KH1 just has a different vibe about it than the other games. Everything feels so much darker, more mysterious, more dangerous. You don't feel as strong as you do in the other games. Even the music, secret bosses, and camera add to this feeling of desperation and hopelessness. Even the final bosses feel so much more difficult and some times downright terrifying, especially if you played as a kid. But its because of all these things that I feel KH1 sticks with you in a different way than the other games. Its just a lot more mystical, I guess is what I'm trying to say
i think this is because all the other games are not played by someone who literally does not know how to fight and to be honest, i want something like that again but the fanbase would imediatelly scream in agony because the combat is not like KH2. KH2 kinda set a bar too high for the community it actually hurts the franchise, this is a problem i have with fanbases of long series who have a magnum opus, literally every game get's compared to it and if doesn't become equal or better it imediatelly becomes a divisive game in the eyes of the community( and even if it is on par people will still shit on it because it's not a literal carbon copy of the magnum opus)
It Was from the final stages of devolepment trough the dev of kh 2 that Nomura plotet out the dark seeker Saga plotpoints and long term character arcs for atleast Sora Riku and Kairi.he filled in Details as the Szenarios wher writen over the years to give himself creative fredom He also has plotet out the Lost Master Arc since then or atleast parts of it. It is atleast plotet out now. Characters like xion Lea isa aqua terra mostlikely have plotet out smaller arcs too . He also has the final scene of the series since 2004
This song hits different in the first KH game, in all the other games it was re-used afterwards, it feels like it's just being used for the sake of it you know? Sora was weak in KH 1 and the game made you feel that constantly, he was slow, clunky, his jumps were extremely heavy and weighted, whenever he landed a tech hit he would stagger backwards unless he had specific keyblades, like KH 1 is legitimately the only KH game where I felt afraid for the characters, Sora was a kid thrown into a super dangerous situation even Leon's like "Why did it have to be a kid?" On top of that, even though Riku does take Sora's keyblade from him briefly, there was a long period of time where it was made clear that Sora was a chosen one of sorts, when everyone meets him they're surprised to see his weapon, some people even want to take it from him for one reason or another, Leon thought it was dangerous for Sora to have it and everyone else just wanted it for themselves, there's heavy themes of friendship, betrayal, desperation and fear, all of Sora's attacks in this game look like a kid just swinging a toy sword around, it's apparent that he doesn't have proper combat skills. Because of all this and perhaps the camera angle which seems to be below Sora most of the time, it always feel like you're up against something bigger and stronger than you are, even the heartless from the start of the game can easily kick your ass if you're not careful, specifically when the Knight heartless start showing up, those guys just demolish your HP and they're just starter enemies, I don't know, KH just had so much thought put behind everything, the real reason why KH was the best KH game is because it was Nomura's first project. I believe he was given all the time he needed, so he was able to explain everything the way he wanted to, it's why KH 1 is so easy to understand, Nomura had time to think about things and keep his imagination in check, I've written stories before and sometimes creativity just hurls itself at you but if there's too much of it the story becomes convoluted and confusing, sometimes you just want to add idea after idea into your stories, but if you do everything you think of you'll start to lose sight of the story and nothing makes sense anymore. Because I write things on my computer and phone I like to write them as separate stories or files instead of instantly integrating them into the story, sometimes I might even delete them or keep them completely separate from the main stories, sometimes I want to write about those things and have them be a part of the World, but I don't add them to the main story because it would be nonsensical, can't just have things come out of nowhere, they need explanation, so the explanations stay in their stories instead of being irrelevant parts of the main story, there are times when this can work well with enigmatic figures such as the Lingering Will and Unknown, those two characters showing up as secret fights works very well because they have a backstory and they're not forced upon us. Anyway that's all I have to say.
This is magnificent my friend. A very underrated comment. Couldn’t have said it any better myself. That feeling of mystery and slight eeriness was what made KH so magical compared to the other games.
Absolutely. KH1 really felt like a larger than life adventure, where the game is just so insanely good at putting you into Sora's shoes every single step of the way. You feel like a kid having fun and playing on an island, you feel the tension and terror, the ominous sense of destiny and fate watching as all the monsters from your dream are suddenly there ravaging your islands, tearing apart your friends, the lack of a map and sense of direction is something often criticized in KH1 but it does an amazing job setting the tone and atmosphere. Once you reach Traverse Town it greatly helps emphasize the feeling of being a kid, lost in a strange place without a familiar face in sight, wandering around hopelessly until you're worn out still having to fight the strange creatures, eventually going back to the shop and then suddenly encountering Leon, this figure who towers over you, who knows more than you, turns the one area of Traverse Town that seemed safe into a combat zone. Then, when even HE seems to have trouble dealing the heartless given his panic and immediate escape once the heartless show up on the hotel room, further sets in this feeling of the heartless as a threat. But then you meet Donald and Goofy, work as a team, take out a big boss, makes you feel powerful, makes it seem like yeah the heartless are a threat, and you may be small in these foreign places, but that just means you have these big new places to explore like you always wanted, friends by your side to help deal with the heartless. Kingdom Hearts 1 is just such a unique experience in this way and nothing else in the series comes even remotely close. The best way I can think to describe this feeling, the atmosphere the game gives off, is a light within the darkness. Facing off against this big, unknowable threat consuming everything, lost in these weird foreign places you don't know, just hoping maybe you'll find your friends and a way to get home, such a scary feeling, but at the same time you have the comfort of being able to find friends anywhere who have your back, new people to protect and who will protect you in turn, to keep the mood light even against this giant threat and make the journey to save the day be fun, to grow from this scared little kid into a hero who's grown and can constantly hold onto hope for the best. Such an odd feeling of warmth and comfort against what might otherwise be a cold, harsh situation. A light within the darkness. That's how Kingdom Hearts feels
I know right KH1 grasped the tension so well. I really loved the moment where you defeat Darkside for the second time. The game is like oh cool you beat this big monster right. Well heres Leon someone who's trained to fight for years more than you have, since your still a kid. Have fun. Even giving Leon magic, even if it was just Fire, added to just that power gap between you and him. Even if you beat him through overlevelling or just years of experience playing KH Sora still loses that fight. I will never forget that moment.
@@kyreestandifer522 Oh absolutely the Leon fight is awesome. Like, you've been battling seemingly mindless creatures of darkness so far, running around an unfamiliar world after you watched your home be destroyed and your friends ripped away from you, being exhausted and frustrated trying to find your friends or any direction and you run around exploring the town, then suddenly comes this cool guy, your first opponent that isn't just a mindless dark creature, a human, an adult over twice your size with a scar, a biker jacket, and a huge gun sword who seems to know a lot more than you and who certainly seems to have a great deal more fighting experience than you, attacking you in what felt like the one safe district, and not only does he seem to be after your keyblade but he implies that now everyone is after that key and that the barrage of assailants against you won't stop. Seriously, this game does such an amazing job placing you directly into Sora's oversized shoes and making you feel exactly how he feels, like a lost kid who doesn't yet understand what's going on, suddenly thrusted into something much bigger than anything he could imagine. Moments like those are truly what make KH1 so special. It's just so much more immersive than any other game in the series, you directly feel the threatening presence of the heartless and the villains, and it makes it that much more empowering then being able to overcome struggles
I love the picture here. All the characters were unsure of their quest in the beginning. Goofy, but especially Donald didn't fully trust if Sora was the chosen one. Sora was simply a kid with no idea that he was the chosen wielder of the keyblade (and it should have stayed that way instead of giving everybody and their grannies a keyblade). Sora was oblivious to his own greatness, as the picture shows an etched crown over his head that he isn't aware of. He was oblivious to Kairi's love and to the fact that his pal, Riku, envied him for winning Kairi's affections (ultimately making Riku an enemy in the beginning). Anyway, I just admire the literal blue you can detect from all the characters. It's a moment of pondering that not everything is all big smiles in KH...well at least in this one.
That's why the first game, though honestly not as fun as the second one, is my favorite story-wise. In the second game Sora feels like an anime protagonist. In the first, he felt like an actual RPG hero if Disney seriously tried making one. He felt like a kid, acted like one, was one, and for some reason he was given the responsibility to save worlds. Donald and Goofy, though a bit of a meme at this point for being bad, actually felt really helpful in the early parts of this one. They're there to guide Sora and they did, somewhat carrying me until I reached a point I could easily hold my own in a random encounter with Heartless. It honestly just feels like they didn't get enough of a power spike to match with Sora in KH2. I played the 2nd game before the first, and it really didn't matter. The game felt that different.
Kingdom Hearts has such a rich lore and intricate character dynamics. Every time I watch content related to it, I'm reminded of the countless hours I've spent exploring its worlds and unraveling its mysteries. It's amazing to see the community still so passionate about it. Anyone else here feel the same nostalgia and excitement for what's next in the series?
Wow dude your mind is brilliant. Makes me picture a swordsman fighting multiple enemies in the rain, spinning his blade while simultaneously slicing through multiple enemies from side to side. With the scene going to his face being covered by his hair. I think Riku would likely fit that scene best.
Leon: They'll come at you out of nowhere... Sora: Who are you? Leon: ...And they'll keep on coming at you as long as you continue to wield the Keyblade. But why? Why would it chose a kid like you? Sora: Hey! What's that supposed to mean? Leon: Never mind. Now... Let's see that Keyblade. (Walks forward and reaches hand out.) Sora: (Gets into battle stance.) What?! There's no way you're getting this! Leon: Alright. Then have it your way. (Swings Gunblade and the fight begins.)
The intense feelings that the first Kingdom Hearts game gave me and still give me will never be replicated by another piece of media. This track encapsulates the most prominent feeling: trauma. What was once a safe haven for Sora and his friends becomes dark, foreboding, and dangerous. It reminds me of how 9/11 felt as a 6 year-old boy. All of my classmates' parents were scared and crying. Me and basically every other child had their sense of safety and security ripped from under them. We could be attacked at anytime and at anyplace. It makes me cry just typing this because it brings me right back to how it felt. I can only imagine how much more traumatic it was for the kids that lived in NYC. Kingdom Hearts was a way I could subconsciously make sense of that trauma. The real-life threats to the US were represented by the Heartless and this intense Mission Impossible-inspired track. I could try and hack away at the Heartless as much as possible, but Sora's island was always lost in the end. My efforts were futile. All I could do was move forward into new, uncharted territory.
my first game over didn't come with this track it came with the wonderland theme after one of the fatasses hit me from behind man didn't realize how hard they hit
Back when there only used to be one Keyblade master, I think KH 1 proves that Nomura is capable of writing coherent stories, I think there might be an underlying stress in each of his newer games because after a while they just had him do pretty much every big new game for Square Enix, I can't blame him for the mess he's made, not completely anyway.
@@danieldiaz4584 You can't say time travel doesn't work that way because time travel in anything makes up its own rules each time, you could just say time travel is broken and it is, time travel has a habit of breaking almost anything that it comes in contact with. A lot of stories are ruined by time travel or plot holes are opened from it, very few sources of media get time travel right or focus next to no time on it so it's not much of a problem, KH didn't explain it at all but it was a massive part of KH 3 and Dream Drop Distance, I think it broke KH too. I remember when Kingdom Hearts used to feel like there were stakes, in KH 1 every single battle felt like it was my last, especially on Destiny Island and Traverse Town for the first time, all because of this song.
Yup. Sora is the chosen one. Heartless stealing hearts, defeat the heartless to free the stolen hearts. Stop the bad Ansem from collecting all hearts. Save Kairi, save Riku from being deceived. Oh, and there's Donald and Goofy.
I know it would've made sense to include the latest version of this theme into smash, but I kinda wish that this version was included too. The atmosphere of this version really does hit different.
I came to watch this version cause ppl in the comments of the version in smash were saying that the old version was better and I doubted them cause the one in Ult is amazing. And after listening to this version, holy shit this is amazing too!!
alternate universe Riku: "Where's Kairi?! I thought she was with you!" Sora:"The door... has opened." Riku: "What?" Sora:"The door has opened, Riku! Now we can go to the outside world!" Riku:"What're you talking about? We gotta find Kairi!" Sora:"Kairi’s coming with us! Once we step through, we might not be able to come back. We may never see our parents again. There’s no turning back. But this may be our only chance. We can’t let fear stop us! I’m not afraid of the darkness!" Riku:"Sora..."
Alternate version with same personalities as the actual game: Riku: "Sora! Did you see Kairi?!" Sora: "The door... it's open now..." Riku: "Huh? What do you mean?" Sora: "Riku, the door is open now! We can go explore the world!" Riku: "What are you talking about Sora?! Come on, we have to look for Kairi!" Sora: "Kairi is gonna come with us! Once we step in, maybe we won't come back here. Maybe we won't see this island, our friends or our parents again. We can't turn back. But that's the only chance we will probably have. We can't be scared! Darkness doesn't scare me!" Riku: "Sora..."
DraceEmpressa Ah, yes. Wasn’t Union Cross a PC/Console (idk which one it was) MMO, which then got released for mobile? But I guess I personally wouldn’t really count those ones, because they’re a little too distant, despite being canon.
@@Sherolox and then come the plot twist that Xigbar, Marluxia, Larxene and Ventus come from those days... and to remind you of this, this plays on the kh3 trailer that reveals Marluxia.
I feel like this PS2 composition sounds better than the 1.5 HD Remix version of it. And the song, during the song it sounds like something metal and hard is being clashed together to signify how Sora is just a kid and all of the heartless coming after him is making a big impact on him, and overall just makes this song even more stressful and make you feel scared for Sora.
Ivan: what the heck are these things!? Keyblade: the heartless...I said we would have unwanted guests didn't I? Ivan: well could you tell me how to stop them before they destroy the whole place!? Keyblade: yeah just give me a few swings at them and they'll go down no sweat! thanks to Rufus I finally have an unbroken body and- Ivan: yeah yeah you can fight again now let's hurry up before they burn midlight port the the ground! objective: clear out the heartless!
Is that a fan fic? Cause I'm practicing to be a writer and I've been writing some fan fics and this idea of a talking keyblade sounds really interesting.
What the- how are Nightmare Creatures appearing in the Real World?! Without the Dream Swords, how are we supposed to destroy them? We only have one option left: Go back into the Dream World and seal the Nightmare Realm for good!
CJ: Vade, what's going on here? Vade: I don't know Ven have you found anything? Ventus: Not yet. *CJ and the others get hit* CJ: Huh?! GUYS! Vade: We're fine! *They look up and see Unknown heartless* Ventus: Heartless! Wait they look different from the others. Darkling: Sora..........Aven......... CJ: We need to these guys out!
To be honest the original KH 1 is the hardest of all series. Chaining special attack/limit abilities is hard and you need a precise input to perform a special ability finisher including Ragnarok.
The heck you on about? The timing for them is easy as heck even in KH1, the only hard thing with Ragnarok is that you're super open while the blast builds up
@@syrelian are you sure about that? Miss input a sonic rave only wasting a lot of MP. Even Ragnarok also needs precise input to launch a lot of projectiles. Final mix makes the input have a lot of openings to the point just spam triangle and you can finish off the chain easily.
@@hartantoanggoro I'm very sure, I've played the PS2 version, I've played the PS3 version, and the PS4 version, the input windows were never tight, they didn't change the window either, just moved it to triangle
KH1 just has a different vibe about it than the other games. Everything feels so much darker, more mysterious, more dangerous. You don't feel as strong as you do in the other games. Even the music, secret bosses, and camera add to this feeling of desperation and hopelessness.
Even the final bosses feel so much more difficult and some times downright terrifying, especially if you played as a kid.
But its because of all these things that I feel KH1 sticks with you in a different way than the other games.
Its just a lot more mystical, I guess is what I'm trying to say
true
To me both this and KH 2 are the best in terms of content and dark atmosphere.
i think this is because all the other games are not played by someone who literally does not know how to fight and to be honest, i want something like that again but the fanbase would imediatelly scream in agony because the combat is not like KH2. KH2 kinda set a bar too high for the community it actually hurts the franchise, this is a problem i have with fanbases of long series who have a magnum opus, literally every game get's compared to it and if doesn't become equal or better it imediatelly becomes a divisive game in the eyes of the community( and even if it is on par people will still shit on it because it's not a literal carbon copy of the magnum opus)
Kh 1 was proof of concept
It Was from the final stages of devolepment trough the dev of kh 2 that Nomura plotet out the dark seeker Saga plotpoints and long term character arcs for atleast Sora Riku and Kairi.he filled in Details as the Szenarios wher writen over the years to give himself creative fredom
He also has plotet out the Lost Master Arc since then or atleast parts of it. It is atleast plotet out now.
Characters like xion Lea isa aqua terra mostlikely have plotet out smaller arcs too .
He also has the final scene of the series since 2004
This song hits different in the first KH game, in all the other games it was re-used afterwards, it feels like it's just being used for the sake of it you know? Sora was weak in KH 1 and the game made you feel that constantly, he was slow, clunky, his jumps were extremely heavy and weighted, whenever he landed a tech hit he would stagger backwards unless he had specific keyblades, like KH 1 is legitimately the only KH game where I felt afraid for the characters, Sora was a kid thrown into a super dangerous situation even Leon's like "Why did it have to be a kid?"
On top of that, even though Riku does take Sora's keyblade from him briefly, there was a long period of time where it was made clear that Sora was a chosen one of sorts, when everyone meets him they're surprised to see his weapon, some people even want to take it from him for one reason or another, Leon thought it was dangerous for Sora to have it and everyone else just wanted it for themselves, there's heavy themes of friendship, betrayal, desperation and fear, all of Sora's attacks in this game look like a kid just swinging a toy sword around, it's apparent that he doesn't have proper combat skills.
Because of all this and perhaps the camera angle which seems to be below Sora most of the time, it always feel like you're up against something bigger and stronger than you are, even the heartless from the start of the game can easily kick your ass if you're not careful, specifically when the Knight heartless start showing up, those guys just demolish your HP and they're just starter enemies, I don't know, KH just had so much thought put behind everything, the real reason why KH was the best KH game is because it was Nomura's first project.
I believe he was given all the time he needed, so he was able to explain everything the way he wanted to, it's why KH 1 is so easy to understand, Nomura had time to think about things and keep his imagination in check, I've written stories before and sometimes creativity just hurls itself at you but if there's too much of it the story becomes convoluted and confusing, sometimes you just want to add idea after idea into your stories, but if you do everything you think of you'll start to lose sight of the story and nothing makes sense anymore.
Because I write things on my computer and phone I like to write them as separate stories or files instead of instantly integrating them into the story, sometimes I might even delete them or keep them completely separate from the main stories, sometimes I want to write about those things and have them be a part of the World, but I don't add them to the main story because it would be nonsensical, can't just have things come out of nowhere, they need explanation, so the explanations stay in their stories instead of being irrelevant parts of the main story, there are times when this can work well with enigmatic figures such as the Lingering Will and Unknown, those two characters showing up as secret fights works very well because they have a backstory and they're not forced upon us.
Anyway that's all I have to say.
This is magnificent my friend. A very underrated comment. Couldn’t have said it any better myself. That feeling of mystery and slight eeriness was what made KH so magical compared to the other games.
Absolutely. KH1 really felt like a larger than life adventure, where the game is just so insanely good at putting you into Sora's shoes every single step of the way. You feel like a kid having fun and playing on an island, you feel the tension and terror, the ominous sense of destiny and fate watching as all the monsters from your dream are suddenly there ravaging your islands, tearing apart your friends, the lack of a map and sense of direction is something often criticized in KH1 but it does an amazing job setting the tone and atmosphere. Once you reach Traverse Town it greatly helps emphasize the feeling of being a kid, lost in a strange place without a familiar face in sight, wandering around hopelessly until you're worn out still having to fight the strange creatures, eventually going back to the shop and then suddenly encountering Leon, this figure who towers over you, who knows more than you, turns the one area of Traverse Town that seemed safe into a combat zone. Then, when even HE seems to have trouble dealing the heartless given his panic and immediate escape once the heartless show up on the hotel room, further sets in this feeling of the heartless as a threat. But then you meet Donald and Goofy, work as a team, take out a big boss, makes you feel powerful, makes it seem like yeah the heartless are a threat, and you may be small in these foreign places, but that just means you have these big new places to explore like you always wanted, friends by your side to help deal with the heartless. Kingdom Hearts 1 is just such a unique experience in this way and nothing else in the series comes even remotely close. The best way I can think to describe this feeling, the atmosphere the game gives off, is a light within the darkness. Facing off against this big, unknowable threat consuming everything, lost in these weird foreign places you don't know, just hoping maybe you'll find your friends and a way to get home, such a scary feeling, but at the same time you have the comfort of being able to find friends anywhere who have your back, new people to protect and who will protect you in turn, to keep the mood light even against this giant threat and make the journey to save the day be fun, to grow from this scared little kid into a hero who's grown and can constantly hold onto hope for the best. Such an odd feeling of warmth and comfort against what might otherwise be a cold, harsh situation. A light within the darkness. That's how Kingdom Hearts feels
I know right KH1 grasped the tension so well. I really loved the moment where you defeat Darkside for the second time. The game is like oh cool you beat this big monster right. Well heres Leon someone who's trained to fight for years more than you have, since your still a kid. Have fun. Even giving Leon magic, even if it was just Fire, added to just that power gap between you and him. Even if you beat him through overlevelling or just years of experience playing KH Sora still loses that fight. I will never forget that moment.
@@kyreestandifer522 Oh absolutely the Leon fight is awesome. Like, you've been battling seemingly mindless creatures of darkness so far, running around an unfamiliar world after you watched your home be destroyed and your friends ripped away from you, being exhausted and frustrated trying to find your friends or any direction and you run around exploring the town, then suddenly comes this cool guy, your first opponent that isn't just a mindless dark creature, a human, an adult over twice your size with a scar, a biker jacket, and a huge gun sword who seems to know a lot more than you and who certainly seems to have a great deal more fighting experience than you, attacking you in what felt like the one safe district, and not only does he seem to be after your keyblade but he implies that now everyone is after that key and that the barrage of assailants against you won't stop. Seriously, this game does such an amazing job placing you directly into Sora's oversized shoes and making you feel exactly how he feels, like a lost kid who doesn't yet understand what's going on, suddenly thrusted into something much bigger than anything he could imagine. Moments like those are truly what make KH1 so special. It's just so much more immersive than any other game in the series, you directly feel the threatening presence of the heartless and the villains, and it makes it that much more empowering then being able to overcome struggles
@@GameHero152 KH1 is truly a masterpiece and cough cough imo has the superior MP bar cough cough
I love the picture here. All the characters were unsure of their quest in the beginning. Goofy, but especially Donald didn't fully trust if Sora was the chosen one.
Sora was simply a kid with no idea that he was the chosen wielder of the keyblade (and it should have stayed that way instead of giving everybody and their grannies a keyblade). Sora was oblivious to his own greatness, as the picture shows an etched crown over his head that he isn't aware of.
He was oblivious to Kairi's love and to the fact that his pal, Riku, envied him for winning Kairi's affections (ultimately making Riku an enemy in the beginning).
Anyway, I just admire the literal blue you can detect from all the characters. It's a moment of pondering that not everything is all big smiles in KH...well at least in this one.
That's why the first game, though honestly not as fun as the second one, is my favorite story-wise. In the second game Sora feels like an anime protagonist. In the first, he felt like an actual RPG hero if Disney seriously tried making one. He felt like a kid, acted like one, was one, and for some reason he was given the responsibility to save worlds. Donald and Goofy, though a bit of a meme at this point for being bad, actually felt really helpful in the early parts of this one. They're there to guide Sora and they did, somewhat carrying me until I reached a point I could easily hold my own in a random encounter with Heartless. It honestly just feels like they didn't get enough of a power spike to match with Sora in KH2.
I played the 2nd game before the first, and it really didn't matter. The game felt that different.
I never saw the picture that way until you explained and it makes so much sense that I appreciate it even more previous!;
Everything isn’t all smiles in most Kh games at least
That ship sailed the moment the Keyblade of Heart and Kingdom Key D were introduced.
I don’t see the problem, there’s still not that many keyblade wielders even compared to many wielders before the keyblade war.
Kingdom Hearts has such a rich lore and intricate character dynamics. Every time I watch content related to it, I'm reminded of the countless hours I've spent exploring its worlds and unraveling its mysteries. It's amazing to see the community still so passionate about it. Anyone else here feel the same nostalgia and excitement for what's next in the series?
I like listening to this track in my room while there's a rainstorm outside.
Wow dude your mind is brilliant. Makes me picture a swordsman fighting multiple enemies in the rain, spinning his blade while simultaneously slicing through multiple enemies from side to side. With the scene going to his face being covered by his hair. I think Riku would likely fit that scene best.
Same
Leon: They'll come at you out of nowhere...
Sora: Who are you?
Leon: ...And they'll keep on coming at you as long as you continue to wield the Keyblade. But why? Why would it chose a kid like you?
Sora: Hey! What's that supposed to mean?
Leon: Never mind. Now... Let's see that Keyblade. (Walks forward and reaches hand out.)
Sora: (Gets into battle stance.) What?! There's no way you're getting this!
Leon: Alright. Then have it your way. (Swings Gunblade and the fight begins.)
6 Year old me: I fought a bunch of them and the giant.I can take you.
(Gets killed by a few swings)
Me:WHAT?!!!
joe tie Pretty much what I was thinking first time I played. I died very quickly.
Keegan Stormblade *somehow gets knocked out by being slashed with a sword*
@@superlombax1561 *OUCHIE OUCH!*
The sad part is no matter what you do, you still lose XD Even if you win.
Me: "Okay, I believe you" but, there's no way you're getting this!
The intense feelings that the first Kingdom Hearts game gave me and still give me will never be replicated by another piece of media. This track encapsulates the most prominent feeling: trauma. What was once a safe haven for Sora and his friends becomes dark, foreboding, and dangerous.
It reminds me of how 9/11 felt as a 6 year-old boy. All of my classmates' parents were scared and crying. Me and basically every other child had their sense of safety and security ripped from under them. We could be attacked at anytime and at anyplace. It makes me cry just typing this because it brings me right back to how it felt. I can only imagine how much more traumatic it was for the kids that lived in NYC.
Kingdom Hearts was a way I could subconsciously make sense of that trauma. The real-life threats to the US were represented by the Heartless and this intense Mission Impossible-inspired track. I could try and hack away at the Heartless as much as possible, but Sora's island was always lost in the end. My efforts were futile. All I could do was move forward into new, uncharted territory.
Have this in one tab and a stormy ocean shore ambient video on another.... Perfect. :)
Love this!
This world has been connected
Leon: "Renzokuken..."
Sora: "haha, I'm in danger."
Man, that would be something if he used that in like a later fight.
Most iconic battle theme ever made 💕
Keyblade.. Keyblade...... Keyblade
X-BLADE... X-BLADE... X-BLADE...
It's still bother me about who's talking during this scene including Kingdom Hearts 3...
@@superlombax1561 Xenoblade... Xenoblade..... Xenoblade...
@@pinkie723No no, it's cause in Kingdom Hearts, X-Blade and Keyblade are pronounced the same way. I wasn't making a reference to the Xenoblade.
@@superlombax1561 Yeah, but I was 👀
chiiiiiii! man the way the bass comes in at the beginning is soooooo guuuuuud.
The way the bass was used in a orchestra reminds me of Pokemon BW OST
I LOVE THIS SONG
up there with FFT, some of the "BEST" random battle themes.
"It's over!"
"Auuuugh!"
Basically everyone's first playthrough in a nutshell unless they're just THAT good at it already
my first game over didn't come with this track it came with the wonderland theme after one of the fatasses hit me from behind man didn't realize how hard they hit
@@lightyoshiman im talking about when you fight Leon the first time, it's common to lose that fight and it's not a game over
Back when kingdom hearts made remote sense
Its strange when ever i go back to the first game, I find it hard to believe the entire plot leads up to KHIII
Back when there only used to be one Keyblade master, I think KH 1 proves that Nomura is capable of writing coherent stories, I think there might be an underlying stress in each of his newer games because after a while they just had him do pretty much every big new game for Square Enix, I can't blame him for the mess he's made, not completely anyway.
@@danieldiaz4584 You can't say time travel doesn't work that way because time travel in anything makes up its own rules each time, you could just say time travel is broken and it is, time travel has a habit of breaking almost anything that it comes in contact with.
A lot of stories are ruined by time travel or plot holes are opened from it, very few sources of media get time travel right or focus next to no time on it so it's not much of a problem, KH didn't explain it at all but it was a massive part of KH 3 and Dream Drop Distance, I think it broke KH too.
I remember when Kingdom Hearts used to feel like there were stakes, in KH 1 every single battle felt like it was my last, especially on Destiny Island and Traverse Town for the first time, all because of this song.
The story was fine until Dream Drop Distance introduced time travel
Yup. Sora is the chosen one. Heartless stealing hearts, defeat the heartless to free the stolen hearts. Stop the bad Ansem from collecting all hearts. Save Kairi, save Riku from being deceived.
Oh, and there's Donald and Goofy.
It's Heartless time, baby!
I know it would've made sense to include the latest version of this theme into smash, but I kinda wish that this version was included too. The atmosphere of this version really does hit different.
I came to watch this version cause ppl in the comments of the version in smash were saying that the old version was better and I doubted them cause the one in Ult is amazing. And after listening to this version, holy shit this is amazing too!!
This version definitely fits smash better
I actually prefer this version over the remastered one, this is probably the only OST track you couldn’t tell it used midi
this song lowkey slaps wtf
"Lowkey?" I'd say highkey.
alternate universe
Riku: "Where's Kairi?! I thought she was with you!"
Sora:"The door... has opened."
Riku: "What?"
Sora:"The door has opened, Riku! Now we can go to the outside world!"
Riku:"What're you talking about? We gotta find Kairi!"
Sora:"Kairi’s coming with us! Once we step through, we might not be able to come back. We may never see our parents again. There’s no turning back. But this may be our only chance. We can’t let fear stop us! I’m not afraid of the darkness!"
Riku:"Sora..."
So in this universe Sora acts like Riku or does it just reverse the roles?
Need fanfic of this now if find please link
@@jinthekingkazama1159 I'm guessing it's the former since Sora's saying the exact same stuff Riku said in that scene.
@@superlombax1561 I see.
Alternate version with same personalities as the actual game:
Riku: "Sora! Did you see Kairi?!"
Sora: "The door... it's open now..."
Riku: "Huh? What do you mean?"
Sora: "Riku, the door is open now! We can go explore the world!"
Riku: "What are you talking about Sora?! Come on, we have to look for Kairi!"
Sora: "Kairi is gonna come with us! Once we step in, maybe we won't come back here. Maybe we won't see this island, our friends or our parents again. We can't turn back. But that's the only chance we will probably have. We can't be scared! Darkness doesn't scare me!"
Riku: "Sora..."
A shame this only plays during the beginning.
Eh, it plays a lot in UX.
DraceEmpressa UX?
@@Sherolox Union Cross, the mobile game. Esp against the Foretellers or another fellow keyblader boss battles.
DraceEmpressa
Ah, yes. Wasn’t Union Cross a PC/Console (idk which one it was) MMO, which then got released for mobile?
But I guess I personally wouldn’t really count those ones, because they’re a little too distant, despite being canon.
@@Sherolox and then come the plot twist that Xigbar, Marluxia, Larxene and Ventus come from those days... and to remind you of this, this plays on the kh3 trailer that reveals Marluxia.
Cant Live in a dream so small forever...
Later visits of Traverse Town replace this Battle song with Hand in Hand
I feel like this PS2 composition sounds better than the 1.5 HD Remix version of it. And the song, during the song it sounds like something metal and hard is being clashed together to signify how Sora is just a kid and all of the heartless coming after him is making a big impact on him, and overall just makes this song even more stressful and make you feel scared for Sora.
GOATED
Best song in the game
I forgot, where in the game does this play again?
@@elsa9026 at the very beginning when the heartless take over destiny island. I dont remember it being anywhere else in the game.
@@stussymishka gotcha, thank you
Plays in Traverse Town when escaping the heartless as well.
Unforgettable music.
I can hear Leon’s footsteps as this song plays
Who else is here because of Sora joining Smash Ultimate?
Same
me too
Me!
Here!!
I got into kingdom hearts because of sora joining smash ultimate
I wish if this theme will be inKH4 X Luca boss fight: Ercole (sephiroth reference)
Can you make one with 30 minutes please because I like this battle song. I play the song when I was playing a game called Bejeweled 3.
Ivan: what the heck are these things!?
Keyblade: the heartless...I said we would have unwanted guests didn't I?
Ivan: well could you tell me how to stop them before they destroy the whole place!?
Keyblade: yeah just give me a few swings at them and they'll go down no sweat! thanks to Rufus I finally have an unbroken body and-
Ivan: yeah yeah you can fight again now let's hurry up before they burn midlight port the the ground!
objective: clear out the heartless!
Is that a fan fic? Cause I'm practicing to be a writer and I've been writing some fan fics and this idea of a talking keyblade sounds really interesting.
Leon: There’s no way, I can lose.
WHO MADE THIS THIS!!!!!!!!! ( i know who made it, this shit just hard )
What the- how are Nightmare Creatures appearing in the Real World?! Without the Dream Swords, how are we supposed to destroy them? We only have one option left: Go back into the Dream World and seal the Nightmare Realm for good!
CJ: Vade, what's going on here?
Vade: I don't know Ven have you found anything?
Ventus: Not yet.
*CJ and the others get hit*
CJ: Huh?! GUYS!
Vade: We're fine!
*They look up and see Unknown heartless*
Ventus: Heartless! Wait they look different from the others.
Darkling: Sora..........Aven.........
CJ: We need to these guys out!
Is that One Winged Riku?😂
To be honest the original KH 1 is the hardest of all series. Chaining special attack/limit abilities is hard and you need a precise input to perform a special ability finisher including Ragnarok.
The heck you on about? The timing for them is easy as heck even in KH1, the only hard thing with Ragnarok is that you're super open while the blast builds up
@@syrelian are you sure about that? Miss input a sonic rave only wasting a lot of MP. Even Ragnarok also needs precise input to launch a lot of projectiles. Final mix makes the input have a lot of openings to the point just spam triangle and you can finish off the chain easily.
@@hartantoanggoro I'm very sure, I've played the PS2 version, I've played the PS3 version, and the PS4 version, the input windows were never tight, they didn't change the window either, just moved it to triangle
HUH HA HUH HA TAKE THAT!
Keyblade...
Keyblade...
:)
Terror
"Here's a saucy fucker for Final Fantasy! (this starts playing) THAT'S WRONG YOU FABRIC-"
I actually like this one. The remix version was terrible.