when I sat down to watch this I had no intention whatsoever to make the collar ruffle, yet, I've still been given loads of ideas and picked up a couple of tips I can't believe I hadn't thought about. Thank you for this.
bro you have no idea I just got into marvelous designer and ofc all my characters are extra af and have ruffles for days. this is a huge help! I should be able to manhandle this into ruffled cuffs, and hopefully a ruffle/pleated shirt front. subbed, belled and shared with my uni friends xD
26:30 to convert base lines to internal lines you can use the Trace tool 'I' and Trace as Internal Line. I thought you pointed that out if you not you pointed me in the right direction.
Daniel, thank you very much! You video really important for éducation from clo3d. Please, can you make some tutorials about rendering and animation. Create some light, make the turn 360 video. Thanks!
Hi Daniel, great video, thanks for sharing your knowledge and expertise. I was wondering if you could share your specs or recommend what kind of laptops to buy or avoid or keep in mind . Any thumbrules or things you feel is important to note ? Or does any qualifying laptop work the same way ? Thanks 😊
When I simulate the collar attachment after superimposing it, I got tons of crazy collisions and it starts to intersect and tear the collar and shirt. Any idea what I'm doing wrong? I've rest and retried the process along with the tut three times now.
Hi Daniel, this is amazingly beautiful collar ruffle, actually it looks far way better than reference picture. I have a quick question- 48:06 you added internal lines for the hem. What exactly are they doing? Do internal lines affect clothes when you just draw?
Internal lines force vertices to be made along the line even if they aren't attached to anything, which makes the fabric fold better along the internal line
Hi Daniel, haven't seen you stream in a while. But I was wondering if you're interested in any cloth-based design besides clothes. In order to save plastic bags, a store near my house has started selling re-usable bags made out of a tent-like material (not sure what it's called.). While the material itself is durable, the placement of the seam at the very top of each handle (imagine any grocery bag) makes it prone to weakness / tearing at the seam, rendering the bag un-usable. If you're interested in design such as this, I'd love to get your take on it in a video or live stream, including a proposed re-design. Feel free to reach out if interested.
when I sat down to watch this I had no intention whatsoever to make the collar ruffle, yet, I've still been given loads of ideas and picked up a couple of tips I can't believe I hadn't thought about. Thank you for this.
bro you have no idea I just got into marvelous designer and ofc all my characters are extra af and have ruffles for days. this is a huge help! I should be able to manhandle this into ruffled cuffs, and hopefully a ruffle/pleated shirt front. subbed, belled and shared with my uni friends xD
Again Daniel, super super thanks. Much support and love from the Philippines
26:30 to convert base lines to internal lines you can use the Trace tool 'I' and Trace as Internal Line. I thought you pointed that out if you not you pointed me in the right direction.
Awesome tutorial man. Thanks a lot !
13:31 I guess I didn't sew that mini line at the top after making the internal lines. The collision problems that stem from that are wack later on.
This was awesome Daniel thank you so0o0o0o much
Daniel, thank you very much! You video really important for éducation from clo3d. Please, can you make some tutorials about rendering and animation. Create some light, make the turn 360 video. Thanks!
Thank you Guru Daniel
Really cool!, thanks for sharing
this is amazing!
thank you for sharing, see you on Twitch very soon!
hi daniel is it possible to get your video your live was really great for use I am still missing your tutorial
Thankyou 🙏😀
Hi Daniel please upload the old videos
This is a great tutorial!!
Hi Daniel, great video, thanks for sharing your knowledge and expertise. I was wondering if you could share your specs or recommend what kind of laptops to buy or avoid or keep in mind . Any thumbrules or things you feel is important to note ? Or does any qualifying laptop work the same way ? Thanks 😊
The best man
merci
Please make a petticoat or a hoop skirt 😭😭😭😭😭 pleaseeeeeeeee
When I simulate the collar attachment after superimposing it, I got tons of crazy collisions and it starts to intersect and tear the collar and shirt. Any idea what I'm doing wrong? I've rest and retried the process along with the tut three times now.
Hi Daniel, this is amazingly beautiful collar ruffle, actually it looks far way better than reference picture. I have a quick question- 48:06 you added internal lines for the hem. What exactly are they doing? Do internal lines affect clothes when you just draw?
Internal lines force vertices to be made along the line even if they aren't attached to anything, which makes the fabric fold better along the internal line
Cool!
that's useful, thx
Hi i was wondering if you can help me how do you do puckering in marvelous designer do you have any ideas i don’t want to use it in zbrush
28:17
Hi Daniel, haven't seen you stream in a while. But I was wondering if you're interested in any cloth-based design besides clothes. In order to save plastic bags, a store near my house has started selling re-usable bags made out of a tent-like material (not sure what it's called.). While the material itself is durable, the placement of the seam at the very top of each handle (imagine any grocery bag) makes it prone to weakness / tearing at the seam, rendering the bag un-usable. If you're interested in design such as this, I'd love to get your take on it in a video or live stream, including a proposed re-design. Feel free to reach out if interested.
Someone saved his streams? Somebody?
Hm, I don't have the shirring options at all in my panel.
Shirring seems to only exist on the ULTRA EXPENSIVE version called CLO3D.,
Shirring does NOT exist in marvelous designer. this is a Clo3D only feature.