My SF6 S2 KEN proposed changes

Поділитися
Вставка
  • Опубліковано 30 кві 2024
  • STREAM - / rush_g
    TIPPING - streamlabs.com/rush_g/tip
    MERCH -
    America - shop.spreadshirt.com/rush-g/all
    EU - shop.spreadshirt.co.uk/rush-g...
    SOCIAL MEDIA / CONTACT -
    Twitter - / _rushg
    Instagram - / _rushg
    Facebook - / rushg23
    HASHTAGS -
    #StreetFighter #SF6 #Capcom
  • Ігри

КОМЕНТАРІ • 70

  • @SOOOHUNGRY56
    @SOOOHUNGRY56 2 місяці тому +13

    Wanting jenrai follow up to be 0 during burnout is wild.

    • @RushG
      @RushG  2 місяці тому +5

      I didn't consider this. Good point, just reduce the pushback then. Keep it -5

    • @XxGhostDOGxX420
      @XxGhostDOGxX420 2 місяці тому +2

      @@RushGNah Rush, we want this! Lol Ken Needs Mo’ Buffs! His Damage needs to be buffed! He needs to be bel to deal Damage just as much as Luke. Also fix frames for starts ups on certain moves. Make that air tatsu better, make medium tatsu connect better, chin buster needs to be buffed. Hell, I’ll even take a standing medium kick into drive rush! 😮‍💨

    • @RushG
      @RushG  2 місяці тому +5

      Ghost loooooool you tryna get Ken mains cancelled!!
      I hear Luke's damage been nerfed. He can't do Drive Rush Stand HK into another Stand HK for 59374992954million damage

    • @junior1388666
      @junior1388666 2 місяці тому

      Why is it wild? Lots of characters have loopable blockstrings in burnout. This being 0 on block wouldn't be that bad

  • @Yeet-ing
    @Yeet-ing 2 місяці тому +5

    somebody's getting nerfffffeeed, uh, uh, uh, uh
    somebody's getting nerfed!

    • @RushG
      @RushG  2 місяці тому

      Loooool, good job we have Akuma as the backup plan

  • @mehvil5620
    @mehvil5620 2 місяці тому +13

    I hope they don't nerf ken too much. I am enjoying playing him

    • @unixjpn
      @unixjpn 2 місяці тому

      its gonna happen sadley they dont care about joe they only care about pro players feed back, This game is not for casuals its made for pro player s what you get is from pro players feed bsck

    • @hoagiesupreme
      @hoagiesupreme 2 місяці тому

      Ken is just a well designed character, I don't think it's necessarily because he is strong. There are probably some nerfs coming his way, but unless they do some incredibly unwise changes he is going to remain fun to me.

  • @bigmase502
    @bigmase502 2 місяці тому

    Good to see you back G

    • @RushG
      @RushG  2 місяці тому

      👊

  • @ThoughtlessDNB
    @ThoughtlessDNB 2 місяці тому +2

    I doubt they want chin buster to be a viable whiff punish option as you mentioned too. The 5f medium would likely make it too strong in neutral

    • @RushG
      @RushG  2 місяці тому +2

      I hear this but this was how it functioned in SFV. It was a really good whiff punish / check option due to its start up. It was still stubby but the natural link off it being more consistent.
      I think you may be right regarding it's direction in 6

  • @PONDON10
    @PONDON10 2 місяці тому +3

    We all gonna convert to akuma

    • @RushG
      @RushG  2 місяці тому +3

      How health and probably a lot more technical, if ken gets buffs later seasons the Akuma mains will slowly come back

    • @unixjpn
      @unixjpn 2 місяці тому

      yah we are all once the honey mooon phase is over than is back to your main unless ur going to main akuma for the rest of the decade.......

  • @metalgeartrusty
    @metalgeartrusty 2 місяці тому +3

    Rush, stop. Just convert st mp into run dp as a whiff punish. I know you read comments, so idk how you keep overlooking this.

    • @RushG
      @RushG  2 місяці тому +1

      I see, I need to try this. Apologies for missing this

  • @ultrainstinct4766
    @ultrainstinct4766 2 місяці тому +3

    I think Capcom will nerf ken. But i hope this is not happened.

  • @DarkG117
    @DarkG117 2 місяці тому +1

    Rush, you're a far better player than I'll ever be so I'm slightly amazed that you don't know the point of Ken's MK Tatsu!
    If you combo into it from his target combo, it gives you the perfect auto timed meaty overhead that gives you +4 and allows for a full combo extension in the corner and mid screen aswell if they don't back rise.
    In my opinion, this is his best meterless setup to meaty overhead because it's so much quicker then the enhanced run-tatsu into whiff jab, overhead setup although you sacrifice the corner carry of course.
    His LK Tatsu gives you a natural safejump setup if performed from the target combo (+42) and does a tiny bit more damage than his target combo into first hit of MK Jinrai safe jump...
    The HK tatsu from target combo gives +36 which isn't really ideal for any high low shenanigans but you can run-stop into 6HP which will land on frame 1 of their get up, or, if you use it to get your corner travel instead of his enhanced one you can back dash into immediate 6HP for the meatiest 6HP possible hitting on it's last active frame!
    Peace!

    • @DarkG117
      @DarkG117 2 місяці тому

      Oh and my only request for a buff is to make his LK Dragon lash - 3 on block instead of - 4 so we can use it in the same way Ryu can use his light Hashogeki and Cammy's light spin knuckle...

    • @RushG
      @RushG  2 місяці тому

      I didn't know this but I feel you're missing my point entirely. MK Tatsu doesn't exist to give you that one setup, the move should offer something in itself too. It should function so thet the move itself offers more use / utility to his kit. Any setups it provides is a byproduct of the move

    • @DarkG117
      @DarkG117 2 місяці тому

      @@RushG I guess I see your point dude. I always felt though that each version of a move in Street Fighter, had a "purpose. "
      Very rarely does a single move have multiple purposes because when they do (such as with Ken's enhanced tatsu) they tend to get abused and other parts of his kit will be left to rot.
      I feel like the trade off with the target combo into MK tatsu is that you get less damage but you get a full high/low/throw mix up for zero meter.
      With target combo into LK tatsu you get even less damage but a guaranteed safe jump follow up which you can obviously mix in with empty jump, throw/low.
      I actually think a good balance change for ken would be to make his HK tatsu do more damage (maybe +250?) but have way less corner carry. Then bring the damage down on his enhanced tatsu (-250?) but leave the corner carry and advantage as it is.
      Also, it's worth noting that just because the MK tatsu "can" be used to auto time the overhead, it's still just another route to having +29 on wake-up, so you have dash 6HP, dash 2MK, run-stop tick throw, run-stop 2LK, run-stop 2LP, run-stop shimmy etc etc...

  • @McMeatBag
    @McMeatBag 2 місяці тому +1

    The only time I've used the air tatsu is for attempting air to air conversions

    • @RushG
      @RushG  2 місяці тому +1

      That's the only time I see it do something useful

    • @McMeatBag
      @McMeatBag 2 місяці тому

      @@RushG I played a ken that was able to air-to-air medium punch, regular air tatsu, DP me every time I jumped. Never seen that in my life

    • @RushG
      @RushG  2 місяці тому

      Yeah this is how I've seen it used which is cool, maybe it's not designed to be an attack for folks on the ground?

  • @-mazio-9440
    @-mazio-9440 2 місяці тому +2

    No hate, but some of these proposed changes are so dumb, M Jinrai kick makes sense, and even that medium tatsu idea (although letting it juggle into Ex shoryu might be too much), but the rest of your changes are wild

    • @RushG
      @RushG  2 місяці тому +1

      I tried my best to give fair changes. I shoulda just said more damage, more health, more Dragonlash

    • @-mazio-9440
      @-mazio-9440 2 місяці тому

      @@RushGyeah a dragonlash change would be good for him I reckon, I just do not see the point of that move outside of pure oki situations (and even that, it’s reactable with parry, only +1 and you have so many better options in most situations)

  • @unseenjungle5386
    @unseenjungle5386 2 місяці тому

    all good valid points Rush. i have no real wishes aside what You mentioned. Mostly his Fireball and the st.mp target combo connect... everything else i hope for is less character specific...

  • @bklynborn1983
    @bklynborn1983 2 місяці тому

    Ken gets hit out of everything

  • @XxGhostDOGxX420
    @XxGhostDOGxX420 2 місяці тому +1

    Buff Dragon Lash and Medium Jinrai too!

  • @bklynborn1983
    @bklynborn1983 2 місяці тому +1

    Buff ken's t Rex arms I'm tired of whiffing throws when I'm standing on their head

    • @RushG
      @RushG  2 місяці тому

      Looool

  • @kenshimuzik
    @kenshimuzik 2 місяці тому

    While I do agree on everything else, I think the Jinrai should stay the same considering opponents like to whiff a fuck-ton at that distance, but I also see your point in being closer, cause, ya know, throw range,

  • @chrisl797
    @chrisl797 2 місяці тому

    Normally some of these changes would be too much for me, but I think Ken has lost a lot of his mixup potential and has become very predictable with how much people have cried about Ken and figured him out since the game began, even new players can seriously punish Ken with a combo they’ve watched online w/o much game sense
    If they don’t make his jinrai game better especially for burnout or safer mixup, I’d like to see many of the changes listed and almost a callback to his SFV potential as an alternative.
    The fact that his run follow-ups (not including specials) are largely unsafe despite being able to run cancel out of nearly any normal makes him very unsafe for mashers or experienced players alike. For example, lots of other characters have much safer and less predictable versions of “run stop” on block like Cammy and even Kimberly. If he had an easier whiff punish mechanic like you mentioned, I don’t think this would be so bad. But Ken requires such a blazing rush down that I would have expected better whiff punishing from the start, and I could do with his vulnerable run

  • @skychaos87
    @skychaos87 2 місяці тому

    I just want the heavy, run and OD tatsu to be the same move as the SFV heavy version. It is way cooler, not sure why they didn't keep that style.
    The light version remains the same.
    The medium version remains the same except that the last hit knocks opponent far away so there's no oki in mid screen.
    The heavy version should knock down on hit and give oki. Can be combo'ed from target combo or drive rush 5/2hp.
    The run version can only be combo'ed from a drive rush or punish counter 2hp. It doesn't knock down and allows for 4f followups.
    The OD version has fast start up and goes through fireball, but has low damage. It causes an air juggle state and can be follow up by heavy DP or supers.
    This should nerf Ken's corner carry indirectly but give him more combo routes.

  • @McMeatBag
    @McMeatBag 2 місяці тому

    I thought of a "fun" alternative version to this video - what changes would completely ruin Ken?
    Or maybe not because it might give Capcom ideas.

    • @RushG
      @RushG  2 місяці тому

      Ruin as in make him stupid broken or lowest possible tier?

    • @McMeatBag
      @McMeatBag 2 місяці тому

      @@RushG if you wanted to kill Ken as a character

  • @Rio..o7..
    @Rio..o7.. 2 місяці тому

    5mp>5hp target combo changed to true blockstring no more delay according to "sources" playing in Japan. so far looks like the only change, fingers crossed no more nerfs

    • @RushG
      @RushG  2 місяці тому +1

      It's such an odd change imo. He had this in 4 and 5

  • @mopey1797
    @mopey1797 2 місяці тому

    Is there a release date for the big patch yet?

    • @RushG
      @RushG  2 місяці тому +2

      22nd May

    • @mopey1797
      @mopey1797 2 місяці тому

      @@RushG Thank you, My Guy

  • @Fadesign100
    @Fadesign100 2 місяці тому

    I heard from the Japan season 2 with Akuma they are playing right now that the only change for Ken was to the Mp Hp target combo... ken has been left alone from what they are saying.

    • @RushG
      @RushG  2 місяці тому +1

      Yeah I heard the same, maybe that Stand Jab combos naturally into Stand LK? I doubt that will be the case but let's see.
      That change to target combo feels really unnecessary, it's not a key part of his game but the Chin Buster delay was always a part of his toolkit, even in SFV

    • @Fadesign100
      @Fadesign100 2 місяці тому

      @@RushG Even in 4 it was a frame trap tool. I feel what everyone is forgetting that everyone around ken is getting stronger so it makes him weaker in a sense, they need to fine tune him and stop these silly nerfs.

    • @RushG
      @RushG  2 місяці тому

      I'm hoping it's not the final build, overall S2 is really looking lackluster based on Akuma build playtest reports
      Agree, some characterschanges are either unnecessary or seem to be a little disappointing given the fact we've waited a year

    • @cong5805
      @cong5805 2 місяці тому

      @@RushG do keep in mind that the conditions people were testing the game in were very limited. theres most likely a lot more that players missed, especially changes to characters who arent popular in japan.

  • @unixjpn
    @unixjpn 2 місяці тому

    bruh with the new balance patch i hope the combo route dont differ much but for every season they love to nerf n buff toons without much knowledge the devs... as they are not math mathematicians and come up with a secret patch thats suppose to make everything good but they cant and they dont admit to it. I dont think the next balance patch base on many leaks is gonna make the game any better

  • @3serio
    @3serio 2 місяці тому

    How about, get rid of super 2, it does the same thing as super 1. Replace it with his install (V-trigger1 in SFV).

    • @RushG
      @RushG  2 місяці тому

      That would be cool!
      If the did that and made level 1, 6f startup with same range as level 2, it would be party time

  • @junior1388666
    @junior1388666 2 місяці тому

    Sadly, i believe capcom will be nerfing the F outta our boy. Just hope he's still fun after the patch

    • @RushG
      @RushG  2 місяці тому

      The patch leaks don't look too bad so far. Fingers crossed

  • @jairosalaz1442
    @jairosalaz1442 2 місяці тому

    The scaling on supers is terrible for ken

    • @RushG
      @RushG  2 місяці тому

      Do run step kick for super. It's better scaling wise

  • @user-bv3ok2re3s
    @user-bv3ok2re3s 2 місяці тому

    Buff Ken damage!

  • @juanrios4030
    @juanrios4030 2 місяці тому

    They need to nerf MenaRD if anything 😂

    • @RushG
      @RushG  2 місяці тому

      True. He's an animal

  • @Bigpvnk
    @Bigpvnk 2 місяці тому

    first baby!

    • @RushG
      @RushG  2 місяці тому

      Bigpvnk finger on the trigger 🔥

  • @thejokergotham384
    @thejokergotham384 Місяць тому

    Ill be so pissd if everyone gets buffed n they nerf ken he is a tier at best definitely nowhere as good as jp blanka chun li he has no safe options for pressur accept his jabs

    • @RushG
      @RushG  Місяць тому

      Not too long now until we find out. What was found at the playtest in Japan seemed kinda tame regarding Ken changes. Fingers crossed no major nerfs

  • @florianfischer5593
    @florianfischer5593 2 місяці тому +1

    Im a ken main so a lil bias but ken is perfectly balanced

  • @sf6288
    @sf6288 2 місяці тому

    Nerf faking guile not ken

  • @unixjpn
    @unixjpn 2 місяці тому

    bad news if the leak is correct that Ryu denjin fire ball will be set to firball motion with Heavy punch so playing the fireball came with ryu be tough but cause of Akuma I gues they had t o make such change so akuma dont overpower poor stinky Ryu in which I think is combos are boring and playstyle as well. Get tired of the same arse moves and combos. For the noobs who started playing ingore this comment cause i dont want you feel the same as a new plyaer just ignore my comment.

    • @unixjpn
      @unixjpn 2 місяці тому

      ser ioulsy playing ryu is boring!! even from street fighter 5 its freaking boring