This is a great breakdown, and such a useful tool! I'd love to see this combined with simulation nodes to actually calculate a realistic overshoot on different motions.
That's a very powerful technique, I wish I could come with these theories own my own, but I'm too dumb for that, at best I can only replicate things with surface level of understanding, that being said, thanks for sharing the gold, and for the effort put into these, clear explanations with motion graphics to help people follow along, it shows.
Absolutely love the animated explainer of the theory, I still don't understand from where this formula come ahahh but I guess it's not that important. Great Jobb🎉
Interesting! I think you could use the Map Range node to map values based on the indexes since it is already that linear interpolation formula that you did in one single node.
Would you be so kind as to set the "Interface, Resolution Scale" to around 1.1 or a little higher? Small screens/low resolution devices would thank you.
Another great one, thanks for sharing! If you boil it down it os the same as the index expression in After Effects.. just jabascript methods make it dummed down for us. Thanks for making this so much clearer for me in Blender! Also, you said you do all of these animations straight in Blender. If you have time, how about a tut on your text animation techniques? It looks daunting to do in Blender but so easy in AE. I'd love to learn it though!
@@nathitappan thank you!!!! Very glad to hear that, really. Ye, all in Blender. So actually I used also geo nodes for the text animation. But I guess I should just learn ae to do that. It has more flexibility, like blurring etc.
THIS is actually getting us closer to real mograph behaviors. Thank you for explaining and demonstrating this for not math-minded 3D people.
@@kbbk.studio it's still a bit of math there but tried my best to simpify that hahah.
Thanks!!!
Dude thank you!! This kind of well written theory and practical mix is exactly what’s missing from geo nodes
Glad it was helpful!
Thank u Dude 🥹
That is an amazing video. I absolutely love the editing and the way you present the information
Did my best! Rly glad that u liked it
This is a great breakdown, and such a useful tool! I'd love to see this combined with simulation nodes to actually calculate a realistic overshoot on different motions.
it is. I am using it all the time :D
Thank you for demonstrating this. Hope you will release basic and advanced Geometry Course for everyone in the near future!
ohohhho. We will see, I am waiting for the geo nodes course by bad normals
That's a very powerful technique, I wish I could come with these theories own my own, but I'm too dumb for that, at best I can only replicate things with surface level of understanding, that being said, thanks for sharing the gold, and for the effort put into these, clear explanations with motion graphics to help people follow along, it shows.
@@GustavoHenrique-ub8ts you're welcome 🤗🤗🤗🤗
U don't know how much brain I put into figuring out this math thing hahah.
Your teaching is excellent and inspiring.
thank u, sir
This is god level production. Thanks! Subscribed
@@NeilMyatt thanks a lot!!!!
lovely presentation of the lesson too. thank you
@@BoyceBailey did my best! Thank u!
omg yes, pls explain every sinlge node like that !!!
@@bUildYT that's a cool idea
That is amazing!
thanks :D
This is great. Really nice for advancing one's mograph techniques! Please keep it up!
@@lorenzmeier8020 😎 glad to hear that!!!
You're a Genius dude! Let's hear your russian voice, I'm sure we won't mind! THank you for putting so much effort into this!! Love from South Africa
@@rekad8181 thank you man. I am not Russian tho hahah.
🐻🐻
Absolutely love the animated explainer of the theory, I still don't understand from where this formula come ahahh but I guess it's not that important.
Great Jobb🎉
bahaah, thanks.
thank you . great video!
Thanks!!!
Dude keep making tutorials!!
@@TheDucky3D hahahah. Didn't expect you there. I'll do some when I have time 🐻
@@TheDucky3D check out the real simplest rolling cube tutorial haha
Interesting!
I think you could use the Map Range node to map values based on the indexes since it is already that linear interpolation formula that you did in one single node.
@@fabiobiffcg4980 yep, we could also use just clamp node. There's not one good answer
Subbed, I want more of this
🥹
great vid
@@gestures6206 😊
Cool
Would you be so kind as to set the "Interface, Resolution Scale" to around 1.1 or a little higher?
Small screens/low resolution devices would thank you.
Ohhhh. Ill keep that in mind next time.
Another great one, thanks for sharing! If you boil it down it os the same as the index expression in After Effects.. just jabascript methods make it dummed down for us.
Thanks for making this so much clearer for me in Blender!
Also, you said you do all of these animations straight in Blender. If you have time, how about a tut on your text animation techniques? It looks daunting to do in Blender but so easy in AE.
I'd love to learn it though!
@@nathitappan thank you!!!! Very glad to hear that, really.
Ye, all in Blender. So actually I used also geo nodes for the text animation. But I guess I should just learn ae to do that. It has more flexibility, like blurring etc.
wow, Thanks
@@antonyrahul 🐻
please make a tutorial about how to make glassmorphism material in blender
Maan, that's just a principled bsdf with gradient texture, 2 colors and transparency set to 1.
It would be a 30s tutorial abahha
😮😮
This is sooo well laid out. Many pennies dropped for me finally haha
Geometry Nodes, It's not for everyone.
@@rana-3d yeah.... It's a cool tool tho
Cool vid, but I hate AI voices.
its not thaaat bad.... tbh
The AI voice over is so distracting I have to watch this muted :(
@@FifthOfNovember_Original ohhhh ://
My mic sucks but will think about it.
At least there are subtitles...