Can I ask what sources you used to perfect your tire model / physics simulation? Currently working on a vehicle simulation myself in Godot at the moment and am struggling quite a lot with modelling the angular velocity of the axles / wheels, finding slip ratio, and converting that into something usable within a pacejka formula (I am using a simplified one). I have an approximation at the moment but it's quite unstable and does not produce the appropriate longitudinal forces.
I used info from various articles about MF and Swift. This one was a good source as included an appendix with equations: www.semanticscholar.org/paper/An-improved-Magic-Formula-Swift-tyre-model-that-can-Berg-Trigell/81c24b4a9154cab67d57880fc75993c6e81e6d6c
nice thing, sure hope you will make something out of this!
this is really nice, the suspension looks like a treat
it looks pretty good.
Can I ask what sources you used to perfect your tire model / physics simulation? Currently working on a vehicle simulation myself in Godot at the moment and am struggling quite a lot with modelling the angular velocity of the axles / wheels, finding slip ratio, and converting that into something usable within a pacejka formula (I am using a simplified one). I have an approximation at the moment but it's quite unstable and does not produce the appropriate longitudinal forces.
I used info from various articles about MF and Swift. This one was a good source as included an appendix with equations: www.semanticscholar.org/paper/An-improved-Magic-Formula-Swift-tyre-model-that-can-Berg-Trigell/81c24b4a9154cab67d57880fc75993c6e81e6d6c
open source please
Great showcase!
Can you share how you did the chase cam?
Thanks! you can find similar examples by searching for "godot chase camera tutorial"
Is this car physics have pacejka?
Yes, it's based on Pacekja's Magic Formula / SWIFT 6.1 model