The element swapper totally reminds me of Superfly's power changing system! Since you only have 4 it isn't crazy complex to memorize the positions like theirs is though! My suggestion would be to add a setting to make them morrored! I feel like i would get used to moving my hands in for earth and out for air a LOT easier than left or right! (This would also be great for dyslexic people and others who arent great with lefts and rights instead of having to look at the ui every time!)
This update is awesome! There is one major bug with the earth dungeon though. Whenever you leave the final part of the lab in the earth dungeon, instead of teleporting you back to the entrance, it just teleports you under the floor, and you have to leave and rejoin to get back into the game. There is also a bug where when you cast the largest boulder, it goes through the floor. Other than that, this is definitely the best update from this game so far. Keep up the good work!
I saw this game when i first got the quest 2 and i kinda had no interest just from looks but this is prime example of dont judge a book by its cover , after watching the avatar show i was looking for a game like that and found this diving into something i never imagined , i spent ages mastering the elements and i kid you not i felt like the avatar. This game is a 10/10 i wouldnt recommend if you dont want to feel like a badass , my air and fire bending are a bit rusty but my water and earth bending are perfection!!, i feel like my favourite character from the show king bumi!!!
I find this game so amazing honestly, I’m a fan of Avatar and I was wondering if you guys would add maybe sub-genres of elements. I was thinking Azula’s blue fire which if you guys could integrate, would do double the damage but also cost double the mana since it would be hotter than regular fire. Another idea would be adding lightning as either a separate element or making it a sub-genre of the fire element as well, like in the show. Regardless keep up the great work, the game is fantastic.
I agree but it's definitely Going to make the game feel a lot better. Only being able to have one element on each hand felt like the game was holding itself back from how fun it could really be!
Still wish the game used an irl stamina dependant system instead of relying on the monitor/flat screened game crutch of needing to have a stamina (mana) bar to avod the overpoweredness of button spamming inputs. In vr with real physical motions druving their abilites you can let a player PHYSICALLY level up by playing more and gaining more irl stamina which will let them perform more magic. The only thing I see needing magic are continuous attacks but that can easily just have diminishing returns over time instead of fake stamina bars
I think you would like Rumble VR, I just started it and its pretty fun. Once you grind all the moves (which doesn't take very long), then the only limit is the weariness of your own arms
We are slowly moving towards this sort of system, you will notice in the latest update some spells dont need mana anymore. But are doing it step by step to keep the game balance. All the spam spells now have no mana cost and are balanced by your fitness now.
@MagitekVR I haven't played the latest update yet! I really enjoyed all the new things I was seeing in this video, though! I was planning to check it out after all the Christmas business stopped taking up my schedule, haha I'm extremely happy to hear that you are gradually moving away from that system! It was the main thing stopping me from playing more! It just feels really artificial, so that's wonderful to know! Thanks for such a prompt response! I think going for a single-player story game is very ambitious and I hope it turns out as awesome as you guys want it to! Is pvp something you will ever consider adding or would it not work well with the pve oriented magic system?
This update is so good, Jesus am I lucky to have stumbled across this game
It's amazing seeing where this game has come. Keep up the good work lads!
The element swapper totally reminds me of Superfly's power changing system!
Since you only have 4 it isn't crazy complex to memorize the positions like theirs is though!
My suggestion would be to add a setting to make them morrored! I feel like i would get used to moving my hands in for earth and out for air a LOT easier than left or right!
(This would also be great for dyslexic people and others who arent great with lefts and rights instead of having to look at the ui every time!)
Great idea
This update is awesome! There is one major bug with the earth dungeon though. Whenever you leave the final part of the lab in the earth dungeon, instead of teleporting you back to the entrance, it just teleports you under the floor, and you have to leave and rejoin to get back into the game. There is also a bug where when you cast the largest boulder, it goes through the floor. Other than that, this is definitely the best update from this game so far. Keep up the good work!
I saw this game when i first got the quest 2 and i kinda had no interest just from looks but this is prime example of dont judge a book by its cover , after watching the avatar show i was looking for a game like that and found this diving into something i never imagined , i spent ages mastering the elements and i kid you not i felt like the avatar. This game is a 10/10 i wouldnt recommend if you dont want to feel like a badass , my air and fire bending are a bit rusty but my water and earth bending are perfection!!, i feel like my favourite character from the show king bumi!!!
I'm feeling so lucky I have stumbled upon this game on TikTok
Awesome game!! Just what VR need! 😊
Im a little late to the party - but wow, an instant buy for me. Keep up the great works 🙏
I absolutely love this
I find this game so amazing honestly, I’m a fan of Avatar and I was wondering if you guys would add maybe sub-genres of elements. I was thinking Azula’s blue fire which if you guys could integrate, would do double the damage but also cost double the mana since it would be hotter than regular fire. Another idea would be adding lightning as either a separate element or making it a sub-genre of the fire element as well, like in the show. Regardless keep up the great work, the game is fantastic.
Yes! we are working on adding elemental combos. Blue fire will be made from a combination of air and fire :D
@@MagitekVR I’m happy to hear that, what about lightning? Will that be included as a elemental combo as well?
@@vur2584 yes this is a combo that is planned for water and air
Are you making new vid soon?
@@CloudLifterGamer we are working on one right now
I would love to see some sub bending/magic on the future I really enjoy magitek and seeing some combos
you could add a water and ice sheld like what is shown in the series ☺
I love this game so much
Holly cow this looks insane
Also are you guys still doing the water tentical fire ball challenge or is that over
I can’t wait for sub bending
You should make lava magic
Niceee
Masterpiece
Hey I just started out and for some reason I can't figure out how to open my journal
Element swapper could be a lil bit fancier… great work though!
I agree but it's definitely Going to make the game feel a lot better. Only being able to have one element on each hand felt like the game was holding itself back from how fun it could really be!
@@coltynstone-lamontagne yes and imagine you could mix and match elements like in spellbreak, that game was godly
Is there water bending or is it just ice bro imagine if u can control bodies of water(only if ur next to a water source)
Did you add multiplayer?
I cant waittttttttt do we have a date?
Its released now
@@MagitekVR oh 🥲 and i cant play for 1 week 😭
@@MagitekVR wait so chapter 2 is out?
Imma be first in the arena this time 😤😊
mulpiplayyer when
I love the game but can you add multiple players cuz my friends might get the game
we working on that right now
Still wish the game used an irl stamina dependant system instead of relying on the monitor/flat screened game crutch of needing to have a stamina (mana) bar to avod the overpoweredness of button spamming inputs.
In vr with real physical motions druving their abilites you can let a player PHYSICALLY level up by playing more and gaining more irl stamina which will let them perform more magic.
The only thing I see needing magic are continuous attacks but that can easily just have diminishing returns over time instead of fake stamina bars
I think you would like Rumble VR, I just started it and its pretty fun. Once you grind all the moves (which doesn't take very long), then the only limit is the weariness of your own arms
We are slowly moving towards this sort of system, you will notice in the latest update some spells dont need mana anymore. But are doing it step by step to keep the game balance. All the spam spells now have no mana cost and are balanced by your fitness now.
@MagitekVR I haven't played the latest update yet! I really enjoyed all the new things I was seeing in this video, though! I was planning to check it out after all the Christmas business stopped taking up my schedule, haha
I'm extremely happy to hear that you are gradually moving away from that system! It was the main thing stopping me from playing more! It just feels really artificial, so that's wonderful to know!
Thanks for such a prompt response! I think going for a single-player story game is very ambitious and I hope it turns out as awesome as you guys want it to!
Is pvp something you will ever consider adding or would it not work well with the pve oriented magic system?
Pls make multiplayer
add multiplayer if that isn't in it yet please
HAND TRACKING support PLEASE!! 👊🫴