This is really helpful, but What is the optimum aspect ratio for a 360 panorama? Should the final frame be 200 x 1000 (2:1), square, some other ratio? Thanks!
Wow this is one of the craziest workflows I've seen, so cool. I was wondering though, would this be better than exporting the Blender file as .obj and using it as full 3D within Clip Studio? It seems like the result would probably look about the same, but the panorama would be much lighter on the file and the computer. I'm trying to wrap my head around (pun intended) using this workflow, and it seems like that's the best reason for it. Are there other uses or reasons you'd have to do it this way?
Simple and straight forward, +great narrator
Polycosm x CSP, Favourite collab
is there any way to paint over the whole panorama while visualizing it from a natural view?
This is really helpful, but What is the optimum aspect ratio for a 360 panorama? Should the final frame be 200 x 1000 (2:1), square, some other ratio? Thanks!
Wow this is one of the craziest workflows I've seen, so cool. I was wondering though, would this be better than exporting the Blender file as .obj and using it as full 3D within Clip Studio?
It seems like the result would probably look about the same, but the panorama would be much lighter on the file and the computer. I'm trying to wrap my head around (pun intended) using this workflow, and it seems like that's the best reason for it. Are there other uses or reasons you'd have to do it this way?
Thanks!
1 frame of render and my computer defeat
Lol
Very cool
I hope some day they put panoramas with Unreal Engine 4 or 5 and Clip Studio Paint
how do you put this red color in your meshes?
in the beggining of the video