Keeping and Fielding the Magma Core would've helped this out a lot. It's only a single trigger at the start of the fight, but that trigger can then cause all your skills to go off immediately. Picture this; Fight starts, magma core hits 1 time to boost solar farm and instantly freeze and item. You had the option to buy "when freeze, haste all items 3 seconds". Suddenly that kicks off instantly and now your build kicks into gear about 1.5 seconds into the fight instead of 6 seconds into it. And you've delayed their stuff by freezing sooner. It's kinda like winning initiative in dnd. Go first = good.
Poison needs to be cleansed equal to the amount healed, or maybe 50% if that’s over-tuned. Only clearing ONE when you heal for a lot feels bad, and regen seems to do nothing beyond existing as a dump stat at the moment.
According to the game's mechanics, heal is supposed to counter poison, but poison is dramatically over tuned at the moment, both thanks to the rapid application and the ridiculous scaling of poison ray. Same could be said for most burn builds that rock the burn ray with the core all the way to the right, as the scaling of the ray dramatically out paces anything the burn core can do. Poison ray is worse though thanks to monitor lizard and corrosive toxins nullifying the only weakness either of those builds have at the moment: 1. a hasted, low cool down, high crit, huge one shot bonk by something like a 3k hammer. Hard to do, but possible. 2. caltrops with high damage. Far from a common drop and you have to survive long enough to get it, but this is the best as it also is the only counter to freeze in the entire game at the moment.
I think you are prioritizing the Core effect (right side) over the core charge (left side) far too much, especially in early game. For example bomb squad next to aiden charges the bomb squad which to the left of the core charges the core much faster, iterating the burn on the squad is not as good as that generally. Same with your other burn items as well, just put 1 burn item to the right and all the other stuff to the left of the core.
[jk]You could always play Touhou: Lost Branch of Legend until the next patch.[/jk] More seriously, you held the monitor lizard on the prospect of "going infinite" with it, but based on my limited understanding of this game, that's less of a meaningful concept here than it would be in a deck builder. Since every item has an internal cool down, even if you could have infinite triggers, the actual end result is going to be comparable to what you could achieve via CDR and charge gaining, which you already had better access to. It might be better to think of this less as a deck builder and more like an engine builder where you want to maximize every part of your engine, not just a single component or two. Beyond that, these episodes are fun to watch, but mostly because you make them fun and it would be nice to see you try some other things, even if the Bazaar stays as your main game. Personally, I'd like to see you try Lost Branch of Legend, because it's a neat deck builder that hasn't gotten much coverage and I'd love to see what you can do with it, but that's hardly the only game out there.
part of it also is that most of the defence abilites atm come from shields which posion ignores (maybe they could make shields absorb a % of poison damage e.g. 50%)
One tick away yet again, still a really cool build but I wish regeneration did more. It would be cool if it got rid of more burn or poison buildup than just the one from healing (like getting rid of an equal amount of those statuses when it triggers).
HERE COMES THE SUN. DO DO DO DO
Keeping and Fielding the Magma Core would've helped this out a lot.
It's only a single trigger at the start of the fight, but that trigger can then cause all your skills to go off immediately. Picture this; Fight starts, magma core hits 1 time to boost solar farm and instantly freeze and item. You had the option to buy "when freeze, haste all items 3 seconds". Suddenly that kicks off instantly and now your build kicks into gear about 1.5 seconds into the fight instead of 6 seconds into it. And you've delayed their stuff by freezing sooner.
It's kinda like winning initiative in dnd. Go first = good.
Poison needs to be cleansed equal to the amount healed, or maybe 50% if that’s over-tuned.
Only clearing ONE when you heal for a lot feels bad, and regen seems to do nothing beyond existing as a dump stat at the moment.
14:55
The fact that you got immediately punished by an absolutely disgusting early game build after being confident.
According to the game's mechanics, heal is supposed to counter poison, but poison is dramatically over tuned at the moment, both thanks to the rapid application and the ridiculous scaling of poison ray. Same could be said for most burn builds that rock the burn ray with the core all the way to the right, as the scaling of the ray dramatically out paces anything the burn core can do. Poison ray is worse though thanks to monitor lizard and corrosive toxins nullifying the only weakness either of those builds have at the moment:
1. a hasted, low cool down, high crit, huge one shot bonk by something like a 3k hammer. Hard to do, but possible.
2. caltrops with high damage. Far from a common drop and you have to survive long enough to get it, but this is the best as it also is the only counter to freeze in the entire game at the moment.
Lizard Meta is still strong. Cook those cold bloods. Thanks for the video
I think you are prioritizing the Core effect (right side) over the core charge (left side) far too much, especially in early game. For example bomb squad next to aiden charges the bomb squad which to the left of the core charges the core much faster, iterating the burn on the squad is not as good as that generally. Same with your other burn items as well, just put 1 burn item to the right and all the other stuff to the left of the core.
[jk]You could always play Touhou: Lost Branch of Legend until the next patch.[/jk]
More seriously, you held the monitor lizard on the prospect of "going infinite" with it, but based on my limited understanding of this game, that's less of a meaningful concept here than it would be in a deck builder. Since every item has an internal cool down, even if you could have infinite triggers, the actual end result is going to be comparable to what you could achieve via CDR and charge gaining, which you already had better access to. It might be better to think of this less as a deck builder and more like an engine builder where you want to maximize every part of your engine, not just a single component or two.
Beyond that, these episodes are fun to watch, but mostly because you make them fun and it would be nice to see you try some other things, even if the Bazaar stays as your main game. Personally, I'd like to see you try Lost Branch of Legend, because it's a neat deck builder that hasn't gotten much coverage and I'd love to see what you can do with it, but that's hardly the only game out there.
That's hot!
Poison is just over tuned lots of heal is needed , or just a lot of dps
part of it also is that most of the defence abilites atm come from shields which posion ignores (maybe they could make shields absorb a % of poison damage e.g. 50%)
@ yeah just make it like burn or make any heal tick wipe out 10% as well
One tick away yet again, still a really cool build but I wish regeneration did more. It would be cool if it got rid of more burn or poison buildup than just the one from healing (like getting rid of an equal amount of those statuses when it triggers).
it was actaully 2 ticks, they were above to regen for 119 leaving them alive. 2 ticks from winning is still close tho
@ Good catch
1:05:05 sadly this is the worst or second worst patch so far, and you can't do much besides vanessa burst:/
Even Vanessa burst is not enough when you are frozen/slowed and have 500 poisons on you in 2 seconds.
Algorithm Corement.
Ho look, losing to another stupidly balanced Poison build.
Another defeat 😂😢
" Silver *Victory* "