This game scared the crap out of me as child. I had it on Sonic Mega Collection Plus, and my excitement for unlocking a new game quickly turned to fear. But once I got over that, I really enjoyed this game - the creepy and surreal setting really hit me hard, and I remember loving the soundtrack too. It was just too damn hard :D
People shit on GEMS a lot because of the farty, noisy sounds it made, but when it was used to proper effect like on this, Comix Zone, Chakan and the Batman and Robin game, it produced some absolute tunes
The SNES had a better soundchip, and that is all. It's really up to the composers making maximum use of their tools. Whether it's the synthetic ambience of the SNES or the digitized melodies of the Genesis, it's really hard to beat the classic VG music of the early 90s.
@Benjamin Owuye Jagun the Mega Drive soundchip can produce some really outstanding orchestral soundtracks. Gauntlet IV, is the best example. But I imagine that you already knew
Yeah... I mean opinions are fine and all but the SNES had a vastly superior sound chip. You're gonna tell me that this sounds better than say... Super Castlevania 4's ost? Not trying to trash the Genesis, there's some real fuckin bops on there, but the SNES was better at music overall.
Gonna play as an assist, a list of the songs in this game: 0:00 - Title Screen 0:24 - introduction/Main Menu 1:31 - Unused track 1 3:56 - Oozed to death 4:04 - Toxic dumps 6:09 - Power Core 8:42 - Genetics Lab 11:42 - Unused track 2 13:34 - Waste Plant 15:42 - Bosses 1 and 3 17:59 - Plague Factory 20:05 - Unused track 3 22:45 - Bosses 4 and 5 25:25 - Ending(Both Good and Bad) / dna 26:20 - Bonus Stage/Experimental Rabbits 28:19 - Options Menu 30:17 - Game Over 31:03 - Boss 2 ... This list of tracks is insanely out of whack...Also i think I've posted this list before, maybe on another video...
Here is the most accurate list of time stamps for every single song in the OST: 0:00: Title Screen 0:24: Intro/Main Menu 1:32: Continue/Bad Ending (Unused) 3:57: Death 4:04: Toxic Dump, Part I and II 6:10: Power Core, Part I and II 8:43: Genetics Lab, Part I and II 11:22: Main Menu (Unused) 13:35: Waste Plant, Part I and II 15:43: Toxic Dump/Genetics Lab, Part III 18:00: Plague Factory, Part I and II 20:05: Good Ending (Unused) 22:46: Power Core/Plague Factory, Part III 25:36: DNA Display/Ending 26:20: Special Stage 28:19: Options Menu 30:18: Game Over 31:03: Waste Plant, Part III Note: The exact triggers intended for the three unused songs are unknown. Their names are just my best guess of what they could've been.
Personally, when it comes to the unused tunes, I always heard them and thought that they would play in these specific parts of the game. 1:32 Initially thought it was an scrapped Game Over theme but I could see this as a Continue theme or a Bad ending one if the bad ending had more than a puddle of goo. 11:22 Thought it was the Power Core theme but now I hear it more as that area's boss theme. 20:05 Definitely good ending theme.
Even though I grew up in the 2000s, we had a Sega Genesis plug-and-play sort of thing, me and my brother used to play the six games on it (Sonic 2, Alex kid, Ecco the dolphin, The Ooze, Gain Ground and some other game I don't remember) so much, but after a while of us not using it, we discovered it didn't work, we opened it up and the fuckin' battery was fried to shit. I miss that stupid little box.
Same here. I had the blue and red ones. Those two things were my first gaming experience. It's what made me fall in love with Genesis games and video games in general. I miss those things...
So glad to hear that other people had them as well! I must've spent hundreds of hours playing Kid Chameleon and Mean Bean Machine since I was 6. Definitely shaped my taste in music and games
Gain Ground is a great game that nobody knows about, too. Luckily, I got both in my 6-in-1 plug-and-play with what I think is probably a Genesis controller. The farthest I got in Sonic the Hedgehog 2 was the Aquatic Ruin Zone. Don't even get me started on Ecco the Dolphin! The entire game is like a maze and a vague puzzle at the same time, and the sad, lonely atmosphere and the sounds of anguish make it a tough game to play for too long. The fifth game was Columns, which I think is like Tetris (I never paid that game much attention). I can't remember what the sixth game was, but I'm sure it also would have fallen into the mixed bag of possibly good but somewhat frustrating.
+John Salame Now I remember, the sixth game was Alex Kidd in the Enchanted Castle. Now that was a good game. It was simple and easy and fun, but then you reach the castle: a deadly vertical level that is also a large, confusing maze. My brother and I got SO CLOSE to beating the game! We never even got a glimpse of the final boss!
I am here to confirm that one of the unused tracks, Unused Sound Code 0B (20:05) was originally planned to be the game’s final ending theme early in development, according to Howard Drossin, the composer for the game’s soundtrack. Also, this game is in DESPERATE need of a remake.
It's crazy that a concept this cool and unique has been shown so little love. You'd think by now it would've been copied at least once, but I can't think of a single similar game. Just imagine how insane a AAA-quality remake would be, with modern fluid physics!
Yeah, it is a real shame that not even SEGA acknowledges the game’s existence, really. It’s a hidden gem, and a really unique one at that. I mean, they acknowledge Comix Zone, which was made by the same development team, (SEGA Technical Institute) but, I do understand why on some level-it’s more popular than The Ooze. The game itself is something I’ve never seen recreated, as far as the overall concept and gameplay mechanics are concerned. I seriously hope we get a full on remake of this game at some point, with a graphics overhaul, and, you know, actually playable. The way you’re meant to get the “good ending” involves you acquiring ever DNA strand in the game, of which there are 50. Most of them are only found in those bonus levels, but the serious problem is finding them, as you have to literally bump against corners in hopes of finding a random hidden area. It’s poorly constructed, and there’s no hints whatsoever. Another main problem I have with the game, which I’m pretty sure everyone else agrees with me on, is the absurd difficulty. The game is extremely unfair, to a borderline unplayable extent. I’ve seen speedruns (yes, those do actually exist) of this game, but, more times than not, they end up dying a majority of the time, be it from terrible enemy placement, or, most infamously, a laser/attack to the head, which is an instakill in that game. That’s another thing I actually DO like, is that, the sizes of The Ooze represents how much health you currently have. The fact that you control a literal moving health bar is also unique. There’s a lot of puzzles or hazards that do take advantage of this mechanic, and it’s really interesting. I suppose, that, if SEGA decides to actually acknowledge this cult classic, who knows, maybe it’ll get a remastered version. One more thing I have to point out for those of you who aren’t aware, but, very early during development, the game ALMOST had a Continue feature, as the unused screen found by The Cutting Room Floor, reads “PLEASE CONTINUE” in blue text. It’s unknown why this feature was scrapped, but, for some odd reason, it was. Shame, too, because that would’ve made the game more tolerable.
I can also confirm (at least upon playing this on Sonic Mega Collection Plus) that Unused Sound Code 0B plays during the end credits/staff roll after selecting the "Credits" selection in the game's secret level select menu screen. Sadly, Unused Sound Code 0B does not play during the staff roll after you beat the game, true ending or not.
@@GH_EmotionalGuy Yes, that is indeed correct. I’m still wondering why the Continue feature was dropped. It existed at one point during development, and can still be found in the game’s files, but it’s not used. Maybe it was technical constraints? I really wish the game gets a remake at some point. It’s concept is pretty creative.
I never found all the helices, but I did make it to the end, so that's good enough for me. The game was hard and scary enough without that extra burden. That big black empty laughing mouth every time YOU kill a thug screaming in agony over taking an acidic ooze bath...
Love the tunes, and love the channel. Getting the chance to hear the music from the real hardware is something else (I don't own an Mega Drive :( and most of the OST on UA-cam comes from emulation)
RYMCast has a nasty memory leak on Windows x64. Whenever I load a new track the memory usage increases... I noticed it when I went to task manager after loading a few tracks and it was consuming 1.5Gb. Also, I noticed a bug, where whenever I loaded a track that used the PSG and then another that didn't use, the PSG channel would hang on the note of the previous track. I'd rather use recordings from Genesis Plus GX with the Nuked(YM2612) sound module with filtering enabled on RetroArch.
Folks, I don't know why, but this music gives me very heavy vibes of SoaD album called "Hypnotize" - some riffs, melodies, pacing - it's "Hypnotize", it's "Hypnotize"!
you figure this game came out around the same time as Comix Zone...95...so he probably just made some heavy sounding stuff and they used whatever for Comix Zone and these for this game.
+Cliff Hostetter The rabbit hole gets deeper. In the beta ROM of Comix Zone, there are some songs buried in there that were used in the Sega Channel firmware. I wonder what else is lurking out there.
+DUSTINODELLOFFICIAL He worked at Sega Technical Institute, which was an in-house dev studio at Sega of America. A lot of their works were used as placeholders in Sega projects, including music, demos, development kits, way up into the DC era. The Comix Zone beta even has a song from the Sega Tunes Virtual Sonic cd (Boss Opera).
I wonder how do you guys who upload music that's been recorded straight from the hardware manage to get each song without any sfx (unless there's a sound test mode), I mean, do you rip files directly from the cart ? (If so, how's that possible?!) Or do you have to play the game all the way to get each song ? Anyways, thanks for the upload!
+TZMG For me anyway it's all of those. If you have a flash cartridge and some creativity there are different ways. I try to get music from the sound test first, then if that fails, I will try to get it from the gameplay (if the game has an option to turn sound fx off, or sounds don't play over the music I need). I sometimes resort to hacking the ROM to make music play on different game screens etc so I won't have to play far in a game. Yes, sometimes I rip directly from the cart in the case of GEMS games (the data format is kind of an unofficial standard) and I can use my own special homebrew player ROM, with the original GEMS code, to play those. Or, finally, if the game has a good VGM file set for it I can use a VGM player ROM on a flash cartridge to get the music that way. A lot of the time I will do many of those things for one game.
Was a download link for this posted? I can't seem to find one. This is one of my favourite Genesis soundtracks by far, and emulators make it sound way too harsh.
This game scared the crap out of me as child. I had it on Sonic Mega Collection Plus, and my excitement for unlocking a new game quickly turned to fear. But once I got over that, I really enjoyed this game - the creepy and surreal setting really hit me hard, and I remember loving the soundtrack too. It was just too damn hard :D
Furthest I got was (on the actual cartage) to the Genetics Lab Boss, no idea how to stop him, failed.... never could do it again........ :'(
Me too I used to be absolutely terrified!!!
I had no clue why this was on sonic mega collection plus
@@sinister824 This was the one of the oldest games Ive ever played because of that collection! Ecco was on there as well Im glad I had it
People shit on GEMS a lot because of the farty, noisy sounds it made, but when it was used to proper effect like on this, Comix Zone, Chakan and the Batman and Robin game, it produced some absolute tunes
Agreed, although GEMs wasn't used with Batman & Robin I'm pretty sure, that was Jesper Kyd's own sound driver.
anyone who says SNES music is better than Genesis music just show him this and they'll change their mind
The SNES had a better soundchip, and that is all. It's really up to the composers making maximum use of their tools. Whether it's the synthetic ambience of the SNES or the digitized melodies of the Genesis, it's really hard to beat the classic VG music of the early 90s.
@Benjamin Owuye Jagun the Mega Drive soundchip can produce some really outstanding orchestral soundtracks. Gauntlet IV, is the best example. But I imagine that you already knew
Yeah... I mean opinions are fine and all but the SNES had a vastly superior sound chip. You're gonna tell me that this sounds better than say... Super Castlevania 4's ost?
Not trying to trash the Genesis, there's some real fuckin bops on there, but the SNES was better at music overall.
Genesis music is much more crispy sounding than SNES but SNES has its charm too
Honestly just depends on the game, if they were on both some titles sound better on genesis and vice versa, atleast in my personal preference
One day, Sketch Turner meets the Toxic Avenger and confuses Captain Planet for a horrible alien monster...
One of the better GEMS Genesis soundtracks. That fake guitar sound is so aggressively 1995 it almost hurts.
I love it.
This sounds like its made my the same composer who did the Comix Zone ost.
It is.
@@Nathan-rb3qp 😁👍
Howard Drossin, I believe was his name.
Gonna play as an assist, a list of the songs in this game:
0:00 - Title Screen
0:24 - introduction/Main Menu
1:31 - Unused track 1
3:56 - Oozed to death
4:04 - Toxic dumps
6:09 - Power Core
8:42 - Genetics Lab
11:42 - Unused track 2
13:34 - Waste Plant
15:42 - Bosses 1 and 3
17:59 - Plague Factory
20:05 - Unused track 3
22:45 - Bosses 4 and 5
25:25 - Ending(Both Good and Bad) / dna
26:20 - Bonus Stage/Experimental Rabbits
28:19 - Options Menu
30:17 - Game Over
31:03 - Boss 2
...
This list of tracks is insanely out of whack...Also i think I've posted this list before, maybe on another video...
Thanks by the way what do you mean out of whack?
@@magaretlee3278 The songs are out of order and all over the place.
@@SuKanzoo945 oh but it's perfectly fine to me
@@SuKanzoo945 Maybe that's just the way they're arranged in the sound test?
@@devonwilliams5738 Idk why though. They should be in order from when they're heard in the game.
Toxic Dump's guitar riff is stuck in my head. Played this game a couple of days ago, now I'm trying to beat it.
Here is the most accurate list of time stamps for every single song in the OST:
0:00: Title Screen
0:24: Intro/Main Menu
1:32: Continue/Bad Ending (Unused)
3:57: Death
4:04: Toxic Dump, Part I and II
6:10: Power Core, Part I and II
8:43: Genetics Lab, Part I and II
11:22: Main Menu (Unused)
13:35: Waste Plant, Part I and II
15:43: Toxic Dump/Genetics Lab, Part III
18:00: Plague Factory, Part I and II
20:05: Good Ending (Unused)
22:46: Power Core/Plague Factory, Part III
25:36: DNA Display/Ending
26:20: Special Stage
28:19: Options Menu
30:18: Game Over
31:03: Waste Plant, Part III
Note: The exact triggers intended for the three unused songs are unknown. Their names are just my best guess of what they could've been.
Personally, when it comes to the unused tunes, I always heard them and thought that they would play in these specific parts of the game.
1:32 Initially thought it was an scrapped Game Over theme but I could see this as a Continue theme or a Bad ending one if the bad ending had more than a puddle of goo.
11:22 Thought it was the Power Core theme but now I hear it more as that area's boss theme.
20:05 Definitely good ending theme.
04:04 Toxic Dump Parts 1 & 2
13:34 Waste Plant Parts 1 & 2
15:42 Bosses 1 & 3, Waste Plant + Genetics Lab
17:59 Plague Factory Parts 1 & 2
31:02 Waste Plant Part 3
+Alianger thanks for that bro!
+Alianger 15:42 is Bosses 1/3, Waste Plant + Genetics Lab
10 years of this video and I still loved this to this day!
That artwork is so creepy.
Even though I grew up in the 2000s, we had a Sega Genesis plug-and-play sort of thing, me and my brother used to play the six games on it (Sonic 2, Alex kid, Ecco the dolphin, The Ooze, Gain Ground and some other game I don't remember) so much, but after a while of us not using it, we discovered it didn't work, we opened it up and the fuckin' battery was fried to shit. I miss that stupid little box.
Same here. I had the blue and red ones. Those two things were my first gaming experience. It's what made me fall in love with Genesis games and video games in general. I miss those things...
So glad to hear that other people had them as well! I must've spent hundreds of hours playing Kid Chameleon and Mean Bean Machine since I was 6. Definitely shaped my taste in music and games
This is still one of the most badass soundtracks in any game.
15:42-17:58 Well that's some serious KMFDM vibes.
It's literally Light
GEMS doing work
Whoever came up with a game where you play as a puddle is a genious!Soundtrack is amazing!
this game is freaking awsome. gameplay is very challenging, and the music only enhances it. this game seriously needs more awareness
Gain Ground is a great game that nobody knows about, too. Luckily, I got both in my 6-in-1 plug-and-play with what I think is probably a Genesis controller. The farthest I got in Sonic the Hedgehog 2 was the Aquatic Ruin Zone. Don't even get me started on Ecco the Dolphin! The entire game is like a maze and a vague puzzle at the same time, and the sad, lonely atmosphere and the sounds of anguish make it a tough game to play for too long. The fifth game was Columns, which I think is like Tetris (I never paid that game much attention). I can't remember what the sixth game was, but I'm sure it also would have fallen into the mixed bag of possibly good but somewhat frustrating.
+John Salame Now I remember, the sixth game was Alex Kidd in the Enchanted Castle. Now that was a good game. It was simple and easy and fun, but then you reach the castle: a deadly vertical level that is also a large, confusing maze. My brother and I got SO CLOSE to beating the game! We never even got a glimpse of the final boss!
100%. I own a complete copy and absolutely love it!!
@@redking36 I play that too! Your comment is 5 years old but I still play that game from time to time. Also another underrated game.
4:45 that riff
I ADORED this game as a kid. id play it for days on end without stop..i loved the hell out of this..and i only just remembered it. Love this!
Those are some sick samples.
I am here to confirm that one of the unused tracks, Unused Sound Code 0B (20:05) was originally planned to be the game’s final ending theme early in development, according to Howard Drossin, the composer for the game’s soundtrack.
Also, this game is in DESPERATE need of a remake.
It's crazy that a concept this cool and unique has been shown so little love. You'd think by now it would've been copied at least once, but I can't think of a single similar game. Just imagine how insane a AAA-quality remake would be, with modern fluid physics!
Yeah, it is a real shame that not even SEGA acknowledges the game’s existence, really.
It’s a hidden gem, and a really unique one at that.
I mean, they acknowledge Comix Zone, which was made by the same development team, (SEGA Technical Institute) but, I do understand why on some level-it’s more popular than The Ooze.
The game itself is something I’ve never seen recreated, as far as the overall concept and gameplay mechanics are concerned.
I seriously hope we get a full on remake of this game at some point, with a graphics overhaul, and, you know, actually playable.
The way you’re meant to get the “good ending” involves you acquiring ever DNA strand in the game, of which there are 50.
Most of them are only found in those bonus levels, but the serious problem is finding them, as you have to literally bump against corners in hopes of finding a random hidden area.
It’s poorly constructed, and there’s no hints whatsoever.
Another main problem I have with the game, which I’m pretty sure everyone else agrees with me on, is the absurd difficulty.
The game is extremely unfair, to a borderline unplayable extent.
I’ve seen speedruns (yes, those do actually exist) of this game, but, more times than not, they end up dying a majority of the time, be it from terrible enemy placement, or, most infamously, a laser/attack to the head, which is an instakill in that game.
That’s another thing I actually DO like, is that, the sizes of The Ooze represents how much health you currently have.
The fact that you control a literal moving health bar is also unique.
There’s a lot of puzzles or hazards that do take advantage of this mechanic, and it’s really interesting.
I suppose, that, if SEGA decides to actually acknowledge this cult classic, who knows, maybe it’ll get a remastered version.
One more thing I have to point out for those of you who aren’t aware, but, very early during development, the game ALMOST had a Continue feature, as the unused screen found by The Cutting Room Floor, reads “PLEASE CONTINUE” in blue text.
It’s unknown why this feature was scrapped, but, for some odd reason, it was.
Shame, too, because that would’ve made the game more tolerable.
I can also confirm (at least upon playing this on Sonic Mega Collection Plus) that Unused Sound Code 0B plays during the end credits/staff roll after selecting the "Credits" selection in the game's secret level select menu screen. Sadly, Unused Sound Code 0B does not play during the staff roll after you beat the game, true ending or not.
@@GH_EmotionalGuy
Yes, that is indeed correct.
I’m still wondering why the Continue feature was dropped.
It existed at one point during development, and can still be found in the game’s files, but it’s not used.
Maybe it was technical constraints?
I really wish the game gets a remake at some point.
It’s concept is pretty creative.
What about unused (sound code 07) is that like boss fight song or level music?
I never found all the helices, but I did make it to the end, so that's good enough for me. The game was hard and scary enough without that extra burden. That big black empty laughing mouth every time YOU kill a thug screaming in agony over taking an acidic ooze bath...
Love the tunes, and love the channel. Getting the chance to hear the music from the real hardware is something else (I don't own an Mega Drive :( and most of the OST on UA-cam comes from emulation)
Until he gets to the rest, try the Rymcast player. Very close to a real model 1.
RYMCast has a nasty memory leak on Windows x64. Whenever I load a new track the memory usage increases... I noticed it when I went to task manager after loading a few tracks and it was consuming 1.5Gb.
Also, I noticed a bug, where whenever I loaded a track that used the PSG and then another that didn't use, the PSG channel would hang on the note of the previous track. I'd rather use recordings from Genesis Plus GX with the Nuked(YM2612) sound module with filtering enabled on RetroArch.
@@greenhillmaniac Couldn't agree more. Plus, the stereo bedding on the DAC channel in RYMCast is incorrectly coded.
Ristar, apropriate pfp for this comment section.
This game was basically the precursor to Carrion. Same premise (more or less) and similar gameplay.
John Carpenter would like a word.
Thank you for uploading this. I love the soundtrack to this game, one of my favourites! Very underrated.
7:26 7:30 just love that part.
It's alright.
"Genetics Lab" is fucking awesome!
I agree
It's purple
I whistle half of this OST at work lol.
Folks, I don't know why, but this music gives me very heavy vibes of SoaD album called "Hypnotize" - some riffs, melodies, pacing - it's "Hypnotize", it's "Hypnotize"!
you figure this game came out around the same time as Comix Zone...95...so he probably just made some heavy sounding stuff and they used whatever for Comix Zone and these for this game.
+Cliff Hostetter The rabbit hole gets deeper. In the beta ROM of Comix Zone, there are some songs buried in there that were used in the Sega Channel firmware. I wonder what else is lurking out there.
+DUSTINODELLOFFICIAL He worked at Sega Technical Institute, which was an in-house dev studio at Sega of America. A lot of their works were used as placeholders in Sega projects, including music, demos, development kits, way up into the DC era. The Comix Zone beta even has a song from the Sega Tunes Virtual Sonic cd (Boss Opera).
***** I knew the first bit, but not the second. Interesting info
But I bet that Toxic Dump, Genetics Lab and Plague Factory were made specifically for this game, as they share many similar musical motifs.
4:45
He's a phantom
Sega the best.
04:04 the best
Glad you uploaded this
This game music is pretty good
I love playing this game
This is even better than many works of M. Furniss, seriously.
A kind of weird, really hard game that may or may not be bad. I honestly can't tell, I suck at it.
15:42 Someone on that dev team was cranking KMFDM, I know it.
Haha I thought it sounded like Disturbed
The music is so good we could have an ooze theatre production lmao - 4:04 is a fucking jam
Boss 2 music is sick as fuck
4:04
Genetics Lab is my only favorite music on this game.
I wonder how do you guys who upload music that's been recorded straight from the hardware manage to get each song without any sfx (unless there's a sound test mode), I mean, do you rip files directly from the cart ? (If so, how's that possible?!) Or do you have to play the game all the way to get each song ?
Anyways, thanks for the upload!
+TZMG For me anyway it's all of those. If you have a flash cartridge and some creativity there are different ways. I try to get music from the sound test first, then if that fails, I will try to get it from the gameplay (if the game has an option to turn sound fx off, or sounds don't play over the music I need). I sometimes resort to hacking the ROM to make music play on different game screens etc so I won't have to play far in a game. Yes, sometimes I rip directly from the cart in the case of GEMS games (the data format is kind of an unofficial standard) and I can use my own special homebrew player ROM, with the original GEMS code, to play those. Or, finally, if the game has a good VGM file set for it I can use a VGM player ROM on a flash cartridge to get the music that way. A lot of the time I will do many of those things for one game.
Was a download link for this posted? I can't seem to find one.
This is one of my favourite Genesis soundtracks by far, and emulators make it sound way too harsh.
Music!
I love how this comment manages to be very descriptive yet very not descriptive at the same time.
Wow! Only 2 months ago? Better edit it!
The Unused Track should of been in The Game
:)
Sounds like chiptunes
Um, because it is?