FAQs regarding this video (I hope this helps clarify some things I didn't mention): Why Wand/Dagger would fall off late-game on a competitive server with good players: 1. Wand/Dagger bombing is not viable late-game against competent players. If you are on a server with not many skilled or aware players, then Wand/Dagger bombing will likely work and you can have the time of your life from early game to late game playing it. However, if you focus on bombing, you are now a DPS first and a healer second, so I'd add a Wand/Staff healer to your group so you can DPS bomb combo and provide sub-heals if needed. 2. When T2 gear hits Global, the T2 Nocturne wand can be used to apply CmC stacks to players while invisible. So instead of bombing which is unreliable against good players, you can instead casts Cursed Magic Circle (CMC), and move around the enemy ball stealthed applying stacks of your cursed DoT. If you get more then 2 stacks on someone, you could try to attempt a sleep bomb, but just applying curse stacks from your CmC while invisible to 30-50+ players is more than enough contribution to help get them killed. I hope this added clarity helps! Why Wand/Longbow fell off?: I used to main Wand/Bow for 3 months. When the game first launched, Wand/Bow was the most popular specc so from the beginning it was the most talked about as the main healer build. When people started playing Wand/SnS more they realized you can live forever so some people began transitioning to Wand/SnS. They further learned it had amazing peels with chain pulls and pushes, so you could already with this protect your teammates besides heals in a way Wand/Longbow can't do. When second resistance skills were added, people started testing Wand/Staff more because it got a pull that had no max range limit. After lots of testing, people realized being able to pull someone from 20-23 metres away is insanely valuable and helpful in peeling for your team, removing them from direct danger. This is something Wand/Longbow can't do that. On top of that, they realized having more Staves, even though they're secondary DPS compared to Dagger/Staff mage mains, was really valuable cus it's more AoE damage which helps a lot in weakening enemies and thinning their numbers. Another thing Wand/Longbow can't do. In the end, Wand/Longbow gained no buffs that compared to Wand/Staff and Wand/SnS, and no T2 weapons either that compared, so Wand/Longbow just got left behind. All this can change with Tripod system so don't worry.
Thanks for the video. I saw you put high mana sustain as a pro for wand/dagger, how is that? Just from the mana regen from dagger Q block or are you relying on killing things to proc the passives for mana regen?
Hi, yes! So there is a tech with Assassin's step. By just tagging a mob, if it dies to anyone and you can be like 50-80 metres away from that target, you will get the Assassin's Step buff no matter what, which also grants you the Mana Regen buff and no Mana Cost perk. So what Wand/Dagger's typically do is tag clumps with CmC and multiple targets with Dagger Throw so they can perma keep the buff up during an exchange. Stealth also helps, but it's really the Stealth perks and this buff working together that provides the build with the strong Mana Regen.
@@EliEli.MMOPVP Thanks for the response! I didn't realize it worked like that, the wording of the passive makes it sound like you have to be the one to kill the mob to gain the passive. That's nice to know. What stealth perks are you talking about that help with mana regen btw? or do you just mean the ability to go in stealth and wait for mana.
@@tre632 No worries! Also, the stealth perk is from the same passive. When the buff from the passive is active, the next skill you use cost no mana. So it just further helps with Mana sustain.
For sure! It will likely be one of the best healer builds after tonight's weapon overhaul patch. I'll be streaming it all tonight if you want to tune in.
Question. In most materials we see a lot of people saying that Bow/Wand is the must combo to go for healers cause of the Blitz combo with the AoE heal. What caused those changes for the Bow falling out so quickly? Did buffs or even nerfs happened in this middle period of the release of the T1, T2 and Global? It makes me curious cause if in the game release on Global, the SnS/Wand will already be the must be meta, or still going for Bow/Wand. I was going to be Wand/Bow cause of the recommendations of people since I want to main healer, but seems like I will be going for Wand/SnS. Aslo, does that also applies for PvE or only for PvP?
Hi, I used to main Wand/Bow for 3 months. When the game first launched, Wand/Bow was the most popular specc so from the beginning it was the most talked about as the main healer build. When people started playing Wand/SnS more they realized you can live forever so some people began transitioning to Wand/SnS. They further learned it had amazing peels with chain pulls and pushes, so you could already with this protect your teammates besides heals in a way Wand/Longbow can't do. When second resistance skills were added, people started testing Wand/Staff more because it got a pull that had no max range limit. After lots of testing, people realized being able to pull someone from 20-23 metres away is insanely valuable and helpful in peeling for your team, removing them from direct danger. This is something Wand/Longbow can't do that. On top of that, they realized having more Staves, even though they're secondary DPS compared to Dagger/Staff mage mains, was really valuable cus it's more AoE damage which helps a lot in weakening enemies and thinning their numbers. Another thing Wand/Longbow can't do. In the end, Wand/Longbow gained no buffs that compared to Wand/Staff and Wand/SnS, and no T2 weapons either that compared, so Wand/Longbow just got left behind. All this can change with Tripod system so don't worry.
Thank you! I do but I don't have it in a build or written anywhere. There are some unique things to consider when building for Wand/SnS. I'm working on a stat explanation video now and it should help with building. I can help with more specific Wand/SnS builds as well later in the week.
Oh definitely not. You can easily swap out support skills for full DPS skillset for Wand/Staff, Wand/Dagger, and Wand/Longbow. A Wand/SnS healer just swaps their SnS for a Wand/Staff to kill mobs.
@@EliEli.MMOPVP Thanks. I will be duoing with most likely a GS/SNS tank, hopefully able to hold our own in small man as a roaming duo. Do you think Wand/Dagger would synergize better with that, or Wand/SNS? Or alternatively, would it be better to roam with a 2nd DPS, like Xbow/Dag or something like that rather than trying to have some support?
@@EliEli.MMOPVP Interesting - I tested both and I feel like I enjoyed Wand/Dagger a tiny bit more. I'm leaning towards Wand/Dagger to support his high DPS while bringing a little bit of my own, but will feel it out at launch I guess.
@@turanoral No worries! Wand/SnS is ideally better since they can just livelord with Mid and Late game gear, and you have best peels. Wand/Dagger is still great, it's just when you're caught you are usually dead at Mid and Late Game gear. OBT was just Early Game gear so you wouldn't experience this much during this test.
Healers 1000% necessary for PvE or people will die. Rankings atm would be Wand/Staff > Wand/Longbow > Wand/Dagger. Wand/SnS I won't add because if you're a Wand/SnS healing a dungeon you can and should Heal and Tank to provide the most value to your dungeon group, allowing your team to pickup another DPS.
1 question, not about healer. But what about dagger+wand as DPS character, with T2 weapon nocturne, may it be good in small scale pvp or large scale pvp?
@@Laimuloz that wand is ideal for Wand/Dagger’s wanting to be more offensive. You’d cast Cursed Magic Circle (CMC) and then go stealth and walk into the enemy ball spreading the CMC curse while invis. It won’t take you out of stealth. Works in small and large.
I'm from Lineage 2 and Aion and I like play with Prophets and Chanters, support the party but not full heals, also buffs and dots and knocks. I will see in september which weapons I choose. Thanks for your advices! Instasub to your channel.
i wanted to play sns/wand from the beginning but now that everyone and their mother plays them I might change to something else 😅 I hate playing meta builds and just come up with my own and make them work
Haha I feel yah. I stuck with Wand/Longbow for so long because it was the most underplayed build and I also like playing underrated builds. You should play it if that's what you prefer. I personally think Wand/Longbow is good but I might have a bit of a bias. Lots of people hate on it.
hi i like your content :) i give you sub and like, and i have a question. How can I increase my stat points? I have 2370 and don't know how to raise them. I have a level 9 staff and am upgrading my equipment, but it's not helping much. All the skills I use are at the epic level.
Hi, thank you! You can increase stat points by adding traits into your gear, leveling up your skills, increasing your mastery level, and transferring to higher rarity gear.
I have some posts about this in Healer Discord. discord.gg/8ap3KjTD Dungeons: Wand/Staff Wand/Longbow (play Longbow if you don't have a Deadly Marker DPS. You need 1 for pt) Wand/Dagger Wand/SnS (There is a unique condition to this list that if you tank and heal as Wand/SnS, you technically can be #1 spot since you'd allow for a geared DPS to take 6th slot) Solo PvE: Wand/Staff Wand/Dagger Wand/Longbow Wand/SnS
Usual stats would be Perception > Strength > Wisdom. It will depend on the gear you're using. Typically you want to aim for 50 STR, 50 Wis, 60 Perception late game. 30 STR, 40 WIS, and 50+ Percep earlygame/T1.
FAQs regarding this video (I hope this helps clarify some things I didn't mention):
Why Wand/Dagger would fall off late-game on a competitive server with good players:
1. Wand/Dagger bombing is not viable late-game against competent players. If you are on a server with not many skilled or aware players, then Wand/Dagger bombing will likely work and you can have the time of your life from early game to late game playing it. However, if you focus on bombing, you are now a DPS first and a healer second, so I'd add a Wand/Staff healer to your group so you can DPS bomb combo and provide sub-heals if needed.
2. When T2 gear hits Global, the T2 Nocturne wand can be used to apply CmC stacks to players while invisible. So instead of bombing which is unreliable against good players, you can instead casts Cursed Magic Circle (CMC), and move around the enemy ball stealthed applying stacks of your cursed DoT. If you get more then 2 stacks on someone, you could try to attempt a sleep bomb, but just applying curse stacks from your CmC while invisible to 30-50+ players is more than enough contribution to help get them killed.
I hope this added clarity helps!
Why Wand/Longbow fell off?:
I used to main Wand/Bow for 3 months. When the game first launched, Wand/Bow was the most popular specc so from the beginning it was the most talked about as the main healer build. When people started playing Wand/SnS more they realized you can live forever so some people began transitioning to Wand/SnS. They further learned it had amazing peels with chain pulls and pushes, so you could already with this protect your teammates besides heals in a way Wand/Longbow can't do. When second resistance skills were added, people started testing Wand/Staff more because it got a pull that had no max range limit. After lots of testing, people realized being able to pull someone from 20-23 metres away is insanely valuable and helpful in peeling for your team, removing them from direct danger. This is something Wand/Longbow can't do that. On top of that, they realized having more Staves, even though they're secondary DPS compared to Dagger/Staff mage mains, was really valuable cus it's more AoE damage which helps a lot in weakening enemies and thinning their numbers. Another thing Wand/Longbow can't do. In the end, Wand/Longbow gained no buffs that compared to Wand/Staff and Wand/SnS, and no T2 weapons either that compared, so Wand/Longbow just got left behind.
All this can change with Tripod system so don't worry.
Awesome! The best healer guides are found here in this channel for sure!
Thank you so much :)
No worries and thank you!
Thanks so much for this, I had been looking for basically exactly this after just playing in KR very casually!
Glad I made the video then :D . If you have any Qs feel free to ask and I can do my best to answer.
Thanks brow! Help alot. Pleasee make a video showing the wand/staff build, skills to prioritize and more
Definitely and thank you!
Please give us a updated video as soon as possible for the new patch. thx
Planning on it. I will be going live tonight as well testing everything.
Thanks for the video. I saw you put high mana sustain as a pro for wand/dagger, how is that? Just from the mana regen from dagger Q block or are you relying on killing things to proc the passives for mana regen?
Hi, yes! So there is a tech with Assassin's step. By just tagging a mob, if it dies to anyone and you can be like 50-80 metres away from that target, you will get the Assassin's Step buff no matter what, which also grants you the Mana Regen buff and no Mana Cost perk. So what Wand/Dagger's typically do is tag clumps with CmC and multiple targets with Dagger Throw so they can perma keep the buff up during an exchange. Stealth also helps, but it's really the Stealth perks and this buff working together that provides the build with the strong Mana Regen.
@@EliEli.MMOPVP Thanks for the response! I didn't realize it worked like that, the wording of the passive makes it sound like you have to be the one to kill the mob to gain the passive. That's nice to know. What stealth perks are you talking about that help with mana regen btw? or do you just mean the ability to go in stealth and wait for mana.
@@tre632 No worries! Also, the stealth perk is from the same passive. When the buff from the passive is active, the next skill you use cost no mana. So it just further helps with Mana sustain.
Thanks Eli
No worries!
Thank you, Eli!
No worries!
Even though Longbow Wand sounds like its not that great. I will definitely still do it when game comes out.
For sure! It will likely be one of the best healer builds after tonight's weapon overhaul patch. I'll be streaming it all tonight if you want to tune in.
Agree 100% and great work. If only such a guides exist, mmo world would be better. Also wait for 24th July changes.
@@Gniewomir82 thank you!
Thank you, very helpful! :)
No worries!
Great information!
No worries!
Question. In most materials we see a lot of people saying that Bow/Wand is the must combo to go for healers cause of the Blitz combo with the AoE heal. What caused those changes for the Bow falling out so quickly? Did buffs or even nerfs happened in this middle period of the release of the T1, T2 and Global? It makes me curious cause if in the game release on Global, the SnS/Wand will already be the must be meta, or still going for Bow/Wand. I was going to be Wand/Bow cause of the recommendations of people since I want to main healer, but seems like I will be going for Wand/SnS. Aslo, does that also applies for PvE or only for PvP?
Hi, I used to main Wand/Bow for 3 months. When the game first launched, Wand/Bow was the most popular specc so from the beginning it was the most talked about as the main healer build. When people started playing Wand/SnS more they realized you can live forever so some people began transitioning to Wand/SnS. They further learned it had amazing peels with chain pulls and pushes, so you could already with this protect your teammates besides heals in a way Wand/Longbow can't do. When second resistance skills were added, people started testing Wand/Staff more because it got a pull that had no max range limit. After lots of testing, people realized being able to pull someone from 20-23 metres away is insanely valuable and helpful in peeling for your team, removing them from direct danger. This is something Wand/Longbow can't do that. On top of that, they realized having more Staves, even though they're secondary DPS compared to Dagger/Staff mage mains, was really valuable cus it's more AoE damage which helps a lot in weakening enemies and thinning their numbers. Another thing Wand/Longbow can't do. In the end, Wand/Longbow gained no buffs that compared to Wand/Staff and Wand/SnS, and no T2 weapons either that compared, so Wand/Longbow just got left behind.
All this can change with Tripod system so don't worry.
@@EliEli.MMOPVP Thanks for the answer and help!
Very valuable video. Do you have any recommendations for build guides for wand/SNS ? A lot of sites out there have very outdated info.
Thank you! I do but I don't have it in a build or written anywhere. There are some unique things to consider when building for Wand/SnS. I'm working on a stat explanation video now and it should help with building. I can help with more specific Wand/SnS builds as well later in the week.
goated🔥
great video
Thank you!
Eli do you think that healer depends too much on other classes to be able to do the endgame content? Because it doesn't have that much damage
Oh definitely not. You can easily swap out support skills for full DPS skillset for Wand/Staff, Wand/Dagger, and Wand/Longbow. A Wand/SnS healer just swaps their SnS for a Wand/Staff to kill mobs.
Which one of these builds would you say transitions to being successful in small scale PvP fights?
Wand/SnS and Wand/Dagger
@@EliEli.MMOPVP Thanks. I will be duoing with most likely a GS/SNS tank, hopefully able to hold our own in small man as a roaming duo. Do you think Wand/Dagger would synergize better with that, or Wand/SNS? Or alternatively, would it be better to roam with a 2nd DPS, like Xbow/Dag or something like that rather than trying to have some support?
@@turanoral I think Wand/SnS will feel best. Wand/Dagger second.
@@EliEli.MMOPVP Interesting - I tested both and I feel like I enjoyed Wand/Dagger a tiny bit more. I'm leaning towards Wand/Dagger to support his high DPS while bringing a little bit of my own, but will feel it out at launch I guess.
@@turanoral No worries! Wand/SnS is ideally better since they can just livelord with Mid and Late game gear, and you have best peels. Wand/Dagger is still great, it's just when you're caught you are usually dead at Mid and Late Game gear. OBT was just Early Game gear so you wouldn't experience this much during this test.
best healer in the game
Eli ur an absolute beast aka laxus
Do you have a Ranking/Guide for PvE?
Also are Healer usefull in PvE or is the meta go tank/dps and just rush the bosses/raids?
Healers 1000% necessary for PvE or people will die. Rankings atm would be Wand/Staff > Wand/Longbow > Wand/Dagger. Wand/SnS I won't add because if you're a Wand/SnS healing a dungeon you can and should Heal and Tank to provide the most value to your dungeon group, allowing your team to pickup another DPS.
@@EliEli.MMOPVP Cool thanks, then i hope that in september this will still be the case and i can start as healer. Thank You!
played MMOS for decades and this is the first time hearing the term ZvZ .. what is that?
Zerg vs Zerg
1 question, not about healer. But what about dagger+wand as DPS character, with T2 weapon nocturne, may it be good in small scale pvp or large scale pvp?
@@Laimuloz that wand is ideal for Wand/Dagger’s wanting to be more offensive. You’d cast Cursed Magic Circle (CMC) and then go stealth and walk into the enemy ball spreading the CMC curse while invis. It won’t take you out of stealth. Works in small and large.
I'm from Lineage 2 and Aion and I like play with Prophets and Chanters, support the party but not full heals, also buffs and dots and knocks.
I will see in september which weapons I choose.
Thanks for your advices! Instasub to your channel.
Thank you! Everything about the game is changing tonight and I will go live to stream the weapon overhaul for healers if you want to tune in :D .
Damn that Grenton guy sure peels for you well
Ze best
TheGreatHealer 😋
@@gsurtos6588 thank you!
i wanted to play sns/wand from the beginning but now that everyone and their mother plays them I might change to something else 😅 I hate playing meta builds and just come up with my own and make them work
Haha I feel yah. I stuck with Wand/Longbow for so long because it was the most underplayed build and I also like playing underrated builds. You should play it if that's what you prefer. I personally think Wand/Longbow is good but I might have a bit of a bias. Lots of people hate on it.
hi i like your content :) i give you sub and like, and i have a question.
How can I increase my stat points? I have 2370 and don't know how to raise them. I have a level 9 staff and am upgrading my equipment, but it's not helping much. All the skills I use are at the epic level.
Hi, thank you! You can increase stat points by adding traits into your gear, leveling up your skills, increasing your mastery level, and transferring to higher rarity gear.
@@EliEli.MMOPVP thanks :)
What about pve? which is best? 90% of the videos I found on healers are all about pvp...
I have some posts about this in Healer Discord. discord.gg/8ap3KjTD
Dungeons:
Wand/Staff
Wand/Longbow (play Longbow if you don't have a Deadly Marker DPS. You need 1 for pt)
Wand/Dagger
Wand/SnS (There is a unique condition to this list that if you tank and heal as Wand/SnS, you technically can be #1 spot since you'd allow for a geared DPS to take 6th slot)
Solo PvE:
Wand/Staff
Wand/Dagger
Wand/Longbow
Wand/SnS
I wait for this video 2 month
Haha, better late than never :D ! Thank you for being patient with me.
What is SnS?
Sword and Shield
Whats the best stats to use?
Usual stats would be Perception > Strength > Wisdom. It will depend on the gear you're using. Typically you want to aim for 50 STR, 50 Wis, 60 Perception late game. 30 STR, 40 WIS, and 50+ Percep earlygame/T1.
This shit ruins pvp in mmorpg
Uh oh. What does? Healing?
Thigh's and Eli's save lives 🦵
Lool