Why are AAA studios pumping out at best utterly mediocre titles ? We need More Passion, More Energy and probably dev teams being given the resources and freedom to actually make good exciting games. After a year of updates and some new DLC WRC is "ok" at least it "works" and you can have fun driving long stages , sadly on balance when it comes to core gameplay its worse than rally games that came out 20+ years ago.
The reason is EA / Ubisoft and the like have made games a vehicle for profit for a long time now. There are passionate people working for these companies but when a game releases in a broken state, it pretty much answers itself- it was management and bosses who chose to get the game out the door to meet an unrealistic financial forecasting target by starting the ball rolling on the cash cow. I remember games used to be delayed regularly in order to polish the overall product (Rockstar still does), but the likes of EA dont give a sh*t. Just like the star wars games in the last 5 years for another example.
@@johnreilly4722 I think what tends to happen in large companies they people that move up are often business and money people and not people that actually really have a feel or passion for the absolute specifics of the art or the core meaning of the actual products they make. You have people that are good at knowing what worked in the past due to there being specific market data and sales but not people that understand what could actually be good in the future or what the actual essence was of what made a thing good. Steve jobs sums it up one aspect of it quite well here ( I'm not a general fan of jobs but i think this is a true observation that still stands) - ua-cam.com/video/aheV8nY0zcM/v-deo.html&ab_channel=MindsofBusiness
UE5 isn't made for racing game at all. You don't even have an example of a car made by epic. To make a good racing game in UE5 you need to put a lot of effort into the physics of the car, because UE5 was created for FPSs etc, not realistic rally racing.
Always interesting to see how different folk’s opinions can be. I’ve put almost 100 hours into EA WRC, and my opinion couldn’t be more different from the one presented in this video. I have several Nacon WRCs, dirt rally 1 and 2, even the old school ps1 Colin McRae games. With that said, I’ve done a lot of rally racing and this game fucking rocks! Is it perfect? No, but I’ve yet to play a game that is. Performance, good. Graphics, great. ( not the most impressive but very serviceable. No the biggest of deals when going over 100mph.) haptic feedback is great and realistic, very few moments of true frustration. I could be more exhaustive but I won’t. It makes me wonder what world a lot of gamers live in because they seem to cherry pick relatively silly reasons to hate a game. Watching this video felt something like,”The dirt didn’t move the way I thought it would. PASS. Never play a game like this”. Make up your mind for yourself, by all means, but the hyperbole is hilarious as misguiding for those looking to get into a fun rally game, of which there are very few options. The short of my main point, here? If you’re looking for a fun rally experience, buy it. It’s more than worth it. Go have fun!
I think you didn't watch the whole video. Or missed the point. He says multiple times in the review that unless you're a hardcore driving enthusiast, that the game is more than good enough. Dirt Rally 2.0 was my "first" rally game, and I loved it. But personally after playing RBR & Generations, I find the physics to be severely lacking on EA WRC & Dirt Rally 2.0. Also, maybe you bought it recently. But at launch this game was horrible. I spent ~2 months not even being to play a single stage before it crashing after an update. Now, sometimes it will just refuse to launch. :) There is a reason that this game sits at Mixed reviews on Steam. And it's not just people "cherry picking" points.
Baically, for me, EA WRC, it's "pure grip" driving. It's fun but there's no depth for me. While on DR1/2, I could slide my car and rotate the car with my throttle/brake, feels more right. Especially on RWD. Idk whats more realistic, but you can't dance the cars around on EA WRC
Totally agree on the handling. I haven't been able to put my finger on exactly what's wrong with it, but you sum up my own thoughts quite well. It's as if the cars aren't heavy enough or something, there's not enough inertia. Also the way the cars react to counter steer is really odd, when you counter steer it's like the car snaps on to rails.
I found that if using controller, turning the sensitivity up to around 85 and turn linearity down to zero, it drives much better than the default settings 🎉🎉
@@timclark4195 I’m so confused what you were talking about. This is been some of the lightest and most realistic force feedback when going in a straight line over bumps, and the heaviest goddamn forest feedback I’ve ever used up to 9Nm when I’m trying to take turns
I bought this when v1.8 came out with vr beta for £18 and last night I bought the full expansion pack. So for £43 I have to say it’s a steal and I absolutely love this game. I’m a time trial addict and that’s all I play and I love it!
I will Deny myself a Solid Rally Game, just to SPITE THEM, over a Feature, MAYBE AT BEST 30% of users USE! I get it, not a SMALL NUMBER! But, if you 30% get WHAT YOU WANT, at the Expense of the other 70%? How you think SALES GO? So…… It’s called COMPROMISE!
The bowling alley with bumpers thing is real. I ride a ton of dirtbikes and ATV's in real life, and the edge of a trail is far more varied and obviously less abrupt. You will never bounce off the edge of a trail back onto the trail. Preposterous. Also yes, trails and dirt roads are full of a million different potholes and divots and bumps and jumps and random huge rocks that have a tip sprouting up in the middle of the road. These roads are smooth as hell.
While I agree it's a step back in some directions, it's also forward in areas. Love the long stages, real battle of attrition. I think the handling is good once the ffb is dialed in. The asphalt grip is much better, and I also never had the stutter problems many speak of. While I don't play the game consistently, it fills the void when I need to wring the neck of a rally car and drive on the edge.
Me n my buddies are still rocking Dirt Rally 2. Perfect game. I wish the campaign was better (or actually made sense in any way whatsoever) But it’s by far the best feeling sim out there. And by far the best VR experience.
I blissfully bought the game around launch. I’ve honestly not had too many issues (no stuttering, or crashing). I’ve honestly loved every minute of it! I actually enjoy it more than Dirt 2. It’s my favourite rally game to date!
I agree with your opinion on the generic roads, it's the attention to detail. On the Nacon Wrc series the roads had little bit of detail like bits of mud trailed out of a field or patched tarmac or leaves accumulating having fallen off the trees. These little things trick your brain subliminally into thinking it's more real and alive, and not computer generated. In music this is called syncopation😂
You're definitely onto something with regards to unreal engine games. I've played a lot of them, not only driving games, sports games in general, anything on unreal engine always feels delayed/unresponsive.
Considering all the jank and disappointment all of us who bought the game at launch had to deal with, asking us to pay for the dlc while new players essentially get it for free is ridiculous.
A while back in a EA Sports WRC video I saw a comment like: "You just need to play DR2.0 to understand how bad is the driving experience in the new game". I did that, and I've been regretting this move since then, as now I'm still enjoying the DR2.0 experience and EA WRC is currently uninstalled... Just as he says, play like nothing existed before and you will enjoy it. If you come back to DR2.0 or RBR, you're done and you'll have wasted your money in a game you don't play anymore. PS: People were freaking Excited when WRC License fell onto Codemasters hands. And just at that moment, we lost any kind of competitiveness on the rally market games. Why do they even need to improve the game if there's no other competitor that will do a better work in there. PS2: Did you know that DR2.0 and EA WRC has more or less the same Active players?? Even EA WRC Dropped to less than 800 player during Summer!
The career mode in EA WRC bored the crap out of me, I agree that many of the stages feel very samey. You spend most of the time during a rally running back and forth along what is essentially the same stage, with few exceptions. It just becomes a chore. The driving is still nowhere near as satisfying as Dirt Rally 2.0 where getting through a stage feels exhilarating, In EA WRC it feels more like a relief, in a "Thank f*** that's over with" kind of way.
Regarding the UI, I agree twofold. The home page is so BLAND. A car of your choice and your character model that looks like it came out of a 2013 PS3 remastered game is just criminal on CM's behalf, especially when you look back at the likes of DiRT 2, 3 and even the two Dirt Rally's. Icons and buttons all try to reflect professionalism but... What's the point? Most people don't actually play sim racing games to be the next Jann Mardenborough. A clean UI has practically *zero* implication of what rally truly is. Idk if CM's forced to do this, but it is properly dissapointing, to say the least.
That sticker on the windscreen on the last car and last 2 minutes of gameplay is fecking criminal... I never understood the proper benefit of having such a narrow windscreen in a rally car. 😵💫
I found that if using controller, turning the sensitivity up to around 85 and turn linearity down to zero, it drives much better than the default settings 🎉🎉
@cs1-p5e I will try that out. On tarmac, low sensitivity is better but on dirt or mud, sand I feel high sensitivity works much better together the car back the way I want it to go quickly. And 0 linearity just makes it like old-school driving games. There's no play, it just responds instantly to where you move the joystick 🕹️
You bring up some solid points, the way the stages feel a bit boring, and there not being any passion in the game, boring menus etc. And theres a lot of Sim things missing like tire pressure etc. But what i dont agree on is the handling. I think its quite good and real. On the racing surface you have good grip, in the Rally1 you have good lateral grip. And once off the racing line you lose control. A lot of the "complaints" you have seem to me are fixable with setup or the good ol "get gud" lol. Not trying to be mean, just my opinion from my experience.
I agree. The video is critical but most of it is deserved. The issue with the EA WRC handling is the sharp falloff of traction once you lose the grip. It should be more progressive, and you should be able to dance at the limits. Instead, when you lose grip, you lose it completely. Likewise, when it gets back, it does so with an unnaturally aggressive manner. What I had issues with in this video was the reference to DR2.0 implying that the handling used to be better. I’ve played a horrible amount of both DR2.0 and EA WRC, and the DR2.0 handling is just ridiculous compared to EA WRC. Codemasters have themselves said that DR2.0 has too little grip at the rear. And it totally ruined the handling making it feel like a rear wheel steering trolley. Like I said, EA WRC has issues with the grip levels as well, but overall it’s much more natural and feels much more realistic. Making it much more fun for me.
@@chrisduerksen1147 a lot of things arent fixable with setup though. Especially on tarmac I often set the suspension to maximum stiffness and it still feels way too soft. And even on something like gravel I still feel the most comfortable with the stiffness turned way up. I NEVER use softer suspension because the cars feel so mushy out of the box, which doesn’t feel like it’s how it should be.
The handling is garbage. You have to drive like you are drunk and over commit or else the car doesn't lose traction. If you like the handling in Dirt2.0 or EA WRC. I can only imagine you will have a horrible time playing RBR.
Really sooo Happy they added Fishing, I mean Rallying upto a Lake & being able to cast a line from your Fiesta while you take a Siesta is very satisfying !
I think most of the performance improvements came out in the July release. That’s when the stutters stopped at least. My guess is most people got sick of the stutters and shelved it until this new big update. Spot on with being soulless. I still really like the game but it could be so much better with more details like past rally games used to have.
Yeah unreal engine is suitable for all sorts of things, the problem with it is that it makes so much stuff so much simpler that devs end up being straight up lazy
This game makes me miss the dirt physics is DR2.0. Being able to power thru a turn you've taken too deep and correcting under rotation with the throttle is something EA WRC has completely failed on. Even thought DR2.0 had terrible asphalt physics, its still better than WRC. There is far too much lateral grip on asphalt in WRC. I think Reiza did an amazing job with rally car physics in PC2. Maybe they should get a crack at a full rally game?
I enjoy this game but I always go back to Dirt 2.0. Dirt really makes you feel like you are barely holding it together and that slight wrong move and it's over but in a fair way. This game feels a bit to safe but it's nice to have new stages.
Also we don't know which WRC game this is since there's no number attached it must be the first one but this video was just recently uploaded so I'm confused
I play Rally sims exclusively in VR. I bought EA WRC in summer sale for ~15$ and I spent around 20hours trying to get the settings to where I can enjoy it. First in VR, then I gave up - it's a mess, started tweaking around with flatscreen, but there are not enough camera options, it's constantly shaking around... Just look at the footage starting around 10:00 you have a small slit where you see the world and it's constantly waving up and down (and that's a pretty smooth track with only minor bumps), certain locations are almost unplayable for me. Anyway I will give the game another shot when they update VR. But since they did basically ZERO work on that since the VR release ~half a year ago instead of updating and buying the new locations I will uninstall this and enjoy the new RBR RSF career mode! Sidenote: I did a lot of research on Unreal Engine. And it seems like it's a bit of a trap for the devs. It makes a lot of things very easy and efficient but if you want to give it the finishing touch and optimize it (which is super important for sims) it's almost impossible. It has inherent issues with high fps and frame pacing, hence the stuttering. It doesn't look right without TAA which introduces a lot of blur and it eats performance (just compare DR2 and EA WRC requirements to get around the same visual quality. These factors are also the reason VR is such a mess, some say it's a lost cause). There are great UE games. But what I heard from devs is that if you wanna do it right you basically have to completely rewrite parts of the engine to fix the issues which costs a lot of time and money and EA is obviously not willing to spend it.
Should have waited before this review. I was getting board by some of the longer stages in poland. I had the same thoughts on the road. I agree with everything you said. What is happening to me?!
Completely agree with everything you have said, it’s got no character, it’s boring and have been developed by people with no passion! Im ny eyes best rally game for console is Dirt Rally 1
You describe the handling perfectly - best review and description of the problem on UA-cam! It’s like driving in a bowling alley with no nuance to each driving surface. There is just no feel to each surface, just uniformity. I’ve tried adjusting vibration/wheel settings but no change. As you say it must be the Unreal engine. The previous WRC games (8,9, 10, Generations etc, DR1, DR2) do not have this issue. It makes the game unplayable with a steering wheel. So disappointing.
Agree with every word you said. I play this on the PS5 and I am astounded by how poorly the game performs. It’s sub PS4 performance to be honest. The frame rate, pop in and foliage clipping into the car, unbelievable! They will never fix it. I was hoping for a new game that performs better, so DLC is very disappointing. To see how far Codemasters rally games have fallen is sad indeed.
Really? Maybe your TV SUCKS? I have a 3 YO, Samsung 85 something 8K, 120/60 HZ! It’s an 85 INCH TV, and I have ZERP PROBLEM since they INITIALLY fixed it!
Thanks for calling it how it is. I'm a super rally enthusiast but I look at any footage from this game and I feel nothing. It's like even AI generated rally footage would have more soul than this. Shang Tsung took its soul. David Goggins took its soul.
I personally have really enjoyed the game since it came out, but as I've said in other places I'm playing on Xbox Series S, so the downgraded graphics meant fewer performance issues on launch. I've been playing rally games since Colin McRae on the ps1. I do appreciate the criticisms though, it's certainly far from perfect. I think the new stages are a step up from the launch stages so hopefully the other ones coming are as well done.
played it in my friends few weeks back,really enjoyed it,got it 2 weeks ago on sale and it keep crashing at the ea screen on startup..alot of people seem to have the same problem..
I find it incredible how Richard Burns with mods is still soooo much better than any of these recent so-called "rally sims". I couldn't agree more with your point regarding the flatness of the stages. Just drive your car through a countryside dirt road and you'll see of rough it is. A lot of small holes and all kinds of nooks and width variations.
And although there must be some people who turn off in disgust that you said something mean about their favourite game, there might also be people who wondered "Is it any good?" and when you mention a few bad things, they feel like they've now got the answer ;)
Nice video I’ve give it a 👍. I’ve loved Codemasters racing/ rally games for ages! Get what you mean. WRC is fun to pick up and play. I got it on sale in feb. Was thinking getting 24 update on sale. I have missed some features from Dirt Rally like the kick clutch. Only use a controller but you could see the benefits and effects of some surface details etc. Found myself enjoying WRC Generations this year as well obviously the old devs. Watch loads of racing and to be fair it’s fun to feel like a rally legend knowing that’s not reality. A little more simulation wouldn’t hurt but one game to the next can feel the same regardless. Braking Point in my opinion really added to the F1 games for me personally. I’d now and then love to see something like that. I remember the MotoGP games did a Valentino Rossi academy one year, which included ranch races and rally stages etc. Ultimately the current crop looks and plays well but maybe lacks the grit. Fair points you made. Also don’t become a fisherman. 😂
How the hell have you managed to get rid of the stutter? I still have that issue, tried all of the settings combinations found on the internet, but still here.
What ruined these Codemasters games for me is a video I watched where they explained the driving dynamics and how they essentially rotate the car around the front tires like a pendulum instead of using all 4 tires to ground the car. It really explains overshooting corners, getting stuck on the wall during turns, etc.
I totally get what you mean when you talk about the track details. The road texture itself often looks like a wallpaper thats wayyyy too repetitive and it was the first thing and for me the most distracting one I noticed about the whole game.
I 100% agree. i bought it at release and played it for a couple of days until it felt soulless. i went back to dr2 and i found what was missing in wrc after just half a stage in dr2. wrc still stutters on my setup. 5950x, 7900xtx and 64bg ram 4000mhz.
Someone mentioned right before EA WRC came out that the cars pivot point is dead centre in the car. I can't unsee that now. It looks like the car is in a spike and the car rotates around the spike around turns, rather than where the car should pivot around.
A lot of points I agree on. What annoys me and I can't understand is the rally cars mudflaps don't work. They did in every single other codies rally titles. Small but important detail
i just finished trying the last 3 proper rally games.. dirt rally 2, wrc generations and ea wrc. gotta say, ea wrc is the most balanced looking, with great scenery and good performance in series x, but the stuttering is STILL with us. the whole genre is sleepwalking.
Let's be honest here,Dirt Rally 1 and 2 both felt like driving boats,Assetto Corsa with the right car is still the champ of sim racing. You mentioned Kart Kraft I love it,it is good when you get it set up right,I have Logitech G Pro wheel and pedals,adapter and H shifter.
Well said. Unreal Engine is a plague in the games industry. Baffling they abandoned the excellent Ego engine for this nonsense. EGO was so well optimised, looked amazing in GRID Legends and DiRT Rally 2.0. Shame a long-running engine was abandoned.
I have really been enjoying this in VR, but I do agree with a lot of what you said. Still fun. I bought it on sale about a month ago after the bugs were mostly fix.
I still have stutters and hitches on every stage, most are microstutters but certain parts of stages have massive drops. I have also noticed that even though i will have around 144fps for most of the stage, it doesn't feel like 144fps
The game isn’t bad, it fixed a lot of the complaints I had with the other titles such as the game being really bright even when settings are adjusted, poor graphics even on next gen and the wheel actually turns fully. I don’t understand the hate behind it the game is basically dr2 with newer wrc cars
Why don't you do a custom rally and turn on the degradation of stage to max! Then you get ruts and bumps and potholes. In time trial you are the first runner each time on a pristine surface
i dont know why we compare so much. Reality is in the sim world for rally it has to be much harder than any other racing sim to accomplish to the levels people want. If you want to truly use a sim to get overall better as a driver and get used to the mecahnics which is really what a sim should train is hand eye coordination more than be real life. If you are doing it for this reason do the same as me. Play them all burns, 2.0, wrc all are great. Happy to have a rally game period after the success of f1
Less than a minute into the video and the crash into the log that was ea signature arcade style where u just drive away unharmed zero damage cars fine keep driving yeah no thanks I wanna actually accomplish things the right way instead of being spoon fed easy gaming by childrens companies like EA sports
What i would like to see fixed in this game : 1. Add the Camera view settings for god sake !! I need so bad to adjust the height of the cockpit camera to line up with my simulator (the seat adjustment is very limited in height ) 2. More bouncy and shaky cockpit view , for my taste i like more movement to add realism , the rally cars are way more violent , just watch a real camera footage. In ea wrc everything is stady and calm , like going at the grocery store 3. The ffb and physics on tarmac is still very poor and weird ( pretty great on gravel) 4. Very weird physics one you loose control , is like on off railways track game. We need more loose /smooth grip when we start loosing grip , wrc generation has a more realistic drift physics on loose surfaces 4. Add more dirt dust on the windshield. Common is always clean ! Wtf
the annoying thing is that now its rebranded to wrc 24, its back up to being full price. a month ago it was £13 and now will have to wait ages for it to go back down to what its worth
If anyone wants to try the game, it's available on gamepass and still works(at least with fanatec). I'd recommend dirt rally 2 over this though. Better graphics, you can actually hear the car, better physics, and it's also NOT EA
Great video! I started driving in games because of Cyberpunk 2077 (which I have around 10 vehicle mods to improve grip, handling and such) then bought and played Dirt Rally 2.0 on the PS5. I enjoyed that game a great deal, like the sound, visual and overall gamefeel. The codriver is excellent in that game. I don't play racing games in general, and the rally games I play from time to time. So naturally I bought this thinking it was going to be Dirt rally 3.0, and it kind of isn't. I do like the handling with the controller. But as you say, the game is a bit bland. It got a better single player campaign and tutorial, I give it that much. How would you compare and rate the driving and vehicle handling between Dirt Rally 2.0 and this game? I'm thinking seriously of just going back to Dirt Rally 2.0. Also I don't like the Unreal engine.
This regression in handling is affecting all modern racing game releases and it's so hard to understand. From arcade to sim, games have gotten more complex on their driving physics only to ultimate drive worse. The same thing can be said about graphics too, not only because of UE but all this focus on temporal effects, screenspace effects, ray tracing, etc, and games still look worse than they did 10 years ago. In the case of EA Sports WRC I feel like this it's their first title that has good "wheelspin" grip and the cars feel pointy enough even if still on the floaty side, but this comes at the cost of not being able to manage the car on the limit and snap oversteer. It's another case of one step forward and two steps back. As a sidenote but related to handling regressions, everyone wants Gran Turismo 7 to come to pc but I hope it doesn't, at least in its current state. It's the worst driving GT of all of them, including Sport, but people seem completely blind to the fact that the handling has regressed into this on-rails understeer and snap oversteer handling type, something that old GT games never really had at least to the extent of 7. What makes this handling regression even weirder is that the guy responsible for the physics is the same guy who's been there since GT1. How did he forget how to make good handling out of nowhere? But people will somehow defend that GT7 is the best game because it's the most complex or something dumb like that, even though the final product is awful to drive... Sometimes I do wonder, is it the devs making bad games or the people actively wanting bad games.
Many probably do “DEFEND” parts of the game, because “PARTS” are GOOD! The SEAMLESS (IF GOOD LOBBY) DOOR TO DOOR RACES! Matchmaking is Lightyears beyond anything else! As for the Understear, snap oversteer is being corrected, at least when I switched to the Fanatec CLUBSPORT DD+, I can save ALMOST ANY SCREW UP(Drift) in GT4/3! Where just 6 months ago, I couldn’t have saved half of them! Far from PERFECT! Absolutely! But it IS FUN! And there is fun to be found! Either way I say PLAY WHAT YOU WANT! 👍
@@iamzeusandthisisthetruth4229 I’m guessing you’re talking about GT7. You see, the problem happens when a game about driving has bad driving. GT7 is an okay game with all its features, one could argue that the used car prices being tied to real life sucks, the progression is a bit less interesting, but many other games do waaay worse than GT7. Again, the problem happens when the most important feature of a racing game, the driving, is in many ways a downgrade not only compared to previous games but also to itself in earlier versions. It’s been a while, but I remember that when the game came out the GT3 R8 Evo had some weird oversteer, but with some setup tweaks the car actually had some nice looseness to it and could be driven just fine. Another car that was fun to drive on day 1 was the Peugeot 908, on the Sarthe track experience you could do the Porsche curves full throttle by just balancing the car on the limit. Was it realistic? No, but it was fun and the driving had nuance to it. Now that car has the same understeer all GT7 cars have and it’s just so boring to drive. Sure, the game keeps getting physics changes but it’s all very minor at the end of the day and none of these updates have helped that chronic understeer the game got after the first physics change made shortly after launch. But at the end of the day, if you enjoy the game who am I to tell you you’re wrong.
This comment didn't get a lot of attention, but I think it's important I say this, since we're also talking about a rally game. The one thing GT7 has really improved upon is the offroading. I'm not joking when I say that GT7 provides some of the most fun and generally good offroad driving of any modern game, even when compared to rally sims. The cars have a good sense of wheelspin grip, they are eager to rotate and turn and they can actually be setup to drive loosely. GT Sport already improved a lot over previous GT titles over its lifespan, but GT7 brought offroading to a really good point now. I genuinely just hop onto GT7 to drive around for a bit on their offroad tracks, it just feels so nice. Snow still has too low grip, but at least the weird understeer has been addressed. It's quite ironic though, how GT's offroading was always pushed to the side for being bad (and it was) but with GT7 the offroading feels more dynamic and fun than the road driving.
Great review. As a VR racer this will be a no buy and I’ll stick with DR2. It’s encouraging to see AC Evo will have VR support from day 1 and they are looking to please the VR racer as this sector will only grow plus it’s the only way to be fully immersed in the sim.
dude they need another dirt rally 2.0 buut 3.0 cuz that was great!!! i tried wrc last year and it was alright i wish they had more common cars to pick from but it was alright i still think dirt 2.0 is better, now i'm about to download wrc again and see how it is
I’ll go fishing with you gamer muscle. No seriously, all the unreal powered racing games feel just a bit off. Like some strange v-sync lag that you can’t turn off. I didn’t make the connection until you mentioned it.
Filthy casual here but got into rally games cheap on switch. They don't feel right on my ally. Just did my first series on my series s and I'll be putting some time into this. The s is starting to show it's weaknesses (for me) but still looks and handles pretty well. My wheel setup sadly isn't ideal for this but controller is fun.
THEY HAVE TO MAKE THIS GAME ARCADE FOR BEGINNERS AND SIM FOR ADVANCED PLAYERS. I LIKED SIM RACES, BUT NOW I PREFER RELAXING ARCADE STAGES MORE, ITS MUCH MORE SMOOTH AROUND THE CORNERS. CHANGE THIS IN THE FUTURE ;
Why are AAA studios pumping out at best utterly mediocre titles ? We need More Passion, More Energy and probably dev teams being given the resources and freedom to actually make good exciting games. After a year of updates and some new DLC WRC is "ok" at least it "works" and you can have fun driving long stages , sadly on balance when it comes to core gameplay its worse than rally games that came out 20+ years ago.
$$$
The reason is EA / Ubisoft and the like have made games a vehicle for profit for a long time now. There are passionate people working for these companies but when a game releases in a broken state, it pretty much answers itself- it was management and bosses who chose to get the game out the door to meet an unrealistic financial forecasting target by starting the ball rolling on the cash cow. I remember games used to be delayed regularly in order to polish the overall product (Rockstar still does), but the likes of EA dont give a sh*t. Just like the star wars games in the last 5 years for another example.
Same thing as video games in general and similar to movies, maybe it's more than just money related.
@@johnreilly4722 I think what tends to happen in large companies they people that move up are often business and money people and not people that actually really have a feel or passion for the absolute specifics of the art or the core meaning of the actual products they make. You have people that are good at knowing what worked in the past due to there being specific market data and sales but not people that understand what could actually be good in the future or what the actual essence was of what made a thing good.
Steve jobs sums it up one aspect of it quite well here ( I'm not a general fan of jobs but i think this is a true observation that still stands) - ua-cam.com/video/aheV8nY0zcM/v-deo.html&ab_channel=MindsofBusiness
I love the more passion guy 😂
when it comes to rally games most of us are like single men in a club at 3am. We'll take whatever comes our way.
Yeah same goes for youtubers covering news, you just happy to watch another one for a game you have little interrest for.
totally true my friend :D
@@freekshow 🤣🤣
Why would you need anything else when RSF RBR exists?
@@dsse651it's the same with rice. Why would you eat anything else if rice exists, right?
Who would've thought that Unreal Engine is not made for realistic simulators. I mean it in its name!
@@mattspeed 😂😂, but you are right if taken seriously. Unreal Engine is not the move going forwards, at least i don't consider it to be..
ACC does not agree...
UE5 isn't made for racing game at all. You don't even have an example of a car made by epic. To make a good racing game in UE5 you need to put a lot of effort into the physics of the car, because UE5 was created for FPSs etc, not realistic rally racing.
@clearjty you have never developed the game.
You clearly never touched unreal engine, as a developer, @clearjty
Always interesting to see how different folk’s opinions can be. I’ve put almost 100 hours into EA WRC, and my opinion couldn’t be more different from the one presented in this video. I have several Nacon WRCs, dirt rally 1 and 2, even the old school ps1 Colin McRae games. With that said, I’ve done a lot of rally racing and this game fucking rocks! Is it perfect? No, but I’ve yet to play a game that is. Performance, good. Graphics, great. ( not the most impressive but very serviceable. No the biggest of deals when going over 100mph.) haptic feedback is great and realistic, very few moments of true frustration. I could be more exhaustive but I won’t.
It makes me wonder what world a lot of gamers live in because they seem to cherry pick relatively silly reasons to hate a game.
Watching this video felt something like,”The dirt didn’t move the way I thought it would. PASS. Never play a game like this”.
Make up your mind for yourself, by all means, but the hyperbole is hilarious as misguiding for those looking to get into a fun rally game, of which there are very few options.
The short of my main point, here? If you’re looking for a fun rally experience, buy it. It’s more than worth it. Go have fun!
I think you didn't watch the whole video. Or missed the point. He says multiple times in the review that unless you're a hardcore driving enthusiast, that the game is more than good enough. Dirt Rally 2.0 was my "first" rally game, and I loved it. But personally after playing RBR & Generations, I find the physics to be severely lacking on EA WRC & Dirt Rally 2.0.
Also, maybe you bought it recently. But at launch this game was horrible. I spent ~2 months not even being to play a single stage before it crashing after an update. Now, sometimes it will just refuse to launch. :) There is a reason that this game sits at Mixed reviews on Steam. And it's not just people "cherry picking" points.
I agree 👍
100% agree
Baically, for me, EA WRC, it's "pure grip" driving. It's fun but there's no depth for me.
While on DR1/2, I could slide my car and rotate the car with my throttle/brake, feels more right. Especially on RWD.
Idk whats more realistic, but you can't dance the cars around on EA WRC
@vxarea3822 I vote the next EA WRC 2025=great job 👍💯
Totally agree on the handling. I haven't been able to put my finger on exactly what's wrong with it, but you sum up my own thoughts quite well. It's as if the cars aren't heavy enough or something, there's not enough inertia. Also the way the cars react to counter steer is really odd, when you counter steer it's like the car snaps on to rails.
Cars feel a bit light and slightly too slippery on gravel
I found that if using controller, turning the sensitivity up to around 85 and turn linearity down to zero, it drives much better than the default settings 🎉🎉
@@timclark4195 I’m so confused what you were talking about. This is been some of the lightest and most realistic force feedback when going in a straight line over bumps, and the heaviest goddamn forest feedback I’ve ever used up to 9Nm when I’m trying to take turns
I bought this when v1.8 came out with vr beta for £18 and last night I bought the full expansion pack. So for £43 I have to say it’s a steal and I absolutely love this game. I’m a time trial addict and that’s all I play and I love it!
I will Deny myself a Solid Rally Game, just to SPITE THEM, over a Feature, MAYBE AT BEST 30% of users USE!
I get it, not a SMALL NUMBER!
But, if you 30% get WHAT YOU WANT, at the Expense of the other 70%?
How you think SALES GO?
So……
It’s called COMPROMISE!
Time trial junkie here too ❤ My new obsession is Ravin De Beles in Mónaco with wet surface with the Group B's Audi Quattro ❤❤
@@richardoliveira153 i know what ill be trying later! 🙏
@@zombiekilla1177 🤣🤣❤️ I know that feeling bro...
It's good after 2 beers on the sofa or if the RBR is too hard. Mostly Mario Kart level by the EA.
GamerMuscle should leave sim racing and become a fisherman. Wouldn’t that be unreal?
@@____________________ok If by T-Bag you mean ones Nut-Bag then Yes !!!
The bowling alley with bumpers thing is real.
I ride a ton of dirtbikes and ATV's in real life, and the edge of a trail is far more varied and obviously less abrupt. You will never bounce off the edge of a trail back onto the trail. Preposterous.
Also yes, trails and dirt roads are full of a million different potholes and divots and bumps and jumps and random huge rocks that have a tip sprouting up in the middle of the road. These roads are smooth as hell.
While I agree it's a step back in some directions, it's also forward in areas.
Love the long stages, real battle of attrition. I think the handling is good once the ffb is dialed in.
The asphalt grip is much better, and I also never had the stutter problems many speak of.
While I don't play the game consistently, it fills the void when I need to wring the neck of a rally car and drive on the edge.
Me n my buddies are still rocking Dirt Rally 2. Perfect game. I wish the campaign was better (or actually made sense in any way whatsoever)
But it’s by far the best feeling sim out there. And by far the best VR experience.
I blissfully bought the game around launch. I’ve honestly not had too many issues (no stuttering, or crashing).
I’ve honestly loved every minute of it!
I actually enjoy it more than Dirt 2. It’s my favourite rally game to date!
I agree with your opinion on the generic roads, it's the attention to detail. On the Nacon Wrc series the roads had little bit of detail like bits of mud trailed out of a field or patched tarmac or leaves accumulating having fallen off the trees.
These little things trick your brain subliminally into thinking it's more real and alive, and not computer generated. In music this is called syncopation😂
You're definitely onto something with regards to unreal engine games. I've played a lot of them, not only driving games, sports games in general, anything on unreal engine always feels delayed/unresponsive.
@@karl343 And it looks blurry because of badly implemented TAA.
Considering all the jank and disappointment all of us who bought the game at launch had to deal with, asking us to pay for the dlc while new players essentially get it for free is ridiculous.
EA ...thats why
Just got the game plus DLC for $12
I got the dlc today for... 5usd
A while back in a EA Sports WRC video I saw a comment like: "You just need to play DR2.0 to understand how bad is the driving experience in the new game".
I did that, and I've been regretting this move since then, as now I'm still enjoying the DR2.0 experience and EA WRC is currently uninstalled...
Just as he says, play like nothing existed before and you will enjoy it. If you come back to DR2.0 or RBR, you're done and you'll have wasted your money in a game you don't play anymore.
PS: People were freaking Excited when WRC License fell onto Codemasters hands. And just at that moment, we lost any kind of competitiveness on the rally market games. Why do they even need to improve the game if there's no other competitor that will do a better work in there.
PS2: Did you know that DR2.0 and EA WRC has more or less the same Active players?? Even EA WRC Dropped to less than 800 player during Summer!
DR2.0 now have double the player count compared to EA WRC
The career mode in EA WRC bored the crap out of me, I agree that many of the stages feel very samey. You spend most of the time during a rally running back and forth along what is essentially the same stage, with few exceptions. It just becomes a chore. The driving is still nowhere near as satisfying as Dirt Rally 2.0 where getting through a stage feels exhilarating, In EA WRC it feels more like a relief, in a "Thank f*** that's over with" kind of way.
Regarding the UI, I agree twofold. The home page is so BLAND. A car of your choice and your character model that looks like it came out of a 2013 PS3 remastered game is just criminal on CM's behalf, especially when you look back at the likes of DiRT 2, 3 and even the two Dirt Rally's. Icons and buttons all try to reflect professionalism but... What's the point? Most people don't actually play sim racing games to be the next Jann Mardenborough. A clean UI has practically *zero* implication of what rally truly is. Idk if CM's forced to do this, but it is properly dissapointing, to say the least.
I paid for the latest dlc im supposedly getting four new stages but i cant find any just Poland and Latvia rallys
That sticker on the windscreen on the last car and last 2 minutes of gameplay is fecking criminal... I never understood the proper benefit of having such a narrow windscreen in a rally car. 😵💫
@@Buckfast_Berserker it’s so you don’t get blinded by the sun, at sunrise/set
Seriously? Real life isn't like a video-game. Even with that stripe the driver sees enough.
I live near Birmingham, and you are dead right about the city centre. Does this allow me to leave a like?
I found that if using controller, turning the sensitivity up to around 85 and turn linearity down to zero, it drives much better than the default settings 🎉🎉
22 and 6 works here
@cs1-p5e I will try that out. On tarmac, low sensitivity is better but on dirt or mud, sand I feel high sensitivity works much better together the car back the way I want it to go quickly. And 0 linearity just makes it like old-school driving games. There's no play, it just responds instantly to where you move the joystick 🕹️
thank you for the tips guys.
BTW RBR also got Latvian stage after last update
@@semiijs kruta, geims ir worth it?
@@gunzillaoblivion its free so abviously :D
@@semiijs nav pa brīvu stīmā 15€
@@gunzillaoblivion RBR is not on Steam.
You bring up some solid points, the way the stages feel a bit boring, and there not being any passion in the game, boring menus etc. And theres a lot of Sim things missing like tire pressure etc. But what i dont agree on is the handling. I think its quite good and real. On the racing surface you have good grip, in the Rally1 you have good lateral grip. And once off the racing line you lose control. A lot of the "complaints" you have seem to me are fixable with setup or the good ol "get gud" lol. Not trying to be mean, just my opinion from my experience.
I agree. The video is critical but most of it is deserved. The issue with the EA WRC handling is the sharp falloff of traction once you lose the grip. It should be more progressive, and you should be able to dance at the limits. Instead, when you lose grip, you lose it completely. Likewise, when it gets back, it does so with an unnaturally aggressive manner.
What I had issues with in this video was the reference to DR2.0 implying that the handling used to be better. I’ve played a horrible amount of both DR2.0 and EA WRC, and the DR2.0 handling is just ridiculous compared to EA WRC. Codemasters have themselves said that DR2.0 has too little grip at the rear. And it totally ruined the handling making it feel like a rear wheel steering trolley. Like I said, EA WRC has issues with the grip levels as well, but overall it’s much more natural and feels much more realistic. Making it much more fun for me.
@@chrisduerksen1147 a lot of things arent fixable with setup though. Especially on tarmac I often set the suspension to maximum stiffness and it still feels way too soft. And even on something like gravel I still feel the most comfortable with the stiffness turned way up. I NEVER use softer suspension because the cars feel so mushy out of the box, which doesn’t feel like it’s how it should be.
The handling is garbage. You have to drive like you are drunk and over commit or else the car doesn't lose traction. If you like the handling in Dirt2.0 or EA WRC. I can only imagine you will have a horrible time playing RBR.
a "sim" without tire pressure change.. a joke
Birmingham center is not that bad, also I have +500hrs in EA WRC. I'm so bland and mediocre I visit UK for the weather.
Really sooo Happy they added Fishing, I mean Rallying upto a Lake & being able to cast a line from your Fiesta while you take a Siesta is very satisfying !
Seems like the cars pivot around center.
As an ex rally driver, the cars handling feels completely wrong.
Dirt 2.0 feels mutch better.
I think most of the performance improvements came out in the July release. That’s when the stutters stopped at least. My guess is most people got sick of the stutters and shelved it until this new big update. Spot on with being soulless. I still really like the game but it could be so much better with more details like past rally games used to have.
Very fair GM.
just to add dont drive it when in a motion rig It truly enhaneces dull to the next level.
Unreal Engine is not suitable for sim racing games.
It's the developers not the engine
Yeah unreal engine is suitable for all sorts of things, the problem with it is that it makes so much stuff so much simpler that devs end up being straight up lazy
This game makes me miss the dirt physics is DR2.0. Being able to power thru a turn you've taken too deep and correcting under rotation with the throttle is something EA WRC has completely failed on. Even thought DR2.0 had terrible asphalt physics, its still better than WRC. There is far too much lateral grip on asphalt in WRC. I think Reiza did an amazing job with rally car physics in PC2. Maybe they should get a crack at a full rally game?
I never understood why everyone says the Dirt Rally asphalt is bad. It feels great to me.
I enjoy this game but I always go back to Dirt 2.0. Dirt really makes you feel like you are barely holding it together and that slight wrong move and it's over but in a fair way. This game feels a bit to safe but it's nice to have new stages.
Also we don't know which WRC game this is since there's no number attached it must be the first one but this video was just recently uploaded so I'm confused
man EA really hate putting good graphics in their games
Good review. Thought it is only me who feels somehow blunt handling.
I play Rally sims exclusively in VR. I bought EA WRC in summer sale for ~15$ and I spent around 20hours trying to get the settings to where I can enjoy it. First in VR, then I gave up - it's a mess, started tweaking around with flatscreen, but there are not enough camera options, it's constantly shaking around... Just look at the footage starting around 10:00 you have a small slit where you see the world and it's constantly waving up and down (and that's a pretty smooth track with only minor bumps), certain locations are almost unplayable for me. Anyway I will give the game another shot when they update VR. But since they did basically ZERO work on that since the VR release ~half a year ago instead of updating and buying the new locations I will uninstall this and enjoy the new RBR RSF career mode!
Sidenote: I did a lot of research on Unreal Engine. And it seems like it's a bit of a trap for the devs. It makes a lot of things very easy and efficient but if you want to give it the finishing touch and optimize it (which is super important for sims) it's almost impossible. It has inherent issues with high fps and frame pacing, hence the stuttering. It doesn't look right without TAA which introduces a lot of blur and it eats performance (just compare DR2 and EA WRC requirements to get around the same visual quality. These factors are also the reason VR is such a mess, some say it's a lost cause). There are great UE games. But what I heard from devs is that if you wanna do it right you basically have to completely rewrite parts of the engine to fix the issues which costs a lot of time and money and EA is obviously not willing to spend it.
i also tried getting VR running - but its just too DUMB
Should have waited before this review. I was getting board by some of the longer stages in poland. I had the same thoughts on the road. I agree with everything you said. What is happening to me?!
Completely agree with everything you have said, it’s got no character, it’s boring and have been developed by people with no passion!
Im ny eyes best rally game for console is Dirt Rally 1
You describe the handling perfectly - best review and description of the problem on UA-cam! It’s like driving in a bowling alley with no nuance to each driving surface. There is just no feel to each surface, just uniformity. I’ve tried adjusting vibration/wheel settings but no change. As you say it must be the Unreal engine. The previous WRC games (8,9, 10, Generations etc, DR1, DR2) do not have this issue. It makes the game unplayable with a steering wheel. So disappointing.
Agree with every word you said. I play this on the PS5 and I am astounded by how poorly the game performs. It’s sub PS4 performance to be honest. The frame rate, pop in and foliage clipping into the car, unbelievable! They will never fix it. I was hoping for a new game that performs better, so DLC is very disappointing. To see how far Codemasters rally games have fallen is sad indeed.
Really?
Maybe your TV SUCKS?
I have a 3 YO, Samsung 85 something 8K, 120/60 HZ!
It’s an 85 INCH TV, and I have ZERP PROBLEM since they INITIALLY fixed it!
@@iamzeusandthisisthetruth4229 8K television 🤣
@@omarsheriff51he also said it has 120/60 hz , if my math is correct, that's like 180 hz .
gamer muscle spent next 3 years in a POW camp
Thanks for calling it how it is. I'm a super rally enthusiast but I look at any footage from this game and I feel nothing. It's like even AI generated rally footage would have more soul than this. Shang Tsung took its soul. David Goggins took its soul.
Soulless is EXACTLY how this game feels.
The stages feel tedious instead of challenging and scary like rbr
Fair comment; for me though, there are quite a few scary and challenging roads I’ve laboured on!
@@lpcoolee I get that but those long ones are way long
@@elwyncoe5798that's how it is in reality too though, the drivers do drive 30+ km stages in the WRC too
@@clearjty I agree! I am loving this game!
I personally have really enjoyed the game since it came out, but as I've said in other places I'm playing on Xbox Series S, so the downgraded graphics meant fewer performance issues on launch. I've been playing rally games since Colin McRae on the ps1. I do appreciate the criticisms though, it's certainly far from perfect. I think the new stages are a step up from the launch stages so hopefully the other ones coming are as well done.
for me i find the best alive feeling games seem to be dx9 games.
No triple support, tarmac physics still wrong
I played ACC again. I got the shits with how bad the force feedback is
@@BLITZKRIEG1 no fr lol
played it in my friends few weeks back,really enjoyed it,got it 2 weeks ago on sale and it keep crashing at the ea screen on startup..alot of people seem to have the same problem..
I find it incredible how Richard Burns with mods is still soooo much better than any of these recent so-called "rally sims". I couldn't agree more with your point regarding the flatness of the stages. Just drive your car through a countryside dirt road and you'll see of rough it is. A lot of small holes and all kinds of nooks and width variations.
Thanks for the review
And although there must be some people who turn off in disgust that you said something mean about their favourite game, there might also be people who wondered "Is it any good?" and when you mention a few bad things, they feel like they've now got the answer ;)
Nice video I’ve give it a 👍. I’ve loved Codemasters racing/ rally games for ages! Get what you mean. WRC is fun to pick up and play. I got it on sale in feb. Was thinking getting 24 update on sale. I have missed some features from Dirt Rally like the kick clutch. Only use a controller but you could see the benefits and effects of some surface details etc. Found myself enjoying WRC Generations this year as well obviously the old devs. Watch loads of racing and to be fair it’s fun to feel like a rally legend knowing that’s not reality. A little more simulation wouldn’t hurt but one game to the next can feel the same regardless. Braking Point in my opinion really added to the F1 games for me personally. I’d now and then love to see something like that. I remember the MotoGP games did a Valentino Rossi academy one year, which included ranch races and rally stages etc. Ultimately the current crop looks and plays well but maybe lacks the grit. Fair points you made. Also don’t become a fisherman. 😂
Also are you playing with a controller or a wheel and if it's a wheel which type
Thanks for this review, and continue to speak your mind... It's informative and entertainin' ! 😄
Couldnt agree more
Great vid👍
Gamer Muscle should "go fish" :). I am tempted to buy this game but I will wait for a sale I think. Keep up the good work.
9:36 is the rev counter dial ment to be on its side like that? That would get annoying fast in manny
@@Emtbtoday yah lots of old cars do that so needle is visible , and often when the needle would be vertical would be optimal shift rpm
How the hell have you managed to get rid of the stutter? I still have that issue, tried all of the settings combinations found on the internet, but still here.
You are absolutely right about the Unreal Engine and racing games, it does not mix well. Especially the VR part of it sucks massive balls.
What ruined these Codemasters games for me is a video I watched where they explained the driving dynamics and how they essentially rotate the car around the front tires like a pendulum instead of using all 4 tires to ground the car. It really explains overshooting corners, getting stuck on the wall during turns, etc.
I totally get what you mean when you talk about the track details. The road texture itself often looks like a wallpaper thats wayyyy too repetitive and it was the first thing and for me the most distracting one I noticed about the whole game.
I 100% agree. i bought it at release and played it for a couple of days until it felt soulless. i went back to dr2 and i found what was missing in wrc after just half a stage in dr2. wrc still stutters on my setup. 5950x, 7900xtx and 64bg ram 4000mhz.
Still stutters? Damn that is why i put it down after buying it and i have a RX 7900GRE. I badly want to play it and like it, Getting bored DR2 stages
@@alexcarolan8825nah doesn't really for me at all now, the odd minor one but nothing as bad as launch... once they're cached, it's all good
Totally agree, spent hundreds of petrifying hours in Kinross, Greece In DR2.0. Just don't feel the same levels of danger in wrc.
Someone mentioned right before EA WRC came out that the cars pivot point is dead centre in the car. I can't unsee that now. It looks like the car is in a spike and the car rotates around the spike around turns, rather than where the car should pivot around.
A lot of points I agree on. What annoys me and I can't understand is the rally cars mudflaps don't work. They did in every single other codies rally titles. Small but important detail
i miss V-Rally
i just finished trying the last 3 proper rally games.. dirt rally 2, wrc generations and ea wrc. gotta say, ea wrc is the most balanced looking, with great scenery and good performance in series x, but the stuttering is STILL with us. the whole genre is sleepwalking.
first rally game since V-rally back on the PS1. Think I will stick with that for now haha
Great points! Fully agree!
Let's be honest here,Dirt Rally 1 and 2 both felt like driving boats,Assetto Corsa with the right car is still the champ of sim racing.
You mentioned Kart Kraft I love it,it is good when you get it set up right,I have Logitech G Pro wheel and pedals,adapter and H shifter.
Well said. Unreal Engine is a plague in the games industry. Baffling they abandoned the excellent Ego engine for this nonsense. EGO was so well optimised, looked amazing in GRID Legends and DiRT Rally 2.0. Shame a long-running engine was abandoned.
Yes, the width of the track look pretty much the same almost everywhere.
I have really been enjoying this in VR, but I do agree with a lot of what you said. Still fun. I bought it on sale about a month ago after the bugs were mostly fix.
how can you enjoy this in VR? please let me know. mine looks like total crap even after tweaking!
I still have stutters and hitches on every stage, most are microstutters but certain parts of stages have massive drops. I have also noticed that even though i will have around 144fps for most of the stage, it doesn't feel like 144fps
the whole thing feels like vsync is turned off
The game isn’t bad, it fixed a lot of the complaints I had with the other titles such as the game being really bright even when settings are adjusted, poor graphics even on next gen and the wheel actually turns fully. I don’t understand the hate behind it the game is basically dr2 with newer wrc cars
As a VR gamer I can't recommend this over Dirt Rally 2. That game is superb in VR.
Why don't you do a custom rally and turn on the degradation of stage to max! Then you get ruts and bumps and potholes. In time trial you are the first runner each time on a pristine surface
I have a PS5 and want to get into Rally racing. I am hoping for more of a sim than arcade. Is EA WRC my only choice? Thank you for any help or advice.
@@davdidit6 wrc generations is better
GamerMuscle should make fishing vlogs. These videos are way too interesting.
i dont know why we compare so much. Reality is in the sim world for rally it has to be much harder than any other racing sim to accomplish to the levels people want. If you want to truly use a sim to get overall better as a driver and get used to the mecahnics which is really what a sim should train is hand eye coordination more than be real life. If you are doing it for this reason do the same as me. Play them all burns, 2.0, wrc all are great. Happy to have a rally game period after the success of f1
Why is the RPM meter on thebottom sideways? 🤣
GamerMuscle should leave sim racing and become a fisherman.
Is coming soon on Gamepass ultimate for PC and XBOX
Absolute, even the wining off all the cars are the same , if they should make it in black and white it could become 5/10
Less than a minute into the video and the crash into the log that was ea signature arcade style where u just drive away unharmed zero damage cars fine keep driving yeah no thanks I wanna actually accomplish things the right way instead of being spoon fed easy gaming by childrens companies like EA sports
What i would like to see fixed in this game :
1. Add the Camera view settings for god sake !! I need so bad to adjust the height of the cockpit camera to line up with my simulator (the seat adjustment is very limited in height )
2. More bouncy and shaky cockpit view , for my taste i like more movement to add realism , the rally cars are way more violent , just watch a real camera footage. In ea wrc everything is stady and calm , like going at the grocery store
3. The ffb and physics on tarmac is still very poor and weird ( pretty great on gravel)
4. Very weird physics one you loose control , is like on off railways track game. We need more loose /smooth grip when we start loosing grip , wrc generation has a more realistic drift physics on loose surfaces
4. Add more dirt dust on the windshield. Common is always clean ! Wtf
the annoying thing is that now its rebranded to wrc 24, its back up to being full price. a month ago it was £13 and now will have to wait ages for it to go back down to what its worth
@@FrostMPBit's currently on sale on steam and pretty cheap
If anyone wants to try the game, it's available on gamepass and still works(at least with fanatec). I'd recommend dirt rally 2 over this though. Better graphics, you can actually hear the car, better physics, and it's also NOT EA
should i get it for sale
Great video! I started driving in games because of Cyberpunk 2077 (which I have around 10 vehicle mods to improve grip, handling and such) then bought and played Dirt Rally 2.0 on the PS5. I enjoyed that game a great deal, like the sound, visual and overall gamefeel. The codriver is excellent in that game. I don't play racing games in general, and the rally games I play from time to time.
So naturally I bought this thinking it was going to be Dirt rally 3.0, and it kind of isn't. I do like the handling with the controller. But as you say, the game is a bit bland. It got a better single player campaign and tutorial, I give it that much.
How would you compare and rate the driving and vehicle handling between Dirt Rally 2.0 and this game? I'm thinking seriously of just going back to Dirt Rally 2.0.
Also I don't like the Unreal engine.
This regression in handling is affecting all modern racing game releases and it's so hard to understand.
From arcade to sim, games have gotten more complex on their driving physics only to ultimate drive worse. The same thing can be said about graphics too, not only because of UE but all this focus on temporal effects, screenspace effects, ray tracing, etc, and games still look worse than they did 10 years ago.
In the case of EA Sports WRC I feel like this it's their first title that has good "wheelspin" grip and the cars feel pointy enough even if still on the floaty side, but this comes at the cost of not being able to manage the car on the limit and snap oversteer. It's another case of one step forward and two steps back.
As a sidenote but related to handling regressions, everyone wants Gran Turismo 7 to come to pc but I hope it doesn't, at least in its current state.
It's the worst driving GT of all of them, including Sport, but people seem completely blind to the fact that the handling has regressed into this on-rails understeer and snap oversteer handling type, something that old GT games never really had at least to the extent of 7.
What makes this handling regression even weirder is that the guy responsible for the physics is the same guy who's been there since GT1. How did he forget how to make good handling out of nowhere?
But people will somehow defend that GT7 is the best game because it's the most complex or something dumb like that, even though the final product is awful to drive...
Sometimes I do wonder, is it the devs making bad games or the people actively wanting bad games.
Many probably do “DEFEND” parts of the game, because “PARTS” are GOOD!
The SEAMLESS (IF GOOD LOBBY) DOOR TO DOOR RACES!
Matchmaking is Lightyears beyond anything else!
As for the Understear, snap oversteer is being corrected, at least when I switched to the Fanatec CLUBSPORT DD+, I can save ALMOST ANY SCREW UP(Drift) in GT4/3!
Where just 6 months ago, I couldn’t have saved half of them!
Far from PERFECT!
Absolutely!
But it IS FUN!
And there is fun to be found!
Either way I say PLAY WHAT YOU WANT! 👍
@@iamzeusandthisisthetruth4229 I’m guessing you’re talking about GT7.
You see, the problem happens when a game about driving has bad driving.
GT7 is an okay game with all its features, one could argue that the used car prices being tied to real life sucks, the progression is a bit less interesting, but many other games do waaay worse than GT7.
Again, the problem happens when the most important feature of a racing game, the driving, is in many ways a downgrade not only compared to previous games but also to itself in earlier versions.
It’s been a while, but I remember that when the game came out the GT3 R8 Evo had some weird oversteer, but with some setup tweaks the car actually had some nice looseness to it and could be driven just fine.
Another car that was fun to drive on day 1 was the Peugeot 908, on the Sarthe track experience you could do the Porsche curves full throttle by just balancing the car on the limit. Was it realistic? No, but it was fun and the driving had nuance to it. Now that car has the same understeer all GT7 cars have and it’s just so boring to drive.
Sure, the game keeps getting physics changes but it’s all very minor at the end of the day and none of these updates have helped that chronic understeer the game got after the first physics change made shortly after launch.
But at the end of the day, if you enjoy the game who am I to tell you you’re wrong.
This comment didn't get a lot of attention, but I think it's important I say this, since we're also talking about a rally game.
The one thing GT7 has really improved upon is the offroading.
I'm not joking when I say that GT7 provides some of the most fun and generally good offroad driving of any modern game, even when compared to rally sims.
The cars have a good sense of wheelspin grip, they are eager to rotate and turn and they can actually be setup to drive loosely.
GT Sport already improved a lot over previous GT titles over its lifespan, but GT7 brought offroading to a really good point now.
I genuinely just hop onto GT7 to drive around for a bit on their offroad tracks, it just feels so nice. Snow still has too low grip, but at least the weird understeer has been addressed.
It's quite ironic though, how GT's offroading was always pushed to the side for being bad (and it was) but with GT7 the offroading feels more dynamic and fun than the road driving.
Nacons stage's were simply better
I feel your pain!
I want it to be good but to be honest, I'll stick to RBR until the next big contender arrives
Gotta admit I am enjoying the career mode, that is at least an improvement over Dirt Rally 2
Great review. As a VR racer this will be a no buy and I’ll stick with DR2. It’s encouraging to see AC Evo will have VR support from day 1 and they are looking to please the VR racer as this sector will only grow plus it’s the only way to be fully immersed in the sim.
Around 55km of stages now
"He is not being sarcastic" said all the fanboys saracasticly
dude they need another dirt rally 2.0 buut 3.0 cuz that was great!!! i tried wrc last year and it was alright i wish they had more common cars to pick from but it was alright i still think dirt 2.0 is better, now i'm about to download wrc again and see how it is
I’ll go fishing with you gamer muscle.
No seriously, all the unreal powered racing games feel just a bit off. Like some strange v-sync lag that you can’t turn off. I didn’t make the connection until you mentioned it.
Filthy casual here but got into rally games cheap on switch. They don't feel right on my ally. Just did my first series on my series s and I'll be putting some time into this. The s is starting to show it's weaknesses (for me) but still looks and handles pretty well. My wheel setup sadly isn't ideal for this but controller is fun.
THEY HAVE TO MAKE THIS GAME ARCADE FOR BEGINNERS AND SIM FOR ADVANCED PLAYERS.
I LIKED SIM RACES, BUT NOW I PREFER RELAXING ARCADE STAGES MORE, ITS MUCH MORE SMOOTH AROUND THE CORNERS.
CHANGE THIS IN THE FUTURE ;