EVOLVED GOBLINS | Clash Royale
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- Опубліковано 6 вер 2024
- EVOLVED GOBLINS | Clash Royale (Concept)
This video is fan-made and just a concept, so please don't take it too seriously.
If you like these concepts, please comment on which card(s) I should do next!
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/ @mythicroyale
Inspired By: / @mehmetsk454
and / @megraphics1
Top 10 Card Evolutions Concept: • Top 10 Card Evolutions...
#clashroyale #supercell #evolution #clashofclans
Concept 4 each hit gives a tiny amount of elixir
I like this one the most
Or like, each stab, steal little elixer from enemy?
Instead of hits for every kill
Same I like it 👍
Concept 5 is spawns prison goblins
I think last one is a good idea
that would be way too broken for that amount of elixer
1 cycle + diamond pass exclusive
Maybe instead of giants,brawlers from the cages would make more sense
@@rpgaming8654 good idea
Let me guess the third idea's cycles... Hmm,.. 15?
EDIT : maybe people aren't that mean actually (thanks for the likes I never really knew I could get that much)
Uh I think its 16
0 with diamond pass
@@писькоед666 approved
@@Fof_fafaboy it 5 cycles mf its a goblin it's not that it powerful it only need 3 shard don't you DARE CHANGE IT
@@DuduandDodo ok ok chill I will change it to 14 cycle
I feel like they will either go CoC style and make a sneaky goblin or Squad Buster style and steal the elexir of defeated foe or reafund its own elexir cost while being stronger statwise.
I think the gimmick concept CR gave to goblins is to turn other troops in goblin, so a good concept could be something like "every troop killed by the evolved goblins turns into a goblin"
Its like mother witch
@@AboodLegend24 ye but with goblins
That's similiar to evolved skeletons
@@WilmerJarl No, evo Skeletons spawn a new skeleton for every hit they deal, not every troop they kill. This would be like a walking Party Rocket
Supercell: The latest concept looks balanced. nerf miner
4 goblin giants💀
My concept. Drops 1/2 elexir of that troop destroid by evo goblins
Bro… goblin GIANTS?!?! That would have to be like 3 cycles at least 💀
Concept 4, the goblins have more dmg and atack speed, like the concept 2, but they can also do poison damage (can accumulate).
My all evol. Spear, Dart, Stab concept.
More health & dmg, the extra dmg can bypass ANY shields "piercing" or "internal DMG" .
Making more viable to counter: Evol wizard, recruits, guard, evol knight , monk ability , cannon cart , dark knight & overall more dps.
Another cool concept: each goblin will have its own unique weapon with its own unique ability
Concepto 4: salen 5 duendes en vez de 4 y cada que maten a una tropa consiguen un 15% de elexir de la tropa que mataron
With some balancing the electro daggers can be really fun
Tal vez el del zap sería buena idea, ojalá Supercell lo considere
Concept 1 and 2 are great! Keep up the great work!
4 giant goblins that was scary
But since this is a 2 elixir card hoping something good not broken
Zap one will be broken since 4 zap can counter so many tank
First one is good if we want balance
3 колода самая сбалансированая.
Cool❤¿You can make a concept evolution card pls? Giant skeleton Evolved🎉
Giant skeleton can throw his bombs like bomber
@@user-uu4eo4zt9c 10 bombs=Win😮💨☠️
Nah, it'll just be a sneaky goblin variant, but it'll just be invisible for 6 seconds with slightly more damage (now that evos are getting balanced so no health buff to survive arrows or logs)
0:49 supercell “lets make the new evo as balanced as possible” the evo:
Evolution golem : Evolution Golem pops to 2 of regular golems but with elixir golem hp and they are also pops to little golemits.That would be crazy
Supercell: 3rd concept is cool
Here's an idea for Evo Goblins:
Spawns with extra Goblin, their attack rate, and speed rate will be increased.
Cool idea, but I probably won't remake the video lol, suggestions for other cards may be more helpful :)
@@MythicRoyale
Some ideas:
Evo Giant: His step is now area damage enough to one hit a skeleton, but it takes two hits a goblin.
@MythicRoyale
Evo Fire Spirit: When jumped, the area damage range is bigger by about 75%. Otherwise, upon killed spawns smaller three Fire Spirts with smaller area damage range by 50%
0:46 El caballero: LLAMEN A DIOS
The second one is the best, or either that it becomes like the party goblin gang
Maybe a bleeding mechanic could be cool
The third concept seems a bit too op how about it spawning goblin brawlers instead and it's 3-4 cycles... Sounds fair
I think it’s gonna be a coc reference and the goblins steal your opponent elixir(like gold) and you get it
1 and 3 are the same, so I like the second concept the most.
Concept 4:goblins are now invisible until they hit something and if they hit an enemy troop they steal 1 elixir from the enemy
#4 concept would be goblins not consume elixer instead its free of cost waht you guys think 🤔
an idea i thought of was sneaky goblins
New concept goblins with poison daggers
Only evo that would be balanced and perfect would be they infect poison stabs which deals like extra 50 damage per second for 5 sec duration.
300 dmg per hit from a GOBLIN is not balanced
This is why clash royale don't listen to us
This is gonna be good i love the goblins ill beg my mom for the credit card to get it!
Me gusto demaciado en 2 por que tendría sentido ya que bebieron al zap
I never thought of that lol
Yo lo pensé de un anuncio de clash royale
Concept 4: inflict bleeding
I think they will charge or micro dash
It would be nerfed 37 times fr💀 but i would love to use it
I still don't get how nobody understands that every evo cards have an extra rather than a stat buff. That's why no one who does concept are able to predict any evo card that's been released. The videos are cool and quality, also have good jokes but none are able to predict exactly what supercell will release.
En mi opinión el concepto 4 está muy balanceado 😊
I like the first concept 😊
Jsjsjsa duendes botando electricidad clash royal le da risa
Maybe it can spawn a goblin brawler or two
24 elixir for 2 would be like 74 cycles bro😭🙏
The second one is actually valid
Concept 5 poisonous daggers
Maybe poison daggers?
Sealth would be cool too
Los golpes deberian hacer sangrar a las demas cartas, un daño similar al veneno
Actually the first idea Is not bad
0:57 too op
Spawn 4 giant goblins for two elixirs ☠️☠️☠️
Nutting with the goblin gang
Concept 3=enemy💀💀💀
pretty balanced the last one
They are all op
Giant goblin🗿
Concept 3 balanced, nerf miner
La última si está bien fumada
Goblin barrel next pleas
Emm pueden ser invisibles cuando no atacan y embe de una daga una palanca y llevarían esa máscara de ladron xd
Brother what happened to your expectations.. I really things these are just stupid ideas it is just op
I think in real clashroyale only gives evolve for cards with its characters and task already but with more improvement
For the goblins it will be sth like stealing elixir like 0.5 for each hit
It has to be balanced
how is stealing elixir balanced lmao, so if they put a prince and you put evo Goblins you steal like 4 elixir from them, so now you're up 9 elixir and they've basically lost
Concept 3💀☠
Day 10000000000000000000000 make e Glant
maybe
What if they had invisibility just like the royal ghost (aka sneaky goblins) but it only works when they are at full health? So zap can still counter then to a certain extent
That would kinda defeat the purpose of goblins, it's supposed to distract troops like bandit and prince
@@MythicRoyale but just like royal ghost, the moment they attack, they become visible again until they don't attack for 1.8 seconds, but if they get injured, they can't turn invisible again
W
Hehe
Evovled?
3:💀
3
Bad evolution
Oh god I
Hope non of these make the cut 😭