How Overcooked’s Kitchens Force You to Communicate

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  • Опубліковано 6 чер 2024
  • 🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴
    Overcooked is one of the best co-op games I’ve played, because it seems to force players to not only work with each other - but talk to each other. In this video, I’ll explain how the kitchens themselves encourage this behaviour.
    Overcooked! 2 game code provided by Team 17
    Games shown in this episode (in order of appearance)
    Overcooked (Ghost Town Games, 2016)
    Overcooked! 2 (Ghost Town Games, 2018)
    Enter the Gungeon (Dodge Roll, 2016)
    Metal Slug 3 (SNK, 2000)
    Gears of War 4 (The Coalition, 2016)
    Cuphead (Studio MDHR, 2017)
    Contra: Hard Corps (Konami, 1994)
    Resident Evil 5 (Capcom, 2009)
    Resident Evil: Revelations 2 (Capcom, 2015)
    Keep Talking and Nobody Explodes (Steel Crate Games, 2015)
    Super Mario Galaxy (Nintendo, 2007)
    Music used in this episode
    Overcooked 2 Soundtrack
    Other credits
    Overcooked [Coop Online with Parsec][Gameplay][No commentary]
    • Overcooked [Coop Onlin...
    Overcooked 2 [Finale] [ger] [together] [60fps] #14 - finales Bankett
    • Overcooked 2 [Finale] ...
    Overcooked 2 [ger] [together] [60fps] #08 - in einer Tour überfahren
    • Overcooked 2 [ger] [to...
    Enter the Gungeon - Resourceful Rat Boss ( Co-Op )
    • Enter the Gungeon - Re...
    Bullet Purgatory -- Let's Play METAL SLUG 3 PC Co-op (Part #1) (blind co-op gameplay)
    • Bullet Purgatory -- Le...
    Gears of War 4 - BEST PROLOGUE EVER!!!!! (Co-op Campaign With Cartoonz) EP. 1
    • Gears of War 4 - BEST ...
    Contribute translated subtitles - amara.org/en-gb/videos/1kyGmz...
  • Ігри

КОМЕНТАРІ • 707

  • @almondpotato9483
    @almondpotato9483 4 роки тому +1425

    I never understood why Gordon Ramsey was always yelling in the kitchen... until I played Overcooked.

  • @Igorcastrochucre
    @Igorcastrochucre 5 років тому +1712

    Mark could you talk about the paradox most if not all game go through: "I got something good and useful and should save it, therefore it's never used."

    • @stevenlast
      @stevenlast 5 років тому +300

      I'm low on health and have 25 potions, but I MIGHT need those later, so I'll save them. Hopefully I can make it back to the inn.

    • @Mathignihilcehk
      @Mathignihilcehk 5 років тому +225

      I think that has to do more with the player’s perspective than the game itself.
      It can happen in every game that features scarcity and consumable resources. In that environment players are prone to assume there will be a difficulty spike later, and thus they should store up consumables for then...
      If the consumables expire; on the other hand, that would force the player to change their perspective again. Now each consumable is losing its value the more you don’t use it.

    • @Nazareadain
      @Nazareadain 5 років тому +100

      That's what happens when you have a finite, non-regenerative resource. If you establish a clear pattern to acquiring more, it stops being an issue. Otherwise you have to communicate what's actually the end, when those games also have multi-form end-bosses.
      Dark souls made me completely paranoid since you can consume firekeeper souls for humanity, when the intended use is upgrading estus. Doesn't make you want to use anything when you have no idea there's a finite amount each playthrough, and they let you deny yourself permanent upgrades.

    • @dopaminecloud
      @dopaminecloud 5 років тому +23

      what works in my opinion is making these resources not plentiful, and taking them away at clearly defined parts meaning you have to regather
      the first is obviously useful because if they are necessary to win you're gonna use them
      the second is useful because it greatly reduces the idea that you'll need them in a dangerous spot later
      this idea is a rip off from doom pistol starting where there's no longer a point in saving up bfg shots because you lose all weapons at each new level

    • @FrostedSapling
      @FrostedSapling 5 років тому +36

      Too-Good-to-Use Syndrome

  • @alexalotl1716
    @alexalotl1716 5 років тому +3195

    communication? more like a massive shouting match lol

    • @TerrorLTZ
      @TerrorLTZ 5 років тому +239

      tom you cut
      jim you cook
      me and marcus deliver stuff
      from this point everyone ended screaming at each other after the 1st order

    • @lucasrosario3395
      @lucasrosario3395 5 років тому +149

      Like a true kitchen

    • @Kwotzi
      @Kwotzi 5 років тому +226

      "Okay, let's coordinate this now. We've got the salad, meat, tomatoes, and buns. I'll deliver and wash you'll do the meats, and you two will get the salad and tomatoes prepared. Let's go."
      _5 Minutes Later_
      "WHAT THE FUCK ARE DOING"
      "NO, NOT THERE"
      "WHAT THE FUCK HAPPENED TO ALL THE PLATES"

    • @ridhosamudro2199
      @ridhosamudro2199 5 років тому +146

      "There's a Gordon Ramsay in all of us."

    • @Kntrytnt
      @Kntrytnt 5 років тому +113

      I can't even tell you how many times I yelled "Would *SOMEONE* chop these damn onions!"

  • @bdk336
    @bdk336 5 років тому +346

    There's another small thing I've noticed in the level design. Pretty much every Overcooked level is unbalanced in terms of the distribution of work. One side of the kitchen almost always seems to have a bit more to do than the other side while the other side will often have the sink to wash dishes. So people tend to divert from their assigned areas trying to help others or get complacent and have dishes or lack of ingredients sneak up on them.

    • @sk8erbyern
      @sk8erbyern 5 років тому +81

      that's an important and good observation. Game encourages you to abandon your post and help out your friend but that time windown between two sides of the level is way too specifically fine tuned. The amount of idle time on the light-load side of the level is barely below the window you need to help out the other side. You wanted to chop up some tomatoes while the burgers are cooking? Too bad burgers cook in 26 seconds and you need 30 secs to go chop up a tomato. This way game uses the risk factor to increase chaos and thus the need for communication.

    • @bdk336
      @bdk336 5 років тому +9

      Exactly what I was getting at. :)

    • @popkiller5705
      @popkiller5705 3 роки тому +1

      Hahhahahaha its definitely not like this in real life ಡ ͜ ʖ ಡ

  • @latestnostalgia
    @latestnostalgia 5 років тому +571

    Amazing video as always, Mark. I work as a chef and though real life isn’t as hectic as a pirate ship, the level of communication needed in Overcooked is accurate. I’ve played it with both chefs and non-chefs and with my fellow chefs, we’re always more successful. We’re already used to acting within roles but also seeing what else there is to do and actually going back to what you were doing previously. Nothing ever prepares anyone for the rats though. Fuck the rats.

    • @jcoliveira93
      @jcoliveira93 3 роки тому +14

      I know, right?? F-ing rats cooking meals through human puppets just ruin the work relations

  • @danielwareking
    @danielwareking 5 років тому +819

    Overcooked is so much fun in co op, it's absolutely brilliant.
    BUT
    The game gets absolutely batshit INSANE in singleplayer. I have never, EVER played a game that demanded this kind of mental multi-tasking. You get two chefs and you switch between them on the fly with the shoulder button. This means that if you're going to score well on the level, you have to do this as efficiently as humanly possible. So when you switch from one chef to the other, you have to ALWAYS make sure that your previous chef is left doing something--washing dishes, chopping, etc... The act of juggling all of this in your brain feels utterly impossible for the first couple hours but then you learn how to do it and it's just the craziest thing.

    • @jacksonpercy8044
      @jacksonpercy8044 5 років тому +61

      Sounds kinda like Portal 2 one player co-op speedruns. One player switching control between two characters. It's insane.

    • @NinjarioPicmin
      @NinjarioPicmin 5 років тому +24

      Yes and i love it :D
      Since OC1 didnt have online mutliplayer i had to play it by myself and completing the game with every level having 3 stars was the hardest thing ever especially since some levels you literally had to be almost frame perfect

    • @HomeofLawboy
      @HomeofLawboy 5 років тому +16

      You tell me, sometimes when I play alone I can only succeed when I get in a kind of trans of some sort. The last game I played that could get me like that is literally called "Multitask".

    • @Stratelier
      @Stratelier 5 років тому +17

      Try playing the PS2 game "The Adventures of Cookie & Cream" sometime. If you're playing solo, you still have to control two characters, but *simultaneously* (no swapping): Left stick moves left character, right stick moves right character, and so on. The mental gymnastics are real.

    • @HairyAlpaca07
      @HairyAlpaca07 5 років тому +9

      @@Stratelier I've only played overcooked one, but you can setup the controls like that. I think it's intended for two people to use one controller but you could try doing it on your own.

  • @thefatone4378
    @thefatone4378 5 років тому +774

    0:37 Wrong, the biggest challenge is having friends.

    • @0ctopusComp1etely
      @0ctopusComp1etely 5 років тому +76

      I think you burned yourself so bad you might be... Overcooked.
      I'm not sorry.

    • @nepunepu5894
      @nepunepu5894 5 років тому +2

      you should

    • @halonick
      @halonick 5 років тому +19

      It's true T-T , I rarely have friends who are free to play multiplayer with. I'm not an anti-social creature, but most of my friends now are in uni and/or working adults. So the only time we can ever get together and play is during their summer breaks or during a weekend when everyone is free, which is like only once or twice every few months.. I resorted to playing solo just because I get fed up waiting for my friends to be free. Sad, I know :'(

    • @Enigmalake
      @Enigmalake 5 років тому +6

      Overcooked 2 has online co-op no?

    • @felixroux
      @felixroux 5 років тому +2

      you mean 0:30

  • @onedeadsaint
    @onedeadsaint 5 років тому +204

    overcooked is a fantastic litmus test for relationships! you'll find out very quickly how each person handles stress and how well they communicate.

    • @DatSn0w
      @DatSn0w 5 років тому +9

      Good idea. I'm afraid me and my GF wont score that good... :D

    • @afternoonkittea
      @afternoonkittea 5 років тому +29

      DatSn0w Me and my girlfriend love playing Overcoocked together but no matter how much we plan things out we will eventually descend into madness lol

    • @onedeadsaint
      @onedeadsaint 5 років тому +3

      @@afternoonkittea sounds about right

    • @onedeadsaint
      @onedeadsaint 5 років тому +5

      @@DatSn0w as long as you two have fun, that's what matters

    • @calebmauer1751
      @calebmauer1751 5 років тому +8

      Yeah, sometimes it's not pretty. Playing three player with my friend and his girlfriend and they ended up designating me as the person in charge of doing all the coordinating because if they talked to each other they started shouting. And I've found out another friend can't handle stress at all and is terrible at training new people. After a while it's like dude just calm down or [other friend] is going to stop playing.

  • @CellVoid
    @CellVoid 4 роки тому +79

    I'm a chef by trade, played this game with my line cook buddies, and everything fell apart every time. don't see how this is different from any normal day at work. 0/10, feels like my job

    • @firebal6129
      @firebal6129 4 роки тому +3

      XD

    • @Lavitz2011
      @Lavitz2011 10 місяців тому

      Lol, best compliment this game could get :)

    • @generalkitten2100
      @generalkitten2100 10 місяців тому

      i played overcooked 2 getting 3 or 4 stars on every level, then i became a chef and i was like "huh, this is literally just overcooked but in real life"

  • @DarylTalksGames
    @DarylTalksGames 5 років тому +432

    I think this is why I've always preferred the 2v2 and 3v1 mini-games in Mario Party. The "every man for himself" mentality is fun when its a 4-way, but the idea of having to coordinate with others to dethrone the guy with the highest score is a lot more interesting. Nice to see some multiplayer be covered on GMTK!

    • @smitias_8474
      @smitias_8474 5 років тому +3

      As a board games player, who quite often the one to get top score in all-for-themselves kinda games, such "dethroning" coalitions annoys me. Yet I understand their appeal - defeating someone collectively can be much more fun than winning individually.

  • @thegameneededme5
    @thegameneededme5 5 років тому +123

    Journey is the antithesis of this, since there's literally no in-game direct communication, but I loved how that game organically encouraged teamwork or a feeling of camaraderie regardless. Literally every time I played that game, anyone I ran into out in the world would stick around closeby or signal me over to a hidden collectible. Players wouldn't just venture off on their own, they wanted to work together. Maybe it comes down to the fact that people who'd normally grief other players aren't the demographic who'd buy a game where you wander around as a carpet, but I think there's credit to the design of the game, somehow, that players are encouraged to develop a bond to those they run into out in the world.

    • @raymondv.m4230
      @raymondv.m4230 5 років тому +2

      Sorry but journey has ZERO coop mechanics. While sharing experiences with other players is a core mechanic of the story. It does literally nothing to gameplay. They can't carry you, there's no progression system, and you can't directly help any players you meet. It's all just for fun and serves absolutely no purpose to the core mechanics. Also, I'm pretty sure it's impossible to grief people in Journey. What can you do? Yell beautiful song notes at them? Not activate bridges? You can't trap players, kill them, or stop their progression in anyway. You can't interact or manipulate others, all you can do is be playful; that's literally your only power. I doubt the most toxic gamer in the world could find a way to grief players in this game. In the worst event possible you just walk away and you'll be disconnected from them anyway.

    • @thegameneededme5
      @thegameneededme5 5 років тому +18

      I never said you could grief people. I was saying that the audience playing it seems more inclined to want to try to communicate in the ways the game allows and stay together, rather than go off on their own and that people who'd be opposed to trying to help someone don't seem like the target demographic. And I disagree with you completely on it not affecting gameplay at all. I think that's empirically wrong. Other players can signal you over to one of the hidden orb/glowey bits, which after collecting allows you to fly longer...which literally affects one of the core game mechanics. This happened to me in every instance I played the game. Either I signaled someone over to something they were missing and they came back and got it, or vice versa.

  • @Ceb773
    @Ceb773 4 роки тому +31

    I've never yelled more at my friends than when playing this game
    Protip: play 2 player mode and have a third friend there shouting what orders need to be made next and how many of each ingredient you need.

  • @ffarchduke
    @ffarchduke 5 років тому +332

    "Recently" *shows mario galaxy*

    • @GMTK
      @GMTK  5 років тому +239

      I forget how time works sometimes

    • @jimmymullen6253
      @jimmymullen6253 5 років тому +32

      Let's be fair, 2P Cappy in Mario Odyssey is not dissimilar (Though, admittedly, not as good.)

    • @Nazareadain
      @Nazareadain 5 років тому +5

      nintendo is a few decades old, and everything's relative.

    • @mightyNosewings
      @mightyNosewings 5 років тому +30

      Strictly speaking, Nintendo has been around since the late 1800s.

    • @henryrichard7619
      @henryrichard7619 5 років тому +6

      Realizing how old that game is makes me cry.

  • @KevinCow
    @KevinCow 5 років тому +245

    Another great recent example of this is Lovers in a Dangerous Spacetime. All the players work together to control a single spaceship, but that spaceship has more stations than there are players, so you can't have someone on all of them at once. The standard ship has guns pointed in each of the four main directions, a shield that can be pointed in any direction, a thruster to move the ship, and a super weapon that's always slowly rotating around the ship and can't be manually aimed, but if you activate it at the right time it can do tons of damage.
    So you all have to work together and communicate what you think the best layout for the current situation is and what you're going to do - otherwise you wind up with two people running for the same gun and nobody on the shield, or multiple people leaving their station to activate the super weapon. And this all goes extra when you don't have a full 4-player crew, because then you have to make harder decisions about who goes to which station, and everyone has to multitask. You might have to jump off the thrusters and run to the shield to point it towards a new threat, then run to a turret to take out another one, then go back to the thrusters, while your partner is running back and forth between two turrets and occasionally stopping by the super weapon.
    And on top of this, you pick up gems as you progress that change how your stations work. So if you get a Power Gem, you can use it on one turret to make it more powerful, or on the engines to move faster, or on the shield to give it more coverage. The gems aren't common, and they're randomized, so it's almost like playing a roguelike where you have to consult with other people on whether you should trade your weapon for the one that just dropped, or where you should allocate skill points.
    Plus it's just an utterly adorable game.

    • @NagashSagan
      @NagashSagan 5 років тому +4

      I was going to name Lovers... also,
      as those are my two favourite co-op games to play with my daughter-in-law

    • @MenicaFolden
      @MenicaFolden 5 років тому +1

      Playing this with my boyfriend currently. It definitely has an Overcooked vibe.

    • @ClaytonSayer
      @ClaytonSayer 5 років тому +4

      We Need to go Deeper seems very similar to Lovers in a Dangerous Spacetime. You have a submarine that has more stations than there are players so you have very dynamic roles as the game progresses.

    • @XCM666
      @XCM666 5 років тому +5

      I agree, that is also a great lightweight co-op game. I played it with just two players and I have to say, I think it is more repetitive than Overcooked. There is not as much variety from level to level. The boss fights were nice though (and challenging).
      Also, I found it useful at most times for one player to simply remain at the shield, as there can be projectiles coming at you from all directions which you won't have time to react to if you're not already at the shield.

    • @originalulix
      @originalulix 5 років тому

      It's a bit older, but I also really liked Lara Croft & The Guardian of the light because you had to work and think together, with it's asymetrical moves. HaveNt played the sequel though. At it's time I regarded it as the best coop game.

  • @Yuhara_rev
    @Yuhara_rev 5 років тому +164

    But mark, I really cant say all my friends suddenly becoming gordon ramsay is "communication"

  • @jean-francoiscaissie6035
    @jean-francoiscaissie6035 5 років тому +48

    Hey Mark! Nice video as always. One more thing that Overcooked does super well is actually allowing a 5th player to join the game without even needing a controller. My friends and I often like to have one player contribute to the game by being "the manager" and helping players figure out what they should do. I think that's a very unique aspect of the game.
    Cheers!

    • @Long1Shot
      @Long1Shot 5 років тому +6

      Jean-François Caissie Oh wow I never thought of that! That’s actually a really good idea, I’m gonna use this next time

    • @alangregoryvitek
      @alangregoryvitek 5 років тому +13

      This is a fascinating observation. Have you ever noticed when playing games with people that it's often easier to see solutions when you AREN'T the one playing? It's like the player gets so focused on the micro that they can't always see the macro. I've never tried Overcooked with a 5th player, but now I really want to! Great insight!

  • @Oridan1
    @Oridan1 5 років тому +160

    Played It with 5 people: 4 players and 1 coach. Super fun game but can also be really stessful at times

    • @ZincAddict
      @ZincAddict 5 років тому +8

      Oridan1 That sounds amazing... and as you said, stressful as heck

    • @doremiancleff1508
      @doremiancleff1508 5 років тому +46

      Aka Gordon Ramsay and foken donkeys.

    • @BudgieInWA
      @BudgieInWA 5 років тому +4

      Like the tabletop game Space Cadets: Dice Duels, if you have enough players for 4 per team, the fourth player is the "Captain" who has no role other than watching and talking.

    • @NinjarioPicmin
      @NinjarioPicmin 5 років тому +2

      oh my gosh
      in my group i am kind of like the "coach" i would say but i am also playing
      i think i would get 1337 heart attacks if i only coached and couldnt do anything myself xD

    • @TheWolfgangGrimmer
      @TheWolfgangGrimmer 4 роки тому +2

      My 4-man team just had one the best player be the coach... well, it wasn't really a decision, it just happened. Turns out his strategizing skills are far superior to what I figured.

  • @ltcmdrtobyfox3969
    @ltcmdrtobyfox3969 3 роки тому +7

    As someone who works in the hospitality industry, this game is the most accurate depiction of what it feels like to work in a kitchen.

  • @superlol178
    @superlol178 5 років тому +720

    Dear Mark Brown, great video as always...
    I know you probably already have millions of other topics that you want to talk about in your videos, but I still would like to suggest this one because I really think it is a topic worth discussing.
    In the game Marvel’s Spider-man when you complete 100% of it, you have nothing better to do besides playing the same missions, stopping random crimes and trying to beat your own high scores(at least until DLC comes out). And that got me thinking…this was problem I had with Spider-man 2 more than 10 years ago, I still wanted to keep playing the game but I had no interesting reasons to stick around . So asked myself…Can Single Player games do better to keep the players around after they finished the game??
    Since some people often complain about Single Player games not being worth as much as Multiplayer games, I think it is important to discuss some ideas that other games uses to keep the players around for longer and also more reasons for them to come back later.
    Some ideas I’ve found so far:
    -Rayman Legend’s challenge mode that keeps changing daily, weekly and monthly.
    -Bloodborn’s randomized chalice dungeons.
    -Mario Odyssey’s balloon mode that lets players create their own challenges for each other.(which I think is something that Marvel’s Spider-man could really use(not just because of Spider-man being used to getting balloons))
    -Arkham Knight’s letting the Man-bat loose on every Halloween day, while not a big deal it opens the door for extra story events related to real date events.
    -Many indie games that uses story and mysteries to keep the community guessing and discussing until their next game comes out.
    And some other stuff like High Scores, infinite new game + with extra content, and even trophies and achievements.
    I don't know, I think this is a fun topic that can help developers of single player games everywhere to improve their games a little.

    • @thackeryscroggins9947
      @thackeryscroggins9947 5 років тому +16

      Hue Hue id love to see some discussion on this as well

    • @drGeppo
      @drGeppo 5 років тому +36

      And of course roguelikes.. I bought Enter the Gungeon more than one year ago, and yet it's the one game I keep playing almost every day

    • @Rogther
      @Rogther 5 років тому +10

      You can always speed run the game if you want more out of it

    • @ihatealexander
      @ihatealexander 5 років тому +28

      Seems like you put a lot of thought into this. Why not make the video yourself?

    • @superlol178
      @superlol178 5 років тому +4

      drgeppo Yeah, I love rouguelikes, and that why I suggested Bloodborn’s randomized chalice dungeons...while the game itself is basically the same even on new game +, the chalice dungeons ofers a different kind of challenges every time.

  • @cheesecakelasagna
    @cheesecakelasagna 4 роки тому +11

    My utmost respect for those dedicated chefs even amidst difficult ungodly kitchens. They deserve more pay.

  • @alwaysfallingshort
    @alwaysfallingshort 5 років тому +590

    I just gotta say, as a disabled person, it's super cool to see wheelchairs! That stuff means more than people want to believe. I never saw myself in videogames growing up.

    • @otterpus
      @otterpus 5 років тому +68

      I think that's one of those things where people just need to be exposed to the idea, and internalize how important representation is. Unfortunately some people fall through the cracks, but when it makes sense to implement diversity in games it should absolutely be pushed to the limit of what the developers can handle - after all, games are for everybody.
      My goal is to make indie games that are as inclusive as possible - I worry I might miss stuff like this, because I merely do not interact with many people who use wheelchairs, so it's not on my mind. Thank you for posting and making yourself visible.

    • @Jamato-sUn
      @Jamato-sUn 5 років тому +20

      You start one of Wolfensteins by fighting nazis in a wheelchair. It is amazing badass.

    • @ClannadLastStory
      @ClannadLastStory 4 роки тому +1

      Sadly the only game so far that I played with a character in a wheelchair was FFTA. It would be nice to see other representations of differents situations like that.

    • @ShaunDreclin
      @ShaunDreclin 4 роки тому +5

      On a related note (to diversity in player characters), I love when games have furry/animal characters as an option. I've played through some mediocre games just because they had animal protagonists!
      Haters gonna hate ofc, but it's something to consider if you're really committed to "games are for everyone" as a philosophy.

    • @allan8586
      @allan8586 4 роки тому +41

      @@ShaunDreclin Not at all the same thing. Stop coopting real social issues so that you can "play pretend" as a disenfranchised group.

  • @ThePCguy17
    @ThePCguy17 5 років тому +20

    STOP DRIVING THE BUS TO THE EDGE OF THE MAP, DAMNIT!

  • @timothymclean
    @timothymclean 5 років тому +57

    I'd argue that the reason most co-op games don't require teamwork isn't that they're symmetrical. I'd argue instead that those games were designed as single-player games first, with co-op mechanics being superficially inserted. Teamwork wasn't built into the game, ergo it's unneeded. RER2, KTaNE, and Overcooked have teamwork built into their core gameplay loops; RE5, Super Mario Galaxy, and Contra do not. That's why both symmetrical RE5 and asymmetrical SMG work in single-player (and don't change much in co-op), while both symmetrical Overcooked and asymmetrical KTaNE are great in co-op but don't really work in single-player.

    • @munfurai8083
      @munfurai8083 5 років тому +2

      What's RER2 and KTaNE?

    • @alifoton
      @alifoton 5 років тому +7

      i guess resident evil revelations 2 and keep talking and nobody explode

    • @thpion
      @thpion 3 роки тому +1

      But how do games like Overcooked build teamwork into their core gameplay loop? By making the game asymetric in some way.

  • @SAHanson
    @SAHanson 5 років тому +79

    This is one of those topics where video games seem to have started learning from board games as this is something that has been very prominent in cardboard games for quite some time. If you play something like Dead of Winter or Pandemic everybody will always be talking about what to do and how to do it during every turn. It doesn't just slip into routine (in a good game) and has people agonising over decisions. I think part of the reason this hasn't been a huge thing in video games before is that devs have tended to view the problem as "How can multiple players make the game better?" rather than "How can a multiplayer mode help friends interact?" when the latter is really what somebody wants when they play a co-op game. They want to find a better way to spend time with somebody with whom they already have a good time with, and shooting a load of aliens quietly together really isn't that.

    • @meganr9102
      @meganr9102 5 років тому +2

      Well said; my family loves both overcooked and pandemic, but somehow I missed that we liked them for the same reasons!

    • @Kithara1117
      @Kithara1117 5 років тому +7

      One of my experiences with Pandemic, though, is that one or two players often become the leader. That's fine, but with a board game, it's almost as if that is the only person playing at all if they are dictating everything. This doesn't happen with overcooked, because even if someone is clearly the leader calling the shots, they rely on others for execution.

    • @SAHanson
      @SAHanson 5 років тому

      Yeah, table captains are a problem and making things real-time and hectic a la Overcooked is a good solution to that. The other main solution I've seen is adding in some small asymmetry with private goals so that people not only want to do what's good for the table but also what's good for themselves which might be in opposition to what's good for the table. Private information is also good for this like in Hanabi so that nobody knows if anybody else is playing optimally because nobody has all the information.

    • @Kithara1117
      @Kithara1117 5 років тому

      Stephanie Annemie Hanson Yes, that works really well! I do that in RPGs I GM for all the time and it helps a lot. I've definitely been guilty of being a table captain myself so I understand the tendency, and so I've always tried to make games I run have distinct goals for every player.

  • @noodian3268
    @noodian3268 5 років тому +46

    Keep Talking and Nobody Explodes is such a great game! I've played it with a friend for the last two weeks or so, and it really makes you feel like you're some professionals defusing a bomb. Oh, and only one player really needs a copy of the game, which is a nice touch too.

    • @Stratelier
      @Stratelier 5 років тому +3

      It's also a surprise to see it get a non-VR console release, but it fits rather well on the Switch (since it's played in handheld mode).

    • @DisKorruptd
      @DisKorruptd 4 роки тому +2

      I will say that he made a good point with how eventually you stop needing the communication, I eventually learned the simon says stuff to the point that I completed that while telling the people with the manuals about other parts of the bomb, same with certain buttons,

  • @aidanwansbrough7495
    @aidanwansbrough7495 5 років тому

    Really interesting! It's always interesting to see how much detail goes into every little bit of games, love your videos!!

  • @IntoxicatedPig
    @IntoxicatedPig 5 років тому

    I truly enjoy this series! Not only does it provide amazing points on game design, but it introduces me to games I never would have thought of picking up without being made aware of the articulate design put into each of them.

  • @themagicpencilanimations192
    @themagicpencilanimations192 3 роки тому +1

    One thing I’ve found makes good coop is having the two players control one thing. In octodad, you don’t control two octopuses, you each control part of one. So one person is the legs while the other is the arms. This means to complete complex actions you have to communicate and work together. Another example would be regular human basketball. Each player is assigned to a team, and each team works together to operate a basketball robot. One person might move the arm while another drives, and a third managed shooting or the thruster. what’s especially fun is you’re not confined to your robot. So you can jump out and get in the other teams robot, use their controls to sabotage them, and they have to use a special item to kick you out. It’s great.

  • @avereynakama9854
    @avereynakama9854 5 років тому +19

    My partner and I love the Overcooked games. The first was utter chaos, but we got through the second with more ease.
    Another game we liked was the Wii U game, Affordable Space Adventures where you pilot a little space ship through a hostile alien planet. Technically, you can do it all with one player, but he preferred watching the Wii U pad to adjust the ship's functions (switching from smooth electric power to rickety gas power, watching how much noise we made, etc.) while I steered the ship and solved the puzzles. Gave me a ton of anxiety going through, but glad we played.

    • @lucasbear5421
      @lucasbear5421 5 років тому

      affordable space adventures is SO good for co-op. i really bonded with my sister a lot with her as the gamepad and me navigating through the levels. we had to always be talking about what each other needed to do, and it was a really neat experience.

    • @NinjarioPicmin
      @NinjarioPicmin 5 років тому

      is that game only for wii U ? it sounds really interesting and like a game i would like

  • @Kelsdoggy
    @Kelsdoggy 5 років тому

    Wow! What a great summary and analysis. Brilliant video. Keep them up.

  • @2020_Gaming
    @2020_Gaming 5 років тому +1

    YO new GMTK! Love these videos Mark, hope there's many more to come!

  • @MorphcatGames
    @MorphcatGames 5 років тому

    Thank you so much for recommending our NES homebrew "making of" video. That was a sweet surprise. We love your channel!

  • @FloatingSunfish
    @FloatingSunfish 4 роки тому +13

    It's pretty funny to think that one of the best co-op games is one where cooperating is the challenge. 😅

  • @histoire_chemin
    @histoire_chemin 5 років тому

    As always loving your work Mark !

  • @DOSRetroGamer
    @DOSRetroGamer 3 роки тому

    Thank you so much. This video helped me design one of the key original features (actually the only original feature so far, lol) of my coop mech game.

  • @TheSweBoo
    @TheSweBoo 5 років тому +1

    First time watcing you, fantastic video. Overcooked 1 and 2 are two of the most well made couch co-op games ever made

  • @wraithg8898
    @wraithg8898 3 роки тому

    Great Video! I love how these encourage me to to analyze games in different ways. Another example of a co-op shooter occurs in Destiny 2s endgame raids. They can't be beaten without good communication and delineation of roles across 6 players.

  • @satunbreeze
    @satunbreeze 3 роки тому +7

    Imagine if an update made the food fall off the plate when you run/turn quickly

  • @otakufreak40
    @otakufreak40 5 років тому +62

    Communicating? As in with other people?
    That sounds *horrifying*

  • @tamsinsandrielle
    @tamsinsandrielle 5 років тому

    Thank you for this video! Thanks for your time and your work :D

  • @tarquinnff3
    @tarquinnff3 5 років тому +1

    Looks awesome. Thanks for bringing this game to my attention.

  • @AntonioRandolfi
    @AntonioRandolfi 5 років тому +1

    I want another video where you talk about co-op games, i absolutely love them

  • @butt317
    @butt317 5 років тому

    The way you delve into the minutiae of game design makes you one of the best gaming UA-camrs out there. In my experience a lot of people act like adding 100% new mechanics is the only way to innovate, when in reality a few thoughtful tweaks can really change things up sometimes. Love to see analytical content like this devoted to gaming.

  • @gwenxel4434
    @gwenxel4434 2 роки тому

    Thanks so much for making this!

  • @gennarw1
    @gennarw1 5 років тому

    Great video as always. FYI aside from the specific levels referenced I believe the majority of the footage is of Overcooked 2 rather than the game in question.

  • @XCM666
    @XCM666 5 років тому +12

    Another thing to love about Overcooked is its simplicity. It's the perfect game for me to play with my girlfriend, who is not really into gaming. She struggles with games that have more challenging controls, but this one is basically one control stick and two buttons (I honestly discovered the dash at about 90% completion).
    We need more family friendly lightweight co-op games like this, that build upon communication.

  • @spudato961
    @spudato961 5 років тому

    Great video as always

  • @mario101395
    @mario101395 5 років тому

    I am super glad that you talked about Overcooked! I think it is easily one of the best designed games I have played in a long time. My mom and I have been playing them and right now we are on new game+ for overcooked 2, getting the 4 stars on each level is super rewarding due to how much communication is needed.

  • @raph2550
    @raph2550 5 років тому

    This analysis is fantastic !

  • @tay590
    @tay590 5 років тому

    Truly one of the most viscerally enjoyable games that I've played in YEARS. And the best part is that I've played it with so many different types of gamers, and they all love it! Great video!

  • @Fox_RZK
    @Fox_RZK 5 років тому +6

    Another thing Overcooked offers is allowing extra players to join in during sessions as a "Backseat Gamer" in order to increase the amount of communication in a dynamic way during gameplay.
    In order to finish the stage, players would have to reach an agreement on things like "Who should cut the tomatoes", "Why are you making your little brother wash the dishes", "Why can't James ever get his fat ass out of the way" and "You still owe me 5 dollars that one time at Chick-fil-A", allowing players to further adjust the difficulty of the game.

  • @ryke-raptor
    @ryke-raptor 5 років тому

    Hey Mark! Super video! Thinking of co-op in terms of 'patterns' helps parse why so many fail to stay exciting in the long term.
    A lot of your videos come from positive perspectives.
    Speaking of patterns, have you considered about approaching games from a negative perspective?
    Asking 'what failed' in games that have strong components but don't "feel right" would be pretty informative. I'd like to offer Twin Sector as an example of such a game!

  • @LeonardGMN
    @LeonardGMN 5 років тому +9

    For me, this is THE best co-op game I know. Its always fun, its always a chaotic mess in the end and I think its the best game to play with youre non-gamer (maybe future) girlfriend, since the game is much more focused on communitation instead of skill level. In most co-op games my girlfriend feels discouraged because trough my experience in gaming I do 90% of the work while she is struggeling most of the time. Not with Overcooked. In Overcooked she feels much more even to me, and thats much more fun for both of us.

  • @sineadthomas2024
    @sineadthomas2024 4 роки тому +2

    ‘No one is the designated dish washer’
    1. Sometimes there is
    2. When there is, it’s the best role because it’s easy, and no ones shouting at you

  • @EqualityEarth
    @EqualityEarth 5 років тому

    This is one if those channels which tells me about games I've never heard of but should totally add to my playlist. What a wonderful looking multiplayer game :D It reminds me of Mario Party mini-games.
    This channel is how I heard about the Team Ico series, for which I'm indebted.

  • @weesalikesmilktea4829
    @weesalikesmilktea4829 4 роки тому +4

    This is why one of the best ways to tell how good a relationship with someone is is to play a co-op game together

    • @The420033
      @The420033 2 роки тому

      Judging by this i am destined to die alone

  • @gamedirection_us
    @gamedirection_us 5 років тому +1

    Having been a cook throughout early college and high school I learned how difficult it is to keep on your tickets during rush hour. So I find this game a PTSD of my restaurant years lol. It is so accurate to the kitchen communication that goes on with 3 other cooks its gives me chills.
    This is truly a Cook Communication Simulator... and I think every team of cooks should play this to learn how to communicate and the importance of doing so.

  • @munfurai8083
    @munfurai8083 5 років тому +1

    We need more co-op games like Overcooked that forces both players to pull their weight and communicate to do so

  • @TheEastCheese
    @TheEastCheese 5 років тому

    I would like to see more multiplayer stuff talked about Mark :) really like this one.

  • @JairusC
    @JairusC 5 років тому

    Unlisted but I made it through.
    JUST WANTED TO TAKE THIS OPPORTUNITY TO TELL YOU YOUR WORK IS PHENOMENAL AND I LOVE IT IMMENSELY

  • @Daniel-Rosa.
    @Daniel-Rosa. 5 років тому

    Oh gosh, it was so well illustraded that you taught me about *teamwork itself,* Mark!

  • @xystem4701
    @xystem4701 5 років тому +2

    Damn do I love Overcooked.
    The majority of my gaming library is made of party games, which supplies my small group of friends with fun whenever we meet up. It’s great watching such amazing commentary on that type of game, which I feel is often way too overlooked! From Duck Game and Towerfall to Invisigun Heroes and Ultimate Chicken Horse, party games are a beautiful beast all of their own.

  • @nodmusic7293
    @nodmusic7293 5 років тому

    Another example i used to love was the lantern run mode in insanely twisted shadow planet. It starts off more symmetrical as you all have to hold and look after your own lantern through the world; but as the challenges ramp up you have to work together to make sure you save the lanterns and pick ups will change the dynamic of your roles. Then (almost) inevitably you start to love lanterns so you end up protecting just one and working as hard as you can to keep it safe.

  • @Matsokune
    @Matsokune 5 років тому

    Man oh man Mark, I love seeing this talked about. Perhaps there could be a sort of mini-series at some point about the nuances of good and bad multiplayer?

  • @hjghjgjhhjkhklk2683
    @hjghjgjhhjkhklk2683 4 роки тому

    my little brother showed me this video last year, which led me to buy the game on my birthday. it was the best choice ever :) just today me and my siblings finished the final level of overcooked 2, and it was such great fun. thank you for making these videos!

  • @DataDietz
    @DataDietz 5 років тому

    Great video! Thanks!

  • @matthewthompson555
    @matthewthompson555 5 років тому +2

    Overcooked has been the most rewarding AND frustrating gaming experience. I love it to death.

  • @alexanders4293
    @alexanders4293 2 роки тому

    overcooked is a game my family has played together for a while and it honestly made our communication with each other better.

  • @YohnTheViking
    @YohnTheViking 5 років тому +1

    Interestingly there is also a pretty good board game version of this concept: Kitchen Rush.
    It is a real-time board game where the main mechanic is worker placement. For those of you not in the board game sphere a worker placement game means your playing pieces are worker that do something at whatever location you put them down on. Now, normally placing that worker down is static until the end of the round, blocking that action for other players, but in Kitchen Rush your workers are sand timers. The game is played over three timed rounds, where the goal is to get a certain amount of money, points, and meals served after the final round. Every player has two sand timers, and there are up to two extra sand timers that can be used by anyone. You put a sand timer down and do the action on the space, but you are not allowed to remove it until the sand runs out. The timer is roughly 30 seconds, but none of them are uniform as a deliberate design choice to force you to intuit through play roughly how long your current sand timers take.
    The game is full of rather clever details that forces you to discuss plans in-between rounds, only to see that you forgot about this one little thing meaning everyone is yelling for someone to do the dishes, be done with the damned spice bag already, and get to the store for the pasta...no not in that storage that means I have to go into the other one as well. Oh, and we shouldn't forget to buy those upgrades to the kitchen. What do you mean we don't have enough money to pay all the workers and are down a couple of hourglasses for the next round?
    A downside is that the rules explanation is rather critical, as a rules question in the middle of a timed round is going to mess things up badly. And the sand timers working properly is kinda crucial, but I had two broken ones that quickly were replaced by the games publisher so they were cool about that.

  • @SkyHakym
    @SkyHakym 5 років тому

    Another fantastic video! I’ve heard the name but never knew about it, this convinces me to buy Overcooked!

  • @bob450v4
    @bob450v4 3 роки тому +1

    Great video

  • @beenis08
    @beenis08 5 років тому

    Damn 3 videos in one week! Nice i like it

  • @ShizukanaEntertainment
    @ShizukanaEntertainment 5 років тому

    Don't forget PixelJunk Monsters; one player picks what kind of turret the tree shall be and the other player upgrades/dances around the tower/tree. Great game, but also great video right there!

  • @RonWolfHowl
    @RonWolfHowl 5 років тому

    Dude. You, like, single-handedly inform my purchasing decisions. WTF, why are you so good at making video games seem appealing!?

  • @sub7se7en
    @sub7se7en 3 роки тому

    A friend and I were able to play overcooked without too much verbal communication. we'd say a few words in the beginning or if we were shifting a plan when retrying, but we were able to adapt and adjust to level layout changes and new demands without much, if any, talking. Someone usually takes initiative to do something and that informs the other of what they need to do.

  • @MyLittleWalrus
    @MyLittleWalrus 5 років тому

    Great video as always, Mark! I actually played Overcooked for the first time last night and had a blast, and now you upload a video about it!
    About your Disability series: do you know about the speedrunner halfcoordinated? If not, you should search his name on UA-cam and watch the Waypoint video about him. He is the perfect example of a gamer overcoming a motor disability.
    Cheers!

  • @MeFromthePastNow
    @MeFromthePastNow 5 років тому

    I totally agree on Overcooked! Ive watched quite a bit of it on Twitch and it's so fun to see the roles disrupted by chaos when groups of ppl play

  • @brancosousa87
    @brancosousa87 5 років тому +11

    Mark you should do a video on "Monaco: What's Yours Is Mine" love that game great co-op!

  • @AlexOTV
    @AlexOTV 5 років тому

    I loved this video!

  • @paulambrosino9094
    @paulambrosino9094 5 років тому

    Thanks for the advice :)
    After seeing your video I was convinced to play it with my girlfriend too, and we had a lot of fun together on these games.
    Great video as always !

  • @Seinkal
    @Seinkal 5 років тому

    We were here too is an awesome (but a little short) game where you have to comunicate with your partner :D awesome video as always!!

  • @travishayes6037
    @travishayes6037 5 років тому +2

    I bought overcooked! 2 after watching this video about 2 weeks ago. Love the game.

  • @PyromanicNytemair
    @PyromanicNytemair 3 роки тому +2

    "Because no one is the dedicated plate washer" am i some sort of joke to you

  • @dasilva2164
    @dasilva2164 3 роки тому

    This looks so great

  • @SirMalorak
    @SirMalorak 5 років тому +10

    I played Overcooked for the first time 2 days ago. It was the most fun, most stressful game I've played in a while heh.

  • @deandix5654
    @deandix5654 5 років тому

    overcooked (and the sequel) have long been one of my favorite games to bust out when i'm hanging out with friends if i want the night to devolve into culinary chaos and frantic fun. a great addition to any game library, but especially on the switch!

  • @SuperRitz44
    @SuperRitz44 5 років тому

    A great example of a coordinated and also competetive multiplayer couch game is Crawl. I play it often with my friends alongside Overcooked

  • @zeusjanseng.lujares7428
    @zeusjanseng.lujares7428 5 років тому

    I love your examples

  • @cusman
    @cusman 5 років тому

    Great video and I do hope you continue to explore and talk about co-op games more. Perhaps you could plan to do your next GMTK video on Helldivers in time for Liberty Day 2018 (Oct 26th). Helldivers is a fantastically fun co-op game for up to 4 players with any mix of local or online squad mates that launch into 12 different difficulty scale of planets against 3 different enemy factions in procedurally generated missions. The game is endless by design, has a global co-op campaign progression that is cross-platform, and features top-down twin-stick shooter gameplay where 4 players on shared screen with friendly fire on must complete objectives and successfully extract to complete missions.

  • @genghiskhan8782
    @genghiskhan8782 3 роки тому +2

    *Analyzing a game about failing to cook and screaming at your friends*

  • @rtc-zaha
    @rtc-zaha 5 років тому

    Yes please more videos on co-operative games! =)

  • @Divus90
    @Divus90 5 років тому

    Huge props for "Mark recommends" at the end of your videos. And this is from perspective of someone who's only a consumer of this content ;)

  • @SuperAwsomNinjaSquad
    @SuperAwsomNinjaSquad 5 років тому

    When my friends and I play overcooked we turn it into a 5 player co-op game. Four cooks and the fifth player keeps tracks of order shouts them out and keeps the cooks operating in their rolls. its super fun. we even come up with fun nicknames for different dishes based on the ingredients.

  • @beefkat5370
    @beefkat5370 5 років тому

    Absolutely love Overcooked. Me and my wife have spent many a night playing the two games. And this video nails why it's so good.
    For a similar game, I recommend "Lovers in a Dangerous Space-Time"
    It falls into the "find your role and stay there" trappings, but there are times where needing to run around and diversify is necessary and lots of chaotic fun. I just wish it was more demanding of it, like Overcooked.

  • @mrbastos
    @mrbastos 5 років тому

    I adore this game, my wife and I had a blast playing it and it is simple enough where she wasn't intimidated to try it out but tough enough for both of us that is was challenging. We had to think of new strategies and it was lots of fun.

  • @turkturkleton8893
    @turkturkleton8893 5 років тому +3

    "Every game is improved with the addition of a friend". Have you heard of Battletoads ?

  • @CarterHerrigstad
    @CarterHerrigstad 5 років тому

    This makes me super happy because it's all so true in this game!

  • @matveydoronichev3843
    @matveydoronichev3843 5 років тому

    inspiring as usual :D

  • @empty5013
    @empty5013 5 років тому

    Helldivers has some outstanding mechanics that do a lot of these things you're talking about. For example, some enemies require anti-tank equipment to damage, meaning you need specialised anti-tank soldiers in your squad, but then those soldiers can't carry other useful tools like minesweepers or medical gear. A soldier can pilot a large mech in order to deal loads of damage and be a great damage sponge, but he requires supports from the more mobile remainder of the squad as he can no longer perform objectives, turn to face enemies behind him quickly, and he has to worry about stepping on his friends. Alternatively you can use support abilities like calling in anti-tank weapons on the fly that anyone uses, or even using heavy weapons where it's 10x faster to reload with a friend helping you than it is to perform the reload alone, and lets not even get into the genius calldown system.
    Lots of genius mechanics in that game that highly encourage teamplay and communication, but also give you lots of ways to mess up and recover, leading to really interesting and teamwork heavy gameplay.
    I'd like to see you cover it at some point.

  • @ThunderRazorYT
    @ThunderRazorYT 5 років тому

    So I actually play this game as 5 players. 4 people on controls and 1 person playing as the line chef announcing orders and directing the kitchen staff. It really shows how brilliant this game is that someone can play the game with no controller whatsoever. Love it!