[Factorio] IR3 Ep 29: Power Armor & Robots

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  • Опубліковано 1 лип 2024
  • We've got lots of little upgrades in front of us, but the big one is adding robots to the factory!
    Save file (as of EP27) drive.google.com/file/d/1Q0G1...
    ---
    Greetings. :) This is an edited series for Industrial Revolution 3. After completing a 390 episode series on Angel/Bobs, it's time for something a little shorter! IR3 is an absolutely amazing and well-made mod pack that does many things it's own way, so well in fact you wonder why it's not in the base game!
    IR3 is a slightly longer and more complicated experience than vanilla Factorio, but substantially simpler than many overhaul mods, making it a fantastic choice for a player's first dive into modded Factorio. It is just complicated enough to require circuit networks, but it doesn't overload you with byproducts.
    The defining progression feature in IR3 is how each tier of material gates each tier of research. You start out with just copper and tin, and from there progress into bronze, iron, steel, and beyond. You start in the stone age with very basic burner machines, and before long, you will enter the copper age and use steam machines to automate your factory. Later in the iron age you finally unlock electricity!
    Automation is more important in IR3 compared to even the "complex" mod packs due to the huge amount of intermediate components required for each machine, so tackling this hurdle should be one of your first goals! However, unnecessary complexity has been removed at every opportunity. Many machines in IR3 can automatically set their recipe based on the input resource! Builds can often be copy, pasted, and easily converted to new materials.
    There's no need for several common mods as IR3 gives you their functionality, and in a better way at that! This includes built-in "bottleneck" style lights in every electric machine, early robots, a unique logistics system, a fuel manager, "water-making" explosives, built-in recycling of old machines, vehicle snapping for easier driving, tree forestries, pollution spills, weapons overhaul, teleporters, loaders and stacking, and more!
    My intent is to keep this playthrough as pure to IR3 as possible and use a minimum amount of content mods. For build planning we're using Rate Calculator and Helmod. Recipe Book and Factory Search help figuring out what goes into what and where it is in the factory. Picker Dollies allows already placed machines to be moved around without picking them back up. There are more mods but those are the most impactful.
    ---
    In Factorio you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^
    The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
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КОМЕНТАРІ • 19

  • @Fetch049
    @Fetch049 13 днів тому +18

    He's back!

  • @smallclover
    @smallclover 13 днів тому +15

    It's so good to see a new video. Always makes me so happy.

  • @plexoid
    @plexoid 13 днів тому +6

    LOOK WHOS BACK!

  • @Niyucuatro
    @Niyucuatro 13 днів тому +4

    About the air pipes. From reading some of the mod author messages, this was one place when design clashed with engine capabilities. Factorio allows for pipes to either allow any fluid or whitelist only one fluid. So what the author wanted to do was to have different pipes for liquids and gasses, but since this wasn't possible, he settled for adding the gas pipe, but just for air. The result is a pipe that is technically cheaper to manufacture, but has very limited use.
    Personally, since i didn't make any blast furnace or arc furnaces, i only had 1 setup with air, the cryogenic separation area. and for the small ammount of pipes there, i didn't bother craftiong the air pipes jsut to save a few iron ingots.

    • @velizarhristov1838
      @velizarhristov1838 12 днів тому

      Yeah air pipes are pointless, but I always use steam/water/air pipes when possible for aesthetic reasons. Nice to see some variety in my factory.

  • @Niyucuatro
    @Niyucuatro 13 днів тому +5

    oh, it's been a while. Welcome back.

  • @barrybraadslee8838
    @barrybraadslee8838 12 днів тому

    I dont think you need the combinaties for the insertors that manage the amount of robots. Just connect the insertor to the roboport and set t

  • @m0rjjj666
    @m0rjjj666 12 днів тому

    Welcome back! Marsh is back all hail Marsh, all hail Marsh

  • @derekexplosion
    @derekexplosion 12 днів тому

    heck yeah new marsh episode

  • @carbonmarvin7515
    @carbonmarvin7515 13 днів тому +1

    Nice to see you back can’t wait to see what you plan on doing for ore washing!

  • @thebestv00d00
    @thebestv00d00 11 днів тому

    So glad to finally get a new video

  • @m0rjjj666
    @m0rjjj666 12 днів тому

    you should build roads, they look beautiful

  • @ITBlanka
    @ITBlanka 12 днів тому

    New video!

  • @Fetch049
    @Fetch049 12 днів тому +1

    It seems like with pollution-reducing machines in the game, efficiency modules are terribly inefficient since they are expensive and take up the slot of a speed or productivity module. Are you going to move away from them and go to air scrubbers?

    • @marsh8056
      @marsh8056  12 днів тому +1

      I’m using efficiency modules more for the power savings. When I have nuclear power and it’s more or less unlimited, and I have T3 modules, then I’ll consider new builds that are all productivity. Currently the factory’s output just isn’t high enough to be worth stacking productivity everywhere

  • @velizarhristov1838
    @velizarhristov1838 12 днів тому +1

    Every time I open one of your videos, the video recommendations are total dogshit and I have no idea why. I don't know which part of "[Factorio] IR3 Ep 29: Power Armor & Robots" did the UA-cam algorithm interpret as politics clickbait.
    Although it was worse in some of your earlier videos.

    • @marsh8056
      @marsh8056  12 днів тому

      I have no idea. All the tags and metadata in my videos are your normal factorio content. So if UA-cam is giving you clickbait then they’re doing you a disservice.

    • @Niyucuatro
      @Niyucuatro 12 днів тому

      It's election year. Those kind of videos are getting a lot of traction and get recomended everywere.