Turian Soldier combo spam

Поділитися
Вставка
  • Опубліковано 21 тра 2024
  • Build: kalence2.github.io/#24!1E0554...
    ME3MP forum: bsn.boards.net/board/4/mass-e...
    Discord: / discord
  • Ігри

КОМЕНТАРІ • 11

  • @BlindIdiotGaming
    @BlindIdiotGaming 45 хвилин тому

    They just lined up for you lmao

  • @FenniruDrexter
    @FenniruDrexter Місяць тому +1

    14:46
    i also realized it happens near the end

  • @BlindIdiotGaming
    @BlindIdiotGaming 28 хвилин тому

    Does Marksman increase the Harpoon's charge rate? Confused why you would take it.

  • @arhangeo
    @arhangeo Місяць тому +3

    Concussive shot and disruptor rounds are a match made in heaven

  • @ItsTheSpecialistLIVE
    @ItsTheSpecialistLIVE 26 днів тому +2

    yall… help me ascend to pc

  • @netherremains
    @netherremains Місяць тому +2

    Man, I wish we could reload cancel like that on console and do the carry glitch as well. I've tried both and they just don't work.
    I've also seen a glitch where when doing the hacking mission people are able to do it without actually being in the hacking zone and idk how that even works. It seems people on PC just have it easier with this multiplayer haha.

  • @christopherhall5361
    @christopherhall5361 Місяць тому +1

    not having an automatic weapon on a turian soldier is wasted potential, especially the Lancer because marksman will end the overheat CD

    • @burningcherry97
      @burningcherry97  Місяць тому +2

      Lancer is a waste of Marksman because you spend Marksman time waiting for the gun to recharge instead of it being ready to fire the first moment

  • @zzzeouz83
    @zzzeouz83 Місяць тому +3

    this combo spam is not as spectacular as using incendiary ammo :D but it still pretty dope.

    • @burningcherry97
      @burningcherry97  Місяць тому +5

      I'd expect this approach to not even work with incendiary ammo. The problem is, if a target is hit with a fire combo before being hit with incendiary ammo, it can't get any incendiary ammo damage until it stops receiving fire attacks for 4 seconds. With lots of tightly packed geth, that would likely be a problem.