I had the game on the ZX Spectrum, and yes, I remember for example, the sunlight on the beach level (which was never there), the details in the enemies (which isn't there either), and the haunting tune (which is really just a very basic beep fest). I suppose the reason we remember the game being so different is a combination of how deeply immersed in the game we were, how well the graphics were designed within such tight technical limitations and how they would allow our imaginations to unconsciously see details that weren't really there, and the fact that back then we just enjoyed the games and didn't obsess over frame-rates or upcoming DLC or the politics and beliefs of the people who made the games. Back then we just enjoyed the games, and our youthful minds enhanced the 'magic', somehow. Nowadays we are too old, too jaded, and modern graphics are too good to cause our imaginations to conjure up non-existent details. The 1980s were a brilliant time to be growing up and playing video games.
@@ConkerTS lmao So true!! Especially about the sound. My memory of the music compared to the actual music I'm listening to now makes me think I was listening to a different version of the game lol. Let's face it, human memory is not reliable, especially when it's clouded by many years worth of nostalgia.
This is impressive , I could never pass some levels , it is known that the original game came out with several bugs in some levels that it was impossible to finish the game , said by the creator in the lemon64 forum , but he did not want to tell more about what happened , then Corrected versions came out.
I didn't know that the C64 version was bugged, or impossible to complete. The ZX Spectrum version was unable to be completed, due to several bugs (including one that made the game almost unplayable, you have to turn off the Spectrum, and reload the game if you wanted to properly play it after the bug was triggered). Software Projects (the game's publisher) initially tried to write off the reports of the bugs in the Spectrum version, claiming it was a deliberate 'feature' that made the game harder to play, for expert players to enjoy! And it was a member of the public, a player of the game, who worked out how to fix the bugs. Not Software Projects themselves.
This was a much better platform game than Brian Bloodaxe, less frustrating than Thing on a spring, and almost as difficult as Monty on the run. Not forgetting the wicked hard Cauldron and Cauldron 2 in my list of platform games played.
I've just looked that up on Wikipedia. It says that the original BBC micro and Commodore 64 versions also have bugs that make them impossible to complete but they were different to the bugs in the Spectrum version. On the Commodore 64 it was impossible to collect all the items in the wine cellar. I presume that anyone who's completed it is playing a version where the bug is fixed.
@@andyhodgson7692 Different bugs, oh, I didn't expect that. Thank you! I should have checked Wikipedia. Yes, as there doesn't seem to be an in-game workaround to the bugs, I would also presume the playthroughs on UA-cam have the essential ones fixed.
@@andyhodgson7692 yes Willy didn't jump far enough to the left in the original C64 release. His right jump was a pixel or so longer than his left jump, which made traversing to the items at the left of the wine cellar impossible as they were always too far away for Willy to make the jump. This version here must be the fixed version, which would make sense since as you say, it was impossible to beat the original version.
No space? I never played the C64 version, only the Spectrum, but in the Spectrum version there was a section of the game where you take off in a rocket and end up in space.
@@Mayhemerzwhich was just the Amstrad CPC conversion of JSW1 from the Spectrum with added rooms then ported back as JSW2 on the Spectrum. I think it addresses some of the bugs in the original game as well.
Anybody that's played this knows the significance of this effort.
And the music as well... Brings back memories
Fantastic skills. God knows how many hundreds of hours I played this as I kid. I was never even close to collecting all items. Impressive!!
Good times
And the same guy 12 years ago thought that the c64 version of jet set willy was impossible due to the jumping to the right has less distance
Loved this game 🤗 even though it was so hard back then
it's insane trying to reconcile what this game looks and sounds like now, compared to what my memory tells me from when I used to play this as a kid.
Yeah
I had the game on the ZX Spectrum, and yes, I remember for example, the sunlight on the beach level (which was never there), the details in the enemies (which isn't there either), and the haunting tune (which is really just a very basic beep fest). I suppose the reason we remember the game being so different is a combination of how deeply immersed in the game we were, how well the graphics were designed within such tight technical limitations and how they would allow our imaginations to unconsciously see details that weren't really there, and the fact that back then we just enjoyed the games and didn't obsess over frame-rates or upcoming DLC or the politics and beliefs of the people who made the games.
Back then we just enjoyed the games, and our youthful minds enhanced the 'magic', somehow. Nowadays we are too old, too jaded, and modern graphics are too good to cause our imaginations to conjure up non-existent details. The 1980s were a brilliant time to be growing up and playing video games.
@@ConkerTS lmao So true!! Especially about the sound. My memory of the music compared to the actual music I'm listening to now makes me think I was listening to a different version of the game lol. Let's face it, human memory is not reliable, especially when it's clouded by many years worth of nostalgia.
They must have had some pretty good Acid back in the day lol.
This always amazed me as a kid, watching my brothers play it........ where does time go.
Nostalgia stroke!! My God!! 12 year old, C64 user. Totally stoked by this crazy game.
Ahhh the good old days
One of the programmers must had really liked Bach.
Or had no money for copyrighted music. ;)
I never heard of this before. Thanks for uploading.
"Dr. Jones will never believe this"...Would that be Indiana Jones?
This is impressive , I could never pass some levels , it is known that the original game came out with several bugs in some levels that it was impossible to finish the game , said by the creator in the lemon64 forum , but he did not want to tell more about what happened , then Corrected versions came out.
I didn't know that the C64 version was bugged, or impossible to complete. The ZX Spectrum version was unable to be completed, due to several bugs (including one that made the game almost unplayable, you have to turn off the Spectrum, and reload the game if you wanted to properly play it after the bug was triggered). Software Projects (the game's publisher) initially tried to write off the reports of the bugs in the Spectrum version, claiming it was a deliberate 'feature' that made the game harder to play, for expert players to enjoy!
And it was a member of the public, a player of the game, who worked out how to fix the bugs. Not Software Projects themselves.
They should have swapped the ingame music with the menu music. The ingame music drives me insane.
Of course as a kid I didn't realise that the music is by none other than JS Bach! 😅
This was a much better platform game than Brian Bloodaxe, less frustrating than Thing on a spring, and almost as difficult as Monty on the run. Not forgetting the wicked hard Cauldron and Cauldron 2 in my list of platform games played.
I always thought it was 100 items to collect, not 80?
Amazing although is a patched version. I wonder if there is any way of finishing the game in the original version.
No, there isn’t even the ending, that wasn’t coded it either! The fixes also included adding that
Does the C64 version have The Attic bug?
I've just looked that up on Wikipedia. It says that the original BBC micro and Commodore 64 versions also have bugs that make them impossible to complete but they were different to the bugs in the Spectrum version. On the Commodore 64 it was impossible to collect all the items in the wine cellar. I presume that anyone who's completed it is playing a version where the bug is fixed.
@@andyhodgson7692 Different bugs, oh, I didn't expect that. Thank you! I should have checked Wikipedia. Yes, as there doesn't seem to be an in-game workaround to the bugs, I would also presume the playthroughs on UA-cam have the essential ones fixed.
@@andyhodgson7692 yes Willy didn't jump far enough to the left in the original C64 release. His right jump was a pixel or so longer than his left jump, which made traversing to the items at the left of the wine cellar impossible as they were always too far away for Willy to make the jump.
This version here must be the fixed version, which would make sense since as you say, it was impossible to beat the original version.
I don’t believe the jump to the left was fixed. Instead the platforms in the Wine Cellar were made slightly longer instead so you could get to them
@@Mayhemerz I see. Thank you all for the clarifications.
2:07 Skills! Sorry that's as far as I can watch as it's giving me a migraine and a seizure.
No space? I never played the C64 version, only the Spectrum, but in the Spectrum version there was a section of the game where you take off in a rocket and end up in space.
That was the sequel JSW2
@@Mayhemerzwhich was just the Amstrad CPC conversion of JSW1 from the Spectrum with added rooms then ported back as JSW2 on the Spectrum. I think it addresses some of the bugs in the original game as well.
this shit is soooo frantic freddy