This video was quite useful thanks. I shall give some advice in return. You should practice using the $ operator because it allows you to reference data types within a pair of {} in your string. For example, instead of using ("Male "+ newFish.name) you can use ($"Male {newFish.name}"). This will save you a lot of time in cases where a string is comprised of mana data types.
That was the main purpose of this video 😅 because I myself couldn’t find it on Google, but I found it by searching kind of deeply, but it’s now on UA-cam 😁
hi boy! this is amazing and useful! but i have a question, i'm making text dialogues for my game and i have the sentences list, and in that list i want some special letters, i already have one, that special letter do the text wait for 0.1seconds and keep writing the text with the displaytext, then i want some other special letters to do it make some parts of the text change color or size like this Sentence 1: Hi, I'm Sentence 2: I live . etc, the thing between the "< >" will change the color or size, i already know how to detect the words inside of it, but i dont know how to make those words change of size or color if they are inside of it.
Well not really because the gender of the fish isn't the only thing being displayed to the player via text, i also display when you sell/sell all/buy/etc. a fish And the code here isn't even complicated at all and giving a text a brain will also make things easier to code and also more flexible Besides everytime a new text is created it has an animation that fades out and an animation event to destroy the text once it faded out, so that each instantiated text doesn't need a script If I understood you correctly.
The world goes round because of videos like these. Thank you!
Haha thanks 😂
This video was quite useful thanks. I shall give some advice in return. You should practice using the $ operator because it allows you to reference data types within a pair of {} in your string. For example, instead of using ("Male "+ newFish.name) you can use ($"Male {newFish.name}"). This will save you a lot of time in cases where a string is comprised of mana data types.
I actually never heard of this before but I’ll try it out 😅
Excellent tutotrial and excellent tips! Thanks bro!
So useful brother, thank you so much.
helped so much i absolutely needed this
Holy shit Text is so damn usefull, thanks so much
IKR! and is even cooler because you can have any color!
@@kapkoder4009 I did "R" but it didn't work? FF0000 is supposed to be Red. It doesn't print "R", only R, but it's white?
@@kapkoder4009 Never mind, I had to add a "#". Thanks a lot man you're a fucking genius
@@rodolf5941 haha thanks man 😂
Luv you man, google couldnt help me but you did the job perfectly ty very much got all what i needed
That was the main purpose of this video 😅 because I myself couldn’t find it on Google, but I found it by searching kind of deeply, but it’s now on UA-cam 😁
helped a lot thanks!
Awesome 👏
Nice video, thanks a lot
hi boy! this is amazing and useful! but i have a question, i'm making text dialogues for my game and i have the sentences list, and in that list i want some special letters, i already have one, that special letter do the text wait for 0.1seconds and keep writing the text with the displaytext, then i want some other special letters to do it make some parts of the text change color
or size like this
Sentence 1:
Hi, I'm
Sentence 2:
I live .
etc, the thing between the "< >" will change the color or size, i already know how to detect the words inside of it, but i dont know how to make those words change of size or color if they are inside of it.
It’s pretty cool but wouldn’t it be easier to just duplicate the text? Especially if you don’t change the text with scripts
Well not really because the gender of the fish isn't the only thing being displayed to the player via text, i also display when you sell/sell all/buy/etc. a fish
And the code here isn't even complicated at all and giving a text a brain will also make things easier to code and also more flexible
Besides everytime a new text is created it has an animation that fades out and an animation event to destroy the text once it faded out, so that each instantiated text doesn't need a script
If I understood you correctly.
Add farm animals to devlog
Make a 3D game