Realistic Car Simulator in Godot Demo

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  • Опубліковано 11 вер 2024

КОМЕНТАРІ • 10

  • @moneyman-iy1fq
    @moneyman-iy1fq 25 днів тому

    nice thing, sure hope you will make something out of this!

  • @krishnamshinde5589
    @krishnamshinde5589 2 роки тому

    this is really nice, the suspension looks like a treat

  • @oksizen5095
    @oksizen5095 2 роки тому

    it looks pretty good.

  • @fiftybottles
    @fiftybottles 4 місяці тому

    Can I ask what sources you used to perfect your tire model / physics simulation? Currently working on a vehicle simulation myself in Godot at the moment and am struggling quite a lot with modelling the angular velocity of the axles / wheels, finding slip ratio, and converting that into something usable within a pacejka formula (I am using a simplified one). I have an approximation at the moment but it's quite unstable and does not produce the appropriate longitudinal forces.

    • @luiscobo
      @luiscobo  4 місяці тому +1

      I used info from various articles about MF and Swift. This one was a good source as included an appendix with equations: www.semanticscholar.org/paper/An-improved-Magic-Formula-Swift-tyre-model-that-can-Berg-Trigell/81c24b4a9154cab67d57880fc75993c6e81e6d6c

  • @bnkm07
    @bnkm07 2 роки тому +4

    open source please

  • @miturtow
    @miturtow Рік тому

    Great showcase!
    Can you share how you did the chase cam?

    • @luiscobo
      @luiscobo  Рік тому

      Thanks! you can find similar examples by searching for "godot chase camera tutorial"

  • @DavidThemanoy
    @DavidThemanoy 7 місяців тому

    Is this car physics have pacejka?

    • @luiscobo
      @luiscobo  7 місяців тому

      Yes, it's based on Pacekja's Magic Formula / SWIFT 6.1 model