main priority 1st.
True!
Add purple zones. Purple zones are full loot pvp but the loot is maxed at t7, equivalent. It's purple because 100% full loot pvp is enabled BUT only 1 person can attack you at a time. If combat ends wether through dying or escaping, you are immuned to being attacked by players for about 15 seconds(enough to full heal if you had 1 HP). This would make pvp for solo players a paradise. Or a flag option that can't be changed unless in town. Dying in a 1v1 has never been my issue. It's dying to 30 people while I'm in 5.1
full loot pve without having trouble wit pvp woulb be best even if you done with the camp you shoulkd can journy back with ou problems or just do it like normal mmo do instanzes with that and if you get nockd form the mobs you get a more sevear punishment
You have the best ideas and suggestions for albion. The developers should make you into an NPC in Albion.
I don't play in red or back zones much. I have gear to play in the zones but I would be solo.. guild is a joke with the tax and no help.
I hope that they make a zone in bz that the req. of item is a must. Example having a 4.0-5.0 set this set is only applicable on that zone if you have 6.0 and up you can't enter the zone. As long as the zone tier is higher than 4.0-5.0 the rewards/gathering are more good high risk high rewards good for newbie and veterans. I actually name this as hardcore zone, only the specs can be an advantage on this. And if they make like this they need to make a timer to go on this zone like 10 to 1pm for morning, 5-8 in afternoon and 10 to 1am in midnight so that this zone can't abuse.
I dont think the best way to solve the problem is excluding the R after clearing the camp... Because guilds can just camp outside the camps, everything else i do agree.
What they could make is to exclude altogether the R when u are inside those camps, but hear me out... The reason why as u said, people could just go inside those places and press R to be safe, they could be afk while they do another things and the list can keep going on.
See, i like to classify monters as
T1 normal monster
T2 enchanted monster
T3 Enchanted middle boss(the one with a circle below)
T4 Boss(the circle with spike things)
Now, how to solve this problem with the R button? And the gankers outside the camps? Or trying to run away from the gankers using the camps?
If u exclude the R when u are inside the camps, the only way to be able to run, is clearing the camps... But it would be too easy if this is the only way, not if all the monsters inside the camps are Enchanted and above, because they hit really fcking hard when u group 2/3 of them together with a 4.1 set, so u would need at least a 6.0 set to make it easier and would make the gankers even happy to kill u and if u die to the monsters, the black market would be even happier with ur itens.
And if the mob choose to protect the chest was a boss above the tier of the map or with a small group of T1/2 monsters it would be such a pain to kill it making it easier for u to die.
After clearing the boss u could go out of the camp and fight the gankers or... They could put one of those portals inside that would open after killing the boss sending u to any place Quality 2/5 in the black zone to continue ur adventure.
My english is bad, but i hope u can understand everything.
Gankers not guilds a 200 man or even a 50 man guild ain't gonna camp that
Something I would love to see is more forms of crime in albion. They could add a way for players to steal stuff from the camps, or other pve spots, or from other guilds objectives. It could make reputation have more of an impact on gameplay
The donut concept😂
-Mogdone
I really like your contents!
Three cheers for Mogdone! He knows what our hearts want.
What you are proposing, is just open air dungeon. 90 second, none can dive. I don't think the dev will do something like that.
The mist camp way... i don't think it would go the way you fear, because:
1) Gankers non stay put in one place for long
2) how many 8.3 have you see camping in bz? Those would be the target of gankers. I, for sure, would target a guy with 20m build over a 100k build
3) 100k for some one who goes around in 8.3 are not even pocket money.
Group of t6, 6.1, even 6.2 (or equivalent) can be more of a bother. If they find you.
"I know how crazy this sounds" I still can't believe you actually said that
I mean am i wrong?😂
As a pve player i have an idea based on the new system if a player in the camp get killed by mobs they will be killed and they lose their loot/gear/etc and they wont be just knock so the risk|reward system wluld work
but dev also said they will bring content yo yellow and blue zones to so if this camp will be in yellow zone then we dont need to worry about gang and get killed
Ummm... PVE in black zone? No, thank you. As long as i can get ganked and lost all my items in black zones, i won't do PVE activities there!
Git gut
Womp womp
Camps should not be visible in map, spawn every server reset randomly, not all zone has camp.
Solid options right there, but what about radar hack which *automatically* detect camp RIGHT AFTER the maintenance?
camps already not visible on mist but there are sturcture to shown on map so you will be obviously notice that there are camp
Yeah, that would be good as well!
They can't really even add in FOW feature to this game because of all the hacks and 0 Fame Naked Bots on Ox or Mule sitting in the zones.
كلامك صحيح وانا معك في كل الكلام الذي تكلمت عنه . . اتمنى ان يكون التحديث على قدر توقعاتنا 🤍
U have good ideas however I'm now worried and unsure what to expect, because this can go so bad or so good
I think if devs add some kind of portal in the center of camp, gankers camping the exits issue would be solved. PvE player should reach certain pertcentage of fame to unlock those portals. In the event they ganked the PvE player, he/she can use these portals and teleport random place or preferably random another camp **in the same map**. I think my solution is the most Albion way to solve this.
They won't make the mob camp highlighted at all. This could be just like solo open world static or something like that. Or small patches of multiple mobs.
ip starts to mean less with groups, the skill ceiling is so much higher. a decent party will nearly always stomp gankers too, if you're purely going for pve efficiency then no shit you will get stomped. its not as easy as mists where if you play an 8.3 rat build you're 100% safe - these people will get into high risk fights
when this gets implemented the veterans will be going there and killing each other instead of running around portal zones. it'll be easier for solo and new players to get into bz since we arent bored shitless sitting in portal zone waiting for an objective to spawn. Also why would solo players be b-lining straight for the most valuable areas and not expecting major risk? its like demanding you should own a terry despite only being a small group, i hope it encourages people to join guilds and that it doesn't end up with groups not even bothering because everything is hoovered up by 4.1 solo players and a bunch of rats bopping you into mobs - that's how statics and roads became so dead
my concern is the shitters that live by n+1 (lose? next time we bring more til we win), that's how small scale ended up with disarray groups for all content in the first place, all it takes is one group to do it and then it becomes the standard group size all competitive groups will run. im also hoping the wb rmt cartels dont try to lock them down so they can rent them out
As PVE player i hate the most when im doing some content in BZ and someone just jump into my attack and my mount disapear and PVP player just kill me. If i want to try PVP i just lose a lot of money bcs i dont know all spells and go on. I think PVE players like me like PVP but only if its fair. So for me the best content what devs should do is arena in the city style like 1v1, 2v2, 3v3... where your rewards are pure silver and the more win in a row the more money you get.
You're overthinking this too much IMO, all the devs need is to add multiple camps per map to make it harder for gankers to sit in one place only. PVErs can run around the camp scouting if there is any gankers in that moment before doing their PVE. Maybe put camps near enough exits so to give individuals who are getting ganked / wasn't fast enough to mount up and escape a chance to kite to the exit.
If you make entering these camp a safe zone, it will just result to players who are gathering/farming around the area abuse it by running to these camps for safety from PvP. Similar to how people abuse the mist portals to currently escape gankers.
They can just introduce camps in redzone so those who want full safety to farm from there.
Not realy 1 it will decrease the value of camps bc there so many 2 if a 4.1 was doing these camps y wouldn’t they do all the camps which leads to the same problem
@@AlbionAbdo if you can escape from a group of gankers by simply riding away then they weren’t gankers at all... 😅
in albion you can do whatever you like to do i know many and i mean many players who dont care of PVP in black and there is much more players in yellow than black because of the loosing equipment thing all the time ,,,and earn their way in yellow zone doing everything you can do there,, the gameplay is the same doesnt matter if it is mobs you kill or another player still same a little boring gameplay it doesnt have to be black zone there is to much hype on the PVP , i dont get it ,because you have to ride to a royal city when you loot 2 players if it is a very expensive item you loot ,mounts whatever ,and most of the time you get killed before getting to a city in black loosing what you have looted and what i have experient there is the group you are in isnt riding with you to get your loot to the chest there ,,so whats the point and you have to buy new equipment restarting in home city naked … so pvp in black is only for fun not for earning , you can earn silver bags in chest downtherre if you win a fight for a chest and not you dead start over again …
Lmao cry, bro it's a pvp game, git gud. Pvp brings far more than pve and it's a good thing. Go play farming simulator if you dont agree
@@fraunsberg absolutely not only pvp ,not at all its an investing Economy game ,,, and the only thing the game is about is earning and that you can do on other things in the game ,, thats bullshit mate , all my friends is not earning in black pvp and dont even bother doing it ,, they go group dungeon in yellow and many players i have talked to dont even bother to go to the pvp in black and dont like it at all ,,,. so still i have right about that so you can say whatever you think , but yes its also for players who wants to loose equipment all the time in black and not earning as much by not loosing it and go on to other things like faction or transport heart and so on ,you can do whatever you want and still doing the thing the game is about economy and about earning most ,,, and that my friend you can do by only run around yellow even with a mammoth
@@fraunsberg why do you think pvp in black gives more ,why you will die when you are way down in black and looted maybe what 4 players you still have to go back with the equipment every time and gang bang youre dead before reaching a royal city ,, i dont believe that black gives more it is what you like to do in the game i have played this game since release date i tried everything even group in black with others so i know after trying different things in yellow and red that you can earn as much there , ,even at island doing farming … so this is very wrong saying
@@fraunsberg unthinkable you say that. what a waste why do i have to say what i know about the game to you to freaking stupid
or when chest opened we need to leave the circle to get new chest or even leave the map and come back or after an hour chest will respawn for us
All these hardcore pvp monkey will be the reason why this game will never grow
Yup! Tunnel vision! Clear case of tunnel vision!😂😄
There's a reason albion has as many players as it does
Womp womp
@@ahklys1321 Those are bots
Very true, I suggestion have option to consume gear item to be outfit to collection as cosmetic item to outfit said character, I was told pvp balance is more important to develop then roleplay aspect in mmoRPG lol
Yes... the reason for solo players to don't explore BZ is because of the rewards... 😂😂😂
Lets see how this go, but it certainly won't change the fact that bz is for big groups / guild content.
(I mean, there is no reason to change that, but they say they want solo player in BZ but don't attack the main reasons solo players aren't going there).
By the way, the pve safe zone and the partial loot lose would be interesting to implement. Also, the fact of how they will handle the execution of the player, if the loot will stay on the floor or if it will just simply disappear (wich will make a item sink mechanic and might increase the offers in the black market).
i wish the dev watch this xD
Good good good! pve area is excellent idea... Real pve will begin only when we can be totally free from pvp during pve contents. It’s only matter of time, either you make a real pve content or just wipe out pve term all together....
I wish they add a 7day premium option for silver 30mil is too much for an island
Not necessarily. It’s meant to be a wall for you. Anyone can throw together a million silver and if everyone had direct access to islands in a few hours of gameplay the economy for island activities would tank.
The issue with the PVE content they add is that, PVP will be a thing. They can't add anything for PVE focused players that is interesting, because it isn't worth doing. The problem with their PVE content is that even if you don't get ganked, GOOD LUCK! if its a camp that can be seen on the map, it'll be gone. People want NEW PVE content that they can just do without searching for it. We don't want to waste our time playing mount simulator. If you have 2-3 hours to play a day, and you waste even some of that finding the content, it's bad, but then by putting it on the map for all to see it causes the PVP problem in the first place. They're stuck in a loop. 100% Safe PVE? Rewards Garbage. Unsafe PVE? Gank Squads and High IPers camp it. The way the game is they can't make PVE content that is strictly PVE that players will do, when their time spent is not making as much silver or progress as other methods. The only thing they can do with PVE is make it more safe, but not 100%. I agree that if it's open world "PVE" the only risk that you should have is making it back to safety with your rewards. Less PVE that feels like a complete trap is what they need.
Edit: TLDR - They can't fulfill all criteria to make good PVE. Time, Reward, Risk cannot be balanced. One of those things has to be sacrificed. Very hard in a PVP focused game to make PVE fun.
what if being downed broke all your gear, but still repairable so its a risk of silver loss
it's not that people don't want to pvp. People don't want to get ganked in pvp zones, whit out any chances of survival. Farmed even.
Make this guy a dev.
*overlord
You have right.
Also left
Could make it that you are only able to get in a pvp free zone mounted. If you got dismounted you are pvp still.
I think those BZ camps will be similar to camps in roads if not completelly same
Alsoo, isn't it going to just be a static dungeon, just on the surface??
I mean.... you cant separate pve and pvp content in black zone, not have sence, you have to work with risk and reword hhaha when i see this type of video i think your not do a open world content in black zone hahah XD your need more experience
Totally agreed!
I think what they should do, is making the camp instanced. It’s like mists. That means that going in will tp you into an instance. There should be a limit to the IP and number of player in each instance. Eg different instances have a “sorting system” for players. 4.1 players can only see opponent 4.1 players. Same for all IP’s. And, no big groups allowed. Restricted to maximum 3 players per group, and 7 players per instance. This means a seamless transition to once the person enters the camp. Just like teleporting from town to town.
This means infinite instances. I must say your idea about losing only items in inventory is quite good though
Not bad idea mogdone
I have an idea that would fix this issue & also solo dungeons without any need for safe zones. These open world camps should have objective’s that permit entrance to a labyrinth of dungeons. Once inside there are further tasks to complete as you delve deeper, some reward whilst others filter players passing through as to limit the ability to dive as more than one. Boss rooms completely isolate the players upon entry also, but this could come at the cost of being more noticeable to others close by. These vast underground areas are interconnected between zones like statics but stretch out even further so that your options for escape are increased. The A out mechanic doesn’t work whilst in the Labyrinth, it shouldn’t be anywhere in the game at all in my opinion, as there are plenty of exits which would deter divers from perusing those in labyrinths as they’d likely stray far from their party.
100% correct.
1. Existing 2. Nee
😂😂😂
Albion lore video please
let's not jump the gun
Honestly if they did what you suggested I would probably end up quitting the game.
when will this update be released ?
I AGREE I LOVE YOUR IDEA BRO ❤️❤️❤️
bz is for free pvp, idk what this is going to bring
Bercilian to
MAKE SILVER a little bit better to get for solos and tons of players wil return
Hoping SBI watching this
No this is supposed to be a sandbox if I wanna go do pve I should be able to but all pve content that's worth doing I'm going to get ganked by group of 8.3s
I like albion still playing it but for new player and solo player game is not fair and rewarding that's why albion is not popular as it should be.
For new player even if you wear 6.1 old player with 4.1 full spec can still kill you like no business is crazy that why most new player quit the game
Its not about specs, just get good. Btw ip of 6.1 no spec=4.1 full spec :)
@@fraunsberg what you mean get good lil bro i talking about new player i have 700 spec in axe fire n dagger plus mammoth have you even calculate how much ip difference go do it you will thanks me later 6.1 cost like 500k at least while 4.1 cost 30k you really think that's fair?
@@fraunsberg for new player without premium 500k is too much i am talking about how albion is not welcoming for new player what are you on about plus if someone is 700 spec it's literally 4.1 = 7.1
Guys chill, im not into pvp much either, but the entire experience of me going out to bz and sneaking my way to gather stuff while watching out for not being ganked, and lose all my loot or teaming up with another player who cand protect me, then sharing what we gathered back in base is what makes this entire game interesting.
Stop trying to remove pvp and full drop stuff on pvp. Go play other games.
This way it will became just another boring gather craft kill mobs game ahere nobody is talking, market will suck
Sorry bro, but sbi only listens to ppl who cry about getting ganked/killed/bumped on mobs while pay their irl money for premium. Good pvp players only discourage avg pve pig to play the game. Sbi want money, not a great game.
These changes will only benefit solo players during off hours or in zones that are not heavily travelled in. For those players who are "new" and find that they're getting ganked a lot, my advise is this - stay in "blue and yellow" zones and grind resources so you can tier up as fast as you can - the quicker you can get to wear tier 8 gear, the better. Even at Tier 8 gear, you're still at a disadvantage as a new player because you're destiny board will be pretty empty but to anyone that quickly inspects you, they will see a T8 running around and the odds of you being bothered decrease considerably. Then go chill in yellow mist and build up your skills.
That's a lot of words for "I'm bad at the game so I'm happy everything is getting casualised for dad gamers"
That's the worst advice I've read this year.
grind grind grind. Only yellow/blue. Swolebenji here?
Naah we should encourage new players to go to the black zones, not locking them in yellow. Some PVE zones would be great
Arena needs more maps, t8 tier gear wont help when u get rolled by the mass clans. and a lot of fun weapons skill are locked behind insane grinds
Dude if I see people running around in t8 with anything less than 100 spec I know they are completely free game. Bad idea man super easy way to put a target on your back.
Do I lose against them sometimes? Definitely... But more often then not it's free money
Ahhh yes.. the closer to the hole the better
SBI cant create anything rly good and innovative. its all the same every time
I mean the wheel was invented, i am all up for copying systems if they are good
NEE>NEW
😂😂😂😂
I think Albion would need a dscanner that eve online has. So solo players have a way of preparing and avoiding ganks
When tier 6 yellow maps coming? Will that also apply for Black zone?
tier 9 coming soon (imagine
@@james14tee they need to add two tier together if they want to add new zones. I'm more excited about t6 yellow zone than anything else because RC is way way overcrowded t5 zones and they also need to bring back Caerleon portals asap
Will make tiere 6 Matt's worthles
The later the better xd
Problem with safe pve spots in bz is that transports and just any player could run there from a gankers and be safe so it will kill ganking and form me it will ruin game
PVE locked area. please mog stop
oh boy
nah, im still gonna camp that newbie area, just make it drop from party gankers 80% or 90% into trash items if they fight solo player.
this would literally ruin the game
What if you dont lose your inventory, but you lose fame.... for instance if you are killed you lose 150000 fame on whatever you are wearing.
Oh hell no, i rather lose items than needing to spec up everything again
Hi
second! love u MogDone!
Love ur channel pin?
Please stop crying about 8.4 and 8.3's they can wear the same gear I didn't start out in the black zone when I started playing. Buy yourself some 8.4 and get good
First
virgin sacrifice
10th! lol
your idea full sucks bud... nothing aginst you but is just horrible... NO SAFE PVE content is the religion of the game.. hce are a random mistake from the past
I mean can you also mention as to why that is? And did you watch my video?
terrible take. go back to yz
Need a team-mate? Sorry traveler, i'm bz only! Try the swollen one😄
this makes 0 sence
Care to explain why?😄
@@Mogdone are you gonna read it? XD