I like how Ross has managed to speak to a solid handful of composers over the series. Like there's this secret club that gave him a pass after the Rama video.
Ross has built his own cults (Super Cult Tycoon), raced through a robotic apocalypse (Trackmania 2), and even trapped himself in hell (Hellgate London). With those kind of experiences, it's no surprise he's met a few composers along the way.
Ok but Sseth is polish by birth and Ross is american who lives in poland becouse a wife. Mandalore I didn't knew i beted german becouse of shnapi the crocodile.
You know, I was afraid you were ACTUALLY going to deliver on your promise of shorter game dungeons. I am glad you didn't; Long format is my favourite for these!
Adding to the bit about soda companies in space; when NASA was developing the first concept design for the Orion engine (where the craft is accelerated forward by detonating nuclear war heads and riding the expanding pressure wave), they actually contacted Coca Cola for help because the nuke dispensing mechanism was basically just a really big vending machine.
My mind IMMEDIATELY went to Doctor Strangelove where Mandrake demands the guy shoot the coke machine. "You're going to have to answer to the coca-cola company"
@@galvanizeddreamer2051 The Orion Nuclear Pulse Drive called for up to about a thousand individual nuclear warheads of relatively low yield (less than half a kiloton).
Same here, and im glad I saw more of his content. Ross defintely figured something out that for me most UA-camrs and streamers didn't quite manage yet.
Well it doesn't look like we're doing awards anymore (sadly, that was one of my favorite parts), so I'll give it my own. * Ghandi Conundrum (Questioning the ethics of violence against robots) * Rose-tinted glasses (Remembering the game being better than it is) * Timeline Twisted (Which timeline are we in now?)
I imagine that the images would be like this: * Gandhi Conundrum: Gandhi and a robot in a political debate room. * Rose-Tinted Glasses: Self-explanatory * Timeline Twisted: A screenshot of Austin Powers cross-eyed.
Moonwalking usually made you invincible in The Colony. Most enemies were programmed so that if you bumped into them, they would face the opposite direction to where you were facing, which meant that if you bumped into them walking forwards they'd find you, but if you bumped into them walking backwards they would automatically look away. Even if they already saw you.
As long as the robots are not sentient and sapient, I think Ghandi would probably be fine with disarming and/or disabling them by any means as long as they weren't destroyed. Destruction of property is still a form of violence.
"Where people will tell you something they think is obvious, but my brain sees way too many possibilities that seem like they could work also, so it's not obvious to me." Ross, you just encapsulated all my struggles with learning my new position at work! I mean I'm still there, learning more every day, my co-workers are supportive and great, but until you know how things work, you just don't know how things work.
Aw dang, no awards? I like the post credit scene, but this masterpiece of a dual review is ONLY missing the awards section. We're so close to perfection, Ross!
He doesn't want to do it as a shtick, as it'll lose it's luster and become a chore he has to then think about every video. If something comes to him then great, otherwise, it's just an occasional thing. I get why he doesn't want to, but at the same time, when Civvie got rid of the sewer count for the same reason there were riots bomb threats and fires...
I can't believe Ross has the original Mac version. That one is really hard to find and is at risk of being lost to time, ironic for a time travelling game.
ua-cam.com/video/097tQO_38P8/v-deo.html Can't find a clip here to link here, only a soundtrack... Was trying for a context pun on the line "Now there's no point left... To anything." and what follows.
@@bbuggediffy I think you can find the Turbo! and MPC (Windows) versions but not the original since the fixed version was the one most people would have bought back in the day, and the one that was included with Packard Bell computers and other OEMs.
@@JORGETECHJorge TURBO! I actually got the disc still which I got with my PackBell back in the day. Man it's kinda jarring with some of the difference between TURBO! and Pegusus Prime/MAC.
A variation on moonwalk invincibility: The Bioshock franchise loves to spawn enemies right behind you as soon as you turn your back, to emphasize that light survival horror vibe. If you've played through once and remember where these spawns occur, as long as you never fully turn away from that spot, the enemy never pops out, and you can avoid a fight. In other words, you can intimidate your enemies by walking backwards. This is especially handy on harder difficulties where saving resources is important. There is one spawn where this pointedly does not work- in Infinite, a sentry pops in right behind you after you activate a control switch. There is no way to control the camera when interacting with the console, so the sentry will always be right there to jump you. However, it will not attack UNTIL you turn around, so you have all the time you want to prepare yourself.
That works with the Dr. Grossman splicer in the first game (Painless Dental) but not on the Boy of Silence in Comstock House. I usually refuse to turn around just for the hell of it, but there is definitely a trigger point for his animation - he sounds the alarm regardless of the direction you're facing at the time - it's basically a straight line across the small room, so it's impossible to leave without triggering his animation. I'm not certain how far you can get past the Dr. Grossman splicer and/or the location of it's trigger point, but it'd be interesting to find that bit out...
@@Madkap42 Ohgod, THAT bit! I'll need to give that a try! I'm currently trying to get the plat for #2 (it crashed and I lost half an hour on the hardest setting, so I switched to Fable for a bit) - I'll have a play around when I'm done...
Surprised that they did that in infinite considering how that game is more of a standard fps game rather then the light survivor horror/light immersive sim game
Yeah, reminds me of a series I used to watch when I was younger as well. Involved a bunch of crossed faced dudes shooting each other. I forget what it was called.
So, I didn't know most of what Ross mentioned in his tangent about drinks companies advertising in the sky/space, but it reminds me of the background to _Red Dwarf_ where (if I'm remembering correctly) Coca Cola had sent out multiple spacecraft to make multiple stars go nova and write out "COKE ADDS LIFE" in the sky
Roboshi Thanks for the additional information - I did remember that Kryten was aboard one of the ships, but not the name of the ship; was the purpose of the ship ever mentioned in the show..? (My knowledge comes from the novels)
Oh, and I also remembered that the possibility of the Moon being used as an advertising billboard by a drinks company is a plot-point in Heinlein's _The Man Who Sold The Moon_
@@youdontneedtoseehisidentif4939 it's never mentioned in the show, and in the show it wasn't the same Kryten actor, (the change was given in series 3's intro text crawl that went by at super speed where it said kryten crashed and had to be rebuilt)
I too am not a historian, but I remember hearing one of the most iconic Gandhi moments was when the British imposed a tax on salt, and in response he said "Just steal the salt. What are they gonna do?" Stealing is clearly a crime, but it was ethically justified. So my very non-expert opinion is Gandhi's preferred mode of action would have been to disable or otherwise make the mechs useless. Physical destruction isn't ideal, but it's definitely on the table.
Let's look at the Gandhi route Mars: Power Drain the ship and tractor beam it so the alien ship can escape. Robot is damaged by feedback (hence the damaged chips) but intact. It self destructs to prevent capture. Non-Gandhi route: Blow up the ship with the cannon so the aliens can escape Australia: Fire Extinguisher to cause the robot to short out. Robot self destructs to avoid capture. No clue if there's any other solution here TBH Ocean: Grab with THE CLAW. Robot smashes the window but self destructs. Non-Gandhi Route: ROBOT IMPLODES from increasing the pressure enough So the Gandhi Route attempts to disable or capture the Robot with minimal damage to it, but the bots just kill themselves anyhow.
You're wrong about Gandhi's salt march. The British East India Company was taxing the indian production of salt to avoid competition against salt from Britain, making salt costly for the native indians. What Gandhi did was organize a non-violent protest, following a legitimate declaration by the indian independist congress, were a lot of people went to the coast and took free salt from the sea water, showing spectacularly that the taxation and inflation of prices for something so commonly obtainable was absurd and only for the profit of a foreign power. In response, many of the protesters and theirs leaders were beat up and arrested by british cops, and that's what gained Gandhi international support for India's indepedence. Edit: I mean, they didn't steal anything, one could argue the indians were the ones being robbed.
@Zoomer Waffen "Mahatma Gandhi accepted an invitation to visit Rome in December 1931 and meet then-Prime Minister Benito Mussolini.[2] Mussolini hailed Gandhi as a "genius and a saint" and admired his ability to challenge the British Empire. After his visit, Gandhi wrote a letter to a friend stating, "Mussolini is a riddle to me. Many of his reforms attract me. He seems to have done much for the peasant class. I admit an iron hand is there. But as violence is the basis of Western society, Mussolini's reforms deserve an impartial study ... What strikes me is that behind Mussolini's implacability is a desire to serve his people. Even behind his emphatic speeches there is a nucleus of sincerity and of passionate love for his people. It seems to me that the majority of the Italian people love the iron government of Mussolini." Gandhi also hailed Mussolini as the “one of the great statesmen of our time." However, by the time Italy invaded Abyssinia in 1935, Gandhi disavowed Mussolini.[3] "
@@connorperrett9559 How would you even wage war if there's nothing left to fight for and no one left to fight because there's nothing and no one left anymore. Excellent final solution to a temporary problem.
@@saphojuiced i remember playing black mesa a long time ago and my brother barged in tripping on fucking lsd and was dumbfounded for about twenty minutes while i was in a gunfight
There are plenty of remakes that are as soulless as they are completely broken: Warcraft 3 Refunded and GTA3 come to mind as major disappointments. Being more polished or better in any way is not a typical remake fact. Being blatant nostalgia-bait cash-grabs is a much better common characteristic of modern remakes by comparison.
@@tukkek those aren't remakes, mostly just source ports/remasters. Janky mods if you prefer. A remake is something like Resident Evil, or Twin Snakes, or Black Mesa
@@saphojuiced Black Mesa does have quite a bit of care and effort put into it though. Just my opinion, of course, but be mindful of the rose-tinted glasses.
Your ending reminded me of one of my favorite NPCs ever, a questgiver in City of Villains. They had the power to see through time, but would easily forget about where in the timeline they currently were. At one point they try and give you the exact same mission they did when you first met them, but catches themself half way through and stops. Later he explains how you'll have to go through an elaborate series of steps and missions to find your target, but since he's already seen the future, he'll just tell you exactly where you need to go.
that would be a nice thing in soooooo many time whimy things when you know the npc should be able to find out more precise details , a character that just goess ''ye you go here meet them think of this shoot at stabed at poisoned ...but the dude is over here ,and aslong we just are civil he be happy to coperate ..just go there instead'' guess its mostly why i rairly enjoyed any movies or games with time stuff ,unless they go the more ''quantum' route aka particles no care if in two places at once if 'need' be they simply duplicate ...so the time travle becomes more a transport option in a temporal way ,but it dosent do the silly ''oh no the script been changed no jump through 55 hopes that should f up the time line into a imposible to fix tangle..but if you play hero it works anyway!''
I missed out on the journeyman games back then, just never got to it. But i did play a demo sometime way back, and i thought it was supposed to be mainly like an educational game. Stumbled across this video now, and seeing it on gog i might get it. I prefer the classics. And now that i have a better idea of what this game is I'll put it in my wishlist. I wait for sales. Almost everything i have was bought on sale.
I honestly kept thinking I was in a very small group of people who had played this game. It came as shareware along with some other bundled software when my family got a Packard Bell PC which was the first family computer. This game has some very warm and special memories for me. Thank you Ross, for reaching deep and pulling out a game that always makes me smile and nostalgic.
same for me. really important game for me. blew my mind as a small child, sitting on my mom's lap while she helped me play it. the atmosphere of Turbo! is unlike any adventure game EVER. I want to get a tattoo of the TSA logo to keep those memories and feelings close to me for the rest of my life, because I already carry them within me and I'd love a visual reminder. Thanks for sharing your love for the game here in the comments dude.
I played the sequel "The Journeyman Project The legacy of time." It's got a sarcastic AI that lives in your head, outdated graphics, FMV galore. Perfect Game Dungeon material. I hope he checks that one out too.
me too. It was a Packard-Bell with a 75mhz Pentium processor and 8Mb of RAM. I made it to the dinosaurs as a kid somehow but dont remember much else besides messing around at the starting zone and getting terminated over and over.
Same Would recommend you check out: Action Button and Thorhighheels They're my runner ups for best gaming channels Both of them have strong personalities like Ross
@@shanehamilton5622 I mostly watch Ross, ThorHighHeels, Civvie11, Ahoy and LGR. I'll check out Action Button. Any other suggestions? Edit: Also SOME GmanLives and old Funhaus vids.
I have the utmost respect that you actually contacted the composer of the music from Journeyman Project. It's this follow through that really shows how much you put into these game dungeons. Of all the games I remember playing growing up, it was this game that absolutely floored me with the music during the intro and most of the Mars segments. The next game to absolutely kill in the music department that I remember next was Homeworld. The music that plays when you come back to Kharak only to see the atmosphere of the planet burning while you frantically try to save the last 6 million people who basically slept through the destruction of their planet is etched into my soul because of the music. How important music is to storytelling in games still seems like it doesn't get the recognition it deserves.
not to mention the ruthless background ambiance of the cutscene afterwards.. where the officer/narrator coldly states what was learnt from the captured captain of one of the destroyers that where left to mop up what more or lees was cryo pods in container ship hull segment sizes... and how said captain 'not survived interrogation' ...that detail always made me curious if it was a captain that supported the empire's genocidal actions... or that just marched in lockstep with its military to ensure family at home was secure from 'loyalty' investigations or such hmm
I feel like there's something poetic about how much effort it took Ross to stop a missile launch compared to how it was so easy for Gordon to launch one that he didn't even realize what he was doing.
Only on Game Dungeon can we learn about the history of the Cold War space race and its secretly being about the commercialisation of Cola Companies trying to take over the damned moon. Time travel, advertisements, dissolving doors.... Game Dungeon. It's Edutainment!
5:30 man imagine being in one of those uncontacted tribes off on some distant island or rainforest somewhere who's had zero interaction with the outside world when fucking soda advertisements start filling up the night sky. You'd see that shit as an omen of apocalypse for sure. And you'd be right.
Reminds me of that old film The Gods Must Be Crazy, its premise isn't far off. A soda bottle thrown from a plane lands next to a tribal guy, who thinks it's a gift from the gods. It soon leads to conflict in his tribe.
@@brandonmorel2658 which just goes to show, some primitives WANT to be modernized. Why wouldn't they? If aliens show up and want to take over our shit, I'm going to assume they know how to handle life better than we do. They have spaceships and shit. I'm gonna hang on to the deep fundamentals but if they want to replace electricity with like, water running through crazy sci-fi tubes powering shit, I'm gonna sit back and let that happen. and if I get put into a human camp or something, at least my grandkids are going to live in a crazy fun scifi future because the bad parts of that process never last forever and the good parts are downright eternal.
@@brandonmorel2658 No, it is not. A cargo cult is not an uncontacted tribe that thinks they have received a gift from a higher power. Please try looking it up on the internet.
I appreciate how comprehensive this video is, directly comparing & contrasting the versions of the game in order to give the complete picture. But what's going to stick with me is the haunting knowledge that cola companies see the night sky not as this beautiful vista into the breadth & scope of the cosmos, but instead as a bunch of blank space that should be filled with space billboards.
Imagine Kirk or Picard giving an inspiring speech about humanity, and progress, and the majesty of the stars... pan over to see BUY FANTA flashing in the Enterprise's windows.
Listening to Ross talk is the best sleep aid. I started rewatching this late last night, I don't remember seeing much past the time rift -- the first one.
"Awww hell, were gonna have time travel again" - Ross Scott This how you know a seasoned time travel from a rookie one. Rookies try to use time travel to better the world. Veteran time travelers know you gotta avoid changing things as much as possible and if possible don't time travel at all. Too much of a headache anyway!
This looks fantastic ross! You were right on the money when you were talking about going back to your roots on game dungeon, this is some peak game dungeon content!
@@ThatFetcherFargoth yeah but Ross talks about games in such a unique way to everyone else that even if he covered the latest AAA title it would be great.
I'd love to see Ross' take on the teleporter debate, continuity of consciousness and all that. If you're getting disintegrated then it's more of a murder-clone machine
Closest I can think of is that he referenced it in Freeman’s Mind, when he got to the teleporter puzzle Freeman theorized that that was what was actually happening
@@bobobsen Our bodies may not be, but molecular transportation introduces a total discontinuity which could have an unknown bearing on the eternal soul.
Game Dungeon has carved out a special place in my UA-cam diet. Maybe it's just nostalgia but it's this weird cut of bizarre games that normally aren't my thing, but the down to earth analysis and great comic timing makes it comfortable. So many game reviewers have elaborate set-ups or tons of in-jokes that leave their reviews feeling like another world or else they're very technical and go through things with a genre-specific lens. Ross's videos are really approachable while being wildly interesting. It feels like there's no pretences, no wider purpose, just talking about games in a way that I find really refreshing. I saw a comment on one of the older episodes I can't recall that sums it up for me: for all the weirdness, listening to Game Dungeon makes me feel *more* sane.
Since this has only been up eight minutes and is over an hour long, I can unequivocally say that this is a wonderful video. Great stuff as usual, Ross. Now to actually watch it.
Love your channel, mate. Its seems my channel subscriptions are overlapping more and more these days. I think it's a matter of time before the more intresting youtubers of note form an enclave of... something, something. Looks like whiskey is melting my brain again...
@@richardellis8193 Ross has featured LGR in a cameo, who has featured Pixelmusement and various others... it's all connected! Just not to me. ;) The only UA-camr I'm affiliated with currently is Angel from the Tie Fighter Total Conversion Project. A lovely gent.
@@Lawnie10 Funnily enough I found your getoffmylawn channel through Angel and the Tie Fighter project. The circle is complete. Geat work on that by the way. That mod has been an absolute god send. Modern games have starved me of space games and... well depth.
I am not sure of my answer but my first thought was Vangers, at least for the bug conversation scenes. MandaloreGaming has a review of it but I am not certain its the game that Ross is thinking of as its not a strategy in the traditional sense as far as I know.
I’ve been watching your videos since the 8th grade! I’m 24 now. Nothing beats relaxing with a blanket, snacks and watching your videos, new and old. Keep up the great work Ross! ❤️
Ross is the gaming OG. I remember watching Civil Protection in school only to rediscover this channel years later. Surprised it's been around for so long.
I just realised that cat Barney mentions in Half Life 2 was a reference to what the scientist does to his cat in The Fly. Ross was right. Kleiner is an evil mad scientist!
Seeing the evolution of this game as the same story is told in such different ways in such a short span of time gave me an epiphany: The 1990s was actually two decades in one. Early 90s: PCs are beginning to appear in households, the future looks bright Late 90s: Said PCs connect to each other giving rise to the World Wide Web, mankind stares into the abyss that is the Internet, and loses all hope for the future.
The staring into the abyss part actually only happened when Social media came around and blurred the lines between internet and reality, and internet usage became ubiquitous in society where lots of people were coming into something they didn't understand nor were they prepared for. There was a good 10 year period where the internet was amazing. The "good old days" of the 2000's and early 2010's.
Isn't it that technological progression sped up, so the last few recent decades "feel longer" than others, because so many more developments were made in those two decades compared to all of human history? We did one hundred years of technological advancement in twenty five years.
90s point-and-click adventure games are my favourite genre to see on the Game Dungeon. :) This is a great video! Genius idea to play a game about two separate timelines while reviewing an original game and its remake.
Speaking of 90s point-and-click adventure games, a Game Dungeon on Obsidian (the 1997 game by Rocket Science) could be interesting. From what I've seen of it, it may partially satisfy Ross' craving for exploring alien worlds, or at the very least give him a lot of topics to talk about.
1:01:08 Earny cameo. Also I'm super excited someone else remembers these games. I played Journeyman Turbo and Legacy of Time (though I never managed to beat it) good to see someone is keeping the love alive for these awesome games.
The Mars base music is also super interesting because in the Turbo version the Mars music is exactly 10 minutes long. They loop it manually to then add in exasperated gasps, but it also means your ten minutes to explore the Mars maze is real time. Thankfully you don't even need a fraction of that time to get through it, but it was a nice touch.
There's an Easter Egg in Pegusus Prime to get the Launch sequence to use the Turbo version's music instead of the PegPrime version. Man wish I could figure a way to extract the soundtrack from my old Turbo disc.
@@Zelinkokitsune That's weird, I have a ton of the sound files just lying around. I'm gonna pop in my disc image and take a look around for where I found them.
Are they in a plain format? If so I can dig around there or is it a Mechwarrior 2 case where it's directly playing the music off disc so if you put it in a music player you'd get the soundtrack.
@@Zelinkokitsune Yeah you just mount the CD and head into the SUPPORT folder and listen to all the wave files. Convert to whatever format feels best for you when you find everything you're looking for!
The point about air pressure at about 59:00 can be explained by the wonders of the human body. Human skin is actually air- and water- tight. The only things that aren't (and matter) are all the orifices on the face. If the oxygen supply includes a full face mask/helmet that's air-tight, you're fine. Back to the other parts of the body, though, they're still not completely fine. The pressure of your blood, with no air pressure on the outside of the body to counteract it, will make your limbs puff up; think fingers looking like sausages. This is not a terribly comfortable experience, and can result in injury. However, you can just as easily replace air pressure with some other form of pressure; a tight suit would provide the necessary pressure to prevent discomfort. This is actually the holy grail of space suit design (lightweight, simple, easy to cool, flexible, easily storable), and is called a Mechanical Counterpressure Suit. The suit your character wears would probably suffice.
My Dad and I played this on his mac back in the late 90's, I think my Dad still has the original disks! Its was such a huge crazy game we played it for a week! What a trip down memory lane! Its much uglier then I remember. Lol Edit: My Dad and I had Pegasus Prime, thats why it looked better!
Journeyman Project 2 was the second video game I ever played (after Myst). I still remember DaVinci's workshop. His garden in the evening, peaceful, crickets. It was a beautiful game.
One thing about this game I never see mentioned is how the journeyman universe seems to have some sort of hyper time dimension. When a change occurs IN THE PAST it takes a few minutes for that change to affect the present. That means that there is some kind of time above time, through which changes to the timeline propagate.
Another option could simply be that the Journeyman universe is 4 dimensional. Each moment in time is its own unique 3 dimensional space time plane inside of a 4 dimensional space. So the change has to travel through each contiguous 3d space time plane. As the lady explains time travel, you are making a tunnel through time meaning you are making a tunnel in 4th dimensional space which is tangential to each 3d time space between the two specific points in time.
I think time would be your 4th dimension and the time above time would be the 5th. I actually think I have a better explanation or theory of how to make the writing work and keep the few minutes of propagation. Instead of saying someone changed the time”line”, the original traveler created or modified a parallel universe and it is crashing into our own like a tessellation or rotation. That process being what separates all alternate universes and realities, but it rotates or moves at a speed relative to the changes made. So if you went back and changed something small, it would take longer or we would perceive it to take longer because of a small change. If you went back in time and shot Hitler, because it was so far past before time travel was invented, it would take humanity longer to invent time travel and therefore the time wave would hit you faster. For example if time travel in universe timeline 1 was invented in 2024, hitler was shot and that made it take another 50 years to invent in universe timeline 2, the shockwave would hit you faster. If it was invented in 2007 it would hit you slower. (You being in your present) That implies time moves at the same speed in that 4th or 5th dimension, the thing that changes is each realities anchor points; IE when time travel was invented or more specifically when the ability for time travel to be possibly invented. (the variables being ready, not specifically the date its invented or first used)
Many youtube channels I used to watch have come and gone as my tastes have changed over the years. But Ross is a channel I love more and more with the passage of time. I watched Freeman's Mind when it aired with my friends during lunchbreak in highschool, and I hope I'll still be watching him in the retirement home.
Yeah, Ross should be given an award for being the most consistent Ytuber in existence, his videos are just as watchable as they were in 2013, that just goes to show his timelessness. I just hope his "The movie" comes before retirement home.
49:38 - Never knew how much I needed to hear Ross ranting about stopping nuclear missile launches with horrible controls to the musical accompaniment of "Where in the world is Carmen Sandiego?" until I finally got it...!
So even though it’s been years and possibly decades since I’ve played this game I remember there is one vague hint in the original to let you know he’s on the roof of your apartment building. In the beginning of the game there’s some brief audio where the apartment building humble brags that it’s got the best view of the plaza or something. Then at the end of the norad level you get an audio clip where Sinclair says he’ll snipe the aliens from the one spot with the best view of their landing spot. Which happens to be the plaza. So yeah, the final clue was given at the beginning of the game.
I had a design magazine from back in the day that featured this game, the concept art is really amazing and the primitive graphics barely approach what was conceived.
I have another case of moonwalking making you invincible. In Dynasty Warriors 4, there's a chance another general will challenge you to a 1v1 duel. If you hold the first person button and face away from them during this, they'll stop attacking, allowing you to run out the duel clock if you were losing(LU BU).
Best part about the game is that the alternate timeline boss arrests the player and mutiny's because they don't want to lose their reality. Imagine someone coming to you and saying you have to be unmade because their reality is the correct one. Even a man working for a time travel agency wouldn't be keen on wanting to do that. To them that's sating all humans have to die to save the theoretical infinite multiverse of potential people. This is a cosmic horror story from his perspective!
Also this multiple time line thing is kinda big question what is the prime timeline... Or is there even such a thing... And is there some hidden archive that hey, we are alternate one, but we like ourselves too much to fix it...
Hmm, trying to think of awards...How about: Self-released soundtrack, for the CD quality music actually in game, not having to wrangle it out separately. Remake blues, for the remake being better but also a worse soundtrack and tinting, done more to be "new" rather than "good". Gaming minefield, as said in the video.
Good ones. I was anticipating awards and was so sad the video ended without those. Might be in still in his previous timeline. Seeing your awards helped clear my doubt that I might be the one who switch timelines :P
I have remembered, ever since being a kid, that segment with the robot, claw, and pressure room for so long and never knew what game it was from. Unless there is another game exactly like that, this has to be it. I'm ecstatic that I finally have an answer for it.
Great Game Dungeon as always! Honestly, this is the greatest UA-cam series there is when it comes to old games... In other videos, it feels like the UA-camrs "come to us" in a way and shows us their ideas and stuff like that about certain topics, and gameplays ofc. What I always loved about Ross, it feels as if he takes us on a journey across different times when games were created rather than just showing his general thoughts about games. Everytime before I watch Game Dungeon, I feel like I should pack myself a backpack for couple of days at least because these videos definitely feels like good long journeys that I never want to end. Something I had on my mind for a while, this is such a unique series and I hope it lives on forever.
I still have a bunch of swag that Presto sent to me ages ago, got a TSA coffee mug, some embroidered patches, and an enamal TSA logo pin... had some stickers too but they got used way back when... all because I sent then an actual written letter telling them how much I loved the Turbo.
Turbo came with my parents' Packard bell. I think I got to the spaceship chase on Mars and either got too confused or burned out on it. Thanks again for taking one for the team almost 20 years later!
I remember getting the Turbo version of this game when my mom and I got our first computer. The death scenes in this game gave me nightmares as a child. Good times.
27:33 I think that when you are present for the Time Rift change, then you are replaced with the alternate version of you, and your person is thus "unmade". The new You only knows current time line after the change, and has no memory of it ever being different. If you are not present in the timeline when the wave of changes hits, then you avoid the change and keep being yourself with memories of previous timeline. Your boss HAS seen you before. But he has seen the alternate future version of you, that your previous version has replaced now that you have traveled back.
Ross inspiring fantastic insight that even as far back as the early/mid 90s, people were subconsciously unable to imagine a future without computers, no matter what.
Finally watched it, amazing episode. I think the ones where you play totally obscure point 'n' clicks and RPGs are my favourites. I'm constantly returining to most of them. Thank you for your fantastic work Ross, now I'll patiently wait for ANOTHER ONE! Hope we get one before the Halloween episode (as well as the latter).
Next episode of Game Dungeon: Ross realizes his mistake and must use the Pegasus Time Travel Machine to re-insert himself into his Journeyman Project video and add-in the awards segment that he forgot.
Yeah, I was surprised he hasn't played it yet. It's easily the pinnacle of the series, and the one I'd use to introduce the series to anyone new to it.
The death-screens in the original look like panels from a comic-book, while the ones in Pegasus Prime look more like the covers of sci-fi short-story compilations, or like a magazine or something.
Oh my god. I played this game back when I was in elementary school, I can't even remember where we got it. Seeing all these area backgrounds and the HUD gave me flashbacks. I barely got anywhere in it; I never even came close to beating it, but I always managed to make it back to the dinosaur time period. As ridiculous as it is now, this game scared the piss out of me and made me fear Jurassic Park and dinosaurs until I was damn near in high school.
I actually played this game when I was a kid! We didn't have the manual, so we had to guess all of the "pass words" that were referred to, in order to progress in the game.
Well Ross owns people souls, resurrected lost games like BipBop I & III and has hair like Metal Jesus, so one could certainly argue he was divine to some degree.
This episode of Game Dungeon is going into my favorites list, right next to Realms of the Haunting, Maabus & Phantasmagoria 2, the ones I listen to while working on projects.
I think there’s something incredibly grim about these highly trained professionals risking their lives entering one of the most dangerous environments a human can enter just to hold up a big pepsi can.
Time travel is something I think about all the time. The time around when I discovered this channel is where I would like to go back. So Ross talking about time travel is very apropos in a cosmic sort of way
What I've found with time travel stories is that they can be sorted into three categories: - The past can not be changed. - It's not travel into your own past. Maybe jumping into parallel universes when someone goes back, maybe some hallucination or simulation that merely looks like time travel. - It doesn't make sense if you get into the details. There will always be inconsistencies.
@@bilateralrope8643 Sometimes multiple. In mother of learning (Magic story where the character starts as a student at a magic academy and goes into a time loop after an incident. {you can find it on fictionpress if you want, it is quite good however it starts boring and intentionally makes the main character incredibly unlikable until like 1/10 of the story [which is like the length of half of the harry potter books combined I mean the whole story, not 1/10 of it]}) one bit involving a specific spoiler type of magic breaks near the end when a certain thing happens, but that same thing happens everytime the main character dies.
@A Toaster I discovered Ross back in 2013, and I'm thinking The Butterfly Effect time travel, where your present consciousness goes back in time into your younger self
I like how Ross has managed to speak to a solid handful of composers over the series. Like there's this secret club that gave him a pass after the Rama video.
Ross has built his own cults (Super Cult Tycoon), raced through a robotic apocalypse (Trackmania 2), and even trapped himself in hell (Hellgate London).
With those kind of experiences, it's no surprise he's met a few composers along the way.
I think the lesson to learn here is that you'd be surprised how willing people are willing to give you some of their time if you reach out.
Ross and MandaloreGaming are high-ranking members of the polish mob, as everyone knows
Ok but Sseth is polish by birth and Ross is american who lives in poland becouse a wife. Mandalore I didn't knew i beted german becouse of shnapi the crocodile.
Its pretty neat, ngl.
You know, I was afraid you were ACTUALLY going to deliver on your promise of shorter game dungeons. I am glad you didn't; Long format is my favourite for these!
It's more like I want them "as long as they need to be", this one needed longer.
@@Accursed_Farms yeah yeah whatever just keep the big ones coming daddy
@@halbronco7690 Uh
@Jack Django Oh man I would love to see Ross play Kenshi. A lot of potential there
@@Accursed_Farms I second Jack's comment, you'd love Kenshi I feel and I'd happily gift it to you just to hear your impressions.
Adding to the bit about soda companies in space; when NASA was developing the first concept design for the Orion engine (where the craft is accelerated forward by detonating nuclear war heads and riding the expanding pressure wave), they actually contacted Coca Cola for help because the nuke dispensing mechanism was basically just a really big vending machine.
My mind IMMEDIATELY went to Doctor Strangelove where Mandrake demands the guy shoot the coke machine.
"You're going to have to answer to the coca-cola company"
Was it individual nuclear warheads, or was it the nuclear salt water rocket?
@@galvanizeddreamer2051 The Orion Nuclear Pulse Drive called for up to about a thousand individual nuclear warheads of relatively low yield (less than half a kiloton).
@@henkilepsilon6396 Crazy.
"Maybe I was wrong and this isn't Utopia. It's just another Cola-based Society."
Oh how reality sinks in.
All problems of societies can be traced back to a single denominator, Cola companies.
@@brandonmorel2658 exactly, lol the reason world was ending in idiocracy was because of mountain dew, a softdrink!
@@aka-47k lol.. now excuse me while i watch the news,,, bought to you by Pfizer
The USSR did create the Pepsi Navy.
@@williamblazkowicz5587 literally my favorite Russian moment, it is just so ridiculous to me.
"It's just another cola-based society."
Years ago, I came for Freemans Mind. I stayed for cola-based content.
Don't Drink Dr Bree's Cola. They put something in it.
@@erikferal to make you forget?
As if a cola-based society isn't utopia.
Same here, and im glad I saw more of his content. Ross defintely figured something out that for me most UA-camrs and streamers didn't quite manage yet.
This comment is sponsored by Pepsi.
Well it doesn't look like we're doing awards anymore (sadly, that was one of my favorite parts), so I'll give it my own.
* Ghandi Conundrum (Questioning the ethics of violence against robots)
* Rose-tinted glasses (Remembering the game being better than it is)
* Timeline Twisted (Which timeline are we in now?)
I imagine that the images would be like this:
* Gandhi Conundrum: Gandhi and a robot in a political debate room.
* Rose-Tinted Glasses: Self-explanatory
* Timeline Twisted: A screenshot of Austin Powers cross-eyed.
*Dog Monarchy
@@EmperorPrinc3 How so?
I think you mean "Ross-tinted glasses"
@@magicsofa Get out.
Moonwalking usually made you invincible in The Colony. Most enemies were programmed so that if you bumped into them, they would face the opposite direction to where you were facing, which meant that if you bumped into them walking forwards they'd find you, but if you bumped into them walking backwards they would automatically look away. Even if they already saw you.
I'd like him to review it. It a very neat game with it having "3d" models for enemies and furniture and came out before doom
I'm surprised that Ross has forgotten the old Maabus Mantra:
"YOU CAN´T GET ROBBED BY BLUE ALIENS IF YOU DON´T SEE THEM!"
Would Ghandi fight mechs? These are the important questions we never thought to ask.
He'd nuke them, I'm sure.
@@Morec0 well, nuking from orbit is the only way to be sure…
He's a one-man wrecking crew, and he also knows how to *party!*
As long as the robots are not sentient and sapient, I think Ghandi would probably be fine with disarming and/or disabling them by any means as long as they weren't destroyed. Destruction of property is still a form of violence.
Only if they were from Africa
Dude was racist
"Where people will tell you something they think is obvious, but my brain sees way too many possibilities that seem like they could work also, so it's not obvious to me."
Ross, you just encapsulated all my struggles with learning my new position at work! I mean I'm still there, learning more every day, my co-workers are supportive and great, but until you know how things work, you just don't know how things work.
Ross's Game Dungeon has one of the coziest intros on youtube.
Gives me classic UA-cam vibes
It's got this slightly cheesy halloween vibe to it and I can't get enough.
I’m with you on that. It releases tons of endorphins in my brain!
Welcome to the dungeon!
Aw dang, no awards?
I like the post credit scene, but this masterpiece of a dual review is ONLY missing the awards section. We're so close to perfection, Ross!
I also expected awards for this. It seems like it hits some of those special notes.
I always find it wierd when he doesn't do awards. Almost makes it feel like he put out a video he didn't finish
I assume that would violate the timeline. Because you never know how an award can influence our future ;)
He doesn't want to do it as a shtick, as it'll lose it's luster and become a chore he has to then think about every video.
If something comes to him then great, otherwise, it's just an occasional thing. I get why he doesn't want to, but at the same time, when Civvie got rid of the sewer count for the same reason there were riots bomb threats and fires...
Ross Really knows how to surprise me with the games he reviews. It’s always something I have never seen before.
I know exactly what you mean...off the top of my head, I had already heard of Trackmania and Deus ex...can't think of any others
@@Amero2323 Sonic Heroes? I recall playing it a lot back then.
I think he's had 3 games I've known about before seeing his video. I'm genuinely surprised it's that high.
@@Dante-tf2et yep I had heard of that one too I'm sure
I have seen and played the last stand, and have seen small 2 seconds clips of quarantine without gameplay volume. That’s about it.
I can't believe Ross has the original Mac version. That one is really hard to find and is at risk of being lost to time, ironic for a time travelling game.
ua-cam.com/video/097tQO_38P8/v-deo.html
Can't find a clip here to link here, only a soundtrack... Was trying for a context pun on the line "Now there's no point left... To anything." and what follows.
I am pretty sure you will find it on abandonware sites.
@@bbuggediffy I think you can find the Turbo! and MPC (Windows) versions but not the original since the fixed version was the one most people would have bought back in the day, and the one that was included with Packard Bell computers and other OEMs.
If someone did happen to have a copy, is there a place they should back it up?
@@JORGETECHJorge TURBO! I actually got the disc still which I got with my PackBell back in the day. Man it's kinda jarring with some of the difference between TURBO! and Pegusus Prime/MAC.
A variation on moonwalk invincibility: The Bioshock franchise loves to spawn enemies right behind you as soon as you turn your back, to emphasize that light survival horror vibe. If you've played through once and remember where these spawns occur, as long as you never fully turn away from that spot, the enemy never pops out, and you can avoid a fight. In other words, you can intimidate your enemies by walking backwards. This is especially handy on harder difficulties where saving resources is important.
There is one spawn where this pointedly does not work- in Infinite, a sentry pops in right behind you after you activate a control switch. There is no way to control the camera when interacting with the console, so the sentry will always be right there to jump you. However, it will not attack UNTIL you turn around, so you have all the time you want to prepare yourself.
That works with the Dr. Grossman splicer in the first game (Painless Dental) but not on the Boy of Silence in Comstock House.
I usually refuse to turn around just for the hell of it, but there is definitely a trigger point for his animation - he sounds the alarm regardless of the direction you're facing at the time - it's basically a straight line across the small room, so it's impossible to leave without triggering his animation.
I'm not certain how far you can get past the Dr. Grossman splicer and/or the location of it's trigger point, but it'd be interesting to find that bit out...
@@Blue_Sonnet I was thinking of the bathroom in Fontaine Futuristics where a Spider is supposed to drop on you- same idea tho.
@@Madkap42 Ohgod, THAT bit! I'll need to give that a try! I'm currently trying to get the plat for #2 (it crashed and I lost half an hour on the hardest setting, so I switched to Fable for a bit) - I'll have a play around when I'm done...
That would be impressive if that game wasn't piss easy
Surprised that they did that in infinite considering how that game is more of a standard fps game rather then the light survivor horror/light immersive sim game
Hey I played this game when I was younger. It baffled me to no end.
The fake accents on display at 39:51 definitely are baffling alright... XD
An Irishstralin-American and a uh... British-Gerussian
Yeah, reminds me of a series I used to watch when I was younger as well. Involved a bunch of crossed faced dudes shooting each other. I forget what it was called.
All the creators I enjoy watch each other and that makes me very happy.
Man, same here. I had *no* idea what was going on.
Hey Krinkels. Good to see you doing well. He has yet to play any game I've gone through. It's fine. You guys are a bit older than me
So, I didn't know most of what Ross mentioned in his tangent about drinks companies advertising in the sky/space, but it reminds me of the background to _Red Dwarf_ where (if I'm remembering correctly) Coca Cola had sent out multiple spacecraft to make multiple stars go nova and write out "COKE ADDS LIFE" in the sky
yep you beat me to it, one of the craft was the one Kryten was on. Hence why it was called the "Nova 5".
I'm sad that it never finished. Last news I heard on the show was that it got a feature length special and now on the backburner again.
Roboshi Thanks for the additional information - I did remember that Kryten was aboard one of the ships, but not the name of the ship; was the purpose of the ship ever mentioned in the show..? (My knowledge comes from the novels)
Oh, and I also remembered that the possibility of the Moon being used as an advertising billboard by a drinks company is a plot-point in Heinlein's _The Man Who Sold The Moon_
@@youdontneedtoseehisidentif4939 it's never mentioned in the show, and in the show it wasn't the same Kryten actor, (the change was given in series 3's intro text crawl that went by at super speed where it said kryten crashed and had to be rebuilt)
I too am not a historian, but I remember hearing one of the most iconic Gandhi moments was when the British imposed a tax on salt, and in response he said "Just steal the salt. What are they gonna do?" Stealing is clearly a crime, but it was ethically justified. So my very non-expert opinion is Gandhi's preferred mode of action would have been to disable or otherwise make the mechs useless. Physical destruction isn't ideal, but it's definitely on the table.
Let's look at the Gandhi route
Mars: Power Drain the ship and tractor beam it so the alien ship can escape. Robot is damaged by feedback (hence the damaged chips) but intact. It self destructs to prevent capture. Non-Gandhi route: Blow up the ship with the cannon so the aliens can escape
Australia: Fire Extinguisher to cause the robot to short out. Robot self destructs to avoid capture. No clue if there's any other solution here TBH
Ocean: Grab with THE CLAW. Robot smashes the window but self destructs. Non-Gandhi Route: ROBOT IMPLODES from increasing the pressure enough
So the Gandhi Route attempts to disable or capture the Robot with minimal damage to it, but the bots just kill themselves anyhow.
You're wrong about Gandhi's salt march. The British East India Company was taxing the indian production of salt to avoid competition against salt from Britain, making salt costly for the native indians. What Gandhi did was organize a non-violent protest, following a legitimate declaration by the indian independist congress, were a lot of people went to the coast and took free salt from the sea water, showing spectacularly that the taxation and inflation of prices for something so commonly obtainable was absurd and only for the profit of a foreign power. In response, many of the protesters and theirs leaders were beat up and arrested by british cops, and that's what gained Gandhi international support for India's indepedence. Edit: I mean, they didn't steal anything, one could argue the indians were the ones being robbed.
@Zoomer Waffen
"Mahatma Gandhi accepted an invitation to visit Rome in December 1931 and meet then-Prime Minister Benito Mussolini.[2] Mussolini hailed Gandhi as a "genius and a saint" and admired his ability to challenge the British Empire. After his visit, Gandhi wrote a letter to a friend stating, "Mussolini is a riddle to me. Many of his reforms attract me. He seems to have done much for the peasant class. I admit an iron hand is there. But as violence is the basis of Western society, Mussolini's reforms deserve an impartial study ... What strikes me is that behind Mussolini's implacability is a desire to serve his people. Even behind his emphatic speeches there is a nucleus of sincerity and of passionate love for his people. It seems to me that the majority of the Italian people love the iron government of Mussolini." Gandhi also hailed Mussolini as the “one of the great statesmen of our time." However, by the time Italy invaded Abyssinia in 1935, Gandhi disavowed Mussolini.[3] "
@@Zelinkokitsune Gandhi route
Ocean: Take control of all silos and launch all nukes, ending the world in nuclear fire.
@@connorperrett9559 How would you even wage war if there's nothing left to fight for and no one left to fight because there's nothing and no one left anymore. Excellent final solution to a temporary problem.
"This is more polished but it has less soul." That pretty much defines most remakes and reboots.
Indeed. I recently said as much about Black Mesa.
@@saphojuiced i remember playing black mesa a long time ago and my brother barged in tripping on fucking lsd and was dumbfounded for about twenty minutes while i was in a gunfight
There are plenty of remakes that are as soulless as they are completely broken: Warcraft 3 Refunded and GTA3 come to mind as major disappointments. Being more polished or better in any way is not a typical remake fact.
Being blatant nostalgia-bait cash-grabs is a much better common characteristic of modern remakes by comparison.
@@tukkek those aren't remakes, mostly just source ports/remasters. Janky mods if you prefer. A remake is something like Resident Evil, or Twin Snakes, or Black Mesa
@@saphojuiced Black Mesa does have quite a bit of care and effort put into it though. Just my opinion, of course, but be mindful of the rose-tinted glasses.
Your ending reminded me of one of my favorite NPCs ever, a questgiver in City of Villains. They had the power to see through time, but would easily forget about where in the timeline they currently were. At one point they try and give you the exact same mission they did when you first met them, but catches themself half way through and stops. Later he explains how you'll have to go through an elaborate series of steps and missions to find your target, but since he's already seen the future, he'll just tell you exactly where you need to go.
This sounds hilarious.
that would be a nice thing in soooooo many time whimy things when you know the npc should be able to find out more precise details , a character that just goess ''ye you go here meet them think of this shoot at stabed at poisoned ...but the dude is over here ,and aslong we just are civil he be happy to coperate ..just go there instead''
guess its mostly why i rairly enjoyed any movies or games with time stuff ,unless they go the more ''quantum' route aka particles no care if in two places at once if 'need' be they simply duplicate ...so the time travle becomes more a transport option in a temporal way ,but it dosent do the silly ''oh no the script been changed no jump through 55 hopes that should f up the time line into a imposible to fix tangle..but if you play hero it works anyway!''
City of Heroes and Villians were so much fun back in the day.
Though nothing was ever as sweet for me as Ultima Online and Star Wars Galaxies.
I missed out on the journeyman games back then, just never got to it. But i did play a demo sometime way back, and i thought it was supposed to be mainly like an educational game.
Stumbled across this video now, and seeing it on gog i might get it. I prefer the classics. And now that i have a better idea of what this game is I'll put it in my wishlist.
I wait for sales. Almost everything i have was bought on sale.
"Once more, with Dignity"
-FarCry 3
I honestly kept thinking I was in a very small group of people who had played this game. It came as shareware along with some other bundled software when my family got a Packard Bell PC which was the first family computer. This game has some very warm and special memories for me. Thank you Ross, for reaching deep and pulling out a game that always makes me smile and nostalgic.
same for me. really important game for me. blew my mind as a small child, sitting on my mom's lap while she helped me play it. the atmosphere of Turbo! is unlike any adventure game EVER. I want to get a tattoo of the TSA logo to keep those memories and feelings close to me for the rest of my life, because I already carry them within me and I'd love a visual reminder. Thanks for sharing your love for the game here in the comments dude.
Shame more people don't know about these old PC rpgs way better (and more complicated) than rpgs of the last 10 years
Same here, it came with out Packard Bell. It was so mindblowing to play back then.
Holy smokes he's covering a game I've actually played as s kid.
We had this on a CD for an ancient HP computer.
I played the sequel "The Journeyman Project The legacy of time."
It's got a sarcastic AI that lives in your head, outdated graphics, FMV galore. Perfect Game Dungeon material.
I hope he checks that one out too.
@@kgpspyguy I played all three, and just recently got them from GOG, so I'm taking a nostalgia trip one day soon.
Honestly this entire channel has been "Games you played as a kid that gaslight you into thinking they might not have existed in the first place."
I still have the boxed trilogy set, and periodically replay it all every so many years. Good times!
me too. It was a Packard-Bell with a 75mhz Pentium processor and 8Mb of RAM. I made it to the dinosaurs as a kid somehow but dont remember much else besides messing around at the starting zone and getting terminated over and over.
No matter what ross uploads, it only means good things. Accursed Farms is my favorite UA-cam channel.
Agreed!
Same
Would recommend you check out:
Action Button
and
Thorhighheels
They're my runner ups for best gaming channels
Both of them have strong personalities like Ross
@@shanehamilton5622 ThorHighHeels is amazing.
@@bacondingo right? He's just so unapologetically himself--its great.
Do you have any channel recs? Cuz I trust you if you like these channels
@@shanehamilton5622 I mostly watch Ross, ThorHighHeels, Civvie11, Ahoy and LGR. I'll check out Action Button. Any other suggestions?
Edit: Also SOME GmanLives and old Funhaus vids.
Say the line Admiral! We need you now more then ever.
I have the utmost respect that you actually contacted the composer of the music from Journeyman Project. It's this follow through that really shows how much you put into these game dungeons. Of all the games I remember playing growing up, it was this game that absolutely floored me with the music during the intro and most of the Mars segments.
The next game to absolutely kill in the music department that I remember next was Homeworld. The music that plays when you come back to Kharak only to see the atmosphere of the planet burning while you frantically try to save the last 6 million people who basically slept through the destruction of their planet is etched into my soul because of the music.
How important music is to storytelling in games still seems like it doesn't get the recognition it deserves.
Yup. I think music really carries a lot of media without people realising.
not to mention the ruthless background ambiance of the cutscene afterwards..
where the officer/narrator coldly states what was learnt from the captured captain of one of the destroyers that where left to mop up what more or lees was cryo pods in container ship hull segment sizes... and how said captain 'not survived interrogation' ...that detail always made me curious if it was a captain that supported the empire's genocidal actions... or that just marched in lockstep with its military to ensure family at home was secure from 'loyalty' investigations or such hmm
I feel like there's something poetic about how much effort it took Ross to stop a missile launch compared to how it was so easy for Gordon to launch one that he didn't even realize what he was doing.
But Gordon isn't a super human either. He is just an ordinary man.
'Not only was I right to be paranoid, I wasn't paranoid ENOUGH.'
This is basically my philosophy of life.
That and "It kept saying I was late for work, I don't care" makes me think Freeman's Mind didn't involve much acting lol
Only on Game Dungeon can we learn about the history of the Cold War space race and its secretly being about the commercialisation of Cola Companies trying to take over the damned moon. Time travel, advertisements, dissolving doors.... Game Dungeon. It's Edutainment!
Wait... It's all soda companies!?!?
Turns out that flavor text about the cola wars in System Shock 2 was accurate.
"There. See? We're learning stuff." -- Kirito, Sword Art Online Abridged
Yeah, the German metal band Rammstein made a reference to it in "Amerika". Fun little music video, too.
Now things are beginning to make sense.
5:30 man imagine being in one of those uncontacted tribes off on some distant island or rainforest somewhere who's had zero interaction with the outside world when fucking soda advertisements start filling up the night sky. You'd see that shit as an omen of apocalypse for sure. And you'd be right.
Reminds me of that old film The Gods Must Be Crazy, its premise isn't far off. A soda bottle thrown from a plane lands next to a tribal guy, who thinks it's a gift from the gods. It soon leads to conflict in his tribe.
@@hotdogvan3399 Cargo Cult is the name of this, it actually happened in WWII, poor bastards.
@@brandonmorel2658 which just goes to show, some primitives WANT to be modernized. Why wouldn't they? If aliens show up and want to take over our shit, I'm going to assume they know how to handle life better than we do. They have spaceships and shit. I'm gonna hang on to the deep fundamentals but if they want to replace electricity with like, water running through crazy sci-fi tubes powering shit, I'm gonna sit back and let that happen. and if I get put into a human camp or something, at least my grandkids are going to live in a crazy fun scifi future because the bad parts of that process never last forever and the good parts are downright eternal.
@@KairuHakubi True, if they have FTL and other science-magic, better to just defer to them...
@@brandonmorel2658 No, it is not. A cargo cult is not an uncontacted tribe that thinks they have received a gift from a higher power. Please try looking it up on the internet.
I appreciate how comprehensive this video is, directly comparing & contrasting the versions of the game in order to give the complete picture. But what's going to stick with me is the haunting knowledge that cola companies see the night sky not as this beautiful vista into the breadth & scope of the cosmos, but instead as a bunch of blank space that should be filled with space billboards.
Imagine Kirk or Picard giving an inspiring speech about humanity, and progress, and the majesty of the stars... pan over to see BUY FANTA flashing in the Enterprise's windows.
The night sky of our own goddamn planet being taken over at any percent when it's that scale by advertisements is fucking horrible.
This is why the creator of the Dilbert comics hates marketing departments.
Listening to Ross talk is the best sleep aid. I started rewatching this late last night, I don't remember seeing much past the time rift -- the first one.
"Awww hell, were gonna have time travel again" - Ross Scott
This how you know a seasoned time travel from a rookie one.
Rookies try to use time travel to better the world.
Veteran time travelers know you gotta avoid changing things as much as possible and if possible don't time travel at all.
Too much of a headache anyway!
Sometimes its better to risk destabilizing the whole of reality.
"You prattle on about changing the world? Could you find the courage to accept it?"
I loved the "Gandhi on Robots" digression. It's *just* the sort of track my brain would rattle down.
This looks fantastic ross! You were right on the money when you were talking about going back to your roots on game dungeon, this is some peak game dungeon content!
Did he say that in a fan chat? I can absolutely hear him saying that.
He did not disappoint
@D3158 Yeah this is the sort of content I love from him. Obscure and interesting games I've never heard of.
@@ThatFetcherFargoth yeah but Ross talks about games in such a unique way to everyone else that even if he covered the latest AAA title it would be great.
I’ve said it a million times, I’ll say it again: Ross is the hardest working man on UA-cam.
Keep doin’ what you love, Ross. We love it too.
I'd love to see Ross' take on the teleporter debate, continuity of consciousness and all that. If you're getting disintegrated then it's more of a murder-clone machine
Eh I rely on the ship of Theseus for that. We're not continuous anyway, we are "remade" to some extent every single moment.
Closest I can think of is that he referenced it in Freeman’s Mind, when he got to the teleporter puzzle Freeman theorized that that was what was actually happening
@@bobobsen to some extend, but not completely. It's just not the same thing at all
Never trust teleporters, only trust gates in spacetime.
@@bobobsen Our bodies may not be, but molecular transportation introduces a total discontinuity which could have an unknown bearing on the eternal soul.
Game Dungeon has carved out a special place in my UA-cam diet. Maybe it's just nostalgia but it's this weird cut of bizarre games that normally aren't my thing, but the down to earth analysis and great comic timing makes it comfortable.
So many game reviewers have elaborate set-ups or tons of in-jokes that leave their reviews feeling like another world or else they're very technical and go through things with a genre-specific lens. Ross's videos are really approachable while being wildly interesting. It feels like there's no pretences, no wider purpose, just talking about games in a way that I find really refreshing.
I saw a comment on one of the older episodes I can't recall that sums it up for me: for all the weirdness, listening to Game Dungeon makes me feel *more* sane.
Since this has only been up eight minutes and is over an hour long, I can unequivocally say that this is a wonderful video. Great stuff as usual, Ross. Now to actually watch it.
Love your channel, mate. Its seems my channel subscriptions are overlapping more and more these days. I think it's a matter of time before the more intresting youtubers of note form an enclave of... something, something. Looks like whiskey is melting my brain again...
@@richardellis8193 Ross has featured LGR in a cameo, who has featured Pixelmusement and various others... it's all connected! Just not to me. ;) The only UA-camr I'm affiliated with currently is Angel from the Tie Fighter Total Conversion Project. A lovely gent.
@@Lawnie10 Funnily enough I found your getoffmylawn channel through Angel and the Tie Fighter project. The circle is complete. Geat work on that by the way. That mod has been an absolute god send. Modern games have starved me of space games and... well depth.
"..more reminds me of a 90's strategy game."
Might be Star Fleet Command 2, the colourscheme gives me strong SFC2 Gorn vibes.
I am not sure of my answer but my first thought was Vangers, at least for the bug conversation scenes. MandaloreGaming has a review of it but I am not certain its the game that Ross is thinking of as its not a strategy in the traditional sense as far as I know.
@@johnboy-tp4oi There was Perimeter, a RTS prequel to Vangers, but I don't think it's what Ross meant either.
My bet is Deadlock. It pretty strongly resembles the Ch'Cht or Cyth aesthetics.
I was thinking Starcraft Protoss to be precise atleast In the cutscenes.
Star Fleet Command was my childhood haha.
Though I was never great at it as a kid.
I’ve been watching your videos since the 8th grade! I’m 24 now. Nothing beats relaxing with a blanket, snacks and watching your videos, new and old. Keep up the great work Ross! ❤️
Ross has a ton of comfy videos.
Ross is the gaming OG. I remember watching Civil Protection in school only to rediscover this channel years later. Surprised it's been around for so long.
Ross is distilled chill
you have no idea how much i love you for cropping out unnecessary HUD elements. i wish every let's player did this.
I just realised that cat Barney mentions in Half Life 2 was a reference to what the scientist does to his cat in The Fly.
Ross was right. Kleiner is an evil mad scientist!
"What cat?"
@@elijahjarman2837 "ARE YOU THICK? HE OBVIOUSLY KILLED A CAT IN AN EXPERIMENT! You people don't know Kleiner."
We've made major strides since then....major strides..
Seeing the evolution of this game as the same story is told in such different ways in such a short span of time gave me an epiphany: The 1990s was actually two decades in one.
Early 90s: PCs are beginning to appear in households, the future looks bright
Late 90s: Said PCs connect to each other giving rise to the World Wide Web, mankind stares into the abyss that is the Internet, and loses all hope for the future.
The staring into the abyss part actually only happened when Social media came around and blurred the lines between internet and reality, and internet usage became ubiquitous in society where lots of people were coming into something they didn't understand nor were they prepared for.
There was a good 10 year period where the internet was amazing. The "good old days" of the 2000's and early 2010's.
Isn't it that technological progression sped up, so the last few recent decades "feel longer" than others, because so many more developments were made in those two decades compared to all of human history?
We did one hundred years of technological advancement in twenty five years.
@@AdamOwenBrowning Technological development is only accelerating as well. 100 years from now will be absolutely wild.
90s point-and-click adventure games are my favourite genre to see on the Game Dungeon. :) This is a great video! Genius idea to play a game about two separate timelines while reviewing an original game and its remake.
Speaking of 90s point-and-click adventure games, a Game Dungeon on Obsidian (the 1997 game by Rocket Science) could be interesting. From what I've seen of it, it may partially satisfy Ross' craving for exploring alien worlds, or at the very least give him a lot of topics to talk about.
@Wannabe_Baby I think they're my favorite videos too. They're always just so fun and interesting.
I love it when Ross goes on wild tangents, never change my man
1:01:08 Earny cameo. Also I'm super excited someone else remembers these games. I played Journeyman Turbo and Legacy of Time (though I never managed to beat it) good to see someone is keeping the love alive for these awesome games.
The Mars base music is also super interesting because in the Turbo version the Mars music is exactly 10 minutes long. They loop it manually to then add in exasperated gasps, but it also means your ten minutes to explore the Mars maze is real time. Thankfully you don't even need a fraction of that time to get through it, but it was a nice touch.
There's an Easter Egg in Pegusus Prime to get the Launch sequence to use the Turbo version's music instead of the PegPrime version. Man wish I could figure a way to extract the soundtrack from my old Turbo disc.
@@Zelinkokitsune That's weird, I have a ton of the sound files just lying around. I'm gonna pop in my disc image and take a look around for where I found them.
Are they in a plain format? If so I can dig around there or is it a Mechwarrior 2 case where it's directly playing the music off disc so if you put it in a music player you'd get the soundtrack.
@@Zelinkokitsune Yeah you just mount the CD and head into the SUPPORT folder and listen to all the wave files. Convert to whatever format feels best for you when you find everything you're looking for!
Wtf he back, Ross this makes me happy brother. Hope you know U put smiles on faces.
I've been watching Ross's stuff since I was an actual child. I love being able to understand everything he says now lol
I remember watching Freeman's mind when I was like 10 and now I'm 21 lol
weird to think just how consistent he's managed to be for literally a decade
@@aidanmckillip2255 Hell yeah, my dad would load it onto my old flip phone for me lol
@@robertkillingsworth7149 To this day I listen to the video chats on my flip phone as mp3 conversions while I ride the bus to and from work/school. :)
The point about air pressure at about 59:00 can be explained by the wonders of the human body. Human skin is actually air- and water- tight. The only things that aren't (and matter) are all the orifices on the face. If the oxygen supply includes a full face mask/helmet that's air-tight, you're fine. Back to the other parts of the body, though, they're still not completely fine. The pressure of your blood, with no air pressure on the outside of the body to counteract it, will make your limbs puff up; think fingers looking like sausages. This is not a terribly comfortable experience, and can result in injury. However, you can just as easily replace air pressure with some other form of pressure; a tight suit would provide the necessary pressure to prevent discomfort. This is actually the holy grail of space suit design (lightweight, simple, easy to cool, flexible, easily storable), and is called a Mechanical Counterpressure Suit. The suit your character wears would probably suffice.
Interesting, thank you. Reads logical. Just one snag: what of the orifices in the nether region? I'd think the navel is a weak point, also.
@@saphojuiced well if a gas mask could save you from mustard gas, I think they have a point.
@@whoknows8264 what's mustard gas got to do with vacuum?
@@whoknows8264 mustard gas only affects through the lungs the digestive tract and bladder also contain gases
@@saphojuiced Just got a clench during EVAs lol.
We know from the documentary Total Recall what Mars' low pressure atmosphere does to your eyes.
My Dad and I played this on his mac back in the late 90's, I think my Dad still has the original disks! Its was such a huge crazy game we played it for a week! What a trip down memory lane! Its much uglier then I remember. Lol
Edit: My Dad and I had Pegasus Prime, thats why it looked better!
So glad to see another Game Dungeon! The amount of work that went into just organizing this episode in a coherent manner must have been immense.
Journeyman Project 2 was the second video game I ever played (after Myst). I still remember DaVinci's workshop. His garden in the evening, peaceful, crickets. It was a beautiful game.
I LOVE when Ross cover's these weird old adventure games,
One thing about this game I never see mentioned is how the journeyman universe seems to have some sort of hyper time dimension. When a change occurs IN THE PAST it takes a few minutes for that change to affect the present. That means that there is some kind of time above time, through which changes to the timeline propagate.
It would be like if you walked 5ft left, then had to walk some more left in order for the original 5ft left to occur.
Another option could simply be that the Journeyman universe is 4 dimensional. Each moment in time is its own unique 3 dimensional space time plane inside of a 4 dimensional space. So the change has to travel through each contiguous 3d space time plane.
As the lady explains time travel, you are making a tunnel through time meaning you are making a tunnel in 4th dimensional space which is tangential to each 3d time space between the two specific points in time.
I think time would be your 4th dimension and the time above time would be the 5th.
I actually think I have a better explanation or theory of how to make the writing work and keep the few minutes of propagation. Instead of saying someone changed the time”line”, the original traveler created or modified a parallel universe and it is crashing into our own like a tessellation or rotation. That process being what separates all alternate universes and realities, but it rotates or moves at a speed relative to the changes made.
So if you went back and changed something small, it would take longer or we would perceive it to take longer because of a small change. If you went back in time and shot Hitler, because it was so far past before time travel was invented, it would take humanity longer to invent time travel and therefore the time wave would hit you faster. For example if time travel in universe timeline 1 was invented in 2024, hitler was shot and that made it take another 50 years to invent in universe timeline 2, the shockwave would hit you faster. If it was invented in 2007 it would hit you slower. (You being in your present)
That implies time moves at the same speed in that 4th or 5th dimension, the thing that changes is each realities anchor points; IE when time travel was invented or more specifically when the ability for time travel to be possibly invented. (the variables being ready, not specifically the date its invented or first used)
Many youtube channels I used to watch have come and gone as my tastes have changed over the years. But Ross is a channel I love more and more with the passage of time.
I watched Freeman's Mind when it aired with my friends during lunchbreak in highschool, and I hope I'll still be watching him in the retirement home.
Ross and RLM are the only two channels you really need to watch; the others are just filler until either of them upload again.
Yeah, Ross should be given an award for being the most consistent Ytuber in existence, his videos are just as watchable as they were in 2013, that just goes to show his timelessness. I just hope his "The movie" comes before retirement home.
49:38 - Never knew how much I needed to hear Ross ranting about stopping nuclear missile launches with horrible controls to the musical accompaniment of "Where in the world is Carmen Sandiego?" until I finally got it...!
agreed. also, is that fucking sonichu in your pfp or am i going insane
So in The Journeyman, it's Temporal Security Annex, TSA, while in Loki, it's Time Variance Authority, TVA. Cool, cool.
I noticed this game also has that time deviation graph that is similar to what Loki's show used a lot.
In Timecop it was the Time Enforcement Commision (TEC).
So even though it’s been years and possibly decades since I’ve played this game I remember there is one vague hint in the original to let you know he’s on the roof of your apartment building. In the beginning of the game there’s some brief audio where the apartment building humble brags that it’s got the best view of the plaza or something. Then at the end of the norad level you get an audio clip where Sinclair says he’ll snipe the aliens from the one spot with the best view of their landing spot. Which happens to be the plaza. So yeah, the final clue was given at the beginning of the game.
You can actually see the elevator going up at the start of the game, I think.
He's also riding up in the elevator with the rifle, but at the time you don't know who he is. 20:48.
I had a design magazine from back in the day that featured this game, the concept art is really amazing and the primitive graphics barely approach what was conceived.
Do you remember the name of a magazine? That sounds like something I'd love to see, maybe I could find an archived version of it or soemthing
I have another case of moonwalking making you invincible. In Dynasty Warriors 4, there's a chance another general will challenge you to a 1v1 duel. If you hold the first person button and face away from them during this, they'll stop attacking, allowing you to run out the duel clock if you were losing(LU BU).
I'm saddened by the fact that Ross' purview has expanded so far that he'll never consider reviewing one of my favorite games: Traffic Department 2192.
The plot of that game messed me up as a kid, getting blown up and coming back as a tortured cyborg threw me for a loop
I've been rewatching SIN for months now, thank you for the new game dungeon.
Ross's videos are some of the few that I will rewatch over and over again. All around great content.
Best part about the game is that the alternate timeline boss arrests the player and mutiny's because they don't want to lose their reality. Imagine someone coming to you and saying you have to be unmade because their reality is the correct one. Even a man working for a time travel agency wouldn't be keen on wanting to do that. To them that's sating all humans have to die to save the theoretical infinite multiverse of potential people.
This is a cosmic horror story from his perspective!
Also this multiple time line thing is kinda big question what is the prime timeline... Or is there even such a thing... And is there some hidden archive that hey, we are alternate one, but we like ourselves too much to fix it...
@@_Ekaros the prime timeline is the one who had their backup placed last at the archival site
Ross is the best reviewer on the platform ngl
Hmm, trying to think of awards...How about:
Self-released soundtrack, for the CD quality music actually in game, not having to wrangle it out separately.
Remake blues, for the remake being better but also a worse soundtrack and tinting, done more to be "new" rather than "good".
Gaming minefield, as said in the video.
Good ones. I was anticipating awards and was so sad the video ended without those. Might be in still in his previous timeline. Seeing your awards helped clear my doubt that I might be the one who switch timelines :P
I have remembered, ever since being a kid, that segment with the robot, claw, and pressure room for so long and never knew what game it was from. Unless there is another game exactly like that, this has to be it. I'm ecstatic that I finally have an answer for it.
Great Game Dungeon as always!
Honestly, this is the greatest UA-cam series there is when it comes to old games... In other videos, it feels like the UA-camrs "come to us" in a way and shows us their ideas and stuff like that about certain topics, and gameplays ofc. What I always loved about Ross, it feels as if he takes us on a journey across different times when games were created rather than just showing his general thoughts about games. Everytime before I watch Game Dungeon, I feel like I should pack myself a backpack for couple of days at least because these videos definitely feels like good long journeys that I never want to end.
Something I had on my mind for a while, this is such a unique series and I hope it lives on forever.
> _he takes us on a journey across different times_
I see what you did there.
Can't get enough Game Dungeon. I love the parts where Ross gets angry.
I still have a bunch of swag that Presto sent to me ages ago, got a TSA coffee mug, some embroidered patches, and an enamal TSA logo pin... had some stickers too but they got used way back when... all because I sent then an actual written letter telling them how much I loved the Turbo.
Sitting in bed, my chronic illness is flaring up and I feel like shit. Having a game dungeon makes me feel a bit better. God bless 👍
Is it
L O M B A G O ?
JK Hope you feel better soon amigo.
@@kgpspyguy thanks man, its a slow but steady process. Lot of ups and downs
I'm having a nauseating morning over here myself, you're right this game is quite the pick-me-up
I love how you can avoid a pointless cutscene in the game by moonwalking.
“I don’t take orders from you. I’m a child of the Universe” lol love it
Turbo came with my parents' Packard bell. I think I got to the spaceship chase on Mars and either got too confused or burned out on it. Thanks again for taking one for the team almost 20 years later!
Same here. I vaguely remember being killed by the robot and could never get past that?
I remember getting the Turbo version of this game when my mom and I got our first computer.
The death scenes in this game gave me nightmares as a child. Good times.
27:33 I think that when you are present for the Time Rift change, then you are replaced with the alternate version of you, and your person is thus "unmade". The new You only knows current time line after the change, and has no memory of it ever being different.
If you are not present in the timeline when the wave of changes hits, then you avoid the change and keep being yourself with memories of previous timeline.
Your boss HAS seen you before. But he has seen the alternate future version of you, that your previous version has replaced now that you have traveled back.
The third installment of this series, "Legacy of Time", remains one of my all-time favorite point-and-click adventure games to this day.
Ross inspiring fantastic insight that even as far back as the early/mid 90s, people were subconsciously unable to imagine a future without computers, no matter what.
Finally watched it, amazing episode. I think the ones where you play totally obscure point 'n' clicks and RPGs are my favourites. I'm constantly returining to most of them. Thank you for your fantastic work Ross, now I'll patiently wait for ANOTHER ONE! Hope we get one before the Halloween episode (as well as the latter).
As always, I admire your pain threshold. Also, loved the concept of a nuclear silo Whac-A-Mole against the robot. Not the implementation, of course.
Next episode of Game Dungeon: Ross realizes his mistake and must use the Pegasus Time Travel Machine to re-insert himself into his Journeyman Project video and add-in the awards segment that he forgot.
Ross this is my favorite game series. I'm glad your doing it. I hope you get to do Buried in Time.
Yeah, I was surprised he hasn't played it yet. It's easily the pinnacle of the series, and the one I'd use to introduce the series to anyone new to it.
The death-screens in the original look like panels from a comic-book, while the ones in Pegasus Prime look more like the covers of sci-fi short-story compilations, or like a magazine or something.
Man, I remember playing this game on the first computer we ever got. I was friggin blown away. What a throwback.
Oh my god. I played this game back when I was in elementary school, I can't even remember where we got it. Seeing all these area backgrounds and the HUD gave me flashbacks. I barely got anywhere in it; I never even came close to beating it, but I always managed to make it back to the dinosaur time period. As ridiculous as it is now, this game scared the piss out of me and made me fear Jurassic Park and dinosaurs until I was damn near in high school.
I sometimes go under the name "Journeyman" online, and I used this game's cover as my avatar. I've been meaning to actually look into the game.
Oh, god, I'm here before the Admiral. This is a rare occurrence.
Don't worry, he will make sure he is the first comment. He got transferred to Journeyman
I actually played this game when I was a kid! We didn't have the manual, so we had to guess all of the "pass words" that were referred to, in order to progress in the game.
Ross, every video from you is quality. I am more than happy waiting long times for extremely well done videos! Great work!
Awwww yes! I was hoping that you cover this game on Game Dungeon one day.
"May Ross be with you" - A fellow game dungeons fan.
Well Ross owns people souls, resurrected lost games like BipBop I & III and has hair like Metal Jesus, so one could certainly argue he was divine to some degree.
@@JamesTobiasStewart Funny enough, Ross kind of looks like a certain Messiah! :D
I miss actual cinematics in video games. This reminded me of Wing Commander IV with Mark Hamil, Malcolm McDowell and Thomas F. Wilson!
This episode of Game Dungeon is going into my favorites list, right next to Realms of the Haunting, Maabus & Phantasmagoria 2, the ones I listen to while working on projects.
I think there’s something incredibly grim about these highly trained professionals risking their lives entering one of the most dangerous environments a human can enter just to hold up a big pepsi can.
Time travel is something I think about all the time. The time around when I discovered this channel is where I would like to go back. So Ross talking about time travel is very apropos in a cosmic sort of way
God's got a sick sense of humor, huh?
It’s kind of a cosmic gumbo
What I've found with time travel stories is that they can be sorted into three categories:
- The past can not be changed.
- It's not travel into your own past. Maybe jumping into parallel universes when someone goes back, maybe some hallucination or simulation that merely looks like time travel.
- It doesn't make sense if you get into the details. There will always be inconsistencies.
@@bilateralrope8643 Sometimes multiple. In mother of learning (Magic story where the character starts as a student at a magic academy and goes into a time loop after an incident. {you can find it on fictionpress if you want, it is quite good however it starts boring and intentionally makes the main character incredibly unlikable until like 1/10 of the story [which is like the length of half of the harry potter books combined I mean the whole story, not 1/10 of it]}) one bit involving a specific spoiler type of magic breaks near the end when a certain thing happens, but that same thing happens everytime the main character dies.
@A Toaster I discovered Ross back in 2013, and I'm thinking The Butterfly Effect time travel, where your present consciousness goes back in time into your younger self
YOOOOOOO!!!! I've been WAITING for this one! Played the hell out of it back in the day. Thank you, Ross!
Always a great day when Ross uploads a new video. Thanks for all the work you do, man!
"Just another Cola based society" is my favorite phrase youve ever uttered on this show
Hey Ross, have you heard of a game called “hostile waters”? I think it would be right up your street!