Do you agree, or disagree with this. Remember, taking history and gameplay into account. : ) Next Week will be missing settlements from Alexander Total War! Any suggestions?
Taxila. Why cant you cross that river its stupid i wasted turns to get there so i can fight indians. And i lost the campaign by one turn because i couldnt get the last city.
I think it would be nice if Alexander could FOUND Alexandria in Egypt, as it will become one of the biggest cities of the world for several centuries. Founding the city should bring things such as the library that provide advantages such as better city managament in your entire empire, to reflect how intellectualy active it was. Better city management is beneficial because you will make more money. More money --> easier to recrut expensive units. Plus Governors gain management bonus, and founding Alexandria is cool.
Completely unrelated to the main video, and you probably already know, but one thing that surprised me while digging around the Rome tw files is that the peasants you can see walking around in cities when you zoom in on them actually have proper descriptions, like the ones seen when you right click on a unit in the campaign map. Both male and female peasants from all of the cultures have different ones. It’s weird because you only see them in the very specific case of viewing the settlement on the battle map outside of a battle. Reading their descriptions, it seems that their original use was to be during battles. They would seem to run away from enemies, but it’s rather vague, being only a sentence long. Maybe you could do a video on interesting things in the game files (unless you already have and I missed it). Sorry for long comment.
Ivan The evil Yep I’ll only do a few so you get the general idea Greek male citizen - A Greek labourer, philosophically inclined to run from danger! Egyptian female - An Egyptian labourer, trying to avoid being killed by her rulers enemies. Eastern male + female - an hard working peasant, seeking to escape death at the hands of enemy soldiers. They basically all follow the same pattern, except for the barbarian ones which say they are “up to no good” It’s also funny that there’s a grammar mistake for the eastern peasants, saying “an hard working peasant” instead of “a hard working peasant”
Not really, because at Chaeronea it was actually his father leading the attack. Alexander was important, but it is before the start-date. However, I think that the game as a whole could have been changed so that you have to unite the Greek cities under Phillip before you can invade Persia
@@lordblenkinsopp1537 Philip didn't unite the Greek cities tho, he expanded his Macedonian kingdom. People tend to forget that the Greeks rebelled at every opportunity and that after Alexander returned from the Danube campaign in the north, he burned Thebes to the ground.
Pance Mancev That is what I meant by unite the Greek cities. He united them under his kingdom after Chaeronea. And while you are right that the Greeks rebelled a lot, the original commenter was probably referring to Chaeronea, which was what I was also referring to
I have a few more proposals. 5. From Hellenistic Egypt: 40-rowers. Huge battleships with almost armies on board. Should be mind-boggling expensive and virtually invincible on their own. 4. Its opposite, the liburnian. A bireme but cheaper and more flexible. Came into its own at the battle at Actium, it has bee said that this battle was a battle between behemoths and swarms of wasps. 3. A small reform of the map, some rivers should be possible to sail up, mainly by a small all-rowed vessel, the myoparos, comparable to the modern river-craft. 2. I propose a new faction, Nubia. A weak faction much like Numidia but with two walled cities - Napata and Meroë, a fairly mediocre spear-wielding warrior force, an archer force among the best in the world of Antiquity (those archers also available as mercenaries to Egypt in town of Syene furthest south in Egypt), a force of bow-wielding chariots of mighty archery power, a spear-wielding cavalry of rather mediocre quality, a small force of Troglodytes (small bushman-like stone-age people living in the desert mountains above the Red Sea, experts at hiding in nature and wielding bows with poisoned arrows, and an elefant corps of big elephants. 1. Finally, archers armed with bows with poisoned arrows up in the Caucasian mountains, ancestors of modern day Circassians, Chechens and Dagestanians, available to Parthians and Armenians. Remember that the late emperor Theodosius I had to defeat a commander named Bacurius to gain the imperial throne - Bacurius would nowadays have been called a Georgian...
I kinda wanted these units, it's more for mp than anything: 1) Axe throwing infantry for Germania to spice their infantry up 2) Chosen falxmen for Dacia/Thrace 3) Any fast barbarian cav that can charge really well for Germania 4) Any medium cav for Thrace, maybe thracian royal cav 5) Beefier iberian infantry for Spain since the iberian infantry are just awful
I'd put some really weird/semi-mythological mercenaries that are only available on the four edges of the map. The kinds of things that civilisations would have semi believed to really exist. Imagine recruiting a unit of Satyrs or Centaurs or something, that'd be pretty fun.
Lybian chariot mercenaries would be my suggestion. This works with your mercenary chariot suggestion. Apparently they were used up to the Second Punic War.
In regards to the Galation faction/mercenary/unit discussion: I’m pretty sure I have been able to recruit barbarian mercenary‘s in Anatolia. I remember doing it and being surprised. Maybe it’s a rare thing
Chariots were one of the most difficult and expensive pice of equipment made in antiquity, years of training and perfectionist. Only states could afford them, thats why i disagree with the number one. I would add forced levies! Taking them from your population and low quality
I think the Etruscan mercanry units should be a Hoplite and when I mean hoplite i dont mean those pikemen but actual classical hoplites. The Sammite infantry can get a rework by giving them pila which they can throw before charging turning them into a spear armed version of the roman infantry units.
Nice for etruscan mercenaries I was thinking of them... Poeni Libian swordsmen, Roman Slingers are missing, along Poeni Archers and Greek Hyspapistae as Ippodromoi
If the Praetorian Cohort was a spear unit, they'd probably be able to form a phalanx... and that is the one thing I wish the Roman Factions had in their roster: a Phalanx unit. It would be the pinnacle of Roster Perfection if the Roman's had an Elite Phalanx unit... you could probably mod the game to make the Praetorian Cohort into a Phalanx unit. There's already a viable Texture Model in the Poeni Infantry (which you could use to make the Triarii more historically accurate as well if this is all indeed possible) if it is possible, then I'd love to see a highly detailed instructional video on how to do that
I have spoken with and credited Dagovax many times in the past, and he has made many mods for me since this video. This a very old video, but if I forgot to credit him on this one, then it was a one off.
Do you agree, or disagree with this. Remember, taking history and gameplay into account. : )
Next Week will be missing settlements from Alexander Total War! Any suggestions?
Delhi
Taxila. Why cant you cross that river its stupid i wasted turns to get there so i can fight indians.
And i lost the campaign by one turn because i couldnt get the last city.
I'm always disappointed on how week Carthage is, so I agree that them being a bit OP at sea would be nice
I think it would be nice if Alexander could FOUND Alexandria in Egypt, as it will become one of the biggest cities of the world for several centuries. Founding the city should bring things such as the library that provide advantages such as better city managament in your entire empire, to reflect how intellectualy active it was. Better city management is beneficial because you will make more money. More money --> easier to recrut expensive units. Plus Governors gain management bonus, and founding Alexandria is cool.
I think you should add Athens to the list
There is a barbarian settlement in Galatia and you can recrute barbarian warband there
Yeah, people are telling me now :)
But still, a unique Galatian unit would be nice
Instead of a rebel settlement it could be a faction, would make things more interesting
If you control it and let it revolt, it will flip to Gaul/Gallia
It starts with a garrison of 2 3exp naked fanatics and one barbarian cav.
Golden age of internet when a UA-camr cites a UA-camr
*1. Numidian heavy cavalry: that thing that Hannibal DESTROYED legions with.*
*2. Spanish heavy infantry: Hannibal's favorite infantry.*
*3. Better design of Spartan phalanx.*
*4. Better Parthian horse archers.*
*5. Egyptian phalanx (Ptolomeyesque).*
Completely unrelated to the main video, and you probably already know, but one thing that surprised me while digging around the Rome tw files is that the peasants you can see walking around in cities when you zoom in on them actually have proper descriptions, like the ones seen when you right click on a unit in the campaign map. Both male and female peasants from all of the cultures have different ones. It’s weird because you only see them in the very specific case of viewing the settlement on the battle map outside of a battle. Reading their descriptions, it seems that their original use was to be during battles. They would seem to run away from enemies, but it’s rather vague, being only a sentence long.
Maybe you could do a video on interesting things in the game files (unless you already have and I missed it).
Sorry for long comment.
Ivan The evil
Yep
I’ll only do a few so you get the general idea
Greek male citizen - A Greek labourer, philosophically inclined to run from danger!
Egyptian female - An Egyptian labourer, trying to avoid being killed by her rulers enemies.
Eastern male + female - an hard working peasant, seeking to escape death at the hands of enemy soldiers.
They basically all follow the same pattern, except for the barbarian ones which say they are “up to no good”
It’s also funny that there’s a grammar mistake for the eastern peasants, saying “an hard working peasant” instead of “a hard working peasant”
For Alexander total war, I would say Thebes mostly because Alexander fought a huge battle their
The Steel Curtain you meant there?
Not really, because at Chaeronea it was actually his father leading the attack. Alexander was important, but it is before the start-date. However, I think that the game as a whole could have been changed so that you have to unite the Greek cities under Phillip before you can invade Persia
@@lordblenkinsopp1537 THIS
@@lordblenkinsopp1537 Philip didn't unite the Greek cities tho, he expanded his Macedonian kingdom. People tend to forget that the Greeks rebelled at every opportunity and that after Alexander returned from the Danube campaign in the north, he burned Thebes to the ground.
Pance Mancev That is what I meant by unite the Greek cities. He united them under his kingdom after Chaeronea. And while you are right that the Greeks rebelled a lot, the original commenter was probably referring to Chaeronea, which was what I was also referring to
I have a few more proposals.
5. From Hellenistic Egypt: 40-rowers. Huge battleships with almost armies on board. Should be mind-boggling expensive and virtually invincible on their own.
4. Its opposite, the liburnian. A bireme but cheaper and more flexible. Came into its own at the battle at Actium, it has bee said that this battle was a battle between behemoths and swarms of wasps.
3. A small reform of the map, some rivers should be possible to sail up, mainly by a small all-rowed vessel, the myoparos, comparable to the modern river-craft.
2. I propose a new faction, Nubia. A weak faction much like Numidia but with two walled cities - Napata and Meroë, a fairly mediocre spear-wielding warrior force, an archer force among the best in the world of Antiquity (those archers also available as mercenaries to Egypt in town of Syene furthest south in Egypt), a force of bow-wielding chariots of mighty archery power, a spear-wielding cavalry of rather mediocre quality, a small force of Troglodytes (small bushman-like stone-age people living in the desert mountains above the Red Sea, experts at hiding in nature and wielding bows with poisoned arrows, and an elefant corps of big elephants.
1. Finally, archers armed with bows with poisoned arrows up in the Caucasian mountains, ancestors of modern day Circassians, Chechens and Dagestanians, available to Parthians and Armenians. Remember that the late emperor Theodosius I had to defeat a commander named Bacurius to gain the imperial throne - Bacurius would nowadays have been called a Georgian...
Mercenary Siege equipment, it's in Barbarian invasion and would be nice for some of the factions that cannot build Siege equipment
I kinda wanted these units, it's more for mp than anything:
1) Axe throwing infantry for Germania to spice their infantry up
2) Chosen falxmen for Dacia/Thrace
3) Any fast barbarian cav that can charge really well for Germania
4) Any medium cav for Thrace, maybe thracian royal cav
5) Beefier iberian infantry for Spain since the iberian infantry are just awful
3:40 Naval battles in Rome 1??
just a mod...
@@VanadzorImSirac where
Kinda random, but have you seen the Constantine statue in York?
Yep, I saw it. But that was a while ago.
Melkor finds so much missing from rome ud think that the game didnt exist at all
I'd put some really weird/semi-mythological mercenaries that are only available on the four edges of the map. The kinds of things that civilisations would have semi believed to really exist. Imagine recruiting a unit of Satyrs or Centaurs or something, that'd be pretty fun.
Carthage’s special ship should be a fast blockade runner. Way we really needed as a mercenary type was legionary infantry.
Some unique elite Numidian archer unit would be cool
They should add water pigs to counteract the fire pigs
Xd u just didnt post this did you, LOOOOL
1. Galatian Royal Guards (Egypt)
2. Kardaka (Seleucids, Parthia)
3. Imperial German Bodyguards (Rome)
4. Elite Falxmen (Thrace, Dacia)
5. Noble Riders (Germania, Gaul)
Lybian chariot mercenaries would be my suggestion. This works with your mercenary chariot suggestion. Apparently they were used up to the Second Punic War.
In regards to the Galation faction/mercenary/unit discussion: I’m pretty sure I have been able to recruit barbarian mercenary‘s in Anatolia. I remember doing it and being surprised. Maybe it’s a rare thing
Chariots were one of the most difficult and expensive pice of equipment made in antiquity, years of training and perfectionist. Only states could afford them, thats why i disagree with the number one. I would add forced levies! Taking them from your population and low quality
I think the Etruscan mercanry units should be a Hoplite and when I mean hoplite i dont mean those pikemen but actual classical hoplites. The Sammite infantry can get a rework by giving them pila which they can throw before charging turning them into a spear armed version of the roman infantry units.
Mercenary ships on the med only
Barbarian boats outside the Med. Cheaper as mercs but less combat effective.
Nice for etruscan mercenaries I was thinking of them... Poeni Libian swordsmen, Roman Slingers are missing, along Poeni Archers and Greek Hyspapistae as Ippodromoi
You should do a video on bribery, sometimes I will bribe a rebel General or settlement
If the Praetorian Cohort was a spear unit, they'd probably be able to form a phalanx... and that is the one thing I wish the Roman Factions had in their roster: a Phalanx unit. It would be the pinnacle of Roster Perfection if the Roman's had an Elite Phalanx unit... you could probably mod the game to make the Praetorian Cohort into a Phalanx unit. There's already a viable Texture Model in the Poeni Infantry (which you could use to make the Triarii more historically accurate as well if this is all indeed possible) if it is possible, then I'd love to see a highly detailed instructional video on how to do that
Hmm,How about more axemen ??? Like for Barbarians,I know Germania has,But what do you think of this idea ?
6:34 that's what they did actually they put barbarian mercs in Ancyra
You should credit Dagovax for the naval battle footage. He made that mod.
I have spoken with and credited Dagovax many times in the past, and he has made many mods for me since this video. This a very old video, but if I forgot to credit him on this one, then it was a one off.
Officially Devin collab when?
Nice Fez.
Unfortunately the game doesn't support custom bodyguards for the generals unless it's the starting generals.
What was that naval battles mod
"Vanilla naval battle" it's the mods name you can find it in modb
can you do same for Med2?
How did you get naval battles in Rome total war?
pretty sure he knows u can get merc warband there guys..... hew was joking, first time I saw them there I was like dafuq
GIVE HIM MONEY!
Nice
How can you have unique Carthaginian ships, Roman ships were copied Carthaginian ships!
More greek lol also decere is roman not carthaginian
I watch Kings and Generals too! Buy Devin's game!
Carthaginian archers.
However, mods added a great part of these units we mentioned
Uum How do you figure Praetorian Guards were spearmen?
Spearmen was probably the wrong word, but from what I read both in books and online, they were equipped with a spear as well other weapons.
Syrian archers
Decere was ROMAN not carthaginian
First!
This guy doesnt speak for any true total war players, this kid was impressed with troy total war for crying out loud lol