Friday Night Funkin' in Godot - Strum Lines - Devlog #1

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  • Опубліковано 28 сер 2024
  • Play my game Chickventure: play.google.co...
    While I was modding FNF I thought: "This could've been so much easier if FNF was made using Godot", then I decided to try to remake FNF using Godot 4.
    I got the strum lines and the strum notes working, and that's it for now.
    -- FAQ --
    Q: Why Godot of all engines?
    A: Because I like and I have master it.
    Q: What's the point of this?
    A: I'm doing this mainly for fun, but I also want to make this a functional engine (like Pysch and Kade Engine), but in Godot.
    Q: Why are you making videos about this?
    A: Because I thought it would be cool to show the progress I'm making.
    Q: Are you going to release this?
    A: Yes.
    Q: What music did you use in this video?
    A: Wii Music.
    Feel free to make questions in the comments! I'll answer all of them!
    I know this is a different video but I hope you enjoy it anyways!
    I do not guarantee you that I will finish this project.

КОМЕНТАРІ • 18

  • @Leather128
    @Leather128 Рік тому +9

    as a person who has made an entire fnf engine in godot before, why are you using region rects with sprites instead of using an animated sprite with sprite frames for your sparrow atlas stuff 🤔

    • @IsItLucas
      @IsItLucas  Рік тому +3

      That's a really good question.
      1. I never used an AnimatedSprite before, so I have no idea about how it works.
      2. That's kinda how FNF works. A xml file is basically a bunch of information about a frame, such as frame position, offset, and *rect size*.
      3. Using an AnimationPlayer to animate those sprites give me more freedom to do it, since it can animate almost everything.

    • @Leather128
      @Leather128 Рік тому +1

      @@IsItLucas i guess those are some fair points, although i was also wondering, did you ever make an automated system for making the animations in the animation players? like i would assume so because otherwise it'd be really tedious to use

  • @thechaosreaper
    @thechaosreaper Рік тому +4

    0:38 Finally, someone fixed the notes positions. It was REALLY annoying seeing the up and down notes in the wrong places.

  • @KonimyaLaten
    @KonimyaLaten Рік тому +5

    This is what happens if you have too much freetime.

  • @aytom-_-
    @aytom-_- Рік тому +2

    so 2 questions
    1. Will this engine be used in FNF Nightmares?
    2. Will this be more of a “kade” type of modding or “psych” type of modding experience? ( i mean will it be beginner friendly?)

    • @IsItLucas
      @IsItLucas  Рік тому +3

      1. Probably not (at least for now)
      2. Its too early to tell for sure

  • @DARKTHESAYAZAN
    @DARKTHESAYAZAN Рік тому +1

    Secret music in the files

  • @JacksonTheSkylanderDude67
    @JacksonTheSkylanderDude67 Місяць тому

    Will we ever see the final version?

  • @squidtito8501
    @squidtito8501 Рік тому

    grrrrrr

  • @bit6450
    @bit6450 Рік тому

    if fnf will be on godot, im pretty sure the perfomance will be better up because haxeflixel doesnt have the best perfomance

  • @Lkrupa
    @Lkrupa Рік тому

    Ok but who is strum

  • @thecoolaydang8104
    @thecoolaydang8104 Рік тому

    i cant wait to see where this engine goes.
    its not rocket science the godot is more powerful then haxeflixl so this engine could pretty much change the entirety of fnf mods

  • @BfRapper
    @BfRapper Рік тому

    But you'r fnf mod it's gonna be on psyhic engine of kade engine ?

    • @IsItLucas
      @IsItLucas  Рік тому +1

      Its too early to tell you for sure

    • @BfRapper
      @BfRapper Рік тому

      @@IsItLucas Ok, i understand you