Nintendo Switch 2 Performance, PS5 Pro, AMD Zen 5 | Spirit of the North 2 Devs | Broken Silicon 261

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  • Опубліковано 18 жов 2024

КОМЕНТАРІ • 251

  • @MooresLawIsDead
    @MooresLawIsDead  4 місяці тому +3

    [SPON: Use "brokensilicon“ at CDKeyOffer to get Win 11 Pro for $23: www.cdkeyoffer.com/cko/Moore11 ]
    [SPON: Get 10% off Tasty Vite Ramen with code BROKENSILICON: bit.ly/3wKx6v1 ]

    • @skilletpan5674
      @skilletpan5674 4 місяці тому

      Never thought I'd see a double team on this show.

  • @James-dc6ft
    @James-dc6ft 4 місяці тому +94

    Seeing 3 people startled me.

  • @mohammedosman4902
    @mohammedosman4902 4 місяці тому +24

    fantastic interview. thanks to the the producers for coming

  • @luism8130
    @luism8130 4 місяці тому +208

    I think the switch 2 is taking too long to be released. At one point the specs that were rumored were pretty impressive but by the time it comes out it’s going to be underpowered again.

    • @randalldraco3822
      @randalldraco3822 4 місяці тому +84

      Nintendo style.
      They dont care, people will buy it anyway.

    • @luism8130
      @luism8130 4 місяці тому +34

      @@randalldraco3822I agree but they do have a few duds. This could easily turn into a switch U situation.

    • @terpfen
      @terpfen 4 місяці тому +33

      Getting good-or-better PS4 level performance on a device that will run at like 4 watts is impressive whether it comes out in 2024 or 2025.

    • @POVwithRC
      @POVwithRC 4 місяці тому +21

      Underpowered is really a relative term. A 486 is underpowered to run windows 11. Runs 3.11 just fine. Point being, if what is being written for it is fine with running on it, it isn’t underpowered

    • @bluetech2809
      @bluetech2809 4 місяці тому +11

      True but I think some of the best games in recent years were on Switch, so it's more about what the developers (specifically Nintendo in-house teams) do with the hardware. Conversely, I feel like we have relatively little to show for the hardware bump from PS4/XB1 to PS5/XSX

  • @Tithulta1
    @Tithulta1 4 місяці тому +8

    Just found two videos of their game, gotta support cool people who chat about stuff we care about and enjoy!

  • @karehaqt
    @karehaqt 4 місяці тому +14

    You always have very interesting interview guests, this one is no exception.

  • @jmtradbr
    @jmtradbr 4 місяці тому +69

    Developers will complain about the 12gb of ram on the first year.

    • @one_step_sideways
      @one_step_sideways 4 місяці тому +9

      Skull tissue

    • @mikelay5360
      @mikelay5360 4 місяці тому +19

      Laziness, how long until they start complaining about 16,24 or even 32 GB vram not being enough?. Yes NVIDIA and AMD are screwing customers with low Vram but developers too need to wake up. We have gotten away with better games and worse hardware in the past

    • @zaxmaxlax
      @zaxmaxlax 4 місяці тому +2

      Is this even confirmed? if nintendo pulls a 8gig I wouldnt even be shocked

    • @one_step_sideways
      @one_step_sideways 4 місяці тому +12

      @@zaxmaxlax Likely not. Nintendo wants 3rd party, they went above and beyond to make porting games on the Switch particularly easy. Back in 2017, Super Meat Boy Forever was supposedly ported in 2 days. UE4 also worked suprisingly well on the Switch. Outlast 2, an Unreal Engine 3 game (UE3 is not as optimized for the Switch, also requiring Panic Button to port Rocket League onto), was nevertheless ported in a week or two and was a great port. And even with the limited resources of the Switch, some devs managed to pull some PS4-tier graphics, despite having to work with just 3.5GB of usable combined RAM. Take Splatoon 2, a 2017 launch season game, and Alien Isolation.
      The Deck has also been around for a while now, and it has 16GB of RAM. The developers are used to having 10-12GB of usable combined memory now. It would be foolish to have just 7GB of usable RAM on the system in the end of 2024 all the way until 2030.

    • @Aki_Lesbrinco
      @Aki_Lesbrinco 4 місяці тому +2

      ​@@one_step_sideways I don't think any developer managed to pull off PS4 level graphics in any game. PS3 and 360 level, yes.

  • @manuelberenguerrojas7271
    @manuelberenguerrojas7271 4 місяці тому +6

    Gaming grows with the younger generations. Most new gamers are kids, but I feel like due to population aging, there are fewer kids to grow the gaming population. When you add to the fact that some adults leave gaming, you have the current situation with stagnant growth.

  • @declangallagher1448
    @declangallagher1448 4 місяці тому +23

    Vite Ramen dun gone and cured my lame leg!

  • @rekarious7996
    @rekarious7996 4 місяці тому +28

    If one assumes that the leap between the PS5 and 6 will be significant, then there will be problems with porting games onto the next Switch. However, games seem to be reaching diminishing returns at this point, so the porting might prove to be not as difficult.

    • @terpfen
      @terpfen 4 місяці тому +8

      If Switch 2 sells even half as well as Switch 1 does, then it will arguably be the primary gaming console, not PS6; in that event, the paradigm should be porting games from Switch 2 to PS6, not porting from PS6 to Switch 2.

    • @visitante-pc5zc
      @visitante-pc5zc 4 місяці тому +7

      PC is the only real gaming platform.
      Consoles are dead

    • @cameronpack3965
      @cameronpack3965 4 місяці тому

      ​@@visitante-pc5zcI use PC exclusively and that's a retarded comment

    • @rekarious7996
      @rekarious7996 4 місяці тому +4

      @@terpfen Alright. I'm waiting for Mario on PS6, then.

    • @s3rv3r3rror8
      @s3rv3r3rror8 4 місяці тому +3

      ​@@terpfenHahaha seriously? Nah NOT a chance😂

  • @Patrick-tw7nr
    @Patrick-tw7nr Місяць тому

    Tom, this episode of the Switch 2 leak a performance aged well as now it is coming out you were spot on!! Keep up good work

  • @syferz
    @syferz 4 місяці тому +3

    1:06:17 there is a block on the SoC that will handle files called the "FDE" or File Decompression Engine. Also Switch games have offloaded physics to the GPU a lot of the time, an example of this is in Zelda and Mario, the smoke/fog and other physics effects are handled that way.

  • @thisisashan
    @thisisashan 4 місяці тому +20

    "easier to keep everyone as contractors"
    -perpetuating same practices that makes working at a major dev hell

    • @ronchum5178
      @ronchum5178 4 місяці тому +2

      Have you ever payed the taxes required to do the alternative?

    • @thisisashan
      @thisisashan 4 місяці тому

      ​@@ronchum5178 I've been a programmer for 29 years. Everything this group of idiots espoused furthers issues in the industry.
      Have you ever lived your entire life without benefits or health insurance? Do you know how much health care costs out of pocket?
      Yeah you obv don't know shit kid. I can tell you are young AF with no life experience.
      Do you know what getting paid minimally by guys like this that say things like, "Programmers are expensive" and then target young programmers with youtube channels because they are cheap?
      Cheap labor is not good labor. And paying people poorly while offering no benefits and no future isn't something someone should be defending.
      Go on though. Try to explain it away kiddo. Afterwords you can talk about the current trend to hire H1B and H1B1 visa workers who get paid 30--40k a year to do a 200k job who don't know any better.
      Nothing here was ethical. Don't defend it because it would be ignorant to.
      There is a reason that American cybersecurity is non-existent. Modern games are completely unoptimized. And people like you don't even know better.

    • @J0derVIVIVI
      @J0derVIVIVI 4 місяці тому

      @@ronchum5178 Next you gonna explain the good of "outsoucing" and how it has helped the nation as a whole.

    • @ronchum5178
      @ronchum5178 4 місяці тому +2

      @@J0derVIVIVI Not at all, I'm an omni-nationalist. I'm just aware of how the system has been set up to take advantage of small business, and understand that these guys really aren't given a choice.

  • @isanvicente1974
    @isanvicente1974 4 місяці тому +4

    i have spirit of the north game, i am 50 and it brings me to my childhood.... i also work as an purchasing engineer so my job is very stressfull and game like this help you to relax... todays children need to stop their lives a little bit... they need to relax they go too fast... they will pay it when they are older...too much tik tok, and too much help in games etc... in ubisoft games you can take out help icons etc.. i always do ... i do not like to follow icons... i like to explore... but you have to realize that you can take out help...

    • @BlahoogaDMD
      @BlahoogaDMD 4 місяці тому +1

      ❤️ that’s awesome to read. I was 17 when I first played Spirit of the North. At this point I’m just inspired by the development testimony

  • @0dn4mr4
    @0dn4mr4 4 місяці тому +19

    Haven't watched the entire video, but omg, amazing topics

  • @ZylonFPV
    @ZylonFPV 4 місяці тому +3

    1:41:00 - A quick bit of research into AVX-512 for gaming.
    1. Could be useful for advanced path finding like for NPCs, especially crowd simulation
    2. More realistic water/cloth/hair - could speed up these simulations
    3. Terrain and environment generation - handy for epics procedural generation, especially in the editor
    4. Particle simulation and ray tracing - could speed up lumen
    5. Simulation for strategy games - simulate large economies. Could allow more complex models than currently.
    Sounds like it could benefit unreal engine a lot, especially nanite and lumen.
    Sounds like GTA would be the ideal game to benefit from it, with many cars and people all over!

    • @aladdin8623
      @aladdin8623 4 місяці тому +2

      Vector extensions like avx are a desperate and silent cry of CPU vendors to catch up with way more powerful and modern GPUs. Actually massive vector and matrix pipelines in parallel are the building blocks of GPUs.
      Overall it is faster and easier to develop in one go on compact GPUs instead of distributing tasks to distant components with additional lag and slow data paths.
      Edit: typos

    • @MORGUEZHR
      @MORGUEZHR 3 місяці тому

      So... a bunch of stuff that can be done much faster on the GPU anyways?

  • @ericwheelhouse4371
    @ericwheelhouse4371 4 місяці тому +2

    It’s unfortunate that switch probably won’t come out till 2025. But it’s still going to be a huge success. It will be updated enough and hopefully they have 12 or 16 gb ram for it to stay decently powerful longer than the switch.

    • @mitchtellers2547
      @mitchtellers2547 4 місяці тому +1

      ​@brownie43212 Oh, Xbox will already skip to next-gen in 2026... *_with what games?_*
      They already have no games on the CURRENT consoles! And with Xbox getting their shit pushed in this gen, giving up on Series X/S and rushing to next-gen is supposed to fix everything?
      The traditional console space is eating itself, and developers can no longer keep up with the graphical demands that Sony, MS, and the PC makers impose on them.

  • @DeadphishyEP3
    @DeadphishyEP3 4 місяці тому +8

    Just to be a little critical. The two guests did a great job and carried the episode. Tom, your questions on this episode were not geeat. Just too many questions, rambling, opinions, and thoughts all wrapped into one. Really put the guests in a tough spot to figure out what you were actually asking and to remember all of the questions within the questions.

    • @Clay-iu2ht
      @Clay-iu2ht 4 місяці тому +2

      Because Tom’s arrogance is baffling.

    • @SirKakalaCh
      @SirKakalaCh 4 місяці тому +2

      well he does that a lot... too many opinions in a question makes that a yes no answer at the end..

  • @Zexx9100
    @Zexx9100 4 місяці тому +5

    The a57 ​​cores of the current switch already have a higher ipc than that of the jaguar cores of ps4 and xboxone, obviously being 4 cores and running at 1ghz the cpu overall is much slower.
    A78c cores have similar ipc to desktop zen 2 therefore probably higher than the zen 2 cpu in ps5 and series x/s, i think that even if switch 2 cpu had a frequency of 1.6GHz it would have 2x power compared to the PS4, again it would be the frequencies that limit the performance of the a78 cores compared to the ps5, but i would not compare them to the jaguar cores of the ps4/ps4pro.

    • @Loundsify
      @Loundsify 4 місяці тому

      It'll be more than. Double. The Switch as it's at 1Ghz and we'll have 6-8 cores. I'm expecting 5x compute increases in CPU.

  • @RobBCactive
    @RobBCactive 4 місяці тому +3

    Some strategy games like Stellaris seem to have benefited from new game directors taking the game on new directions. But then one stays and has perhaps too much pressure to sell DLC or else and new features not play tested well enough, spoil older strategies in the game which were fun. Some probably unintended like abusing the galactic market through economic power, destabilising other factions. But there's also apparent vendettas against some features, which are nerfed over and over in releases as MP players find new loop holes to exploit in the meta, which is actually an artificial game situation because the early game has 30 years of peace enforced, meaning it's skewed towards sudden military build up at that point.

  • @Nobody-sp7ug
    @Nobody-sp7ug 4 місяці тому +2

    You can't compare keppler to ampere without taking its architecture into consideration. You cant even compare keppler to maxwell since this is where that big change happened.
    Keppler had 192 cuda cores per sm, but it only had enough schedulers for 128 cuda cores per clock cycle. It could dual issue two instructions per clock, but only 4 math instructions and 4 memory instructions. It would need 6 math instructions to fully utilize all 192 cuda cores in an sm in a cycle. Keppler fills in batches of 16, or a half warp per dispatch, so it takes 2 clocks to fill the first 6, and then another 2 clocks for the remaining 4. So 10 warps (doing math on 32 sets of data) over 4 clocks, it's an odd mix of 4 half warps on the first batch and 2 half warps on the second batch working at the same time, called instruction level paralellism. As these operations start finishing at different times, and the lopsided grouping for dispatching instructions and available cuda cores, almost random lanes of cuda cores finish and become available at different times and scheduling becomes difficult and performance starts bleeding requiring a frequent barrier to halt execution on all threads until everything lines up again. This kept keppler from getting close to its peak theoretical throughput, even under the best of circumstances, where shader code is optimized to best use the lopsided ILP of keppler. Modern games stopped doing this some time ago.
    Maxwell redesigned the sm to 4 schedulers and 128 cuda cores (4 groups of 32). After a brief stint with Turing messing with it, this has been the current standard.
    Maxwell/ampere has a balanced set of cuda cores to schedulers, making ILP basically automatic. Each partition has 2 sets of 16 fp32 cuda cores (its more complex than that starting with ampere but it's irrelevant to this) and an instruction dispatch that can deliver 32 threads a cycle (a full warp, only the compiler knows how this distribution actually works, but it doesnt matter for us, it shakes out the same). Additionally there are 4 tensor cores, which are 128 fp16 cores, in groups of 32 each as well.
    With the way ampere typically works, each partition takes 2 half warps for fp32, and a full warp for tensor cores.
    So it takes 4 clocks so that keppler can process 10 warps, Ampere can perform 8 cuda core warps, in just 2 clocks (16 in 4) and then fill all 4 tensor core warps the next cycle. Once going this instruction level paralellism results in:
    4 fp32 warps and 4 fp16 warps (of the large matrix variety, however tensor ops are accelerated by 8x due to large size matrix operations and 2x sparsity, so 1 tflop out of the fp32 cores, would be 8 tflops out of the fp16/tensor cores) per clock per sm.
    Normalized to a single cycle like this, keplers IPL throughput would be 2.5 Cuda warps a clock in comparison.
    So Ampere (switch 2) 4+4
    Keppler Titan = 2.5
    When they have the same peak theoretical Tflops.

    • @Nobody-sp7ug
      @Nobody-sp7ug 4 місяці тому +1

      This was comparing Nvidia because I saw you had the keppler titan.
      Ps4 uses GCN (2, kinda), and it takes a gcn cu 4 clocks to process all 64 threads in a cu (so 2 warps in 4 clocks).
      So in the ILP throughput comparison from earlier, bringing in the ps4 (gcn2)
      It would be:
      Switch 2 (Ampere) 4+4 warps a clock per SM
      Keppler Titan: 2.5 warps a clock per SM.
      Ps4 (GCN2): 0.5 warps a clock per cu.

    • @mitchtellers2547
      @mitchtellers2547 4 місяці тому

      So basically the tldr is:
      Switch 2 *demolishes* the PS4...
      ... _in handheld mode._

    • @Nobody-sp7ug
      @Nobody-sp7ug 4 місяці тому +3

      @mitchtellers2547 well, yeah, but it's more like 2020 rtx 3000 demolishes 2012 gcn1+. Same deal with rdna2 vs gcn.

  • @RayneAngelus
    @RayneAngelus 4 місяці тому +4

    AMD would be shooting themselves in the foot if they *don't* put X3D in the next gen consoles. It's been noted many times that the consoles effectively set the min spec. If the min spec includes a large cache for developers to make use of, then not having that large cache becomes a performance bottleneck. And who sells large cache CPUs? AMD.

    • @christophermullins7163
      @christophermullins7163 3 місяці тому +1

      Intel would be much farther behind in games that make use of that 100mb cache. Smart move for AMD and consoles would certainly have 120hz capabilities with reguards to CPU limitations. All that's left is to allow windows 12 to be installed on console 😂

  • @Peppy34420
    @Peppy34420 4 місяці тому +1

    The only intro that i turn my surround sound system up to the max for! Lets get on with the show!!

  • @BlackHand531
    @BlackHand531 4 місяці тому +1

    It's hard finding work because you can't find anywhere to hire you without experience.
    I've always found it easier to train newbies than people with a little, but with indies, there's often people working on different things, so it's hard to train people too.

  • @moviesandgamestrailler4825
    @moviesandgamestrailler4825 4 місяці тому +6

    1:14:00
    Ps5 pro ram bandwidth is 18GB/S compared to original ps5 is 14GB/S and why u deny that also memory increased from 448GB/S to 576GB/S so finally developers now can use an additional 1.2GB of system memory on the PS5 Pro

    • @mitsuhh
      @mitsuhh 4 місяці тому +1

      Where do you get those numbers from for the RAM?

    • @26Guenter
      @26Guenter 4 місяці тому

      Bandwidth doesn't affect how much memory can be utilized.

  • @fateunleashed9680
    @fateunleashed9680 4 місяці тому

    Love the discussions here. I still say that Coffee Stain's way for doing the dev work for Satisfactory should be the standard for the industry IMO. Love how transparent and proactive they are with the game content during the early acess portion. Now it;s even paying off as they're close to releasing 1.0 and the story. Another instance of a cheaper game that's needed over another $60+ shooting for Neptune.

  • @syferz
    @syferz 4 місяці тому +5

    specs for Switch 2 leaked March 1st 2022 via Nvidia hack that exposed T239's GPU GA10F's configuration, and September 5th 2022's Linux Kernel update exposed the 8 core single cluster ARM CPU (A78C, which is better performance per clock than Ryzen 4000 series found in PS5/XBS, though will be clocked around 2GHz, not 3GHz). The RAM was exposed by us via public shipping info, 120GB/s 12GB LPDDR5X.

    • @Loundsify
      @Loundsify 4 місяці тому +2

      That's a lot of memory bandwidth for a portable device.

    • @syferz
      @syferz 4 місяці тому +3

      @@Loundsify This is a ~4TFLOPs machine with 120GB/s, the RTX 3050 6GB is a 6.7TFLOPs GPU with 168GB/s. There really shouldn't be much of a bottleneck with bandwidth this time around, and the storage speed is about the same as XBS storage speeds, which can help with streaming assets, it even has a block on the SoC to drastically speed up storage like PS5 does. Freeing up CPU usage as well.

    • @Loundsify
      @Loundsify 4 місяці тому +2

      @@syferz also it'll have lower latency than the RTX 3050. So I wouldn't be surprised if it performs better, plus a bigger memory pool.

    • @syferz
      @syferz 4 місяці тому +2

      @@Loundsify Part of that lower latency actually comes from being just 1 GPC (12SM) which should definitely help with the 120GB/s bandwidth, even if the CPU will share some of the bandwidth as well, it's still very good. It's also worth noting that 4TFLOPs is only counting the cuda cores, it can also do up to 4TFLOPs FP16 (mixed precision) via the Tensor cores, and many Switch games take advantage of mixed precision via Tegra X1's modification to Maxwell, however PC and console games on other platforms do not generally use FP16, as you have to write your code to take advantage of this feature. It's also worth noting that the cuda cores do INT32, of which 30-35% is generally INT32 code, and some of the Tensor cores (though less than half) should be busy with DLSS, meaning your actual performance for TFLOPs here would be more similar to ~6TFLOPs than 4TFLOPs, or somewhere around half of the PS5's output.

    • @Nobody-sp7ug
      @Nobody-sp7ug 4 місяці тому

      ​@Loundsify the only way to really know this is to hack one and make it run the pc version of a game.
      Whatever version of whatever game that releases on switch 2 is going to be heavily tailored to the switch 2 making it an unfair comparison for the 3050.
      It also might have driver feature support in its nvn2 or vulkan or ue sdk's no rtx pc's get for any games right now, and probably won't get until amd supports the same features in hardware too, like what happened with mesh shader support.

  • @nathanschaefer5148
    @nathanschaefer5148 4 місяці тому

    It also takes a couple years to get new programmers up to speed and used to the local semantic format, so scaling up is limited by training velocity and market consistency

  • @dante19890
    @dante19890 4 місяці тому +2

    Tom , be prepared to eat up your words on the switch 2 specs. It's gonna be closer to half of series S performance

    • @Nobody-sp7ug
      @Nobody-sp7ug 4 місяці тому

      We already know the render config. Unlike Tom's goofy nonsensical brag, they were disclosed by a Lapsu$ ransom attack on nvidia back in 2022, while he was making up goofy claims and latching onto made up nonsense, we've known the entire time. Down to the board name that finally showed up in shipping manifests, GMLX30.
      It's equivalent to a 24 CU AMD rdna2 arch In fp32 raster shaders, 1536 shaders compared to 1280 in the series s (20 CU's), plus hardware support for integer instead of up to a 4x penalty, and another 1536 fp16 (3072 int8) in the tensor cores, hardware accelerated for large matrix operations.
      Its going to be a punching match.
      Series s is going to win out in main memory bandwidth with its gddr, it has almost twice as many texture mappers/memory units, and they are going to be clocked higher, but it has less vram capacity for textures and other assets
      It's going to have twice as many rops too, but those aren't going to matter as much with tensor cores doing dlss taking work rops would normally do in post.
      Series s is probably going to come out on top in raster performance thanks to its 1.565 GHz clock speed. Switch 2 docked would need 1.31 Ghz to match series s fp32, and while ampere is usually 1.7Ghz, I'm expecting a lower clock like 1 to 1.2 ghz, like with the switch 1 compared to gtx900 maxwell.
      But If series s does anything other than fp32, like integer, or fp16, its going to start losing out in raster because rdna doesn't have hardware support for integer like ampere (up to 4x performance penalty for instructions like integer multiply), and it doesn't have a seperate set of processors to do fp16 at the same time. Or at 8x acceleration. Rdna rapid packed math only gets 2x fp16, and it has to spend its fp32 alu's to get it. Meanwhile switch 2 has tensor cores, which can do 24-28 tflops sparse tensor fp16 in paralell with the 3-3.5 tflops fp32 from the cuda cores. This is where the compute to power dlss comes from.
      Series s may likely have an advantadge in cpu bound games.... but there aren't many of those.

    • @dante19890
      @dante19890 4 місяці тому

      @@Nobody-sp7ug the clocks are gonna be very conservative tho. That's the main issue

    • @Nobody-sp7ug
      @Nobody-sp7ug 4 місяці тому

      @dante19890 this is literally covered in the post you are responding to.

  • @gunhaver12
    @gunhaver12 4 місяці тому +2

    Developer interview 😎😎😎

  • @Aki_Lesbrinco
    @Aki_Lesbrinco 4 місяці тому +3

    Tom, you keep saying that the PS5 Pro would have the same amount of RAM, but didn't the leaks say that they made it so that developers would be able to use one or two gigs more from the availabe RAM pool?

  • @JAN0L
    @JAN0L 4 місяці тому +2

    Programmers also have the option of switching over to other industries where they will have much more stable employment, better salary and with less horror stories of crunch. Programmers that work in gamedev largely do it out of passion and accept worse conditions.

  • @shieldtablet942
    @shieldtablet942 4 місяці тому +9

    Tom, the A78s are at least 2x ST the PS4, they are not in the same ball park. Caches, instruction set, memory bandwidth and even DRAM latency - which is quite bad on PS4 due to GDDR - are all very big gains.
    Plus, Nvidia always has the fastest SoC implementations out there, at least par with Qualcomm.
    This will not be your Chinese game console with Allwinner, Unisoc and an ARM cache subsystem.

    • @Aki_Lesbrinco
      @Aki_Lesbrinco 4 місяці тому +2

      Yeah, he is comparing apples to way more advanced oranges. He doesn't seem to know much about CPU architecture capabilities.

    • @TheGuruStud
      @TheGuruStud 4 місяці тому

      slow

  • @aviatedviewssound4798
    @aviatedviewssound4798 4 місяці тому +1

    You are all aware that adding more cores will lead to higher power consumption, and the best way to keep power usage under 15W is by utilizing 1024 CUDA and 6 Cores, 6 Threads ARM cores.

    • @26Guenter
      @26Guenter 4 місяці тому

      Process matters.

    • @aviatedviewssound4798
      @aviatedviewssound4798 4 місяці тому

      @@26Guenter Samsung 7nm would be the best bet.

    • @MORGUEZHR
      @MORGUEZHR 3 місяці тому

      Having more cores at a much lower frequency is always going to be more efficient than less cores at a higher frequency -- at least on the GPU side as parallelizing CPU workloads isn't as practical.

    • @aviatedviewssound4798
      @aviatedviewssound4798 3 місяці тому

      ​@@MORGUEZHR This claim is entirely untrue. This approach can only be viable if the cores possess a minimal quantity of instructions or are relatively small in size. In the case of a core that is expected to handle a large number of instructions, it is necessary to reduce the number of cores and allocate them into more threads by increasing their workgroup. The primary focus should be on achieving optimal occupancy, since it will improve efficiency. Why do you think M1 CPUs, for example, are much more efficient? It's because they have a wider pipeline.

  • @lolmao500
    @lolmao500 4 місяці тому +4

    Next gen needs at least 32gb of ram since the next console gen will have to last until like 2033+... and lets remember consoles use ram as VRAM. So they should get even more, like 32gb of ram and 16gb of vram for a total of 48gb.

    • @mitsuhh
      @mitsuhh 4 місяці тому

      48gb is NEVER going to happen.

    • @singularonaut
      @singularonaut 4 місяці тому +1

      If AI will be there it will need at least 64 GB of RAM)

  • @josiahsuarez
    @josiahsuarez 4 місяці тому +4

    The switch 2 just needs to be competant as a small portable system. Not high end, but hopefully "good enough" which can hopefully run UE5 games in some form

    • @dante19890
      @dante19890 4 місяці тому +1

      Ue5 without lumen and nanite is basically ue4 so it could easily run it if you disable those features.

  • @theworddoner
    @theworddoner 4 місяці тому +1

    I want to see at least 40gb on the ps6. We’ll need the extra memory if we want to add llms into the games on top of texture streaming.
    Ai games can become very immersive and I’d like to see them become mainstream.

    • @Loundsify
      @Loundsify 4 місяці тому

      48GB would be nice.

  • @SageBladeG
    @SageBladeG 4 місяці тому +2

    the only reliable channel on switch 2 leaks

  • @D2Kprime
    @D2Kprime 4 місяці тому +2

    @102:45
    THAT is the key right there that a lot of people miss. It's not about raw horsepower. It's about taking what you have and being able to maximize it.
    People need to understand that more power does not equal a better gaming experience. In regards to the Switch 2 taking so long and Nintendo being so secretive, there is something else. This is not going to be just another Switch.
    I know that these days people are very obtuse and have been programmed to not be able to think outside the box, but where there is smoke there usually is fire and Nintendo has been filing way too many patents over the past 2 years (or releasing filed patents to the public) for a "Virtual Camera." I don't know what that is, but knowing Nintendo it is not just a vanilla VR device. They don't like to do the status quo. They always want to try to be different. Sometimes that strategy works, sometimes it doesn't. I think that is what the hold up is.

  • @user-wq9mw2xz3j
    @user-wq9mw2xz3j 4 місяці тому +6

    not the ai ramen pictures xd

  • @petrescuvictorrazvan
    @petrescuvictorrazvan 4 місяці тому +6

    Amd zen5 timestamp, please?

    • @AdalbertSchneider_
      @AdalbertSchneider_ 4 місяці тому +4

      no. I was trying to find it, but either he fucked up and added it to the title as a clickbait or I dont know WTF was he doing, but I will not watch the whole vid to catch up the one random sentence if there was some. so naaah, this time a 👎 from me.

    • @JOAOPENICHE
      @JOAOPENICHE 4 місяці тому

      Yea if anyone finds it share it

    • @RealLifeTech187
      @RealLifeTech187 4 місяці тому +1

      1:39:03

    • @AdalbertSchneider_
      @AdalbertSchneider_ 4 місяці тому

      @@RealLifeTech187 wow, thank you for your patience and time. And saving my time :P

    • @JOAOPENICHE
      @JOAOPENICHE 4 місяці тому +1

      @@RealLifeTech187 thanks

  • @alb.1911
    @alb.1911 4 місяці тому

    Please can you share the timestamp for "AMD Zen 5"? Thanks...

  • @Knorrkator
    @Knorrkator 4 місяці тому +4

    The Switch 2 CPU probably won't be that much weaker than current gen consoles. The 4300u (Zen 2) at 3.7 ghz gets around 1000 points in geekbench 5 while smartphone socs with the cortex a-78 get around 700 points at 2.4 ghz so its not that far off. And if the Switch 2 really uses A78C with more Cache it might be even closer.

    • @Aki_Lesbrinco
      @Aki_Lesbrinco 4 місяці тому +6

      Yeah, Tom doesn't seem to grasp that the ARM architecture is very different to the old AMD Jaguar core architectures.

    • @Aid3nn33
      @Aid3nn33 4 місяці тому

      you are delusional, nintendo kiddies are so funny, wii, wii u, switch, all were critically weaker than other platforms to where 3rd parties completely avoided nintendo, nothing will change with switch 2, switch 3 won't even be able to run GTA6, Nintendo gamers always 3rd class

  • @codemonkeyalpha9057
    @codemonkeyalpha9057 4 місяці тому +1

    All forms of software development have a paradoxical problem where there are 1000s of people for every job, and yet no one can find anyone who can actually do the job competently. The industry has attracted so many chancers. I think these mass lay offs reflect that. Small teams like these guys are super selective, but the bigger companies have much looser standards. When you have people with almost zero productivity, and money is a problem, it is a no brainer to let them go. You'd be pretty sure the competent devs are not getting let go. It's harsh but these chancers need to take it on the chin, if they can't do the job, they can't complain about getting the boot. Most of them are super lazy and only got into the business for the money.

  • @richardnpaul_mob
    @richardnpaul_mob 4 місяці тому +1

    I would love to have two hours a week to play games with having a little one 😬

  • @jedbaldwin
    @jedbaldwin 4 місяці тому +1

    "Are you using an overpriced operating system on your computer right now?"
    No. 😎🐧

  • @RainbowDragons123
    @RainbowDragons123 4 місяці тому

    Does this mean you can get spirit of the north to unintend switch

  • @marcuscook5145
    @marcuscook5145 4 місяці тому +1

    PC gaming has gotten more prevalent because it has the strongest indie scene and the indie games are where the fun is right now. AAA studios are releasing dud after dud. Xbox has an ok indie scene but Steam is really where it's at.

    • @Aid3nn33
      @Aid3nn33 4 місяці тому

      100% fake news
      popularity of PC is because of extremely cheap PCs that can run minecraft, LOL, csgo etc. for a few hundred $ or PC renting in asia
      nobody gives an F about indie games, Hogwarts sold more in one year than all indie games sold in the last 4 years, that's one AAA alone crushing the indie industry

  • @TheKazragore
    @TheKazragore 4 місяці тому

    When it comes to the "size" of games, I don't do things by half. I have 130 hours in Horizon: Zero Dawn, probably end up with close to twice that in Forbidden West, then over 600 hours in every Bethesda title after New Vegas (I know it was made by Obsidian), and over 1000 in Cyberpunk. I tend to play one game at a time and play it until I decide to move on and sometimes it takes half a year to a year for that to happen.
    But for every studio to even *try* to make games that can do that? Not feasible. Not in the slightest.

  • @Azureskies01
    @Azureskies01 4 місяці тому +2

    Even when everyone gets the ability to turn on ray tracing most people will be running cards that aren't good enough to really use it (60 tier of GPUs). RT definitely is more useful than something like VR (lul VR) but it is still rare to have hardware that can run it well.

  • @clouds5
    @clouds5 4 місяці тому +2

    God I hate the walk to the arrow gameplay... Recently bought Diabol 4 to play with my wife (I thought after letting them fix everything for a year and reducing price to 40$ it's an ok deal). And the whole gameplay in the "open world" is just opening the map. Setting a marker on it. And then watching the little minimap on the corner and following a red line. It's sooo bad and boring.

  • @mariolis
    @mariolis 3 місяці тому

    36:30 India is another MASSIVE untapped market
    and it doesn't have a firewall like China
    so i think as people in India come out of poverty, especially the techy ones... the gaming market has HUGE growth potential

  • @vasudevmenon2496
    @vasudevmenon2496 4 місяці тому +2

    Tom does the x3d ryzen CPU makes sense for the consoles? Maybe infinity cache and 3d cache can be on die or chip which means PS5 or Xbox should have comparable performance to mid range desktop

    • @ericbagley3613
      @ericbagley3613 4 місяці тому

      Probably not. Consoles are going to be gpu bound for the foreseeable future. The power savings might be interesting in a handheld though.

    • @vasudevmenon2496
      @vasudevmenon2496 4 місяці тому

      @@ericbagley3613 handheld might be limited by space and thermal considerations when it's heavily downclocked but just with 4 core 5c with higher iGPU cu counts. Might be interesting 🤔

    • @moist_ointment
      @moist_ointment 4 місяці тому +1

      Consoles target being GPU bound. Using a CPU that can do higher frames than the GPU can support is wasting money on a machine that's optimized for being as low cost as possible.

    • @blkspade23
      @blkspade23 4 місяці тому

      @@ericbagley3613 If you're referring to the X3D using less power, it only does so as a byproduct of it's voltage limit that reduces clocks. Handhelds have an even worse GPU limit than consoles so X3D doesn't offer anything there either. They'd use a mobile APU with an even lower power limit than the X3D CPUs.

    • @ericbagley3613
      @ericbagley3613 4 місяці тому +1

      @@blkspade23 I was thinking more in terms of overall system power usage. Less transferring of data between the ram and cpu to help improve battery life.

  • @1Grainer1
    @1Grainer1 4 місяці тому +1

    They seem to aim for FSR 3, but are they going for 3.0 or 3.1, since newer one is supposed to be easier to implement and be drag and drop update like the rest
    would be a shame and kind of waste of time to go for 3.0 in their case, since 3.1 seems to work very well based on Ghost of Tsushima

  • @eckotron
    @eckotron 4 місяці тому

    Switch 2 is using a78 arm cores that released in 2020.

    • @Nobody-sp7ug
      @Nobody-sp7ug 4 місяці тому

      Specifically, it's using an 8 core A78c, an efficiency/cache focused sister die to the X1 variant of a78. More performant than a78, less power draw than x1.

  • @phasechange5053
    @phasechange5053 3 місяці тому

    To be Fair - FSR3 with Fluid Motion Frame generation - in for instance MW3 its giving me 400-450FPS @ 1440P Quality setting - and its hard to tell the difference from native but its literally 100-200FPS more so its smooth as glass on my 240hz monitor @ 1440P which is amazing.
    So i understand why the expect us to use these features. ( This is on a 6900XTXH GPU with Liquid cooling holding at like 2700mhz core 2100mem). the 79xx series GPUS or even the Nvidia 4070 or better GPUS are going to slay with these features.
    Also Calling a 4060 Lower End.. this is a mind virus lol... 4060 is 400$ Canadian. that's at least Mid cost and if someone recently purchased a 3060-3070 or something they might be waiting.
    If we leverage the hardware better it will last longer i feel software has been super far behind on optimization for way to long.
    And such things like FSR3+FMF proves it.

  • @goran.86
    @goran.86 2 місяці тому

    PS5 released same day as Astro Playroom... So Sony will release PS5 pro same day with Astro Bot... That is logical and they made HINT... People don't realize that... It is left to us to see if this will be true... :) But remember this comment...

  • @danielweiss4498
    @danielweiss4498 4 місяці тому +3

    In 2028 when PS6 gets released it will have at least 100 tflops.PC Graphiccards will be 200 tflops

  • @nick_g
    @nick_g 4 місяці тому

    Nintendo probably fighting inflation. The yen is so historically low vs the dollar now. So their margins getting squeezed in their home country. They could realistically charge $450 for a switch 2 and no one in the US would be surprised. I’m sure they’re aiming for $300 in the US which will feel like selling it at $200 in Japan. They should bite the bullet on a Lovelace mobile design with 16GB ram.

    • @Aki_Lesbrinco
      @Aki_Lesbrinco 4 місяці тому

      No chance of a change of hardware design happening. They would have to throw away years of work and millions on R&D. The release would also have to be pushed out two or more years.

    • @abowden556
      @abowden556 4 місяці тому

      @@Aki_Lesbrinco you don't have to redesign the hardware... Just change to higher capacity chips, it's something people do at home to the current switch, Nintendo can manage it, I promise!

    • @slothywun
      @slothywun 4 місяці тому

      @@abowden556 It’s not a question of if they could. There’s just no chance they would. The hardware configuration has to be ironed out so well in advance of manufacturing so that game development targets can match hardware capabilities. And game development cycles are typically 2 years minimum. CPU/GPU and memory frequencies are an example of something that could be adjusted this shortly before launch, but memory capacity just isn’t something that would realistically be changed this late.

  • @VitorHugoOliveiraSousa
    @VitorHugoOliveiraSousa 4 місяці тому +2

    PS6 should have enough GPU to run Cyberpunk level of path tracing, so 4090 minimum. Memory and IO setup to realize Mark Cerny dreams of completely eliminating loading times and allow are more widespread utilization of things like nanite (so they can streamline pipelines and cut development cost and time). And CPU whatever is necessary to do that, and particularly I would like to see enough so we can go back to have more physics and interactivity with the environments in games. So hopefully 24 cores. That would be next-gen. I'm even willing to drag the generation 2 years longer and have it launch in 2030, so we can get that or very close to that.

  • @mariolis
    @mariolis 3 місяці тому

    UE5 making native resolution perform worse because it forces its own "TSSR" ... that should be called out more...

  • @RhythmGrizz
    @RhythmGrizz 4 місяці тому +3

    Bro there are still ps4 games coming out in 2025. I dont want to hear about "but ps6 though so switch 2 will be too underpowered again".
    Consoles, res, and frames have plateaued. People will be playing on ps4, series s, and Switch 2, and Steam Deck for years to come. Tell me with a straight face that devs can't/wouldn't want to target all those, and that's somehow a bad thing

    • @mitchtellers2547
      @mitchtellers2547 4 місяці тому +3

      I know, right???
      Developers can't handle even PS5/Xbox Series X/S right now without mass layoffs.
      What makes anyone think they will be able to handle PS6?
      This is why I predict Switch 2 won't only just succeed, it will become _the standard_ moving forward.

    • @Aid3nn33
      @Aid3nn33 4 місяці тому

      wrong, there's rarely any PS4 games coming out

    • @Aid3nn33
      @Aid3nn33 4 місяці тому

      @@mitchtellers2547 what have layoff to do with consoles? do you eben know about something called pandemic lockdown? they hired for artificial demand created by society issues. now th eissues are gone and the artificla demand is gone with it so the people are let go, grow up fing kid and read a book

    • @Schmootle
      @Schmootle 2 місяці тому +1

      Some of that plateau can be blamed on inflation. Higher part costs are extending the consumer interval to upgrade. Once a large player base is established at a certain spec, it makes sense to target that base. Higher costs probably also delayed Switch2, leading to much the same. Meanwhile performance has reached 'good enough' and the backlog grows. Not a bad thing altogether. The next qualitative hardware impetus won't be graphics hardware progress, but compute, perhaps AI.

  • @neti_neti_
    @neti_neti_ 4 місяці тому

    👏👏👏

  • @stephanhart9941
    @stephanhart9941 4 місяці тому +1

    Wassup Tom!?

  • @bound2thefloor1
    @bound2thefloor1 4 місяці тому

    Nothing against these guys at all, but f*** Spirit of the North was such a slog of a game. Almost gave up on the Platinum Trophy, cause it was so boring, and buggy. I can't believe they made a part 2.

  • @MadJackChurchill1312
    @MadJackChurchill1312 4 місяці тому +2

    Guy on the right really needs a script. Man is just rambling away.

  • @relucentsandman6447
    @relucentsandman6447 4 місяці тому

    TBH I'm not interested in the PS6 unless Sony mandates a 60fps minimum on all games.

  • @elibolton6235
    @elibolton6235 4 місяці тому

    I completely disagree with quest markers. I think making them optional is best. I hate when I don't have the quest markers because I lose track of what I'm doing and get bored. I need things to be in front of me, otherwise I forget what to do or feel lost. It's the only reason I have never finished Elden Ring. I don't want to have to watch a guide to get through a game.

  • @Akrymir
    @Akrymir 4 місяці тому

    Most people in the US don't play video games and I don't think we should expect it to ever get there. People don't interact with video games like music and TV/movies (which is why Game Pass continues to fail). If you go jogging twice a week you wouldn't consider yourself athletic, but that's still a designation for a lot of people. Gaming will continue to grow in popularity, but it'll never reach the point where it's considered unusual that you don't play games on at least a semi regular basis.

  • @soulsbourne
    @soulsbourne 4 місяці тому +4

    RAY TRACING Will MAKE ALL GAMES LOOK THE SAME and hence equally boring... No art design would be possible..but development time would reduce once it's the only way for.lighting

    • @magnomliman8114
      @magnomliman8114 4 місяці тому

      you guys trying so hard to downplay RT cus u are using AMD. RT has noting to do with art design. you are to just to stupid cus you think RT = photo realistic graphics...

    • @lbgstzockt8493
      @lbgstzockt8493 4 місяці тому +6

      So just like how rasterisation made all games look the same? Oh wait, that didn't actually happen and raytracing allows for far more creative freedom? How strange.

    • @magnomliman8114
      @magnomliman8114 4 місяці тому +1

      some one deleting my comment's. cool.

    • @Aki_Lesbrinco
      @Aki_Lesbrinco 4 місяці тому

      ​​@@lbgstzockt8493Yeah, I find that people that have no idea of how things work, usually say the stupidest things.

    • @dante19890
      @dante19890 4 місяці тому +2

      Raytracing has nothing to do with art design. It will just improve the quality of the lighting

  • @varadillath4508
    @varadillath4508 4 місяці тому

    There is absolutely now way switch 2 will me using 8nm Samsung. That is at this point (switch 2 hasn’t even been announced yet) the node technology is almost 5 generations behind with almost everything transitioning to 3nm this year, and Apple and others will move to 2nm next year. I understand the switch isn’t like Apple and do not budget that high for their doc like Apple or Sony or Xbox does but 8nm Samsung is a joke, it’s pretty much equivalent to a 10nm TSMC node in terms of efficiency. I see absolutely no reason to go for TSMCs 5nm as since at this point when the switch 2 comes out (2025), TSMC 5nm will be SIGNIFICANTLY cheaper to manufacture compared to when it first came out. I’d switch 2 does stick with Samsung 8nm, we will be looking at a device that will be more technologically behind at launch than even the switch 1 was when it came out in 2017.

    • @Loundsify
      @Loundsify 4 місяці тому

      Nintendo are cheap.

  • @carlgreene538
    @carlgreene538 4 місяці тому

    The PS5 is not worth buying!

    • @Aid3nn33
      @Aid3nn33 4 місяці тому

      just say you're broke, PS5 is on track selling just as well as PS4, which the PS4 sold historiclaly high, so obciously people don't agree with you and you're just a broke hater

  • @KunaX3
    @KunaX3 4 місяці тому +3

    These guys know nothing

  • @mikeb3172
    @mikeb3172 4 місяці тому +4

    "Of course we have 4090s, lololol, but it's good to test the game on the types of PCs people actually have as well." "lololol".

  • @Aid3nn33
    @Aid3nn33 4 місяці тому +1

    imagine talking about the cutting edge of gaming hardware with broke rookie devs, of ocurse they have no opinion on ps5pro/ps6 because they don't use even 5% of these platforms capabilities

  • @ertai222
    @ertai222 4 місяці тому +1

    First.

  • @t3amrr237
    @t3amrr237 4 місяці тому

    AMD ZEN 5 ???.... Looks like the Benchmark are so Bad that he is Sad .... Poor little boy 😂😂😂

  • @kzip2009
    @kzip2009 4 місяці тому

    Hi Tom,
    How was your trip?

  • @Chris-lv5ul
    @Chris-lv5ul 4 місяці тому

    The more you buy, the more you save

  • @user-wm1xm5gm2k
    @user-wm1xm5gm2k 4 місяці тому +1

    These guests were painful to listen to. I had to put on 2x speed

  • @aweskr
    @aweskr 4 місяці тому +2

    You purchase the switch 2 to buy Nintendo games only. Third party games don't sell well on the system
    en.wikipedia.org/wiki/List_of_best-selling_Nintendo_Switch_video_games

    • @dante19890
      @dante19890 4 місяці тому +2

      True. People think switch 2 is a steamdeck that's gonna play pc games

    • @baked7423
      @baked7423 4 місяці тому

      if third parties didnt sell well no one would be porting lol. Obv best selling games will be nintendo

    • @aweskr
      @aweskr 4 місяці тому

      @@baked7423 It doesnt even come close dude Nintendo is a juggernaut in software sales.

    • @dante19890
      @dante19890 4 місяці тому

      @@baked7423 You dont buy a switch for third party games.
      But they want to make switch port of those games because its the best selling console and have a huge playerbase.