CRAM 101: Components (From the Depths Tutorial) 🚌

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 71

  • @RocketInator
    @RocketInator 15 днів тому +14

    25:30 "40000 health already, and it's not that large or optimized at all", dude has magic CRAM skillz.

    • @BorderWise12
      @BorderWise12  15 днів тому +2

      Oops, my bad, I should've said 4000. 😅

    • @RocketInator
      @RocketInator 11 днів тому +1

      Me upon figuring out I can change my UA-cam name to not my real name😮*shocked*

  • @northropi2027
    @northropi2027 15 днів тому +21

    kind of off-topic but i love CRAMs as a sci-fi weapon concept. it functions in a way that sort of reminds me of a lot of speculative sci-fi weapons, but has the vibes of an age-of-sail cannon, which means it can do either end of FtD's natural anachronism, while also working in a way that's just kind of fun and intuitive to visualize. you're basically packing and throwing snowballs at the other guy, but the snow is metal at sintering temperature with the odd bit of pyrotechnic or explosive mixed in- it all comes together to make it sort of self-explanatory. you, in building the gun literally called a "CRAM," are just trying to cram as many of the Funny Pellets into the allotted volume as you reasonably can to make a weapon that instantly gives the enemy every illness and several new orifices.

    • @carius2221
      @carius2221 15 днів тому +3

      Now I'm imagining an extreme version of a CRAM cannon that packs material so densely that it shoots black holes.

    • @northropi2027
      @northropi2027 15 днів тому +5

      @carius2221 The thing that it reminds me of is a Macron gun, which Spacedock has a video on. They basically shoot bursts of microscopic, statically charged projectiles. To maximize surface area for holding a charge, they'd be tiny tubes, which could contain miniaturized payloads- Spacedock notably points out the possibility of loading them with fissile material, which after many hits could collectively form a supercritical assembly on the target and essentially act as a nuke, but they'd be kinetic by default and could carry all sorts of payloads. It's basically like if a CRAM had millions of tiny pellets and didn't bother to mash them into a single projectile first.

    • @CobaltianEmpire
      @CobaltianEmpire 11 днів тому +1

      ​@@carius2221 get this man on the dev team

    • @RocketInator
      @RocketInator 11 днів тому +2

      @@northropi2027 I Call CRAM Cannons Neutron star launchers because you CRAM 200,000 m^3 into that tiny (in comparison) shell.

    • @northropi2027
      @northropi2027 11 днів тому

      @@RocketInator Doctor Who when i take his stupid phone box and turn it into a projectile containing an obscene amount of tritonal explosives

  • @Llamazone-Prime
    @Llamazone-Prime 15 днів тому +10

    Wonderful timing! I got this game around christmas and couldn't find a modern tutorial for anything!
    Ended up using advanced cannons because, despite the name, they're weirdly easer to understand for me :P

  • @СашаВолков-ф5н
    @СашаВолков-ф5н 12 днів тому +1

    I have used the "explode above" fuse on a mortar-armed sub, it had enough accuracy to take out some flying targets.

    • @BorderWise12
      @BorderWise12  12 днів тому

      @СашаВолков-ф5н Oooh, that's two interesting things in one! Nice! 👍

  • @McSlurryHole
    @McSlurryHole 15 днів тому +3

    Man I started playing a week ago and I've been watching your like 5 year old tutorials and suddenly there's brand new ones. Neat!
    Would love an updated detection one

  • @Cam64viper
    @Cam64viper 15 днів тому +3

    Oh thank goodness I've been trying to figure these out for like two weeks now
    Always great to see you update your old guides BorderWise ^-^

  • @Bossman50.
    @Bossman50. 13 днів тому

    19:54 “if you know you’re gonna be shooting at stuffing”🗣️🔥🦃

  • @AliyusLaniakea
    @AliyusLaniakea 15 днів тому +3

    I was just looking at your other video from a year ago building a ship from the ground up and I've had to improvise a lot, made the ship too thin, having to settle for a 7x7 CRAM turret and wasnt sure how to do the tetris so this is a life saver! even if it is bad tetris, its better than nothing (just bought this game yesterday and hoping to go through the whole tutorial, can't wait to see more of your remastered tutorials! :D)😅

    • @BorderWise12
      @BorderWise12  15 днів тому +3

      Cheers! Next tutorial will cover tetris, that should be up within a week or so. 😁

  • @Omniroc
    @Omniroc 13 днів тому

    As someone who used to play this game and is now nothing but confused by the changes, I am so happy to see this series. Thank you Borderwise.

  • @HiFenDinok
    @HiFenDinok 15 днів тому +7

    Thanks for the video macaroni man

  • @texaswestman9995
    @texaswestman9995 15 днів тому +1

    Thank you for these videos. I’m new to this game and the struggle is real 😂. So I look forward to researching all the aspects of designing ships and such with your videos. I watched a video of yours about spacecraft and managed to make a decent spy satellite from the advice given by you. Thanks again

  • @OmicronMkI
    @OmicronMkI 15 днів тому +5

    I would like to correct you on Penetration Depth fuses, they are actually very good against craft with empty space in them when set properly, provided you don't mind shells failing to detonate if they don't go through anything important. This is because the fuse only counts distance traveled through material, not air. Good if you can correctly estimate the approximate thickness of internal systems and the armor protecting them, wasteful if you set them with too long or short of a fuse.
    Also, I have been conducting extensive trials of multi-barrel CRAM cannons recently using variants of GMODISM's Gimle-class battleship, and I've found that having multiple barrels can be similarly effective to single barrels if they're staggered properly and have appropriate payloads and fuses.

    • @BorderWise12
      @BorderWise12  15 днів тому

      You 'ain't wrong, but that's the problem: pen-depth is good for spaced armor, or thick armor, but not both. I find that time after impact is just generally more reliable against unknown values of armor. 🤷

    • @carius2221
      @carius2221 15 днів тому

      ​@@BorderWise12 one specific use case for pen-depth is incendiary CRAMs - for when you want to be certain that the shell is exploding in material instead of empty space (which can sometimes mean no fires start)

  • @Shaun_Jones
    @Shaun_Jones 15 днів тому +3

    Crossing my fingers for a bomb mortar build, I’ve never seen anyone trying them.

    • @BorderWise12
      @BorderWise12  15 днів тому +3

      I will certainly will be trying that! :D

    • @KujiArgisia
      @KujiArgisia 15 днів тому +1

      @@BorderWise12Give it to wark-wark, I think he'll like it

  • @f.m.f962
    @f.m.f962 15 днів тому

    YES FINALLY! I've been wanting an updated FTD tutorial series!

  • @newsurreal9871
    @newsurreal9871 15 днів тому +4

    I enjoy cram cannons, but I could never find a use for them beyond bombardment on structures and slow surface ships and rarely, doom frag AA. They are indeed really powerful but are hindered so much by their lack of versatility below doom cram level damage. But it is still enjoyable to watch a frag cram barrage one hit a Singularity. Still appreciate the tutorial tho! And another note, I wish they increase its projectile speed at lower gauges

  • @matthewneal4881
    @matthewneal4881 День тому

    For high altitude could make an anti air flack and have breadboard set the high altitude limit to a little above the current altitude of flyer

  • @howtodostuff6328
    @howtodostuff6328 15 днів тому +1

    Thanks for explaining the fundamentals of cram to me

  • @ainumahtar
    @ainumahtar 14 днів тому

    Making a cram cannon - early game level knowledge.
    Making a cram cannon hit anything that isn't a fortress - one of the hardest things in the game.

  • @zuthalsoraniz6764
    @zuthalsoraniz6764 15 днів тому +3

    22:00 I think the bomb chute is basically a noob trap. If you want to make a CRAM bomber, my advice is to just have a normal CRAM cannon fully inside the bomber, with enough elevation to be able to poke the barrel out through the bottom, and then shoot down at like a 60 degree angle or so. And I am not sure how they could make the bomb chute better than that, because it simply utterly sucks at hitting things with the low velocity.

    • @BorderWise12
      @BorderWise12  15 днів тому +1

      @@zuthalsoraniz6764 Apparently the trick is to use it as a high altitude mortar, but I haven't tested that with the new mortar homing. 🤔

  • @Ribbons0121R121
    @Ribbons0121R121 10 днів тому

    thank god, a new one

  • @Ribbons0121R121
    @Ribbons0121R121 10 днів тому

    the high altitude and low altitude fuses are used for the incredibly rare AA CRAM flak cannon, because the amount of flak you can fit inside a cram is very very silly
    that said, a low depth one is better used for naval ship bombers that miss and hit the water at 0m to 5m, detonating early to still hit the target

  • @ДмитрийБуц-ы7и
    @ДмитрийБуц-ы7и 15 днів тому +1

    finally another crammed tutorial

  • @kutrael5209
    @kutrael5209 15 днів тому +1

    Quick question on incendiary cram. If you have a mix of hardeners and incendiary with time from impact fuse and the shell explodes mid air inside the enemy canoe what block does the fire attach too or is it wasted?

    • @BorderWise12
      @BorderWise12  15 днів тому

      I believe fire is like EMP and it will jump to the nearest surface when triggered by a pen-depth/TOI fuse. I should test that to be sure, though.

    • @kutrael5209
      @kutrael5209 15 днів тому

      @@BorderWise12 Thank you

  • @isimiel3405
    @isimiel3405 15 днів тому +2

    thank you can you build a multi barrel turret from the ground up

  • @Blddvl
    @Blddvl 15 днів тому

    Thanks for the great video

  • @melchiorada
    @melchiorada 13 днів тому

    The cram prefabs are in fact very optimized. They are all built using extensively tested patterns and layering techniques. I would strongly recommend people to use them because they are likely better than what 99.9% of players will be able to create in that space!

  • @owl2267
    @owl2267 15 днів тому +1

    Could you use a frag cram cannon for C.I.W.S

    • @BorderWise12
      @BorderWise12  15 днів тому

      No unfortunately, frags can't hit projectiles.

  • @joonalehtinen5462
    @joonalehtinen5462 15 днів тому

    I was just thinking about learning to use cram since I've always used aps

  • @connor1424
    @connor1424 15 днів тому +1

    Is it worth using APS as a CRAM style cannon? Ex. Slow firing, high damage rounds? Or is it best to just use CRAMs?

    • @BorderWise12
      @BorderWise12  15 днів тому +1

      @@connor1424 If it's a very high velocity shell it can be worth it, yes!

    • @connor1424
      @connor1424 15 днів тому

      @ how high is “very high”? 600 m/s +?

    • @fauxbooz4286
      @fauxbooz4286 15 днів тому +1

      @@connor14241000m/s and above would be “high velocity” imo

    • @Remington53
      @Remington53 15 днів тому

      APS can have much higher velocity and thus improved hit rate at long range or against fast or evasive targets, but CRAM is more resource efficient for close-range brawls.

  • @sirgaz8699
    @sirgaz8699 9 днів тому

    I'm still learning and CRAMs are the last weapon I got around to trying. I didn't want to just copy the 2D/3D pattern, I wanted to learn how it went together and make my own pattern. I spent about 8 hours over 3 days learning and playing around with CRAMs, and I came up with my own pattern that I was sure was more efficient than the 2D/3D pattern. Eventually, I looked up and built the 2D/3D CRAMs to compare to mine and it turned out to be ####### 3D CRAM ON ITS ####### SIDE!

    • @BorderWise12
      @BorderWise12  9 днів тому

      That's an FtD engineering moment if I've ever heard one. XD

  • @jocylinfrancis930
    @jocylinfrancis930 15 днів тому

    BIG BOOM TIME. Maybe I’ll finally actually finish a boat I start

  • @sgxbot
    @sgxbot 15 днів тому

    i cant decide how i want to build my craft. i kinda want "realistic" weapons... so for the heavy cruiser thats following the idea of the german admiral-hipper-class i kinda want a 205mm main armament but it fires to fast in game with the space available and i dont want to make the armament intentionally bad. so im thinking of having crams instead as they come closer to the real reload time but they only start at 1000mm which is just way larger then the historical weapons of the class with its 205mm. decisions over decisions...
    but enough babling around great video. didnt even realise that 40 mins passed again.

  • @sirgaz8699
    @sirgaz8699 15 днів тому

    It'd be nice if they made "big" cram components, 2x2x2 to cut down on block count for big crams.

    • @BorderWise12
      @BorderWise12  15 днів тому

      @@sirgaz8699 I know right, I would love 8m connector blocks...

  • @matzkampers5266
    @matzkampers5266 15 днів тому

    Can you do a ciws tutorial?

    • @BorderWise12
      @BorderWise12  15 днів тому

      Already did! Hopefully it's still up to date, let me know if it isn't: ua-cam.com/video/lEqmFJuUXbY/v-deo.html

  • @rahko3736
    @rahko3736 15 днів тому

    Ram bot is the most OP weapon in the game, even after the nerf

  • @deathshadow396
    @deathshadow396 15 днів тому +2

    Cram cannon is the best cannon : change my mind

    • @unknowngamer37415
      @unknowngamer37415 15 днів тому +1

      That's okay. The campaign will do that for me.😂 I love crime cannons but man are they just bad to use as a primary weapon.

    • @cheezozdemitey
      @cheezozdemitey 15 днів тому +2

      "Speed. I am speed."
      -Lightning Mchoods

    • @po6810
      @po6810 15 днів тому +1

      LAMS T-T

    • @dripwastaken7884
      @dripwastaken7884 15 днів тому +2

      Cram is inanely powerfull if you do it right, the problem is that the campaign doesnt have a single vehicle that does cram properly (single barrel large system with strong shells)

    • @cheezozdemitey
      @cheezozdemitey 15 днів тому +1

      "Space time! :D"
      - Scarlet Dawn

  • @miemsliva4464
    @miemsliva4464 15 днів тому

    Does this cover mortars?
    No i have not finished watching this, but i'm also just curious.

  • @DukeVengeance
    @DukeVengeance 15 днів тому

    Excellent. I just got into cram cannons... how convenient

    • @DukeVengeance
      @DukeVengeance 15 днів тому

      I actually had to re-watch your video again... because im dog tired and i may have accidentally fell asleep halfway through