V-Ray | PRODUCT LIGHTING and STUDIO SETUP | Lighting & Shadow Basics, 3 Point Lighting
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- Опубліковано 15 лип 2024
- In this tutorial you will learn how to set up a simple Studio Lighting Scene that you can use for rendering any kind of products. We will go through all the basics of 3 Point Lighting and how to set up lights in general. We will also discover which properties of the light is responsable for which kind of shadows and how you can tweak it to fit you demands.
I am using 3ds Max and V-Ray 5 but the techniques here shown can be also used in earlier versions of V-Ray, such as V-Ray 3 or NEXT.
Chapters:
00:00 - Introduction
00:13 - Basic Scene Setup
02:15 - Environment Light
05:11 - Key Light
09:48 - Fill Light
11:02 - Back Light
12:19 - All Lights
13:33 - Outro
Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-)
Free 3D Chair Model:
www.turbosquid.com/3d-models/3d-leather-chair-black-model-1551213
Free HDRI's:
www.hdrihaven.com
Check out my Patreon for all my scene files, additional videos or just to support this channel :-)
/ jonasnoell - Фільми й анімація
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
patreon.com/JonasNoell
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Really thankful to you for this tutorial ..really helpful
Thank you so much !!
Thank you! excelent tuorial
It is awesome! thx
amazing tut I'm new to vray and I learn a lot from you
thank you 😍😍😍
helpful !!! Thanks
Thank you! Your videos are so thorough and informative. Looking forward to many more. Plus I always enjoy learning lighting techniques. Would love to see other scenarios such as underwater, large scale exterior scenes with fog, micro-scale (cellular level), and more creative/abstract lighting scenarios.
Awesome ideas! I will definitely consider that, especially the micro scale could be fun!
Oh boy this lum power switch changes everything, never thought of that. it makes every thing so much easier and more streamlined then the usual generic value workflow :-)
Yeah, took me also a while until I discovered it :) Pretty useful, use it all the time now!
great video, man!
Nice tutorial
Man! I'm really glad youtube finally recommended me a channel worth drooling for hours
I was wondering if you could make a tutorial for INTERIOR LIGHTING tips & tricks, that would be awesome!!!
Thank you for all your efforts.
Subbed and Belled
Great, happy it is useful for you! Yeah, interior lighting is on the list, will try to make something about this soon, thanks for the reminder! :)
@@JonasNoell
First of all: I love the thouroughness of your tutorials!
Still i would love to see a tutorial on studio lighting that covers product rendering on a pure white background. Because this is particularly difficult to do well, when you have something like a floor standing device. Also I'd love to see how you would approach apple-like product renderings of really simple things. Since a bodily chair with fabric on it, with wrinkles and chrome feet offers a lot of detail. How about something that lacks that particular wealth of details.
Hi, good point! The reason for that was that one patreon asked me how to approach a product rendering for furniture that's why this setup is more in regards to that purpose. I recently did a lot of Apple style product renderings on pure white background, I will consider making a breakdown to show the workflow for those. It's actually pretty simple as long as you have something interesting happening in the reflections. Instead of using a Photo-HDRI you just would need to put some effort to make some interesting looking reflection planes and position them around your object for your general reflections and then a couple of purposely placed reflection & linked reflection planes for special parts such as screens or something where those random reflections might look weird. It's actually pretty straight forward to do with V-Ray because you have the ability to link lights and reflections to certain objects, contrary to other render engines like Octane where you wouldn't be able to do that so easily. So just apply a chrome shader to your object and as long as this one looks believable you are pretty much done in terms of scene setup :)
@@JonasNoell i'd love a breakdown Noell-style! Especially on that linked reflection stuff and how to achieve that glowy, bleed-gradient reflections/highlights apple had on the polished watches or the jet black iphones.
@@onhold8875 Alright, I will put it on my list! :) Thx for the suggestion!
Just curious if that video is still on your list :3 I'd love to know how to render in front of a pure white background to achieve these classic "advertising shots". It has always been very challenging for me to do that.
What is the camera setting?
Which setting are you interested in particular? It's just a standard 3ds Max Physical Camera, EV was 9
@@JonasNoell vr camera you meant ? and why do you use the value 9 instead of the default value ? thx for this video btw
@@gwegsta972 Physical Camera. Because with EV 9 matches the brighness of for example background plates, so you don't have to compensate for the exposure. I normally like to keep my EV set to 9 and adjust the lights to match this. But there are also others who would do it differently. Personal preference...