Well-made, sure, but this isn't quite "polished" yet. It sounds really empty. Needs more bass, and/or more percussion. Especially for it to fit in with the breakcore style of the rest of Ultrakill's sountrack. It'll get there.
That's a thing I really love in music. I really easily can compare Hakita to Christopher Larkin in this way, like, Larkin's songs were given full palette of emotions when you were listening to it, like, "Pale Court" can give you all what you need to know about Hollow Knight in 4 minutes without any words. And this is something I asweel feel towards Ultrakill's ost, especially Altars of Apostasy, like, there so much depth in his music and this is really a big part towards why I really love Ultrakill so freaking much.
@@earflapphat Ah, I didn't think about them as sirens. I thought it was a joke as if to basically say that there were air raid sirens where you live lol like, "The sirens fit so perfectly" But if theres no sirens, it means theres sirens going off where you live lol But actually now im starting to hear them as sirens, i didnt think about that before
I find it really cool that the beat of the song is similar to the firing of guns, it fits 7-2 and the song name really nicely. It feels intense and suppressive and I love it. The hype is real.
while i love this you should consider checking out the lost battalion by sabaton they use a similar thing and gunfire becomes part of the percussion and it's really cool
This sounds awesome. Can't wait to hear the finished track in 7-2. Love the militaristic pounding rhythm and the wicked ambience noises throughout the song.
Requiem and Sands of Tide were both respectively the songs of the second levels in their layer... so it's not out of question to say we may be hearing more of this song "soon".
Hakita crushed all my hopes and dreams of me thinking that its going to be the chaingunner sneakpeak and then instantly restored it by dropping this banger 🔥 Edit: For the people who are confused, I am talking about the chaingunner as an enemy and I certainly know there will be no new base weapons in Act 3.
even if hakita gave us a full chaingun, we still are suckers for style, so most of us wouldn't rely on it anyway, the ones who would are the average players that don't try-hard the game
Violence is already so amazing. The tonal shift from 7-1 to 7-2 is crazy, and I love how much inspiration you are taking from Dante's Inferno with the separate rings of Violence. Godfist Suicide is gonna be one of the greatest finales in gaming I've ever played!
Ultrakill in general is shaping up to be one of the best games I've ever played. It not being finished is genuinely the only reason I don't already say that it is
@@DaKingKayden I honestly agree, I just hesitate to judge it when it's unfinished. However, I'm basically certain it will be; not to jinx it, but I seriously doubt hakita will fumble the bag with act 3
I love how it feels like sorta like Requiem in a way, with how you can feel the weight of everyone else suffering in this layer of hell. I also honestly sorta feel as if I can feel something much larger sitting right behind this song, like it’s gonna be used in P-3 as a leitmotif for the third boss. I can’t tell whether or not that’s a riot shield or a face, and that’s cool as hell.
Notice the fast feeling of desperation and fighting, but the underlying atmosphere and tone of sadness and fear of losing everything. Oh my god Hakita you are a musical genius
The way you can make any song feel melancholic is absurd, I have never seen anything like this before and I hope to be able to continue viewing and supporting your incredible art for as long as I’m alive
Loving Violence so far! It really feels like V1's layer, the immense sadness and destruction he's caused on his campaign reflected in the mood of this layer perfectly. It would be especially cool and add to the theme of visualizing V1's violence in 7-1 if it was canon that V1 (or machines in general) reignited the constant war in Violence just by entering the layer alone.
I feels like we're gonna fight a Terminator-like enemy in this mission, as if I'd assume that Violence layer's enemies will most likely machines. And I'd hope Hakita also consider what're the alt weapon in this layer, the joke boss, and the major boss at 7-4. Edit (Spoiler alert): The joke boss is Big Johninator, and the 7-4 boss is Benjamin. Edit 2: The final alt is Shotgun > Jackhammer.
I'm guessing it's the shotgun. Maybe a slower but more powerful core eject? It'd make sense since the shotgun is the final gun in the original roster (prelude demo) to not have an alt yet, plus it wouldn't really make sense to give alts to the railcannon and rocket launcher, which are already pretty powerful.
Game's reasonably easy enough at harmless difficulty. You don't have to play it at higher difficulties if you don't want to, while the game is definitely even more "fun" at higher difficulty, it's only because challenge in your realm of capability bakes a more complete world into the artistic expression in this game.
Love the air raid sirens and what sounds like planes flying overhead. The level's AA cannons firing flak into the sky with the centaurs really sets the mood too, like the sinners below are defending themselves from an invasion by land and air as they also fight amongst one another. Almost complete chaos, but only almost.
1:14 This moment really paints such a vivid mental picture of what this layer must be like. The droning of the sirens overpowering all the adrenaline that the song built up beforehand. It truly expresses to me what must be a never-ending war, perhaps even a war reignited due to our deeds as V1. Something V1 might even consider nostalgic for in a way or more so feel comfortable in as this is its sole purpose for existing. War. Horrid bloody war on an unprecedented scale Suffice to say that i am absolutely excited for what's to come if this is but an appetizer as for what we can expect with Act 3
i’ve noticed a general formula of each layer. the first level is an introduction, usually doing its own theme. the second level mentions the lore of the layer, how the punishment was carried out there, etc. the third level is mostly just a gauntlet of sorts (1-3, 2-3, 4-3, 5-3, you get how those are lol) and the 4th level is a boss. and for the crescendos it’s just a big gauntlet with you as the boss(?) and then gabriel at the end. lust’s requiem leitmotif was used as order’s leitmotif, sands of tide’s leitmotif was used as war’s leitmotif, so i’m sure the leitmotif of this song could be used as the third prime boss leitmotif. but maybe it’d be 8-2 seeing as act 1’s prime reference was in the second layer. then again i don’t think limbo was like “true hell” as there was no actual physical punishment.
There was no physical punishment in Limbo. However, there was a lot of psychological torment. Everyone in limbo was constantly reminded that they would never reach heaven.
@@connerredacted9432 Thats right, technically the knowledge of how close they were to achieving true heaven was the punishment itself. If its so good in Limbo knowing everything there is a "bootleg" less quality version of true heaven imagine how good it could have been in the real one? if only they have tried a little harder.
I don't know why, but i've gotten somewhat addicted to this song. On my way to work? On repeat. Waiting for something? Repeat. Working out? Repeat. Doing anything? Repeat. Awesome work, there's so much nuance and neat things to point out about this song, i absolutely cannot wait to hear this in game
This is seriously incredible! I felt a weird sadness building up as the song went on. I feel like Act 3 is doing an incredible job of giving feeling and power to the layers. The cleanness of 7-1 contrasting with the red blood on the walls to accentuate your violence, and now the unclean, mismatched spread of buildings torn apart by war to show the violence of others and the continual pain it causes. Really great work Hakita!
Seeing the earthmovers glowing eyes in the distance, the bodies of the machines only ever illuminated by the bright lightning revealing their looming, imposing, and dystopian like appearance, thrn you realize- the ground isn't soil.... This level of violence just represents the atrocities of war so damn well that it strikes me in the feels and makes me say "Damn that's dark and terrifying". Then I realize "oh wait, this is literally hell and this makes sense."
>drop a dammed banger of a song >the song itself gives emotions >sounds like it's telling a story >dense war atmosphere, fitting the whole level >somewhat creepy but thriller ->wtf why do I hear Yuyuko Saigyoji's theme- >say it's "work in progress" >doesnt elaborate further >only posts something else one month later The average gigachad Hakita mindset
This went from one of my favorite ultrakill songs, to my favorite ultrakill song, to now debatably my favorite song of all time. This song is actually perfection to my ears, I cannot stress enough. Amazing work Hakita.
It feels like such a huge fucking honor to be able to see development of ultrakill in real time. i been here like probably many others since the game dropped on steam wondering what it will become and here we are so close to it fully releasing. amazing piecie of music to an amazing game.
Can you believe it guys? Hear! The Siren Song Call of the Dead is in a week! Hear! The Siren Song Call of the Dead just a week away! I'm so happy about this information.
God hakita, you are such a huge inspiration, you and toby fox are literally the only reason I want to be a game dev 💀, I thank you deeply for your continuous development of masterpieces, can't wait for violence to come out!
Big big tip to you man, love toby fox, try best to not go deep into the community. Most toxic and annoying and childish community, yet filled with so much talent but still, annoying.
The sadness from 7-1 seems to have morphed into a sort of depressive anger here. Very strange, very interesting song. That lowering pitch totally messes with my head. I wonder if these themes will carry on like this, in a pattern.
Ever since hakita put that concept art public, I've realized I've been staring at gutterman's shield this whole, even though i thought we're gonna have a vending machine enemy
Feels like the haze of war. Shoot anything that moves! I do like a lot how violence's tracks seem to hammer in the atmosphere with a more pounding, desperate percussion style.
My hype for Act III is getting dangerously high after hearing this. And It would be great if Act III releases on December or more accurately Christmas eve it would be the coolest Christmas present for us Hakita!
If Violence is released seperately from Act III like greed was, I could see a December or January release. But games take time, the entirety of Act III is far, far away from now.
7-2 would be the perfect level for the prime soul motif, it would help the actual prime soul feel like the FINAL battle for hell, if V1 wins everything is over and the prime soul is obviously losing
Immaculate, absolutely immaculate. It manages to perfectly capture the chaos of a warring wasteland, with it being equal parts dramatic and dangerous, while also allowing a clear sadness to come through all of the noise. Great work. Also, as pointed out by another commentor (Alex Last name), 1:13 sounds perfect for a leitmotif. I could very easily see this being the P-3 boss's leitmotif, it conveys both power and hopelessness beautifully. This would make for an unbelievably well-fitting leitmotif for what'll be the last major part of ULTRAKILL.
Not only is that section of the song perfect for a leitmotif - it actually already is, I’m 99% sure that’s actually The World Looks White/Red being played in that section, meaning we’ve got a consistent motif for Violence that we may end up hearing as the Prime Soul theme, assuming the Prime Soul in Act 3 is going to come from Violence.
@@OssyFlawol Damn, you're right! I'm not great at picking up leitmotifs that aren't in-your-face obvious so I totally missed that, but that's 100% in at least TWLR, though I couldn't personally discern whether it's in TWLW or not. Regardless, the idea of having a leitmotif that serves as the anthem for a layer is a super cool idea, and would make it hit even harder in a theoretical Violence-originating prime soul theme. Nice catch (great videos by the way)!
If WAR is a track to represent the perceived glory of war, then this is to represent the true horrors of war. I can only imagine how dark 7-3 is going to be, given I've heard that circle of the Violence layer in Dante's Inferno is for "Violence against self".
Yea im kinda curious to see if hakita decides to actually go down that route for 7-3. Its a pretty touchy subject that needs to be handled catefully however if anyone would be able to pull it off it would be hakita
should be a forest if we're going by Dante's inferno, considering that ring of violence being literally a forest whose every tree is someone who did unalive. the fact that it's a forest about that makes me think more that mr. Austrian Man from the 40's™ is P-3
This is a banger, my god loved it, i can see how the act 3 soundtrack will be as good or even better then the teo other acts, keep going with those bangers Hakita, your music is great.
Necessity is the mother of invention, and often times war is the mother of necessity. Perhaps we’ll see machines not constructed by those from Earth, but machines constructed by the long dead, to help fruitlessly fight in their millennia-long war. Designed by the manifestations of the violent souls, constantly adding their own designs and improvements in an adversarial loop of one-upping the other side. I’m scared for what V1 shredding horror it could be.
god damn, this song is more chaotic than "panic betrayal". as for a drummer, it's really interesting and mind breaking to hear 7/8, 5/4, and even 11/8(???) in 1 song. god bless you and your talent, hakita.
In the trailer for 7-2, on the last frame, the object seen in this video appears from behind one of the bombs, i'm not sure of what it is tho Also, crazy music, I love it, truly fitting for the violence layer
This is honestly such a fitting song for 7-2 from what we've seen, such emotion put into it and that one part with the plane like sounds tied with the piano kind of emphasizing how terrifying and sad war can be.
hakita, you have an insane amount of talent and the fact you can make completely different complex songs that bang like this *and* make it customised to the layer its on genuinely makes me shocked
Your compositions go so unbelievably hard and they have so much emotion attached to them im getting blasted through the wall with a cartoonish me sized hole straight through it and this isnt even finished yet!!!!! Holy shit!!!!!!
@@melancall5960that and (at least for me), the heavy piano at 0:39 has less impact on each key than it does here. It’s more drowned out and the guitar at the end of each note doesnt fit all that well. I really liked that bit.
keep up the good work hakita, I watch every one of these, and im rewatching it for the second day, your videos are always wonderful and I appreciate your hard work a lot, make sure to take your time and be creative, we love ultrakill no matter what
Once again, at about 1:13, we can hear the melody change into the motif we heard in the 7-1 preview. I'm calling it in advance of however long it'll take before we see P-3, that melody is going to be the P-3 theme.
out of all previous acts, none of the songs have displayed the sheer cries than violence's tracks. im very excited for act 3 and the music is a great way to hype me up
Okay, I have a theory about the new enemy’s gimmicks. It would seem that it looks like a ballistic shield. Maybe it is utilized as a tool to defend against your bullets and explosions, and also use it as an offense if you get too close. The weakness for these enemies is behind the shield; their back. Think of this like ricoshotting a street cleaner, but it’s necessary to do, plus more health.
Partially right, partially wrong. Their shield blocks projectiles as they track you with their chaingun. If you get close they stop firing and go for melee. You cannot parry the shield attack, but you can use the knuckleblaster Shockwave to parry, destroying the shield and dealing high damage. But now the chaingun tracks you faster
Love how despite how aggressive this song is, there is still a noticeable and deep sadness to it, like watching your house burn down
Hakita is the type of guy to drop one of the most polished and well-made songs ever and call it a "Work in progress"
Im guessing by WIP he means no cool bass and no amen breaks
Hakita the type of the guy to say "not finished yet!" to a new video preview of the next level
@@robloxbot6004 He did say that in the description of the Death Odyssey WIP song, so yes, WIP is pretty much the MIDI without the breaks or bass.
@@TheAbyssalStorm Ok
Well-made, sure, but this isn't quite "polished" yet.
It sounds really empty. Needs more bass, and/or more percussion. Especially for it to fit in with the breakcore style of the rest of Ultrakill's sountrack.
It'll get there.
You’ve heard of breakcore, now get ready for blitzcore
I love how all of Hakita's music gives off feelings and emotions like it was narranting a story. We love you hakita
That's how all soundtrack should be imo
This one smells like war
i love how much emotion Insert disk 2 gave me
That's a thing I really love in music. I really easily can compare Hakita to Christopher Larkin in this way, like, Larkin's songs were given full palette of emotions when you were listening to it, like, "Pale Court" can give you all what you need to know about Hollow Knight in 4 minutes without any words.
And this is something I asweel feel towards Ultrakill's ost, especially Altars of Apostasy, like, there so much depth in his music and this is really a big part towards why I really love Ultrakill so freaking much.
@@superslime16th That's how all soundtrack *are*, actually
the air raid sirens fit so perfectly considering the context of the level. hakita never disappoints
It make me remember about the ones in Oppenheimer's soundtrack.
The bomber will always get through
I dont think anyone else understood this joke 😭
@@binguette didnt intend for this to be a joke, just complimenting the song.
@@earflapphat Ah, I didn't think about them as sirens. I thought it was a joke as if to basically say that there were air raid sirens where you live lol
like, "The sirens fit so perfectly" But if theres no sirens, it means theres sirens going off where you live lol
But actually now im starting to hear them as sirens, i didnt think about that before
I find it really cool that the beat of the song is similar to the firing of guns, it fits 7-2 and the song name really nicely. It feels intense and suppressive and I love it. The hype is real.
while i love this you should consider checking out the lost battalion by sabaton
they use a similar thing and gunfire becomes part of the percussion and it's really cool
Not only that,. but during certain parts of the song you can hear air raid sirens in the background
@@isuruFO OH, REAL SHIT?
@@gunk7014at around 1:16
And at the last half part it's very similar to "The world looks Red" of 7-1.
This sounds awesome. Can't wait to hear the finished track in 7-2. Love the militaristic pounding rhythm and the wicked ambience noises throughout the song.
Reminds me of that one drum section from "One" by Metallica
Woah hey there Duv :3
ACTUALLY YEAH@@Necro-s
hi !!11@@point0947
Itsa duh duv guy!!!11!!!!!!1!!111!!
Requiem and Sands of Tide were both respectively the songs of the second levels in their layer... so it's not out of question to say we may be hearing more of this song "soon".
HITLER PRIME
leitmotif in p-3?
@@bakedtoast278I think 0:27 or 1:33 will be the 7-2 leitmotif part there
@@vboi5697 interesting, we will see.
That or its a rhythm somewhere in Layer 8
After all, Lust was the 2nd in Act 1, and Greed was the 1st in Act 2
Hakita crushed all my hopes and dreams of me thinking that its going to be the chaingunner sneakpeak and then instantly restored it by dropping this banger 🔥
Edit: For the people who are confused, I am talking about the chaingunner as an enemy and I certainly know there will be no new base weapons in Act 3.
would you seriously want a chaingunner in ultrakill?
@@maksuzbrojony8221 4-4 V2 with the nailgun:
even if hakita gave us a full chaingun, we still are suckers for style, so most of us wouldn't rely on it anyway, the ones who would are the average players that don't try-hard the game
for some reason i had an idea that in 7-2 the mannequins would start copying v1's weapons
@@vkrypt You won't believe this, you can equip the standard nailgun
Long have I awaited for this song. Truly a genre defining artist.
Hmm… indeed, I have slept long enough
@@BrainrotterL The kingdom of Heaven has long since forgotten my name, and I am *EAGER* to make them remember.
@@BrainrotterL The kingdom of heaven has long since forgotten my name
And I am EAGER to make them remember! However....
However, the blood of Minos stains your hands and I must admit... I am curious about your skills, weapon.
Violence is already so amazing. The tonal shift from 7-1 to 7-2 is crazy, and I love how much inspiration you are taking from Dante's Inferno with the separate rings of Violence. Godfist Suicide is gonna be one of the greatest finales in gaming I've ever played!
Ultrakill in general is shaping up to be one of the best games I've ever played. It not being finished is genuinely the only reason I don't already say that it is
@@hankboog462 valid
@@hankboog462shaping up to be? it already is.
@@DaKingKayden I honestly agree, I just hesitate to judge it when it's unfinished. However, I'm basically certain it will be; not to jinx it, but I seriously doubt hakita will fumble the bag with act 3
@@hankboog462this would actually be the biggest fumbled bag in existence
We lighting up the night with this one🔥🔥🔥🔥🔥💡💡💡💡💡💡💡💡
woop woop
We lighting up gabriel's room with this one 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
We turning back now wit this one 🔥🔥🔥🔥🔥
We are lighting up the violence with this one🔥🔥🔥
its a fucking siren
I love how it feels like sorta like Requiem in a way, with how you can feel the weight of everyone else suffering in this layer of hell. I also honestly sorta feel as if I can feel something much larger sitting right behind this song, like it’s gonna be used in P-3 as a leitmotif for the third boss.
I can’t tell whether or not that’s a riot shield or a face, and that’s cool as hell.
i think its the shiled from the enemies right at the end of 7-2's preview, though knowing hakita anything is possible
Drop pod
You could even say this track helps you feel...
THE WAIT OF THE WORLD-
IT WAS A SHIELD
@@teamplasmacolresstpc8234I can actually see that being potentially used, just gotta look at it correctly.
this sounds really cool. i love the military vibe this level has and this makes me even more excited for what the boss of Violence is going to be like
Notice the fast feeling of desperation and fighting, but the underlying atmosphere and tone of sadness and fear of losing everything.
Oh my god Hakita you are a musical genius
We making it out of violence with this one 🔥🔥🔥🔥🔥
Does he know?
@@user-ui5tb1ec3x does he?
The way you can make any song feel melancholic is absurd, I have never seen anything like this before and I hope to be able to continue viewing and supporting your incredible art for as long as I’m alive
I feel like i should be saying something, but i don't know what
@@AlsoToast334Yes
@@AlsoToast334 me too
@@pingasboy6969 :0
@@AlsoToast334:0
MUSIC
I always love these tracks
Composed so well
Main reason why I did level challenges if I'm being honest
Military drums, air raid sirens, and gunshots in a war themed song goes unimaginably hard.
I’m calling it. 1:14 is gonna be the leitmotif for P-3.
mm yes vrmMMRMGMMGMMGMGMMGGMGMGMMGMGMMGMMG
It's very similar to sisyphus leitmotif
*"calling"*
Loving Violence so far! It really feels like V1's layer, the immense sadness and destruction he's caused on his campaign reflected in the mood of this layer perfectly. It would be especially cool and add to the theme of visualizing V1's violence in 7-1 if it was canon that V1 (or machines in general) reignited the constant war in Violence just by entering the layer alone.
I love the 7-1 motif at the end. I have a feeling that violence is going to be my favorite layer. There's a lot of emotion baked into these teasers.
hi chat
hi chat
Hello welcome to my Minecraft lets play
I feels like we're gonna fight a Terminator-like enemy in this mission, as if I'd assume that Violence layer's enemies will most likely machines.
And I'd hope Hakita also consider what're the alt weapon in this layer, the joke boss, and the major boss at 7-4.
Edit (Spoiler alert):
The joke boss is Big Johninator, and the 7-4 boss is Benjamin.
Edit 2: The final alt is Shotgun > Jackhammer.
I wanna see big john from dusk as joke boss
I'm guessing it's the shotgun. Maybe a slower but more powerful core eject? It'd make sense since the shotgun is the final gun in the original roster (prelude demo) to not have an alt yet, plus it wouldn't really make sense to give alts to the railcannon and rocket launcher, which are already pretty powerful.
jakob from dusk would be a really cool.boss actu
Both joke bosses so far have been based on UA-camrs, so we should think the third one will be as well.
Wait what's the first joke boss? I know Mandalore from 4-3.
I may not be good enough at ULTRAKILL to ever hear this in-game, but I'm glad to be able to hear these WIPs as they come. Top-tier stuff as always
Game's reasonably easy enough at harmless difficulty. You don't have to play it at higher difficulties if you don't want to, while the game is definitely even more "fun" at higher difficulty, it's only because challenge in your realm of capability bakes a more complete world into the artistic expression in this game.
w opinion
@@EpicMiniMeatwad dude more based than Sodium Hydroxide. Bro has a pH level of 20.
@@Dalek59862 W reply
Love the air raid sirens and what sounds like planes flying overhead. The level's AA cannons firing flak into the sky with the centaurs really sets the mood too, like the sinners below are defending themselves from an invasion by land and air as they also fight amongst one another. Almost complete chaos, but only almost.
1:14 This moment really paints such a vivid mental picture of what this layer must be like. The droning of the sirens overpowering all the adrenaline that the song built up beforehand. It truly expresses to me what must be a never-ending war, perhaps even a war reignited due to our deeds as V1. Something V1 might even consider nostalgic for in a way or more so feel comfortable in as this is its sole purpose for existing. War. Horrid bloody war on an unprecedented scale
Suffice to say that i am absolutely excited for what's to come if this is but an appetizer as for what we can expect with Act 3
Its the war V1 was designed for but never got to actually experience. It would be an incredibly strange thing for V1 to experience
i’ve noticed a general formula of each layer. the first level is an introduction, usually doing its own theme. the second level mentions the lore of the layer, how the punishment was carried out there, etc. the third level is mostly just a gauntlet of sorts (1-3, 2-3, 4-3, 5-3, you get how those are lol) and the 4th level is a boss. and for the crescendos it’s just a big gauntlet with you as the boss(?) and then gabriel at the end. lust’s requiem leitmotif was used as order’s leitmotif, sands of tide’s leitmotif was used as war’s leitmotif, so i’m sure the leitmotif of this song could be used as the third prime boss leitmotif. but maybe it’d be 8-2 seeing as act 1’s prime reference was in the second layer. then again i don’t think limbo was like “true hell” as there was no actual physical punishment.
There was no physical punishment in Limbo. However, there was a lot of psychological torment. Everyone in limbo was constantly reminded that they would never reach heaven.
@@connerredacted9432 Thats right, technically the knowledge of how close they were to achieving true heaven was the punishment itself. If its so good in Limbo knowing everything there is a "bootleg" less quality version of true heaven imagine how good it could have been in the real one? if only they have tried a little harder.
Guttertank momento
**ptsd flashbacks**
I love when ultrakill said "its hakita time" and hakita'd all over the place
I don't know why, but i've gotten somewhat addicted to this song. On my way to work? On repeat. Waiting for something? Repeat. Working out? Repeat. Doing anything? Repeat.
Awesome work, there's so much nuance and neat things to point out about this song, i absolutely cannot wait to hear this in game
Literally me
This is seriously incredible! I felt a weird sadness building up as the song went on. I feel like Act 3 is doing an incredible job of giving feeling and power to the layers. The cleanness of 7-1 contrasting with the red blood on the walls to accentuate your violence, and now the unclean, mismatched spread of buildings torn apart by war to show the violence of others and the continual pain it causes. Really great work Hakita!
Somebody should make the gutterman shield into a phone case
Thats a really good idea
WE MAKING IT OUT OF THE PERPETUAL WARZONE WITH THIS ONE
The sirens in the song? Absolutely wild. Hakita never disappoints
Turning up the heat while building on that almost apocalyptic, "things are crumbling down" vibe from The World Looks White/ Red. GOD THIS IS GOOD
This really sounds like the final chapter of the game like if the world was falling apart
Love it amazing work!!
These are the deepest depths of hell, after all.
It's only up from here.
YES! THAT'S IT!
good job on being first
im sure that *this will hurt* (the level)
Seeing the earthmovers glowing eyes in the distance, the bodies of the machines only ever illuminated by the bright lightning revealing their looming, imposing, and dystopian like appearance, thrn you realize- the ground isn't soil....
This level of violence just represents the atrocities of war so damn well that it strikes me in the feels and makes me say "Damn that's dark and terrifying". Then I realize "oh wait, this is literally hell and this makes sense."
This song feels like it took the sadness of requiem, but if you threw in a lot despair and hopelessness and I absolutely love this
>drop a dammed banger of a song
>the song itself gives emotions
>sounds like it's telling a story
>dense war atmosphere, fitting the whole level
>somewhat creepy but thriller
->wtf why do I hear Yuyuko Saigyoji's theme-
>say it's "work in progress"
>doesnt elaborate further
>only posts something else one month later
The average gigachad Hakita mindset
>poo balls
Wait what? Where's the Yuyuko theme?
@@startmlg1940:23, listen by yourself
@@Eggyteevee Holy shit
@@EggyteeveeOOO that's why the beginning sounds a bit "familiar"
Might just be a coincidence but pretty funny
I deadass played this new year as the fireworks light up the night
I feel like the part at 1:38 is going to be a motif, it sounds so haunting
P-3 boss leitmotif maybe? Like sands of tide and requiem
Right! Its just such a powerful moment in the song
War? Hitler prime i tell you
Imagine how hard 1:14 would go as a leitmotif in the third Prime Soul's boss theme.
It sounds like everything is about to end, in a tragic(most likely) or happy way.
*NICE*
Just imagining it makes me *A S C E N D*
Even when not finished it still sounds so good!! I love the melancholic part starting at 1:14 Can’t wait to hear the finalized version!
i just commented that that melancholic part has wrath leimotifs lol
WE FIGHTIN WHATEVERS IN THOSE BOMBS WITH THIS 🔥🔥🔥🔥
This went from one of my favorite ultrakill songs, to my favorite ultrakill song, to now debatably my favorite song of all time. This song is actually perfection to my ears, I cannot stress enough. Amazing work Hakita.
It feels like such a huge fucking honor to be able to see development of ultrakill in real time. i been here like probably many others since the game dropped on steam wondering what it will become and here we are so close to it fully releasing. amazing piecie of music to an amazing game.
Absolutely loving this one. Super excited for 7-3.
real bruh, but can we talk about how HARD your pfp goes
at 1:10, there's a motif in the piano that also appears around 2:00 in Death Odyssey.
Can you believe it guys? Hear! The Siren Song Call of the Dead is in a week! Hear! The Siren Song Call of the Dead just a week away! I'm so happy about this information.
God hakita, you are such a huge inspiration, you and toby fox are literally the only reason I want to be a game dev 💀, I thank you deeply for your continuous development of masterpieces, can't wait for violence to come out!
Banana
Banana
Potassium
Big big tip to you man, love toby fox, try best to not go deep into the community. Most toxic and annoying and childish community, yet filled with so much talent but still, annoying.
@@xm214-aminigun9🤓
The sadness from 7-1 seems to have morphed into a sort of depressive anger here. Very strange, very interesting song. That lowering pitch totally messes with my head.
I wonder if these themes will carry on like this, in a pattern.
glad that they’re finally adding me to ultrakill, thank you hakita very cool!
DUCK PRIME
7-1: Wow this zone is really cool all is white and good
7-2: *the thousand yard gaze*
The theme step-up from 7-1 to 7-2 is crazy
7-1: quiet museum
7-2: June 6th, 1944, battle of Normandy. 73000 killed 153000 wounded.
we making it to 7 - 3 with this one 🔥🔥🔥
Nimbko onesshot holly hell
Nimble oneshop
Porque hay tantos fans de oneshot en ultrakill? No se parece en nada un juego con el otro xd
omg is that niko from the hit game ULTRAKILL?
F E E D I T
Ever since hakita put that concept art public, I've realized I've been staring at gutterman's shield this whole, even though i thought we're gonna have a vending machine enemy
Feels like the haze of war. Shoot anything that moves!
I do like a lot how violence's tracks seem to hammer in the atmosphere with a more pounding, desperate percussion style.
My hype for Act III is getting dangerously high after hearing this. And It would be great if Act III releases on December or more accurately Christmas eve it would be the coolest Christmas present for us Hakita!
If Violence is released seperately from Act III like greed was, I could see a December or January release. But games take time, the entirety of Act III is far, far away from now.
@@UmbraMG Given the Ultrakill acts feel like they've had more soul put into them than some AAA games do now-a-days, it's fairly reasonable.
real
i can already see 0:40 playing as the motif for the prime soul on P-3
Also the 1:13 part
7-2 would be the perfect level for the prime soul motif, it would help the actual prime soul feel like the FINAL battle for hell, if V1 wins everything is over and the prime soul is obviously losing
Immaculate, absolutely immaculate. It manages to perfectly capture the chaos of a warring wasteland, with it being equal parts dramatic and dangerous, while also allowing a clear sadness to come through all of the noise. Great work. Also, as pointed out by another commentor (Alex Last name), 1:13 sounds perfect for a leitmotif. I could very easily see this being the P-3 boss's leitmotif, it conveys both power and hopelessness beautifully. This would make for an unbelievably well-fitting leitmotif for what'll be the last major part of ULTRAKILL.
Not only is that section of the song perfect for a leitmotif - it actually already is, I’m 99% sure that’s actually The World Looks White/Red being played in that section, meaning we’ve got a consistent motif for Violence that we may end up hearing as the Prime Soul theme, assuming the Prime Soul in Act 3 is going to come from Violence.
@@OssyFlawol Damn, you're right! I'm not great at picking up leitmotifs that aren't in-your-face obvious so I totally missed that, but that's 100% in at least TWLR, though I couldn't personally discern whether it's in TWLW or not. Regardless, the idea of having a leitmotif that serves as the anthem for a layer is a super cool idea, and would make it hit even harder in a theoretical Violence-originating prime soul theme. Nice catch (great videos by the way)!
Hakita must be so lucky to get to hear the songs early
yea, maybe hes friends with the developer or something?
This. This is what I've been waiting for
WE ARE GETTING OUT OF THAT SHIELD WITH THIS ONE 🔥🔥🔥
ooooooh this is the gutterman shield
act 1: crazy drum and bass
act 2: transition to metal with an insane style climax
act 3: MACHINE STOLE THE PRECIOUS THING
7-1: Melancholic and strangely peaceful for Violence
7-2: *_aight we back_*
blood for the blood god
If WAR is a track to represent the perceived glory of war, then this is to represent the true horrors of war. I can only imagine how dark 7-3 is going to be, given I've heard that circle of the Violence layer in Dante's Inferno is for "Violence against self".
Yea im kinda curious to see if hakita decides to actually go down that route for 7-3. Its a pretty touchy subject that needs to be handled catefully however if anyone would be able to pull it off it would be hakita
@@sockducttape9681 i mean he already pulled off 2-S, which heavily mentioned existential dread, so I think he could take that route for 7-3 just fine
should be a forest if we're going by Dante's inferno, considering that ring of violence being literally a forest whose every tree is someone who did unalive. the fact that it's a forest about that makes me think more that mr. Austrian Man from the 40's™ is P-3
Being born in a timeline ultrakill exists... ahh I am lucky
I am very sleepy, call that The Siren Song Call of the Bed
This is a banger, my god loved it, i can see how the act 3 soundtrack will be as good or even better then the teo other acts, keep going with those bangers Hakita, your music is great.
Necessity is the mother of invention, and often times war is the mother of necessity.
Perhaps we’ll see machines not constructed by those from Earth, but machines constructed by the long dead, to help fruitlessly fight in their millennia-long war. Designed by the manifestations of the violent souls, constantly adding their own designs and improvements in an adversarial loop of one-upping the other side.
I’m scared for what V1 shredding horror it could be.
Called it.
1:10 сквозь музыку слышно вой сирены, а уже чуть позже слышно свист самолётов (возможно, в какой-то момент, начнётся бомбандировка)
i was freakin hyped for this
now i can hear this masterpiece without having to hear a 19 second loop from it
I think the section that starts at 1:13 might be the P-3 leitmotif.
“None of this is good Minos, that’s why it’s called war.”
-Sisyphus
This work in progress has already taken top 5 in my favorite Ultrakill songs; I shudder to think of how good the finished version will be.
1:14 calling it THIS will be the P-3 motif
god damn, this song is more chaotic than "panic betrayal". as for a drummer, it's really interesting and mind breaking to hear 7/8, 5/4, and even 11/8(???) in 1 song. god bless you and your talent, hakita.
I really like the subtle whine of aircraft engines and sirens in the background.
Very nice, feels really similar to Utsuho’s theme somehow. I can’t really describe how. Can’t wait for the finished track.
speaking of touhou, I’m pretty sure a small snippet of border of life is at 0:23
hakita is a touhou fan
@@tangerinepaint3643
Glad I’m not the only one who noticed.
I always wanted another violence music preview, this is amazing!
fabulous! magestic! splendid!
I love how so far both music previews have shown great art, with details we couldn’t see, of new enemies teased in the level previews
In the trailer for 7-2, on the last frame, the object seen in this video appears from behind one of the bombs, i'm not sure of what it is tho
Also, crazy music, I love it, truly fitting for the violence layer
It's the shield held by a new enemy. Said enemy also appears to have a chaingun, leading me to believe it's a quadrupedal machine
@@DankShamwow doom chaingunner pretty much
This is honestly such a fitting song for 7-2 from what we've seen, such emotion put into it and that one part with the plane like sounds tied with the piano kind of emphasizing how terrifying and sad war can be.
hakita, you have an insane amount of talent and the fact you can make completely different complex songs that bang like this *and* make it customised to the layer its on genuinely makes me shocked
Your compositions go so unbelievably hard and they have so much emotion attached to them im getting blasted through the wall with a cartoonish me sized hole straight through it and this isnt even finished yet!!!!! Holy shit!!!!!!
1:14 - 1:51 calling it now, this is gonna be the Leitmotif to P-3.
Hot take: I think I like this better than the final version.
The sirens and drumbeats are more prominent, the final songs cranked the bass to 300%
Yea i like the wip version more as well
@@melancall5960that and (at least for me), the heavy piano at 0:39 has less impact on each key than it does here. It’s more drowned out and the guitar at the end of each note doesnt fit all that well. I really liked that bit.
Absolutely amazing. As always.
keep up the good work hakita, I watch every one of these, and im rewatching it for the second day, your videos are always wonderful and I appreciate your hard work a lot, make sure to take your time and be creative, we love ultrakill no matter what
Once again, at about 1:13, we can hear the melody change into the motif we heard in the 7-1 preview. I'm calling it in advance of however long it'll take before we see P-3, that melody is going to be the P-3 theme.
out of all previous acts, none of the songs have displayed the sheer cries than violence's tracks. im very excited for act 3 and the music is a great way to hype me up
HAKITA this is great bro I love how much e emotion you can put into each song
Okay, I have a theory about the new enemy’s gimmicks.
It would seem that it looks like a ballistic shield. Maybe it is utilized as a tool to defend against your bullets and explosions, and also use it as an offense if you get too close.
The weakness for these enemies is behind the shield; their back. Think of this like ricoshotting a street cleaner, but it’s necessary to do, plus more health.
Partially right, partially wrong. Their shield blocks projectiles as they track you with their chaingun. If you get close they stop firing and go for melee. You cannot parry the shield attack, but you can use the knuckleblaster Shockwave to parry, destroying the shield and dealing high damage. But now the chaingun tracks you faster
@@helohel5915 I had watched the most recent trailer, so I knew that I was wrong. Thanks for the information by the way
this is so obviously wip, but heavily appreciate the preview! cant wait for the complete version 🔥
i love the gutterman ultrakill,,,
YES! This is already so good, can't wait to finally hear finished version ingame!
FINALLY, I’VE BEEN WAITING SO LONG FOR THIS ONE