How to use MACRO VARIATION and prevent TEXTURE TILING | UE

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  • Опубліковано 14 чер 2024
  • Hey guys,
    In this tutorial I will show you how to use Macro Variation in Unreal Engine for preventing texture repetition/tiling. This technique is very useful for creating landscape materials!
    Macro Variation Texture: www.mediafire.com/view/uri8e3p...
    Unreal Engine: www.unrealengine.com
    Patreon: / unrealmatter
    Thanks for watching!
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КОМЕНТАРІ • 218

  • @AudreyGoncalves-
    @AudreyGoncalves- 8 місяців тому +12

    Shoutout to this fella who isn't making us waste our times. Well done mate. Keep pushing with your tutorials.

    • @UnrealMatter
      @UnrealMatter  8 місяців тому

      Thank you, I very appreciate your comment! :)

  • @w0tnessZA
    @w0tnessZA 4 місяці тому +4

    Probably the best video on youtube explaining this. Other videos are 15 minutes long, over-complicated AF and fail at achieving what you did here. Subbed and liked! Thanks.

    • @UnrealMatter
      @UnrealMatter  4 місяці тому +1

      You're welcome! I'm very happy it that helped you :)

    • @w0tnessZA
      @w0tnessZA 4 місяці тому +1

      Thanks again man! @@UnrealMatter

  • @gasperjager
    @gasperjager Рік тому +6

    Dude amazing video. Quick and to the point. I have been looking for a solution forever and everyone makes it so complicated. Thank you so much for this!

    • @UnrealMatter
      @UnrealMatter  Рік тому

      Nice to hear that my friend!! Thank you for the comment, that makes me really happy

  • @sentrymma1437
    @sentrymma1437 Рік тому +3

    Really good video man. You explained every step. Just so you know, I watched several videos before this one to fix my landscape and this is the only one that fixed the issue for me.

  • @perfect1353
    @perfect1353 Рік тому +5

    It was perfect, everything down to the last minute details
    Subscribed

  • @diliupg
    @diliupg Місяць тому +1

    Simple, short and to the point. Thanks, young man! May you reach great heights in your endeavors!

  • @uhuhyesm435
    @uhuhyesm435 Рік тому +1

    This is a REALLY solid video. I watched a few others, but they were far too all over the place. Good job, man and thanks!

    • @UnrealMatter
      @UnrealMatter  Рік тому

      Thank you for your comment! I really appreciate the feedback :)

  • @richardpeloquin4539
    @richardpeloquin4539 2 роки тому +2

    You just brightened my day. Thank You!

  • @Alex-eu6rw
    @Alex-eu6rw 2 роки тому +1

    Wow, very helpful, very concise and to the point. Thank you for the helpful lesson.

  • @TheF4c3m4n
    @TheF4c3m4n 3 роки тому +6

    This will be very useful for me, as I have one texture that has minimum tiling on it. Thanks!

  • @ilyender
    @ilyender 5 місяців тому +1

    men you’re a awesome teacher well done mate ❤️

  • @jasperino4852
    @jasperino4852 Рік тому +6

    To make applying this to many surfaces easier, you can hook this up to the default material for megascans surfaces. If you change the default color to white (so it is invisible) and make it a parameter, you can then change the color to black/gray within the material instance that is imported from quixel. Since it's invisible by default, it will only show up on the ones you want it to by doing that. Thank you so much man. I love how quick and simple you explain things.

    • @UnrealMatter
      @UnrealMatter  Рік тому +2

      Thank you so much for the comment and advice! And also for your feedback on the videos.

    • @RandiePro
      @RandiePro 10 місяців тому +1

      How can I do this? As I look into the megascan default material, I see nothing like the Grass Macro column showcased in the video to hook up.

  • @nodi91
    @nodi91 6 місяців тому +1

    Hey man, just to say thanks, just implemented this in my game and works flawlessly.

    • @UnrealMatter
      @UnrealMatter  6 місяців тому

      Very nice to hear! Thank you for watching :)

  • @gulraiztariq4342
    @gulraiztariq4342 Місяць тому +1

    awesome sir very easy way to teach

  • @DenisZaharenko
    @DenisZaharenko 2 роки тому +2

    Great tut! Works perfect.

  • @thomaswindfeld728
    @thomaswindfeld728 5 місяців тому +1

    Straight to The point. Thank You!

    • @UnrealMatter
      @UnrealMatter  5 місяців тому

      You're welcome! Thank you for commenting :)

  • @gulraiztariq4342
    @gulraiztariq4342 Місяць тому +1

    very helpful lesson you make my day

  • @djgentertainment3675
    @djgentertainment3675 2 роки тому +1

    Thank you, this has really helped.

  • @ZakariaKhaldi
    @ZakariaKhaldi 2 роки тому +1

    Very Useful Content bro. Keep Going. I hope will see a lot of tutorials on this Channel.

  • @mic3l
    @mic3l 2 роки тому +1

    Viiiielen Dank Dude, danach habe ich gesucht!

  • @adethecoda8150
    @adethecoda8150 Рік тому +1

    Great and straight forward! Thank you so much!

    • @UnrealMatter
      @UnrealMatter  Рік тому

      You're welcome! Thank you so much for your comment

    • @adethecoda8150
      @adethecoda8150 Рік тому +1

      @@UnrealMatter I am currently working hard on a distant variation, which works well ,but as ayou know not every technique is good for every case. So I decided to add a kind of macro variation technique to it, and it works perfect.

    • @UnrealMatter
      @UnrealMatter  Рік тому

      @@adethecoda8150 Nice to hear, keep it up

  • @soldierofodin6769
    @soldierofodin6769 3 роки тому +1

    Thnx buddy, very useful video again!

  • @5130045
    @5130045 Рік тому +1

    Looks great thank you for sharing

  • @timejumpertarot1114
    @timejumpertarot1114 3 роки тому +1

    LIFE SAVER! Thanks so much!

    • @UnrealMatter
      @UnrealMatter  3 роки тому +1

      No problem! Subscribe for more helpful vids if you haven't already :D

  • @mario-lz1nl
    @mario-lz1nl 2 роки тому +1

    Thank you this is very helpful 👍

    • @UnrealMatter
      @UnrealMatter  2 роки тому +1

      Thank you for the comment :D Appreciate it

  • @Meatyrainn
    @Meatyrainn 2 роки тому +1

    Great video. Thanks for the info

  • @Romeroifly
    @Romeroifly 2 роки тому +1

    Very good tutorial simple easy to follow, u should do more

  • @CuriousScribbles
    @CuriousScribbles Рік тому +1

    Legit. Thanks for the knowledge :)

  • @AhmedHanyArtist
    @AhmedHanyArtist 3 роки тому +1

    dont stop making tutorials i wanna learn thx bro ;p

  • @bigsky7617
    @bigsky7617 Рік тому +1

    You may have saved my sanity. Thank you!

  • @thecrazy_craft
    @thecrazy_craft 2 роки тому +1

    Great tutorial!

  • @sakshigour.8149
    @sakshigour.8149 2 роки тому +1

    you helped me so much! thamkyou man

    • @UnrealMatter
      @UnrealMatter  2 роки тому

      Very nice to hear :D I appreciate it

  • @joshdatraveler102
    @joshdatraveler102 Рік тому +1

    i just wanna let you know that this video helped me a tone especially leaving the macro variation download in the description, God bless you and Jesus Christ Loves you my friend, keep up the amazing content!

    • @UnrealMatter
      @UnrealMatter  Рік тому

      Thank you for the comment! You're welcome my friend.

  • @mrsaudify
    @mrsaudify 2 роки тому +1

    Perfect my dear.. great tutorial

  • @jt-el8540
    @jt-el8540 9 місяців тому +1

    Top notch video bud 👍

    • @UnrealMatter
      @UnrealMatter  9 місяців тому

      Thank you so much!

    • @jt-el8540
      @jt-el8540 9 місяців тому +1

      No problem my dude.. I'm from Colorado and you made this super easy to understand bud. Better than most I've personally seen in merely five minutes. Keep it up bro.

  • @ice_boy8228
    @ice_boy8228 6 місяців тому +1

    Thank you very much

  • @asdfasdf4203
    @asdfasdf4203 2 роки тому +1

    thank you very much for this

  • @giogifts1912
    @giogifts1912 3 роки тому +3

    Good Stuff Bro

  • @TheDrifterD2
    @TheDrifterD2 2 роки тому +1

    Very usefull thank you

  • @benblaumentalism6245
    @benblaumentalism6245 8 місяців тому +2

    Great, straightforward demo! Thank you! I have two questions:
    Did you get the values by experimentation? Also, if I want to make my material world-aligned, do all the texture samples have to be converted to texture objects or just the final main texture sample and the normal map? Thanks again!

    • @UnrealMatter
      @UnrealMatter  8 місяців тому +1

      Hey, thank you for your comment. The values are random. You can use something like 0.6, 0.2 and 0.002 if you like. Just make sure you have a high, a middle and a very low value for both macro and micro variation. I don't work with world-aligned textures but I suppose it should work if you put one WorldAlignment node behind the last multiply, because the textures get combined either way.

    • @benblaumentalism6245
      @benblaumentalism6245 8 місяців тому +1

      @@UnrealMatter
      Thanks so much for the information! I’ll try this with tri-planar textures and let you know how it goes!

  • @GameDevAraz
    @GameDevAraz 2 роки тому +1

    Nice Tutorial

  • @itzamino995
    @itzamino995 3 роки тому +1

    Think you so much For tutorial

  • @markbangug469
    @markbangug469 3 роки тому +7

    Can you do a tutorial for the Megascan's surface cuz mine is tiling.

  • @dhruvdubey526
    @dhruvdubey526 9 місяців тому +1

    thanks bro.. it helped me a lot but texture repetition is still there in large scale landscapes although there is macro variations.

    • @UnrealMatter
      @UnrealMatter  9 місяців тому

      Hey, thank you for your comment! In big landscapes it is hard. To hide it more you can manually paint over it with other grass textures or if you have mountains you can do height based textures too. I also made a tutorial on this topic how you can make a landscape material.

  • @MateoTheDev
    @MateoTheDev Рік тому +1

    Idk what exactly to say so thank you so much!

  • @SKIROW
    @SKIROW 2 роки тому +1

    Thank you so much!

  • @vophu6727
    @vophu6727 Рік тому +1

    SO SO SO SO SO Thanks you !

  • @VitorCaldeira1980
    @VitorCaldeira1980 2 роки тому +1

    how can i change the texture scale? my texture is way to big for my scene

    • @UnrealMatter
      @UnrealMatter  2 роки тому +1

      With a texture coordinate node that you plug into the UV of your textures

  • @joanafrc
    @joanafrc 2 роки тому +1

    This is amazing, thanks for sharing! Do you know if it would be possible to apply a displacement map with the macro variation on?

    • @UnrealMatter
      @UnrealMatter  2 роки тому +1

      You're welcome! Technically you could do it but I don't know if it looks good on strong displacement. Just try it. You can also do this workflow with the normal and all the other maps and do what fits you the best :)

    • @joanafrc
      @joanafrc 2 роки тому +1

      @@UnrealMatter Will try it, thank you so much! I am just a beginner and your tutorial helped a lot :D

    • @UnrealMatter
      @UnrealMatter  2 роки тому

      @@joanafrc Nice to hear my friend

  • @KINGDOMSONSTV
    @KINGDOMSONSTV 3 роки тому +2

    Excellent

  • @holtrixstudios
    @holtrixstudios 7 місяців тому +1

    Much appreciated

    • @UnrealMatter
      @UnrealMatter  7 місяців тому +1

      Thank you for your comment :)

  • @JeremySakamaki
    @JeremySakamaki 2 роки тому +1

    Thank you, sir

  • @CreateDefaultSubobject
    @CreateDefaultSubobject 2 роки тому +2

    Would it be useful if the texture itself contained certain objects, such as stones? Quixel assets have many textures that contain stones in the grass.

    • @UnrealMatter
      @UnrealMatter  2 роки тому

      This method in Unreal works with every texture so you can pick a texture with or without stones :D

  • @Arsalanrahimi
    @Arsalanrahimi Рік тому +1

    you are amazing.. i love you

  • @tara.rankoth
    @tara.rankoth Рік тому +1

    Thanks UM!

  • @alias_2123
    @alias_2123 Рік тому +1

    Nice Thanks !!!!!

  • @Jannick424
    @Jannick424 Рік тому +1

    Thanks Bro

  • @israelaero3249
    @israelaero3249 2 роки тому +1

    thanks bro

  • @lionson5253
    @lionson5253 3 роки тому +3

    ur my hero

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      Thank you so much! Nice to hear this

  • @dadajo7946
    @dadajo7946 Місяць тому +1

    Thanks a lot. Thanks to you, it's successful. But can you help me with one more thing? The texture size is too big for the object. Can we reduce the size while maintaining this [MACRO VARIATION]?

    • @UnrealMatter
      @UnrealMatter  Місяць тому

      Hey, thank you for commenting! You can change the scale of your texture by plugging a TextureCoordinate node into your UV input of the texture and then changing the x and y tiling :)

  • @sch_laurentiu
    @sch_laurentiu 2 роки тому +2

    where did you get that ''macro variation'' textures for texture sample?? i don't undersand..

    • @UnrealMatter
      @UnrealMatter  2 роки тому

      It is in the UE Starter Pack but you can get it from the description :)

  • @user-uw2gx8rq2h
    @user-uw2gx8rq2h Рік тому +1

    impressive

  • @lazyhexor
    @lazyhexor 2 роки тому +1

    Thank you

  • @HixxyDubz
    @HixxyDubz 2 роки тому +1

    amazing video, but how do i add extra textures to paint on please? many thanks.

    • @UnrealMatter
      @UnrealMatter  2 роки тому +1

      Watch my tutorial on how to create a landscape material :)

  • @yevheniyaz5994
    @yevheniyaz5994 2 роки тому +1

    Thanks

  • @JoshSher_
    @JoshSher_ 2 роки тому +2

    Thanks a lot! Great Tutorial! I was looking for a solution because my quixel megascan asphalt texture was tiling very badly. I hoped this would solve the problem, but it doesn't quite. It looks slightly better than before, but the tiling is still very visible.
    I know Asphalt is probably the worst to tile, but how would you approach this? Is there anything additional that I have to do or any parameters I can play around with to adjust things. For example I think the Texture is tiling too small. I couldn't quite figure out how to now change the overall tiling size.
    But maybe you have other things I can try.
    And sorry, I'm very new to UE, maybe I'm missing something obvious here..
    Thank you for your help and the video!

    • @UnrealMatter
      @UnrealMatter  2 роки тому +1

      Hey, thanks a lot for the comment! I would adjust the size with a Texture Coordinate Node. From there you can adjust the UV tiling. I woule place some foliage around the road and manhole covers or cracks on the road with decals to cover the tiling a bit. Try it and tell me if it helps or not :D

    • @JoshSher_
      @JoshSher_ 2 роки тому +1

      @@UnrealMatter thank you for the fast reply🙏
      Where would you now add a texture coordinate node in this existing system to adjust the size? Before I tried changing the values of those 3 original texture coordinates. But didn’t really do what I expected(there’s probably a good mathematical reason for it).
      Yes right, just breaking the pattern with other visual information in combination with the best sizing for the viewing distance should probably do it.

    • @UnrealMatter
      @UnrealMatter  2 роки тому +1

      @@JoshSher_ you need to plug them into the uvs of your toad texture. The other ones are for the macro variation

    • @JoshSher_
      @JoshSher_ 2 роки тому +1

      @@UnrealMatter of course🤦‍♂️ thank you for your patience! You’re gold🙏
      Have a great weekend!

    • @UnrealMatter
      @UnrealMatter  2 роки тому

      @@JoshSher_ You're welcome my friend. I like to help people

  • @centurygothicc2400
    @centurygothicc2400 Рік тому +1

    Thanks so much for this tutorial! but how do I took out the shine from the material? I'm using UE5.0 but that shortcut u mentioned didn't work for me

    • @UnrealMatter
      @UnrealMatter  Рік тому +1

      Just grab a scalar parameter and set the value to 0. Then you can even change it later easily if you want.

    • @centurygothicc2400
      @centurygothicc2400 Рік тому +1

      @@UnrealMatter thanks so much! it works now, very clear tutorial ^_^

    • @UnrealMatter
      @UnrealMatter  Рік тому +1

      @@centurygothicc2400 You're welcome my friend. Thanks for the comment :)

  • @hamzakilic7844
    @hamzakilic7844 8 місяців тому +1

    Hello, thank you for the video. How can I create macro textures for each texture myself? Thanks again.

    • @UnrealMatter
      @UnrealMatter  8 місяців тому +1

      Thank you for the comment! If you mean the gray textures I used, you can basically put any seamless dirt texture in grayscale and use that as a macro variation texture.

    • @hamzakilic7844
      @hamzakilic7844 8 місяців тому +1

      thank you for answer@@UnrealMatter

  • @gebrailfodred6911
    @gebrailfodred6911 2 роки тому +1

    You are great

  • @jacquespang1531
    @jacquespang1531 3 роки тому +2

    Thanks a lot, really simple to understand !!!!!!

  • @mushluvdbyjah9202
    @mushluvdbyjah9202 Рік тому

    Way Cool!

  • @keterbinah3091
    @keterbinah3091 Рік тому +1

    thankyou

  • @HardhikPrs
    @HardhikPrs 2 роки тому +1

    it is very useful for begginers😀

  • @hacenebernou1726
    @hacenebernou1726 Рік тому +1

    Good

  • @lucian6172
    @lucian6172 8 місяців тому +1

    How do you load textures that are bigger than 16K ? UE4 seems to have an artificial limit that is stuck at 16,384.

    • @UnrealMatter
      @UnrealMatter  8 місяців тому +1

      There are 3 options. You can use Virtual Textures. Or follow through to your Engine install directory and look at the specified INI file (BaseDeviceProfiles.ini) at roughly line 126, it mentions the MaxLODSize of 16k. You can make a Project specific extension of the DeviceProfiles INI and ammend to support the texture size you want. Or you can split up your texture and use multiply materials on one object.

    • @lucian6172
      @lucian6172 8 місяців тому +1

      @@UnrealMatter Thanks. I tried by changing the MaxLODSize in the ini file but it still gives error. I will have to try with Virtual Textures or with splits.

  • @DenisZaharenko
    @DenisZaharenko Рік тому +1

    Hey does anyone know why while painting some Parts of the landscape turned into the default texture? i tried waiting, i tried reststarting. If i paint onto it nothing happens but the other parts are normal.

    • @UnrealMatter
      @UnrealMatter  Рік тому

      Use weight based blending :)

    • @DenisZaharenko
      @DenisZaharenko Рік тому +1

      @@UnrealMatter I have several biomes so i need to paint it manually.

    • @DenisZaharenko
      @DenisZaharenko Рік тому +1

      Also i painted it all with grass first and if i try to paint some thing else on top of that it is like that.

    • @UnrealMatter
      @UnrealMatter  Рік тому

      @@DenisZaharenko Thats no problem. But weight based paint works normally fine. You can search for this error on the internet. I had something like this one time

  • @joelbartor
    @joelbartor Рік тому +1

    Bro can you make a video to explain how to make the textures not stretch ? Like I apply my texture to a mesh and then when I scale the mesh it stretch the textures

    • @UnrealMatter
      @UnrealMatter  Рік тому

      Could try to make one, yes

    • @UnrealMatter
      @UnrealMatter  Рік тому

      I have to figure it out myself first ;)

    • @UnrealMatter
      @UnrealMatter  Рік тому

      Okay so it seems like you can't do that in Unreal Engine. But what you can do is scale the texture with a texture coordinate node to it's right size

  • @urfavkey279
    @urfavkey279 11 місяців тому +1

    How would you do this with multiple textures

    • @UnrealMatter
      @UnrealMatter  11 місяців тому

      You can grab a LERP node and plug a texture into the A input and a texture into the B input. Then plug a noise texture into the Alpha input and then you can combine this texture with the technique from the tutorial

  • @rohitdosti
    @rohitdosti 2 роки тому +1

    Do we need the same treatment for normals or just plug that directly like you did?

    • @UnrealMatter
      @UnrealMatter  2 роки тому +1

      If you connect it to the normals it will look better

    • @rohitdosti
      @rohitdosti 2 роки тому +1

      @@UnrealMatter Where can I show you the result?

    • @UnrealMatter
      @UnrealMatter  2 роки тому

      @@rohitdosti If you have an instagram page you make a new post or share it in your story and tag me (unrealmatter_) or you can upload a photo on twitter and tag me (unrealmatter)

  • @jimmyjones3200
    @jimmyjones3200 Рік тому +1

    Hello! I am so confused. This isn't doing anything for me. Its just putting some noise like texture behind my actual texture. It is also just tiling as usual and not adding any variation. Can anyone help please?

    • @UnrealMatter
      @UnrealMatter  Рік тому +1

      Hello! Yes, this is what it should do. Try deleting the normal and/or displacement map of your material if you have one. This should help. Also you can apply the same technique on other maps like specular, roughness and so on. Also what helps is getting another grass material and mixing these two to get even more variation. Hope this helps!

    • @jimmyjones3200
      @jimmyjones3200 Рік тому +1

      @@UnrealMatter hey! Thanks for replying so quickly. Oh i see. I had a different thought of how this actually works. My textures are hand painted and quite sharp so this effect wont work for me. Thanks anyway :)

  • @alexruas6235
    @alexruas6235 2 роки тому +1

    my guess this is pretty much the ''same'' as texture variation node but less costy right?

    • @UnrealMatter
      @UnrealMatter  2 роки тому +1

      Yeah and I made the video for people who want to replicate it in other materials than metal and for better understanding :D

  • @scoutenduro5730
    @scoutenduro5730 2 роки тому +1

    Any tips for megascans surfaces? Doesn't seem to work or i'm doing something wrong 😬

    • @UnrealMatter
      @UnrealMatter  2 роки тому +1

      On very uneven surfaces like displaced rocks it doesn't work that good but try to do the same workflow from the albedo with the normal maps

    • @scoutenduro5730
      @scoutenduro5730 2 роки тому +1

      @@UnrealMatter I’ll give it a try! Thanks! Awesome tutorials by the way.

    • @UnrealMatter
      @UnrealMatter  2 роки тому

      @@scoutenduro5730 thank you! :)

  • @SurvivalRino
    @SurvivalRino 2 роки тому +1

    how can i tile up a texture with this tiling nodes?

    • @UnrealMatter
      @UnrealMatter  2 роки тому +1

      You can change the tiling with a texture coordinate node that you plug into the UV's of your texture

    • @SurvivalRino
      @SurvivalRino 2 роки тому +1

      @@UnrealMatter yes I do it but when I do it the macro textures are not working

    • @UnrealMatter
      @UnrealMatter  2 роки тому

      @@SurvivalRino play around increasing the size of your own textures and the strength and the size of the macro textures

  • @claudioproietto6192
    @claudioproietto6192 Рік тому +1

    Suggestion: Combine this tutorial with the function " Texture Variation" inside the Materiak Graph, and it will looks even better.

    • @UnrealMatter
      @UnrealMatter  Рік тому

      Okay, thank you. I will look for it. Never have seen that function

    • @slayth6332
      @slayth6332 Рік тому +1

      it does add texture variation but on big large meshes like buildings, you can still see tiled variation if you know what I mean. macro variation just eliminates that repetition. but combining them both together is a great idea

    • @UnrealMatter
      @UnrealMatter  Рік тому

      @@slayth6332 yeah, you're right

  • @Melwasul94
    @Melwasul94 Рік тому +1

    Would this material work for a landscape?

    • @UnrealMatter
      @UnrealMatter  Рік тому +1

      Yeah this is the purpose of the video :)

    • @Melwasul94
      @Melwasul94 Рік тому +1

      @@UnrealMatter ​because when I tried it seemed like on a "wide" level it created a perfect random pattern, whereas on a upclose level the tiling was still present. [I'd like to put a link to the image, but I can't add them through automod]

    • @UnrealMatter
      @UnrealMatter  Рік тому +1

      @@Melwasul94 I know what you mean, try to do the same thing to the normal maps or delete the normal maps. Also you can watch my video on a landscape material. Maybe it will help you to get a better result

  • @_casg
    @_casg Рік тому +1

    Why isn’t robot ai in charge of things like texture tiling.

    • @UnrealMatter
      @UnrealMatter  Рік тому +1

      I don't know. It would be a really nice feauture to add actually. Maybe someday there will be just one node to do this

  • @ryanpatton1795
    @ryanpatton1795 Рік тому +1

    this has worked for me for higher res textures, but dont try it on low res stuff lol

  • @sallad_ran_far7288
    @sallad_ran_far7288 Рік тому +1

    Everyone liked this

  • @anindyajana798
    @anindyajana798 3 роки тому +1

    How to create or download macro variation texture .

    • @UnrealMatter
      @UnrealMatter  3 роки тому +1

      It is in the standard pack from Unreal Engine but you can maybe download them online too

    • @UnrealMatter
      @UnrealMatter  3 роки тому +2

      Or you can greyscale a seamless texture and use it

    • @anindyajana798
      @anindyajana798 3 роки тому +1

      Thanks

  • @doordemuurom7uur215
    @doordemuurom7uur215 2 роки тому +1

    2:16 i doesn't show up for me :'(

    • @UnrealMatter
      @UnrealMatter  2 роки тому

      Then you don't have the standard files. You can get it in the description

  • @mrpringles6690
    @mrpringles6690 2 роки тому +1

    you kinda look like young Matt Damon ngl

  • @Crouton_6
    @Crouton_6 Рік тому +1

    Unfortunately does not work for me, followed you step by step as well.