wtf is “the stack” ?

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  • Опубліковано 7 лют 2025

КОМЕНТАРІ • 143

  • @RedStone576
    @RedStone576 Рік тому +362

    im in foo rwar xd

  • @mytechnotalent
    @mytechnotalent Рік тому +132

    I always recommend my students to your channel the way you break down the basics are so valuable for building blocks.

    • @cancername
      @cancername Рік тому +1

      The content is often subtly wrong, but mostly fine.

    • @Basement_crusader
      @Basement_crusader Рік тому +1

      That’s a lowkey self own. While it’s good you recognize your own limitations in teaching, you’re kind of getting in your students way. The professors I’ve hated the most were the ones that couldn’t bother themselves to lecture coherently and put that burden on some UA-camr.

  • @petrlaskevic1948
    @petrlaskevic1948 Рік тому +94

    For me as a beginner to assembly, this was a bit too fast paced, but I believe that for more experienced assembly people this video is very good

    • @maxmuster7003
      @maxmuster7003 Рік тому +1

      The calling convention is to push values to the stack to call a subroutine and the subroutine pop the values from the stack. Personaly i like to put values into register and/or into the data segment to call a subroutine. So my stack if filled with return addresses only for calling subroutines and return to the caller next instruction.
      We can read the values of the data segment from inside any nested subroutines multiple times without to care where the stack pointer is pointing to. PUSH and POP instructions are slower than mov&mov instructions on x86 befor Pentium 4 was made.

  • @AntonioZL
    @AntonioZL Рік тому +7

    I've been programming for 5 years now. Recently I've been getting into embedded programming and computer graphics with OpenGL, and your videos have been really valuable for me to clarify some CS fundamentals. Thanks for the amazing job you do!

  • @DaveAxiom
    @DaveAxiom Рік тому +37

    The heap grows up into increasing memory addresses and the stack grows from a high memory address down into decreasing memory addresses. It's a remnant of when an x86 program worked within one segment of memory (16k). And not to forget about real mode too. It would have been best if the stack diagrams in this video grew from top down and that the stack registers were rsp and rbp since everything is 64-bit today.

    • @lordhelmet6691
      @lordhelmet6691 Рік тому +3

      That is exactly how I was tought to think about the stack for this very reason.

    • @cyrilemeka6987
      @cyrilemeka6987 Рік тому

      I thought the growth of the stack was dependent on the architecture's processor.

    • @DaveAxiom
      @DaveAxiom Рік тому +1

      @@cyrilemeka6987 The focus of the video is only the x86 architecture.

    • @cyrilemeka6987
      @cyrilemeka6987 Рік тому

      @@DaveAxiom my bad, I replied to your comment before I got to watch the video

    • @galacticminx
      @galacticminx Рік тому +2

      What I find interesting is that it seems to be convention to visually map memory vertically, with high addresses at the top. I'm more inclined to visualize it horizontally, with higher addresses to the right. I find the horizontal way makes it easier to visualize more complex memory structures and algorithms, because it's more like a number line.

  • @Naparajith
    @Naparajith 11 місяців тому +2

    I am a full stack engineer, but I can always appreciate a high quality video that makes it easy to understand low level concepts.

  • @m4rt_
    @m4rt_ Рік тому +5

    The nice thing with having some surface level Assembly understanding and experience is that you kinda already understand how things like this works. I'm exited to see what more there is to learn, and what I missed.

  • @Mempler
    @Mempler Рік тому +15

    Maybe you should cover UEFI or BIOS boot loading process at one point.
    UEFI is effectively used everywhere, even ARM. and ofc newer X64 Systems
    BIOS is also used in ARM but usually on very embedded systems and ofc on older X86 based systems.
    and i've seen some arm systems actually "emulating" uefi by basically just wrapping bios syscalls into uefi

  • @DoronOverflow
    @DoronOverflow Рік тому +27

    UA-cam's algorithm for some reason led me to this video, anyway a few comments I think you should have added and talked about: caller-callee, arguments, locals, calling convention, return address, return value, EIP register, red zone (x64), initialization of the area, cleaning the area and more...

  • @mates5D
    @mates5D Рік тому

    I will be writing an exam on assembler and how it works with stacks soon and this together with your assembler vids, they helped me to understand, thank you.

  • @jessegador
    @jessegador 8 місяців тому

    I've been watching your videos for some time but this particular one made me subscribe to your channel. Thanks for making these difficult videos.

  • @louisparry-mills9132
    @louisparry-mills9132 Рік тому +8

    Between you, ben eater, and chatGPT, I am having an unbelievable time learning about how computers work. This is so much fun omg

    • @LowLevelTV
      @LowLevelTV  Рік тому +7

      That’s awesome to hear I love that

    • @warlockonthespot
      @warlockonthespot Рік тому +1

      Yeah this channel is so great, I've just had one of my first "sparks" a few days ago when learning about memory and automatically linked the stack to the scope of variables and functions in my head. That felt so good so had to go to gpt to ask if my assumption was right and it confirmed it but now the chad just uploaded this and I'm so happy to have more confirmation and a more in depth explantion on this.

  • @sweep-
    @sweep- Рік тому +3

    I guess I never paid attention to this stuff at college… but this low level stuff is really interesting to me nowadays.

    • @galacticminx
      @galacticminx Рік тому

      I started with the low level stuff out of my own interest, simply because it was interesting, logical and intuitive. I had a Z80 based machine and quickly became frustrated with the limitation of BASIC, so I found a book on Z80 assembly language at the library and taught myself. The assembly was written and compiled to machine code with pen and paper. Nothing to do with school, I just enjoyed it. Computer science these days is much harder than it was 30 or 40 years ago, because there's too much to learn and it can be overwhelming.

  • @duality4y
    @duality4y Рік тому +1

    you have the best videos i love em. these kind of videos especially

  • @NoOne-ev3jn
    @NoOne-ev3jn Рік тому +2

    To reason why the sp “grows” towards the negative is because the stack is actually a reverse stack, its bottom is in higher addresses and it grows towards lower ones (a new variable address is less than older variable address)

  • @rty1955
    @rty1955 Місяць тому +3

    I am an IBM mainframe Assembly programmer. Fun fact: IBM mainframes dont have a stack, not needed. Leave it to Intel to over complicate a simple thing

  • @lavaa7392
    @lavaa7392 9 днів тому +1

    I personally use the Pringles can analogy for stacks but I guess plates are fine too

  • @dylanr3875
    @dylanr3875 2 місяці тому

    Excellent explanation of this topic. Thanks!

  • @camishumble
    @camishumble 3 місяці тому

    I spent a lot of time understanding this, but you clarified it in only 8 minutes.

  • @LukeAvedon
    @LukeAvedon Рік тому +1

    I am very excited to learn that you have an entire video on the ret instruction.

  • @Garfield_Minecraft
    @Garfield_Minecraft 3 місяці тому +2

    stack is like a hotel
    if the first floor is full you go to next floor
    but only the last floor that go in can come out
    you can push it
    but also pop it out
    but if you don't want the data just set esp somewhere else no pop just add esp, how many bytes you need to clear

  • @ikhlasulkamal5245
    @ikhlasulkamal5245 Рік тому +4

    Great video, i always wonder how the hell a stack pointer retrace it tracks to the previous stack. it turns out they just save the ebp below the stack lol

  • @Semmm1-123
    @Semmm1-123 Рік тому +1

    I have absolutely no ide what i just watched, but I won't be saying that in 6 months! 💪

  • @c.m.obrecht
    @c.m.obrecht Рік тому

    By the way, Exx registers are in 32bit systems, as today most is 64bit the registers are named Rxx (RAX and so on)

  • @jemo_hack
    @jemo_hack Рік тому

    cool, I really enjoy your videos, I would recommend compiler explorer for better representation of the assembly code, or make sure you use -O option… Looking forward to the next one.

  • @raphaelh42
    @raphaelh42 День тому

    it's helping me a lot, although you didn't explain all the instructions like the lea and add seems to me

  • @abacaabaca8131
    @abacaabaca8131 Рік тому

    I could be wrong but the stack is just literally our main function where it can call other functions to do their own things. If it needs to call other function, it will save the return address to the main function so that after the function being called by main has finished, it can go back to where the main function is in RAM. When calling a function, main will stop and allocate memory on the stack for that function to perform its work, after its done, it will dellocates memory automatically from the stack and give back the control to main to call other function as well until main function exits.
    The question of where the stack is for a particular program is depending on operating system. For example, if at a particular time, there is 10 programs are executed at the same time on a computer. It means that in RAM, there is 10 main functions executing calling it's own other functions. It means all the stacks (the main functions) are all aligned next to each other. If one of the main functions requires allocation on the heap, that means the OS needs to find a memory address outside of this range of address. I.e the heap memory region cannot be overlapped with the stack region. Even if there is availability of memory in stack region.

    • @olhoTron
      @olhoTron Рік тому +1

      The stack can be anywhere, the OS prealocates a region, but theres nothing stopping you from malloc'ing some memory and setting esp to the last byte in that region
      in Go for example, each goroutine has it's own stack that is just alocated on the heap like any other allocation (IIRC it still uses the stack provided by the OS for signal handlers and cgo calls)

  • @fhudufin
    @fhudufin Рік тому

    another low level learning video, another happy day

  • @uuu12343
    @uuu12343 Рік тому

    A full Stack Computer Architecture video?? Looks like the Haskell has hit hard

  • @aspectparadox6654
    @aspectparadox6654 Рік тому +1

    At 5:57 wouldn’t ebp - 0xc be lower on the stack than ebp - 0x10? So why did you draw it corresponding to x, which is higher on the stack?

    • @anon_y_mousse
      @anon_y_mousse Рік тому

      He represented it symbolically which is probably the wrong way to demonstrate it. The stack grows downward and every push operation subtracts from the stack pointer by the size of the operand and then moves it into place where the pointer now points.

  • @TheosTechTime
    @TheosTechTime Рік тому +2

    That is windows 10 with the XP wallpaper, an open shell taskbar skin and a start button skin

  • @h4ckh3lp
    @h4ckh3lp Місяць тому

    Man...as someone who would consider themselves technologically advanced nearly to the point of not cringing when the term "hacker" is used in reference to my skill level "with computers", assembly absolutely holds no quarter in letting me know that I am hardly smarter than a box of rocks.

  • @JohnP55
    @JohnP55 Рік тому

    At 4:24, it's the function epilogue that collapses the stack frame.

  • @anon_y_mousse
    @anon_y_mousse Рік тому

    I would have preferred you describe the stack the way it's laid out instead of symbolizing it. After all, you subtract from the stack pointer because when you're first given a stack you are pointing to the end of the stack. Every push instruction essentially subtracts the amount of space for whatever object you're about to add so that you can move it into place where the new position of the stack pointer points. If you really want to get in depth, it'd be nice to explain how the loader sets up the stack for your program.

  • @jackssrt
    @jackssrt 10 місяців тому +3

    0:13 that is windows 10 with a windows xp skin

  • @ngortheone
    @ngortheone Рік тому

    More videos on assmebly please!

  • @MoneroGuy
    @MoneroGuy Рік тому

    awesome video as always

  • @locutusofborg
    @locutusofborg Рік тому

    You look tired but also explain things in much more detail than any books I have read. (not counting the assembly for dummies books :) )

  • @Yupppi
    @Yupppi Рік тому

    Sick dude. Thanks for the answer! Only recently I heard stack might not be "real" and was thoroughly surprised because as I've been to C++ classes or heard people talk about C++, people talk like stack was a separate physical memory thing. This explained a lot of what's going on.
    What about languages that don't have/use stack the same way as C, I understand that happens as well?
    So what about when you start a new program and I understand it requests a certain size of memory filled with zeroes. Who does the clearing/writing of zeroes and when? Can it happen that the memory is NOT actually clear when requested clean memory? Maybe for a bug or cybersecurity issue. Where do you get that appointed memory? Stack? Heap?

    • @Njinx_
      @Njinx_ Рік тому

      To answer your first question, the stack is concept specific to computer architecture, not just programming languages. Function calls in any language will typically utilize the stack because the machine code they compile into relies on the stack to do calls. Try writing a simple program that calls a function and returns a value. Compile and disassemble it to language agnostic use of the stack.
      Onto your second question. The OS is typically responsible for clearing the memory, although this doesn't apply in most of the embedded world.

  • @coreymartin9630
    @coreymartin9630 7 місяців тому

    The more I learn about low level programming, the more I believe that Magic the Gathering was designed by computer engineers. The Stack in MtG works almost exactly like The Stack in computers

  • @GeoffryGifari
    @GeoffryGifari Рік тому +1

    For a function like foo here, how "tall" is the provided stack? would it change if local variables x and y are floating point numbers instead of integers?

    • @GeoffryGifari
      @GeoffryGifari Рік тому

      And if a function foo1 calls another function foo2 (both having their own local variables), would the stacks just stack on top of each other? main > foo1 >foo2

    • @newkg3591
      @newkg3591 Рік тому +1

      Am no expert but i think In assembly the stack's size is that of the segment(i forgot how big), and the size of the stack elements are i think 32 or 64bit by default(again am not expert i just dabbled in it before.) And as for the foo calling foo2 its basically the same thing foo2 returns from the adress that is poped from the stack back to foo1 and return of foo1 returns to main by popping adress from stack

  • @andrey730
    @andrey730 Рік тому

    I'm curious how does it know where to `push` and where to `pop` value from? It seems there should be some other register to store that pointer on the stack and this register should update automatically on `pop` and `push`.

  • @Jay-fn2fo
    @Jay-fn2fo Рік тому

    Phenomenal content

  • @ignaciogil947
    @ignaciogil947 Рік тому

    Hey, i really like how your Vim looks, can you provide the vimrc configuration?

  • @totheknee
    @totheknee 8 місяців тому

    5:55 - Why does it sub 0x14 and not 0x18? Two 64-bit registers and two 32-bit ints = 0x18 bytes. So esp points to y in your diagram?

  • @bennypr0fane
    @bennypr0fane 6 місяців тому

    Okay, I didn't realize I needed to know assembly to understand this video...

  • @karwszpl5117
    @karwszpl5117 Рік тому +1

    Don't mind my comment, it's just to boost your popularity. Keep learning us at low level

  • @hoefkensj
    @hoefkensj Рік тому

    it might have been worth it to include , where the stack is located , (physically) and maybe more important where its not located,... and what its limits are. both in how big it can get (why it might be a bad idea to throw heaps of data onto the stack , :P) , and in terms of how its parts are accessed (why its actually called a stack

    • @newkg3591
      @newkg3591 Рік тому

      As far as i know. Its just an allocated segment in memory(ram). And for the size as far as i know am not sure its between 16ko-10ko. But i think it could theoratically go higher but its not neccesary most of the time

    • @hoefkensj
      @hoefkensj Рік тому

      @@newkg3591 I meant as worthwhile mentioning in the video, don't know what ko is can you clarify. Stack size (varies but) on Linux default 10mb , on windows 1mb , but with l3 cache just as big , memory much bigger, where does it go , if the heap grows backward what's the maximum and where do I get more, is it contiguous, can you pick a spot. Why does heap must be a pointer. If malloc chooses? But you can write your own allocator is it set or up to the programmer ?Is it lang dependant are just some if the things I think a starter would be curious about, I know I had to look up most of them at one point. And I still have many questions, hehe,Something I still haven't found an answer to that is satisfieing isthe CPU I'm programming for in my brain is still a z80 6502 hybrid simplification, but it always runs at 100% no Mather what , what makes a modern CPU to only have 20% load on a core or even clock back when in my mind it should be processing the next instruction as fast as possible, especially because I don't program allot of nops, or have routines triggered by interrupts. So for me its black magic.atm

    • @newkg3591
      @newkg3591 Рік тому

      @@hoefkensj tbh i honestly dont have concrete answers to your questions sorry. Am mostly familiarnwith 8086 and 80 architecture those are the ones i actually used but modern ones i am not that into it sorry. But your questions are interesting i really hope he covers them in his videos!

    • @hoefkensj
      @hoefkensj Рік тому

      @@newkg3591 yeah ive not found much eiter wich is weird cause it seems kind of important somehow:)

  • @sagedoesstuff588
    @sagedoesstuff588 Рік тому +1

    Why are variables 'x' and 'y' saved on the stack rather than in data segment? Is it so that the amount of memory needed for a function call is "allocated" dynamiclly for that call or is there some other reason such as to better allow for rucursion?
    I've only worked with intel 8080 and z80 assemblies, both of which are much more minimal than these modern cpu's, so sorry if it's a dumb question

    • @sagedoesstuff588
      @sagedoesstuff588 Рік тому +1

      no matter the reason, found a way to create a function in i8080 assembly though it takes a bit of work being the Stack pointer is harder to interface with. writing to the pointer is fine, we got SPHL, but to read it you gotta use the Double-Addition instruction (DAD SP) with HL set to 0.
      rereating the foo function in the video (minus the printing) could look like this. also x,y,z are going to be 8 bit values for simplicity and the architure
      foo:
      ; L = 0x01 = x variable (base stack offset of +0)
      ; H = 0x02 = y variable (base stack offset of +1)
      LXI H, 0102H
      ; push (16bit) HL onto stack
      PUSH H
      ; load variable x into Reg. A
      ; load the variable offset into HL, in this case 0
      LXI H, 0
      ; move HL to the variables position in the stack
      DAD SP
      ; store value pointed to by HL into A
      MOV A,M
      ; repeat for variable y and Reg. B
      ; load the variable offset into HL, in this case +1
      LXI H, 1
      ; move HL to the variables position in the stack
      DAD SP
      ; store value pointerd to by HL into B
      MOV B,M
      ; do our calculation (result stored in A)
      ADD B
      ; move SP back to origonal position by either method 1 or 2 depending on how many pushes you made in the beginning
      ; method #1 (equal POP's to that of PUSHes in the beginning, speed varies based on # of POPS)
      POP H
      ...
      ; method #2 ( constant speed, may be faster if many PUSHes were made in the beginning)
      ; load total function offset (# of PUSHES in the beggining multiplied by 2)
      LXI H,function_offset
      ; calculate the new value of the stack pointer after "POP"ing the functino variables of the stack
      DAD SP
      ; store the calculated value back into the stack pointer
      SPHL
      ; And after all that, we return from the procedure ("function") call
      RET
      Please note this code is untested, dont quote me

    • @olhoTron
      @olhoTron Рік тому +1

      If they were saved on the data segment they would be shared by multiple calls, just like globals and variables declared static
      They are alocated on the stack so that each call has its own private copy of the local vars, even if the function is called recursively

  • @jokerphotos644
    @jokerphotos644 11 місяців тому

    so one question. does the stackpointer moving for every push instruction? i'm not quite sure.

  • @Xnight-X
    @Xnight-X Рік тому

    Hi, i’ve been seeing your videos and they’re quite interesting, so i decided to start learning c again, can you recommend any ressources, and thank you.

  • @hydroUNI
    @hydroUNI Рік тому

    Titan-tier thumbnail

  • @EinSatzMitX
    @EinSatzMitX Рік тому +3

    4:13 my earrssss

  • @jeffcauhape6880
    @jeffcauhape6880 Рік тому

    Is there any performance difference when accessing data held on the stack vs data held in heap memory? If so, which operations are fastest in which environment?

  • @namdao2672
    @namdao2672 11 місяців тому

    do you have a video about heap?

  • @robimnoore
    @robimnoore Рік тому

    The ebx value that is retained across the call to foo() - what is that? How does that relate to the code we see in main()?

    • @Brad_Script
      @Brad_Script Рік тому

      ebx (the register) might have been modified by foo(), that's why you put ebx (the value that was stored in the stack) back into ebx (the register) before returning to main, main might have used ebx before calling foo() and might use it after the call of foo().
      This video is a bit confusing when he uses the same name of the registers and their values copied on the stack.

  • @anonion6821
    @anonion6821 Рік тому +2

    im quite new to this domain, but doesn't the stack grow downwards?

    • @_orangutan
      @_orangutan Рік тому +1

      It's called a descending stack but why it's implemented to be so depends on the CPU architecture but essentially one rational was to simplify indexing into the stack.

    • @comradepeter87
      @comradepeter87 Рік тому +1

      I guess it's how you imagine the memory layout. I always imagine 0x000... at the top and 0xFFFF... at the bottom, so for me the graphic made sense.

    • @anonion6821
      @anonion6821 Рік тому

      @@comradepeter87 fair enough, thanks everyone

  • @markopetek9419
    @markopetek9419 Рік тому

    "Also, why am I stuck here in Windows XP?"
    I feel you.

  • @travisharnish1921
    @travisharnish1921 10 місяців тому

    You seem like you were teaching in the harvard cs50 class too?

  • @LanBui-ek1qo
    @LanBui-ek1qo Рік тому

    Why is esp subtracted by 0x14, is there any 4-byte data residing above varible x?

  • @younesmdarhrialaoui643
    @younesmdarhrialaoui643 Рік тому

    It seems that this only applied to x86 assembly and not to ARM

  • @MusicSoundPlayer
    @MusicSoundPlayer 5 місяців тому

    I prefer the XP vibe. idk it just really got my attention - like I've been waiting to see someone come around that hill for a long time

  • @krisitak
    @krisitak Рік тому

    What determines the size of the stack frame?

    • @galacticminx
      @galacticminx Рік тому

      The compiler does, based on the size of local variables.

  • @charleslegates9231
    @charleslegates9231 9 місяців тому

    i'm having difficulty getting how ebp knows where the bottom of the outer stack frame is
    if i've got three frames, how does it find the bottom of stack two after i return out of layer 3
    is it storing previous ebp at the bottom of the stack frame?

    • @Longlius
      @Longlius Місяць тому

      Yes. Each time a new frame is added to the stack, the values of ebp and esp are added to that frame. When the frame is collapsed, ebp and esp are restored. And because ebp and esp are always being stored in each stack frame, it doesn't matter how high our stack grows - every collapse of a stack frame is going to restore the stack and base pointers.

  • @elbeardo149
    @elbeardo149 Рік тому

    Why does main always get called in a C program? How does the OS give over control to the process?

    • @merlin7766
      @merlin7766 4 місяці тому +1

      The processor executes some assembler instructions in a routine usually called c-startup to set up things like the stack pointer. This code then has a branch or jump to a label main and the linker during the link stage inserts the address of ‘C’ main and that is why we need a function in ‘C’ called main. It is just convention really, you could branch to another c function if you modified the c-startup code written in assembler.

  • @jeffreyepiscopo
    @jeffreyepiscopo Рік тому

    This video feels like a precursor to buffer overflows 👀 are we seeing that soon?

    • @jeffreyepiscopo
      @jeffreyepiscopo Рік тому

      Oh whoops that already happened a year ago. Somehow I missed it.
      ua-cam.com/video/qpyRz5lkRjE/v-deo.htmlsi=YwzJCQFLYlp9B4en

  • @EUPThatsMe
    @EUPThatsMe Рік тому

    The fact that the stack is maintained using pointers and the data between them is not erased upon return leave a security hole that is processor expensive to clean up.
    The reason the stack grows negative is that it used to be set at the top of memory to start. The program was at bottom of ram and the heap in between - while the heap grew up the stack grew down to maximize memory usage.
    If you want to prevent stack over/under flows from blowing up the process just don't map a page of virtual memory on either end of the stack and put in an un mapped memory access exception handler.

  • @theangelofspace155
    @theangelofspace155 Рік тому

    As a js developer, I got lost after the windows background went away.

  • @o1-preview
    @o1-preview Рік тому

    pls keep making low level programming videos, your the best content creator in this area

  • @saipranavvenkatakrishnan3429

    Bro gave major Big Tugg vibes at the beginning 👀

  • @lobsterfork
    @lobsterfork 11 місяців тому

    3s into the video, “is that fucking windows xp?”

  • @batteryjuicy4231
    @batteryjuicy4231 Рік тому

    this channels is pure gold!

  • @machina123
    @machina123 Рік тому

    Ben Eater of programming in low level

  • @cyrilemeka6987
    @cyrilemeka6987 Рік тому

    I died when you said you got banished here cuz you coded in haskell🤣😂🤣

  • @comradepeter87
    @comradepeter87 Рік тому +1

    I'm assuming when you said "not only does it subtract esp to bring it where ebp is, it also pops ebp, which means now ebp points back to the start of the main", you meant now it sets the value of ebp to the popped value? Sorry if that sounds obvious but assembly is too nuanced for me to not ask such trivial but clarifying questions.

  • @stapler942
    @stapler942 Рік тому

    I wonder if anybody has done a stack frames lecture using Lego and address labels. 🙂

  • @okeanos8081
    @okeanos8081 Рік тому

    whats ur font

  • @Codeaholic1
    @Codeaholic1 Рік тому +1

    Repeat after me, "the stack grows down"

  • @Mempler
    @Mempler Рік тому

    Just a reverse queue

  • @maxmuster7003
    @maxmuster7003 Рік тому

    I don’t like to use the calling convention.

  • @kzl1nus648
    @kzl1nus648 Рік тому

    Anyone know what font and colorscheme that is?

    • @dflyboy420
      @dflyboy420 Рік тому

      colorscheme is solarized dark

    • @TheHeavenlyDemonSupreme
      @TheHeavenlyDemonSupreme Рік тому

      @@dflyboy420 No not the one you're using but the one from the video, which looks more like One Dark or some variation on it.

    • @dflyboy420
      @dflyboy420 Рік тому

      @@TheHeavenlyDemonSupreme he uses solarized in his i3 shell and the solarized vim colorscheme

  • @AK-vx4dy
    @AK-vx4dy Рік тому

    "So that why page is called StackOverflow..."... comments season started 😉

  • @francislalhmuakliana766
    @francislalhmuakliana766 Рік тому

    I'm always intrique by naming the function as 'foo'. It should've been 'fool'.

  • @NovaH00
    @NovaH00 Рік тому

    *bold* of you to assume I use the stack at all

  • @BiswajitDas-jd1ji
    @BiswajitDas-jd1ji Місяць тому

    Full information was not provided. Half info is dangerous for study.

  • @bgill7475
    @bgill7475 Рік тому +1

    ebp is extended base pointer, not bottom
    thanks for the video

  • @Woshibairen
    @Woshibairen Рік тому

    I feel like this would have made more sense to people if you explained it as it growing down. You saying "As SP goes up, the value goes more negative" is just confusing. Just my preference ig

    • @Brad_Script
      @Brad_Script Рік тому

      If you think about it, why do stack overflows happen ? if the address actually increases then the size of the stack is your entire memory which makes no sense, stack are very small in size.

    • @Woshibairen
      @Woshibairen Рік тому

      @@Brad_ScriptThink you're replying to the wrong dude my guy

  • @Mempler
    @Mempler Рік тому

    I would also appreciate an deepdive into loading ELF executables, or MACH-O or PE32+. although ELF is much more documented

  • @ProtoByte
    @ProtoByte Рік тому

    You guys use stacks? As a Chad firmware engineer I inline everything.

  • @rickyrico80
    @rickyrico80 Рік тому

    Meh the only stack that matters is page 1, 256 bytes, all you need.

  • @DogeOfWar
    @DogeOfWar Рік тому

    windows xp hell yeah

  • @Simple_OG
    @Simple_OG 9 днів тому

    imagine js devs watching this

  • @rishiraj2548
    @rishiraj2548 Рік тому

    👍👍

  • @staticobjx7232
    @staticobjx7232 Рік тому

    obligatory first... or whatever

  • @Milad-y1x
    @Milad-y1x 2 місяці тому

    😎👍

  • @guilherme5094
    @guilherme5094 Рік тому

    👍

  • @hoteny
    @hoteny Рік тому

    Hi xp guy

  • @vk8a8
    @vk8a8 Рік тому +1

    0:22 what the Fuck was that? don’t do that.

  • @3ckortreat
    @3ckortreat Рік тому

    bold font looks bad

  • @rafaeloledo
    @rafaeloledo Місяць тому

    this drawning is disgusting lol, just use excalidraw btw