Oh my God, Chicago looks AMAZING! I see the stages now have a lot more variety of assets as you drive. This is looking incredible. I'm so looking forward to play it.
@@Sk1ds87 so I gave it a spin and boy, isn't this a gorgeous remake of Outrun! I was surprised how pretty awesome it is, a mix of OR, TOR and HO but with a modern engine feel. Most stages are gorgeous and trying to have the feel from their original games (Chicago, New York, Pittsburgh, Coconut Beach, Los Angeles and the dark turnpike stage at the beginning of the driving mode are amazing). I still find jarring and pretty ugly the MS Pain cliff stages (both not visually appealing and hard as hell since it's hard to control the car in a two lane road with a wall on one side and a pit at the other) but the other stages definitely are incredible. The driving mechanics are interesting, don't feel as intuitive and arcadey as the original games but I think it's a matter to actually learning how to drive in here. It takes more time to learn how to take the curves in a more precise way without losing too much speed and maybe that's skill issue on my end since I'm being game over'd quite easily. Mind you, I ain't asking the game to be easy (oh hell naw, that's against my principles as an 80's/90's arcade gamer myself!) but perhaps would be nice to have a small tutorial mode for new players to learn the nuances and special features that this game is offering so they don't feel the clash from the original games too hard (which happened to me, who I beleieve I'm a good player from both OR and TOR). Overall, the game is an exquisite experience, it's worth learning and worth enjoying. Maybe a beautiful ending(s) would be nice after complete the game modes would feel more rewarding, but all and all, you're going into the right direction. Congratulations and keep up the good work.
Thanks for the feedback! You're absolutely right about the tutorial. I was already thinking about a practice mode like in F355 Challenge with a narrator that tells you when to brake and shift and stuff... But I'm not sure how I'm going to pull that off. 😅 And yes, I'm going to add a little animation for some cars. Probably for the Daggers and the motorcycle, because those have the sprites for it. And yes, the Test Drive cliff stage is indeed not very appealing. I'm not quite sure what I'm going to do with it.
@ re the 959, just point of info that it has AWD so it should be programmed with stronger grip off the bat. I love the detail for the car, no doubt about it. What cars are you thinking to add next??
@@malloryemclarenYes, you are right. I've been fiddling with this car to get it right, but wihout success. My code isn't made for 4WD cars. 😅 But I'll figure something out. The next one will probably be the Porsche 930, if I manage to draw the missing sprite(s).
Oh look, a good/interesting remake of Outrun, and it even brings some unique features "from other videos that I saw atm", very interesting. If I were to give feedback from what I saw, it would be that: You are doing/having some interesting stuff planned for this remake, like adding controller and steering wheel support ("this is nice and appreciated, while I don't use this, there's always someone else that use it"; a "1st" person view, good to see it, perhaps there will be more views "similar to NFS games showing the hood" or even the cockpit view; The stage that have a canyon/cliff seems odd, and clashes a little with the visual style of the game; Some unique visual effects that it is cool in seeing it "didn't play this game yet, I suppose it affects gameplay", and it is interesting to see other cars aside from Ferrari being playable. Perhaps this can be a suggestion for some cars being added in future updates. How about: Top Gear1/Racer 4 iconic cars [; Top Gear 2 skin for that other Ferrari that looks similar; Outrun 2019/Top Gear 3000 cars as a secret/bonus; and Outlander "mad max" muscle car in the future [an interesting detail is that SNES version is 3 person view, while in Genesis/Mega Drive is cockpit view]. That's all for now, apologies if the english is a lil bad, a excuse to practice/train. Good luck with your project, and until next time, take care.
@@gabrieleduardo7304 Thanks! Yes, steering wheel support is already there. I used my wheel, 3 pedals and h-shifter for this video. There will be a cockpit cam someday, but someone will have to draw them. Not sure if that would be me. The weather stuff doesn't affect gameplay yet, but it will someday. The cars that you mentioned would look out of place because they have a lower pixel count and less color. There is only one console game that I know of that has car sprites that kind of fit in my game and that's the F1 car from Ayrton Senna's Monaco GP.
@@Sk1ds87 hey, it's ok, at least that one already has a view of the cockpit, you can probably use it to practice placing the indicators and speedometers in the future, good luck with your project, I'll test it later when I get my windows pc, that's it in there December, if I'm lucky, my current setup I don't think with Wine/proton it would run 100%, but if I test it I'll let you know. Sorry for the broken english atm, got a lil lazy but good luck and I will be looking foward
I've already covered a earlier version of this game on my channel but after seeing the improvements and new features on this new version 4.0 in action it looks like I be doing a other video 😃 Keep up the good work bud 👍
I hope they will finish the project to complete it with all the attributes that made it Turbo OUtrun. THat means including puddles, rain, snow, logs, fog, very low clouds (outrun tradition), narrow fork roads, darker night city stages, beaches with the sea crashing near the shoreline, more vegetation for where it gets too empty, gravel, oil, police car chases, long low ceiling tunnels and series of bridges and arches, animated crowds, and so much more that is missing here. If the dev complete this build then we could be in for a winner. They just got to complete more of what they started.
- Puddles, gravel, oil, police car chases: yes, I will include them. - Rain: like this? 7:54 - Snow: like this? 2:08 - Logs: maybe - Fog: yes, not sure where though - Very low clouds: like this? 7:54 - Narrow fork roads: like this, but more narrow? 4:37 - Darker night stages: like this? 4:10 - Beaches: like this? 7:37 - More vegetation: like this? 1:21, 5:42, 15:37 - Long low ceiling tunnels: Turbo OutRun doesn't have tunnels, but like this? 8:48 - Series of bridges: Turbo OutRun doesn't have bridges. OutRunners does. - Arches: like this? 1:56 Animated crowds: you mean like the people on the bridge at the start of the final race of Turbo OutRun? All other crowds were stationary. By the way: there is no "they", only me. I'm married with 2 little children and a full-time job. I'm doing this in the late evening. 😆 I hope you can appreciate what's already there.
@@Sk1ds87 Just you? Fkking excellent! I definitely appreciate everything you've done. Even if you had a team I would still appreciate it. Funilly, I missed the snow part but I think what's crucial is even the parts you showed, it would be fantastic if some of them lasted a bit longer instead of short spurts. Perhaps combining the soon to be included logs, puddles and other elements you will put it together with the extended parts you highlighted, and increasing the vegetation and environments, will make this become even more fantastic. Good job! Keeping a close eye. Of course, family comes first. You and I are in the same boat.
@@EAprima You're absolutely right. Right now the rain, clouds and snow and stuff are more like proof of concepts. Like "yes, I was able to pull it off". (I'm not a programmer. I just happen to know how to code a bit.) In the future there will be more stages with this. And thank you very much for the appreciation!
Love that somebody tries to catch the feel of those old Super Scaler Classics. if only the draw distance could be farther away. That pop in is very distracting. Ther original outrun had a real vanishing point.
@@retropolis1 There is already an option to increase the draw distance by a maximum of 100 meters. 😉 And coincidentally I'm going to try to artificially create a vanishing point. Some extra info: Sega games like OutRun, Turbo OutRun and Super Hang-On use a calculation that doesn't really simulate true 3D perspective: you have a vanishing point and objects don't pop up, but they rush past you. I've managed to replicate that effect in the past with a clever scaling effect using sin/cos. Chase HQ replicates a true 3D perspective and although it's not very noticable because of the low resolution, it doesn't have a true vanishing point. OutRunners has the same effect.
The game now looks awesome at this stage already! Thank you sk1ds. Do you think you can add serial outputs one day ? Race leader, brake, turbo on , vibrations, fans? It could be amazing! 🤩
@@unkle73 Thanks! I believe it runs on Linux? The problem is that this game is made from the ground up and it's specifically made for pc. Little devices might not be powerful enough to run it.
There are no cities. 😅 I mean, you probably recognize cities like New York, Puttsburg, Indianapolis, Chicago and Los Angeles, but all other stages are from OutRun, which also have names like Sunny Beach, Gateway and stuff, which aren't based on cities, and Super Hang-On, which are based on countries. And there are also stages that are custom made like the night stage on the freeway. It's just a typical generic Belgian freeway. That's why I didn't include names.
Sure! Each vehicle has 3 engine sound samples at a constant rpm: idle, nearly max rpm on throttle and off throttle. (I just find them on the internet. I use samples that sound a bit like the real car ofcourse.) Depending on your throttle position you hear the correct sample. Each sample has a reference rpm and depending on the engine's rpm, the pitch of the samples changes. I also set a max volume for each sample so the on throttle samples are louder than the off throttle samples. That's basically it.
wasn't this on Outrun Europa? btw this is just how I thought a first person would look on these games, I always wondered why they didn't do that on the 3d engine remade games they got for 3ds or switch.
@@KombatQueenGaming Well, I tried to recreate New York, Pittsburg, Indianapolis, Chicago and Los Angeles, although I haven't ripped all the original sprites. I'll recreate some more stages in the future. I don't recreate the original corner/hill layout though because 1. That's a lot of work to manually recreate them. I've tried that with one stage. Instead I've written random corner and hill (and even roadside objects for some stages) generators to do that job. 2. Eventually it's not possible to 100% recreate them because my road engine has a certain flaw.
What a cool role reversal in this one. This splendid game is getting bigger and bigger! You did a splendid work! By the way, how did you manage to get these arcade car sprites?
@@ThunderMarco911 Thank you! I use S16_viewer for ripping the sprites. Both OutRun and Super Hang-On have palettes included, but Turbo OutRun does not, so I manually had to color them. The Porsche has two sprites missing: one facing straight ahead and one at a lower angle. So what you see in my game is a custom made sprite when you're driving straight ahead. It's not perfect, but it does the job. I was too lazy to do the other one though.
Awesome idea to do scaling to the first person perspective. Great work!
Oh my God, Chicago looks AMAZING! I see the stages now have a lot more variety of assets as you drive. This is looking incredible. I'm so looking forward to play it.
I'm glad you like it! There is still room for improvement though.
@@Sk1ds87 so I gave it a spin and boy, isn't this a gorgeous remake of Outrun! I was surprised how pretty awesome it is, a mix of OR, TOR and HO but with a modern engine feel. Most stages are gorgeous and trying to have the feel from their original games (Chicago, New York, Pittsburgh, Coconut Beach, Los Angeles and the dark turnpike stage at the beginning of the driving mode are amazing). I still find jarring and pretty ugly the MS Pain cliff stages (both not visually appealing and hard as hell since it's hard to control the car in a two lane road with a wall on one side and a pit at the other) but the other stages definitely are incredible.
The driving mechanics are interesting, don't feel as intuitive and arcadey as the original games but I think it's a matter to actually learning how to drive in here. It takes more time to learn how to take the curves in a more precise way without losing too much speed and maybe that's skill issue on my end since I'm being game over'd quite easily. Mind you, I ain't asking the game to be easy (oh hell naw, that's against my principles as an 80's/90's arcade gamer myself!) but perhaps would be nice to have a small tutorial mode for new players to learn the nuances and special features that this game is offering so they don't feel the clash from the original games too hard (which happened to me, who I beleieve I'm a good player from both OR and TOR).
Overall, the game is an exquisite experience, it's worth learning and worth enjoying. Maybe a beautiful ending(s) would be nice after complete the game modes would feel more rewarding, but all and all, you're going into the right direction. Congratulations and keep up the good work.
Thanks for the feedback!
You're absolutely right about the tutorial. I was already thinking about a practice mode like in F355 Challenge with a narrator that tells you when to brake and shift and stuff... But I'm not sure how I'm going to pull that off. 😅
And yes, I'm going to add a little animation for some cars. Probably for the Daggers and the motorcycle, because those have the sprites for it.
And yes, the Test Drive cliff stage is indeed not very appealing. I'm not quite sure what I'm going to do with it.
My favorite supercar gets its due! And it has multiple colors, including my favorite, black!!
Man... this is a respectable remake! Great work!
Incredible work! It looks and sounds amazing!
Seeing this made the rest of my year. THANK YOU and kudos on the great work!
I'm glad you like it!
@ re the 959, just point of info that it has AWD so it should be programmed with stronger grip off the bat. I love the detail for the car, no doubt about it.
What cars are you thinking to add next??
@@malloryemclarenYes, you are right. I've been fiddling with this car to get it right, but wihout success. My code isn't made for 4WD cars. 😅 But I'll figure something out.
The next one will probably be the Porsche 930, if I manage to draw the missing sprite(s).
Spring Yard?
TEST DRIVE c64?!
This is great!
Oh look, a good/interesting remake of Outrun, and it even brings some unique features "from other videos that I saw atm", very interesting.
If I were to give feedback from what I saw, it would be that:
You are doing/having some interesting stuff planned for this remake, like adding controller and steering wheel support ("this is nice and appreciated, while I don't use this, there's always someone else that use it"; a "1st" person view, good to see it, perhaps there will be more views "similar to NFS games showing the hood" or even the cockpit view; The stage that have a canyon/cliff seems odd, and clashes a little with the visual style of the game; Some unique visual effects that it is cool in seeing it "didn't play this game yet, I suppose it affects gameplay", and it is interesting to see other cars aside from Ferrari being playable.
Perhaps this can be a suggestion for some cars being added in future updates. How about:
Top Gear1/Racer 4 iconic cars [; Top Gear 2 skin for that other Ferrari that looks similar; Outrun 2019/Top Gear 3000 cars as a secret/bonus; and Outlander "mad max" muscle car in the future [an interesting detail is that SNES version is 3 person view, while in Genesis/Mega Drive is cockpit view].
That's all for now, apologies if the english is a lil bad, a excuse to practice/train. Good luck with your project, and until next time, take care.
@@gabrieleduardo7304 Thanks! Yes, steering wheel support is already there. I used my wheel, 3 pedals and h-shifter for this video.
There will be a cockpit cam someday, but someone will have to draw them. Not sure if that would be me.
The weather stuff doesn't affect gameplay yet, but it will someday.
The cars that you mentioned would look out of place because they have a lower pixel count and less color. There is only one console game that I know of that has car sprites that kind of fit in my game and that's the F1 car from Ayrton Senna's Monaco GP.
@@gabrieleduardo7304 On the other hand: that Mad Max car doesn't look to bad actually.
@@Sk1ds87 hey, it's ok, at least that one already has a view of the cockpit, you can probably use it to practice placing the indicators and speedometers in the future, good luck with your project, I'll test it later when I get my windows pc, that's it in there December, if I'm lucky, my current setup I don't think with Wine/proton it would run 100%, but if I test it I'll let you know.
Sorry for the broken english atm, got a lil lazy but good luck and I will be looking foward
Looks good! Keep up the good work
I've already covered a earlier version of this game on my channel but after seeing the improvements and new features on this new version 4.0 in action it looks like I be doing a other video 😃
Keep up the good work bud 👍
Enjoy! And thanks!!
@@Sk1ds87 I've made the new video 😁
I'm covering the new cruising mode.
I hope they will finish the project to complete it with all the attributes that made it Turbo OUtrun. THat means including puddles, rain, snow, logs, fog, very low clouds (outrun tradition), narrow fork roads, darker night city stages, beaches with the sea crashing near the shoreline, more vegetation for where it gets too empty, gravel, oil, police car chases, long low ceiling tunnels and series of bridges and arches, animated crowds, and so much more that is missing here. If the dev complete this build then we could be in for a winner. They just got to complete more of what they started.
- Puddles, gravel, oil, police car chases: yes, I will include them.
- Rain: like this? 7:54
- Snow: like this? 2:08
- Logs: maybe
- Fog: yes, not sure where though
- Very low clouds: like this? 7:54
- Narrow fork roads: like this, but more narrow? 4:37
- Darker night stages: like this? 4:10
- Beaches: like this? 7:37
- More vegetation: like this? 1:21, 5:42, 15:37
- Long low ceiling tunnels: Turbo OutRun doesn't have tunnels, but like this? 8:48
- Series of bridges: Turbo OutRun doesn't have bridges. OutRunners does.
- Arches: like this? 1:56
Animated crowds: you mean like the people on the bridge at the start of the final race of Turbo OutRun? All other crowds were stationary.
By the way: there is no "they", only me. I'm married with 2 little children and a full-time job. I'm doing this in the late evening. 😆 I hope you can appreciate what's already there.
@@Sk1ds87 Just you? Fkking excellent! I definitely appreciate everything you've done. Even if you had a team I would still appreciate it.
Funilly, I missed the snow part but I think what's crucial is even the parts you showed, it would be fantastic if some of them lasted a bit longer instead of short spurts. Perhaps combining the soon to be included logs, puddles and other elements you will put it together with the extended parts you highlighted, and increasing the vegetation and environments, will make this become even more fantastic. Good job!
Keeping a close eye. Of course, family comes first. You and I are in the same boat.
@@EAprima You're absolutely right. Right now the rain, clouds and snow and stuff are more like proof of concepts. Like "yes, I was able to pull it off". (I'm not a programmer. I just happen to know how to code a bit.) In the future there will be more stages with this.
And thank you very much for the appreciation!
Good video Sk1ds 💯👍
Nice remake.
Love that somebody tries to catch the feel of those old Super Scaler Classics. if only the draw distance could be farther away. That pop in is very distracting. Ther original outrun had a real vanishing point.
@@retropolis1 There is already an option to increase the draw distance by a maximum of 100 meters. 😉 And coincidentally I'm going to try to artificially create a vanishing point.
Some extra info: Sega games like OutRun, Turbo OutRun and Super Hang-On use a calculation that doesn't really simulate true 3D perspective: you have a vanishing point and objects don't pop up, but they rush past you. I've managed to replicate that effect in the past with a clever scaling effect using sin/cos.
Chase HQ replicates a true 3D perspective and although it's not very noticable because of the low resolution, it doesn't have a true vanishing point. OutRunners has the same effect.
@@Sk1ds87 I tried the demo. it really is fun. could you include the draw distance option in the next demo, please?
@@retropolis1It's only available for the downloadable game. I don't update the web version anymore.
The game now looks awesome at this stage already! Thank you sk1ds. Do you think you can add serial outputs one day ? Race leader, brake, turbo on , vibrations, fans? It could be amazing! 🤩
@@ginzuemulation9265 Thanks! I believe that's for arcade cabinets? Not sure how that works. I'll look into it, but I don't know if I will succeed.
@Sk1ds87 exactly! Mamehooker is a programm that can read thoses outputs. Then you can send them to lamps, motor etc.....
It's great.
Any plans to brush up the graphics on the cliff stage converted from the test drive?
Yes: I'm going to change the lines on the road and add little poles on the side. That's it. 🤣
Engine sounds 10/10
GREAT
Interesting 🤔
This is incredible. Will the ROM play on a retro console like the Anbernic RG35XXSP?
@@unkle73 Thanks! I believe it runs on Linux? The problem is that this game is made from the ground up and it's specifically made for pc. Little devices might not be powerful enough to run it.
We need the city names back😅
There are no cities. 😅 I mean, you probably recognize cities like New York, Puttsburg, Indianapolis, Chicago and Los Angeles, but all other stages are from OutRun, which also have names like Sunny Beach, Gateway and stuff, which aren't based on cities, and Super Hang-On, which are based on countries. And there are also stages that are custom made like the night stage on the freeway. It's just a typical generic Belgian freeway.
That's why I didn't include names.
how did you make the vehicle sound design so damn good? Could you go into depth into the systems a bit? ❤
Sure! Each vehicle has 3 engine sound samples at a constant rpm: idle, nearly max rpm on throttle and off throttle. (I just find them on the internet. I use samples that sound a bit like the real car ofcourse.) Depending on your throttle position you hear the correct sample.
Each sample has a reference rpm and depending on the engine's rpm, the pitch of the samples changes.
I also set a max volume for each sample so the on throttle samples are louder than the off throttle samples.
That's basically it.
@Sk1ds87 the loops are very good as is the sliding between them. Thanks!
wasn't this on Outrun Europa? btw this is just how I thought a first person would look on these games, I always wondered why they didn't do that on the 3d engine remade games they got for 3ds or switch.
The Porsche? Yeah, I think so! About the first person view: I'd like to take it a step further and put dashboards in them. Someday.....
I have a suggestion it would be fun if you remastered the original stages
@@KombatQueenGaming Well, I tried to recreate New York, Pittsburg, Indianapolis, Chicago and Los Angeles, although I haven't ripped all the original sprites. I'll recreate some more stages in the future.
I don't recreate the original corner/hill layout though because
1. That's a lot of work to manually recreate them. I've tried that with one stage. Instead I've written random corner and hill (and even roadside objects for some stages) generators to do that job.
2. Eventually it's not possible to 100% recreate them because my road engine has a certain flaw.
@Sk1ds87 thats understandable lately i been having a blast playing turbo outrun reimagined those mountain side stages remind me of test drive 2
will we ever get to play the Hang-On bike?
You can unlock it. 😉 Win the original mode and it's yours.
What a cool role reversal in this one.
This splendid game is getting bigger and bigger!
You did a splendid work!
By the way, how did you manage to get these arcade car sprites?
@@ThunderMarco911 Thank you!
I use S16_viewer for ripping the sprites. Both OutRun and Super Hang-On have palettes included, but Turbo OutRun does not, so I manually had to color them. The Porsche has two sprites missing: one facing straight ahead and one at a lower angle. So what you see in my game is a custom made sprite when you're driving straight ahead. It's not perfect, but it does the job. I was too lazy to do the other one though.
Finally!
This Game can run in 32bit?
I'll release a 32bit version when the next update is ready!
We need an Android release
I'm afraid your android device will blow up when you try to run this 🤣
@Sk1ds87 I've try with exagear an winlator but theyr x86 emulators. My Android is x64 but mali. A men can dream!
Superstar stores holla to see products
C😀😀L👍