great build, would love to see your take on infernalist adaptation. to me infernalist seems stronger with pain attunement and her more multi on ascendancy as well as a method of having them both active all the time. That's what i'm doing at the moment and it absolutely rocks. maybe you can come up with stuff that didn't occur to me.
One more thing about Bonestorm - you can grab node's like "6% to fire an additional projectile" and it would procking while channeling and creating more projectiles up to a maximum (20) Only If you wont to invest into cast speed much, but at the same time - spending a lot of point into it, could be not worth it
is the mobs from the last stage in each act just harder? i feel like they wreck me in endgame both the mage/archer stuff feel overtuned when ur a weak warrior even with the resistances. will chaos rest cap help me or i just need to get twice the HP? no energy shield so iguess that was my first mistake as a warrior even? xD leech life is the only thing that saves me if i even get to engage, eating a multiprojectile or explosive to the face when you cant even see it before its spawned on you
Nice video, thanks for testing. Basically you confirmed that my assumption was wrong, i.e. the debuff is NOT an indicator for total hits of Bone Storm. The projectiles seem to leave a debuff, while the explosion does not! Which is probably some kind of bug, either it should leave a debuff or not hit in the first place. Makes the question of ricochet also harder to answer i guess. If you get half the dmg, because of the explosion, for missing projectiles anyway , you dont really need to invest into them hitting from the ground. I wonder how conc effect support factors into this. All explosions that do hit do 40% more dmg, but the explosion of "missed" projectiles are less likely to hit. Probably highly depends on boss size.
i like this type of a video
I love me some gritty CoC and Bonestorm torture
great build, would love to see your take on infernalist adaptation. to me infernalist seems stronger with pain attunement and her more multi on ascendancy as well as a method of having them both active all the time. That's what i'm doing at the moment and it absolutely rocks. maybe you can come up with stuff that didn't occur to me.
infernalist does have some appeal, although the cast on crit setup would not be entirely sustainable without the instant leech from bloodmage.
One more thing about Bonestorm - you can grab node's like "6% to fire an additional projectile" and it would procking while channeling and creating more projectiles up to a maximum (20)
Only If you wont to invest into cast speed much, but at the same time - spending a lot of point into it, could be not worth it
if scattershot didnt exist, i would definitely take these nodes
Appreciate you! my fav Path of Exile 2 Creator ;)
is the mobs from the last stage in each act just harder? i feel like they wreck me in endgame both the mage/archer stuff feel overtuned when ur a weak warrior even with the resistances. will chaos rest cap help me or i just need to get twice the HP? no energy shield so iguess that was my first mistake as a warrior even? xD leech life is the only thing that saves me if i even get to engage, eating a multiprojectile or explosive to the face when you cant even see it before its spawned on you
do you know why the overwolf thing prevents my "Escape" button to work ingame?
Nice video, thanks for testing. Basically you confirmed that my assumption was wrong, i.e. the debuff is NOT an indicator for total hits of Bone Storm. The projectiles seem to leave a debuff, while the explosion does not! Which is probably some kind of bug, either it should leave a debuff or not hit in the first place.
Makes the question of ricochet also harder to answer i guess. If you get half the dmg, because of the explosion, for missing projectiles anyway , you dont really need to invest into them hitting from the ground. I wonder how conc effect support factors into this. All explosions that do hit do 40% more dmg, but the explosion of "missed" projectiles are less likely to hit. Probably highly depends on boss size.
im pretty sure the projectiles that dont hit dont explode. so hitting the ground next to the boss does nothing for our damage :(