RPG Crawler Reviews - Original Adventures Reincarnated: The Temple of Elemental Evil
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- Опубліковано 15 вер 2024
- A look at another Goodman Games 5th edition conversion of a classic AD&D module, Original Adventures Reincarnated #6: The Temple of Elemental Evil.
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I got this puppy on sale for 65$ yesterday and am greatly look forward to running it. Thanks for the run down!
Awesome bargain. It's definitely worth it at that price.
In my opinoin one of the best campaigns ever..
The original of coarse..
@@rpgcrawler SO !!! when you going to you tube your group playing this threw.
@@frank44magfrank80 When I can convince them to =( I'm having a hard time getting my main group to even convene for our normal game for the moment, due to work scheduling issues.
I haven't picked this one up yet, but maybe Santa will be good to me this year. I have volumes 1-5 and have enjoyed them both as 'love letters' to the original and 5e conversions. Thank you for the detailed review. Very nicely done and sincerely appreciated.
Really enjoyed your review. I wanna pick this up now. Loving the idea of classic modules respectably preserved.
Thanks for watching, I'm glad that it was informative! And yeah, the entire Original Adventures Reincarnated series is decent, although some are more decent than others.
Great video. You mention that the fifth edition version of the adventure less suggested levels for the characters for specific chapters. You then go on to say that you would never see that in older versions. Most of the old TSR adventures I’ve seen list what levels the character should be when they play them. It will say something like good for a group of 6 to 8/3 level characters or something like that. I think the fifth edition version is just following along with the way they did it back in the day.
Yeah they generally did give guidelines, but usually for the module/supermodule as a whole, and not for individual sections within a module (and definitely not for individual subsections within the original T1-4 after a quick double check). I think it is useful for newer editions, don't get me wrong, but going into say, T1-4 original you had your starting level laid out and it was assumed that a party would be more apt to 'feel out' which parts of the super module they could handle at any given point, based on composition and player skill.
With the narrower spread of party size in a modern gaming group (Both via actual pcs and general lack or at least lower number of henchmen in more modern gaming groups), the different scaling (especially when transitioning between tiers), and the slightly different evasion/escape rules, a more granular 'recommended level' is totally acceptable within a module. It is just worth noting the difference for people looking at minutia.
The cover art is by Keith Parkinson, not by Easley.
Keith was one of my favorites of that crew. I have a signed poster of Lord Soth's Charge from him from Gen Con 2000.
Seems like it would be unwieldy to use at the table.
Thanks for the review, a real delight to who would like to have this book, but at that price I am going to run the original Ad&d and maybe in time the Princes of the Apocalypse... in this way i think we can have the best of 2 worlds, like this book provides.
I received a copy of this from my brother for Christmas in 2021, and I love the art and the info! I’m in a tizz over which to run first, this one or the Into The Borderlands volume, and I’m debating melding the two together at the point where Hommlet is the village just outside of the Keep On The Borderlands so I can move from the Caves of Chaos into a excursion into Hommlet to the moat house and send the characters into the encounters that lead to the Temple itself. Any thoughts on that type of semi homebrew?
That sounds like an interesting mix, and wouldn't be out of the design scope of them, since all you'd have to do is place a few different things in different directions. My only concerns might be a) how the individual in-town resources/quests might mingle, although that shouldn't be too hard to adapt, and b) The overall level progression, since it might stack experience a bit much. That having been said, the latter isn't a bad idea, especially if you run games like I do, and have replacement characters come in as new characters with a relatively fresh slate/minimal xp.
@@rpgcrawler I think if I substitute the moat house portion for the Caves of Carnage, then when they are 3rd level, move into Hommlet and have hooks to lead them into the Temple?
Sounds like a good balance, effectively separating the two points of rest/resupply on either side of the moathouse, with the option to keep the caves in reserve in case they need a little boost and/or variety afterward.
Goodman Games are VERY expensive to buy here in Australia!
I could only imagine. Some things just cost so much to ship over and pass through I guess.
There’s a UK branch, but the website is either down or broken. I can’t find anything recognisable
I went to a Gencon way back in the day and meet Gary Gygax and actually asked him how to pronounce several d&d names, including Iuz, he said it’s pronounced “is”… took me a while to wrap my head around it, but that is what he told me.
Nice. At least you got it straight from his mouth. I couldn't even imagine how to pronounce some of those names, so I'd probably take whatever was said and then... promptly mispronounce it anyway lol.
I'm having trouble justifying this one. I love the Classis series, but don't think I would run it. The superdungeon niche is already filled by The Princes of the Apocolypse for me. It's not that it isnt worth the price - it looks amazing, but I do wish it didnt have to be so expensive.
Yeah, when you have other options, it can be super hard to justify, even a classic. I run into that issue when picking things to run rather than review all the time.
@@rpgcrawler Either way, that was a fantastic overview and review. Thanks so much for giving us a really clear picture of what it is.
Perhaps you would want REAL D&D?
$53 on Amazon today
Meow, Harley Stroh.