Archbishop does have that fearsome power factor IMO. It doesn't sound like it should be that strong, but it's nearly a queen strength piece. Probably the No. 1 most underestimated piece in all fairy chess.
Honestly Archbishops are not as powerful as queens, I think it's worth around 7 points. But when used effectively, and if the opponent is not careful, they could cause more damage than what it's worth.
@@isavenewspapers8890 Tho according to Dave McCooey's endgame statistics with fantasy pieces observations, the NB is closer in strength to the R than to the RN Since that's only in endgame so I guess u need to use BN early -I think it's 7,7-
The Ferz, Wazir, and Alfil are all historical anticedents to modern chess pieces. Actually Chinese chess has an alfil that can't go to the opponents' half of the board, and despite being hot garbage compared to a bishop it is sort of a useful piece.
I remember that i invented many bizarre chess pieces as a kid. I remember one, i just stacked two rooks on top of each other and called it a tower. I decided that it would act like a normal rook but when it was captured, only the bottom rook would die and the top rook would fall down on the square the tower was "disassembled" on and it would capture the enemy piece on it and would continue as a normal rook. Good times...
That's actually kind of an interesting idea for a fairy piece. I don't know any fairy chess sites or forums or groups or anything, but if you do, consider submitting it to them. I see some potential there.
I like how the rose moves, especially when it can move and end on the same square. Triple S Games usually says “You are not allowed to move a piece and end on the same square. It must stop on a different square.”.
I made some: Cardinal: Bishop, but it can move like a King as well, allowing for it to change the color square it can use. Rider: Pawn, but upon capture, it moves forward like a Knight. Bodysnatcher: Knight but instead of capture, it swaps with the target. This can also include an allied piece.
Piececlopedia: Dragon Horse Historical notes In Shogi, the Japanese form of Chess, the Dragon Horse is the promoted form of the Bishop, moving like a Bishop or a Wazir. In Holywar, Fergus Duniho has called this piece a Lady, in reference to Joan of Arc, the Lady of Lorraine. In the context of this game, it was a weaker version of a Queen. Although it isn't normally a royal piece, Fergus Duniho has used a royal version of the Dragon Horse in Fusion Chess and several more games based on it, such as Bedlam and Thunder Chess. In these games, it is called a Pope, and it is one of four possible royal pieces, which a player can form by merging his King with a Bishop. Movement The Dragon Horse may slide any number of spaces diagonally, or it may step one space orthogonally. Diagonal movement follows along lines of spaces connected only at their corners. Spaces are orthogonally adjacent when they share a side in common.
Your description of the grasshopper is incorrect; that is a **locust**, not a grasshopper! A grasshopper moves by hopping over other pieces, landing on the square beyond, and it only captures pieces it lands on.
Back when I was in Scouts, we had a game called “scout chess.” You played like regular chess except you could fill your entire side of the board with any pieces you wanted in any positions. Oh yeah, there was also the “Pegasus move” which let a knight capture every single opponent piece simultaneously at any time (king included). Needless to say, white always won.
The ferz was in old chess under the name of advisor. The Gryphon’s inverse is the manticore, moves 1 square orthogonally then moves like a bishop. The Knook has the name of the chancellor by Triple S Games on his chess videos.
Plunder chess is basically the more tame version that includes the Amazon (you can capture a knight with a queen or vise-versa and plunder that ability and you can use it for one turn, allowing you to solo check the king)
I made a piece one time called the musketeer, it could move 1 space diagonally and could kill any piece horizontal or vertical of it without moving there, but after it kills it has to reload for 3 turns
@@marieltost3987 probably, but I have made my own chess-like game with a bunch of new pieces so I plan to test it out soon and then I can see if I need to adjust it
I had an idea just now for a chess piece that could move like a king but you can make it temporarily unexist for 3 turns then when it reappears any piece where it was gets took out
I had a piece concept unique to chessplus (tldr you can combine any piece except the king to combine their movement) The Parasite jumps two spaces horizontal/vertical or one space diagonal. It cannot capture. It can instead combine into an opponent (normally illegal) one space horizontal/vertical. While combined, the piece is controlled by both parties and can capture any space it can move or jump to. Only the parasite halfs owner can seperate them, and it can capture + be captured while combined by either team. It is legal to combine with the parasite voulentarily, and it does not become neutral if you own both halves. A neutral combo may capture the current players pieces in a self sacrafice. If you're into that.
making new one up: Graveskeeper: can use the abilities of any piece of theirs that has been captured, as a comeback factor piece. Can't move until at least one piece is captured, but has the potential to be even more powerful than the queen by the end of the game. Midwife: can hop over pieces, and if it takes them can resurrect a pawn in the location. Spymaster: can't move directly, but can swap places with any non-king piece at any time. Basically operates as a shifting teleport waypoint that needs to be accounted for.
When i make up peices i like to make up rediculous and absurd ones. For example the cartwheel flips over whenever it moves, and can only capture a peice if it lands upright Or the ghost, which is like a duck but only you control it and your opponents cannot see. Trying to catch that thing is like playing battleship
Chess peice idea: Bomber Moves like a queen, but cannot capture peices, if Captured, it eliminates all peices adjacent to it, including the peice that captures it, and itself
Okay, then it goes by the name of the Manticore, the piece which begins its move with either the vertical or horizontal step and then sliding outwards following a diagonal line like a bishop.
Me and my friends play Anarchy Chess, you can add any or make any move as long as it isn’t gamebreaking. My favourite ones are Nuclear Submarine: if one player uses this, the other player will be asked if they also want to use it. If both players use it, it will result in a nuclear war and both players will lose. Advanced Mobility Tactics: Allows a chosen pawn to move in any direction. (Can be used more than once) Unholy Practices: Allows a chosen piece to capture a piece of it’s own color. Dizziness: by spinning your Rooks around really fast, you can make them dizzy and move like a bishop, and the vice versa for the bishops.
Ah yes the background gameplay, I vividly remember chess titans. windows 7 chess game inbuilt. brings back memories. Purple Place, Minesweeper (randomly clicking squares). I used to celebrate beating the level 3 computer with the most accidental checkmate and then telling my parents how big of a genius i am. Good times :).
Here is my ideas, along with slightly changed versions of other people's ideas. The boat: Can jump like a knight, or 2 spaces in any direction. The alpaca: Moves like a boat, but without the knight movement. The crow (not mine): Moves like a queen, but can only take if your opponent just took one of your pieces, and can only take like a king. Archer: Moves like a queen, but only up to 3 squares.
I made a joke since in school we had a pawn that was yellow tinted. Which we named Piss Pawn. It was basically a god. It could enter the fourth dimension and do anything.
I think a good idea for a piece would be a protector, any friendly pieces next to it cant be taken until the protector dies. Kinda similar to how a king cant take pieces protected by another king. Its far more limited than say protecting your rook across the board with a queen tho. The protector essentially gives every other piece a king limitations. But its distance is short and its movement limited to 3 spaces at a time. Its slow but combos with other pieces for a very strong attack. It essentially acks like a second king in a late low pieces game. Keeping other peices safe while your king can still stay out of danger. The only downside is the protector cant capture other pieces, it cant protect the king or pawns either. If a piece can body gaurd your pawns and king at once early in the game you cant be checkmated at all. Tho using bishops rooks and knoghts you could possibly protect your king but at that point .....why you woudnt likwly be able to win either and the protector could be beaten by knights easily. It go over any defenses. Another interesting piece would be an archer. It captures from range and cant kill anything in a circle shaped space area around it. However it doesnt need to move to capture. It needs to stay away from danger but at range it has less space until very late to actually stay away. If it survives its a decent piece. But it is kinda like a weaker queen. It has clear limitations but can still be very useful as it doesn't need to put itself in danger to take a piece.
Holy hell! I love these pieces so much. The ICBM in particular is one I've been using myself since I was a kid, because I thought the bishops looked like missiles.
I remember when i was 7 i tried inventing chess pieces by drawing them and i think i remember an "Archer" which could move like a pawn and instead of eating pieces like normal, it could eat stuff without moving in the range of a bishop.
I thought of this piece called the poisoner that basically makes it that it can't attack a piece until it's targeted it and then the next turn it can be killed
Here’s an idea: The Trickster. It can move to any space on the board and take any piece on that space, even those of its own colour, except for the king or another trickster. However, once it has been moved, it switches to the opponents colour.
I made one: The Clock The Clock can move to any _empty_ square of the same colour as it is already on (meaning no captures from across the board) BUT also can move/capture like a King would
Since I’m still a Kid (15) I’d say the First is the Guard: Only Moves along the Borders of the Board, but can Move an Infinite Amount Meaning he can Snap from One Corner to the Next (Unless he encounters a Piece that would be Captured Instead) Update: Second would be a Play on what I Sometimes call the Horse/Knight (being *Frog*) It can Move to One of the 8 Squares Surrounding any Piece And that’s it, no other Method of Movement or Capturing
Rifle Chess At an evening in December 1996, celebrating the 50th anniversary of the Bennekomse Schaak Vereniging (the chess club of Bennekom, a village in the Netherlands; I was a member of this chess club for many years), several chess variants were played. One of these variants (and one traditional chess players were bewildered of most) was Rifle Chess. Rifle Chess, also called Shoot chess, or Shooting chess, was, according to Pritchard's Encyclopedia of Chess Variants, invented in 1921 by W. B. Seabrook, who was inspired by modern warfare tactics, where, unless in ancient warfare, where a close combat was necessary to kill an enemy, now the striker can kill at a distance. The game has been played since then at many occasions. Rules The rules of orthodox chess are followed, with the following exceptions. Pieces no longer take by moving to the square that is occupied by the piece they want to take. Instead, when taking, the piece that takes does not change location. Effectively, this means that when one could take a piece under the traditional chess rules, one can remove the opponents piece but no of ones pieces is moved. One can always take at most one piece per turn. Pritchard states, that one often uses the rule that taking is obligatory, although when more choices are available for taking, one can choose which capture to make. Comments This simple rule change changes the game a lot. For instance, it is of no use to guard pieces. Written by: Hans Bodlaender.
Anti-chess is a real thing (you can play it on Lichess). The rules are exactly like regular chess except: * Castling, check, and checkmate are eliminated. The King is "just" a regular piece that moves one square, and can be captured like any other. In other words, the King is a Man (2:00). * Capturing is mandatory when possible (you can choose which capture to play, if more than one capture is available). * You win when you don't have any pieces left. Hilariously, 1. e4 is a forced win for Black.
I made one but it ain't got a name yet: It only move the direction it can attack, no pieces available to attack means no movement, it moves like a queen too, but it can only jump over pieces of yours when they are in danger. An En passant will allow it to move like a queen on your very next turn. You don't start with it, to get it, En passant must happen (anywhere), then a queen trade (anywhere) right after. And if you're playing duck chess too, the duck must then get in the way of a potential king capture (any side, anywhere) right after. Its spawns on the closest opponent pawn to your king, capturing it.
I would like to make a civ based chess with fairy pieces. For example, a civ that has only short rooks instead of rooks but all the pawns are that rook that can move only one straight slot at a time, etc.
Concept: Mercenary They are neutral and at the middle of the chees board, There are 4 mercenary pieces in total. You cannot attack the piece, and the only way to obtain it is by having 50% winrate or lower. It moves like a knight and pawn and if you lose 2 mercenary pieces, the last mercenary piece will join the enemy team and if you don't develop them. To not get spawncamped, the mercenary pieces when obtained, automatically teleports at 5c,5d,5e,5f.
my minor chess piece idea: rifleman the rifleman is slow, but defensive and powerful. it can "capture" pieces like a queen, but you have to rotate the rifleman to shoot in the direction you want, and this does not move the rifleman. it also moves like a king. i dont know if i like it more if it should be able to shoot anywhere it can see/not blocked, or just shoot like a queen. and should the rifleman be able to shoot and rotate in the same turn, or allow rotating and shooting to be done in a turn where other chess pieces also move including itself, but rotating and shooting cant be done together.
No The rose can be described as a circular nightrider. More specifically, the rose makes a series of continuous knight moves, except that unlike the nightrider, which continues in the same direction, the rose must make a 45 degree turn with each leap. Like the knight, it can jump over intervening pieces, and like the knightrider, each square it actually comes into contact with must be empty. If the path if unblocked, it is legal for a rose to travel in a complete circle and end its turn on the same square as it started from.
Gonna give my opinions on all the pieces covered. Amazon (1): Pretty OP against a normal king, it covers a 5X5 square radius or 3-tile diamond radius around it, athe queen also has to maneuver around other pieces and has to put some effort into checking the enamy king, and it xant do it alone since the king can just kill the queen without protection, but the amazon can just jump around and it's covering radius is enlargened enough by the knight movement to be ale to checkmate the enamy king at a distance he can't escape from. Knook and ArchBishop (2): both very solid, the Knight movement in the knook covers the rooks biggest weakness of its own camaraderie blocking its path and also makes it unable tk be forked by unprotected knights while the archbishop also removes the bishops biggest weakness if being unable to switch colour, both are very solid and more balanced than the amazon due to neither covering a 5X5 radius. KnightRider (3): Given I like the Knight for its jumpy L's, giving the simple ability to be able to keep jumping in the same direction allows it to just sneakily jump around to try and pull off a sneaky move, thoughnon very big boards it can straight up check the king out of nowhere with chain jumps so if playing on a bigger board I'd suggest for it to be so the rider can only capture on the 1st and 2nd jumps, possibly the 3rd but it depends on the board size. Ferz, Wazir, and Mann (5): To believe the Ferz was the old queen is gut wrenching, they can be ok pawn represent but are otherwise useless, if thy had unique conditional abilities to make up for their lack of movement it would be fine, thought he Mann can be somewhat decent for scaring away pieces on rare occasions. Short rook (5): idk what to say about this one, might make for an interesting setup on a longer board but it's just kinda meh,mif it could promote to a rook under certain conditions then that would be cool. Roship and Biok (6): these are pretty funny as hell and weird to calculate but also make cool use of the concept of pieces being able to move but not capture on some spaces, but capture though not move normally on other spaces that isn't explored in any other vanilla chess piece aside from the pawn. Individually the Roship would probably be a better sniper than bishops since it would just slide around like a bishop till it suddenly pulls out a holy rifle, and the Biok (which I believe is pronounced Bih-uk) just diagonally tap dances like a bishop till it Rook-Kart style runs over an enamy, both have the positioning advantage/disadvantage of one of their pieces making their attack easier/harder to utilize sk I honestly think these are some of the best Faerie pieces. Gryphon(7): its split rook movement is pretty neat, and it can just move 1 square diagonally which would make it a bit more aggressive than the rook since it requires less effort tk get out since you can just move 1 pawn then move the Gryphon once diagonally before suddenly covering 2 long V's. Gonna cover the rest in a other comment for the sake of not making this one too beefy
Idea: the executor, they can withstand one hit and which piece lands on it besides of the king will be tooken away. Would be powerfull if it lasts to the end game.
I remember inventing a gimmick in chess when i was a kid. So basically u can combine two pieces that are adjacent and that has the power of both pieces combined. But the drawback was that u cannot move that piece two times in a row and the fusion takes 1 turn. Good times...
My idea: The Jester It can move in the way you want for any piece. Like: If you want it to move as a Rook, you can. If you want it to move as a Bishop, you can. Same with Knights, Kings and Queens. But. The twist is: It is removed from the board if there's a single enemy piece 1 space close to him. So basically. It's used as to sacrifice.
Damn bro I can't believe Chess has DLCs now, next we are gonna have Chess microtransactions, can't wait for Chess to become a gacha game with wai- Wait that's just the Fire Emblem gacha game, lol.
me trying to understand what is that queen that is upside down called also trying to calculate what its power if some of them are the same pic but with different powers:
Some not mentioned in this video: Unicorn: Nightrider + Bishop. Value is around 11 or 10 points Dragon: Nightrider + Rook. Value around 13 of 14 points Amazon Rider: You can tell. Value is above 15 Champion: From Omega Chess. Can move to 2 squares horizontally and vertically, and also can jump to the second diagonal squares. All moves are jumps Wizard: From Omega Chess. Camel + Ferz Jester: From Omega Chess. Mimics the piece you just moved. Buffalo: From Wildebeast chess. Compound of zebra, camel, knight and giraff.
imagine if someone just makes a piece that's literally just how you play checkers called "Wheel", "Cart", and "Train" Wheel is the normal checkers piece, Cart is the king piece, and Train is if you fused the king piece with a bishop
We need chess dlc, man. Also, it would be super interesting if everyone played with some sort of "personal army", meaning everyone plays their chess differently.
I made some pieces Follower : moves like what opponent moved last En passanter : moves like a queen, captures by going one of the squares that the opponent moved through last move(so en passants everything but can only en passant) Unit : has the combined movements of the king and all (m, n) leapers when m and n are relatively prime
I'm really sorry, but does anyone know the music thats playing in the background of 2:55? I really like the song thats playing so I really want to know
Have you checked Sirlin's Chess? aka Chess 2: The Sequel? It's a bad steam game but as chess it is super good. It gives chess 5 more armies to choose from with unique pieces and adds a few rules, like winning the game if your king crosses the middle line.
It has been pointed out to me that the grasshopper is actually a locust. In my defence: close enough, still an insect
How do you get fairy chess
??? There's hella diversity in insects
fun fact, in Spanish locust have the same name as lobsters, which is "langosta"
wouldn't the rose just be a glorified night rider?
@@pingasman435 Nightrider moves in a straight line, rose moves in a circle
Archbishop does have that fearsome power factor IMO. It doesn't sound like it should be that strong, but it's nearly a queen strength piece. Probably the No. 1 most underestimated piece in all fairy chess.
Honestly Archbishops are not as powerful as queens, I think it's worth around 7 points. But when used effectively, and if the opponent is not careful, they could cause more damage than what it's worth.
Bruh archbishop can checkmate by itself if the enemy king in the corner
The knight move changes square colour
@@danielyuan9862 Computer analysis has revealed its true value to be around 8 points.
@@isavenewspapers8890 Tho according to Dave McCooey's endgame statistics with fantasy pieces observations, the NB is closer in strength to the R than to the RN
Since that's only in endgame so I guess u need to use BN early
-I think it's 7,7-
The Ferz, Wazir, and Alfil are all historical anticedents to modern chess pieces. Actually Chinese chess has an alfil that can't go to the opponents' half of the board, and despite being hot garbage compared to a bishop it is sort of a useful piece.
U forgot that XiangQi elephant can't jump
Alfil is Bishop in Spanish for some reason
True, alfils are crucial for king safety since the king is a total beta and cowers in a 3X3 space instead of going out and fighting.
I remember that i invented many bizarre chess pieces as a kid. I remember one, i just stacked two rooks on top of each other and called it a tower. I decided that it would act like a normal rook but when it was captured, only the bottom rook would die and the top rook would fall down on the square the tower was "disassembled" on and it would capture the enemy piece on it and would continue as a normal rook. Good times...
Same
That remind me of Golem Chess by
Peter Aronson and Ben Good
That's actually kind of an interesting idea for a fairy piece. I don't know any fairy chess sites or forums or groups or anything, but if you do, consider submitting it to them. I see some potential there.
Tower sounds like its strait out of navel chess
@@scaper8 chessvariantsc0111
0111=om
Funnily enough, here in Poland the rook is literally called the tower (wieża)
imagine a chess game but only with fairy pieces
That exist
you pick to replace one type of piece within same power concept, busted but id like to see the meta of that
chess spinoff game
@@SakuyalzayoiTheMaid chess load outs
Rose to e7
I like how the rose moves, especially when it can move and end on the same square.
Triple S Games usually says “You are not allowed to move a piece and end on the same square. It must stop on a different square.”.
The imposter: A piece that looks like your one of your pawns but is secretly on the enemies team, when promoted it turns into the enemy's queen
Spy among us
I made some:
Cardinal: Bishop, but it can move like a King as well, allowing for it to change the color square it can use.
Rider: Pawn, but upon capture, it moves forward like a Knight.
Bodysnatcher: Knight but instead of capture, it swaps with the target. This can also include an allied piece.
does the rider just take whoever it captures as a horse??
@@Pharaogon it think it does
@@playlistmaker5169 lol
Piececlopedia: Dragon Horse
Historical notes
In Shogi, the Japanese form of Chess, the Dragon Horse is the promoted form of the Bishop, moving like a Bishop or a Wazir.
In Holywar, Fergus Duniho has called this piece a Lady, in reference to Joan of Arc, the Lady of Lorraine. In the context of this game, it was a weaker version of a Queen.
Although it isn't normally a royal piece, Fergus Duniho has used a royal version of the Dragon Horse in Fusion Chess and several more games based on it, such as Bedlam and Thunder Chess. In these games, it is called a Pope, and it is one of four possible royal pieces, which a player can form by merging his King with a Bishop.
Movement
The Dragon Horse may slide any number of spaces diagonally, or it may step one space orthogonally. Diagonal movement follows along lines of spaces connected only at their corners. Spaces are orthogonally adjacent when they share a side in common.
The "Cardinal" is the promoted Bishop in Shogi
Back in high school i proceeded to crate a 16x16 chessboard 3d printed 168 pieces, all for a contest
Your description of the grasshopper is incorrect; that is a **locust**, not a grasshopper! A grasshopper moves by hopping over other pieces, landing on the square beyond, and it only captures pieces it lands on.
Well i'll be damned
Hello edderiofer
@@Kazmord well you'd be damned
yooo hi Custom Bot Creator (cjx)
@@Kazmord the puzzle is solvable if there's no Rook
Back when I was in Scouts, we had a game called “scout chess.” You played like regular chess except you could fill your entire side of the board with any pieces you wanted in any positions.
Oh yeah, there was also the “Pegasus move” which let a knight capture every single opponent piece simultaneously at any time (king included). Needless to say, white always won.
The ferz was in old chess under the name of advisor.
The Gryphon’s inverse is the manticore, moves 1 square orthogonally then moves like a bishop.
The Knook has the name of the chancellor by Triple S Games on his chess videos.
Plunder chess is basically the more tame version that includes the Amazon (you can capture a knight with a queen or vise-versa and plunder that ability and you can use it for one turn, allowing you to solo check the king)
Holy shit. I didn't expect to hear Moonsetter and upward movement on a chess video.
Sweared comment
I made a piece one time called the musketeer, it could move 1 space diagonally and could kill any piece horizontal or vertical of it without moving there, but after it kills it has to reload for 3 turns
that's a great concept, Sounds hard to calculate though.
@@marieltost3987 probably, but I have made my own chess-like game with a bunch of new pieces so I plan to test it out soon and then I can see if I need to adjust it
Fairy pieces that aren't just knights duck taped to other pieces? Nice!
I had an idea just now for a chess piece that could move like a king but you can make it temporarily unexist for 3 turns then when it reappears any piece where it was gets took out
my dad
0:18 Meanwhile Bishop about to kill Archbishop to prevent checkmate: NANI??
6:36: alright times up, let’s do this lerrrrroooooyyy Jenkins!
based list except knook is a 10/10 magnificent creature
I had a piece concept unique to chessplus (tldr you can combine any piece except the king to combine their movement)
The Parasite jumps two spaces horizontal/vertical or one space diagonal. It cannot capture. It can instead combine into an opponent (normally illegal) one space horizontal/vertical. While combined, the piece is controlled by both parties and can capture any space it can move or jump to. Only the parasite halfs owner can seperate them, and it can capture + be captured while combined by either team.
It is legal to combine with the parasite voulentarily, and it does not become neutral if you own both halves. A neutral combo may capture the current players pieces in a self sacrafice. If you're into that.
making new one up:
Graveskeeper: can use the abilities of any piece of theirs that has been captured, as a comeback factor piece. Can't move until at least one piece is captured, but has the potential to be even more powerful than the queen by the end of the game.
Midwife: can hop over pieces, and if it takes them can resurrect a pawn in the location.
Spymaster: can't move directly, but can swap places with any non-king piece at any time. Basically operates as a shifting teleport waypoint that needs to be accounted for.
When i make up peices i like to make up rediculous and absurd ones. For example the cartwheel flips over whenever it moves, and can only capture a peice if it lands upright
Or the ghost, which is like a duck but only you control it and your opponents cannot see. Trying to catch that thing is like playing battleship
Imagine normal chess but the queens and bishops are invisible… That would be so fun
Chess peice idea: Bomber
Moves like a queen, but cannot capture peices, if Captured, it eliminates all peices adjacent to it, including the peice that captures it, and itself
So it's basically a passive atomic queen
@@hy7864 yeah, pretty much, thought it would be interesting
Duck but slightly worse.
You mean Terrorist?
I like KnightBishops. They are Bishops that can change color instead
2:45 The opposite of the Gryphon is generally called the Aanca, which moves one square orthogonally and then moves like a bishop.
Aanca is Spanish for Gryphon
Okay, then it goes by the name of the Manticore, the piece which begins its move with either the vertical or horizontal step and then sliding outwards following a diagonal line like a bishop.
Me and my friends play Anarchy Chess, you can add any or make any move as long as it isn’t gamebreaking.
My favourite ones are
Nuclear Submarine: if one player uses this, the other player will be asked if they also want to use it. If both players use it, it will result in a nuclear war and both players will lose.
Advanced Mobility Tactics: Allows a chosen pawn to move in any direction. (Can be used more than once)
Unholy Practices: Allows a chosen piece to capture a piece of it’s own color.
Dizziness: by spinning your Rooks around really fast, you can make them dizzy and move like a bishop, and the vice versa for the bishops.
Ah yes the background gameplay, I vividly remember chess titans. windows 7 chess game inbuilt. brings back memories. Purple Place, Minesweeper (randomly clicking squares). I used to celebrate beating the level 3 computer with the most accidental checkmate and then telling my parents how big of a genius i am. Good times :).
The Squire:
A Pawn that can move and attack the three tiles behind himself
The Genie:
Can jump and attack to any Tile that is exactly two squares away
Your Genie is just Dabbaba
@@hy7864 It's probably either Alibaba or the Knight + Alibaba compound
@@HatterTobias Knight jumps to any tile that's exactly √5 squares away while Alfil jumps to any tile that's exactly 2√2 squares away
@@hy7864 well the guy never said anything about it being in a straight line
I invented this chess piece called curver so basically it's a bishop but moves in curves
Here is my ideas, along with slightly changed versions of other people's ideas.
The boat:
Can jump like a knight, or 2 spaces in any direction.
The alpaca:
Moves like a boat, but without the knight movement.
The crow (not mine):
Moves like a queen, but can only take if your opponent just took one of your pieces, and can only take like a king.
Archer:
Moves like a queen, but only up to 3 squares.
I made a joke since in school we had a pawn that was yellow tinted. Which we named Piss Pawn.
It was basically a god. It could enter the fourth dimension and do anything.
10/10
@@Kazmord every heard of this silly steam game called ChessCraft?
@@sillymanstudiosgames I have (Ik u didn't ask)
@@hy7864 too bad. chesscraft is a god game. Therefor I DID ask.
1:38 In Ouroboros King is Pegasus
6:31 Okay, the Capricorn should be renamed to ICBM, short for Intercontinental Ballistic Missile, a popular meme opening (fyi).
Haven't watched the video yet but I swear by God, if the Knook isn't in this video I will commit not living.
Google en passant
@@sul41m holy hell
hey anarchychess people what the fuck
Well then...
Good thing you'll live!
I think a good idea for a piece would be a protector, any friendly pieces next to it cant be taken until the protector dies. Kinda similar to how a king cant take pieces protected by another king. Its far more limited than say protecting your rook across the board with a queen tho. The protector essentially gives every other piece a king limitations. But its distance is short and its movement limited to 3 spaces at a time. Its slow but combos with other pieces for a very strong attack. It essentially acks like a second king in a late low pieces game. Keeping other peices safe while your king can still stay out of danger. The only downside is the protector cant capture other pieces, it cant protect the king or pawns either. If a piece can body gaurd your pawns and king at once early in the game you cant be checkmated at all. Tho using bishops rooks and knoghts you could possibly protect your king but at that point .....why you woudnt likwly be able to win either and the protector could be beaten by knights easily. It go over any defenses. Another interesting piece would be an archer. It captures from range and cant kill anything in a circle shaped space area around it. However it doesnt need to move to capture. It needs to stay away from danger but at range it has less space until very late to actually stay away. If it survives its a decent piece. But it is kinda like a weaker queen. It has clear limitations but can still be very useful as it doesn't need to put itself in danger to take a piece.
Holy hell! I love these pieces so much. The ICBM in particular is one I've been using myself since I was a kid, because I thought the bishops looked like missiles.
fun fact: we call queen vizier, and bishop elephant in Turkey.
0:21 I suppose that would be more accurately described as a yoink-I-took-your-cover-away mate.
I had a whole thing written for this comment but it gave off major 🤓 vibes so I decided against it
hello! tis always nice to find more people in this space
All i can think about is some fairies playing this together in wonderland and your just watching trying to figure wtf all the pieces do
I remember when i was 7 i tried inventing chess pieces by drawing them and i think i remember an "Archer" which could move like a pawn and instead of eating pieces like normal, it could eat stuff without moving in the range of a bishop.
Honestly I died laughing when the solution to that first puzzle was shown
*Grasshopper* Moves queenwise over one piece to the first cell beyond, capturing any enemy piece on that cell. [Dutch sprinkhaan, French sauterelle, Spanish saltamonte] [T. R. Dawson Cheltenham Examiner 3 July 1913.] èT.R.Dawson pages, Grasshopper chess
*LOCUST* Any piece that captures by hopping over its victim. Draughtsmen and draughtskings are thus locusts. The original "locust" was a saurian grasshopper-locust, i.e. it had no travel move but moved only to capture by a grasshop over the victim.
4:31
Therefore that's neither Grasshopper or the original "Locust", but a
*Grasshopper-locust* Moves like a grasshopper but only to vacant cells, if its hurdle is an adverse man, the hurdle is captured.
Grasshopper-locust is mentioned in "A Guide to Variant Chess: All the King's Men
© George Jelliss 2002 (revised May 2002)."
I thought of this piece called the poisoner that basically makes it that it can't attack a piece until it's targeted it and then the next turn it can be killed
Here’s an idea:
The Trickster. It can move to any space on the board and take any piece on that space, even those of its own colour, except for the king or another trickster. However, once it has been moved, it switches to the opponents colour.
I made one: The Clock
The Clock can move to any _empty_ square of the same colour as it is already on (meaning no captures from across the board) BUT also can move/capture like a King would
Great video. You need more subs.
"Redesigning Chess" is probably one of my favorite UA-cam video genres
Since I’m still a Kid (15) I’d say the First is the Guard:
Only Moves along the Borders of the Board, but can Move an Infinite Amount
Meaning he can Snap from One Corner to the Next (Unless he encounters a Piece that would be Captured Instead)
Update: Second would be a Play on what I Sometimes call the Horse/Knight (being *Frog*)
It can Move to One of the 8 Squares Surrounding any Piece
And that’s it, no other Method of Movement or Capturing
i came up with the pawngun. literally it moves like a pawn, but can capture anything nearby it without moving to it, like its shooting a bullet at it
Rifle Chess
At an evening in December 1996, celebrating the 50th anniversary of the Bennekomse Schaak Vereniging (the chess club of Bennekom, a village in the Netherlands; I was a member of this chess club for many years), several chess variants were played. One of these variants (and one traditional chess players were bewildered of most) was Rifle Chess.
Rifle Chess, also called Shoot chess, or Shooting chess, was, according to Pritchard's Encyclopedia of Chess Variants, invented in 1921 by W. B. Seabrook, who was inspired by modern warfare tactics, where, unless in ancient warfare, where a close combat was necessary to kill an enemy, now the striker can kill at a distance. The game has been played since then at many occasions.
Rules
The rules of orthodox chess are followed, with the following exceptions.
Pieces no longer take by moving to the square that is occupied by the piece they want to take. Instead, when taking, the piece that takes does not change location. Effectively, this means that when one could take a piece under the traditional chess rules, one can remove the opponents piece but no of ones pieces is moved. One can always take at most one piece per turn.
Pritchard states, that one often uses the rule that taking is obligatory, although when more choices are available for taking, one can choose which capture to make.
Comments
This simple rule change changes the game a lot. For instance, it is of no use to guard pieces.
Written by: Hans Bodlaender.
I made one:
Archer: Moves only in its own collumn any squares it likes, also jumps over pieces, so you can literally just take first turn
Checkmate in zero
The anti-chess, the piece that moves like in checkers.
That would be amazing.
Anti-chess is a real thing (you can play it on Lichess). The rules are exactly like regular chess except:
* Castling, check, and checkmate are eliminated. The King is "just" a regular piece that moves one square, and can be captured like any other. In other words, the King is a Man (2:00).
* Capturing is mandatory when possible (you can choose which capture to play, if more than one capture is available).
* You win when you don't have any pieces left.
Hilariously, 1. e4 is a forced win for Black.
The first thing I would add to chess would be intercontinental ballistic missiles.
Idea: unicorn
Moves exactly like a Knight, but captures anything it jumps over.
I made one but it ain't got a name yet:
It only move the direction it can attack, no pieces available to attack means no movement, it moves like a queen too, but it can only jump over pieces of yours when they are in danger.
An En passant will allow it to move like a queen on your very next turn.
You don't start with it, to get it, En passant must happen (anywhere), then a queen trade (anywhere) right after. And if you're playing duck chess too, the duck must then get in the way of a potential king capture (any side, anywhere) right after. Its spawns on the closest opponent pawn to your king, capturing it.
so the rose moves like a knight and then moves like a camel
I would like to make a civ based chess with fairy pieces. For example, a civ that has only short rooks instead of rooks but all the pawns are that rook that can move only one straight slot at a time, etc.
The solder can kill at any like rook but doesn’t move for kill and moves like pawn
i thought the queen could move like a knight until i looked it up
Concept: Mercenary
They are neutral and at the middle of the chees board, There are 4 mercenary pieces in total. You cannot attack the piece, and the only way to obtain it is by having 50% winrate or lower. It moves like a knight and pawn and if you lose 2 mercenary pieces, the last mercenary piece will join the enemy team and if you don't develop them. To not get spawncamped, the mercenary pieces when obtained, automatically teleports at 5c,5d,5e,5f.
i love duck lol 5:11
my minor chess piece idea: rifleman
the rifleman is slow, but defensive and powerful. it can "capture" pieces like a queen, but you have to rotate the rifleman to shoot in the direction you want, and this does not move the rifleman. it also moves like a king.
i dont know if i like it more if it should be able to shoot anywhere it can see/not blocked, or just shoot like a queen. and should the rifleman be able to shoot and rotate in the same turn, or allow rotating and shooting to be done in a turn where other chess pieces also move including itself, but rotating and shooting cant be done together.
Isn't the rose just a knightrider? You said the rider goes like a knight but can continue further on
No
The rose can be described as a circular nightrider. More specifically, the rose makes a series of continuous knight moves, except that unlike the nightrider, which continues in the same direction, the rose must make a 45 degree turn with each leap. Like the knight, it can jump over intervening pieces, and like the knightrider, each square it actually comes into contact with must be empty.
If the path if unblocked, it is legal for a rose to travel in a complete circle and end its turn on the same square as it started from.
Rose moves in a circular manner, Nightrider moves in a straight line
0:40 I've never been flashbanged by a memory before
Gonna give my opinions on all the pieces covered.
Amazon (1): Pretty OP against a normal king, it covers a 5X5 square radius or 3-tile diamond radius around it, athe queen also has to maneuver around other pieces and has to put some effort into checking the enamy king, and it xant do it alone since the king can just kill the queen without protection, but the amazon can just jump around and it's covering radius is enlargened enough by the knight movement to be ale to checkmate the enamy king at a distance he can't escape from.
Knook and ArchBishop (2): both very solid, the Knight movement in the knook covers the rooks biggest weakness of its own camaraderie blocking its path and also makes it unable tk be forked by unprotected knights while the archbishop also removes the bishops biggest weakness if being unable to switch colour, both are very solid and more balanced than the amazon due to neither covering a 5X5 radius.
KnightRider (3): Given I like the Knight for its jumpy L's, giving the simple ability to be able to keep jumping in the same direction allows it to just sneakily jump around to try and pull off a sneaky move, thoughnon very big boards it can straight up check the king out of nowhere with chain jumps so if playing on a bigger board I'd suggest for it to be so the rider can only capture on the 1st and 2nd jumps, possibly the 3rd but it depends on the board size.
Ferz, Wazir, and Mann (5): To believe the Ferz was the old queen is gut wrenching, they can be ok pawn represent but are otherwise useless, if thy had unique conditional abilities to make up for their lack of movement it would be fine, thought he Mann can be somewhat decent for scaring away pieces on rare occasions.
Short rook (5): idk what to say about this one, might make for an interesting setup on a longer board but it's just kinda meh,mif it could promote to a rook under certain conditions then that would be cool.
Roship and Biok (6): these are pretty funny as hell and weird to calculate but also make cool use of the concept of pieces being able to move but not capture on some spaces, but capture though not move normally on other spaces that isn't explored in any other vanilla chess piece aside from the pawn. Individually the Roship would probably be a better sniper than bishops since it would just slide around like a bishop till it suddenly pulls out a holy rifle, and the Biok (which I believe is pronounced Bih-uk) just diagonally tap dances like a bishop till it Rook-Kart style runs over an enamy, both have the positioning advantage/disadvantage of one of their pieces making their attack easier/harder to utilize sk I honestly think these are some of the best Faerie pieces.
Gryphon(7): its split rook movement is pretty neat, and it can just move 1 square diagonally which would make it a bit more aggressive than the rook since it requires less effort tk get out since you can just move 1 pawn then move the Gryphon once diagonally before suddenly covering 2 long V's.
Gonna cover the rest in a other comment for the sake of not making this one too beefy
Roshop
2:33 why isnt it called the bishook or something?, it sounds way nicer than biok
Idea: the executor, they can withstand one hit and which piece lands on it besides of the king will be tooken away. Would be powerfull if it lasts to the end game.
Look up Golem Chess by Peter Aronson and Ben Good
I remember inventing a gimmick in chess when i was a kid. So basically u can combine two pieces that are adjacent and that has the power of both pieces combined. But the drawback was that u cannot move that piece two times in a row and the fusion takes 1 turn. Good times...
My idea:
The Jester
It can move in the way you want for any piece.
Like: If you want it to move as a Rook, you can. If you want it to move as a Bishop, you can. Same with Knights, Kings and Queens.
But. The twist is:
It is removed from the board if there's a single enemy piece 1 space close to him.
So basically. It's used as to sacrifice.
now we can actually do the tennison gambit icbm gambit
Here's an Idea:
The pyramid: this guy moves like a queen but if he captured a piece it can spawn another pyramid
Damn bro I can't believe Chess has DLCs now, next we are gonna have Chess microtransactions, can't wait for Chess to become a gacha game with wai- Wait that's just the Fire Emblem gacha game, lol.
were gonna have armor for the knight
Wait until chess is pay to win
me trying to understand what is that queen that is upside down called also trying to calculate what its power if some of them are the same pic but with different powers:
trojan horse: a knight that when captured spawns 2 pawns that are positioned in a way to take the piece that just took the trojan
Imagine Magnus playing with this mode online, and the moment he captures Trojan an actual Trojan virus stops the game.
Making a new piece:
The archer
The archer can move diagonally and forward and back for 4 pieces, and it can jump over pieces.
Some not mentioned in this video:
Unicorn: Nightrider + Bishop. Value is around 11 or 10 points
Dragon: Nightrider + Rook. Value around 13 of 14 points
Amazon Rider: You can tell. Value is above 15
Champion: From Omega Chess. Can move to 2 squares horizontally and vertically, and also can jump to the second diagonal squares. All moves are jumps
Wizard: From Omega Chess. Camel + Ferz
Jester: From Omega Chess. Mimics the piece you just moved.
Buffalo: From Wildebeast chess. Compound of zebra, camel, knight and giraff.
I invented a chess piece once, is called the Breadbug (like the Pikmin creature) it can drag pieces back, like a Breadbug
I've seen this cool one that moves like a queen and captures like a knight
Almost Chess Evolved Online, good vid
imagine if someone just makes a piece that's literally just how you play checkers called "Wheel", "Cart", and "Train"
Wheel is the normal checkers piece, Cart is the king piece, and Train is if you fused the king piece with a bishop
My idea: add a gun
Like the canon from chinese chess
Just a rook but it needs a piece in front of it to capture
We need chess dlc, man. Also, it would be super interesting if everyone played with some sort of "personal army", meaning everyone plays their chess differently.
Check out Chess with Different Armies by FM Ralph Betza
@@hy7864 that or Chess Evolved Online
I'd still prefer CwDA though, as it still really feel like Chess
"Oh a Chess puzzle. Easy en- wait what are these pieces."
-Random guy brought here by UA-cam's crappy recommendations.
funnt video, and also a like for casual Moonsetter
I made some pieces
Follower : moves like what opponent moved last
En passanter : moves like a queen, captures by going one of the squares that the opponent moved through last move(so en passants everything but can only en passant)
Unit : has the combined movements of the king and all (m, n) leapers when m and n are relatively prime
0:38 isn't that the CODM BR spawn-in sound?
1:17 the "nook" is also called a chancellor
Imagine chess with fairy pieces with berolina pawns infront and the board sized accordingly.
I know nothing about chess, decided to watch anyways and then when Moonsetter started playing i realized why UA-cam recommended this to me
bro just roasted every checkers piece💀
Dude you qre such a G for using the zombies "end of round" sound ❤
the homestuck music hit me like a bullet
Damn, you too?
I'm really sorry, but does anyone know the music thats playing in the background of 2:55? I really like the song thats playing so I really want to know
Moonsetter - Homestuck OST. Music playlist is in the description
The exicutoinor is two rooks slapped together but dies after 7 turns
Fairy Pieces
Where Chess meets Team Building
I created this piece called the Troubadour, which can move twice in any directions
6:35 so it’s just the missile but inf
the homestuck music sent me for a loop i can’t escape
Have you checked Sirlin's Chess? aka Chess 2: The Sequel? It's a bad steam game but as chess it is super good.
It gives chess 5 more armies to choose from with unique pieces and adds a few rules, like winning the game if your king crosses the middle line.
There's also MAD Chess which gives 10+ armies to choose from