Was the Geoguessr World Cup 2024 a Success?
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- Опубліковано 10 жов 2024
- Today I'm breaking down my thoughts on the 2024 Geoguessr World Cup.
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A pick system is a GREAT idea. The community should try to implement that in unofficial tournaments to highlight it as a possibility. And ask for it to be used in the qualifiers.
100% Oscar should do this if he is serious to prove that it is viable
2v2 or 3v3 is actually a genius idea would love this. About the game modes as they recently split up the 3 modes each their own elo wouldn't it kinda make sense to split them and players can choose to participate in the modes they want you can even host 4 one each mode and a all modes with the picking idea you have i like that
As a casual viewer, I really like the pick system. Another esport I watch uses picks and it makes for some great commentary during the match.
For example: "Player A really struggles on X, so they will be hoping Player B doesn't pick it. OMG Player B picked X!! I can not believe it!"
lol it do be like that
As just a casual viewer, I agree with pretty much everything you said and hope to see the tournament evolve over the years!
I think Geoguessr developers should drop the idea of "something being complicated = no one will watch", virtually all sports and esports have some sort of complexity to them and still get millions of viewers regularly. I really like the idea of picking a preferred mode and that's something I included in my video as well. For the multis, I think they should keep them but find a way to make them more balanced since as you also mentioned it's exciting to see those games that reach high multipliers. Great insights, hopefully the next WC will be even better than this one 👍
League of Legends for example. You watch that as a newbie it's confusing as hell, you have no idea who is who, who has what abilites, what items do, different tactics, or anything. Yet is the biggest e-sport game
@@puffin7285 I feel like this is kind of missing the point. League of Legends is the biggest esport because it's the biggest game. The esport is viewed exclusively by players.
On the contrary, the entire point is that GeoGuessr isn't a complex video game. Everyone knows what Google maps is, and the premise of guessing where you are is immediately intuitive. As a result, GeoGuessr, unlike League, actually has a chance to draw in a much more casual outsider viewerbase.
I agree 100%. And one more thing: the casual viewer doesn’t have 3 days free to watch geoguessr anyway. They will only watch at specific times or only their favourite player and then the semis and the final. So having more finals would actually prolong the viewing time by the casual viewers. There would be 3 different finals, say, (or 4 incl the triathlon final) so more reason for people to spend time watching.
i like the thought of having all 3 gamemodes and a triathlon final ngl
Lennli was a great addition to the casting team, I was so excited to see him back since he didn't make it this year and he's really a natural at it
Absolutely. I hadn't expected him to play such a core role. I found his commentary so entertaining and informative, he ended up being one of the best things in the tournament for me!
I really appreciated how fair you were in your comments about moving and NMPZ, especially considering your well-known bias. I really enjoy all three game modes and get quite weary of the almost antagonistic comments that sometimes come out between non-moving vs moving players.
As a frequent viewer of geoguessr but a casual player, it was still pretty obvious to me how BOTH moving and NMPZ specialists were disadvantaged and it was great to see you address both equally.
Additionally, as a viewer watching for entertainment, I was also disappointed about the flaws you mentioned with the moving and NMPZ maps. I want to see you guys really display your skills. Having the info so predictably near really reduced the opportunity for moving players to show their skill advantage by finding info faster or utilising less-well-known types of info. And the randomness of the NMPZ rounds when we finally got them didn't feel like they let players show their core skills, but instead was the luck of whether you happened to recognise an extremely niche bait location on a high enough multi. Occasionally is fine, but not almost every round please...let me see NMPZ players show off their true skills, it's what I'm watching for!
Personally, though I know this won't happen soon, I'd love to see 5 major tournaments throughout the year similar to the tennis grand slams. One Championship for each game mode, one all-rounder Championship, and then an actual team World Cup similar to the FIFA WC.
Or at least some set up along those lines that is more representative of the variety in geoguessr competitive skill. I know we're not quite capable of this yet, but I'd love to see smaller changes next year that take steps in that direction.
I really would love to see a pick system! I think it would fix the majority of my issues with the current format. Also the argument that picks make it too complicated for the average viewer is bullshit. I’ve been watching counterstrike for years and I really don’t think them having a map elimination system has ever hurt their viewership. Plus I love the idea of adding more strategy to the game, forcing players to decide between picking their favorite mode and picking a weak mode for their opponents would definitely add some spice to the mix!
GGs oscar, well played in the world cup. we're all proud of u and how u did 🐐 (future wc winner?)
My complaint is that the facecams were set up so that Blinky was sitting under an American flag and MK was sitting under a French flag
I noticed that! :)
that confused the f out of me, as a casual i'd never heard of these players, and the commentary kept mentioning the american but the flag showed the french guy, fml
The format you proposed is excellent imo. It’s clear and obvious from a fan’s perspective that the current format needs a lot of work, and a pick system is a simple and easy way to solve it. It’s easy to understand, is used already in countless esports games, and also instantly came to my mind when thinking about it
As a viewer, I personally prefer solo over teams (though I would leave it up to what the players want) but I definitely agree with having a pick system for game modes and removing the hard round limit.
I just think it's so nice that you talk about how well everyone did even when you could be negative about the situation
rainbolt series shows as well that nmpz isn't just a "penalty shootout", you have very consistent winners there.
13:27 this is true I completely agree, and I also think nmpz isn't hard to figure out what's going on, if anything, nmpz/blink modes are one of the main things that have increased geoguessr player numbers more than any other mode has due to how crazy it can be, obviously with rainbolt and your reels for example that go viral, it is just a shame it is underrepresented despite how much that mode has done for the game I think, that's just my thoughts though
Why not split events up like in Olympic gymnastics? For example: Keep the all around individual World Cup with all 3 formats. Then add individual event championships for each mode: One for Moving, one for NM and one for NMPZ. And also add in a team/doubles championship events as well. You could do it all at one big, long World Cup, or split it into different tour events. Just a thought. It would add more variety to things.
W video- i honestly agree with everything here. As a viewer, seeing games go to NMPZ, to have a super climactic final and then just having the game end in 2 rounds due to bait locations just sucks
Also agreed that NMPZ was completely underused in the WC, and that it shoulda been used far more. as you said, it showcases a completely different skillset, so having many top players main gamemode be completely underused sucks
Blinky mentioned about the difficulty of the map as well during his quarters against Consus. I think instead of handpicked locations, they should use just the normal AI gen world. Multis are insanely super-high anyways for the climax.
9 seconds gang 💪
I loved attending this year's world cup and meeting you irl, just an incredible experience all around
Lennli was such a great caster, I would love to see more of him 🐐
agree, thought he was very good. They had the B & C streams running for the groups with no comms making it less watchable for casual players. They could be trying players out on comms on those streams from the ones that didnt qualify
I actually find the 2v2 tournament less appealing although I do recognize it might be less cutthroat and perhaps less random for the players. The game is designed for 1v1- it’s not like in LoL where it’s designed around cooperative play. People want to see players go head to head individually- eg popularity of singles tennis over doubles, which is actually a great analogy for a game where adding another player increases effectiveness (and reduces the Pareto effect between the top 2-3 and the top 20 players) but not necessarily viewer interest I think.
HOWEVER I will say that going back to LoL one reason people say it took off over StarCraft 2 is because SC2 is a very hard game principally played individually, which is very hard on the ego when you lose, and increases the skill gradient you have to climb. So perhaps emphasizing team play may actually promote a mode where people are going to stick with geo if they are to go beyond casual play.
Some great Points... what I would add to the different modes, is that making a tournament for every Gamemode just makes most sense. From a player Point, but also from the GG Teams side, because more content is driving the Game automatically. So having Moving, NM, NMPZ and maybe overall as well just makes sense!!!
Something I think is important is figuring out a fairer way to seed the players. Some groups were heavily stacked and others had all weaker players. I think they should have all the players play like 10 of the same seeds the day before and then rank and seed the groups based on performance. Also once a player makes it out of a group, they shouldn't be facing the same group again until the end. That was so weird having one group all play each other then in the bracket they are facing each other again..? No, A should have faced D and B should have faced C.
also I don't really like 'groups' in general. I think a fairer system is the Swiss. Then after the Swiss rounds, the top 8 face each other in a knockout system
As a viewer, I can see some tradeoffs in most of the suggestions (I even like the round limit!) but the pick system is pretty much a strict improvement and clearly a great idea. Also fully agreed with everything you said in the maps and scoring section.
About the map, I dont know why they had to be so specific. I guess that putting info near spawn can make move less random, but I dont get why NMPZ couldnt have any normal locations in it. I would like to see like 1 or 2 some rounds with info in no move and NMPZ and some rural rounds in move.
I love watching team duels and really miss the Rainbolt tournaments. I’d love a team duels WC.
I think the tournament could be expanded to both engage a general audience and cater to the competitive scene. Look like this:
Main:
Mix of play styles
Side Tournaments:
Moving
No-Moving
NMPZ
The Main tournmanet is the big $ and where the most well-rounded players excel but then those side tournaments could see talent arise that might not have qualified otherwise. The side tournaments wouldn't need to be as big either to save costs and time. I think it's a no-brainer to split it up to something like this.
I also agree with the pick idea and getting rid of round limits. Also - slowing down the pace of multi increases.
The moving game mode should have a cooldown so that players who live far away from the servers aren't at a disadvantage, or maybe give players the ability to move more than one position at a time.
if there'll be seperate tourneys per gamemode, i'd love to see rainbolt in the NMPZ tourney. The reason he doesn't participate is because moving takes such a big part now. He said it himself that that is the reason he holds back.
We need Rainbolt on the World Cup!!
I loved the moment they got the venue as a round
My biggest complaint was not having separate tournaments. No Move. NMPZ etc. Should be 1 in each and 2v2 and 3v3. Gives more titles and chances, and yes you could do all the champions vs each other for the Undisputed Champion
10:24 In my opinion in a b05 it should be the first 3 games different modes (M-NM-NMPZ not M-NM) and then the person who has the least wins after that gets to choose the next mode, the final bo5 is chosen by the player who lost the last one.
12:33 Oh I hadn't heard your idea yet, it's really interesting it's like the inverse of what I thought of! Works either way but I feel like the way I described it makes it more hyped up even for you players and it incentives comebacks!
hmm... I think that a certain somebody called Zi8gzag would win the Geo WC next year
Amateur and fan of the game here, totally agree with players picking the game mode for the first two rounds. Would also love to see a wimbledon-scale GG tournament with 2v2 and mode-specific brackets as well. Great suggestions!
Youre 100% right on every point you make. Content wise this world cup was such an improvment, but the current format is simply not fair enough, hope they take your suggestions in consideration!!
The pick system is amazing it reminds me of cs or Val where each team gets a map pick
Firstly on the topic of Multis - if you have the first 5 rounds without Multis, then the latter 5 with Multis going up, that way you both increase the fairness from the current level (and avoid crazy 2 round Orlando KO reverses), but still retain some element of tension towards the end. That way they are also considered a bit closer to penalties after an even football game. I think this solution would come closest to satisfying most parties. I would perhaps reduce the HP to 5000 while implementing this. Halving the Multis as per your suggestion would also help. They must change though.
Your Pick, Pick, Leftover suggestion seems 100% the way to go as well. As an aside, you dismiss the Multis suggestion slightly from an entertainment/viewer POV, but imo the most entertaining modes to watch are Moving > NM > NMPZ. NMPZ has very little happening on screen, while Moving has more eye candy for the casual viewer.
Your suggestion on teams tournaments though - as a viewer of your channel and lots of Geoguessr content I HATE watching the team matches - they are sooo hard to follow what is going on. It is already difficult to see and follow what's happening with plonks at the WC on a laptop screen in 1vs1, with Team duels you can never see who goes where. Too hectic. Too many little dots. Incredibly hard for a novice to follow. Hard no.
One other thing on tournament format/game mode stuff I'm surprised you left out is Best Of 3 being insufficient to decide matches... Even Best of 5 seems shallow for a Final.
Actually picking geo maps themselves from a map pool would be cool!
your idea of a picking system is just great. Hopefully they will implement this.
I have a few suggestions.
- Make it best of 7; moving, no moving, NMPZ, moving, no moving, NMPZ, and if it's 3-3, decider NMPZ.
- Give the rounds different times. Moving 40 sec, no moving 30 sec and NMPZ 20 sec.
- Lowering the multipliers to half of what it is now as you mentioned.
That will be way too many rounds
@@deependrapatel5479 Will be quicker rounds if they bring the times down for no moving and nmpz. And maybe more importantly, fix their issues in between games/rounds that delayed a lot too.
I think a way of more equally representing all 3 gamemodes currently makes more sense than trying to split up the gamemodes into different tournaments. The tournament is obviously marketed around finding the "best" geoguessr player in the world which should mean they are good at all 3 of the ways you can play geoguessr. Maybe a format where the round loser chooses the next mode would be better as that way everyone will have a much better chance at playing their preferred mode every series. Idk how you fairly choose the first mode (maybe just rng wheel spin or something) but maybe something along those lines will be better
The picking system is very easy to solve imo :
- Each player when they join the tournament, they assign themselves a favorite game mode (NMPZ for you)
- Round 1 : The pick is the most neutral game mode for both players. If both players chose the same game mode, they play it. If both players chose different game modes, they play the unpicked one.
- Each subsequent round, the loser of the previous round choses the next game mode, which in the fighting game community we call a counterpick
That's it. It's fair and does not favor a particular game mode, and everyone should have equal chances of winning
Great vid, been waiting for this one + excited for the more detailed game by game breakdown.
Yeah I'm still so confused by the scoring, that part is the weirdest to me. So punishing on the Senegal guess. Didn't know that was a result of the map but it makes sense.
for the moving, NM, NMPZ debate: Why not borrow more from esports? During each match each player picks one game mode each to ban and they play the remaining.
As someone who joined geoguessr right around the world cup, I can forgive the organizers for leaning in more into the games being more exciting as they are trying to onboard more people onto the scene. I believe once the geogussr community grows further, players get better, and the game modes become more well-known, the world cup scene will shift from being what it is now to becoming more fair competitively. I really liked the pick pick leftover system though! It should definitely be tested in smaller tournaments before becoming the world cup standard.
You didn’t say anything wrong ngl. W suggestions.
A 3v3 final with comms would go so hard as well
I'd love to see a finals week next year, where all game modes gets a seperate day, where a winner is crowned in a series format. Top 4 gets to play semi finals and a final at the end such as a bronze game. Games played rather fast - 1 minute per round, closest to 25k in 5 rounds wins the match. No multis. Give teams one day and a mixed mode where all game modes are included as a 3 mapper. That's a five day banger and will extract the best in all modes. Fair and square. We dont need great graphics or sounds to enjoy the game. Lets celebrate the gameplay and scale it off a bit. Looking forward to see where this can go.
Completely agree with the team format. The rainbolt tournament times were the absolute best time as a geoguessr enthusiast, and seeing it with higher production value would be such a treat.
I Think the Pick format is a great idea. Since NMPZ really is the ‘pinnacle’ from an average and more sophisticated viewers perspective I believe it could be represented better through the Pick format and I believe it’d benefit the general viewing experience for all viewers
So proud of all the hard work you put into World Cup.
I don’t really play much but I love watching. I would consider myself more than a “casual viewer” and the idea of having Moving showcased so much rather baffles me. To watch people go down the road for a minute is rather boring actually. Not sure why the Devs think it’s exciting to watch moving. I would think it’s harder casting, especially with the casters who aren’t players, which doesn’t help the casual viewer watching . I would like to see something different than M-NM-M-NM-NMPZ and the pick system is interesting. I also think it’s a good idea to have players play a certain game mode only. I could see teams much later down the line, like 5 years from now if Geoguessr is still going strong. I wouldn’t like a “team only” year though.
Split tournaments would be so cool!! Or maybe two separate tournaments, like a Moving Summer tournament and the No Move+NMPZ Winter tournament(Would open the stage for many more players and casters too!)
a 3v3 world cup format would be insane, not only for the competators, but mostly for the viewers too. i hope this become's reality because i really want to watch it
"Insane" in the sense of way too hectic and impossible to follow for viewers. Even as someone who watches a lot of Geoguessr tournie vids, the multi ones it's always so tough to see what's happening on screen, who plonks where, who gets closest etc.
Great idea on pick system, this is like picking maps in SC2, makes a lot of sense
I feel like the group stage should just have all 3 rounds no matter what. It would make each game more important to win and you'd always see all 3 game modes and be a more satisfying final result of the groups.
Totally agree about the round limit. If they think that the games would take too long without it, they should just decrease the HP at the start from 6000 to 5000 or something. That solution would be a lot better than keeping the round limit.
6000 is there so that the game doesn't end in one round...
...So, they should start with 5001 then. 😁
LOVE your picking idea, they gotta adopt that
Definitely a tough group. Final was great though, including the result - MK made it exciting but it would have been harsh on Blinky to be runner-up two years running. Agree that the multipliers ramped up too quickly, especially as the game is called at round 10 anyway.
I am just a fan that got hooked 3-4 months ago, but I agree with most points. Team and solo wc would be dope. I think having 2 wc a year or start with team, end with solo in the same wc would work. Expensive, probably, but it would work. There's definitely sponsorship options. I also think that there should be an nmpz/nm only tournament. But I also like the current format, especially with pick system.
2 v 2 World Cup next year … Zig8zag x Finnbar
15:45 yeah I think having the locations handpicked also isn't a true representation of what the game is either, like if a new player starts playing after watching the finals and they expect the games to be quick in Info finding and whatnot and they get placed Madagascar trekker or smth like it isn't a true representation yknow
Maybe instead of big multi’s they should reduce the time to make people panic guess
You’re still Nr 1 in my brain!
agree with most of what you said. I also believe having no default comp map is crazy
Ok but how about that 3:47 ferrero icecream 😂😂
I like the pick idea, and also the idea of treating them as separate categories. I agree they are so different. You don't even really need separate tournaments, just split the tournament into different sections. People can pick which section(s) they want to compete in.
Also it's so dumb how they make NM and NMPZ something you need to "unlock" through weeks of activity, if the goal is to grow the game they have to remove all the barriers for entry for people like myself who are trying to get into the game competitively but don't like playing moving.
Moving is just such a bad game mode imo. It isn't fun to play and not particularly fun to watch, and that geoguessr treats it like it's the main game while the other categories treated as side quests is very frustrating.
Multis are also terrible and make the game less fun to play as a beginner, in addition to making it impossible to take the World Cup seriously.
And yeah, I understand scoring is based on the locations in the map but it doesn't make sense to not use world scoring if the locations are not known
All around great suggestions! Would love to see it
I am not sure if it is feasible, but there should exist practice tools for GG where you download a version of it. Now you could probably not download the whole world / all maps / locations in decent quality, but I am sure you can download like 5km in radius from 1000 locations without it takin too much space , and you could purge that and get another update the locations on a weekly basis. If possible have all the map data on local disk, and the gameplay itself (score, map to plonk) would be online. This would probably have to be unofficial due to copyright, but whatever.
I saw that other video with the speed test and it was horrible. One hour of practice for you equals 30 minutes or less in other parts of the world.
Moving is the most accessible for a person to understand that had never seen GeoGuessr before. they can understand seeing info on signs and license plates and the obvious info. it's much more esoteric to understand how nmpz players recognize an image. so it will never be in the forefront. i think nmpz requires the most practiced type of skill that is the most difficult to learn.
I'd say that seeing the pros make good guesses on locations which seem impossible to you is much more interesting/impressive if you're someone who sees it for the first time. There's a reason why these are the kind of Geoguessr clips that go viral :)
most people have seen a rainbolt tik tok by now so I don't really get that. you watch sports to be impressed that messi scores a goal you could never score yourself
I think vibes-based guesses are also more accessible for casual watchers to play along with, compared to obscure license plates and placenames they would never be able to recognize
all very good points 👍
The weird low scoring is an oversight on the dev part for sure. Geoguessr saturday would be a great map for nm/nmpz
I can totally understand the point of view to see NMPZ as more of a penalty shoot-out, because just like the shoot-out in football the source of "excitement" is completely different. I remember watching a game in the football world cup that went into overtime and was nearing a shoot-out when the commentator said he is not a fan since basically all the beauty and complexity of the tactical sport is reduced to a very simple format, although of course the dual between keeper and shooter requires skills they are just not fun to watch long term. Would you watch a football worldcup in which every game is just a 90-minute shoot out?
I think for the casual viewer this is similar in respect to the modes as they are played now. During moving games I can watch players and often get an understanding of the process they take to get to their guesses. There is excitement when I see one player finding information and lining up a road, while their opponent is still struggling to find information, or has different information.
In comparison in NMPZ you see two people starring at a picture and making a seemingly "random" guess. It might look impressive but will also wear off quite fast and someone who has never watched a Geoguessr game before would probably not watch 30 NMPZ games in a row. The big difference in content creation with NMPZ is that the player can, and normally does, explain his guesses which makes it entertaining and accessible for people that don't know any poles, any metas or landscapes. The casters comments in that regard help a bit but it's not the same.
A team format with communication between teammates might mitigate these concerns and make it more involved and exciting for the viewer.
Regarding multipliers and round limit: I think it is very difficult to change this when you look at how long matches already take. Best of five rounds are already between 30 and 45 Minutes if you now remove one of the factors that limit game time and maybe even additionally change the damage calculations on the map, with having less damage in your unfortunate round, you would see matches of one hour or longer, add in the set-up, break and analysis times and it would take forever to finish the tournament. Especially if you want to split up game modes completely multiplying the absolute number of games by a factor of three or four.
Regarding NMPZ, I think this is a personal thing, as I've seen a lot of viewers comment exactly the same as you while many others prefer how fast NMPZ is.
Personally, I think one of the biggest things we need, especially in terms of engaging new or casual viewers, is improved commentary. This year was undoubtedly an improvement from last year, and each official tournament in 2024 showed improvement too, but I feel like we're still not consistently at the level that should be our standard. NMPZ - all the game modes - become more engaging when you have people explaining what the players are looking for, what info they're using, what they might be tossing up between etc. I don't mean that many viewers won't still have a preference for a particular game mode, but the more the commentary can enlighten the viewers the more interesting each game mode becomes.
For me, Lennli was a great addition for this WC and I'd love to see more of him and more players in general. Rainbolt's really popular and has taught viewers a lot, but I think it's been a burden to expect him to carry so much of the expert commentary and come up with new insights all the time, especially when he's commentating his least preferred mode. 🤔
Maybe well eventually see u get a win! I was gonna come live but unfortunately something came up
I would love to see specialized event so the pro's NMPZ skills can be highlighted. I also think that Geo wizard should be on commentary. They should also include Races to border and hide n seek as events.
Geowizard has been invited in the past but he's rejected any invitation - he doesn't really see himself as part of the Pro GeoGuessr scene.
if you let your opponent choose and he's playing against you, he surely will always choose moving against you because that's your weakest game.
Great suggestions. Regarding the scoring, I would really like to see giving more value to pinpointing in moving and more value to general distance difference in NMPZ. Currently, 5k'ing when you know the city already is nice, but it does not really get rewarded. Similarly, guessing much closer in NMPZ but being still far away gets almost no points.
Bonuses for 5k opens up too many cans of worms - eg what happens if one player gets 5000 and the other 4999 - any bonus would likely seem harsh when potentially they could have both made crazy good guesses and been a few metres apart.
@@PhatInAHat I didn't suggest a bonus for 5k. What I meant is to keep the function score(distance) continuous, but make it change more quickly for low distance, and not let it approach 0 as quickly, so that at any scale of distance you will get rewarded if your distance e.g. is half of your opponent's.
A couple of suggestion I have - Round Limit needs to be killed. Oh, you're saying that right now in the video. As for round type I think they should be randomly chosen for each match. Spin a wheel five times, each can only happen a maximum of twice, and not twice in a row. I think the randomness would be extra fun. I personally don't enjoy playing NMPZ too much and it's my least favorite to watch by far. Halved multis would be cool, too, like you said. Just a few things I thought of while watching. Thanks for all the content, Z8!
JUSTICE FOR OCEANIA MOVERS
team tournments sound more fun than solo for sure
Great video I hope they make these changes
As someone who’s went to 3 different LAN tournaments for Rocket League the World Cup format and what it neglects was very boring to watch from my pov because of the blatant unfairness. Not a fan of multis. In Rocket league the most entertaining series are the ones that take the longest. The series that last almost a whole hour. The 11min overtime in Boston when it wasn’t even on game 7. There is so much the World Cup is missing. It seems like it’s trying not to keep a fan as and build onto it rather it’s just trying to get XQC or Ludwig to watch it for half a second on stream. Idk I love the GeoGuessr pro community and loved Trevor’s old tournaments sucks to see such an obvious mistake being made. I can’t imagine playing a tournament where all of my skill gets thrown out because to the average viewer it is more confusing. That’s why you have casters. That’s the whole point.
Why not make the health of each player lower and no round limit or multis. There is also a solution someone made a video on that I liked it was that multis would depend on your earlier guesses. The better and more accurate your last guesses where the higher the multi.
Thanks for the analysis
the game modes for wc should be moving no moving and nmpz in order and that would be fair
I agree with the pick thing, but as you're basically the only Geoguessr person I watch at least regularly I'm also a bit biased towards nmpz.
Why is NMPZ the decider round? As a casual viewer it appears to me that Moving is a skillset on 1 side of the spectrum, NMPZ is a skillset on the opposite side of the spectrum and NM is closer to NMPZ than it is moving but still somewhat a more in-between option. So why wouldnt NM be the decider with the game modes switching between moving+NMPZ (if they stick with the fixed rotation system)? Logically the better NM player would be a better NMPZ player than the moving player.
Not sure I like the team idea, Ive watched some of the rainbolt team duels streams and think its hard to keep track of what everyone is doing at once.
Do agree the multis need to change, Id suggest capping them somewhere and increasing them more slowly. Bin the round limit too
I like watching the moving games the most but think the format of it needs fixed, something to protect it a bit more from insta-guessing, a more strict scoring system (should be punished more for being further away than your opponent in moving that you are in NMPZ since its easier to 5k) and a bonus for 5k'ing would be a good addition to give a bit of distance between the person that 5ks and the person that 4990s and also just to make it more attractive to actually find the 5k and not just plonk in general area
also not sure why geoguessr didnt have comms for the B+C streams, just 1 person describing whats going on for the casual viewer would make a huge difference
Yeah I think the game mode split is hard as pinpointing is not particularly exciting to watch. I mean there is a reason almost all youtubers will speed up their content when they're scanning maps to find the 5k. if you truly want to give moving players a fair shot at showing their moving skills (so that ppl like mk don't turn moving into no moving you could just make the time limit 1 minute even if one person guesses 5 seconds in. Make scoring quite harsh on the map so that pinpointing pays off
I also really like the pick system idea. And I think no-one disagrees that the NMPZ maps were ridiculously hard to the point where you could almost have flipped a coin instead.
Love the idea of teams while tapping into the mics. That would really keep the casual viewer involved
Also, with respect to the round limit, this does not fit GeoGuessr's vision of creating a casual viewing environment. Any time a match ended at round 10, with neither player at 0, Twitch chat would blow up with ?????s from people not understanding that the game is over. There definitely needs to be some reworking there.
They should move away from a single World Cup and more towards a World Series of Geoguessr with different events like the WSOP.
Multis are 100% fair but it does make the result more random , its not really about fairness, its about not rewarding consistency ... because early rounds in general you just don't do much damage at the pro level. I think its ok the way it is right now but not necessarily the best to know who is better than who for sure ... for that we would need no multis at all so that the final result reflect the exact difference in skill ... still its a game and in all games our skill must include how to deal with game factors such as the multis and that is fair in the context of the game
"100% fair" "make the result more random" = lol, some contradiction there...
@@PhatInAHat I disagree, please explain your logic. Random can still be fair. its a matter of how we describe what fair means. Over a number of rounds the "random" aspect will still represent the skill difference and is fair. It's not helpful at all to just come here, type "lol" discredit the other person and add nothing to the conversation.
@7:30 why could they not just add in a e-sport pro mode where multi or other features could be turned off entirely or just adjusted. I don't get why it's got to be one or the other.
It adds a good deal of tension but it is hardly competitive when one player can win every round but lose the game because they get x6 on a singular bad round
I think you're being too soft on multis. When I stream the game to my outsider friends on Discord, one of the first thing everyone says is that multis are stupid. It's even more obvious because I'm not great at the game, and neither are my opponents, meaning that it isn't uncommon for both of us to miss the continent on separate occasions, with the first person surviving and the second person losing.
You looked completely pissed with Kodiak just after the final :-) Were you?
nah just high on the good vibes xD
As a casual viewer I completely skip most of the moving games since they all play the same
Need to do team games
The final was shit hot
Does anyone know if the saturday tournament (from rainbolts channel) are coming back ? It was so fun to watch everyone on them and see more competitive moments.
what do you think about wookGG's video on how they should make the multi system
Wow good job
Just rent a place next to their servers to grind 😂
I’ve never been this early oml 😮