Friday Night Funkin' in Godot - Strum Lines - Devlog #1
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- Опубліковано 28 сер 2024
- Play my game Chickventure: play.google.co...
While I was modding FNF I thought: "This could've been so much easier if FNF was made using Godot", then I decided to try to remake FNF using Godot 4.
I got the strum lines and the strum notes working, and that's it for now.
-- FAQ --
Q: Why Godot of all engines?
A: Because I like and I have master it.
Q: What's the point of this?
A: I'm doing this mainly for fun, but I also want to make this a functional engine (like Pysch and Kade Engine), but in Godot.
Q: Why are you making videos about this?
A: Because I thought it would be cool to show the progress I'm making.
Q: Are you going to release this?
A: Yes.
Q: What music did you use in this video?
A: Wii Music.
Feel free to make questions in the comments! I'll answer all of them!
I know this is a different video but I hope you enjoy it anyways!
I do not guarantee you that I will finish this project.
as a person who has made an entire fnf engine in godot before, why are you using region rects with sprites instead of using an animated sprite with sprite frames for your sparrow atlas stuff 🤔
That's a really good question.
1. I never used an AnimatedSprite before, so I have no idea about how it works.
2. That's kinda how FNF works. A xml file is basically a bunch of information about a frame, such as frame position, offset, and *rect size*.
3. Using an AnimationPlayer to animate those sprites give me more freedom to do it, since it can animate almost everything.
@@IsItLucas i guess those are some fair points, although i was also wondering, did you ever make an automated system for making the animations in the animation players? like i would assume so because otherwise it'd be really tedious to use
0:38 Finally, someone fixed the notes positions. It was REALLY annoying seeing the up and down notes in the wrong places.
This is what happens if you have too much freetime.
so 2 questions
1. Will this engine be used in FNF Nightmares?
2. Will this be more of a “kade” type of modding or “psych” type of modding experience? ( i mean will it be beginner friendly?)
1. Probably not (at least for now)
2. Its too early to tell for sure
Secret music in the files
Will we ever see the final version?
grrrrrr
if fnf will be on godot, im pretty sure the perfomance will be better up because haxeflixel doesnt have the best perfomance
exactly
Ok but who is strum
💀💀
i cant wait to see where this engine goes.
its not rocket science the godot is more powerful then haxeflixl so this engine could pretty much change the entirety of fnf mods
But you'r fnf mod it's gonna be on psyhic engine of kade engine ?
Its too early to tell you for sure
@@IsItLucas Ok, i understand you