Why is Albrecht asking why i played Warframe 1999 like a more normal fps game with no ninja parkour and abilities most of the time? and to answer the question: it's fun, and because you don't have to fly through the area like a bomber plane to survive and kill enemies most efficiently, in the demo you don't have to deal gazillions of damage to kill enemies, the weapons provided are more than enough to deal with the enemies you face.
I think it also has to do with how Arthur is also a tad squishy when against a large group of enemies and how our subconscious sees Arthur as a human instead of an immortal god that can clear rooms endlessly.
Well, I think we played like this to savor the moment. The city is beautiful, there are new enemies, there is a new weapon, so we just instinctively took our time going through the mission. There are also less enemies per encounter, they are all coming from just one direction and arranged in more predictable set pieces in the map, which made easier to just slow down, find cover and play more grounded. So a normal 2 minutes exterminations lasted over 15 minutes. :v
This times 1000. Dark Sector is what got me into Warframe over a decade ago and the whole time I thought I was Hayden once again. Was managing ammo and had to remind myself that I didn’t have the trusty glaive and abilities to go with it. Barely used Warframe abilities as well. Was a nice change of pace and would do it again.
Its true for me (hiding behind car, corner peeking, and its warframe so will include roof peeking) for the first couple of minutes until I realize how scarce the ammo are..
I started in the hard COD mindset, then fat fingeref my radial blind, and rememebered "oh, i'm a tenno!" And started chaining slash dashes and using the radial blond and javelin.
Ironically, I never played more like a ninja since I first got into Warframe. Hiding on roofs, jumping on telephone wires, constantly using radial blind, targeting cars being used for cover, really only unloading on powerful enemies or hard to control groups. I wasn't being stealthy, I was still a ninja with an AK, but I was a lot more tactical. At least until my third run where I decided to challenge myself to try and only use the atomicycle for damage. Then I was just a maniac with an infinite supply of bikes either spinning around destroying every explosive I touched, or spamming self-destruct.
I was doing it at the begining for like 2 minutes and then remembered, hey wait this is warframe, then played the rest of the mission from the rooftops
What I'm thinking is that in recognition of Arthur's humanity some of us did not associate him with the strengths or capabilities of a warframe, and thus thought of him as being completely different. I realized halfway through the mission that I could bullet jump and use abilities, felt silly for a while.
It kind of felt more akin to early Warframe. Like I'd been transported back to 2013. Where there was no bullet jump, and you had limited energy to cast your abilities, so you had to be very selective. Most of your way of eliminating enemies was single-target guns, with relatively grounded designs.
I played through the demo just using the AK and didn't even think for a minute I had Warframe abilities. In my mind I was human and therefore used caution I ducked behind cars, hid behind walls, and peeked around corners. When you said Excalibur with all the abilities I was like Whhaaatttt! I was fooled by the city scape and Arthur looking human so I played like a first person shooter game not even thinking. Amazing. The bike was awesome.
first thing i did was try to jump in the buildings, then i hit a invisble ceiling and understood that was not what they wanted me to do. still would get on top of smaller buildings from time to time.
Yeah I really wanted to do some Spiderman type stuff, but I kept getting caught on stuff while wall running. I really wanted to get on top the tall buildings too. Just like Outskirts from Halo 2, but I was denied lol
This is what you call immersion. (I hate that word, but it's what best fits the description.) The game managed to pull you, (and me.) Into its new world war so well, that through some media osmosis you acted out the part of the solder that you've seen in the war movies, it made you think even more tactical then usual.
I didn't play it significantly slower like it was an fps, but I also didn't bullet jump every which way to maximize my speed. I did use the exalted blade briefly and radial blind a little bit but I mostly used the ax-52. I think it was the map design that caused me to slow down a bit, which I haven't really felt since I first started playing the game.
I just started playing Warframe in general and know nothing about the lore or the characters, so it was a confusing experience. I didn't know what to expect. I played it during my first stream, right after the tutorial. It's on my channel if you want to see how I played it. I played it a couple of times. It was very cool.
Same here. I even realize now that the only ability I used is the slash dash. It reminds me of how Warframe looked like years ago, before I had a good enough hardware to play. And to be honest... I kinda like that.
MR2 here. I replayed the demo, starting just as I did my fist listen of this vid. as you were saying things, I found myself doing them. sticking more to cover, on shield break, retreating to regen my full shield, used almost exclusively the AX-52, using like... 1 slash dash to get out of crap. I was engaging from across full terraces, and found myself taking it WAY slower than I usually do. I think I subconsciously did it for 2 reasons: the weapons you get. the AX really rewards you for sniping heads, and when that fails, hip firing, so it feels good to engage from a distance, but when stuff gets up in your face, you're rewarded for opening up full auto Enemy placement/scenery. the enemies in standard Warframe tend to sprint at you full speed, from every direction, but in the Demo, I found enemies were more likely to hide in ambush in all the stoops and alleys, so I needed to corner check more. That just made me feel more vulnerable (even though, I totally wasn't), so I started moving slower, being more precise, more careful.
The first time i started jumping on top of some rooves, then fought without abilities for a white, then I remembered I had the atomicycle to try and before I knew the mission ended. My second and third time I food take in the sights a little less and tried playing more dynamically, bullet jumping, casting abilities and leading enemies into hazards to trigger.
I think it's because our minds see the structures and places that are similar to real life and think since almost every other game that has real life stuff has very little movement then it tricks out brain into thinking that our crazy bullet jumps and stuff just isn't possible and I did do that as well
It's a longer and more open map, yet the enemies aren't ingrained into my brain tissue to the point at which I feel physical pain unless they're wiped off the screen within 0.250 milliseconds, simple.
I wasn't the only one that did that? I realized I played like this, kind of mid way, when i thought to compare it with destiny 's EDZ. I noticed I was playing the segment like I play destiny. Bike was neat. When I remembered the ninja stuff, i started going for stealth takedowns too.
I found myself peeking around cars, corners, and even found myself on a balcony, crouched down to have full cover while I peeked over to shoot down as I had the high ground. I only clicked to realize I could also use Excalibur’s abilities when I realized the guns weren’t doing much damage to Eximi’s Overguard, and that Exalted Blade did more to cut down their protection
I definitely did this. It just felt right. I feel like playing 1999 as an actual Warframe would cheapen the overall experience, and I don't regret it for one second. 1999 is gonna be groundbreaking! This is gonna open the door for so many interactions in different era's in human history! By the way you just got a new sub!
New enviornment and new hostiles to study, potential for traps, long sightlines, our faction is totally on the backfoot and needing to adopt gurilla tactics given the mission progress briefing by Aoi, marksman range capable hover turrets being our first to engage, it just wasn't the close quarters Excal's and now Aurthur's ability kit excels in. That, and we didn't want to miss any diolouge triggers by bullet jumping past them. Who knows what our mod build even was in that demo?
That's very true. As soon as I saw that green lazer I was immediately in cover and I wanted to get as much dialog as I could. Really take in the sights and that
Yeah I forgot to use my powers at all. I guess it's partly because of the aesthetic but also because the primary/secondary weapons were so strong that my powers were kind of unnecessary. I did take cover, I crouched down, I jumped onto roofs, I didn't use my powers at all. In the first playthrough of the demo, anyway. In the other playthroughs I experimented a bit after I thought to myself "Wait a sec... why am I forgetting the abilities?"
Mostly played it like Warframe, used bullet jump a lot, but I also took my time, explored every nook and cranny and took advantage of rooftops and Enemy AI being kinda derpy and choosing only specific paths to pick them off one by one. The map being much, much larger probably played into that. It had the open world map feel while also acting like a tileset, so I took my time looking around. It also helps that the enemies act a little different to normal enemies in how they move around and attack so you're more incentivized to treat enemies like it's early Warframe or more like a most standard TPS.
I regret to admit I did the same, but I feel like I did this a lot with other preset characters not my own, obviously Clem, Veso, Teshin and the Drifter are different ballgames entirely, but I played Stalker in a different fashion I'm used to as well.
I actually most did what you did yes. I engaged more tactically, more sensibly like if i was The New War Drifter. Or if i was playing Battlefield or Hunt Showdown. Though personally i played a little more stylistically. Leaned into The Matrix side of things. Any moment I could find an opening. I would do very little bullet jumping, but i would slide into a group of enemies, do the flash bang, perform finishers, maybe do some other cool Excalibur stuff or jump back to pick them off with my rifle or throw my exploding bike at them. I found myself treating Arthur's health as if he'd suffer grievously from health damage. Any time my shields were low was when i'd find more cover or jump on the roof, etc. And i didnt have my sentinel to reload my guns. So that would require another tactical retreat for a moment. It truly is fascinating how a setting and a new face can completely change the way you play even in the same game. Thank you for randomly showing up on my recommended, cool smooth voice man
I hadn't noticed it since I am a Rhino main of 8-9 years. I barely use my abilities as is, but I did default into some COD and GTA habits. The latter the most because my main weapon of choice was vehicular man$laughter. I kept trying to run enemies over... As ineffective as it was. Hopefully we can get cars and trucks into the fold of warframe for even MORE shenanigans.
I did that time after time on easy missions on solo, so for me going "Lights out" mode and acting like a cat in the presence of funny unmoving object was a nobrainer on this one. Plus it was fun to look around and take the music, sound, decorations and atmosphere in.
i played like this untill halfway through and realized i was still playing warframe, so i then forced myself to use abilities and melee, but i still used a bit of the old FPS logic. like you said in the video- i think its the modern-day city setting. i momentarily forgot it was warframe and thought it was a game called 1999.
I got on a roof once, along with bullet jumping over to somewhere less "being shot at" at least once, but I definitely wasn't doing as much parkour as usual; Part of that was definitely that I usually have Exergis equipped, which is especially good for both hit and run tactics and lining enemies up to hit them all in one shot, though.
I was honestly just having fun with Everything the guns the enemy's and the bike because i knew i could turn this Slow play oriented style into a 2 minute extermination if i really wanted to But I just loved seeing the building checking out the limit's of of the boundary's and just Relaxed Knowing i could smoke the enemy's in seconds but chose not to to establish dominance and Apparantly Dark sector you can still buy AND DE HAD A HAND IN BIO SHOCK 2
I did the same right until the last 30 or so enemies then I realised it's still warframe and begin my bullet jump spree and latching on the side of buildings.. Which feels much better in a city/town type map
When I started the demo the first thing I did was try to ignore the enemies as long as I could, I wanted explore as much of the map as possible to see if there was any secrets or new information I could learn from the demo, as well as just get a better experience for the art that DE had created. Afterwards I did play the game like a shooter. But that's because I wanted to, this was a new gun I'd never tried before and sadly, I didn't get it when it during the stream, so this was my first time trying it out. I then switched to the side arm to give that a try. (It's a silenced pistol with a laser sight btw). And then I just played like I was playing the Excalibur. Honestly, I was kinda upset with just how short the demo was, I was really hoping to experience something I hadn't seen yet and if I'm being honest, the new enemies don't really feel different enough so far from your typical Grinneer canon fodder.
Never played a proper FPS (not counting Overwatch or Metroid Prime), and played it like regular Warframe. I did die in the demo but that was me trying to look around the map to see any easter eggs that I can recognize or find weird points of interest. After that, I realized that Arthur was not a modded frame with all the godlike buffs and had to be careful on health in this mission.
Did you find any Easter Eggs? I was looking for some as well, but I haven't found anything yet. I checked so many nooks, corners and roofs, but I came up with bupcus
@@9thehandyman968 I see a poster of Albrecht but I wouldn't count it as easter eggs since I see them prevelant in the mission. I haven't played Dark Sector, so there might be in there that I missed if there are references of it.
I think it's because it felt like how the kahl and that corpus crewman felt starting out. (also, maybe the lack of adaptation and the melees power that they usualy have.) It didnt feel like warframe at the start. It felt like dark sector. Like a story section, something you want to take your time with. It's so new compaired to everything we've had, and a shift in artstyle almost.
Not the whole thing, but definitely the first minute or so. Then I remembered the abilities and pressed 1, after which I was bullet jumping, flipping the bike around and playing murder hobo with the pistol (which seems super good)
I played it using my abilities and all the weapons, but i was moving not as fast, running instead of bullet jumping and using more the weapons and a few times the abilities, i think a lot of us just want a simpler Warframe experience rather than a nuking meta and over the top parkur. (Amazing voice, i was imagining Albertch being meta and talking about the game lmao)
Something about it felt right. I pretty much forgot about my powers aside from radial blind being used like a flashbang. I don't even play shooters like CoD but it felt right.
I parkoured less than usual and mostly used my 1 for swinging around and movement. It still felt like Warframe but I felt squishier than normal so I played more cautiously.
I went full warframe on em, didn't even really use the bike again after the start😂. It had a very "start of warframe" vibe to it. I feel most people played the demo how they played the first few stages of warframe itself
I wonder how much of it is a level design thing. The corridors are pretty narrow compared to something like the Zariman or Jupiter, and extra long to account for the speed of the atomicycle, so engagement distance is pressed into a different shape. If I recall correctly, progress between map tiles was always on ground-level, too -- which, again, suits the atomicycle more than the parkour. Opening my gear wheel felt like such an extraneous step (even with only one item) that I didn't reach for it very often. Instead, I progressed on-foot, hoping to find secrets and side-paths (which were mostly absent). I leaned hard on Warframe movement, trying to bullet jump into windows and find secrets or exploits. When wall-running, I often got stuck on invisible level geometry, which sometimes disincentivized this -- though ping-ponging _between_ walls was still valid. The kit they gave us factors in, too. The bike's self-destruct seems to keep moving until it hits something _alllll the way_ at the end of the corridor, the AX-50 gets bonus damage on headshots, and the laser-sight pistol's slow rate of fire feels deliberately pushed toward a sniping play style. I found myself picking these brand-new enemies off at range for the first 1/5 of the mission, until I stopped and realized, 'Wait, I wanna take a proper look at these!' Up close, the Skana's time-to-kill was so solid that I never felt like I needed my abilities, until I started toying with the enemies -- air-slide kicking them over, blinding them so I could really examine them, etc. Without augments or mods, a lot of Excal's other abilities fail find their niche. So, while I bet the humanizing factored in somewhat, I wonder how much of this was strictly mechanical!
If I wasn't aimgliding, then I used cover to avoid damage over time effects from Eximii and environmental hazards because there wasn't mod access to mitigate them and no access to transference to restore health. I actually ran out of ammo for my primary during my first playthrough of the demo. The replenishment of ammo between the demo and regular game made me a little less trigger-happy. I also think that not having 3 other players try to speed run the mission contributed to people taking it more slowly lol.
Because i played over 100 hours of excalibur, if i wanted to play excalibur i'd do it in steel path, i know how he feels, didn't know how the new guns felt though, they feel pretty good, love the pistol, the bike is also very fun to use.
Was 50/50, dropped using the bike real fast. Did notice the enemies AI felt different but I'm guessing they also did that so that we could explore the map more. The AI felt like it paused. Sam and that it wasn't attacking in a mob
I pretty much agree with every point you made, but I also feel that the inclusion of the Vesper sidearm invited you to slow down and experiment. With a new gun we've never had in our hands we want to learn it but we don't even have the Arsenal to just study the numbers. The only way to learn it is to just use it. And with Slash and Gas procs killing you quickly, you're a lot squishier than usual. You could probably spam abilities and not worry about it, but again we were invited to just learn by playing. No weird mod synergies, no Immortal builds, just playing. I felt so called out by this video. I remember telling my Warframe friends just how fresh and great it felt but you nailed everything I couldn't articulate.
After I had enough of testing the bike (unintentionally slamming into walls), the only inhuman thing I did was a few bullet jumps. Human was on screen, so I did human things. I very nearly had a proper balance of weapon use, favoring the pistol. I really, actually forgot until 3/4 of the way through that I had Excalibur powers. All of this, and I haven't even played the games you would typically associate with this. It just had the feel that I should be doing these things. I gave none of this any thought until this video.
In addition to that, the pistol though? I thought it was gonna be like, Lato or something. Then I popped somebody that I could barely see because they were that far away and I was like 👀. That thing got some oomph
I didn't actually do this completely, though I didn't do much in terms of parkour, and I relied on my guns much more than my sword. I still remembered to use my main two abilities (glide slash and exalted sword), which are the abilities I use most often on Excalibur. I think the reason I still did MOSTLY treat it like an FPS is largely because I main Kullervo and he has insane self-sustain, so suddenly playing a frame that couldn't naturally heal himself made me much more cautious than normal.
Oh I think you're unto something here, there's something about that tileset coupled with the weapons that made me revert back to my primal FPS ways too. Unganganga Unganganga Unga Unga Unganganga. ... The place is similar to Battlefield 3's Metro...
I'll be honest, I played kind of like that, if only because I felt like Authurs abilities hit like wet noodles. His best weapon was the AK, and maybe the pistol. I didn't like using the sword much. It was fun! I hope we are able to mod them somehow though.
I didn't even attempt to parkour until the end of the demo; it felt so much like a typical shooter campaign, that I completely forgot how open the environment is I treated it like a typical shooter campaign with a linear path and invisible walls and everything It's crazy how much they managed to change the entire vibe of the game that I literally forgot how to "play Warframe" within Warframe
I did it to check out the new guns. There were times in between reloads where I flew in and ground slammed but I already know how that's gonna feel so that wasn't my focus.
I did use my guns a bit more than usual but I was definitely still flinging my self onto rooftops and generally being a high speed menace. Admittedly my preferred playstyle in most games is high-speed bastardry anyway.
I was kinda switching between regular Warframe play, CoD play, and just trying to bomb everything with the atomicycle. Also helps I've done the demo 4 times at this point lol
I played it like an Elusive space Ninja. And I mean it. Using the pistol and jumping from rooftop to rooftop like an Assassin from an Assassin's creed game with modern guns and super powers that only drank Red Bull throughout their whole life and decided that they can jump 50 feet up in the air and killing people silently.
I'll be real, the fact that the environment was honestly surprisingly normal and grounded is what gave me pause. The other thing was that there wasn't really any obstacles or open areas to fly around, mainly corridors to drive between arenas, so no real incentive to bullet jump and slide spam around the place.
For me, a big part of it was exploring the map. I wanted to see everything. Buuuuut ... I did peak corners and paced shots with my suppressed pistol. So, idk man. It just felt right.
I basically treated it as if it was Warframe before parkour 2.0, slow movement and actually doing more tactical moves rather than speed of light while machine gunning everything. It just felt natural considering they're "protoframes" I'd expect they'd be a lot weaker than the current frames so in short, it was going for "Immersion", I still used his abilities but in a sense that he barely had energy so it was actually abilities rather than spamming it on normal warframe
I honestly played mostly normally, except I did a bit more dodging and I tried hiding a bit on a rooftop and killing enemies from there because I died from a heat proc which was dealing tons of damage to me. So, seeing that I am really squishy I adjusted a bit. Also, I don't play games like CoD and the likes so maybe that's why I didn't have this tendency.
Well for me, I ran into battle and died quicker than I expected, which made me think, oh yeah I’m just a human. Then I just continued to play more carefully, even if I didn’t really need to. It made me think about what I was doing, which made it different and, well fun.
Yeah. One moment I pulled out my 4th ability but then I put it away again and just played normally for some reason. My instincts just limited my parkour
I jumped and flew, had fun with motorcycle, even went on roof senselesly just to see how far ennemies would go. I didn't even think about taking cover or playing fair, I was just using usual excal combos. Getting used to those updates, this one just felt like a reskin. Dead serious, first play, no influence.
Why is Albrecht asking why i played Warframe 1999 like a more normal fps game with no ninja parkour and abilities most of the time? and to answer the question: it's fun, and because you don't have to fly through the area like a bomber plane to survive and kill enemies most efficiently, in the demo you don't have to deal gazillions of damage to kill enemies, the weapons provided are more than enough to deal with the enemies you face.
That's a solid point
He's concerned that we're goofing off too much, which is gonna make us *_L A T E ._*
When there's less enemies, you're spending more time with each enemy, and all of a sudden, a 6 shooter headshot pistol...feels right.
That pistol in the demo made me feel like D1 Palendrone/hawkmoon/Eyasluna hand cannons, was so satisfying shooting that thing
Why do you have the most glorious voice I've ever heard?
Morgan Freeman vibes
It felt like a completely different game with a Warframe crossover.
I think it also has to do with how Arthur is also a tad squishy when against a large group of enemies and how our subconscious sees Arthur as a human instead of an immortal god that can clear rooms endlessly.
You know after the patch he got squishy before the patch smashed it after the patch delayed status effects killed me.
Well, I think we played like this to savor the moment.
The city is beautiful, there are new enemies, there is a new weapon, so we just instinctively took our time going through the mission.
There are also less enemies per encounter, they are all coming from just one direction and arranged in more predictable set pieces in the map, which made easier to just slow down, find cover and play more grounded.
So a normal 2 minutes exterminations lasted over 15 minutes. :v
My Dark Sector instincts kicked in since I only just finished playing it, but I still was playing Warframe.
We'll adjust!
This times 1000. Dark Sector is what got me into Warframe over a decade ago and the whole time I thought I was Hayden once again. Was managing ammo and had to remind myself that I didn’t have the trusty glaive and abilities to go with it. Barely used Warframe abilities as well. Was a nice change of pace and would do it again.
Its true for me (hiding behind car, corner peeking, and its warframe so will include roof peeking) for the first couple of minutes until I realize how scarce the ammo are..
I was kinda surprised by that. My 1st run, I never ran out, but every subsequent run, I kept hitting empty
I was like "Where Forever pews? Why click?"
only thing that take me time was "Wait a moment i have pistol"
When I realized the pistol was killing with one shot I used it more than the riflle.
I started in the hard COD mindset, then fat fingeref my radial blind, and rememebered "oh, i'm a tenno!" And started chaining slash dashes and using the radial blond and javelin.
Ironically, I never played more like a ninja since I first got into Warframe. Hiding on roofs, jumping on telephone wires, constantly using radial blind, targeting cars being used for cover, really only unloading on powerful enemies or hard to control groups. I wasn't being stealthy, I was still a ninja with an AK, but I was a lot more tactical. At least until my third run where I decided to challenge myself to try and only use the atomicycle for damage. Then I was just a maniac with an infinite supply of bikes either spinning around destroying every explosive I touched, or spamming self-destruct.
I was doing it at the begining for like 2 minutes and then remembered, hey wait this is warframe, then played the rest of the mission from the rooftops
What I'm thinking is that in recognition of Arthur's humanity some of us did not associate him with the strengths or capabilities of a warframe, and thus thought of him as being completely different. I realized halfway through the mission that I could bullet jump and use abilities, felt silly for a while.
I literally played it like Warframe.
Exactly and i used the bike as a missile weapon a lot :D
I burned myself to death a few times with that atombombcycle
It kind of felt more akin to early Warframe. Like I'd been transported back to 2013. Where there was no bullet jump, and you had limited energy to cast your abilities, so you had to be very selective. Most of your way of eliminating enemies was single-target guns, with relatively grounded designs.
I played through the demo just using the AK and didn't even think for a minute I had Warframe abilities. In my mind I was human and therefore used caution I ducked behind cars, hid behind walls, and peeked around corners. When you said Excalibur with all the abilities I was like Whhaaatttt! I was fooled by the city scape and Arthur looking human so I played like a first person shooter game not even thinking. Amazing. The bike was awesome.
I had no idea I had abilities. I thought that the only abilities I had was that bike launch that did not do much.
Yea the bike is actually nuts you can jump off and send the bike on a ghost ride to explode in a group of enemies
first thing i did was try to jump in the buildings, then i hit a invisble ceiling and understood that was not what they wanted me to do.
still would get on top of smaller buildings from time to time.
Yeah I really wanted to do some Spiderman type stuff, but I kept getting caught on stuff while wall running.
I really wanted to get on top the tall buildings too. Just like Outskirts from Halo 2, but I was denied lol
This is what you call immersion. (I hate that word, but it's what best fits the description.) The game managed to pull you, (and me.) Into its new world war so well, that through some media osmosis you acted out the part of the solder that you've seen in the war movies, it made you think even more tactical then usual.
Immersion is one of my favorite things in gaming, personally.
I didn't play it significantly slower like it was an fps, but I also didn't bullet jump every which way to maximize my speed.
I did use the exalted blade briefly and radial blind a little bit but I mostly used the ax-52.
I think it was the map design that caused me to slow down a bit, which I haven't really felt since I first started playing the game.
It definitely felt different from every other tileset to Me. Felt good fighting through a modern city again
Feels good huh, I have a good feeling about this update in the winter
Nah I used my powers and parkour freely
Me too. It felt more like early game Warframe to me, which I do think is a nice change of pace.
Are you guys under the age of 30-35 by chance?
@@chrisborges7344 I played it like regular warframe; I am a lot older than that and a Founder.
@@chrisborges7344 nope. Older than that.
I am used the powers too as well as all the weapons. Form the beginning, I’ve been an Excalibur/Umbra main. I’m also 50 yrs old.😁
Albrecht, tell me through your void secrets, will Yareli ever love me 😢
Anything is possible in the scope of the wibbly wobbly timey wimey
Honestly 1999 sparks in me the memories of Syphon filter, Metal Gear and Splinter Cell hence why I played this way also
It's the skintight spec ops bodysuit, isn't it?
I definitely feel that
Splinter Cell was my shit
I just started playing Warframe in general and know nothing about the lore or the characters, so it was a confusing experience. I didn't know what to expect. I played it during my first stream, right after the tutorial. It's on my channel if you want to see how I played it. I played it a couple of times. It was very cool.
Same here. I even realize now that the only ability I used is the slash dash. It reminds me of how Warframe looked like years ago, before I had a good enough hardware to play. And to be honest... I kinda like that.
There was literally a moment where I was like oh shit I can still bullet jump.
Me thinking : Oh no i totally didnt play like you
Listens to the video and realizes I played exactly like he did
For the first couple of minutes I was playing like it was halo all over again and audibly went “oh yeah!” When I did the first move on accident 😐
Same, one accidental slash dash later and Im flying through the enemies with just melee and abilities lol
The trashbags are so realistic for no reason bro, they reflect light like a real one
MR2 here. I replayed the demo, starting just as I did my fist listen of this vid. as you were saying things, I found myself doing them. sticking more to cover, on shield break, retreating to regen my full shield, used almost exclusively the AX-52, using like... 1 slash dash to get out of crap.
I was engaging from across full terraces, and found myself taking it WAY slower than I usually do.
I think I subconsciously did it for 2 reasons:
the weapons you get. the AX really rewards you for sniping heads, and when that fails, hip firing, so it feels good to engage from a distance, but when stuff gets up in your face, you're rewarded for opening up full auto
Enemy placement/scenery. the enemies in standard Warframe tend to sprint at you full speed, from every direction, but in the Demo, I found enemies were more likely to hide in ambush in all the stoops and alleys, so I needed to corner check more. That just made me feel more vulnerable (even though, I totally wasn't), so I started moving slower, being more precise, more careful.
The first time i started jumping on top of some rooves, then fought without abilities for a white, then I remembered I had the atomicycle to try and before I knew the mission ended. My second and third time I food take in the sights a little less and tried playing more dynamically, bullet jumping, casting abilities and leading enemies into hazards to trigger.
I think it's because our minds see the structures and places that are similar to real life and think since almost every other game that has real life stuff has very little movement then it tricks out brain into thinking that our crazy bullet jumps and stuff just isn't possible and I did do that as well
It's a longer and more open map, yet the enemies aren't ingrained into my brain tissue to the point at which I feel physical pain unless they're wiped off the screen within 0.250 milliseconds, simple.
I wasn't the only one that did that?
I realized I played like this, kind of mid way, when i thought to compare it with destiny 's EDZ. I noticed I was playing the segment like I play destiny. Bike was neat. When I remembered the ninja stuff, i started going for stealth takedowns too.
I still did some bullet jumps in combat, but ya! I mostly ran and slid around.
Even more so, I completely forgot about my melee
Same. I legit didn't even realize that I had a secondary for the first few minutes cause I was using the AK so much 😂
I found myself peeking around cars, corners, and even found myself on a balcony, crouched down to have full cover while I peeked over to shoot down as I had the high ground.
I only clicked to realize I could also use Excalibur’s abilities when I realized the guns weren’t doing much damage to Eximi’s Overguard, and that Exalted Blade did more to cut down their protection
I definitely did this.
It just felt right.
I feel like playing 1999 as an actual Warframe would cheapen the overall experience, and I don't regret it for one second.
1999 is gonna be groundbreaking!
This is gonna open the door for so many interactions in different era's in human history!
By the way you just got a new sub!
New enviornment and new hostiles to study, potential for traps, long sightlines, our faction is totally on the backfoot and needing to adopt gurilla tactics given the mission progress briefing by Aoi, marksman range capable hover turrets being our first to engage, it just wasn't the close quarters Excal's and now Aurthur's ability kit excels in. That, and we didn't want to miss any diolouge triggers by bullet jumping past them. Who knows what our mod build even was in that demo?
That's very true. As soon as I saw that green lazer I was immediately in cover and I wanted to get as much dialog as I could. Really take in the sights and that
A primary reason i hid behind stuff
Is cause the map was bigger and had way longer areas that wherent just long hallways with no cover
0:00 YOUR VOICE SOUNDS SO FREAKING AWESOME!!!!!
Yeah I forgot to use my powers at all. I guess it's partly because of the aesthetic but also because the primary/secondary weapons were so strong that my powers were kind of unnecessary.
I did take cover, I crouched down, I jumped onto roofs, I didn't use my powers at all. In the first playthrough of the demo, anyway. In the other playthroughs I experimented a bit after I thought to myself "Wait a sec... why am I forgetting the abilities?"
As somebody who usually doesnt play fps games i just played through it like ultrakill mayo style
Mostly played it like Warframe, used bullet jump a lot, but I also took my time, explored every nook and cranny and took advantage of rooftops and Enemy AI being kinda derpy and choosing only specific paths to pick them off one by one. The map being much, much larger probably played into that. It had the open world map feel while also acting like a tileset, so I took my time looking around. It also helps that the enemies act a little different to normal enemies in how they move around and attack so you're more incentivized to treat enemies like it's early Warframe or more like a most standard TPS.
I regret to admit I did the same, but I feel like I did this a lot with other preset characters not my own, obviously Clem, Veso, Teshin and the Drifter are different ballgames entirely, but I played Stalker in a different fashion I'm used to as well.
I actually most did what you did yes. I engaged more tactically, more sensibly like if i was The New War Drifter. Or if i was playing Battlefield or Hunt Showdown.
Though personally i played a little more stylistically. Leaned into The Matrix side of things. Any moment I could find an opening. I would do very little bullet jumping, but i would slide into a group of enemies, do the flash bang, perform finishers, maybe do some other cool Excalibur stuff or jump back to pick them off with my rifle or throw my exploding bike at them.
I found myself treating Arthur's health as if he'd suffer grievously from health damage. Any time my shields were low was when i'd find more cover or jump on the roof, etc. And i didnt have my sentinel to reload my guns. So that would require another tactical retreat for a moment. It truly is fascinating how a setting and a new face can completely change the way you play even in the same game. Thank you for randomly showing up on my recommended, cool smooth voice man
I've played like it was Splinter Cell lol
Ngl, I was doing all of that. I was being tactical, using cover, elevation, and corners. I enjoyed it.
I played through it kind of like that, though i didn’t take cover
I hadn't noticed it since I am a Rhino main of 8-9 years. I barely use my abilities as is, but I did default into some COD and GTA habits. The latter the most because my main weapon of choice was vehicular man$laughter. I kept trying to run enemies over... As ineffective as it was. Hopefully we can get cars and trucks into the fold of warframe for even MORE shenanigans.
Because it has Dark Sector Vibes and thats how you play Dark Sector
I did that time after time on easy missions on solo, so for me going "Lights out" mode and acting like a cat in the presence of funny unmoving object was a nobrainer on this one.
Plus it was fun to look around and take the music, sound, decorations and atmosphere in.
i played like this untill halfway through and realized i was still playing warframe, so i then forced myself to use abilities and melee, but i still used a bit of the old FPS logic. like you said in the video- i think its the modern-day city setting. i momentarily forgot it was warframe and thought it was a game called 1999.
As Vaas quoted before, "The definition of insanity is doing... the exact... same... fucking thing... over and over again."
I got on a roof once, along with bullet jumping over to somewhere less "being shot at" at least once, but I definitely wasn't doing as much parkour as usual;
Part of that was definitely that I usually have Exergis equipped, which is especially good for both hit and run tactics and lining enemies up to hit them all in one shot, though.
I was honestly just having fun with Everything the guns the enemy's and the bike because i knew i could turn this Slow play oriented style into a 2 minute extermination if i really wanted to But I just loved seeing the building checking out the limit's of of the boundary's and just Relaxed Knowing i could smoke the enemy's in seconds but chose not to to establish dominance and Apparantly Dark sector you can still buy AND DE HAD A HAND IN BIO SHOCK 2
I did the same right until the last 30 or so enemies then I realised it's still warframe and begin my bullet jump spree and latching on the side of buildings.. Which feels much better in a city/town type map
When I started the demo the first thing I did was try to ignore the enemies as long as I could, I wanted explore as much of the map as possible to see if there was any secrets or new information I could learn from the demo, as well as just get a better experience for the art that DE had created. Afterwards I did play the game like a shooter.
But that's because I wanted to, this was a new gun I'd never tried before and sadly, I didn't get it when it during the stream, so this was my first time trying it out. I then switched to the side arm to give that a try. (It's a silenced pistol with a laser sight btw). And then I just played like I was playing the Excalibur.
Honestly, I was kinda upset with just how short the demo was, I was really hoping to experience something I hadn't seen yet and if I'm being honest, the new enemies don't really feel different enough so far from your typical Grinneer canon fodder.
Started playing like grey fox from metal gear doing parkour,etc. and also like a veteran soldier(corner peeking, taking cover,etc.)
Never played a proper FPS (not counting Overwatch or Metroid Prime), and played it like regular Warframe. I did die in the demo but that was me trying to look around the map to see any easter eggs that I can recognize or find weird points of interest. After that, I realized that Arthur was not a modded frame with all the godlike buffs and had to be careful on health in this mission.
Did you find any Easter Eggs? I was looking for some as well, but I haven't found anything yet. I checked so many nooks, corners and roofs, but I came up with bupcus
@@9thehandyman968 I see a poster of Albrecht but I wouldn't count it as easter eggs since I see them prevelant in the mission. I haven't played Dark Sector, so there might be in there that I missed if there are references of it.
@RogueBuraiSolo I really do need to play Darksector. Fingers crossed we find an Easter Egg
During the fights yes. But after each fight I bounces around to explore, but when a fight started up again I swiched back to tactical gameplay.
I think it's because it felt like how the kahl and that corpus crewman felt starting out. (also, maybe the lack of adaptation and the melees power that they usualy have.)
It didnt feel like warframe at the start. It felt like dark sector. Like a story section, something you want to take your time with. It's so new compaired to everything we've had, and a shift in artstyle almost.
Not the whole thing, but definitely the first minute or so. Then I remembered the abilities and pressed 1, after which I was bullet jumping, flipping the bike around and playing murder hobo with the pistol (which seems super good)
For me I just wanted to appreciate the map and the weapons, sidearm was awesome! Was sad I was expecting the tank boss fight and rocket launcher.
I played it using my abilities and all the weapons, but i was moving not as fast, running instead of bullet jumping and using more the weapons and a few times the abilities, i think a lot of us just want a simpler Warframe experience rather than a nuking meta and over the top parkur. (Amazing voice, i was imagining Albertch being meta and talking about the game lmao)
I discovered the bike can be used as a makeshift rocket! lol, the dismount shoots the bike forward, so i was using it as a rocket sometimes!
Something about it felt right. I pretty much forgot about my powers aside from radial blind being used like a flashbang.
I don't even play shooters like CoD but it felt right.
I parkoured less than usual and mostly used my 1 for swinging around and movement. It still felt like Warframe but I felt squishier than normal so I played more cautiously.
I went full warframe on em, didn't even really use the bike again after the start😂.
It had a very "start of warframe" vibe to it. I feel most people played the demo how they played the first few stages of warframe itself
I wonder how much of it is a level design thing. The corridors are pretty narrow compared to something like the Zariman or Jupiter, and extra long to account for the speed of the atomicycle, so engagement distance is pressed into a different shape. If I recall correctly, progress between map tiles was always on ground-level, too -- which, again, suits the atomicycle more than the parkour.
Opening my gear wheel felt like such an extraneous step (even with only one item) that I didn't reach for it very often. Instead, I progressed on-foot, hoping to find secrets and side-paths (which were mostly absent). I leaned hard on Warframe movement, trying to bullet jump into windows and find secrets or exploits. When wall-running, I often got stuck on invisible level geometry, which sometimes disincentivized this -- though ping-ponging _between_ walls was still valid.
The kit they gave us factors in, too. The bike's self-destruct seems to keep moving until it hits something _alllll the way_ at the end of the corridor, the AX-50 gets bonus damage on headshots, and the laser-sight pistol's slow rate of fire feels deliberately pushed toward a sniping play style. I found myself picking these brand-new enemies off at range for the first 1/5 of the mission, until I stopped and realized, 'Wait, I wanna take a proper look at these!' Up close, the Skana's time-to-kill was so solid that I never felt like I needed my abilities, until I started toying with the enemies -- air-slide kicking them over, blinding them so I could really examine them, etc. Without augments or mods, a lot of Excal's other abilities fail find their niche.
So, while I bet the humanizing factored in somewhat, I wonder how much of this was strictly mechanical!
If I wasn't aimgliding, then I used cover to avoid damage over time effects from Eximii and environmental hazards because there wasn't mod access to mitigate them and no access to transference to restore health. I actually ran out of ammo for my primary during my first playthrough of the demo. The replenishment of ammo between the demo and regular game made me a little less trigger-happy.
I also think that not having 3 other players try to speed run the mission contributed to people taking it more slowly lol.
Because i played over 100 hours of excalibur, if i wanted to play excalibur i'd do it in steel path, i know how he feels, didn't know how the new guns felt though, they feel pretty good, love the pistol, the bike is also very fun to use.
Dude your voice is what I aspire to reach
Was 50/50, dropped using the bike real fast. Did notice the enemies AI felt different but I'm guessing they also did that so that we could explore the map more. The AI felt like it paused. Sam and that it wasn't attacking in a mob
I pretty much agree with every point you made, but I also feel that the inclusion of the Vesper sidearm invited you to slow down and experiment. With a new gun we've never had in our hands we want to learn it but we don't even have the Arsenal to just study the numbers. The only way to learn it is to just use it.
And with Slash and Gas procs killing you quickly, you're a lot squishier than usual. You could probably spam abilities and not worry about it, but again we were invited to just learn by playing. No weird mod synergies, no Immortal builds, just playing.
I felt so called out by this video. I remember telling my Warframe friends just how fresh and great it felt but you nailed everything I couldn't articulate.
After I had enough of testing the bike (unintentionally slamming into walls), the only inhuman thing I did was a few bullet jumps. Human was on screen, so I did human things. I very nearly had a proper balance of weapon use, favoring the pistol. I really, actually forgot until 3/4 of the way through that I had Excalibur powers. All of this, and I haven't even played the games you would typically associate with this. It just had the feel that I should be doing these things.
I gave none of this any thought until this video.
In addition to that, the pistol though? I thought it was gonna be like, Lato or something.
Then I popped somebody that I could barely see because they were that far away and I was like 👀.
That thing got some oomph
Dark Sector 2 is looking lit.
Also I found a movie poster with one of those characters from Dark Sector. The lady that turns into nemesis
I didn't actually do this completely, though I didn't do much in terms of parkour, and I relied on my guns much more than my sword. I still remembered to use my main two abilities (glide slash and exalted sword), which are the abilities I use most often on Excalibur. I think the reason I still did MOSTLY treat it like an FPS is largely because I main Kullervo and he has insane self-sustain, so suddenly playing a frame that couldn't naturally heal himself made me much more cautious than normal.
Oh I think you're unto something here, there's something about that tileset coupled with the weapons that made me revert back to my primal FPS ways too.
Unganganga Unganganga Unga Unga Unganganga.
...
The place is similar to Battlefield 3's Metro...
I'll be honest, I played kind of like that, if only because I felt like Authurs abilities hit like wet noodles. His best weapon was the AK, and maybe the pistol. I didn't like using the sword much. It was fun! I hope we are able to mod them somehow though.
When you play the normal warframe like you first startet the game it feels like a whole different game without the bullet jump spam it feels better
I didn't even attempt to parkour until the end of the demo; it felt so much like a typical shooter campaign, that I completely forgot how open the environment is
I treated it like a typical shooter campaign with a linear path and invisible walls and everything
It's crazy how much they managed to change the entire vibe of the game that I literally forgot how to "play Warframe" within Warframe
I did it to check out the new guns. There were times in between reloads where I flew in and ground slammed but I already know how that's gonna feel so that wasn't my focus.
I did use my guns a bit more than usual but I was definitely still flinging my self onto rooftops and generally being a high speed menace. Admittedly my preferred playstyle in most games is high-speed bastardry anyway.
I immediately went back to default gameplay. Like, it takes longer to spawn a motorcycle I can't fight on than it does to just bullet-jump over there.
I was kinda switching between regular Warframe play, CoD play, and just trying to bomb everything with the atomicycle. Also helps I've done the demo 4 times at this point lol
Thats crazy I played it like cod as well
I played it like an Elusive space Ninja. And I mean it. Using the pistol and jumping from rooftop to rooftop like an Assassin from an Assassin's creed game with modern guns and super powers that only drank Red Bull throughout their whole life and decided that they can jump 50 feet up in the air and killing people silently.
I'll be real, the fact that the environment was honestly surprisingly normal and grounded is what gave me pause. The other thing was that there wasn't really any obstacles or open areas to fly around, mainly corridors to drive between arenas, so no real incentive to bullet jump and slide spam around the place.
For me, a big part of it was exploring the map. I wanted to see everything. Buuuuut ... I did peak corners and paced shots with my suppressed pistol. So, idk man. It just felt right.
I tried to do some stunts with my atomicycle like it was GTA, only to realize it was closer to a faster wingless Kaithe and got stuck on map geometry
I seriously forgot i could bullet jump. Went straight up and took the high ground on the roof of a building
I basically treated it as if it was Warframe before parkour 2.0, slow movement and actually doing more tactical moves rather than speed of light while machine gunning everything. It just felt natural considering they're "protoframes" I'd expect they'd be a lot weaker than the current frames so in short, it was going for "Immersion", I still used his abilities but in a sense that he barely had energy so it was actually abilities rather than spamming it on normal warframe
I honestly played mostly normally, except I did a bit more dodging and I tried hiding a bit on a rooftop and killing enemies from there because I died from a heat proc which was dealing tons of damage to me. So, seeing that I am really squishy I adjusted a bit.
Also, I don't play games like CoD and the likes so maybe that's why I didn't have this tendency.
Nah, i jumped and flipped and used my space magic. I don't really plat those other competitive fps games.
Well for me, I ran into battle and died quicker than I expected, which made me think, oh yeah I’m just a human. Then I just continued to play more carefully, even if I didn’t really need to. It made me think about what I was doing, which made it different and, well fun.
Still played it like Warframe. As soon as I got off the Atomicycle, I slash-dashed.
Yeah. One moment I pulled out my 4th ability but then I put it away again and just played normally for some reason. My instincts just limited my parkour
I played it normally as a Tenno. Though i understand the psychological drive behind those who did so
I've noticed this pattern as well!
I jumped and flew, had fun with motorcycle, even went on roof senselesly just to see how far ennemies would go.
I didn't even think about taking cover or playing fair, I was just using usual excal combos.
Getting used to those updates, this one just felt like a reskin.
Dead serious, first play, no influence.
Yeah man may ass was over here trying to crouch behind cover 😂😂😂
I was busy mastering the bike in case of sparrow racing being in warframe instead of destiny 2 lol