Raging Raving just imagine it from the games perspective. You crashed into an island at night when it's raining with thunder all alone. I'm sure you would have also been shocked as much. The game is trash still
well you would get stressed, and scared but I doubt you would literally go insane after 2 mins, maybe if the stat was called "Stress" I might of made more sense but.. meh game anyway.
Raging Raving I know but from what I saw its not as bad as Jim makes it sound tho. Plus that all the depends on the person. Some people could go bat shit crazy and crack if they were in that situation.
I think it is an abstraction of morale, or at least is supposed to be. Don't Starve also has losing sanity in the rain as an abstraction for losing morale that when serious enough leads to insanity.
The best way to do a sanity meter is making the player see things that aren't really there and actually make the player believe they themselves are starting to lose it. The worst way to do it is making it just another meter you need to babysit.
The main problem I have with sanity bars is that it's always unclear how to restore sanity. If you're hungry, you eat. Thirsty, you drink. Tired, you sleep. But if you're lacking sanity? Get laid? Do a crossword? Read a book? Watch some cat videos on the internet? Fuck knows.
souldude151 as far as I'm concerned, it should work in a maslow fashion; if you've successfully kept your other stats healthy for a period of time, stress should go down, but if you're always living in desperate squalor, stress should go up. Shit, why hasn't anyone done this??
souldude151 Well, in Sunless Sea (one of the few games that, IMO, do the whole insanity meter thing well) you can reduce terror (the game has a terror meter you should aim to reduce instead of a sanity meter you have to fill up, but the concept is similar) almost exactly like that; getting laid, visit a tavern, spending time with your family (if you have one) etc. You know; somewhat fairly logical "remedies" for getting a bit too antsy; you are terrified?? Well, do something that makes you calm or happy. Being Sunless Sea there are, of course, other somewhat peculiar (to put it mildly) ways of reducing terror, but those options are the main ones.
You actually *can't* smelt iron in a campfire. It's completely impossible. First, a camp fire is only about half as hot as it needs to be. Second, the ore will be exposed to too way much oxygen. The traditional method of smelting iron is to heat the ore in a type of furnace called a bloomery, reheating, and then hammering out the slag to make wrought iron. The requirements to put this together are going to be, at a minimum: woodworking, leather production and leather working, charcoal production, clay.
+0-xYurS891pIw Jkuwy231asW Really, yes. That's still a furnace, not a camp fire. That setup will *never* produce an actual usable quantity of iron. Looking at his end result, it's a couple iron pebbles. To produce enough iron to make something like a pickaxe with that rig is going to take *years*. To see what it takes to make a usable quantity of iron: watch?v=GicwSlSmaeE That video shows several people spending several hours to produce enough iron to make maybe a couple of spear heads.
I think they forgot to make swimming different from jumping, so you have to touch the sea floor to jump again (and made the shallow coastal beaches have ludicrously deep water) but they just massively amped up jumping power when in water, which is why he had to do those moon bounces to get to the surface.
It's been ten minutes since I watched this video, and I am still giggling at the ending to the point of tears. That anguished scream after the player character experienced pitch black night for the first time was just...what. LMAO
I would love to see a survival game where they actually treat these bars realistically. Because as it is, in some games you are literally eating every 20 IN GAME minutes to avoid keeling over from starvation. Look, realistically? You can survive up to 3 days without water. Game time is ALREADY compressed. Make THAT your fastest meter (Outside of when you're afflicted with something). Tie it into your stamina. When your water and food are low you're not going to DIE, but your stamina depletes faster and recovers slower. That shouldn't even be that difficult to do. Make stamina less of a resource that gives you 5 seconds of sprint then is gone until you rest 5 seconds, and more of something that you have to actively manage as it depletes more slowly, but also recovers more slowly, and keeping yourself well fed and watered is more to keep THAT meter in top condition than it is for direct survival most of the time.
Polenicus bonus points if you walk faster the better your stamina is. If there's one thing gamers can't stand, myself included, is knowing my character could be moving faster. On the other hand that could get annoying, so it would have to take a good while for stamina to drop noticably
Polenicus well, in ark survival evolved, an infinitely better survival game, you can level up your survival meters, so you could theoretically survive for in game WEEKS without water or food.
Actually you can only survive 2 in practical terms, because by the end of the second you'll be too loopy from dehydration to manage procuring water on your own. And even then that's if you're not constantly sweating. Still and otherwise, you're on point, Polenicus.
Another nice touch with ARK is that when it's raining, your thirst/water meter replenishes itself. Much better than losing hydration in the middle of a rainstorm. Slightly less believable is the fact if you're dehydrated, you just jump in the ocean and you're good to go again.
Seems like a cool dev, already deleting threads and banning people on steam forums. I rate this 10 out of 10000000000000000000000000000000000000000000000000000.
Jay OnSpeed classy. Tbh I always check reviews before I get a game and if I find more than one calling the dev a shit child I automatically pass on it. If I find positive attitudes about the dev, and especially mature dev responses on negative reviews, I can overlook many other flaws. If nobody's talking about the dev either way I start looking into things more closely. Hasn't steered me wrong yet.
Especially for Early Access, one should also browse the forums to make sure the dev is actually reading and responding with some semblance of professionalism.
Nindza Maleta That is a bit of a rushed judgement. You stick to that mindset, you'll miss out on Stranded Deep, 7 Days To Die, The Forest, Subnautica, Near Death and a small selection of _good_ games in the genre.
Sanity in games could be really interesting, games like this always seem to mix sanity in with morale. Splitting the two into separate bars (yeah, I know, MORE BARS!) could make things a lot more interesting. Morale could be your motivation to do things, and you could for example trade in some sanity for a morale boost by creating a Wilson type companion. I much prefer the kind of "soft data" of games like DayZ where the survival "bars" are represented by changing colour of icons, so there's no precise idea of how hungry or thirsty you are, just a rough idea. This is more natural and also stops the player bar-watching. I totally agree with Jim that these games tend to amount to little more than "coloured bar nannying". The survival genre needs a shake-up, it could be really engaging.
ChapstickPremonitions consider: a sanity type stat that rises or falls depending on how consistently you take care of your other needs, maslow's hierarchy style.
Don't starve does it really well, the sanity (If I remember correctly) Would not be dangerous until it was completely gone, where shadow monsters would proceed to come and kill you, sanity rarely drains, unless you do certain things, or it's night time. And even then there are various things for various character to help counteract any sanity loss.
It says the shell is a protein source. Do they not know that shells are made mostly of calcium carbonate? A quick check of google said that they contain less than 2% protein.
cheezemonkeyeater also, who the fuck is going to just eat a shell. But it's possible they were implying you're eating the creature supposedly living in the shell.
I honestly don't understand these games that implement incredibly quick-depleting hunger and thirst bars. I mean, seriously, ffs a relatively healthy human being can survive 4-5 days without water and two weeks without food. I can understand speeding things up *a bit* for the sake of gameplay, but what the hell is wrong with these people who think you're going to die of exposure within six hours? Personally, my standard would be Ramadan. Every year, about a billion people go ~12 hours without food or water every day for a month while still going about their daily business. If a survival game protagonist could not even survive that relatively minor amount of fasting, the mechanics are stupid and broken.
+Gregory I dunno, I think it would largely depend on what thirst/hunger actually DID to the player. If it's just a simple "Once hunger is low health starts decreasing" then, yeah, it needs some immediacy. But you could do more with it. Some sort of progressive debilitation of skills or even depicting the player slowly going nuts - maybe hallucinating like in Eternal Darkness - could make for interesting twists. Plus, someone who goes days without water or weeks without food is NOT going to recover overnight. The longer one went without, the longer they'd then need to eat\drink regularly to undo all the debilitation. It would make the game more of a balancing act, not a neverending frantic search for resources. But, of course, your average asset flipper throwing together a me-too survival game wouldn't ever go to that much trouble. It might actually require programming something original.
"Months on the road." "We drive through the shallow waters." This "game" shouldn't have been called 'Lost In Nature', it should've been called 'Lost In General'.
"Survival meters" that drop that quickly kill the immersion for me, personally. If I've just eaten a hearty meal and had a generous drink of water, I won't be hungry or thirsty again for 4-8 hours, and though my sanity might start at like 50-60% after a disastrous crash that destroyed my boat and left me stranded on an island, the shit would rebound when my survival instincts kicked in and probably waver between 70-100% for at least a few days while I figured out what resources I had at my disposal throughout the island. It would _never_ drop at a rate of 1% per second. If the game can't create a tense, "survival-like" atmosphere via _actual atmosphere,_ great storytelling, great sound design, and/or great visuals, creating stress _for the sake of creating stress_ via rapidly diminishing values on a bunch of meters is straight awful. Playing a game for the sake of appeasing the God of survival meters just isn't fun.
Most people who end up in situations like this are dead fast. Then again, playing as a character who doesn't know how to chop wood or make fire or find fresh water would be even more boring than this game. Considering how this game didn't bother having axe animations or anything I guess a more detail-oriented game would handle sanity by making the character talk to himself, getting more crazed as the meter decreases. At some point the controls start go wonky like turning head to gaze around without my input. And at the end the character grabs the nearest stone and smashes his head, jumps down a cliff, cuts himself with the a sharp rock or puts himself into a campfire. Kind of like that one Cthulhu game with pistol suicide, that was always unnerving.
@@SantaFishes101 First: You don't know me, you don't know what I am or am not capable of. Second: I wrote this four years ago, how did you even come across this comment to reply?
@@WafflesASAP I don't know if you know this, but youtube comments do not get locked like reddit threads lol. you know now I'm curious though...what life event have you been through (or events) that make you so certain you'd be at 100% after being stranded on an island in god knows where with hardly any hope if any of ever seeing your loved ones again? even 70% for that matter. I've been through hell and back and I personally do not know if I'd be able to hold it together. you just cannot predict your response to such a trauma/tragedy.
You know...I played some Minecraft the other day on the Xbox 360 and I was all alone for about half an hour, except for the monsters roaming around, and my sanity meter barely dropped at all. Because I didn't have one. So Minecraft is better than this game already.
Thank god, a comment that isnt desperate fans in here to dick on any game. It's not half bad, you can see the effort that has gone into it.. needs tweaking to be more enjoyable and if they listened to the feedback provided here (Add animals, change the rate of meter/tool depletion, make it so theres a reason to explore) the game visually isn't half bad for me. It's early access guys, not a completed masterpiece
Sam Arbon It may be early access, but that is no excuse for a complete and utter lack of content. The game should have something to offer before you let the public get their hands on it. There are plenty of survival games that do everything this game does, but better, in addition to a lot more content.
Theyre charging 15 dollars. I think the thing most people are thinking looking at this is that, for 15 dollars, what makes it stand out from other survival games?
The thing about Don't Starve is that your sanity doesn't drop to zero because it's been slightly dark for a couple of minutes, and it also doesn't straight up kill you when it does deplete. In fact, it does exactly what a lack of sanity is supposed to do, it makes you insane.
Well yes, but all that makes sense due to the nature of the world and its logic. Dropping dead simply because it's gotten dark does not. But then, that probably has a lot to do with the fact that Don't Starve is a well made and well thought out game, whereas this one is not.
That should be the first question on a questionnaire given to anyone who wants to develop a game. "1. Do you know the difference between travelling in a boat and a car?"
Y'know part of what made the hunger bar in Minecraft so good was that you could actually stall it's drain as it was two bars in one, the visible hunger and invisible food saturation. Food saturation would determine when the hunger bar would actually start going down. It allowed the bar to feel bigger than it did and to stave off the hunger longer, making it feel like you had much more time than you did in reality.
The character in this game makes me feel comfortable about my mental instabilities. I feel like a relaxed, zen, easygoing person while watching how quickly this player character goes insane.
As of, lets basically say July 2018, game is still in early access but somewhat surprisingly was last updated in March 2018 to version 0.6.5. One of the updates was an icon for Bark that Jim noticed.
That lightning flashing hurts the back of my eyes. I feel bad for any one that is susceptible to light endued epileptic seizures attempts to play this.
Gotta love how your sanity just plummets from darkness, and yet it won't go back up next to a fire. Because that's how sanity works in a real-life simulation.
The only recent game created vaguely in the "survival game" mold that has meters like this and does them well is probably My Summer Car, aka Mid-90's Rural Finland Survival Sim (And You Build A Car). Not only do they not drain all that fast, but also, there's not usually too many other pressing matters happening at the same time, and it's usually not too hard to refill those meters.
I actually really like the idea of the dynamic being set up here. your mental health WOULD start to deteriorate quickly if you'd just been shipwrecked alone on a desert island. you'd start panicking. the only thing that would sooth your anxiety is drinking to forget or working to survive. granted, most people wouldn't just die like that, but it does create an interesting interactive narrative between fear and preparation. neeeds work. maybe some sort of system where installed objects create passive psychological resistance, so knowing you have a home base makes you more resilient. attaching psychological health to actions that contribute to survival is a neat idea. i'd like to see it realized in a modern survival game a'la gritty sims
If I built a fire just as night was falling, which burned perfectly for thirty seconds before inexplicably extinguishing itself, I would probably die of insanity as well.
God that boat. If you want to give the illusion that something is moving but can't be bothered to animate it, you just move the background and keep the thing in place, its a basic animation technique.
At first it seemed like if you knew what you were doing, you could survive. But then your sanity meter still drained while standing right next to a campfire? What the fuck. Also, that fire duration was unacceptable.
The water looks pretty nice, but I bet you anything that was all premade and the developer has no idea why it even looks this good It's particularly jarring when the ship floating on top of it looks so bad
oldcdog91 I guess the hype for it died off. Oh well, the premise was interesting but the execution was horrible with the poorly done survival mechanic.
Honestly, We Happy Few always seemed like a lame attempt to ape the old dystopias (which themselves were often more like dark fairytales, being a simplified shorthand to the author's message), so I wasn't that interested in the premise either. They might've been lucky with timing too: they entered EA on July, so the British press got to do tediously strained attempts to link its narrative to Brexit.
The "best" part about this is there are two (well, actually there's a third in the making) games I can think of that are basically this game... But better, also, they're free! Stranded I, and Stranded II, the latter of which there's even a little story about a man who was traveling the seas in a boat... When he inexplicably gets it wrecked, and is washed ashore onto a deserted island. Sound familiar?
Hey, hey, here's an idea... When you have a need, the game just changes to reflect that. You make sounds when you're hungry (including saying "I'm hungry"), when you're losing it mentally then the UI very gradually shifts to less FOV and there is artificial pop-up effect for generating appearance of stationary objects, running when out of stamina still works but is slower and damages stress/vitality, etc. And you can actually look at your stats and get figures if you want (self-analysis) but looking at your gauges too much makes you crazy.
Here's one for a survival game, a sanity meter that goes up over time! To keep playing, you need to keep your character from realizing how silly this is, giving up and going home. They don't think you can make it on your own, but you'll show them, you'll show them all!
Awww it is the hunger bar with its friend the thirst bar! I missed you guys! And Sanity? Sure, if it goes down very slow I could see that. If the survivor fails to make camp, fire and gets their enough food I can see them going insane. But this quick, yeah this is a bit rough still, the creator certainly must have other ideas he/she wants to implement.
Lmao is anyone still paying attention to the text after the second minute? "The sailor Thomas scrambled people around and made the new Lucy Morley throw overboard." "He was quite obsessed that a woman on board misfortune." What????
The sanity meter drops unrealistically slow. I went insane during the boat scene.
I was insane before the video started....
.......so yeah.....
@@megatron6713 responding to a 5 year comment is pretty insane
@@Aribbonofsoundmen my point exactly
"WHAT, water coming down from the sky?!, what is this eldritch nonsense!" (character's thoughts on why he lose's Sanity when it rains)
Raging Raving just imagine it from the games perspective. You crashed into an island at night when it's raining with thunder all alone. I'm sure you would have also been shocked as much. The game is trash still
well you would get stressed, and scared but I doubt you would literally go insane after 2 mins, maybe if the stat was called "Stress" I might of made more sense but.. meh game anyway.
Raging Raving I know but from what I saw its not as bad as Jim makes it sound tho. Plus that all the depends on the person. Some people could go bat shit crazy and crack if they were in that situation.
I think it is an abstraction of morale, or at least is supposed to be. Don't Starve also has losing sanity in the rain as an abstraction for losing morale that when serious enough leads to insanity.
Blank3tM0nst3r I highly doubt the person who created this atrocity would go that.
That is a whole lot of backstory for a game with the plot, "You're on an island."
J.T. Seusoff poor backstory at that. It would have been so easy to have our character marooned after participating in a mutiny. That, I would play.
The best way to do a sanity meter is making the player see things that aren't really there and actually make the player believe they themselves are starting to lose it. The worst way to do it is making it just another meter you need to babysit.
Bas van de Kleut some games have done this to me in a way I wasn't 100% sure was intentional and it did spook me. Re7 got me a handful of times.
I'm pretty sure Nintendo has "sanity effects" trademarked, so nope, that's not an option.
+Magitek1112 You can't claim trademark something like that. It would be like owning the concept of powerups.
Eternal Darkness is such a beautiful gem of a game.
Magitek1112 Then why have the developers of Amnesia not had their asses sued yet?
The main problem I have with sanity bars is that it's always unclear how to restore sanity. If you're hungry, you eat. Thirsty, you drink. Tired, you sleep. But if you're lacking sanity? Get laid? Do a crossword? Read a book? Watch some cat videos on the internet? Fuck knows.
souldude151 as far as I'm concerned, it should work in a maslow fashion; if you've successfully kept your other stats healthy for a period of time, stress should go down, but if you're always living in desperate squalor, stress should go up. Shit, why hasn't anyone done this??
When I feel insane I murder people to restore my sanity.
+¯\_(ツ)_/¯
It would be hilarious if that ended up in the game. "If I don't rub one out *RIGHT NOW*, I'll literally die of insanity!"
Best comment evar!
souldude151 Well, in Sunless Sea (one of the few games that, IMO, do the whole insanity meter thing well) you can reduce terror (the game has a terror meter you should aim to reduce instead of a sanity meter you have to fill up, but the concept is similar)
almost exactly like that; getting laid, visit a tavern, spending time with your family (if you have one) etc.
You know; somewhat fairly logical "remedies" for getting a bit too antsy; you are terrified?? Well, do something that makes you calm or happy.
Being Sunless Sea there are, of course, other somewhat peculiar (to put it mildly) ways of reducing terror, but those options are the main ones.
Well, that pickaxe IS made out of the same stone. So as a geologist I can assure you, that it would deteriorate even faster in real life....
Smelt some iron over a campfire.
You actually *can't* smelt iron in a campfire. It's completely impossible. First, a camp fire is only about half as hot as it needs to be. Second, the ore will be exposed to too way much oxygen.
The traditional method of smelting iron is to heat the ore in a type of furnace called a bloomery, reheating, and then hammering out the slag to make wrought iron.
The requirements to put this together are going to be, at a minimum: woodworking, leather production and leather working, charcoal production, clay.
watch?v=VVV4xeWBIxE
not really, no.
+0-xYurS891pIw Jkuwy231asW
Really, yes.
That's still a furnace, not a camp fire. That setup will *never* produce an actual usable quantity of iron. Looking at his end result, it's a couple iron pebbles. To produce enough iron to make something like a pickaxe with that rig is going to take *years*.
To see what it takes to make a usable quantity of iron:
watch?v=GicwSlSmaeE
That video shows several people spending several hours to produce enough iron to make maybe a couple of spear heads.
Lol yup its like tryn too cut down a tree with a peice of wood.
That "intro" with the ship was painful
Your game sucks, Kopuz.
Tibasu Indeed new Mikasa
Stationary boat travel at its "finest."
Dat ending though.
Tibasu It looked like something you'd see in LittleBigPlanet.
From the way your character leaps out of the water, I think they might be some sort of dolphin man.
Chewi all I can think is that south park episode....
Dontrel Dolphin, maybe? It would explain the lack of quality.
I think they forgot to make swimming different from jumping, so you have to touch the sea floor to jump again (and made the shallow coastal beaches have ludicrously deep water) but they just massively amped up jumping power when in water, which is why he had to do those moon bounces to get to the surface.
It's been ten minutes since I watched this video, and I am still giggling at the ending to the point of tears. That anguished scream after the player character experienced pitch black night for the first time was just...what. LMAO
I would love to see a survival game where they actually treat these bars realistically. Because as it is, in some games you are literally eating every 20 IN GAME minutes to avoid keeling over from starvation.
Look, realistically? You can survive up to 3 days without water. Game time is ALREADY compressed. Make THAT your fastest meter (Outside of when you're afflicted with something).
Tie it into your stamina. When your water and food are low you're not going to DIE, but your stamina depletes faster and recovers slower. That shouldn't even be that difficult to do. Make stamina less of a resource that gives you 5 seconds of sprint then is gone until you rest 5 seconds, and more of something that you have to actively manage as it depletes more slowly, but also recovers more slowly, and keeping yourself well fed and watered is more to keep THAT meter in top condition than it is for direct survival most of the time.
Polenicus bonus points if you walk faster the better your stamina is. If there's one thing gamers can't stand, myself included, is knowing my character could be moving faster. On the other hand that could get annoying, so it would have to take a good while for stamina to drop noticably
Polenicus well, in ark survival evolved, an infinitely better survival game, you can level up your survival meters, so you could theoretically survive for in game WEEKS without water or food.
Actually you can only survive 2 in practical terms, because by the end of the second you'll be too loopy from dehydration to manage procuring water on your own. And even then that's if you're not constantly sweating.
Still and otherwise, you're on point, Polenicus.
Another nice touch with ARK is that when it's raining, your thirst/water meter replenishes itself. Much better than losing hydration in the middle of a rainstorm. Slightly less believable is the fact if you're dehydrated, you just jump in the ocean and you're good to go again.
Basically, copy the survival mechanics from Metal Gear Solid 3
Seems like a cool dev, already deleting threads and banning people on steam forums. I rate this 10 out of 10000000000000000000000000000000000000000000000000000.
Jay OnSpeed classy. Tbh I always check reviews before I get a game and if I find more than one calling the dev a shit child I automatically pass on it. If I find positive attitudes about the dev, and especially mature dev responses on negative reviews, I can overlook many other flaws. If nobody's talking about the dev either way I start looking into things more closely. Hasn't steered me wrong yet.
Romantic Outlaw
Damn straight.
Especially for Early Access, one should also browse the forums to make sure the dev is actually reading and responding with some semblance of professionalism.
A survival game where the PC has a lethal case of Nyctophobia? Well that's um.. new.
Kopuz no
+Kopuz Considering you're barking at me on the internet the one who needs to to sort their life out is you.
Even Daniel from Amnesia: The Dark Descent doesn't have it as bad as this chub here.
The darkness holds much worse than mere trickery, and boogeymen.
I have a constant fear that something's always near.
Early access, survival, open world. You know from the get go it's gonna be shit.
Add pre-alpha and we go ourselves the 4 horseman of the apocalypse
WAsn't crafting 4 tag of steampocalipse?
shouldn't that be shitpocalypse?
doesnt survival imply crafting?
Nindza Maleta
That is a bit of a rushed judgement. You stick to that mindset, you'll miss out on Stranded Deep, 7 Days To Die, The Forest, Subnautica, Near Death and a small selection of _good_ games in the genre.
Sanity in games could be really interesting, games like this always seem to mix sanity in with morale. Splitting the two into separate bars (yeah, I know, MORE BARS!) could make things a lot more interesting. Morale could be your motivation to do things, and you could for example trade in some sanity for a morale boost by creating a Wilson type companion.
I much prefer the kind of "soft data" of games like DayZ where the survival "bars" are represented by changing colour of icons, so there's no precise idea of how hungry or thirsty you are, just a rough idea. This is more natural and also stops the player bar-watching.
I totally agree with Jim that these games tend to amount to little more than "coloured bar nannying". The survival genre needs a shake-up, it could be really engaging.
ChapstickPremonitions consider: a sanity type stat that rises or falls depending on how consistently you take care of your other needs, maslow's hierarchy style.
ChapstickPremonitions have you tried playing "don't starve" yet? It has a sanity meter and a survival meter.
Romantic Outlaw
Or like the mood system in The Sims, but attached to actual survival meters.
Don't starve does it really well, the sanity (If I remember correctly) Would not be dangerous until it was completely gone, where shadow monsters would proceed to come and kill you, sanity rarely drains, unless you do certain things, or it's night time. And even then there are various things for various character to help counteract any sanity loss.
ChapstickPremonitions Darkest Dungeon bitches. Did sanity right.
"Holy shit, though, does that pickaxe degrade! What is that a Hylian axe?"
The salt is real and I love it
Survival. Early Access. Opens world. Crafting.
The Four Horsemen of the Apocalypse.
Has Tinder, no matches
Memesftw864 god damn you
Why anyone would make a game like this, when there is stuff like Stranded Deep and Subnautica around, is beyond me.
BSEMensch
Coattail riders, my brother. Coattail riders.
And The Forest, if you want to get spooky
Both those games will be in Early Access for another 30 years or so though. Maybe people think they can do it in less?
and even before that there was stranded and stranded II.
Just want to note that Robinson's Requiem is 23 years old, and it's still better than any of the unfinished Early Access shit ever could hope to be.
It says the shell is a protein source. Do they not know that shells are made mostly of calcium carbonate? A quick check of google said that they contain less than 2% protein.
cheezemonkeyeater also, who the fuck is going to just eat a shell. But it's possible they were implying you're eating the creature supposedly living in the shell.
You could powder the shell and use it as a mineral-restoring additive to cooked food at best. But maybe that's asking a bit much of the game.
I honestly don't understand these games that implement incredibly quick-depleting hunger and thirst bars. I mean, seriously, ffs a relatively healthy human being can survive 4-5 days without water and two weeks without food. I can understand speeding things up *a bit* for the sake of gameplay, but what the hell is wrong with these people who think you're going to die of exposure within six hours?
Personally, my standard would be Ramadan. Every year, about a billion people go ~12 hours without food or water every day for a month while still going about their daily business. If a survival game protagonist could not even survive that relatively minor amount of fasting, the mechanics are stupid and broken.
THey eat and drink at night though.
+Gregory I dunno, I think it would largely depend on what thirst/hunger actually DID to the player. If it's just a simple "Once hunger is low health starts decreasing" then, yeah, it needs some immediacy. But you could do more with it. Some sort of progressive debilitation of skills or even depicting the player slowly going nuts - maybe hallucinating like in Eternal Darkness - could make for interesting twists.
Plus, someone who goes days without water or weeks without food is NOT going to recover overnight. The longer one went without, the longer they'd then need to eat\drink regularly to undo all the debilitation. It would make the game more of a balancing act, not a neverending frantic search for resources. But, of course, your average asset flipper throwing together a me-too survival game wouldn't ever go to that much trouble. It might actually require programming something original.
Jason Blalock amen
Don't forget that Ramadan is usually in the summer and that some people who practice it live in the fucking desert which just makes things more fun
Live in the fucking what? You accidentally a word.
A survival game on Steam that's in Early Access? You are shitting me!
"Months on the road."
"We drive through the shallow waters."
This "game" shouldn't have been called 'Lost In Nature', it should've been called 'Lost In General'.
"Survival meters" that drop that quickly kill the immersion for me, personally. If I've just eaten a hearty meal and had a generous drink of water, I won't be hungry or thirsty again for 4-8 hours, and though my sanity might start at like 50-60% after a disastrous crash that destroyed my boat and left me stranded on an island, the shit would rebound when my survival instincts kicked in and probably waver between 70-100% for at least a few days while I figured out what resources I had at my disposal throughout the island. It would _never_ drop at a rate of 1% per second. If the game can't create a tense, "survival-like" atmosphere via _actual atmosphere,_ great storytelling, great sound design, and/or great visuals, creating stress _for the sake of creating stress_ via rapidly diminishing values on a bunch of meters is straight awful.
Playing a game for the sake of appeasing the God of survival meters just isn't fun.
Most people who end up in situations like this are dead fast. Then again, playing as a character who doesn't know how to chop wood or make fire or find fresh water would be even more boring than this game.
Considering how this game didn't bother having axe animations or anything I guess a more detail-oriented game would handle sanity by making the character talk to himself, getting more crazed as the meter decreases. At some point the controls start go wonky like turning head to gaze around without my input. And at the end the character grabs the nearest stone and smashes his head, jumps down a cliff, cuts himself with the a sharp rock or puts himself into a campfire. Kind of like that one Cthulhu game with pistol suicide, that was always unnerving.
lol as much as I agree this game is stupid, I think you VASTLY overestimate your survival abilities bud
@@SantaFishes101 First: You don't know me, you don't know what I am or am not capable of.
Second: I wrote this four years ago, how did you even come across this comment to reply?
@@WafflesASAP I don't know if you know this, but youtube comments do not get locked like reddit threads lol. you know now I'm curious though...what life event have you been through (or events) that make you so certain you'd be at 100% after being stranded on an island in god knows where with hardly any hope if any of ever seeing your loved ones again? even 70% for that matter. I've been through hell and back and I personally do not know if I'd be able to hold it together. you just cannot predict your response to such a trauma/tragedy.
You know...I played some Minecraft the other day on the Xbox 360 and I was all alone for about half an hour, except for the monsters roaming around, and my sanity meter barely dropped at all. Because I didn't have one.
So Minecraft is better than this game already.
But only by a slim margin.
Dr Rainbows the Unicorn Heh!
If you don't mind me asking, why don't you like Minecraft?
What do you mean? I love Minecraft. I even said Minecraft was better than this game. Where di you get the idea that I hated Minecraft?
Oh, sorry. I meant to reply to Dr Rainbows The Unicorn
To be honest this is hardly the worst early access survival game you played.
A bit of polish and this would be at least playable.
The bar is so low at this point you´d have to actively try to be the worst.
Thank god, a comment that isnt desperate fans in here to dick on any game. It's not half bad, you can see the effort that has gone into it.. needs tweaking to be more enjoyable and if they listened to the feedback provided here (Add animals, change the rate of meter/tool depletion, make it so theres a reason to explore) the game visually isn't half bad for me. It's early access guys, not a completed masterpiece
Sam Arbon
It may be early access, but that is no excuse for a complete and utter lack of content.
The game should have something to offer before you let the public get their hands on it. There are plenty of survival games that do everything this game does, but better, in addition to a lot more content.
Theyre charging 15 dollars. I think the thing most people are thinking looking at this is that, for 15 dollars, what makes it stand out from other survival games?
Dude just ate an entire sea shell. What a badass.
3:10 "YOU'RE GOOD, YOU'RE GOOD, YOU'RE GOOD....."
"sanity's a new one" - you should try Don't Starve
The thing about Don't Starve is that your sanity doesn't drop to zero because it's been slightly dark for a couple of minutes, and it also doesn't straight up kill you when it does deplete. In fact, it does exactly what a lack of sanity is supposed to do, it makes you insane.
Though admittedly sitting in the dark for 5 seconds or so will get you murdered
plus insanity brings extra monsters to kill you, ones that cannot be defended/noticed by your followers
Well yes, but all that makes sense due to the nature of the world and its logic. Dropping dead simply because it's gotten dark does not. But then, that probably has a lot to do with the fact that Don't Starve is a well made and well thought out game, whereas this one is not.
Huh...that tree-falling sound sounds a lot like the same tree-falling sound in Starbound.
The moment I saw the ship, I knew that we were in for something magical.
What a lovely sunset *Insanity drains*
It wasn't even dark when it started draining, if anything, it was one of the nicest looking times of the day!
Thank you Jim for these videos longer than 15 minutes they're very enjoyable.
That should be the first question on a questionnaire given to anyone who wants to develop a game.
"1. Do you know the difference between travelling in a boat and a car?"
"2. True or false: meters for hunger, thirst, etc., add depth and challenge to a survival game by themselves."
"Damp nook that you can suck on" creates some horrible Animal Crossing images in my brain...
Patting down every tree on an island would wear my sanity meter down right quick.
Why the hell does the sound of chopping wood sound like someone tapping on a glass beaker?
You had the bark to craft tinder all along :'c rip insane hungry man
Don't you hate it when a momentary blackout sends you into depths of insanity
Y'know part of what made the hunger bar in Minecraft so good was that you could actually stall it's drain as it was two bars in one, the visible hunger and invisible food saturation.
Food saturation would determine when the hunger bar would actually start going down. It allowed the bar to feel bigger than it did and to stave off the hunger longer, making it feel like you had much more time than you did in reality.
Wow, the main characters sanity is as fragile as a Breath of the Wild weapon! I mean how long did he last in the dark? 7, 10 minutes?
Getting wet makes most people lose some sanity.
The character in this game makes me feel comfortable about my mental instabilities. I feel like a relaxed, zen, easygoing person while watching how quickly this player character goes insane.
Oh, the insanity meter is actually measuring the decline of the player’s mind due to the psychological damage caused by playing Lost In Nature.
As of, lets basically say July 2018, game is still in early access but somewhat surprisingly was last updated in March 2018 to version 0.6.5. One of the updates was an icon for Bark that Jim noticed.
Notice the durability of the pickaxe. Despicable.
That lightning flashing hurts the back of my eyes. I feel bad for any one that is susceptible to light endued epileptic seizures attempts to play this.
"What's that, a Hylian axe?" Oh Jim, you scamp.
Alternate title... Dark: Survival Devolved
Actually had to tab out a bit because the lightning effect flashing often actually hurt my eyes- unbelievable!
Waves blaze? I can just imagine the player character writhing in mental anguish and screeching in the bathtub as his mum washes him.
This game should be called "coconut gathering sim"
Gotta love how your sanity just plummets from darkness, and yet it won't go back up next to a fire. Because that's how sanity works in a real-life simulation.
I like how the sails are still filled with wind while the ship's already underwater.
Those underwater effects were gorgeous, and the light effects during the sunset was pretty neat too
First impression- That's a pretty solid menu graphic! Great logo! Then we got to the intro.
As an amateur sailor, the frothing wake behing that ship has me seething.
I'm just imagining the character unhinging his jaws and swallowing the entire coconut whole.
This Guy is crazy, He wants us to thank Him for Him....
Ok, the scream at the end made me laugh. Even more since it sounds like the game reacts to the games community hub.
Was that a potential Big Bad Beetleborg reference!?
Probably not, but it could've been!
The only recent game created vaguely in the "survival game" mold that has meters like this and does them well is probably My Summer Car, aka Mid-90's Rural Finland Survival Sim (And You Build A Car). Not only do they not drain all that fast, but also, there's not usually too many other pressing matters happening at the same time, and it's usually not too hard to refill those meters.
I would have clicked the shit out of that Skip Intro button, but maybe that's just me.
And you too can experience the thrilling adventures of staring at trees and rocks for the low low price of $15!
When are you going to stream video games, Jim? I'm awfully excited to watch your streams.
I actually really like the idea of the dynamic being set up here. your mental health WOULD start to deteriorate quickly if you'd just been shipwrecked alone on a desert island. you'd start panicking. the only thing that would sooth your anxiety is drinking to forget or working to survive. granted, most people wouldn't just die like that, but it does create an interesting interactive narrative between fear and preparation. neeeds work. maybe some sort of system where installed objects create passive psychological resistance, so knowing you have a home base makes you more resilient. attaching psychological health to actions that contribute to survival is a neat idea. i'd like to see it realized in a modern survival game a'la gritty sims
Hey Jim, where did I get that earworm, this mellow piano tune that keeps haunting me when I try to sleep, from?
I had a good laugh at how the whole ship bobs up and down completely vertically instead of rocking on a 3d plain like a ship actually would.
21:46 The sound of a shipwrecked sailor going berserk after one night on an island
That laughter when the PC died was one of pure psychopathic glee.
Exactly what I expect from Jim Sterling.
Wine - a depressant - helps you deal with crushing isolation.
Mmmm . . . no, I don't think that's how it works.
As if managing food and water wasn't bad enough, now survival games are requiring us to maintain our frail psyches? What next? A Bladder bar?
Blastinus Yes, then a social bar, an energy bar, and a fun bar and you've got the sims!
If I built a fire just as night was falling, which burned perfectly for thirty seconds before inexplicably extinguishing itself, I would probably die of insanity as well.
How fucking fast the meters go down. especially the sanity meter. How needy is this person that they get insane in mere minutes?
But is it as good as Pain Train 2?
God that boat. If you want to give the illusion that something is moving but can't be bothered to animate it, you just move the background and keep the thing in place, its a basic animation technique.
This honestly feels as if you are going near each tree in turn and then clinking a tiny spoon on a glass a few times.
I'm just hung up that apparently a ship at sea in an OCEAN has birds chirping close enough to be heard? Artistic cohesion mateys
At first it seemed like if you knew what you were doing, you could survive. But then your sanity meter still drained while standing right next to a campfire? What the fuck. Also, that fire duration was unacceptable.
The water looks pretty nice, but I bet you anything that was all premade and the developer has no idea why it even looks this good
It's particularly jarring when the ship floating on top of it looks so bad
The search sound, sounds like tapping an empty jam jar with a biro
Jim's so high above me, I wish I could be Bohemian like him.
Never let go Jack
I like the modern emergency klaxon sounding when the ship collides with the rock.
Speaking of survival games, whatever happened to We Happy Few?
oldcdog91 I guess the hype for it died off. Oh well, the premise was interesting but the execution was horrible with the poorly done survival mechanic.
Honestly, We Happy Few always seemed like a lame attempt to ape the old dystopias (which themselves were often more like dark fairytales, being a simplified shorthand to the author's message), so I wasn't that interested in the premise either. They might've been lucky with timing too: they entered EA on July, so the British press got to do tediously strained attempts to link its narrative to Brexit.
Holy shit that fire goes out way too quickly!
[Needs pickaxe to mine stone]
[Can shape a rock to suit their needs entirely by hand]
STALKER did survival right by having the experience first and having the survival driven by combat and skillz instead of fucking bars.
So looking at that intro, the car was being driven by a blind man if he somehow managed to miss such a massive rock in the road...
The "best" part about this is there are two (well, actually there's a third in the making) games I can think of that are basically this game... But better, also, they're free! Stranded I, and Stranded II, the latter of which there's even a little story about a man who was traveling the seas in a boat... When he inexplicably gets it wrecked, and is washed ashore onto a deserted island. Sound familiar?
Hey, hey, here's an idea... When you have a need, the game just changes to reflect that. You make sounds when you're hungry (including saying "I'm hungry"), when you're losing it mentally then the UI very gradually shifts to less FOV and there is artificial pop-up effect for generating appearance of stationary objects, running when out of stamina still works but is slower and damages stress/vitality, etc. And you can actually look at your stats and get figures if you want (self-analysis) but looking at your gauges too much makes you crazy.
Is it just me or does Jim's microphone sound a bit different than usual. (Not complaining, mind you. Just saying it's different)
So dark, was thinking maybe it was new moon, but nope, pretty close to full.
I guess that's not surprising for this sort of survival game though :P
Here's one for a survival game, a sanity meter that goes up over time! To keep playing, you need to keep your character from realizing how silly this is, giving up and going home. They don't think you can make it on your own, but you'll show them, you'll show them all!
Awww it is the hunger bar with its friend the thirst bar! I missed you guys!
And Sanity? Sure, if it goes down very slow I could see that. If the survivor fails to make camp, fire and gets their enough food I can see them going insane. But this quick, yeah this is a bit rough still, the creator certainly must have other ideas he/she wants to implement.
"Although we will be still months on the road..."
YOU'RE ON THE FUCKING OCEAN! What fucking road?
You know what I love when I start a game? An immediate dive into walls of text. I M M E R S I O N
The loading screen makes me nostalgic for Breakout
One thing I will say; I've never seen a game that actually animated the leaves in the trees to blow in the wind. That's kinda cool actually.
Lmao is anyone still paying attention to the text after the second minute?
"The sailor Thomas scrambled people around and made the new Lucy Morley throw overboard."
"He was quite obsessed that a woman on board misfortune."
What????
Jim should give this a 7/10 and watch the world burn.