Interesting video, but i think poor industrial areas tend to be located in the eastern parts of European cities. This is due to wind direction ( mainly from west to east)
Ah damn, that is correct! I did check wind direction on the map but forgot in which direction it actually went. Gotta double check that once I fire up the game. Let me pin that info though. Thanks!
good info since I'm in America and wind goes whichever way it feels like, yes mainly west to east but that's just on normal days, some days its from the south, some days it's from the north then on crazy days it comes from the east LOL
Great video! subbed. If I could point out couple of things; the voice recording quality seems like it could be better and clearer. Also, I'm not sure what you're planning for future videos but each chapter could be a full on video. You seem like you've done quite a bit of research but the presentation seems a little rushed (would love to learn more from what you found). Lastly, in case you're not familiar Altengrad Series by Akruas, I would love to see another informative series like that
Great video man. First one I've seen of yours and the info and game play is top notch. Really cool video man. Thanks for the upload and work you put into it.
As for Milan, it was not born near a large river (like the Ticino and the Adda at 25 km or the Po at 50 km), due to its wealth and the construction of the Cathedral, the Navigli were created (5 of them), as the name suggests, they are canals built specifically for the transport of goods by boat, one of the few settlements where the rivers that cross the city were not of great importance for navigation
I made a little mistake, the distance to River Po is 35 km, anyway, the rivers were important to feed the canals. Unfortunately the Cerchia dei Navigli was buried in the 1935 period, but after 100 years maybe they are coming back
Great video, great watch and gave me some great ideas. I think we are still a little limited in assets, it I look forward to trying these concepts out.
Wonderful video! I can tell you definitely did your research. I would have loved to see you actually develop the land and not just place the roads though. To show the destruction caused by the industrial and Urban Renewal periods
Awesome video!! I've been trying to build a European city myself but the game mechanics are weird if you're playing without unlock all/infinite money. Is it possible to build this history by playing the game by it's mechanics?
It should be possible. The medieval core is medium density, that means you earn a lot of taxes and need fewer infrastructure in the beginning. Outlaying villages can fulfill your low density residential demand. Once you earn money you expand outwards bit by bit and purchase tiles. So it should actually work really well. The only issue is that you need the move it mod to fill weird angled corners in the medieval oldtown because CS2 still uses a grid system.
@erKrieger1 what about industrial area? When I start out and get people filling in, the industrial demand, i don't have that map tile where i want it to go.
Oh that is a tough question. Industrial areas are one of my weak points in my knowledge. Try and zone small 2*2 2*3 and 3*3 lots and buffer it with commercial in the beginning. Also spread it around your village. That should disperse pollution enough to not get complaints. Check out the official cities skylines 2 accounts. They had a video for Japanese cities uploaded yesterday or 2 days ago. Japanese cities also have very mixed zoning including industry. In this video people commented Tips on how to have industry close to residential.
I used 2 or 3 of those, the rest are all real photographs or paintings. But I kind of agree with you and might not use any in the next videos. Something about them always looks off even though I did some very specific prompt engineering to have them blend in better.
Interesting video, but i think poor industrial areas tend to be located in the eastern parts of European cities. This is due to wind direction ( mainly from west to east)
Ah damn, that is correct! I did check wind direction on the map but forgot in which direction it actually went. Gotta double check that once I fire up the game. Let me pin that info though. Thanks!
good info since I'm in America and wind goes whichever way it feels like, yes mainly west to east but that's just on normal days, some days its from the south, some days it's from the north then on crazy days it comes from the east LOL
@br9931 lol We have a thriving industrial industry
absolutely blown away by this only having 300 views, this was crazy high quality and well researched, keep up the good work!!
Thank you so much!
need to boost those views, fantastic video!
probably becuase the video isnt even a week old
@thatcadendude yeah i realized after i posted it it was an hour old but honestly my point still stands, crazy high quality video
Very nice video! Would love to see a city like this build out!!!
I did in CS1! Check out the end card of this video. But I do indeed plan to do the same for CS2 ☺️
@ yes pls 🥳
2:02 that's the Plaza Mayor of my town, Valladolid. The one in Madrid was built based on it. It's great you included it!
Yaaaa parquesol 😃😃
this video should have more views, amazing job
Thank you!
it might be because the video is only a day old, idk could be smth else
Great video! subbed. If I could point out couple of things; the voice recording quality seems like it could be better and clearer. Also, I'm not sure what you're planning for future videos but each chapter could be a full on video. You seem like you've done quite a bit of research but the presentation seems a little rushed (would love to learn more from what you found). Lastly, in case you're not familiar Altengrad Series by Akruas, I would love to see another informative series like that
This is awesome! Been wanting to start my own european city since all the packs are out but didnt know how to begin and this helps a lot!
Really cool video! Nice work 😊
This was incredible. Great video.
Great video man. First one I've seen of yours and the info and game play is top notch. Really cool video man. Thanks for the upload and work you put into it.
phenomal quality, this vid deserves way more views
Thank you very much for this video. I've always wanted to see exactly that and you nailed it!
really well researched!
seems the all powerful al gore-ithm has blessed you
As for Milan, it was not born near a large river (like the Ticino and the Adda at 25 km or the Po at 50 km), due to its wealth and the construction of the Cathedral, the Navigli were created (5 of them), as the name suggests, they are canals built specifically for the transport of goods by boat, one of the few settlements where the rivers that cross the city were not of great importance for navigation
Oh, I didn't know that. Thank you for the info! The aerial foto I looked at showed a few rivers so I thought they were important.
I made a little mistake, the distance to River Po is 35 km, anyway, the rivers were important to feed the canals. Unfortunately the Cerchia dei Navigli was buried in the 1935 period, but after 100 years maybe they are coming back
Now actually build it, can't wait to see the planning come alive. Also I hate Koblenz
Koblenz traffic is something, isn't it? 😂
Great video, great watch and gave me some great ideas. I think we are still a little limited in assets, it I look forward to trying these concepts out.
Well, folks, finally, Franklin 2!
I’m so excited to see how this series will progress. ❤
Oh man, @donoteat01 is the GOAT! Loved his historical series. Though I won't go full historical btw. The city will be set in current times.
thx you made it easier for me to design a city in a world im making.
Wonderful video! I can tell you definitely did your research. I would have loved to see you actually develop the land and not just place the roads though. To show the destruction caused by the industrial and Urban Renewal periods
Awesome video!! I've been trying to build a European city myself but the game mechanics are weird if you're playing without unlock all/infinite money. Is it possible to build this history by playing the game by it's mechanics?
It should be possible. The medieval core is medium density, that means you earn a lot of taxes and need fewer infrastructure in the beginning. Outlaying villages can fulfill your low density residential demand.
Once you earn money you expand outwards bit by bit and purchase tiles. So it should actually work really well.
The only issue is that you need the move it mod to fill weird angled corners in the medieval oldtown because CS2 still uses a grid system.
@erKrieger1 what about industrial area? When I start out and get people filling in, the industrial demand, i don't have that map tile where i want it to go.
Oh that is a tough question. Industrial areas are one of my weak points in my knowledge. Try and zone small 2*2 2*3 and 3*3 lots and buffer it with commercial in the beginning. Also spread it around your village. That should disperse pollution enough to not get complaints. Check out the official cities skylines 2 accounts. They had a video for Japanese cities uploaded yesterday or 2 days ago. Japanese cities also have very mixed zoning including industry. In this video people commented Tips on how to have industry close to residential.
I'll have a look. Thanks for your research and your insights. Subbed!!!
I almost forgot to subscribe
>mentions St. Petersburg
Russia is not Europe
He German ?
Yes, I am.
don't use ai images its cringe
I used 2 or 3 of those, the rest are all real photographs or paintings. But I kind of agree with you and might not use any in the next videos. Something about them always looks off even though I did some very specific prompt engineering to have them blend in better.