Prehistoric Hunt - Utahraptor Patch WIP

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  • Опубліковано 22 січ 2021
  • Here is some work in progress gameplay footage of upcoming Utahraptor patch.
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КОМЕНТАРІ • 3

  • @MagSouille
    @MagSouille 3 роки тому

    Hi,
    A video about the Raptor, oh yeah. They are well done visually. Now, the sound effect, I have the impression to hear the Dilophosaurs in Jurassic Park and not raptor. Never happy the mag (I know, i know, I'm boring). I am a critic man and more on Raptor xD.
    Now, I don't know if this is the goal of getting closer to the sounds of the film like the Rex in your game but if so, it might be necessary to add grumbling to add fear and stress when they find prey like in the movie.
    The damage, I will say it is also too low. We can play on the distance therefore, we should give them a good speed (little less than Compsognathus) with a higher damage (20-25 damage per attack). In proportion to its size.
    At the same time, I take this opportunity to encourage you to make the Tyrannosaurus more resistant (2 bullets in the heart minimum to kill it). It's still a challenge to put that ball on him but it's sad to see him fall so easily with one bullet. It will avoid the fluke.
    Either way, they're really cool xD. I also see that you have reduced the blur and the shadow of the weapons, it is great .

    • @prehistorichunt
      @prehistorichunt  3 роки тому +1

      Hi!
      We'll go through the raptor sounds and see what we can change. We are planning to add Dilophosaurus later to the game and at that stage we'll definitely have to separate the raptor sounds from those.
      T-Rex will also get new sounds!
      We will boost the damage of the raptor, it's hp and T-Rex:s hp too.
      Thank you for your feedback

    • @MagSouille
      @MagSouille 3 роки тому

      @@prehistorichunt
      Now the sound of the Raptors can wait, its secondary. I'm not saying this because I can't wait to see them in the game but if they are operational, no need to wait to release them. The sound modification could come later and that will allow time to see if there are no other changes to make too.
      For the Tyrannosaurus, if you could let the sound of Jurassic Park in when you hear it from afar, that would be great because it is really successful.
      Aside from the head animation issue and the treble sound issues that sometimes happen when a dinosaur howls, I find the howls to be pretty good. We can differentiate them.
      However, Iguanodon might be a too high-pitched. The sound is very close to a Pteranodon when it would be more logical that it is more like the ankylosaurus or stégosaure (more serious, more muffled).
      For the Tyrannosaurus HP, for me, it's sufficient because otherwise, it will be too complicated to have 100% trophies because with its movements, it is complicated not to touch a limb that damages the trophy ( in the current version).
      Personally, I was just talking about the HEART which should be boosted (2x HP), if it's possible, or reduce bullet damage to the heart by 50%. For other organs, it's good.
      When the zoom on the scopes will be available, that could change things but here, you have to be ready if you want to be precise so, if the rex has too much life, the 100% trophy will be impossible and more solo