Tile Synergy Kingdom Builder Roguelike That's Harder Than It Looks! - Tiny Kingdom [Demo]
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- Опубліковано 5 жов 2024
- Try Tiny Kingdom on Steam: store.steampow...
Forge your path from a humble farm into a majestic Kingdom, crafting your realm in a tranquil and enchanting card-based city-builder adventure
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Thank you for putting the name of the game in the video title. So many UA-camr's fail to do such a simple thing, but it's much appreciated that you do.
Wanderbot and the deck of too many things
Wander is the kind of guy that uses a super thin deck. Lol game ends to deck bloat.
I ended up placing a Tavern while a castle part was in hand in a round for science. The fact that it doesn’t either get locked to your hand, reshuffled, or immediately game over you for losing any 1 of the 4 castle parts essential to winning the round is kind of wild to me. Watching as you did the same thing but by accident was unfortunate to see. The devs should really take note that that can happen and make a change.
Edit: I had also commented about this happening on the hotfix news thing on Tiny Kingdom's steam page. The dev has responded and should be implementing a re-shuffle mechanic for important cards in the event they get discarded in the next update!
Definitely needs to have more deck control, but I have to wonder if the castle unlocks that and that you missed a big opportunity not putting it down when you had the chance. Hard to say.
Oooh, this looks interesting! I'll definitely add it to my wishlist. Love games about trying out different combinations and making fun discoveries
I really like the idea and start of this, but we need more interesting cards, more interesting interactions, and such. Give us somethign for playing a house on a house for example, give us a building that gives you something for contuining the house sprawl (a tax office?) so on and so forth. This is a really good foundation though.
I was hoping it would turn into the system from loop hero placing tiles near each other transforming them.
Wonderbot: i dont get it. Its all lumber yards
RNG: always had been
2:49 calling a rock rough. That got me 😂😂😂
I wonder if you might have benefited from having multiple islands thus increasing the perimeter length and thus more space to put things like piers.
it looked like you had to put islands in a way that it connects to a current island piece... that being said, could do it with the 2x1 2x1 island piece
This was relaxing to watch.
It feels like this would work better to build the towns around the mill/field setup, like rings of buildings? Also, i think adding boats that synergize with the fish shop would be so useful, it could generate money equal to the amount of boats (for ponds/lakes) and double for big ships (open ocean). Hop fields should have the same effect with taverns when sold.
Thank you for showing off the game! It's very interesting
im first? :D
Love your vids wabbo, you make me buy so many games
the only other channel that made me buy so many games is Miracle of Sound
You would not hear a sound you would not hear a sound you woukd not hear a sound
Pineapple 🍍
Why do you draw one card.... Just why...
I know it looks like Dorfromantik but it isn't... You have a hand...
At the beginning/late beginning he was struggling for cash, later on I think Wander figured it out.
@@bridgerdyck387 The joke is, cash is literally useless, except for drawing cards.
So if you have not 0 you can draw cards.
And the benefit of having options, is obvious.
@@mistmage oh yeah fair, though there are a few cards that discard your hand.
I only forst noticed 'kingdom builder' but as soon as I heard 'card based' it got completely ruined for me.