V-Ray | PRODUCT LIGHTING and STUDIO SETUP | Lighting & Shadow Basics, 3 Point Lighting

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  • Опубліковано 15 лип 2024
  • In this tutorial you will learn how to set up a simple Studio Lighting Scene that you can use for rendering any kind of products. We will go through all the basics of 3 Point Lighting and how to set up lights in general. We will also discover which properties of the light is responsable for which kind of shadows and how you can tweak it to fit you demands.
    I am using 3ds Max and V-Ray 5 but the techniques here shown can be also used in earlier versions of V-Ray, such as V-Ray 3 or NEXT.
    Chapters:
    00:00 - Introduction
    00:13 - Basic Scene Setup
    02:15 - Environment Light
    05:11 - Key Light
    09:48 - Fill Light
    11:02 - Back Light
    12:19 - All Lights
    13:33 - Outro
    Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-)
    Free 3D Chair Model:
    www.turbosquid.com/3d-models/3d-leather-chair-black-model-1551213
    Free HDRI's:
    www.hdrihaven.com
    Check out my Patreon for all my scene files, additional videos or just to support this channel :-)
    / jonasnoell
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КОМЕНТАРІ • 27

  • @JonasNoell
    @JonasNoell  3 роки тому

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

  • @ramdpshah
    @ramdpshah 2 роки тому

    Really thankful to you for this tutorial ..really helpful

  • @malakfares4397
    @malakfares4397 3 роки тому

    Thank you so much !!

  • @CamiloPlata
    @CamiloPlata 2 роки тому

    Thank you! excelent tuorial

  • @user-zc5hw3jp5q
    @user-zc5hw3jp5q 11 місяців тому

    It is awesome! thx

  • @mohamedabdou7124
    @mohamedabdou7124 Рік тому

    amazing tut I'm new to vray and I learn a lot from you
    thank you 😍😍😍

  • @whatfun88
    @whatfun88 3 роки тому

    helpful !!! Thanks

  • @cinurwe
    @cinurwe 3 роки тому

    Thank you! Your videos are so thorough and informative. Looking forward to many more. Plus I always enjoy learning lighting techniques. Would love to see other scenarios such as underwater, large scale exterior scenes with fog, micro-scale (cellular level), and more creative/abstract lighting scenarios.

    • @JonasNoell
      @JonasNoell  3 роки тому

      Awesome ideas! I will definitely consider that, especially the micro scale could be fun!

  • @jes01
    @jes01 3 роки тому +1

    Oh boy this lum power switch changes everything, never thought of that. it makes every thing so much easier and more streamlined then the usual generic value workflow :-)

    • @JonasNoell
      @JonasNoell  3 роки тому

      Yeah, took me also a while until I discovered it :) Pretty useful, use it all the time now!

  • @cgimadesimple
    @cgimadesimple 6 місяців тому

    great video, man!

  • @Artem-qq6lp
    @Artem-qq6lp 3 роки тому

    Nice tutorial

  • @messiah001
    @messiah001 3 роки тому +1

    Man! I'm really glad youtube finally recommended me a channel worth drooling for hours
    I was wondering if you could make a tutorial for INTERIOR LIGHTING tips & tricks, that would be awesome!!!
    Thank you for all your efforts.
    Subbed and Belled

    • @JonasNoell
      @JonasNoell  3 роки тому +1

      Great, happy it is useful for you! Yeah, interior lighting is on the list, will try to make something about this soon, thanks for the reminder! :)

    • @messiah001
      @messiah001 3 роки тому

      @@JonasNoell

  • @onhold8875
    @onhold8875 3 роки тому +2

    First of all: I love the thouroughness of your tutorials!
    Still i would love to see a tutorial on studio lighting that covers product rendering on a pure white background. Because this is particularly difficult to do well, when you have something like a floor standing device. Also I'd love to see how you would approach apple-like product renderings of really simple things. Since a bodily chair with fabric on it, with wrinkles and chrome feet offers a lot of detail. How about something that lacks that particular wealth of details.

    • @JonasNoell
      @JonasNoell  3 роки тому +2

      Hi, good point! The reason for that was that one patreon asked me how to approach a product rendering for furniture that's why this setup is more in regards to that purpose. I recently did a lot of Apple style product renderings on pure white background, I will consider making a breakdown to show the workflow for those. It's actually pretty simple as long as you have something interesting happening in the reflections. Instead of using a Photo-HDRI you just would need to put some effort to make some interesting looking reflection planes and position them around your object for your general reflections and then a couple of purposely placed reflection & linked reflection planes for special parts such as screens or something where those random reflections might look weird. It's actually pretty straight forward to do with V-Ray because you have the ability to link lights and reflections to certain objects, contrary to other render engines like Octane where you wouldn't be able to do that so easily. So just apply a chrome shader to your object and as long as this one looks believable you are pretty much done in terms of scene setup :)

    • @onhold8875
      @onhold8875 3 роки тому +2

      @@JonasNoell i'd love a breakdown Noell-style! Especially on that linked reflection stuff and how to achieve that glowy, bleed-gradient reflections/highlights apple had on the polished watches or the jet black iphones.

    • @JonasNoell
      @JonasNoell  3 роки тому

      @@onhold8875 Alright, I will put it on my list! :) Thx for the suggestion!

    • @Soluna_y2k
      @Soluna_y2k Рік тому

      Just curious if that video is still on your list :3 I'd love to know how to render in front of a pure white background to achieve these classic "advertising shots". It has always been very challenging for me to do that.

  • @SRaheelGillani
    @SRaheelGillani 2 роки тому

    What is the camera setting?

    • @JonasNoell
      @JonasNoell  2 роки тому +1

      Which setting are you interested in particular? It's just a standard 3ds Max Physical Camera, EV was 9

    • @gwegsta972
      @gwegsta972 Рік тому

      @@JonasNoell vr camera you meant ? and why do you use the value 9 instead of the default value ? thx for this video btw

    • @JonasNoell
      @JonasNoell  Рік тому

      @@gwegsta972 Physical Camera. Because with EV 9 matches the brighness of for example background plates, so you don't have to compensate for the exposure. I normally like to keep my EV set to 9 and adjust the lights to match this. But there are also others who would do it differently. Personal preference...