Josh, I play Imperial knights as well and it would be fun to see a list with just standard knights and less armigers. Imperial knights can bring devestating amounts of firepower! :)
I agree with Lucas opinion about the ctan and dynasty. It's easy ,boring and annoying but I'm glad he used them, once every couple games seems totally fair until more 9th codexs drop
When I see that combo I just wish they'd run Nihilakh instead. It has a little bit more stuff going on with a Stratagem and interaction with the Protocols rather than a super powerful ability that is spent before the game actually starts and never comes up again.
Just mix it up with the c'tan. Bring the nightbringer every 3rd game and then void Dragon, followed by deceiver or trancendant. Then back to ol death incarnate XD.
the c'tan are just a little too good. ghazghkull only being able to take 4 wounds per phase makes him nearly unkillable for some armies, but the c'tan are even worse. Because they have living metal, that means it actually takes longer to kill them then it takes to kill ghaz. honestly c'tan would have been just fine with only being able to take 4 wounds per phase like ghaz.
i think 20 is a bit much considering 40k is a squad based game rather than a horde based game like AOS. in 40k a huge unit is 30 ork boys or termagaunts. in AOS a huge unit is 60 zombies/ night goblins.
@@jtowensbyiii6018 except... I said 40k is a squad based game not a horde one? the majority of 40k armies do not run hordes. even in a 2000pt game of 40k, you're unlikely to have enough troops to be able to dedicate 20 models to each objective. 20 is balanced for AOS because some factions bring 10-30 man squads while others bring 40-60 models. In 40k, 20 models is just too much. an infantry squad is 10 models. space marines are at most 10 models, chaos marines are up to 10, tau warriors are 10 models, eldar, drukhari, and harlequins are up to 10 modes. genestealer cult is 10 models. custodes are 5 models. being able to put 20 or more models in a unit and have them hold an objective is the exception not the norm, only really orks and tyrranids could do it effectively. counts as 10 would be much more balanced for 40k because then your opponent still has a chance of keeping the objective away from the knight player, rather than resigning to the fact that they can't take objectives away from knights. consider the fact that the largest unit size in AOS is twice the size of the largest unit size in 40k, the same "counts as" value is twice as good in 40k as it is in AOS because of what it's competing against. a knight also has a large enough base to be able to keep 10 models from getting on the objective if he's sitting on it, and i don't think a knight should immediately gain control of an objective against 10 models simply because he put his toe in range of the objective.
I think it would be interesting if knights counted as obsec as x models where x=(wounds remaining)/2. Would allow not super obsec armies to wound them down to manageable levels but give them the ability to still hold objectives and compete with other obsec units for model counts.
I enjoyed seeing a competitive Necron list, just to see what that playstyle looks like. But I'm also glad y'all mix it up and don't just play what's "good" all the time. Watching the same list do what it does over and over again would be lame. I'm also glad you brought the nightbringer cuz it made the game just more interesting and entertaining. Even if it never really fought, it was funny watching "the deadliest turtle".
@@Gribardson And that's really bloody sad. I love GSC, especially with how they bumped them up in 8E. Now they are going to sit there in torpor until their book comes out. Same with the I/CK, just unusable really. It's one of the more glaring fallacies with GW and new editions. They leave some factions to rot for years.
@@katarhall3047 I've gotten some wins with gsc but I agree they are garbage right now. Every win is like a point or two and all game it feels like you are just losing. The shift in focus to standing on objectives makes it so you can't even do any of the fun tricks with gsc. It's a sad day for an uprising.
I really enjoy Luka and Josh, clever banter and fun to watch. This necron army list is very close to one I was thinking of if I went down the necron route. Durable objective holding for 9th edition competitive play. Thanks for sharing.
First off, we need more bat reps with Josh and Luka so we can get more 30+ min rambling post game videos, they’re just the best. Alternatively, maybe josh and Luka can do a podcast episode once a month or something where they just talk about warhammer stuff. It can be lists, lore, whatever. The chemistry is just too good. Love you guys and keep up the good work! One day I’ll be able to be a vault member again.
So only was able to watch the army list breakdowns cause I was at work but super curious to see how the necrons do. Lukas list is very similar to what I've been running since the codex dropped. + Configuration + Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: + No Force Org Slot + Dynastic Advisor Technomancer: Relic: Veil of Darkness + HQ + Overlord: Dynastic Heirlooms, Hand of the Phaeron, Relic: Orb of Eternity, Resurrection Orb, Voidblade, Warlord, Warlord Trait (Codex 4): Thrall of the Silent King Royal Warden Technomancer: Arkana: Phylacterine Hive, Canoptek Cloak, Dynastic Heirlooms, Relic: Voltaic Staff + Troops + Immortals: Gauss Blaster, 10x Immortal 3x Necron Warriors 20x Necron Warrior (Gauss Reaper): 20x Gauss Reaper + Elites + C'tan Shard of the Nightbringer: Power of the C'tan: Antimatter Meteor + Fast Attack + 2x Canoptek Scarab Swarms 5x Canoptek Scarab Swarm: 5x Feeder Mandibles Canoptek Wraiths 5x Canoptek Wraith (Claws): 5x Vicious Claws ++ Total: [99 PL, 8CP, 2,000pts] ++ Created with [BattleScribe](www.battlescribe.net)
Been playing in a store run crusade with my knights alot actually. Knights right now rely so much on alpha strike this edition. If you don't take a chunk out of your opponent turn one you are on the back heel the rest of the game. Knights could use an Objective secured of some kind. Maybe counting as a set amount of models dependant on the class of knight.
Outcome was pretty much a given the moment we saw the lists, no way knights can handle mass obsec units, not even considering how the game goes in terms of models killed. I know this is more "for fun" than competitive, but it's not that fun to watch a game where you know the outcome before the game has even started.
wouldn't melee charging and stomping do something to slow their advance? Obviously there is a relic for the knights that gives 10 models of Obsec on one knight.
@@johnj.spurgin7037 that puts them in aggro range. As you saw in the batrep the one knight that got close got removed in 1 1/2 turns. How is an obsec knight supposed to hold on an objective with an absolute max of a 4++ and 20ish wounds? They can't stay on the table
@@Collinpawns hmmm... I see your point. I half thought charging in would prevent the shooting, but with the guardian they can fall back and shoot. At the same time though, 3++ would be insane.
@@Collinpawns oh! what if knights had an ability like the Necron Psychomancer? Something that can be used to remove Obsec from an enemy unit? Being as massive, terrifying, and devastating as they are, that could be worked in maybe.
This was entertaining but brutal to watch unfold. The necrons were just so overpowered with the nightbringer and constant rezzing. Felt bad for the big stompies
While I really like 9th, it seems like 8th had better types of battles that would give more equal chance to win even if the armies where very different.
I really admire how Luka try to make each game in equal possibilities without making his friends suffer from unkillable situative units. I try to behave in a same way with my friends!
Ok, here's the "how to help Knights" post. This is coming from someone who hasn't played but watched a lot of bat reps. -Stratagem that lets you score points even when the point is contested. Knights would still be "bad" at scoring and would cost them CP to do so, but they at least could. Downside is it's effectively a CP tax for them. -GW has been playing around with the Obsec mechanic. Using that, give Knights an ability or stratagem to turn off a units obsec, while giving the a Knight Obsec. Now to spam you have to dedicate at least two units to an objective instead of one. -Then the obvious "Make them obsec and count as x number of models" could really work too. Any other thoughts? I love the idea of Knights and I really feel like they should be a juggernaut that it is up to your opponent to get out of the way and deal with, like the Knight Bringer. It just seems odd that one obsec model can deny a Knight an entire point.
I’d like to see them be able to “push” an enemy unit off the point even if it’s just for one round. This could be done with a forced move, maybe leadership check, probably for CP. Having some sort of debuff for troops choices shooting them within a certain distance might be good too, to illustrate the stupidity of infantry trying to stand up to a machine like that.
Hey Luka, just as a heads up it looks like at 52:25 the knight wouldn't have been dead because Disruption Fields is only on Necron Core units. Not sure it would have made a huge different because the warriors might have taken two wounds but something I noticed.
That was pretty one sided. Playing on hard mode with those Knights. :) I think I agree with TTT: a better Knight list is like 2 regular Knights and a bunch of Moirax/Armigers. Gives you more bodies and presence on the battlefield.
Josh, a thought from some guy who doesn't play knights. Would a list with more of the armigers less of the big guys be viable? Maybe bring a couple of dakka knights and then as many armigers/helverins as you can? Little more board control and some reasonable firepower. Like i say not a knight player so.... GG man you and Luka are always entertaining as hell.
Soooooooo question about the moirax. Seeing as it's not sold by games workshop is it then immediately ...not official? New to 40k and tabletop wargamming as a whole. Been looking at adeptus mechanicus and knights for a few weeks now and the models are sweet and I was thinking of building a forgeworld/adeptus mechanicus/knigts army. I was thinkinf there weren't enough armiger models...makes no sense to me that there are fewer small knights than titan sized ones.
as someone who has complained about the earlier necron games let me just say GREAT game 1 a simple very sporting army list on both sides 2 smart plan with the objectives 3 dynasty rules that had an actual use in the game. i was tearing my hair out in the last game -1 toughness against infantry in a game against vehicles 4 great terrain really makes the difference in this edition look forward to more great necron games
Hi! Great video, I know this is an older video now but was wondering if anyone is willing to help me understand. I am starting to get into 40k and trying to grasp how Command Points work. I understand how the knights got to 10 but can't seem to figure out the necrons. I see 3 for battalion detachment, 1 for hq, 1 for catacomb command barge and 1 for dynasty heirlooms from the army list.What am I missing? :D Thanks love the channel so far!
Knights and some other factions suffer from been unable to field enough models to effectively score. So making them count as X models for obsec would be a good start, but due to their base, I think 20 would be far too high, so maybe 10. If a knight sits on top of an objective, could you even get 10 models in range? But as Luka said, you can't make them too good at scoring points as they already have super high kill potential. They need something to get some points, but either low amount per turn or make them difficult to get every turn. But yes maybe more custom secondaries for knights and other similar armies, or tweak them to better utilize existing ones. Maybe let them do actions and still shoot/fight but at a -1 penalty. Knights count as 2 for line breaker. Stuff like that. Most secondaries is they require you to sacrifice something. Only the lower point scoring ones tend to be the type you can just get through normal gameplay without specifically going for them. - Points for removing an enemy unit from an objective, which may be wasting some firepower on a unit, or firing at something that isn't really a threat, but gets you points. - Points for having no knights in your deployment zone, but must have X knights in your list. Wardogs etc could still hold objectives in your deployment, but your knights would have to move out. - Points for killing units in melee. Would be low points, maybe per turn values depending on how many killed that specific turn. Forces you to finish them in melee rather then shooting, which runs the risk of backfiring.
Still enjoying seeing Necrons. Would like to see the other C'tan too just for fun and maybe not warrior spam but units of 10 in ghost arks even just a couple. Some more named characters too maybe? The Traveller with 10 Scythe Lychguard in a nightscythe, put in reserve for free with the Deceiver? Knights are not in the same tier as Necrons, Kinights vs Tau would be a fun match up.
Good content as usual. I've been enjoying Necrons again. Good to see a stronger list this time as opposed to the previous fluffy ones (although I like a mix) Just wanna point out antimatter meteor hits on a 3 up. (not 2) So Nightbringer wouldn't have inflicted 3 wounds on first turn.
Only watched up to t3 so far, but I feel like one Technomancer on that right flank might have been more useful than the Chronomancer. Bringing back those d3 warriors a turn could have been handy.
me too! My first army to be honest - I had no idea I'd picked hard mode when I began this journey xD But I'm happy I decided to get a bunch of Armigers from the get go. Hopefully it'll be fun to play ^^'
Interesting, one of the complaints I have been hearing on 9th is that with more and more codexes get release the amount of the sheer layer of rules factions are now getting is just increasing, which i have seen people not being so keen on that. Though these changes are here to counteract the same y feeling armies got in 8th i think
That lord is really concerned with the structural integrity of his watermelon (I'm teasing i think it still looks good). I would pronounce obfuscatron like the verb obfuscate (ob-fuse-skate).
Hiya MWG. I thought that the Nightbringer can advance and use one power? If it does not advance or fall back, it can use two...Might be wrong but that was my understanding! Great report! Common the Crons!
His datasheet just says that he can use two if he didn’t advance or fall back. It does however NOT state that he can use one otherwise. So he can either use two or none.
If you're gonna use a resurrection orb on a unit that's just taken heavy losses you should probably save the 2cp to pass moral since you are going to be rolling for any that you lose to moral anyway you can save the strat for something more important
@@wiccanthropy1956 You can't use reanimation protocols to prevent a model being removed to moral, but a resurrection orb allows the entire squad to reanimate for every model missing from its starting amount regardless of how they were removed so that would include the models lost to moral in the previous turn
quite frankly, even when the new chronomancer models come out i don't think anyone should fault someone for using the old cryptek model as that's the only one necrons had for quite awhile.
I've been having some luck as GSC, but its basically 120 acolytes with hand flamers and saws, long as I survive turn one i can wiggle most the objectives back turn 2 or I get wiped out turn 2 lol.
yay, I watched to the end lol Good match none the less, and I did enjoy the extended post-game. Have to say though - b/c I haven't really seen the Nightbringer (if I have the name right) in action before and b/c Josh kinda ran from it throughout the game, I was wondering what exactly can it do that makes it a one-turn threat to something like a 20+ wound Imperial Knight? I mean we got to see it throwing the meteors - which did some damage, but I realize that is apparently small potatoes compared to what its capable of. So, what actually can it do that makes it terrifying enough to have an entire army of Knights trying to avoid it? I think you mentioned that it could potentially do 9 wounds in a turn, making it a threat to many characters, and so that's understandable - but obviously 9 wounds isn't enough to put down a Knight, and given that the Nightbringer apparently only has 3 wounds, it shouldn't last more than a turn or so in combat with something like a Knight. So I'm just curious - what makes it so dangerous? I'm assuming it can somehow do more than 9 wounds under certain circumstances, and that that must have something to do with it, but I'm wondering how it does that?
The Nightbringer is a wild child. It has 9 wounds but can only take 3 PER PHASE. IT has six STR 14 attacks that are -4AP, Damage D6 and ignore Invulnerable saves. In addition to all of this no rules that ignore wounds can be used against its attacks.
@@lukapavicevic335 ahh ok, now I get why its so nasty. the D6 damage and ignoring the invulnerable saves could definitely be terrifying if the dice started going against you. yup yup, I don't blame him for running then. :-) thanks for the explanation. I don't currently play WH40K, I used to play Warhammer Fantasy a looong long time ago, but since I found the MWG channel I've watched just about every non-vault (when I get a job again I will probably get a vault subscription as well to help out) WH40K battle report and have really enjoyed the channel. Really good work.
He might have being thinking of the tesseract vault that hits on 2+ for antimatter meteor, however for nightbringer it should have been 3+. So they made a mistake in the video thinking it hit when it actually failed its roll.
Yep, banner of Macharius Triumphant - can be given to any Questoris class, also gives a 6" aura of +1 Ld. Chaos Knights have a warlord trait that does the same thing (minus the Ld aura)
@@bealenathan well, they rolled an 11 on the charge with a 4 inch charge, so totally irrelevant this game, but just helps keep my buddy necrons player in line at home!
The Warscythe has AP -4. The big Knights usually have an armor save of 3+, but that doesn’t work against AP -4, while the Knights invulnerable save only works against shooting. So nothing left to make a save with.
90 vs 34, wow Knights are just utter garbage at the moment. GW really needs to wake up and fix things quickly, instead of waiting for their turn to come.
Give them obsec (in increments of 5 models for different sizes + warlord traits / strats to get up it to a 20 model obsec value) and have them ignore invulns / FNP in combat, while increasing the amount of their own invulns / FNP would be a good start.
I don't know a whole lot about playing this. But surely the fact the necron player is moving his necrons when they reanimate is dodgy? Besides just choosing that oh you only hit the ones in cover, he's also getting free movement? I like Necrons, but that seems cheap.
wow... seeing a whole knights army avoiding a single model because said model can take any of them out in a single phase while they can't take him out in 2 whole turns even if they all attack him together makes you think... maybe there is something wrong with some of the rules in this edition...
Around the 50 minute mark. I know it didn't matter for that charge, but good habits and all. You can't Reanimate closer to charge target during overwatch, so you shouldn't have placed him in the front. I know I'm nit-picking, but like I said, good habits and all
@@tramergl2216 Read it again it says that shards cant give out protocols but can themselves benefit from them as they do not require dynasty keywords for the aura
@@donutsnwaffles7590 Incorrect - the ability is on every datasheet applicable and only applies to those datasheets. The wording of Command Protocols on pg 81 "If every unit from your army (excluding Dynastic Agent, C'tan Shard and Unaligned units) is from the same dynasty, and you select a noble modle to be your warlord, this UNIT is eligible to benefit from this ability and the following rules apply." This is not an aura ability - this is an ability that is just enabled BECAUSE a character is nearby; a character does not itself hand out the ability.
Just never not bring the Nightbringer, hes way to fun to use and to watch! Seriously though really fun battle and its a nice mixup to see a more serious Necron list. Poor Josh. Poor knights. I own 4 knights. Oh god
Are you talking about how they just roll all of the dice together? That is very common for most players, in part because it speeds the dice rolling up a lot, but I understand what you mean.
If the incoming damage wipes the entire squad, I’m pretty sure you would still need 1 model to not have died, to be able to reanimate. So because every Scarab Swarm died in the attack, I believe that is why no reanimation can occur.
ARMY LISTS:
Luka's Necrons
++ Battalion Detachment 0CP (Necrons) [95 PL, 11CP, 1,995pts] ++
+ Configuration [12CP] +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Detachment CP
Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty:
Gametype: Matched
+ No Force Org Slot [5 PL, 105pts] +
Dynastic Advisor [5 PL, 105pts]
. Chronomancer [5 PL, 105pts]: Arkana: Hypermaterial Ablator [1 PL, 25pts], Chronotendrils, Entropic Lance
+ HQ [18 PL, -1CP, 360pts] +
Catacomb Command Barge [9 PL, -1CP, 185pts]: Dynastic Heirlooms [-1CP], Gauss Cannon [5pts], Relic: Orb of Eternity, Resurrection Orb [30pts], Warlord, Warlord Trait (Codex 5): Implacable Conqueror (Aura), Warscythe [5pts]
Chronomancer [5 PL, 100pts]: Arkana: Prismatic Obfuscatron [1 PL, 20pts], Chronotendrils, Entropic Lance, Relic: Veil of Darkness
Royal Warden [4 PL, 75pts]: Relic Gauss Blaster
+ Troops [42 PL, 910pts] +
Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Reaper) [260pts]: 20x Gauss Reaper
Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Reaper) [260pts]: 20x Gauss Reaper
Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Reaper) [260pts]: 20x Gauss Reaper
Necron Warriors [6 PL, 130pts]
. 10x Necron Warrior (Gauss Reaper) [130pts]: 10x Gauss Reaper
+ Elites [18 PL, 350pts] +
C'tan Shard of the Nightbringer [18 PL, 350pts]: Power of the C'tan: Antimatter Meteor, Power of the C'tan: Gaze of Death, Scythe of the Nightbringer
+ Fast Attack [12 PL, 270pts] +
Canoptek Scarab Swarms [6 PL, 135pts]
. 9x Canoptek Scarab Swarm [135pts]: 9x Feeder Mandibles
Canoptek Scarab Swarms [6 PL, 135pts]
. 9x Canoptek Scarab Swarm [135pts]: 9x Feeder Mandibles
++ Total: [95 PL, 11CP, 1,995pts] ++
Josh's Knights
++ Super-Heavy Detachment 0CP (Imperium - Imperial Knights) [99 PL, 10CP, 1,995pts] ++
+ Configuration [12CP] +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Detachment CP
Household Choice: Questor Imperialis
. House Mortan: Household Tradition: Close-Quarters Killers
+ Stratagems [-2CP] +
Exalted Court [-1CP]: Exalted Court: 1 Extra Warlord Trait [-1CP]
Heirlooms of the Household [-1CP]: Heirlooms of the Household: 1 Extra Heirloom [-1CP]
+ Lord of War [99 PL, 1,995pts] +
Armiger Helverins [18 PL, 350pts]
. Armiger Helverin [9 PL, 175pts]: 2x Armiger Autocannon, Heavy Stubber [5pts]
. Armiger Helverin [9 PL, 175pts]: 2x Armiger Autocannon, Heavy Stubber [5pts]
Cerastus Knight Acheron [24 PL, 480pts]: Acheron Flame Cannon, Acheron Twin Heavy Bolter, Reaper Chainfist, Titanic Feet
Cerastus Knight Castigator [23 PL, 460pts]: Castigator Bolt Cannon, Character (Knight Lance), Heirloom: Armour of the Sainted Ion, Tempest Warblade, Titanic Feet, Warlord, Warlord Trait (Imperialis): Tireless Duty
Knight Crusader [26 PL, 550pts]: Character (Exalted Court), Character (Heirloom of the House), Heavy Stubber [5pts], Heirloom: Endless Fury, Stormspear Rocket Pod [45pts], Titanic Feet, Warlord Trait: Ion Bulwark
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer
. Rapid-Fire Battle Cannon w/ Heavy Stubber [105pts]: Heavy Stubber [5pts], Rapid-Fire Battle Cannon [100pts]
Knight Moiraxes [8 PL, 155pts]
. Knight Moirax [8 PL, 155pts]: 2x Lightning Lock
++ Total: [99 PL, 10CP, 1,995pts] ++
Josh, I play Imperial knights as well and it would be fun to see a list with just standard knights and less armigers. Imperial knights can bring devestating amounts of firepower! :)
I love the Imperial Knights, please play them more! I am just not a fan of the FW ones. :)
I agree with Lucas opinion about the ctan and dynasty. It's easy ,boring and annoying but I'm glad he used them, once every couple games seems totally fair until more 9th codexs drop
When I see that combo I just wish they'd run Nihilakh instead. It has a little bit more stuff going on with a Stratagem and interaction with the Protocols rather than a super powerful ability that is spent before the game actually starts and never comes up again.
On proxy Chronomancer - we have all given up on waiting for them, proxy away good sir! proxy away!
Now the proxy Moirax on the other hand.... nooooooo
Especially since it’s currently a killteam box exclusive
Just mix it up with the c'tan. Bring the nightbringer every 3rd game and then void Dragon, followed by deceiver or trancendant. Then back to ol death incarnate XD.
Do a 3000 pt game with all three
The Void Dragon is nearly ready to go!
Yeah I'd like to see the other C'tans every game, just cycle them a bit, I think they all have their own positives and negatives.
@@nootherdestiny the void dragon would have been too cruel 😢
the c'tan are just a little too good. ghazghkull only being able to take 4 wounds per phase makes him nearly unkillable for some armies, but the c'tan are even worse. Because they have living metal, that means it actually takes longer to kill them then it takes to kill ghaz. honestly c'tan would have been just fine with only being able to take 4 wounds per phase like ghaz.
Knights need the AOS Giant's super obsec rule, such that they each should count as ~20 obsec models / etc. if you are playing an all Knight army.
There's a trait you can pay a CP for to have a knight count as 10 obsec models.
Nah, count for as many wounds they have. So you can pink of wounds and then contest.
i think 20 is a bit much considering 40k is a squad based game rather than a horde based game like AOS. in 40k a huge unit is 30 ork boys or termagaunts. in AOS a huge unit is 60 zombies/ night goblins.
@@judjementine that's the point? 40k is a horde based game, if you're playing hordes you should out control small units
@@jtowensbyiii6018 except... I said 40k is a squad based game not a horde one? the majority of 40k armies do not run hordes. even in a 2000pt game of 40k, you're unlikely to have enough troops to be able to dedicate 20 models to each objective. 20 is balanced for AOS because some factions bring 10-30 man squads while others bring 40-60 models. In 40k, 20 models is just too much. an infantry squad is 10 models. space marines are at most 10 models, chaos marines are up to 10, tau warriors are 10 models, eldar, drukhari, and harlequins are up to 10 modes. genestealer cult is 10 models. custodes are 5 models. being able to put 20 or more models in a unit and have them hold an objective is the exception not the norm, only really orks and tyrranids could do it effectively. counts as 10 would be much more balanced for 40k because then your opponent still has a chance of keeping the objective away from the knight player, rather than resigning to the fact that they can't take objectives away from knights. consider the fact that the largest unit size in AOS is twice the size of the largest unit size in 40k, the same "counts as" value is twice as good in 40k as it is in AOS because of what it's competing against. a knight also has a large enough base to be able to keep 10 models from getting on the objective if he's sitting on it, and i don't think a knight should immediately gain control of an objective against 10 models simply because he put his toe in range of the objective.
Shout out to Dave's great intros each battle! Consistently epic and great!
Agreed!
I think it would be interesting if knights counted as obsec as x models where x=(wounds remaining)/2. Would allow not super obsec armies to wound them down to manageable levels but give them the ability to still hold objectives and compete with other obsec units for model counts.
I had a similar thought but it went this way. A knight is obsec and counts as 15 models at full, 10 at first bracket, and 5 on last bracket
I'm relatively new to this but Necron seem to have become the perfect 9th army, get on objectives with blobs of infantry that you can't kill quickly.
They're definitely immensely strong, that's for sure. That being said, they're still capable of toning themselves down to more "friendly" lists.
I enjoyed seeing a competitive Necron list, just to see what that playstyle looks like. But I'm also glad y'all mix it up and don't just play what's "good" all the time. Watching the same list do what it does over and over again would be lame. I'm also glad you brought the nightbringer cuz it made the game just more interesting and entertaining. Even if it never really fought, it was funny watching "the deadliest turtle".
POINTS FOR THE POINT GOD!
I´m definitily stealing that line :D
"I never wanted to just concede a game more in my life." Poor guy...
Knights and GSC are just garbage at the moment. There is basically NO point playing them with any intent on winning.
@@katarhall3047 Yup. I play GSC... but only when I just want to throw dice with friends.
@@Gribardson And that's really bloody sad. I love GSC, especially with how they bumped them up in 8E. Now they are going to sit there in torpor until their book comes out. Same with the I/CK, just unusable really. It's one of the more glaring fallacies with GW and new editions. They leave some factions to rot for years.
@@katarhall3047 I've gotten some wins with gsc but I agree they are garbage right now. Every win is like a point or two and all game it feels like you are just losing. The shift in focus to standing on objectives makes it so you can't even do any of the fun tricks with gsc. It's a sad day for an uprising.
@@notsobignomore4411 Bleh, that makes me sad to read honestly.
These necrones are like ants in front of imperial knights
I really enjoy Luka and Josh, clever banter and fun to watch. This necron army list is very close to one I was thinking of if I went down the necron route. Durable objective holding for 9th edition competitive play. Thanks for sharing.
First off, we need more bat reps with Josh and Luka so we can get more 30+ min rambling post game videos, they’re just the best. Alternatively, maybe josh and Luka can do a podcast episode once a month or something where they just talk about warhammer stuff. It can be lists, lore, whatever. The chemistry is just too good. Love you guys and keep up the good work! One day I’ll be able to be a vault member again.
So only was able to watch the army list breakdowns cause I was at work but super curious to see how the necrons do. Lukas list is very similar to what I've been running since the codex dropped.
+ Configuration +
Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty:
+ No Force Org Slot +
Dynastic Advisor
Technomancer: Relic: Veil of Darkness
+ HQ +
Overlord: Dynastic Heirlooms, Hand of the Phaeron, Relic: Orb of Eternity, Resurrection Orb, Voidblade, Warlord, Warlord Trait (Codex 4): Thrall of the Silent King
Royal Warden
Technomancer: Arkana: Phylacterine Hive, Canoptek Cloak, Dynastic Heirlooms, Relic: Voltaic Staff
+ Troops +
Immortals: Gauss Blaster, 10x Immortal
3x Necron Warriors
20x Necron Warrior (Gauss Reaper): 20x Gauss Reaper
+ Elites +
C'tan Shard of the Nightbringer: Power of the C'tan: Antimatter Meteor
+ Fast Attack +
2x Canoptek Scarab Swarms
5x Canoptek Scarab Swarm: 5x Feeder Mandibles
Canoptek Wraiths
5x Canoptek Wraith (Claws): 5x Vicious Claws
++ Total: [99 PL, 8CP, 2,000pts] ++
Created with [BattleScribe](www.battlescribe.net)
I feel like all necron players, such as myself, have a hard time losing models, and enjoy when they come back to live far more than we should.
It gives the sense of undeath, we enjoy it just the right amount ;)
Been playing in a store run crusade with my knights alot actually. Knights right now rely so much on alpha strike this edition. If you don't take a chunk out of your opponent turn one you are on the back heel the rest of the game. Knights could use an Objective secured of some kind. Maybe counting as a set amount of models dependant on the class of knight.
I really want to see Szarekh in game!
A few big robots vs. many tiny skeleton robots, a match for the ages.
Actually it was a ridiculously unbalanced match-up that was painful to watch.
Outcome was pretty much a given the moment we saw the lists, no way knights can handle mass obsec units, not even considering how the game goes in terms of models killed. I know this is more "for fun" than competitive, but it's not that fun to watch a game where you know the outcome before the game has even started.
Prior to watching:
Necrons ez clap
Edit after watching:
Yeah no surprise there. Knights can't do enough this edition especially against obsec spam
wouldn't melee charging and stomping do something to slow their advance? Obviously there is a relic for the knights that gives 10 models of Obsec on one knight.
@@johnj.spurgin7037 that puts them in aggro range. As you saw in the batrep the one knight that got close got removed in 1 1/2 turns. How is an obsec knight supposed to hold on an objective with an absolute max of a 4++ and 20ish wounds? They can't stay on the table
@@Collinpawns hmmm... I see your point. I half thought charging in would prevent the shooting, but with the guardian they can fall back and shoot.
At the same time though, 3++ would be insane.
@@Collinpawns oh! what if knights had an ability like the Necron Psychomancer? Something that can be used to remove Obsec from an enemy unit?
Being as massive, terrifying, and devastating as they are, that could be worked in maybe.
@@johnj.spurgin7037 that's a good idea actually. Or just having a better form of obsec where they can't be beaten while they're on an objective
Quickly knights you must shoot the chains of the crane to drop the weight on top of the horde of the abominable intelligence
This was entertaining but brutal to watch unfold. The necrons were just so overpowered with the nightbringer and constant rezzing. Felt bad for the big stompies
Great batrep... Good point explaining the lists and mission rules!!!!
"I'm going in knowing a lot of my units are going to die without much in return" me "burn the xenos"
While I really like 9th, it seems like 8th had better types of battles that would give more equal chance to win even if the armies where very different.
I preferred the maelstrom cards to the new primary/secondary objectives
Guys, meteor is 3+, not 2+ :(
Also, Disruption fields only work on core, so that was 1 wound from the CCB, not 3. The Knight should've lived!
I really admire how Luka try to make each game in equal possibilities without making his friends suffer from unkillable situative units. I try to behave in a same way with my friends!
When the doubt go phonetic, Ob-Fu-Sca-tron.
Ok, here's the "how to help Knights" post.
This is coming from someone who hasn't played but watched a lot of bat reps.
-Stratagem that lets you score points even when the point is contested. Knights would still be "bad" at scoring and would cost them CP to do so, but they at least could. Downside is it's effectively a CP tax for them.
-GW has been playing around with the Obsec mechanic. Using that, give Knights an ability or stratagem to turn off a units obsec, while giving the a Knight Obsec. Now to spam you have to dedicate at least two units to an objective instead of one.
-Then the obvious "Make them obsec and count as x number of models" could really work too.
Any other thoughts? I love the idea of Knights and I really feel like they should be a juggernaut that it is up to your opponent to get out of the way and deal with, like the Knight Bringer. It just seems odd that one obsec model can deny a Knight an entire point.
I’d like to see them be able to “push” an enemy unit off the point even if it’s just for one round. This could be done with a forced move, maybe leadership check, probably for CP.
Having some sort of debuff for troops choices shooting them within a certain distance might be good too, to illustrate the stupidity of infantry trying to stand up to a machine like that.
Hey Luka, just as a heads up it looks like at 52:25 the knight wouldn't have been dead because Disruption Fields is only on Necron Core units. Not sure it would have made a huge different because the warriors might have taken two wounds but something I noticed.
True!!
To see knights running away from the nightbringer was so satisfying... But what i really want to see is Mortarion running away^^
Yeah and the rest of the community would like to see a nerf to the unreasonable broken rules,but sure enjoy it while it lasts silly wanker
Cerastus Knight been skipping leg day at the House of Gainz...
I felt so sorry for Josh with his luck in this match. Not since Quirk have we seen such bad rolls.
Clearly you have never seen Josh in action. LOL Quirks bad rolling was legendary, though.
That was pretty one sided. Playing on hard mode with those Knights. :) I think I agree with TTT: a better Knight list is like 2 regular Knights and a bunch of Moirax/Armigers. Gives you more bodies and presence on the battlefield.
Josh, a thought from some guy who doesn't play knights.
Would a list with more of the armigers less of the big guys be viable? Maybe bring a couple of dakka knights and then as many armigers/helverins as you can?
Little more board control and some reasonable firepower. Like i say not a knight player so....
GG man you and Luka are always entertaining as hell.
Soooooooo question about the moirax. Seeing as it's not sold by games workshop is it then immediately ...not official? New to 40k and tabletop wargamming as a whole. Been looking at adeptus mechanicus and knights for a few weeks now and the models are sweet and I was thinking of building a forgeworld/adeptus mechanicus/knigts army. I was thinkinf there weren't enough armiger models...makes no sense to me that there are fewer small knights than titan sized ones.
I think my tau list could do reasonably well with this list aside from the c’tan. Though I have an idea about that too.
Disruption foelds Stratagem is for CORE unit if i'm not wrong, i think you can't use it on CCB Luka :(
as someone who has complained about the earlier necron games let me just say GREAT game
1 a simple very sporting army list on both sides
2 smart plan with the objectives
3 dynasty rules that had an actual use in the game. i was tearing my hair out in the last game -1 toughness against infantry in a game against vehicles
4 great terrain really makes the difference in this edition
look forward to more great necron games
Hi!
Great video, I know this is an older video now but was wondering if anyone is willing to help me understand. I am starting to get into 40k and trying to grasp how Command Points work. I understand how the knights got to 10 but can't seem to figure out the necrons.
I see 3 for battalion detachment, 1 for hq, 1 for catacomb command barge and 1 for dynasty heirlooms from the army list.What am I missing? :D Thanks love the channel so far!
Necron list is fantastic to look at!
Knights and some other factions suffer from been unable to field enough models to effectively score. So making them count as X models for obsec would be a good start, but due to their base, I think 20 would be far too high, so maybe 10. If a knight sits on top of an objective, could you even get 10 models in range?
But as Luka said, you can't make them too good at scoring points as they already have super high kill potential. They need something to get some points, but either low amount per turn or make them difficult to get every turn. But yes maybe more custom secondaries for knights and other similar armies, or tweak them to better utilize existing ones. Maybe let them do actions and still shoot/fight but at a -1 penalty. Knights count as 2 for line breaker. Stuff like that.
Most secondaries is they require you to sacrifice something. Only the lower point scoring ones tend to be the type you can just get through normal gameplay without specifically going for them.
- Points for removing an enemy unit from an objective, which may be wasting some firepower on a unit, or firing at something that isn't really a threat, but gets you points.
- Points for having no knights in your deployment zone, but must have X knights in your list. Wardogs etc could still hold objectives in your deployment, but your knights would have to move out.
- Points for killing units in melee. Would be low points, maybe per turn values depending on how many killed that specific turn. Forces you to finish them in melee rather then shooting, which runs the risk of backfiring.
Still enjoying seeing Necrons. Would like to see the other C'tan too just for fun and maybe not warrior spam but units of 10 in ghost arks even just a couple.
Some more named characters too maybe? The Traveller with 10 Scythe Lychguard in a nightscythe, put in reserve for free with the Deceiver?
Knights are not in the same tier as Necrons, Kinights vs Tau would be a fun match up.
Good content as usual. I've been enjoying Necrons again. Good to see a stronger list this time as opposed to the previous fluffy ones (although I like a mix) Just wanna point out antimatter meteor hits on a 3 up. (not 2) So Nightbringer wouldn't have inflicted 3 wounds on first turn.
Well, this is a proper post-game guys. Cheers
Speaking of StarWars Legion. Is there any plans for some Legion battle reports???
Josh is running strong Quirk energy on the dice today. Sad to watch such big models fall to space skeletons.
i love seeing the night bringer
would also love some 30k
Only watched up to t3 so far, but I feel like one Technomancer on that right flank might have been more useful than the Chronomancer. Bringing back those d3 warriors a turn could have been handy.
Im building some knights while watching this, and im crazy enough to try and get some wins with them
me too! My first army to be honest - I had no idea I'd picked hard mode when I began this journey xD
But I'm happy I decided to get a bunch of Armigers from the get go. Hopefully it'll be fun to play ^^'
My main issue with 9th is over simplification and they removed customizable armies. But it is very competitive.
Interesting, one of the complaints I have been hearing on 9th is that with more and more codexes get release the amount of the sheer layer of rules factions are now getting is just increasing, which i have seen people not being so keen on that. Though these changes are here to counteract the same y feeling armies got in 8th i think
Knights could not catch a break with the dice. Those piles of ones were painful
That lord is really concerned with the structural integrity of his watermelon (I'm teasing i think it still looks good). I would pronounce obfuscatron like the verb obfuscate (ob-fuse-skate).
I would love to see you both play 30k missed the bat reps
Glad to see a more comphammer build for a change.
Might be worth trying enduring will and voltaic staff on your CCB next time.
Hiya MWG. I thought that the Nightbringer can advance and use one power? If it does not advance or fall back, it can use two...Might be wrong but that was my understanding! Great report! Common the Crons!
His datasheet just says that he can use two if he didn’t advance or fall back. It does however NOT state that he can use one otherwise. So he can either use two or none.
Thanks David!
If you're gonna use a resurrection orb on a unit that's just taken heavy losses you should probably save the 2cp to pass moral since you are going to be rolling for any that you lose to moral anyway you can save the strat for something more important
I thought you could not reanimate models lost due to morale
@@wiccanthropy1956 You can't use reanimation protocols to prevent a model being removed to moral, but a resurrection orb allows the entire squad to reanimate for every model missing from its starting amount regardless of how they were removed so that would include the models lost to moral in the previous turn
@@GexTendies gotcha thanks!
This is painful. I run mono knights and I have several friends that run necrons so this gives me flashbacks
quite frankly, even when the new chronomancer models come out i don't think anyone should fault someone for using the old cryptek model as that's the only one necrons had for quite awhile.
Go full out Knight madness! FOR THE EMPEROR!
"That's 9th edition, man" Truer words were never spoken. Such a fun meta right now...
Hard being a Nid player
I've been having some luck as GSC, but its basically 120 acolytes with hand flamers and saws, long as I survive turn one i can wiggle most the objectives back turn 2 or I get wiped out turn 2 lol.
For "obfuscatron" I think its supposed to be pronounced the same way "obfuscate" is
Ob-Fu-Sca-tron
yay, I watched to the end lol
Good match none the less, and I did enjoy the extended post-game.
Have to say though - b/c I haven't really seen the Nightbringer (if I have the name right) in action before and b/c Josh kinda ran from it throughout the game, I was wondering what exactly can it do that makes it a one-turn threat to something like a 20+ wound Imperial Knight? I mean we got to see it throwing the meteors - which did some damage, but I realize that is apparently small potatoes compared to what its capable of. So, what actually can it do that makes it terrifying enough to have an entire army of Knights trying to avoid it? I think you mentioned that it could potentially do 9 wounds in a turn, making it a threat to many characters, and so that's understandable - but obviously 9 wounds isn't enough to put down a Knight, and given that the Nightbringer apparently only has 3 wounds, it shouldn't last more than a turn or so in combat with something like a Knight. So I'm just curious - what makes it so dangerous? I'm assuming it can somehow do more than 9 wounds under certain circumstances, and that that must have something to do with it, but I'm wondering how it does that?
The Nightbringer is a wild child. It has 9 wounds but can only take 3 PER PHASE. IT has six STR 14 attacks that are -4AP, Damage D6 and ignore Invulnerable saves. In addition to all of this no rules that ignore wounds can be used against its attacks.
@@lukapavicevic335 ahh ok, now I get why its so nasty. the D6 damage and ignoring the invulnerable saves could definitely be terrifying if the dice started going against you. yup yup, I don't blame him for running then. :-) thanks for the explanation. I don't currently play WH40K, I used to play Warhammer Fantasy a looong long time ago, but since I found the MWG channel I've watched just about every non-vault (when I get a job again I will probably get a vault subscription as well to help out) WH40K battle report and have really enjoyed the channel. Really good work.
At 26:29, is there something that gives antimatter meteor the ability to go off on a 2+? Sorry if this was already asked.
He might have being thinking of the tesseract vault that hits on 2+ for antimatter meteor, however for nightbringer it should have been 3+. So they made a mistake in the video thinking it hit when it actually failed its roll.
@@SM-fi4yx I was hoping there was something that made it go off on a 2+ that I didn’t know about lol
is there not a relic that gives knight obsec and count as 10 models?
Yep, banner of Macharius Triumphant - can be given to any Questoris class, also gives a 6" aura of +1 Ld.
Chaos Knights have a warlord trait that does the same thing (minus the Ld aura)
I think it is fun to watch competitive lists when they are against other competitive list, otherwise the game become boring fast.
Would liked to see how doomsday ark fair against thoose knight but hey you was looking for fun 😀
I think it's pronounced "Ob FYOO sca tron."
How did you have 4 hq choices I think I missed something here?
Was hoping for some seraptek vs knights
Can I get a reminder, if you reanimate during overwatch/charge phase, doesn't the rule prevent you from reanimating closer?
It does. Might be a misplay
@@bealenathan well, they rolled an 11 on the charge with a 4 inch charge, so totally irrelevant this game, but just helps keep my buddy necrons player in line at home!
More night bringer I say.
I think crusade missions would make the mismatch between new factions and old books less.
How did your overlords Warscythe ignore his save i cannot find anything in the codex that can achieve this ?
The Warscythe has AP -4. The big Knights usually have an armor save of 3+, but that doesn’t work against AP -4, while the Knights invulnerable save only works against shooting. So nothing left to make a save with.
This is the most expensive game of hide n seek I have ever seen.
90 vs 34, wow Knights are just utter garbage at the moment. GW really needs to wake up and fix things quickly, instead of waiting for their turn to come.
Give them obsec (in increments of 5 models for different sizes + warlord traits / strats to get up it to a 20 model obsec value) and have them ignore invulns / FNP in combat, while increasing the amount of their own invulns / FNP would be a good start.
@@ransom1004 ObSec is the huge one, that being absent from the start of 9E is horrendous.
Lol try running inquisition
I think you mean instead of releasing campaign books lol
To be fair, these were some bad rolls for the knight guy
where would we send you something for an necron army idea? i finally got the book but cant play D: let me channel my ideas through you!!
Luka@miniwargaming.com
Love discussing Necrons!
Hear comes the imperial the real heroes
I don't know a whole lot about playing this. But surely the fact the necron player is moving his necrons when they reanimate is dodgy? Besides just choosing that oh you only hit the ones in cover, he's also getting free movement? I like Necrons, but that seems cheap.
Ive never seen someone miss so many 2 ups in my life. That was some bad rng
I love the objective marker
Need to get a few more Knight Moirax models
That Necron RP roll is after each attack; So after the gatling, roll for RP. After the flamer, roll for RP. Not rolling nearly enough.
wow... seeing a whole knights army avoiding a single model because said model can take any of them out in a single phase while they can't take him out in 2 whole turns even if they all attack him together makes you think... maybe there is something wrong with some of the rules in this edition...
Around the 50 minute mark. I know it didn't matter for that charge, but good habits and all. You can't Reanimate closer to charge target during overwatch, so you shouldn't have placed him in the front. I know I'm nit-picking, but like I said, good habits and all
Loved the post game cbat
Where can i get those dices ?? :D
Imperial can crush necrones easily in thier feet
I enjoyed the necron list, but it would be more enjoyable against a more. Competitive opponents
I would do 2, 5, 6, 4, then 3 as the healing from living metal would be key for the nightbringer
Nightbringer is not affected by protocols for the same reason he couldn't advance 6" at the beginning of the game
@@tramergl2216 Read it again it says that shards cant give out protocols but can themselves benefit from them as they do not require dynasty keywords for the aura
@@donutsnwaffles7590 Incorrect - the ability is on every datasheet applicable and only applies to those datasheets. The wording of Command Protocols on pg 81 "If every unit from your army (excluding Dynastic Agent, C'tan Shard and Unaligned units) is from the same dynasty, and you select a noble modle to be your warlord, this UNIT is eligible to benefit from this ability and the following rules apply." This is not an aura ability - this is an ability that is just enabled BECAUSE a character is nearby; a character does not itself hand out the ability.
I've developed a theory, and correct me if I am wrong...but I think Luka likes necrons.
This theory needs work
Just never not bring the Nightbringer, hes way to fun to use and to watch! Seriously though really fun battle and its a nice mixup to see a more serious Necron list. Poor Josh. Poor knights. I own 4 knights. Oh god
Should've brought the void dragon since you're fighting knights
That would be nasty list tailoring!! Also, it's currently being painted and isn't ready just yet!
@@lukapavicevic335 that's fair, can't wait to see it in your batreps
What I learned from watching this game....Red dice suck, Yellow dice rules.
My biggest pet peeve for every battle report youtube channel is no one rolls their bloody dice properly! hahaha
Does my head in!
Are you talking about how they just roll all of the dice together? That is very common for most players, in part because it speeds the dice rolling up a lot, but I understand what you mean.
Josh your dice seem really badly weighted for the ceratus knights.
i don't understand scarab have reanimation protocol and 34:15 he destroye 7 of them without you can't bring them back ?!?!
If the incoming damage wipes the entire squad, I’m pretty sure you would still need 1 model to not have died, to be able to reanimate. So because every Scarab Swarm died in the attack, I believe that is why no reanimation can occur.
WTF did Josh give up first turn......
I would pronounce it Ob-Fuse-kah-tron.