Interesting to see such a different approach to crit hexblast from my own. I might want to try incorporating the spike as well. Though my conclusion is that the final version of this sort of build will be some sort of blood magic approach, to avoid having to invest anything into mana. But ofc only possible at 8 asc points. Sad that im not playing again till january so I wont be here for when people hit that point and start theorycrafting life-only :(
Moved into a hexblast crit bloodmage after the CoF nerf, it was good, not great. After watching your videos, it's going much, MUCH better. The triple curse defence layers are making it smooth sailing. Thanks mate, keep it up!
love it. am currently maxing life regen at level 59 to break even with damage and survive. if i didn't have your guide to go off, i may have joined the majority of people who rerolled and quit. excited to follow your build exactly later.
A small note here for people who might have the same problem. I had issue with offering not working correctly. My issue was that for weapon skill 2 I didnt have enough spirit so it lagged out. I adjusted spirt for weapon skill 2, so it has 2 clerics, and now it works fine
you should try the unique boots that have decompose on them. u barely ever need to even cast hexblast that direction , you kill 1 enemy and its spreading with the breach. I've tried running your setup with the curses but swapping to the decompose just completely made the mapping a lot easier
ive considered it but right now iahve 2 gear pieces alrady with no defensive stats, maulet and sceptre so its really hard to justify putting on another piece with 0 stats. Already hard enough to cap resists as it is
ive found that having only 1 curse does not really give me any damage cuz u can just go focus in offhand and with atziri's that gives max energy shield based on max hp is. ive ditched the tricurse cuz i felt like its too much of a loss on stats with the scepter being just a spirit stick with nothing else on it really. finding rest of the pieces with max resistance is hella expensive but its just so much more convinient to clear breaches with
@@DistortionOCE I see, thanks. I'm level 70 and just hit end game. Keep dying on T1 maps. Got any tips? Also which nodes do I rush on the tree at my level? I only have 4 total ascendancy points, only put 1 into the first 3% life. waiting for the next 2 points to get the crit stuff
@@aeontempest8879 get the leech, then when u get your 3rd ascendancy u can drop it and go for the left side with crit damage per life if u have enough sustain, life per kill and regen.
Interesting to see such a different approach to crit hexblast from my own. I might want to try incorporating the spike as well. Though my conclusion is that the final version of this sort of build will be some sort of blood magic approach, to avoid having to invest anything into mana. But ofc only possible at 8 asc points. Sad that im not playing again till january so I wont be here for when people hit that point and start theorycrafting life-only :(
love your videos as well
Moved into a hexblast crit bloodmage after the CoF nerf, it was good, not great. After watching your videos, it's going much, MUCH better. The triple curse defence layers are making it smooth sailing. Thanks mate, keep it up!
love it. am currently maxing life regen at level 59 to break even with damage and survive. if i didn't have your guide to go off, i may have joined the majority of people who rerolled and quit. excited to follow your build exactly later.
A small note here for people who might have the same problem. I had issue with offering not working correctly. My issue was that for weapon skill 2 I didnt have enough spirit so it lagged out. I adjusted spirt for weapon skill 2, so it has 2 clerics, and now it works fine
What's the wand?
you should try the unique boots that have decompose on them. u barely ever need to even cast hexblast that direction , you kill 1 enemy and its spreading with the breach. I've tried running your setup with the curses but swapping to the decompose just completely made the mapping a lot easier
ive considered it but right now iahve 2 gear pieces alrady with no defensive stats, maulet and sceptre so its really hard to justify putting on another piece with 0 stats. Already hard enough to cap resists as it is
ive found that having only 1 curse does not really give me any damage cuz u can just go focus in offhand and with atziri's that gives max energy shield based on max hp is. ive ditched the tricurse cuz i felt like its too much of a loss on stats with the scepter being just a spirit stick with nothing else on it really. finding rest of the pieces with max resistance is hella expensive but its just so much more convinient to clear breaches with
getting one shot in t13's got 3 curses resists capped am I missing a defensive layer somewhere?
Found it... grim feast
What skills did you use for leveling until the Atlas, please?
Spark flame wall until 65, then cold bm until 3rd ascendancy
Thoughts on bonestorm?
havent used
would you say this build is heavily gear dependent in terms of expensive gear?
definitely not a budget build, i would say a minimum of 100 exalts to start off with if your know what you're doing and what gear pieces to prioritise
8% of Skill Mana Costs Converted to Life Cost on Jewel might be good for you
why do you use essence drain to proc freeze and not contagion?
Faster cast time, contagion is single target and essence drain can be spread with projectile modifier supports
@@DistortionOCE I see, thanks. I'm level 70 and just hit end game. Keep dying on T1 maps. Got any tips? Also which nodes do I rush on the tree at my level? I only have 4 total ascendancy points, only put 1 into the first 3% life. waiting for the next 2 points to get the crit stuff
@@aeontempest8879 yeah, lvl 68 same experience for me; transitioning to maps is rough for this build.
@@aeontempest8879 get the leech, then when u get your 3rd ascendancy u can drop it and go for the left side with crit damage per life if u have enough sustain, life per kill and regen.
jewel focus cri or chaos dam?
curse effect + aoe, then damage nodes crit is more valuable than chaos/spell damage, mana regen is as good as damage mods
maxroll build here, slightly oudated with my old gear from the last video: maxroll.gg/poe2/planner/goi9n0h9
maxroll should be update again😀
update please
Build maxroll??? Pls
will add a comment with the link
Is this viable as a sorc?
unsure, the core of the build is bloodmage's sunder the flesh node
Maybe you can use "% of Damage is taken from Mana before Life" mod instead of ES
I havent tried it yet, but i mentioned that we have alot of mana issues so I'm hesitant to try. Might be good though
you're also very close to Resonance maybe try converting Power Charges to Endurance Charges
not sure why you would want charges, this build doesnt generate any and charges dont do anything unless expended
Try Mask of sanguimancer and drop all mana
i dont use extraction support because it costs too much life, doubling life costs with mask is too much as well
@@DistortionOCE if u're scaling ES instead of mana the life cost isnt gonna be that bad tho, 300 ish life per cast for a 2.2k life is 1/7 your life