Kap Koder
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AUDIO MIXERS In Unity
Unity Audio Mixers, adjustable with sliders and saving its values to persist! EVERYTHING YOU NEED TO KNOW comprehensive guide
How to add audio to your game (the basics of audio): ua-cam.com/video/eNi67i5my84/v-deo.html
How to play a specific clip instead of a random one:
[SerializeField] AudioClip clip; //Just use a clip instead of a list
audioSource.Play(clip); //Or PlayOneShot(clip)
or to play an element from the list:
audioSource.Play(clips[0]) //Lists start from 0. So 0 is the 1st element and 2 is the 3rd element in the inspector
Переглядів: 36 006

Відео

Unity custom SCRIPT TEMPLATES for Mac! And PC - How to find it
Переглядів 8742 роки тому
Unity how to find script templates on Mac because its slightly different especially with the newer Mac's (also for PC) I'll save you time and show you where it is and how it works explaining everything along the way If this helped I'm eager to hear about it in the comments! because I had trouble finding it and I wanted to help whoever had the same issue Thanks for watching!
Unity AUDIO Tutorial - Make Sound Effects & Music
Переглядів 3,8 тис.2 роки тому
How to use audio in unity! all the basics and everything you need to start adding sounds and music to your game!
Unity Devlog - So.. My Fish Eat Hay.. Part 20
Переглядів 8232 роки тому
Unity devlog - sharing me adding food bricks to Pocket Fish to feed the fish and also refactoring the fishing part of the game too!
Pocket Fish Kickstarter Pre-Launch Announcement
Переглядів 4583 роки тому
Pocket Fish is going to Kickstarter! announcing the pre-launch stage of the campaign! Subscribe for updates to act fast on super early bird rewards! 🎁 ⬇️ Website: pocketfishkickstarter.pages.dev Learned HTML, CSS and Javascript and got a website for my kickstarter going 😅
Converting My 2D Fish Game To 3D - Unity Devlog Part 19
Переглядів 1 тис.3 роки тому
In this Unity Devlog i will be dabbling with some 3D features!
Devlog 18 - Coding Animations And Making A Shop! - Unity
Переглядів 3923 роки тому
In this Unity Devlog we are going to embark on a journey to CODE animations? yes. and also add a shop to the game
Fish HUNGER SIMULATION?! - Devlog Part 17
Переглядів 2423 роки тому
In this video i will be creating a hunger simulation for the fish in Pocket Fish and they have to eat or they will die.
Save SCRIPTABLE OBJECTS - Unity Tutorial
Переглядів 12 тис.3 роки тому
In this video we will learn how to save multiple objects with their position and scripted object references saved. This save system uses Binary and can be used across multiple platforms Unity SCRIPTABLE OBJECTS - Tutorial - ua-cam.com/video/ZHjYMeD1WVE/v-deo.html
Unity SCRIPTABLE OBJECTS - Tutorial
Переглядів 1,7 тис.3 роки тому
In this video we will learn how to create Scriptable Objects! it is a GREAT way to store data and decrease the total size of your Project, they are also easy to make and great to work with. Save SCRIPTABLE OBJECTS - Unity Tutorial - ua-cam.com/video/Bv-Qie4ISWg/v-deo.html
Sister Plays My FIRST GAME! - Let's Play
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An EXCITING LOOK into my (soon to be) first commercial release... Pocket Fish! my sister will be play testing the game so it's gonna be a rollercoaster
Unity Devlog - Fixing all my fishing bugs 🐛😞 Part 1052 (16)
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UNITY DEVLOG! fixing ALL OF MY FISHING BUGS! (requires big brain)
Unity Devlog - Finishing My Fishing Game! - Part 15
Переглядів 7043 роки тому
Unity Devlog about finishing my fishing feature! *almost, Devlog #15
Devlog - Catching fish!!? with UNITY! - Part 14
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Unity Devlog about catching fish - part 14, and many other AWESOME things :)
SAVE & LOAD MULTIPLE OBJECTS In Unity (With tips and debugging at end!)
Переглядів 15 тис.3 роки тому
In depth Save and Load Multiple Objects tutorial! with tips and debugging help at the end, saved as binary Inspired by Brackeys Save System tutorial but optimised to save multiple objects, also a look at what happened in his comment section Copying code in not just cut and dry · You need a "SaveSystem" gameObject with the "SaveSystem.cs" on it · The "SaveSystem" gameObject needs a reference to ...
Custom Inspector - Only Serialize if true (LISTS AND MULTIPLE PER LINE) Unity Tutorial
Переглядів 42 тис.3 роки тому
Custom Inspector - Only Serialize if true (LISTS AND MULTIPLE PER LINE) Unity Tutorial
Devlog - Enemy fish & baiting! Part 13
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Devlog - Enemy fish & baiting! Part 13
Text Multi - Color, Size, Font Style Unity Tutorial! + Custom Colors!
Переглядів 5 тис.4 роки тому
Text Multi - Color, Size, Font Style Unity Tutorial! Custom Colors!
Making a Fishing Game!? Devlog with Unity - Part 12
Переглядів 9 тис.4 роки тому
Making a Fishing Game!? Devlog with Unity - Part 12
Devlog - Making Boats! in Unity - Part 11
Переглядів 1,3 тис.4 роки тому
Devlog - Making Boats! in Unity - Part 11
PAUSE MENU in Unity! 2020 Tutorial
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PAUSE MENU in Unity! 2020 Tutorial
0.5 Years of Making A Game all in 7 minutes... (What I've Learned)
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0.5 Years of Making A Game all in 7 minutes... (What I've Learned)
Devlog - DELIVERY SYSTEM! Part 10
Переглядів 9264 роки тому
Devlog - DELIVERY SYSTEM! Part 10
Count Down Timer & Text Format! Unity C# Tutorial - Easy
Переглядів 9 тис.4 роки тому
Count Down Timer & Text Format! Unity C# Tutorial - Easy
Devlog Unity - Creating Harvest & Cooking System in My Farm Game! - Part 9
Переглядів 8 тис.4 роки тому
Devlog Unity - Creating Harvest & Cooking System in My Farm Game! - Part 9
Start Menu in UNITY! 2020 Tutorial
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Start Menu in UNITY! 2020 Tutorial
Creating an AI Planting System! - Devlog Part 8
Переглядів 1,4 тис.4 роки тому
Creating an AI Planting System! - Devlog Part 8
Unity Animation and Trigger! Tutorial
Переглядів 16 тис.4 роки тому
Unity Animation and Trigger! Tutorial
How to Make a Quit Button in 3 MINUTES!? Quick & Simple Unity Tutorial
Переглядів 56 тис.4 роки тому
How to Make a Quit Button in 3 MINUTES!? Quick & Simple Unity Tutorial
Devlog - Making a Farm Game!?? With UNITY! Part 7
Переглядів 20 тис.4 роки тому
Devlog - Making a Farm Game!?? With UNITY! Part 7

КОМЕНТАРІ

  • @aser28860d
    @aser28860d 14 днів тому

    Is there any other way to access the prefab of the fish without it being "drag n drop" ?? And in a case of having diferent types of fish, or just diferent objects you can add, would you have to drag and drop all used prefabs ? And would you have to create some kind of "ID" between them all so the load function can recognize which prefab it needs to instantiate ? Sorry for so many questions, im new to unity and i've been stuck on this all week, and this is the video closest to what i'm needing/doing. It already helped a lot, so thank you !!

  • @platinumstar1519
    @platinumstar1519 28 днів тому

    how do you make the line? please teach me, im making a mini game for my school project its a inspired game about pudge hooking enemy character. and im stuck at making the line, it is currently using that balls knob

  • @KjidaMwijit
    @KjidaMwijit Місяць тому

    I like your energy. Your tutorial are so fun 😂

  • @engineergaming3830
    @engineergaming3830 Місяць тому

    if the enemy turns around after you touch it add this: if (collision.gameObject.CompareTag("Player")) { return; } else (his code)

  • @theAdventureLine
    @theAdventureLine Місяць тому

    I know its been 3 years, but bro casually saved my bachelors thesis, bless you

  • @platinumstar1519
    @platinumstar1519 2 місяці тому

    how do you make the fish got hooked? i tried it but fail can you help me? i use the compare tag and collider and still didnt work

  • @AK_user
    @AK_user 2 місяці тому

    anyone using EditorGUILayout.ObjectField lost their value in play mode even after assign it?

  • @hieptranngoc2584
    @hieptranngoc2584 2 місяці тому

    thanks work perfectly

  • @bossllama47
    @bossllama47 3 місяці тому

    Alt on PC for the people wondering!

  • @user-sk9wp7ro3o
    @user-sk9wp7ro3o 3 місяці тому

    Thank you,That was Helpfull🌼

  • @hosu-nyanpasu9963
    @hosu-nyanpasu9963 4 місяці тому

    You missed undo register the most important thing. I have so many unity crashes just coz i wasnt using it in my scripsts

  • @user-bm4nd1yi1q
    @user-bm4nd1yi1q 4 місяці тому

    Thank You....🙏🙏🙏

  • @SuperMillwall
    @SuperMillwall 4 місяці тому

    Finally a tutorial that actually works! Earned a like and a sub. One issue I have though, when I click to resume my game, I’m also clicking the “Jump” button, so it makes my character jump.. Any way to stop this from happening? Thanks. Also the beginning part of this video where you started laughing had me laughing lol. Never heard anyone lose it in a tutorial before haha.

  • @Bdoll1993
    @Bdoll1993 4 місяці тому

    couldn't you just flip the sprite instead of negating the localScale?

  • @glitchover9894
    @glitchover9894 4 місяці тому

    12:31 "so the list type is gameobject yours maybe different so put in your type" Mine is not gameobjce is struct and another one is nasted class, how can i continue ? i cant put any of them inside "type of"

  • @Edward-Not-Elric
    @Edward-Not-Elric 4 місяці тому

    Lifesaver. Having to expose the parameters and rename them is such a cruel design. 😅

  • @Sam4Progress
    @Sam4Progress 4 місяці тому

    I believe this would have worked just as you described in the video, had I been using a Monobehaviour. However I am using ScriptableObjects and this isn't working. I was looking at definitions and it would seem there aren't Fields for Scriptable Objects, or other class? But you can add as many Objects as you want? I know the nature of Scriptable Objects to attach them to a regular object but I was trying to make this GUI for my Scriptable Object so that I can put my code in one item, without it being clunky.

  • @nnickeI
    @nnickeI 5 місяців тому

    The function doesn't pop up for me

  • @alexfoster8969
    @alexfoster8969 5 місяців тому

    Simple and Effective! Thanks for the tutorial!

  • @tansug01
    @tansug01 5 місяців тому

    A tutorial uploaded 3 years ago? I don't care, it was just really helpfun and well explained, ty!!

  • @3bomb
    @3bomb 6 місяців тому

    Thanks for this, it was handy. I lol'd at the Joe Rogan bit.

  • @MrPointySpeaks
    @MrPointySpeaks 7 місяців тому

    This is a great tutorial, thanks :) I applied it today to a VR game I'm making, with some mods to make it work with a physical instead of a UI slider. I have a question though - what would you need to do in order to preserve variation in sound levels between audio sources? For example I have an audio source that's a sound effect, but I want it to be relatively louder or quieter than others? This is important with VR because the effects tend to be spatialised and coming from a specific object's location. This was fine without the audio controls because I could set each source's volume, but now they are all at at the same level.

  • @matthewm2139
    @matthewm2139 7 місяців тому

    Exactly what I needed.

  • @hoaxygen
    @hoaxygen 8 місяців тому

    While this is a good place to start, remember that using binary for saving data is *dangerous* as warned about on the Unity manual. Remember that if it's on a user's machine, it can be fiddled with, even as a binary. The alternative is to use the encryption, like the one provided by Newtonsoft's JSON Net which is officially endorsed by Unity. The only way to control fiddling is to store users' data remotely on your server! Don't forego security over trying to control users' actions.

  • @franklinlisboa5538
    @franklinlisboa5538 8 місяців тому

    Thanks !!!!

  • @PoisonedAl
    @PoisonedAl 9 місяців тому

    Good tutorial, but maybe lose the "wacky" sound effects.

  • @m.waseemriaz6820
    @m.waseemriaz6820 9 місяців тому

    Wow, Its work perfectly. I have a question, that is if I want to call player hit with man, woman, probes, can I create different SFX mixer for each?

  • @boss23t
    @boss23t 9 місяців тому

    Please full assets

  • @boss23t
    @boss23t 9 місяців тому

    Please the script for all games

  • @Systemv1
    @Systemv1 9 місяців тому

    This does appear to retain slider settings between unity editor restarts, but not restarts of say an Android application. Does anyone have any ideas why that may be!?

  • @Systemv1
    @Systemv1 10 місяців тому

    Wicked; cheers buddy!

  • @171694
    @171694 11 місяців тому

    Thank you!

  • @malgow
    @malgow 11 місяців тому

    nice vid :) i've always relied on just using the default audioSource's volume for general audio control, but now using the audioMixer, it opens up a whole lot more opportunities, ty 🙇

  • @Boyo263L
    @Boyo263L 11 місяців тому

    If anyone has the "MultiObject editing not supported message" I have a fix! 1. [CustomEditor(typeof(MyClass)), CanEditMultipleObjects] Add the canEditMultipleObjects. 2. Reapply the script to your object and it should now work!

  • @CodenTheSynth
    @CodenTheSynth 11 місяців тому

    the enemy is not only squished but just walks endlessly

  • @Drana3308
    @Drana3308 11 місяців тому

    How does the neemy detect they've hit a wall ?

  • @linedoltrainerchannelgammi2247
    @linedoltrainerchannelgammi2247 11 місяців тому

    it is helpful, but I got one problem, when the enemy walks away to a different direction from the no tile part, it just keep on bumping and switching between frames right to a wall,, even it it doesn't do that anymore, it goes right through the wall

  • @CCLawhon
    @CCLawhon 11 місяців тому

    1. TY for a great tutorial...however 2. Help! I am adding the "AudioManager. instance. EatSFX() ;" Like this, to my game object (Crystal) script, and I get the error below (mine is a crystal sound): using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class Crystal : MonoBehaviour { private void OnTriggerEnter(Collider other) { AudioManager.instance.CrystalSFX; PlayerInventory playerInventory = other.GetComponent<PlayerInventory>(); if (playerInventory != null) { playerInventory.CrystalCollected(); gameObject.SetActive(false); } } } The error I get (no matter where I call AudioManager.instance) is: Assets/Scripts/Crystal.cs(15,9): error CS0201: Only assignment, call, increment, decrement, await, and new object expressions can be used as a statement My AudioManager Script is: using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public class AudioManager : MonoBehaviour { public static AudioManager instance; [SerializeField] AudioMixer mixer; [SerializeField] AudioSource crystalSource; [SerializeField] List<AudioClip> crystalClips = new List<AudioClip>(); void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else Destroy(gameObject); } public void CrystalSFX() { AudioClip clip = crystalClips[Random.Range(0, crystalClips.Count)]; crystalSource.PlayOneShot(clip); } } I loaded the 3 sounds in the AudioManager fields (inspector) and have my crystal sound on the CrystalSource game object audio source. What am I missing??

  • @ChapCanai
    @ChapCanai Рік тому

    feesh

  • @ntthuyetqnvn
    @ntthuyetqnvn Рік тому

    Cảm ơn bạn chia sẻ video rất tốt ❤🎉🎉🎉, mình thích kênh của bạn. Chúc bạn mạnh khỏe, thành công ❤️❤️❤️🙏

  • @gabrielacisleanu6192
    @gabrielacisleanu6192 Рік тому

    I do not have an animation for my enemy, but the sprite that I am using is rotating on the z axis when moving and it won't come back to the original position. Any ideas how I can fix this? I tried to freeze the rotation from the RigidBody component but it did not work.

  • @maartenvanhove7965
    @maartenvanhove7965 Рік тому

    I prefer this way of flipping a sprite: Vector3 localScale = transform.localScale; localScale.x *= -1f; transform.localScale = localScale;

  • @peyn8
    @peyn8 Рік тому

    Thanks, I was starting to worry cause can't quit on inspector!

  • @M4nticore
    @M4nticore Рік тому

    How did you add foldout "Reference" not to the beginning or end, but in the middle?

  • @minhtan1675
    @minhtan1675 Рік тому

    thank you very much ^^

  • @LostSol25
    @LostSol25 Рік тому

    How would you edit the byPass effects in code?

  • @spectrorobot7069
    @spectrorobot7069 Рік тому

    great tutorial, very simple and to the point

  • @bblakeyyy
    @bblakeyyy Рік тому

    Really great editor tutorial. Appreciate this! Subbed

  • @papafhill9126
    @papafhill9126 Рік тому

    I can't wait to put this into practice, thank you!

  • @TheArghnono
    @TheArghnono Рік тому

    This tutorial was invaluable for helping me with an ongoing gamejam. Excellent stuff!