4:31 standing heel hold chain 5:17 arm breaker chain 7:26 mexican magnum driver chain 5:59 reverse arm slam 6:35 stretch bomb (Pin it for everyone's help)
I mean, when you have NJPW/Stardom/Noah and other Joshi and other mainstay Japanese wrestling promotions in the area, you get a lot of useful mocap people... Fucking RAAAAAIIIIIIIINNMMMAAAAAAKKKAAAAAAAHHHH's in this game
Legit was about to comment about this but you guys already did. Great music too btw. Tracklist plz, one of the songs sounds like Keith Marrow's Spice Dealer track. Shit is epic!
It's in the description. I didn't not however until now that I also use sound clips from L'homme au masque d'or, a French film starring Jean Reno that I suggest looking at sometime. Bit of an easter egg.
aztekenen1 nah bro. Just spam 1 when you’re getting chain threw, for lack of better word. You’ll usually break it before taking allll the damage. If It doesn’t work, just spam 2 next time. Even though you’ll still take damage, it’s better than eating the whole thing.
You'd need a photographic memory to recognize all the patterns in the Mexican magma throw chain combo.... ....Or you could just button mash the shit out of it and still profit that way.
You'd be surprised how quickly your able to remember them, im able to pull off all his chain throws with all outcomes from memory. I've only started playing tekken 7 about 2 months ago, im not that good either. Obviously have to spend some time in practice mode for muscle memory.
I feel that way too someone obviously but I have to agree I don't think Namco does a good job of communicating exactly how you have to do it and I see that that might be frustrating for a lot of people which in turn is why I made the video at least in part.
@@BigBangBlitz imo, its all from a lack of tutorials by tekken staff (again) that creates this problem. online kings get a laugh out of the sheer knowledge you need to recognize a move and how to break. it allows them to chain too easily. atleast lil majin made everyone lab him again :P
@@aztekenen1 same goes for the new people picking up king mashing 1+2+3+4 after df1+3 or df2+4. You hold up your finger and press 1 and their entire game plan is out the window.
Alternative to Magma Drive combo (8 Throws in all) a) 3+4, (1+4 or 2+3) b) 1,4,2,3 c) 2,1, 1+3 (or 2+4) d) 1+2, 1,2, 1+2+3(or4) e) 2,2, 1+2 f) 3+4, 1+2, 1+2+3 g) 1,2, 3+4, 1+2 h) 3,1,2, 3+4, 1+2+3+4 Eight hits, 126 dmg equivalent to Screwdriver's 7 hits Thank you for this video! I just learned now
@8:03 so badass you’re playing Killer Instinct music I love it!! In KI, they should have a straight-up wrestler character, have him have the same build like Zangief from Street Fighter and Thunder & Tusk, but with also have chain grappling moves like King here That should be awesomely executed for KI
Important game play details follow below -------------------------------------------------------------------------------------------------- *When a counter is listed as "-" there is no way to break it. I've tested each dozens of times, there is no input window shown in practice and the cpu also cannot break them. In general the only throws that can't be broken are normals on counter hit (such as f,f+4, b+2~3), throws that grab players out of the air, or throws that start behind the other player. Try to avoid those. *When a counter lists "EITHER" it means either 1 or 2 will break the throw. No choice needs to be made to succeed. In general in Tekken this will only apply to normal 1+3 or 2+4 throws regardless of whether or not forward is held to increase throw distance. *When a counter lists "WHILE LANDING" or "WL" it means that if you fail to break the giant swing throw you can tech roll just as you hit the ground to reduce damage. While the giant swing does a very high 65 damage this can reduce it greatly. As a result you should limit the use of giant swing to either throwing into wallsplat opportunities and balcony breaks or setting up shining wizard mix-ups. *When the counter for the figure-four leg lock lists "on back" it means that if you fail to break the initial throw you still have an opportunity to reverse the hold with 3+4 and do damage back. The window for doing this is extremely small however. *When a counter lists "MASH" it means to hit the button repeatedly as quickly as possible. While this is not necessary to break the throw normally, in these moves if the other player is also mashing and he out-mashes you the throw break will fail regardless. *When a counter lists "OR" it means that either 1 or 2 must be pressed depending on which version of the move that was done. It's easiest to visualize these inputs as "left" and "right" inputs. These moves make obvious breaks into a 50/50 chance. Because of this and contrary to popular belief mashing 1 or 2 during a chain throw will not guarantee a break during King's extended Mexican Magma Drive chains. If an experienced player utilizes both inputs you will be forced to guess in a 50/50 situation to escape. When there is a reverse special stretch bomb attempt out of a sidestep (sidestep 2+4) the chain route depends on what side the grab begins on. If grabbed at the sides or back it will result in the chain starting as though cannonball buster was executed, but if grabbed from the front you have the opportunity to do a Manhattan drop for a longer chain route. The break button also changes - if grabbed from the front it will be 2, from the left it will be 1, from the right 2, and if grabbed from behind the throw becomes unbreakable. I couldn't fit that in the video. *When King attempts an ultimate throw it can be broken, but if the timing is extremely accurate to a small window afterward you will reverse the throw into the mounted position. *It has been said in numerous sources that every throw in Tekken 7 can be broken with 1,2, or 1+2. This is [b]NOT[/b] true. Some of King's throws (throw and destroy; figure-four leg-lock) use 3+4. *It is not listed, but it is still possible to hold back after the executioner drop to throw the opposition behind King. This is somewhat overlooked, but definitely worth noting as the move has an uncommon break (1+2), is fast to execute and can lead to wallsplats for high damage combos, setting up a shining torpedo or even corner traps. *If you grab someone who is doing an armor move (such as kings f+1+4) any throw you successfully land will be unbreakable with any button. This is true for all characters, but King has a distinct advantage against heavy use of armor moves for obvious reasons. *It is possible after reverse a right side kick and [u]ONLY a right side kick[/u] with King's b+2+4 counter and press 3+4 to automatically attempt to apply a figure-four leg lock immediately after the leg screw animation ends. The window for input is very small, it can still be countered with and you can do the same thing by holding db and pressing 1+3 with good timing after the move ends so I didn't bother adding it to the video. Something I recently realized - the fork in the chain route where you can use the Manhattan drop or power bomb - the power bomb does less damage and has a shorter route for two reasons. First it does less damage sure and has a different break, but it also determines the direction of the final giant swing if you finish the chain with it. The giant swing when throwing the opponent at the wall becomes the most damaging end beating the muscle buster by 5 damage points so if you're facing the wall do the power bomb route to throw them against the wall, and if your back is to the wall do the Manhattan drop instead to force a wall position and do more damage.
Is it so hard for Namco to give King new multi throws his had the same bullshit throws for like about 20 fucking years now I think it's time to have some new ones
You can turn "Reverse Arm Slam Hold" chain into "Cannonball Buster" (d/f+1+3=2,1,1+2=2,2,1+2) You can skip "German Suplex" in "Reverse Arm Slam Hold" (d/f+1+3=2,1,1+2=1,2,3+4) You can't break "Cannonball Buster" from front "Reverse Special Stretch Bomb" (d/f+2+4=2,2,1+2)
This is actually missing a few things. I know that starting on a Reverse Arm Slam can also divert into a Cannonball Buster chain grab, and that actually isn't listed on the command list.
From the description "When there is a reverse special stretch bomb attempt out of a sidestep (sidestep 2+4) the chain route depends on what side the grab begins on. If grabbed at the sides or back it will result in the chain starting as though cannonball buster was executed, but if grabbed from the front you have the opportunity to do a Manhattan drop for a longer chain route. The break button also changes - if grabbed from the front it will be 2, from the left it will be 1, from the right 2, and if grabbed from behind the throw becomes unbreakable. Also some of the chains can take different routes and there's a lot of them so I couldn't fit that in the video." "*It is possible after reverse a right side kick and ONLY a right side kick with King's b+2+4 counter and press 3+4 to automatically attempt to apply a figure-four leg lock immediately after the leg screw animation ends. The window for input is very small, it can still be countered with and you can do the same thing by holding db and pressing 1+3 with good timing after the move ends so I didn't bother adding it to the video."
@@Chriscea not really. armour king has more pressure to him, while king has more mixup variety when you combine his great fundamentals with throws and pokes. both have a way to keep you on your toes. it just works out differently.
Jack and King are two mains, but Jack is more of my main than King, I know how to play Jack but I want to play more King now, both are my favourite and I want to even it out by learning King’s grabs
I remember thinking as a kid King was mostly an offensive approach character, not knowing that to use him to his full potential, he’s more defensive and it’s all about the grappling lol
He is defensive, but as cool as all the throws are none of them are practical unless you are using them for positioning or quick damage from a launcher. The giant swing in particular seems like easy damage but even that can be teched in two places. Muscle buster and Jackhammer are pretty good but really you don't keep Oki usually so in a real all out match they lack in value for most case uses. I mean, I still do them. I will still do the wall throw in a combo even if it is less damage. Generally it's best to just use push and go into instant shining wizard or some kind of mix up, he's good at that.
@@BigBangBlitz I use the throws sparingly as well or to train my opponent to duck much the same as with his low kicks so I can launch or do my mids otherwise I just try to play defensively.
@@BigBangBlitz I mean as long as you don’t play professionally which I don’t and I assume most of the people watching don’t, it’s fun to do these grapples against your friends and siblings when we are playing casually. It’s pretty fun 😁
I use a controller though. You have to consider the concept of buffering - you can hold buttons while pressing other ones to do inputs. What this means if a command is like 1,21+2+4, you can do it straight or press and hold 1, press and hold 2 and while holding those press and hold 4 and that is a valid input, so you slide your thumb and hold them one by one in one smmoth motion then you dont have to have any precision with the last input. Watch the input advice action graphic at the bottom of the screen for hints.
i am a king main it took me 6 months to learn rolling death cradle, mexican magma drive and giant swing. but yes when i do rolling death cradle the enemy's like wtf man leave me alone I don't wanna play with you (fyi : most people break the throws with 1 and 2 sometimes 1+2)
@Si0NE i use only one L1 button = all 4 buttons mapped in controller settings like for example for Rolling Death Cradle ---> after grab i press 2, 1+2, 1+2+3 then 1+3 then L1 ( all four buttons mapped mashing 4-5 times ) you will get RDC easily try it
Whenever I press two buttons on my Xbox Controller to grapple, most of the times I can't because I guess both buttons are not pressed together. It makes me difficult to do grapple chain to screwdriver or else. Please help me how to press two and three buttons perfectly.
I just bind the top buttons to lp+rp,lk+rk,lp+lk, and rp+rk. This is a very common controller setup and using those eliminates the possibility of failure. Also a lot of the combinations don't require exact presses, just that they are pressed at the same time, so you may at times just hold one button and press another one. Example: for a chain like lp,lp+rp, lp+rp+rk, all you have to do is press lp and hold it, then press rp and hold both, then tap rk and it works anyway.
Only ones I can do is triple arm break half Nelson human necktie triple trouble and STF I can do with armor king as he has more memorable ones in my opinion
Good vid but use a bright stage so people can see, don't have king wear too much excess clothing so we can see better, and move the controller to the side so we can you know see better, thanks
is Lars supposed to be a cosplay of Hyo Amano from Last Blade??? oo and Glado from Bloody Roar?? Wow pretty much all those costumes are cosplays of other fighting games. Nice.
4:31 standing heel hold chain
5:17 arm breaker chain
7:26 mexican magnum driver chain
5:59 reverse arm slam
6:35 stretch bomb
(Pin it for everyone's help)
For our help
He didn't pin but this really helped
Ty
King alone has more animations than most fighting games entire rosters.
More animations than MKX and Injustice 2 combined
I mean, when you have NJPW/Stardom/Noah and other Joshi and other mainstay Japanese wrestling promotions in the area, you get a lot of useful mocap people...
Fucking RAAAAAIIIIIIIINNMMMAAAAAAKKKAAAAAAAHHHH's in this game
y'all are fucking dumb
@Wth happened to my name fr
Marcel “yall”😂 😂 😂
When King himself has better wrestling move motions than WWE 2K20
Beyond crazy 😭
I agree but i also think that Tekkens visual and sound effects make them a lot more stunning then they normally are.
The amount of work this guy did to make this video.
Not just for him but for the tekken community as a whole.
Just give this nigga a like please
There were a lot of complications and re-records, + some difficult post fixes. Overall it took a month and a few days. Thanks for noticing!
Legit was about to comment about this but you guys already did. Great music too btw. Tracklist plz, one of the songs sounds like Keith Marrow's Spice Dealer track. Shit is epic!
It's in the description. I didn't not however until now that I also use sound clips from L'homme au masque d'or, a French film starring Jean Reno that I suggest looking at sometime. Bit of an easter egg.
The amount of actual professional wrestling moves here is exactly why King is my favorite.
Whenever I get grappled by a King player I just put the controller down, i already know I lost
Actually press LP or RP instead, maybe both sometimes.
If it’s a chain throw, just spam 1 or 2
aztekenen1 nah bro. Just spam 1 when you’re getting chain threw, for lack of better word. You’ll usually break it before taking allll the damage. If It doesn’t work, just spam 2 next time. Even though you’ll still take damage, it’s better than eating the whole thing.
Don't listen to them what you are doing is perfect
@@rellbandoo6572 I believe the proper term is 'getting grapplefucked'
7:24 really had to laugh very hard at this part. Great Tutorial, sub.
Ugh, I can hardly remember what I did yesterday, learning these combos is going to hurt. Thanks for putting this together, really well done!
I never played as King much, but anyone that can pull off those chain throw combos has my respect.
King is a monster in the right hands.
You'd need a photographic memory to recognize all the patterns in the Mexican magma throw chain combo....
....Or you could just button mash the shit out of it and still profit that way.
you're making me blush, tbh it was five minutes to memorize every chain grab
You'd be surprised how quickly your able to remember them, im able to pull off all his chain throws with all outcomes from memory. I've only started playing tekken 7 about 2 months ago, im not that good either. Obviously have to spend some time in practice mode for muscle memory.
Imo the match is more fun when your opponent knows how to break some of your throws, that's when the mind games start
I feel that way too someone obviously but I have to agree I don't think Namco does a good job of communicating exactly how you have to do it and I see that that might be frustrating for a lot of people which in turn is why I made the video at least in part.
@@BigBangBlitz imo, its all from a lack of tutorials by tekken staff (again) that creates this problem. online kings get a laugh out of the sheer knowledge you need to recognize a move and how to break. it allows them to chain too easily. atleast lil majin made everyone lab him again :P
@@aztekenen1 same goes for the new people picking up king mashing 1+2+3+4 after df1+3 or df2+4. You hold up your finger and press 1 and their entire game plan is out the window.
@@ryaneucacion8764 those are just complete noobs tho lol.
King would be a great chiropractor!
You mean chirofracture hahh joke
RIP Lee Chaolan
Cause of death: mexican magma drive chain route
Sorry if i misspelled lee's name
no it's Lee
Lei Chaobla
Was looking this up out of sheer curiosity, and I must say that the audio at 7:26 could not be more appropriate.
Alternative to Magma Drive combo (8 Throws in all)
a) 3+4, (1+4 or 2+3)
b) 1,4,2,3
c) 2,1, 1+3 (or 2+4)
d) 1+2, 1,2, 1+2+3(or4)
e) 2,2, 1+2
f) 3+4, 1+2, 1+2+3
g) 1,2, 3+4, 1+2
h) 3,1,2, 3+4, 1+2+3+4
Eight hits, 126 dmg equivalent to Screwdriver's 7 hits
Thank you for this video! I just learned now
You can also go from one of the "sidestep b grab"/DF+1+3 starters to screwdriver
This guy is madness; there was a friend of mine who wanted to get good with King but this is Beyond; plus the video making. I give hat.
My favorite fighter of all time
"Holy Shit" LMAOOOO
God bless you for this man
Also nice Amano from Last Blade 2, that's a cool callback
@8:03 so badass you’re playing Killer Instinct music
I love it!!
In KI, they should have a straight-up wrestler character, have him have the same build like Zangief from Street Fighter and Thunder & Tusk, but with also have chain grappling moves like King here
That should be awesomely executed for KI
Didnt know king was a chiropractor before becoming a contestant in the King of the Iron Fist tournaments that were held.
THANK GOD!!!This is the most helpful resource in youtibe i have found
Thank you
Perfect tutorial, success for your channel
Wow, I JUST realized that Lars costume is Gado the lion. Good shit.
I love King's fighting style, outstanding!
3:19 DAMN! I love that Gado costume!
I love how the camera angle is syncing perfectly with every move.. Anyways, your work is appreciated 🙏
Important game play details follow below
--------------------------------------------------------------------------------------------------
*When a counter is listed as "-" there is no way to break it. I've tested each dozens of times, there is no input window shown in practice and the cpu also cannot break them. In general the only throws that can't be broken are normals on counter hit (such as f,f+4, b+2~3), throws that grab players out of the air, or throws that start behind the other player. Try to avoid those.
*When a counter lists "EITHER" it means either 1 or 2 will break the throw. No choice needs to be made to succeed. In general in Tekken this will only apply to normal 1+3 or 2+4 throws regardless of whether or not forward is held to increase throw distance.
*When a counter lists "WHILE LANDING" or "WL" it means that if you fail to break the giant swing throw you can tech roll just as you hit the ground to reduce damage. While the giant swing does a very high 65 damage this can reduce it greatly. As a result you should limit the use of giant swing to either throwing into wallsplat opportunities and balcony breaks or setting up shining wizard mix-ups.
*When the counter for the figure-four leg lock lists "on back" it means that if you fail to break the initial throw you still have an opportunity to reverse the hold with 3+4 and do damage back. The window for doing this is extremely small however.
*When a counter lists "MASH" it means to hit the button repeatedly as quickly as possible. While this is not necessary to break the throw normally, in these moves if the other player is also mashing and he out-mashes you the throw break will fail regardless.
*When a counter lists "OR" it means that either 1 or 2 must be pressed depending on which version of the move that was done. It's easiest to visualize these inputs as "left" and "right" inputs. These moves make obvious breaks into a 50/50 chance. Because of this and contrary to popular belief mashing 1 or 2 during a chain throw will not guarantee a break during King's extended Mexican Magma Drive chains. If an experienced player utilizes both inputs you will be forced to guess in a 50/50 situation to escape.
When there is a reverse special stretch bomb attempt out of a sidestep (sidestep 2+4) the chain route depends on what side the grab begins on. If grabbed at the sides or back it will result in the chain starting as though cannonball buster was executed, but if grabbed from the front you have the opportunity to do a Manhattan drop for a longer chain route. The break button also changes - if grabbed from the front it will be 2, from the left it will be 1, from the right 2, and if grabbed from behind the throw becomes unbreakable. I couldn't fit that in the video.
*When King attempts an ultimate throw it can be broken, but if the timing is extremely accurate to a small window afterward you will reverse the throw into the mounted position.
*It has been said in numerous sources that every throw in Tekken 7 can be broken with 1,2, or 1+2. This is [b]NOT[/b] true. Some of King's throws (throw and destroy; figure-four leg-lock) use 3+4.
*It is not listed, but it is still possible to hold back after the executioner drop to throw the opposition behind King. This is somewhat overlooked, but definitely worth noting as the move has an uncommon break (1+2), is fast to execute and can lead to wallsplats for high damage combos, setting up a shining torpedo or even corner traps.
*If you grab someone who is doing an armor move (such as kings f+1+4) any throw you successfully land will be unbreakable with any button. This is true for all characters, but King has a distinct advantage against heavy use of armor moves for obvious reasons.
*It is possible after reverse a right side kick and [u]ONLY a right side kick[/u] with King's b+2+4 counter and press 3+4 to automatically attempt to apply a figure-four leg lock immediately after the leg screw animation ends. The window for input is very small, it can still be countered with and you can do the same thing by holding db and pressing 1+3 with good timing after the move ends so I didn't bother adding it to the video.
Something I recently realized - the fork in the chain route where you can use the Manhattan drop or power bomb - the power bomb does less damage and has a shorter route for two reasons. First it does less damage sure and has a different break, but it also determines the direction of the final giant swing if you finish the chain with it. The giant swing when throwing the opponent at the wall becomes the most damaging end beating the muscle buster by 5 damage points so if you're facing the wall do the power bomb route to throw them against the wall, and if your back is to the wall do the Manhattan drop instead to force a wall position and do more damage.
BigBangBlitz you are the man! Thanks for your research and time.
Is it so hard for Namco to give King new multi throws his had the same bullshit throws for like about 20 fucking years now I think it's time to have some new ones
I thought that Paul was the only character who can reverse the figure 4. Am I wrong?
Every character can
@@thevideos-rj8bo oh! I looked it up. I was thinking of the Frankensteiner. Paul can Parry it. My b lol
The best Wrestler alive
1:30 literally broke Jin's neck
It's not Jin, it's Hwoarang.
10:30 the rain makerrrrr
This video has taught me one thing. 1+2 on the running throw, everything is mostly 1 or 2 break lol
0:55 I really like this one
This I very helpful cause I can finally learn new moves from this video
Loving the Tizoc cosplay.
Thanks bro
You can turn "Reverse Arm Slam Hold" chain into "Cannonball Buster" (d/f+1+3=2,1,1+2=2,2,1+2)
You can skip "German Suplex" in "Reverse Arm Slam Hold" (d/f+1+3=2,1,1+2=1,2,3+4)
You can't break "Cannonball Buster" from front "Reverse Special Stretch Bomb" (d/f+2+4=2,2,1+2)
You're running everything!
If you haven't had a salty message in your inbox for this you're not doing it right.
It took me a bit to realize that you included the brake buttons too
This is actually missing a few things. I know that starting on a Reverse Arm Slam can also divert into a Cannonball Buster chain grab, and that actually isn't listed on the command list.
From the description
"When there is a reverse special stretch bomb attempt out of a sidestep (sidestep 2+4) the chain route depends on what side the grab begins on. If grabbed at the sides or back it will result in the chain starting as though cannonball buster was executed, but if grabbed from the front you have the opportunity to do a Manhattan drop for a longer chain route. The break button also changes - if grabbed from the front it will be 2, from the left it will be 1, from the right 2, and if grabbed from behind the throw becomes unbreakable. Also some of the chains can take different routes and there's a lot of them so I couldn't fit that in the video."
"*It is possible after reverse a right side kick and ONLY a right side kick with King's b+2+4 counter and press 3+4 to automatically attempt to apply a figure-four leg lock immediately after the leg screw animation ends. The window for input is very small, it can still be countered with and you can do the same thing by holding db and pressing 1+3 with good timing after the move ends so I didn't bother adding it to the video."
Hulk: HULK SMASH!!
King: Heh, That's cute. At least my grapples are creative.
The grab of number 45 can also be done by ❌+🔴, 🔺 then ⬇️🔺+🔴
As a King player this video actually helps me mindfuck my enemies with break mixups thanks (bet there are a lot of king haters here o.o)
lets be honest...
...we all here because we want to tech 5:47.
Jayden Tuhiwai rdc is overrated
real hero :')
That's easy.. LI learned it at tekken 3 when i was a kid
is that a motherfuckin' fighterpedia™ reference?!
What's Fighterpedia™?
@@BigBangBlitz some bullshit i dunno
@@Cosairen Holy shit a new episode just went up
Amazing skills and great music choice
dude thank you this video is sick
Gargos theme 🙌🙌🔥🔥🔥🔥
This dude makes cutscenes
LONG LIVE TO THE KING!!!
Zangief and King would make a great tag team
Best guide ever, thanks bro
Half of those throws have extremely similiar animations but break inputs are different. Great game design for sure...
It's called a mix-up
@mulonzee877 lmaooo take that salt to the training room and get good
The rainmaker with the okada coat was oddly cool
Holy shit! You edited a video! Nice.
Kick ass tutorial thanks a bunch
Is there even a grappler with more comand grabs than King?
marduk and armour king are 2nd and 3rd. but no, no one really has so many command grabs.
@@aztekenen1 does that mean king is better than AK?
@@Chriscea not really. armour king has more pressure to him, while king has more mixup variety when you combine his great fundamentals with throws and pokes. both have a way to keep you on your toes. it just works out differently.
AK is arguably weaker than King
U just earned yourself a sub good work sir
Jack and King are two mains, but Jack is more of my main than King, I know how to play Jack but I want to play more King now, both are my favourite and I want to even it out by learning King’s grabs
King is an AWESOME character. But also a hard as hell one to master!
when u see this video, u fell bad for doing all chain throws with pushing all 4 attack bottons as fast as possible
I remember thinking as a kid King was mostly an offensive approach character, not knowing that to use him to his full potential, he’s more defensive and it’s all about the grappling lol
He is defensive, but as cool as all the throws are none of them are practical unless you are using them for positioning or quick damage from a launcher. The giant swing in particular seems like easy damage but even that can be teched in two places.
Muscle buster and Jackhammer are pretty good but really you don't keep Oki usually so in a real all out match they lack in value for most case uses.
I mean, I still do them. I will still do the wall throw in a combo even if it is less damage.
Generally it's best to just use push and go into instant shining wizard or some kind of mix up, he's good at that.
@@BigBangBlitz I use the throws sparingly as well or to train my opponent to duck much the same as with his low kicks so I can launch or do my mids otherwise I just try to play defensively.
@@BigBangBlitz I mean as long as you don’t play professionally which I don’t and I assume most of the people watching don’t, it’s fun to do these grapples against your friends and siblings when we are playing casually. It’s pretty fun 😁
I'm surprised nobody commented on one of the customs in the video resembling Tizoc, who is a similar character to King.
The guy seven lines down did
@@BigBangBlitz well it certainly wasn't seven for me
When King wants to hurt you, he REALLY hurts you
Excellent work
To do the majority of this On a controller would be impossible I’ve tried and my fingers where dying
I use a controller though. You have to consider the concept of buffering - you can hold buttons while pressing other ones to do inputs. What this means if a command is like 1,21+2+4, you can do it straight or press and hold 1, press and hold 2 and while holding those press and hold 4 and that is a valid input, so you slide your thumb and hold them one by one in one smmoth motion then you dont have to have any precision with the last input. Watch the input advice action graphic at the bottom of the screen for hints.
OMG that combanation is so deadly
The hidden figure four offa right kick reversal, b+3+4, and hitting 3+4 at the precise moment can also be broken, not listed here.
good job and thanks
i am a king main it took me 6 months to learn rolling death cradle, mexican magma drive and giant swing. but yes when i do rolling death cradle the enemy's like wtf man leave me alone I don't wanna play with you (fyi : most people break the throws with 1 and 2 sometimes 1+2)
@Si0NE i use only one L1 button = all 4 buttons mapped in controller settings like for example for Rolling Death Cradle --->
after grab i press
2, 1+2, 1+2+3 then 1+3 then L1 ( all four buttons mapped mashing 4-5 times ) you will get RDC easily try it
King’s leg lock game is tight af
King nu all favorite Tekken fighter because i was wrestler.Hworang and Eddy Gordon îs also my favorites
Rolling Death Cradle is the hardest grab to do imo
I keep messing the 3:04 i can do everything else but im somehow inconsistent with this one i dont know what im doing wrong
You have to do the Leg Cross Hold first from tackle, then just mash LP+RP and it'll work. The whole series is mashable.
Whenever I press two buttons on my Xbox Controller to grapple, most of the times I can't because I guess both buttons are not pressed together.
It makes me difficult to do grapple chain to screwdriver or else.
Please help me how to press two and three buttons perfectly.
I just bind the top buttons to lp+rp,lk+rk,lp+lk, and rp+rk. This is a very common controller setup and using those eliminates the possibility of failure. Also a lot of the combinations don't require exact presses, just that they are pressed at the same time, so you may at times just hold one button and press another one. Example: for a chain like lp,lp+rp, lp+rp+rk, all you have to do is press lp and hold it, then press rp and hold both, then tap rk and it works anyway.
So having R2 and L2 attached to 1+4 and 2+3 is wrong? Went back to gaming a bit, love King and trying to play, but kinda sucks...
Its been 17 years... King has still same grapple combos... No change
Mexican Magma Chain Drive was added in Tekken 5.
This music reminds me of Bloody Roar 2
cool
King have more throws then half of the characters combined.
I hope I get this game
2:48 Get ready for ground throws!
TEN MINUTES OF THROWS
Well done buddy
Only ones I can do is triple arm break half Nelson human necktie triple trouble and STF I can do with armor king as he has more memorable ones in my opinion
Now imagine if King was real and went to WWE. McMahon would force him to use only 3 out of all these moves.
" HOLY SHIT " 7:25
HAHAHA BEST PART
Super cool.😉
man how were you able to do tijuana twister and giant swing.?
After a few hundred times it's easy.
King Puzzy buster is my favorite move😂😂😂😂
Watching this again and again, I think you left out one series of chain throws, Reverse Arm Slam (f, DF LP+LK or RP+RK) to start it
you're right
3:19 Never thought I’d see the day someone headbutts someone else in the balls
Good vid but use a bright stage so people can see, don't have king wear too much excess clothing so we can see better, and move the controller to the side so we can you know see better, thanks
Whats's the wrestling move at 1:31 called please? It's the same as the one in 7:59 until 8:15 O believe.
Cool stunner
is Lars supposed to be a cosplay of Hyo Amano from Last Blade??? oo and Glado from Bloody Roar?? Wow pretty much all those costumes are cosplays of other fighting games. Nice.
Yes! Nice catch. Can you spot all the *OTHER* references?
I love that Gado cosplay. And what costumes did Lee wear? It's so damn cool and badass
I wish King was a real pro-wrestler.
He is sort of. Mostly Tiger Mask's various iterations.
Tiger Mask doesn't have his sweet moveset though.
Chris Jericho then
He is ;)
in the game he is along with others
nice bro
Aka: how to make a human pretzel
King vs the Zohan
2:23 The reason many Tekken characters may develop ovarian/testicular cancer.
7:24 Holy Shit!
People who play on gamepads how do you make a giant swing? so fuxxing hardest
3:52
3:55
Lil Majin's
I could be wrong, but is that BGM from Sonic Adventure?
Nah