Are you referring to the basses themselves or to some of the other elements? For other atmospheric/rhythmic elements, there's a couple of ways to do it(more explained in the next tutorial video). One way is to experiment notes and the actual rhythm of the midi notes for a particular synth. Say something like a very short attack envelope and mess around with the midi notes and their lengths to create an interesting rhythm. Another way is to use a trance gate(specifically Kilohearts' free trance gate) and to set up automation to switch between the different rhythms already there(change the gate rhythms as needed) . Anything than can function as a sort of LFO for volume works too. As for tonal stuff regarding the rhythmics, there's not too many rules other than whatever you think sounds good. Chorus, filters, flanger, phaser, ring mod, amps, any sort of distortion, and anything else you can think of is free rain basically. The only rule I'd say to follow is to but the trance gate or outside LFO last if you want it to be shorter. Longer and more atmospheric rhythmics may use delay or reverb, but put them towards the end of the effects chain so that the tails aren't processed too(unless you want that). Also, try processing different sounds, samples, and wavetables using the same effects chain and automation to see what other tones you can come up with to make the song a little more interesting. Anyway let me know if this helps or if you have any other questions.
@@Laz-cal Off of the top of my head, the only thing I can think of is metallic like samples or synth sounds. Beeps and such are usually high pitched sine/saw waves. It's kinda case-by-case, but creating a separate audio bus and effects chain for something like a bass, then running a lot of different sounds, samples, and wavetables through it can get interesting results. Record said results, then play around with either chopping, resampling, or further process those sounds. Metallic sounds are something I could be better at so sorry for not being able to give a super direct answer. I'd recommend researching metallic sound design for better help. ua-cam.com/video/EvTcHTCLRg0/v-deo.html ua-cam.com/video/lxliTeHyDXY/v-deo.html ua-cam.com/video/lfKVgULQ8WY/v-deo.html
I'm also trying to get into making argent, so this is really useful, and I would love to see a breakdown on ambiance. I'm also trying to see if there is a way to make Argent in a way that feels sort of lofi ish, so we'll see how that goes
Noted. Is there anything specific that you might want to see on ambience(atmospherics, bass/automations, tension/horror elements, ect.) because I can do a small breakdown of the mix of the music used in the beginning of the video. PS Good luck on the Argent LoFi sounds interesting and I want to hear more of it.
Atmospherics and automaton probably would be the most useful, and a brake down of that track would help a lot. Oh and more of the mixing process. BTW what programs do you use and are any of them free?
Will do. Vital is a pretty good free synth and studio one has pretty good stock plugins. Other than that the free plugins from Kilohearts and Melda are good too. As I said in the vid, Current is my main synth but there are free ones on the internet(bedroomproducersblog.com/2019/10/31/free-synthesizer-vst-plugins/). OTT is another great free one. For distortion(bedroomproducersblog.com/2018/08/24/free-distortion-vst-plugins/) and for amps(bedroomproducersblog.com/2012/02/21/bpb-freeware-studio-best-free-guitar-amp-simulator-vstau-plugins/).
Also another thing is the little clicks and rithmic padderns of subs and white noise like how do you modulate those?
Are you referring to the basses themselves or to some of the other elements? For other atmospheric/rhythmic elements, there's a couple of ways to do it(more explained in the next tutorial video). One way is to experiment notes and the actual rhythm of the midi notes for a particular synth. Say something like a very short attack envelope and mess around with the midi notes and their lengths to create an interesting rhythm. Another way is to use a trance gate(specifically Kilohearts' free trance gate) and to set up automation to switch between the different rhythms already there(change the gate rhythms as needed) . Anything than can function as a sort of LFO for volume works too. As for tonal stuff regarding the rhythmics, there's not too many rules other than whatever you think sounds good. Chorus, filters, flanger, phaser, ring mod, amps, any sort of distortion, and anything else you can think of is free rain basically. The only rule I'd say to follow is to but the trance gate or outside LFO last if you want it to be shorter. Longer and more atmospheric rhythmics may use delay or reverb, but put them towards the end of the effects chain so that the tails aren't processed too(unless you want that). Also, try processing different sounds, samples, and wavetables using the same effects chain and automation to see what other tones you can come up with to make the song a little more interesting. Anyway let me know if this helps or if you have any other questions.
@@judahwyman-SwampSlayer like the rithmic clicks and stuff like in flesh and metal there there's like different clangs and beeps in some of the brakes
@@Laz-cal Off of the top of my head, the only thing I can think of is metallic like samples or synth sounds. Beeps and such are usually high pitched sine/saw waves. It's kinda case-by-case, but creating a separate audio bus and effects chain for something like a bass, then running a lot of different sounds, samples, and wavetables through it can get interesting results. Record said results, then play around with either chopping, resampling, or further process those sounds. Metallic sounds are something I could be better at so sorry for not being able to give a super direct answer. I'd recommend researching metallic sound design for better help.
ua-cam.com/video/EvTcHTCLRg0/v-deo.html
ua-cam.com/video/lxliTeHyDXY/v-deo.html
ua-cam.com/video/lfKVgULQ8WY/v-deo.html
@@judahwyman-SwampSlayer no your good I just was curious thank you for answering ^^
I'm also trying to get into making argent, so this is really useful, and I would love to see a breakdown on ambiance. I'm also trying to see if there is a way to make Argent in a way that feels sort of lofi ish, so we'll see how that goes
Noted. Is there anything specific that you might want to see on ambience(atmospherics, bass/automations, tension/horror elements, ect.) because I can do a small breakdown of the mix of the music used in the beginning of the video. PS Good luck on the Argent LoFi sounds interesting and I want to hear more of it.
Atmospherics and automaton probably would be the most useful, and a brake down of that track would help a lot. Oh and more of the mixing process. BTW what programs do you use and are any of them free?
Will do. Vital is a pretty good free synth and studio one has pretty good stock plugins. Other than that the free plugins from Kilohearts and Melda are good too. As I said in the vid, Current is my main synth but there are free ones on the internet(bedroomproducersblog.com/2019/10/31/free-synthesizer-vst-plugins/). OTT is another great free one. For distortion(bedroomproducersblog.com/2018/08/24/free-distortion-vst-plugins/) and for amps(bedroomproducersblog.com/2012/02/21/bpb-freeware-studio-best-free-guitar-amp-simulator-vstau-plugins/).
@@judahwyman-SwampSlayer thanks I'll check em out.