How to make and use your own panoramas with Blender and Clip Studio Paint | POLYCOSM

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 12

  • @HappyKatze
    @HappyKatze 2 роки тому +2

    Simple and straight forward, +great narrator

  • @nixant4539
    @nixant4539 2 роки тому

    Polycosm x CSP, Favourite collab

  • @CV-gr4gj
    @CV-gr4gj 6 місяців тому +1

    is there any way to paint over the whole panorama while visualizing it from a natural view?

  • @guy_incognito
    @guy_incognito Рік тому +1

    This is really helpful, but What is the optimum aspect ratio for a 360 panorama? Should the final frame be 200 x 1000 (2:1), square, some other ratio? Thanks!

  • @JacobHalton
    @JacobHalton Рік тому

    Wow this is one of the craziest workflows I've seen, so cool. I was wondering though, would this be better than exporting the Blender file as .obj and using it as full 3D within Clip Studio?
    It seems like the result would probably look about the same, but the panorama would be much lighter on the file and the computer. I'm trying to wrap my head around (pun intended) using this workflow, and it seems like that's the best reason for it. Are there other uses or reasons you'd have to do it this way?

  • @bentontramell
    @bentontramell 2 роки тому

    Thanks!

  • @mysterycroman
    @mysterycroman 2 роки тому +14

    1 frame of render and my computer defeat

  • @leax1337
    @leax1337 2 роки тому

    Very cool

  • @Fightarcade
    @Fightarcade 2 роки тому

    I hope some day they put panoramas with Unreal Engine 4 or 5 and Clip Studio Paint

  • @Guilherme_Zanella1
    @Guilherme_Zanella1 2 роки тому

    how do you put this red color in your meshes?