5 Things Dragonbane Does Better than D&D | Bronze Dragon Inn

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  • Опубліковано 6 лют 2025
  • Bronze Dragon Inn is a new show where Critical Role writer, Dimension 20 alum, Acquisitions Incorporated Cast member, Seattle by Night vamp and Battle 4 Beyond DM Jasmine "ThatBronzeGirl" Bhullar breaks down icks, tips and musings about Dungeons and Dragons and other TTRPGs. Today, we're talking about mechanics Dragonbane handles better than D&D and a few you can house rule into ANY game you're running at your table right now.
    Expect uploads monthly with early access on Patreon!
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КОМЕНТАРІ • 359

  • @EnterTheBreach
    @EnterTheBreach Рік тому +72

    The opposed rolls in Dragonbane are just about the only time we do math at the table. The players still try to roll under their skill to succeed, however,, the winner is based on who has the greatest difference between their skill and their roll. (Ex. PC and NPC are arm wrestling. PC has a STR of 15 and rolls a 13 the NPC has a STR 18 and rolls a 17. The PC would win because they have a difference of 2 as opposed to the NPC's difference of 1.) This made more sense to us than the "lower than or equal to" rule in the book.

    • @ThatBronzeGirl
      @ThatBronzeGirl  Рік тому +19

      Amazing ruling! Much better than the pure luck based lower roll always wins.

    • @jannickdepoilly3586
      @jannickdepoilly3586 Рік тому +5

      As long as a Dragon still beats a non-dragon roll this can work. I played Mythras (a D100 system) where this was the case, but to be honest my players and I thought it was a bit clunky that you had to roll super low or high but still a success - I actually prefer the always just roll as low as possible rule in Dragonbane. Simpler to understand. Mathwise a person with a higher skill will still outshine a lesser skilled opponent in the opposing rolls for the majority of rolls.

    • @slaapliedje
      @slaapliedje Рік тому +4

      This is how the GURPS ‘contest of skills’ works, whomever makes the role by the most wins. I could see this being a bit more annoying when using a D100 system. Much easier for most people on a 3d6 range.

    • @MrBottlecapBill
      @MrBottlecapBill Рік тому

      What if they both roll under by the same amount? ;)

    • @slaapliedje
      @slaapliedje Рік тому +1

      @@MrBottlecapBill A tie means nobody won.

  • @HerrSpenat
    @HerrSpenat Рік тому +6

    Just a small note: In Dragonbane you can't parry the attack of a Dragon. Or any other monsters attack, really (unless it's explicitly stated that the attack is an exemption to the rule; you can but dodge out of the way).
    But your point still stands, you have the same chance to parry an orcish warchief as you have with their goblin hierling.
    Also, hard agree on the opposed rolls. Was probably the most discussed mechanic during beta-testing and in the end I think a majority was still a bit dissatisfied with the rule. But like you mentioned, opposed rolls are uncommon in the system.
    Overall a great rundown of both some of the strengths, neat features and some of the weaknesses of the system. 👏

    • @lechevalier6261
      @lechevalier6261 Місяць тому +2

      Yes, but the goblin wouldn´t have as high a chance of hitting you as the orcish warchief does in the first place.

  • @Sqalman
    @Sqalman Рік тому +4

    Being a long time Drakar och Demoner player/GM (since 1983), I really love the monster attacks system with the rollable table for the different attacks. I gives a very versatile feeling and a more storytelling like style in combat with monsters.

  • @ClaudiusPunchinello
    @ClaudiusPunchinello Рік тому +3

    11:00 Another option: whoever succeeds by the highest margin wins; ties could go to the lower roll or the higher roll (a case could be made for each). This weights contests towards the one with a higher stat (as they have a greater range of successes), but still allows someone with a lower stat to sometimes win out when both rolls succeed. A roll of 16 under 18 (succeeded by 2) would win out against a roll of 9 under 10 (succeeded by 1), but lose to a roll of 7 under 10 (succeeded by 3).

  • @jasonmd2020
    @jasonmd2020 Рік тому +40

    The card based initiative and the shift ideas are standard in most of Free League's games.

    • @ThatBronzeGirl
      @ThatBronzeGirl  Рік тому +10

      I'll have to take a peek at some others!

    • @jnlsnfamily8747
      @jnlsnfamily8747 Рік тому +1

      The shift idea was stolen from TSR's Marvel Superheroes published around '87.

    • @ishmadrad
      @ishmadrad 19 днів тому

      Also, Savage Worlds has a great card-based initiative, imho really more deep, fun and exciting. You'll see it: Feats that let draw more cards, or that turn low cards into a mid-ones so you'll never be last, also Jokers that boost all your turn with super bonuses, and settings that use different suits for additional meanings 💗. Also, as here, absolutely no book-keeping, AND turn progression easy to follow - you can simply discard the card when you did your turn.

  • @Sammo212
    @Sammo212 Рік тому +3

    Been running Drgonbane for my group and they love it. Can't wait for the new DB content next year. Subscribed.

  • @Hounds555
    @Hounds555 Рік тому +28

    I’ve never really understood the thematic reasons for prepared spells. If we treat spellcasting like cooking there are some recipes that you know by heart, you don’t even have to measure because you have made it so many times. Then with some recipes you need to look at the recipe just to make sure you are making it right. Have a few spells that you know by heart and all the rest of the spells that you have scrolls for, or have added to your spell book, you have to look at to make sure you cast it right.

    • @PrettyGuardian
      @PrettyGuardian Рік тому +7

      I love your comparison to cooking. For people who may be scrolling by, magic in D&D was conceptually different. It was very much not like a cooking recipe. It's called Vancian magic because it was based off a fantasy author from the time. I haven't read his books so I can't comment too much here but thematically it might be more beneficial to imagine a wizard spending their downtime poring over their spellbook and inscribing detailed runes onto their arm. Then as they cast, the runes disappear and the spellslot is gone until they have sufficient downtime (a long rest) to reinscribe the runes. It doesn't matter if they "know the recipe" by heart as they only had a finite number of spells in the tank. I like this imagining because it still works well with how Dragonbane does magic because the wizard could be furiously rescrawling the runes during that extra turn of casting time. It's just very much not intuitive to how we think of magic based on all of the fantasy media we've consumed over the last 50 years since D&D has come out.

    • @davydatwood3158
      @davydatwood3158 Рік тому +3

      D&D magic is also a legacy of 1st edition's wargaming roots; it was the equivalent of the WW2 bazooka team only having so many rockets and was intended as a way to simplify pick-up games by giving the wizard's player a much shorter list of things to read. In those early days, if my uncle's stories are to be believed, having the GM design all the characters to fit the story and then handing them off to people who didn't know the rules all that well was almost the default way to play, and a magic-user could very, very quickly get into analysis paralysis with all the spell options.

    • @watcher314159
      @watcher314159 Рік тому +5

      Think of a prepared spell as a spell that's been half-cast and is just waiting for the final trigger. Scrolls are basically spell slots constructed outside your brain that do the same thing, and Rituals are what happens when you don't skip over the spell preparation part of the day in the narration. And Contingency is where you actually do complete the casting but contain the spell in stasis until a new and custom trigger is satisfied.
      Of course, that analogy (and it is just an analogy; there are other lore things going on that complicate the full explanation substantially) works better in 3.5/PF where particular spells are prepared into particular spell slots... but it suffices to explain why spell preparation is a concept that makes sense.

    • @steelmongoose4956
      @steelmongoose4956 Рік тому +6

      Gary Gygax was a fan of Jack Vance, notably the Dying Earth series of novels. That’s where the peculiar idea of storing a spell in your brain and forgetting it upon casting comes from.
      It’s been debated from the early days of D&D. I really like how more recent games are requiring rolls to cast magic. I’m also a fan of there being a price for magic, too. That power comes from somewhere, and eventually the rent comes due.

    • @matthewdancz9152
      @matthewdancz9152 Рік тому +2

      It was always about game balance, and not realism. 5e spellcasting is so broken today because cantrips can be cast an infinite number of time. Why play an archer that has to track arrows, when a spell caster overcomes magical resistance and doesn't have to track arrows?
      Imagine how broken a wizard who can cast fireball every turn would be when compared to every melee cast that can only swing a sword twice.

  • @brianfroeschner6644
    @brianfroeschner6644 19 днів тому

    The best review, by far on Dragonbane. Your points are insightful and well explained. You deserve way more viewership on this. If you use spells non memorized in 5e, I would suggest an add spell success check regardless of spell requirements. The stress of casting this way should add failure possibility.

  • @RobertWF42
    @RobertWF42 Рік тому +1

    Imagining short rests during combat. Every PC comes prepared: pillow, blankie, eye mask, white noise machine.

    • @SusCalvin
      @SusCalvin 9 місяців тому

      You are assumed to do it right after combat. Short still means ten-twenty minutes.

  • @Stephen-Fox
    @Stephen-Fox Рік тому +13

    Thematically I agree with you - Someone of higher skill winning an opposed roll if they roll higher while still succeeding makes it feel like it's the additional skill that's made the difference.
    But 'low is good, so lowest roll wins' makes a lot of intuitive sense

    • @ThatBronzeGirl
      @ThatBronzeGirl  Рік тому +4

      Oh 100% I just did a video on Pendragon however, so I'm just very invested in "rolling a success while still rolling higher" mindset since it rewards player for having more skill in something vs just getting lucky.

    • @SusCalvin
      @SusCalvin 9 місяців тому

      If I have skill 55 and you got skill 28, I can win with a higher roll than you.

  • @tobarstep
    @tobarstep Рік тому +1

    Another way to handle opposed rolls - though it does require a little bit of calculating - is the one with the larger margin of success wins. This still gives preference to higher skill levels, but keeps the "roll lower" mechanic and rewards for a lucky roll. So, if you're rolling against a 18 and your opponent is rolling against a 10, even if you rolled a 8 and your opponent rolled a 4 - which your opponent would win in a "roll lower" system - you'd still win because your margin was greater (18-8 = 10 vs 10-4 = 6).

  • @ThatBronzeGirl
    @ThatBronzeGirl  Рік тому +5

    Hello and welcome old and new patrons of the Bronze Dragon Inn. If this is your first time in you can catch the first episode here: ua-cam.com/video/FpLA6xMxg8c/v-deo.html ! I've also got a video up about Pendragon since it's mentioned in this video. If you like Dragonbane, I think you might take a shine to Pendragon

  • @ibrogan100
    @ibrogan100 Рік тому +1

    First time watching your channel. Really enjoyed this video. Love your take on opposed rolls, I’ll definitely be stealing that! Thanks

  • @ericsmith1508
    @ericsmith1508 Рік тому +8

    MORE Jasmine Bhullar talking about TTRPGs is EXACTLY what I needed in my life! These are some really interesting mechanics. I'll have to look into this "Dragonbane."
    As spell preparation goes I've always thought of it as the caster is sort placing a quasi enchantment on themselves, like the caster becomes a living "magic item" with a certain number of "charges" (spell slots) per day, based directly on how powerful a caster they are (character level). I feel like that way of looking at it helps best explain why you can't cast infinite amounts of spells and why you can't cast from your book (for classes that have one). It takes time (Long Rest) to place these "enchantments" on yourself, and then, once done, you can (generally) release them in an instant. But still, I have always liked the idea of wizards being able to cast from their spellbooks!
    I would say if you cast from your spell book and take any damage during that same round (especially AOE) you have to save for your book to see if it gets damaged too. Possibly destroyed! The risk of losing a spellbook isn't played upon NEARLY enough in D&D if you ask me! 😈

    • @Sincitysnowman
      @Sincitysnowman Рік тому +1

      Feels like it might fit to have the magic user make a concentration check as well. Gives the other party members reason to protect the mage while they cast, and you could give the same ability to NPCs as well. Fighting a big bad whose reading out a spell from their tome and you’ve got to disrupt them before they can cast it.

  • @paavohirn3728
    @paavohirn3728 Рік тому +9

    I have to mention my favorite rpg and setting: Dolmenwood. It's basically old school D&D perfected and also with a really cool yet easy to run wilderness survival system. Hunting strange animals of the woods, camping, foraging for herbs and shrooms with meaningful uses etc. It was first a setting but evolved into an amazing system. The Kickstarter ended but it's still pre-orderable.
    I'm a fan of Free League as well for their amazing games and high production value. Got the Dragonbane box but yet to try it out.

    • @federerlkonig330
      @federerlkonig330 Рік тому +2

      Dolmenwood could be described as a comfort setting. The aesthetic, the tones, the style... All screams "take a cup of tea and relax here".

    • @paavohirn3728
      @paavohirn3728 Рік тому +3

      @@federerlkonig330 And then there are the horror elements, and political intrigue etc. But it could all be run in a whimsical tone. It has changed from the Wormskins in a cozier direction for sure. Still, plenty of ways for characters to die horrifically 😅 I love it!

    • @federerlkonig330
      @federerlkonig330 Рік тому +4

      @@paavohirn3728 indeed, i love it because it could be played as a whimiscal weird fairy tale, a folk horror, a pseudo arthurian world or whatever!

    • @paavohirn3728
      @paavohirn3728 Рік тому +1

      @@federerlkonig330 Yes! And there's room for different modules. I've used quite a few in my Dolmenwood campaigns over the years. Gavin's own, Barrowmaze etc.

    • @screenmonkey
      @screenmonkey 8 місяців тому +2

      More like a more friendly to newcomers version of Runequest as that is where it originally came from, heck Demons come from the Chaosium, and the Role Under mechanic is from BRP, the original creator of this game worked for Chaosim and wrote for Rune Quest and got permission from Greg Stafford to use the BRP system for his game.

  • @paultaylor3912
    @paultaylor3912 Рік тому +2

    It only took until the 2nd point for me to give this a thumbs up. I'd never considered the possibility of allowing players to take extra time to cast an unprepared spell before. Brilliant idea.

  • @Johan-vl4bi
    @Johan-vl4bi Рік тому +2

    RIP name - but you did very good describing the swedish RPG history! ;)

  • @cruciblegaminggroup5471
    @cruciblegaminggroup5471 Рік тому +10

    Love to see more people interested in Dragonbane. It's a sort of OSR style game where things like food, torches, resting etc. matter but with some modern mechanics as well. You are 100% spot on with Opposed rolls and I think I'm going to HR it that the higher roll wins for exactly the reason you outlined - succeeding on a 17 means your character is simply better at the thing.

    • @bullseyeonline
      @bullseyeonline Рік тому +2

      With a roll under system, the player with the biggest difference between their roll and their target number would be the winner.

    • @cruciblegaminggroup5471
      @cruciblegaminggroup5471 Рік тому +1

      @@bullseyeonline True, but that requires more math than Dragonbane tends to use.

    • @SusCalvin
      @SusCalvin 9 місяців тому

      ​@@bullseyeonlineCthulhu used an opposed roll matrix. I check my skill of 43 to your skill of 11 and we see what a success is.

  • @LaurenOboe
    @LaurenOboe Рік тому +17

    Always excited to hear what you have to say about other TTRPGs out there!

    • @ThatBronzeGirl
      @ThatBronzeGirl  Рік тому +8

      I've got Dragonbane and Pendragon down; now on to some Warhammer RPG stuff maybe?? Who knows!

    • @03dashk64
      @03dashk64 Рік тому

      @@ThatBronzeGirlyou did Pendragon?! That’s my favorite game ever! Heading over to watch next!

    • @danielsommerlykke9475
      @danielsommerlykke9475 Рік тому

      @@ThatBronzeGirl Warhammer is pretty good, but it is time to look at the flagship of D&D development: Old School Essentials or Dolmenwood.

    • @paulbigbee
      @paulbigbee Рік тому

      I’d be interested in hearing your thoughts on WFRP 4E. Soulbound is similar in tone to 5E (heroic to superheroic fantasy). Even spicier would be getting your take on 40K, maybe Imperium Maledictum.

  • @pagodrink
    @pagodrink Рік тому +6

    It was only about a year ago that I learned that Drakar och Demoner wasnt just a swedish translation of DnD. To be fair, i believe the 80s DnD cartoon was called Drakar och Demoner so its easy to see why I got confused. Havent played Dragonbane, but I love that Fria Ligan worked with Johan Egerkrans again to make the art, his work is amazing!

    • @gozer87
      @gozer87 Рік тому

      One of the reasons I backed the kickstarter was his art.

    • @dmeep
      @dmeep Рік тому +5

      Drakar och Demoner is actually based on runequest but that title is near untranslatable

    • @gauntman9636
      @gauntman9636 Рік тому

      @@dmeep Runequest = Runsökande.
      I don't see the problem! /s

    • @screenmonkey
      @screenmonkey Рік тому

      Dragons and Demons is untranslatable?

    • @dmeep
      @dmeep Рік тому +3

      @@screenmonkey no runequest does not translate well. Hence the renaming

  • @SJH2
    @SJH2 Рік тому +1

    First time watcher here!
    Loved the content, but one TINY constructive criticism:
    The background music.
    Maybe only once before have I watched a UA-camr where the background music pushed to the front of my mind and took me out of the video, and sadly, I found myself constantly thinking by about your music while you were talking.
    I watched all the way through, loved the discussion, but if you ever read this, please consider lowering the volume of it, and or changing the song (didn’t really fit the theme which is part of what made it stand out)
    Anyway, awesome content! Thank you!

  • @albanderostolan8893
    @albanderostolan8893 Рік тому +1

    Completely agree with you on opposed rolls.
    I even go a little further : if both opponents fail their roll, I consider the highest roll to be the winner of the opposition, possibly with a lower quality of success.

  • @rowanbuck119
    @rowanbuck119 Рік тому +7

    I really enjoyed the vibe of this video, I will eagerly look forward to seeing more Bronze Dragon Inn 😁

  • @jfm.d5180
    @jfm.d5180 Рік тому +1

    100% agree with the blackjack approach to the "roll under, but roll better" of opposed rolls. 100%. Beautiful take.

  • @obadiah_v
    @obadiah_v Рік тому +9

    My first time watching one of your videos. Thanks for all those insights. I'd love to hear your thoughts on Symbaroum (not the 5e one). It has different mechanics and a very cool setting.

  • @Lemurion287
    @Lemurion287 Рік тому +2

    Oh wow, first time I've seen this channel and I'm already going to think about adding some Dragonbane ideas to my 5E game as house rules. I love the crit options and the swap initiative rules.... Great stuff and I've been behind the screen for over 40 years.

    • @MattiasWestermark
      @MattiasWestermark Рік тому

      You should really look at the game itself, it's aweseome.

  • @jannickdepoilly3586
    @jannickdepoilly3586 Рік тому +2

    A major difference between Dragonbane and D&D is that your hit points and "magic points" doesn't scale, but pretty much are the same on a fresh character and an experienced character. In some campaigns - especially West Marches style campaigns - this is essential. It also makes balancing encounters with enemies a ton easier on the GM, as it keep all enemies relevant throughout the campaign. I've always hated that how much the increase in power in D&D is from level gaining 1-2 additional levels. "After killing a few goblins and a bear I can now survive at least twice the amount of damage before I go down". In my eyes a silly mechanic, and also feel like it restricts your choice in enemies based on character levels - since your hit points to survive the encounter likely will be too high for it to be a challenge or too low for it to feel fair. I love that Dragonbane's power scaling is much more flat, yet stills feels impactful. And that "magic points" newer reach a point where the caster can't run out between rests.

  • @danielmalinen6337
    @danielmalinen6337 Рік тому +2

    It is interesting to hear that in Sweden there were language barrier problems with TSR D&D, while in Finland the game was published translated into Finnish in 1987 (and the legendary Red Box was first translated publication) before TSR decided on a policy that the translation of its products would be prohibited even if Gary Gygax himself had given permission for the local translations.

    • @SusCalvin
      @SusCalvin 9 місяців тому +2

      There was a translation for D&D in Sweden. It did not catch on as well. I think it was the same box.

    • @danielfalberg1100
      @danielfalberg1100 9 місяців тому

      @@SusCalvin Yep, I think the red box was translated to all the nordic langugae. But it came out in like 1986 and by then dod already had a huge foothold in Sweden. Also the license cost for dnd was huge.

    • @bjornh4664
      @bjornh4664 7 місяців тому

      @@danielfalberg1100 The Expert (blue) box was translated and published, too, as well as five adventure modules. There was a translation of AD&D (2e?) in the works, but the license costs were too steep. And as you say: DoD had too strong a dominance on the market; D&D/AD&D was mostly played by slightly older gamers.

  • @najrath0
    @najrath0 Рік тому +4

    I like the roll under for contested rolls. If you had a contested roll in a roll over system, and you rolled a 19, you'd feel like you did a better job rolling that someone who got a 10. It's just flipped, and I think it works. You have a much higher chance of succeeding already with a higher skill, and it'd just punish someone harder for not having that skill when it already gave them a much lower chance of success to begin with. It drastically reduces the odds of someone having some dumb luck and managing to get away by the skin of their teeth. It's cool the way they have it 😎

  • @besteger
    @besteger Рік тому

    I absolutely agree on the camping / survival mechanics.
    The "Watch" system sounds interesting. Time for more experimentation.
    I also like playing-card mechanics for initiative. Deadlands Classic had one that was both thematic & fun.

  • @JoelArndt
    @JoelArndt Рік тому +3

    I love the camping and survival emphasis. This is something I feel has been overlooked from D&D's roots.

    • @steelmongoose4956
      @steelmongoose4956 Рік тому +1

      In gaming groups where characters have been lost to starvation or exposure, it can really add to the game. The wilderness becomes what it should be in fantasy fiction: dangerous and foreboding. When players really start planning for survival and not just slaughter, immersion increases greatly.

  • @finlayrobertson1355
    @finlayrobertson1355 11 місяців тому +1

    I feel like the initiative system is actually even more interesting as high level enemies will draw multiple cards acting at multiple different times during the round

  • @MenWhoStareAtPlants
    @MenWhoStareAtPlants Рік тому

    First time your videos are coming across my feed, you had my sub 3 mins in! Fantastic job you're doing! Keep it up!

  • @Ki6FHX
    @Ki6FHX Рік тому +1

    Just played Dragonbane last night and really liked it unknowingly on all the basis you laid out here.
    I felt way more included because I could hunt and fish and forge way better than the others, making me a daily hero while on the way to the adventure site. Didn't have a bow and quiver and had to borrow it, which made me really want to buy a nice one when I had the money.
    I'm a huge fan of being able to have the chance to level the skills used at the end of game sessions instead of using XP
    Also, not having a lot of money in the beginning is a huge incentive.
    The game is fast and tough, so we have to participate and hopefully be a team

  • @MattiasWestermark
    @MattiasWestermark Рік тому +1

    I am a Dragonbane / Drakar och Demoner - player since 1st ed in 1982, anbd the thing I love with character creation is that you don't base character on a class defined by unique class abilities.That any character can learn anything is very important to me and I always get frustrated with games that wants to push character into computer-game roles withing the party. A wizard in Dragonbane can learn to be a master swordsman, for instance, with practice, even if not at character creation. Previous editions was more flexible in this, oiginally there were proffession suggestions, but you could easily just go with a concept and create your character rather freely.

  • @crazy36069
    @crazy36069 10 днів тому

    I think the roll low system is good, as it eliminates the “You rolled a 26? Well, uh, you needed a 27!” scenarios… The player actually knows the odds and can make decisions based on them, and the GM’s gotta roll with whatever happens (which is fair, considering they called for the roll).

  • @IslanKleinknecht
    @IslanKleinknecht Рік тому +1

    "Roll under but high" is vastly superior to straight roll low, in my mind.

  • @ShardCollector
    @ShardCollector Рік тому

    I liked your Pendragon idea for the opposed rolls 👍 It is simpler than the alternative, where we need to calculate which one got a better success: if I roll 3 points under my score and my opponent rolls 4 points under theirs, then they win.
    I would apply something similar to the parrying too. Rather based on the enemy's actual roll, than on their stat.

  • @christiangullfeldt2151
    @christiangullfeldt2151 Рік тому +1

    I love Dragonbane! It's the best rpg we've ever tried. We simply have more fun playing it than in other rpg rule systems. It's perfect for building your own worlds and campaigns. Since this latest version came out third party publishers are writing great material for us all to use. The community is sharing a wealth of homebrew gold. If I could only pick one sytem this would be it. From here it will only grow and get better. Join in!

  • @dungeoneersservicesincorpo4095

    i honestly bought the game because of the mallard...lol its so cool
    love it

  • @ryanadshead4809
    @ryanadshead4809 Рік тому +1

    The opposed check is counter intuitive, since a really crappy fisher if successful are more likely to win. You would definitely have to go with the higher number rolled that succeeded to at least attempt to show that higher skill investment means more than just pass or fail. Simple work around if a person doesnt like the RAW.

  • @ANGRYWOLVERINE2060-ft2nc
    @ANGRYWOLVERINE2060-ft2nc 7 місяців тому

    Subscribed. Loved BG3 so I am looking at learning more about the table top stuff although I like playing games alone.

  • @NetoD20
    @NetoD20 9 місяців тому

    I know Jasmine from Acq Inc, but I didn't know you had this channel, and that you were also a Doc Strange fan with those two big honking statues in the background

  • @ClaudiusPunchinello
    @ClaudiusPunchinello Рік тому

    7:37 Note 5E has per-round initiative as an optional rule, "Speed Factor", which also incorporates modifiers based on the action, weapon or spell, and creature size. This is something of a throwback to earlier editions, which had per-round initiative, though it was for each group, rather than each individual (individual initiative was an optional rule). When the standard initiative procedure changed to individual initiative in 3E, it also no longer was rolled each round. Related, the length of a round changed at the same time from 1 minute to 6 seconds.
    The books talk some about why each procedure was chosen (round duration is part of it), so I won't repeat most of it except to say changing initiative each round slows down combat, as the DM has to do more bookkeeping. Cards can be faster than dice, but mostly if the cards have the participants (rather than numbers) and the DM shuffles.
    Interesting that Dragonbane allows multiple initiative for some monsters. 1E D&D broke up the round in a similar way for creatures with multiple attacks, interleaving each group's actions. 5E's legendary actions seems a related (though lesser) effect of allowing monsters to take actions (not just a reaction) when it's not their turn.

  • @doug3691
    @doug3691 Рік тому

    Perhaps for unmemorized spells, 3 or 4 actions the first time that spell is used, if used this way, coupled with a dice roll:
    1: The spell page incinerates as the spell takes effect; spend your next action keeping the fire from spreading.
    2-5: Smoke, and the beginnings of the page catching on fire: d6: 4-6 you don't lose the spell. (1-5: 4 total actions.)
    6-14: You manage it, but it takes 4 actions.
    15-19: Things go well; it only takes 3 actions.
    20: Extraordinary! It only takes 2 actions, and the effects are modestly enhanced!
    Thank you for the new ideas on Critical Hits and Initiative, especially. This actually has me more excited to get back to my game.
    Oh, and higher rolls on everything just feels right. (Unless everyone agrees that some thing(s) should be the opposite. Or, that on This session, some random roll will be.)

  • @MrFiredragon1976
    @MrFiredragon1976 5 місяців тому

    “I agree with everything, except the end. First, each exception creates a precedent, and I really appreciate the simplicity of Dragonbane. Second, having 1 as the highest roll in Dragonbane, while also having the rule that the highest dice wins in a versus roll, feels counterintuitive. Essentially, the more complex a system is, the harder it becomes to achieve suspension of disbelief.”

  • @sl8roni134
    @sl8roni134 Рік тому

    #2 is an awesome mechanic!! Probably going to include that in my home games too. thanks for talking about this! :)

  • @frans42000
    @frans42000 7 місяців тому

    The way that opposed roles and parries are described reminds me heavily of the Palladium Books core mechanics. I personally love opposed roles in my games as it is much more interactive and dynamic. It feels like the characters are doing things rather than just being a measured hurdle to overcome.

  • @kurtoogle4576
    @kurtoogle4576 Рік тому +9

    Thanks for telling us about Dragonbane! It sounds interesting!

  • @DungeonMasterpiece
    @DungeonMasterpiece Рік тому +2

    "DrahKAHR auk DAYmoohr" 😂

  • @AutieGeek
    @AutieGeek 10 місяців тому +1

    The writer for Drakar och Demoner was a playtester at Chaosium for Call of Cthulhu and Stormbringer. And in fact the cover art for Drakar och Demoner and Stormbringiner 4th editions used the same cover art. Dragonbane shifts the d100 mechanics closer to a D20 system but keeps the roll under.

    • @danielfalberg1100
      @danielfalberg1100 9 місяців тому

      Yep, it was bought for a cheap sum from a german company. And since they had several pictures in the same series, they felt that they could use later pictures for later releases. The d20 in Dod came with the expert after the 87 ed. But it was implemetend as a standard in 4th ed from 1991.

    • @bjornh4664
      @bjornh4664 7 місяців тому +1

      The cover art for the new edition of DoD/Dragonbane is a homage to the 1987 edition's box art by Michael Whelan. Same green tone, and the Elric-like fighter.

  • @DaVeO52
    @DaVeO52 7 місяців тому

    I have played two intro adventures and am about to embark on a campaign in this wonderful system/world. Very excited. The art is to die for. I'm also going to bring my own group that I DM for, from D&D to Dragonbane.
    Have you gotten the chance to learn about another Free League game called Vaesen? Look it up, a nordic folk horror game set in the 1800s. You'd likely dig it. Same artist as well. Thanks for the review.

  • @Mankcam
    @Mankcam Рік тому

    Good review.
    Of course all of us old BRP/GMs have been running rules like this for the last 40yrs or so (excepts the core mechanic being percentile dice rather than D20), but its nice to see such a good quality streamlined version with high production standards.
    BRP games like RQ and Mythras still do much better on the Opposed Roll part, which is really great for combat scenes
    This system is still quite good however, much better than D&D in my opinion.
    Hopefully Dragonbane will do quite well
    Good review, I look forward to some more of your reviews like this 👍

  • @filipepassos-coelho6661
    @filipepassos-coelho6661 Рік тому

    How would you house-rule the non-prepared spells?
    > just skip a (complete?) turn and cast it next turn
    > add any sort of check to ensure you find it (e.g. arcana or concentration)
    > add same sort of disadvantage while you're flipping through the pages (e.g. DEX check vs AoR spells) or give advantage to any attacks against the player (Advantage on roll, max damage, or "bardic" inspiration added to the attack roll)?
    i like the idea, but it might give even too much power to wizards if not balanced correctly

  • @anthonykarlsson5166
    @anthonykarlsson5166 10 місяців тому +1

    The Free League has a Kickstarter for the old world of Dragons and Demons (Drakar och Demoner in Swedish)(Dragonbane) called Altor focusing on the continent of Ereb and the Copper Sea (with the dreaded black pirate ducks).

  • @jasonGamesMaster
    @jasonGamesMaster 11 місяців тому +1

    Dragonbane is, hands down the best classic fantasy rpg out right now. My go to gold standard

  • @JillPlusBooks
    @JillPlusBooks 10 місяців тому

    First time viewer! Loved this video. You have an amazing voice for delivering this content and you made it all so easy to understand as someone new to Dragonbane! Great explanations and examples, superb editing. Subscribed! Haha :)

  • @Thanatos--
    @Thanatos-- Рік тому +11

    Wow. This is the first time that Bronze popped up for me in well over a year. Boy did WotC drop the ball when they decided to give up having their own 'show.'

  • @farlanghn
    @farlanghn Рік тому

    Timestamps for people who want them.
    The Better:
    1:13 1) Camping skills
    2:50 2) Cast spells not prepared
    4:28 3) Critical Hits
    5:49 4) Time/Rests is handled better
    7:37 5) Initiative
    The Bad:
    9:07 1) "The setting" is not really there.
    9:36 2) Opposed Rolls (Rolling against a base skill, not an opposing roll)

  • @menakles
    @menakles Рік тому

    I'm with Pendragon too, but it should be fairly easy to houserule in. Great vid BTW

  • @dborne
    @dborne Рік тому +2

    Yeah, you totally talked me into the higher roll winning the opposed roll,

  • @taffysaint
    @taffysaint Рік тому

    Opposed roll RAW in Dragonbane is pretty ill thought out, I'd already decided to house rule the higher roll wins, I encountered this method running Delta Green (who I suspect picked it up from Chaosium). It just makes more sense that the higher skilled participant has a better chance of winning the contest

  • @Neruomir
    @Neruomir 11 місяців тому

    I like open book tests. If executed properly they require that you can find and understand the material regarding the subject mater and apply it. It gives teachers far more freedom in regard to what questions you may ask of the students over a far wider set of material. It's not just a pointless exercise in short term memory like 90% of the education system.

  • @SusCalvin
    @SusCalvin 9 місяців тому

    DoD was inspired by AD&D and RuneQuest, and originally used the BRP license. In BRP, casting from magic points instead of spell slots is normal. A Call of Cthulhu character will have x magic points per day.
    D&D at the time of DoD also had procedure and routine for how to move across a region. You had to plan your load and supplies. Since DoD was BRP-based, a lot of things use skill systems.
    Roll with initiative/disadvantage is less flexible than the old normal +15% to hit in BRP.
    The cards make individual initiative easier to overlook when we all got a card laid out. Some people can mess with it, fighters can hold on to their last card if they liked it.
    The setting for Dragonbane is there. But we already know about it from playing the thing for decades. There are other euro RPGs hiding out there. Germany has Dark Eye, Spain has its own and only recently translated mythic-historicsl Aquelarre. There is a language barrier in Europe as well.
    You can play a duck and this is good.

  • @Wraithing
    @Wraithing Рік тому

    When thinking about the numbers on the d20 (or any die type) for a roll low game, it can be helpful to think 1 means 1st; 2, 2nd; 3, 3rd etc… Now the 'higher' numbers are nowhere near that gold, silver or bronze medal. It's a thought anyway.
    Thanks for the analysis. Enjoyable and good food for thought.

  • @GreatgoatonFire
    @GreatgoatonFire Рік тому +1

    Number 6 DoD/Dragonbane is significantly better at duck-having.

  • @cmleibenguth
    @cmleibenguth Рік тому

    In 2D Ed D&D, it was important to have people with secondary skills related to survival and bushcraft
    At least, with how we played it
    I think it started becoming less important sometime in 3rd or 4th, where the focus became more about story and combat and less about the overall RPG experience (including what some may consider the less glamorous but highly immersive parts --- camping, survival, hunting, etc)

  • @steelmongoose4956
    @steelmongoose4956 Рік тому

    It’s been fun to see Dragonbane climb out of the past. There are a lot of really creative modifications to D&D mechanics out there now from indie developers, too.
    Anyway, nice discussion.

  • @Zeniths7
    @Zeniths7 Рік тому

    I only wish that Free League managed to get a hold of the original world of Ereb Altor as well, to incorporate into Dragonbane. Everything from the maritime superpower of Trakoria, the hermit kingsom of Nidland, to the wild steppes of Barbia, not to mention the small crusader state of Palinor. It'd be amazing to see what kind of adventures players could get up to in this setting!

  • @marccaron6008
    @marccaron6008 Рік тому +1

    Great overview of why I also prefer Dragonbane! The camping and hunting rules are really good. Rolling low on opposed rolls is an acquired taste. The way I see it, 1 is a perfect score, as in I'm the Number One, the best. It has the benefit of not introducing a different rule just for opposed rolls. Fewer rules to remember is better imho.

    • @marccaron6008
      @marccaron6008 Рік тому

      I would also add that if you choose the highest roll you negate the possibility of rolling a Dragon (1) in an opposed roll. I give a special action bonus to my players when that happens.

  • @tiptapkey
    @tiptapkey 6 місяців тому +1

    I like that you prepped a well-written script but you're good at reading out loud. Most people seem to only be able to ramble or woodenly read a shitty script. This was super informative and has me way more interested in Dragonbane.

  • @robinstubbings7659
    @robinstubbings7659 Рік тому

    Have you tried Whitehack? Roll under but high is a key feature of the Whitehack OSR RPG. Not only does it use that for "opposed rolls" but it also incorporates this into the Armor Class rules so that attack rolls must roll UNDER the attackers "Attack Value" but HIGHER than the opponent's Armor Class. (So AC Values typically range from 0-5 or so). Critical success is rolling the target number exactly, and crit fails are 20. So with a single roll you know if you hit the armor, the monster, crit, failed or fumbled right away. It's so elegant that it makes me want to change every d20 system to be similar.

  • @jannickdepoilly3586
    @jannickdepoilly3586 Рік тому +2

    Hope to see you GM a Dragonbane game some day.

  • @RadiantPathGaming
    @RadiantPathGaming Рік тому +2

    It would be great to hear your thoughts on Shadowdark as well. I recently started running that game, and I love it more than 5E. Keep up the great content.

  • @TheUglyGoblin
    @TheUglyGoblin Рік тому

    Really love these tips! Gosh I love the spellbook rule! So so cool!

  • @richardrdotson
    @richardrdotson Місяць тому

    We came up with the spell book mechanic for our system too.

  • @skink84
    @skink84 Рік тому

    As a Swedish roleplayer it is great to see others pick up some Swedish games :D. I like your way of saying "Drakar och demoner"( Dragons and demons) :) . I am for sure should not be the one how to tell people how to speak swedish :) But It is that strange " O" in that word " Demoner" that should sound close to one of those " Å", and then you are very close :D

    • @aikighost
      @aikighost Рік тому

      I do wonder why they decided to call it Dragonbane in english rather than Dragons and demons ? Odd choice.

    • @unspeakableoaf
      @unspeakableoaf 10 місяців тому

      @@aikighost Easier to sell in the US when there's no immediate mention of demons. They're such puritans.

  • @olivermeloche2042
    @olivermeloche2042 29 днів тому

    I agree on you with opposed rolls, I think it would make more sense/feel better, the reason the creators didn't is probably because they wanted a dragon (a 1) to be the best possible roll in all situations

  • @BC-zq5he
    @BC-zq5he Рік тому +1

    ❤ I'm always looking for new systems, mechanisms or house rules. But, please turn the background music down by half.

  • @MrNicster
    @MrNicster Рік тому +1

    Dragons and Demons, especially the expert addition was and is an amazing Sword and Sorcery game.

  • @sailingmaster
    @sailingmaster Рік тому +2

    5e D&D has pretty much given up any pretense of the survival/exploration roots of the game from the white box/ad&d days. 5e is much more about monster hunting.

  • @robbaxter1984
    @robbaxter1984 Рік тому

    This breakdown is excellent, one thing I wonder is have you taken a look at how it stands up against something like The Black Hack which uses a very similar "roll under" system but is way more rules light and genre agile?

  • @whitefoxplays
    @whitefoxplays 11 місяців тому

    Absolutely LOVE Dragonbane! My group did a test play and review of it, but it's on the short list to come back and play at least a mini campaign. Also, as a fellow world builder, did you know about Free League's own version of an OGL for creators to make and sell materials using the Dragonbane rules. I love that. Anyway, thanks for the great video!

  • @cassetteblue82
    @cassetteblue82 Рік тому +1

    The contested rolls bit is interesting. Looking at it logically (I guess), rolling a 9 when your skill is 10 is a higher margin of success compared to someone rolling a 17 with a skill of 18. But then, isn't a skill's rank supposed to indicate how GOOD at something you are? Not how much you can suck at it before it becomes a problem: like, I can get as bad as 18 and there will be enough edible fish to eat later, whereas as soon as you hit 11 there's just no fish. Room for error, in a sense? I find that unsatisfying, myself. But then again (again), if a 1 is treated as a crit, then yeah, I guess the lower number is supposed to be the winner.
    I dunno. As someone who's only really meaningfully played D&D, it's something to keep trying to wrap my brain around.
    Regardless, great video, and thanks for the inspiration! Gives me a few ideas to shake up how I run my stuff.

  • @MrMaltavius
    @MrMaltavius 9 місяців тому

    There used to be opposed rolls where the opposing role got a negative from whatever the other person rolled.
    So to use your example: You are the fisherman and I challenge you, you roll 17 on your skill of 18 as per your example.
    That would give me -1 to my roll, so I would roll 10-1=9
    I roll a 9 I also succeeded.
    Since it was a tie. We would both get the same size fish.

    • @MrMaltavius
      @MrMaltavius 9 місяців тому

      Just realized @EnterTheBreach posted the same thing 6 months ago...

  • @bollywig7871
    @bollywig7871 Рік тому

    I was going to suggest the Pendragon mechanic...and then you went there....and I subscribed ;)

  • @MauriceLacerda0
    @MauriceLacerda0 7 місяців тому

    Have you checked out the upcoming DC20 system by the Dungeon Coach? It's rule system to me looks unbeatable so far. I joined their Kickstarter yesterday and I can't wait to get my hands on a copy. Looks awesome

  • @qsviewsrpgs4571
    @qsviewsrpgs4571 Рік тому

    I appreciate you analysis of this great game. Thank you for the informative and helpful feedback.

  • @greyic
    @greyic 10 місяців тому

    Good call out on the Pendragon mechanic.

  • @weirdguy564
    @weirdguy564 9 місяців тому

    We played Palladium Fantasy 1E. Spells are treated as spells-per-day. It doesn't matter which spell, though Wizards don't know every spell. 2nd Edition uses magic energy points, and each spell has a cost. Magic energy can even be pulled from the environment.
    I've also played Pocket Fantasy. Spells are 2 per battle, and 2 per session when not in battle. The battle spells are limited to six spells. Out of combat it is a GM-set skill roll, but can be ANYTHING the GM will allow. Because the wizard can cast 2 spells per battle they're never out of magic, technically. There are also tokens you can save up so you can go ham with magic when it is needed.

  • @adamtasker9896
    @adamtasker9896 Рік тому

    Thanks for sharing these mechanics and your thoughts on them, Bronze! Very helpful insights.

  • @tobiaslundqvist3209
    @tobiaslundqvist3209 Рік тому

    It is so great that drakar och demoner is getting a chance over seas :)

  • @TheCharacterSheet
    @TheCharacterSheet Рік тому +1

    Dragonbane is a GREAT game!

  • @michaelmullenfiddler
    @michaelmullenfiddler Рік тому +1

    DCC also has a couple different ways you can cast a spell that you might not otherwise be able to cast

    • @shepherd76
      @shepherd76 Рік тому

      IMHO DCC has the best magic system.

  • @mis.astrid2635
    @mis.astrid2635 10 місяців тому

    Aaah, Drakar och Demoner.

  • @CCGlazier
    @CCGlazier Рік тому

    Nice one. Thanks for the review and comparison.

  • @ElwoodShort
    @ElwoodShort 7 місяців тому

    I totally agree with the pendragon opposed rule swap……definitely will go that way. But at least that is a really simple mechanic to alter. Generally I’m deeply impressed with this take on a BRP style game. It’s great buy.

  • @Feraille
    @Feraille Рік тому

    I totally agree on using the Pendragon system for opposition rolls. It is funny but it's something I had already thought doing myself.
    Good insights on Dragonbane, a really nice game overall.

  • @samchafin4623
    @samchafin4623 11 місяців тому

    I picked up the quick start rules for Dragonbane just because the art is sooo good. It doesn't have the full system. Now I'm debating getting the boxed set just so I have all those rules that I might be able to bring into anything.

  • @AnthonySimeone
    @AnthonySimeone 7 місяців тому

    I've been musing about a house rule for Dragonbane opposed rolls, and I was thinking they could be transformed into purely player-facing rolls. Here's an example: a PC with 13 Strength arm-wrestles an NPC with 17 Strength. The difference between the two stats is four. Therefore, four is subtracted from the PC's strength, to bring the roll threshold down to nine. So now, the PC must roll under a 9 instead of a 13 to determine the outcome of the arm-wrestling match. The only issue is the reverse, where the PC has 17 Strength and the NPC has a 13. But this could be solved by making whoever has the lower Strength do the rolling, which would be the GM in this case. Otherwise, the player would be rolling under a 21, and the only chance of failure would be rolling a demon (20).