LSV was wrong about riveteers charm. You can’t main phase it and play one and then play the other 2 on your next turn. It’s until your next end step. If you main phase it, you have until the end step to play them.
When he said that, he said to play it with like 6 mana at end of opponent's turn, play an instant from the pool and on your turn play the remaining 2 cards. I admit the chances of that happening are most likely low but this is a scenario where the card will feel extremely good.
@Louis Cote-Lapierre He says “So you cast it on their turn then you have your whole turn to cast it. Or you start your turn say let’s say turn 6. you cast riveteers charm and exile your top 3 you can play one of the cards, you pass, next turn you try to play the other 2.” This is a direct quote from LSV. Stop simping for LSV and don’t correct people who are not wrong.
Nice discussion here. Jake is of course correct, and those who object are just completely off. Unfortunately there are too many complete morons who believe they can play mtg...
One underrated thing about Civic Gardener that I saw during the pre-prerelease games is that it allows you to play tap-lands while still playing on-curve. Going turn three tapland, attack and untap, play a 3-drop is a nice little sequence.
The thing I like about the land cycle that sac and search for 1 of the 3 colours you need, is that it’s well built for Limited. If they just had Evolving Wilds, they would be gone in the first w picks every time. This way, at least the lands have a chance of making it around the table to someone who actually needs it for their faction 👍
I would still take these like evolving wilds in 3 color set early. As long as it gets 2 colors you can use even if 1 is only a splash. It only opens up getting more than 1 in a pack.
@@nelspaulson3099 - I know, I would too. But at least this way there is some small chance they won’t go straight away. Where as if they were evolving wilds, no one would stand a chance.
@@blakecandesign9628 bottom line they may be a b, but take any land early at an A- level. You do not want to enter pack 3 needing to take them over everything else. If you are lucky you will get 5+ and be free to take the most powerful stuff that everyone else needs to pass to play their spells. It sounds weird but bomb mana then the rest of the deck. Bomb can even be a 1 color splash, but knowing your fixing means you know what you can cast. And I do not care how good a card is, if you lack the fixing every 3 color card drops a grade.
@@nelspaulson3099 I agree, lands are a premium this set. My point is though, setting up the fetch lands to get 3 colours instead of 5, helps the limited ever so slightly. That’s all.
If I can muster up my memory correctly I've been following Marshall and LSV and LR on off and through the years since like 2011 (depends on my Magic free-time). Some years I have more time for Magic some years I skip it completely - unfortunately. I'll never be a top tier Magic player, but sometimes I can invest the time to really appreciate the high level play. The work on these set reviews and overall is just so nice to me. I hope that Marshall and LSV can keep doing this like forever. Also, btw, the flavour on most these cards, for any set, is just so sweet. Even if you don't play that much Magic if you get to cast one of the cards or even just seeing them here on the review - it's just so sweet. Conclusion: cheers Marshall and LSV and LR community for all this over the many years.
@@TMidander I agree but as a person who has a Ghostway/Eerie Interlude + life gain Omnath deck in EDH I'm pretty happy about it. Making it common is sus though, Cloudkin Seer was also the best common by a mile in it's set.
Yeah I'm honestly mad about this card. I think its going to push the white families to just outright be the better ones. Just have this feeling it's going to be format defining.
The fencer’s flavour isn’t the “fencer” part of it. It’s more the celebrity part, having more fellow creatures as an audience it becomes more powerful.
I’m so glad someone else called out the art on exotic pets. I think it’s cropped. It was the art for another card that they cut and this is the lower right corner of that art. I’ve never seen framing this bad on a magic card and it would explain why it looks less detailed than most other cards.
@@chrishohl6141 Yeah, that was the take that I had too. It seemed like the sort of thing where they had random non-commissioned art that they used, and then made a card around that to fit.
2:10:00 Join the meistros doesn't look insane, but in practice two 4/3s for 5 mana feels really good on board (especially if you can blitz something out to sac or just get rid of a meh 2/1 which there are many of).
LSV on second way of casting riveteers charm exile 3, if you cast it on your turn, you dont have your next turn to play them tho - seems like this was spotted by multiple folks, nothing to see here
Dear Wizards, stop making cards that read basically identically do different things. It's been till "the end of your next turn" for about 3 years now. Why change it on this one card so everyone fucks it up the first 3 times they cast it.
@@KarlKatten he specifically mentions a situation where you play it on your turn and then play one of the 3 cards on that turn and then play the other 2 on your next turn. You can’t do that unless you do it during end step and happen to exile a instant that you can play that turn but since he didn’t mention any of that and I’m pretty sure he said main phase he is at best giving misleading information. Stop simping for LSV, fan boy.
@@lovelylemonfactory you have obviously misunderstood completely. This is not "until the end of your next turn" and the templating is perfectly fine and also similar to all other such effects. Learn some rules before complaining.
I think all the sacrifice effects were undervalued in light of Blitz existing. Ball Lightning is four commons in this set, so setting up a zero cost sacrifice for Deadly Grudge or Grisly Sigil is not a big ask.
Came here to say exactly that. Both the RB creatures procing off blitz attacks is big already, and then like you mention, the spells also get to be zero cost on later turns when you can blitz and also cast them on the same turn.
Majestic Metamorphosis is most interesting, to me, because it says creature OR artifact. You know what's a better deal than upgrading your 2/2 into a 4/4 flier? Upgrading your treasure token. I fully expect to get killed by secret hasty treasure reach at least a few times in this format.
Playing around instant speed spells is a nightmare in this set, you always have to account the treasures as gold lands so the opponent could have a counter and a killspell and a combat trick in 3 different colors in their hand. They also mask how much mana you have available for instant speed interaction since its a natural way of leaving up 3 mana if you just have an untapped land and 2 treasures.
One of the things that strikes me about this set is that in general the uncommons tend to be really good compared to most of the commons. Or that people are giving consistently higher grades to most of the uncommons(with the few exceptions of some being medium or outright bad). Also, I've watched a couple set reviews from other people and it seems like everyone just says there will be plenty of ways to make tokens/fodder for sac outlets/meaningful alliance triggers but i'm not actually sure that's the case(Especially at common). Blue seems to have a lot of triggers for it,(Fish) but i'm not so sure about the other colors. I haven't tried to tally up all the creatures to see if there is 'enough' of whatever it is each family wants to enable their stuff at common but would love to see something like this before New Capenna drops. Majestic transformation(Or whatever the suit up equivalent is called) will be good with tokens but maybe not as in good as in NEO since blocks were encouraged. Also, alot of people have complained about the card draw in this set(almost like they're waiting to see a better card draw spell that surely will be coming later in the review) but it just seems on the whole weaker than what we've seen before. Green red seems fairly capable of early aggression here while also having treasure which lets it fix rather well. It might be capable of being the most aggressive deck in the format(Compared to its sad state in NEO)
New to paper and played in a prerelease event tonight, got stomped but came close to beating the store owner, an opponent told me about this channel and this will help immensely for future games!
It's true. I think the issue with combat tricks is that if the ceiling is that you win a combat, the floor of getting blown out is just too large. So only combat tricks that offer more than a potential 1-for-1 (or 2-for-1 if you count changing a lost creature to them losing a creature but that's hard to get to work) are going to be interesting. That's why suit-up was so good, it drew you a card, so the floor was very high.
They kinda under-rate the amount of mass-removal in this set. There are multiple rares that deal 3 damage to creatures, the black -1/-1 creature and the whit wrath, reds artifact to damage variant and all of that, quite a lot. So anything with 4 toughness is much more resilient to that blowouts, and it works with shield counters to splash these removals for a one-sided blowout and then swing. Also makes the counterspells more relevant against them.
At 1:12:00, Marshall makes a point for why I generally hate “but think of the new player!” arguments. While at the same time he highlights why I love connive. MTG, for me and many others, is at its best when it forces you to make meaningful choices. In order for a choice to be meaningful, there has to be a “best” and “wrong/worse” options. These choices should also ,preferably, not be easy. That way your skill as a player can shine thorough based on how often you can make the “best” choice. On the flip-side, harder choices punish newer players because they typically make worse choices. But shouldn’t this be the case anyway? After all, the point in growing in a skill is to get better as you practice, not start on an even playing field as everyone else. Yeah you don’t want disenfranchise new players by making game too hard to pick up, but there are plenty of ways for newer players to grasp, play, and win in mtg that isn’t limited. Why do we to dumb it down that much for them? To that end connive is great because it makes finding the “best” option a lot harder than traditional looting. Traditional looting usually boils down to “discard spells to find lands if you need them, otherwise discard excess lands for spells.” With connive, now there’s slightly more reason to discard spells in the early to mid-game, especially if you don’t have the lands you need in hand already.
Commons matter a lot for new players because that’s most of what they own. Commons aren’t just for limited and new players usually don’t have that many rares.
@@ryanmorfei6325 Commons matter a lot more to everyone who plays limited. I fail to see your point here, as mine was I think it’s fine if newer players sometimes get punished in limited. If it’s too much for some/ ruining their fun, there a plenty of easier way to start playing this game. For the rest of us (ie the vast majority who invest time and money into the game) the added complexity is a perk not a problem.
I'm thinking cabretti since it has the 3 best commons in Inspiring Overseer, Strangle, and Jewel Thief. But I'm not sure, these are all early game cards and sealed is a slow format.
So far I think Obscura for sure. Loads of fliers and good removal, plus connive lets you tear through your deck and find your good cards. Sounds like it would be pretty dominating in Sealed.
For me brokers and obscura look the best. Both have ways to enable splashes of other colors/make the 3 colors more viable (looting and treasures) and you get acess to both the best commons in your core colors and the easiest time with the biggest bombs (thragrhino, titan, vivien, elspeth and the flier BaB).
Hmmm, the "five or more mana values" feels weird to me without the word "different." I understand that it makes the templating slightly less of a pain without it but it feels a bit off.
i like the order that witness protection gets followed up with the first casualty card that immediately shows why this kind of removal is less than ideal :D
Stimulus Package is a sleeper C+/B- enchantment in certain builds, and I have been beaten by it going wide in mock drafts/matches. Slip ou the back is also not a D card, it's definitely good as a one-of and is closer to a C or even C+. Note that you can phase out your opponent's creatures too if you want to favorably trade in combat in a pinch or go for lethal
Stimulus Package seems to be the key card overall for the treasure deck archetype. If you can get it to work you’re actually in the treasure deck, otherwise you’re just in an aggro or sacrifice theme deck that’s using treasure for fixing & ramp.
The exotic pets art thing that LSV said where he thought it was a joke is exactly what happened to me. I was like "so what is this a /r/custommagic card but it has New Cappena templating?".
1:15:24 I had Sky cryer in my first limited deck last night, and I honestly forgot it had the card draw ability. Symmetrical draw is just bad enough, that I mentally blocked that ability out every time I read it. Besides, I was using my man at pretty good most turns, so I wouldn't have wanted to spend a 4 for both of us to draw.
I think I may have thought of a deck that could use cement shoes. One with 75+% blitz creatures. Still really bad but later in game you have the extra mana to potentially give each creature you play +3/+3. Perhaps situational D if you had a really bad draft and didn't have a 22nd playable?
Goldhoud seems legit good to me? I realize the sac is card disadvantage, but there's the sac subtheme and this lets you power out aggressive things very early. With both the Jund and Grixis archetypes being sacrifice subthemed, this seems like it will also give incremental value. A potential line of play is, T1 goldhound, T2 the 2/2 RB uncommon that gets +1/+1 when you sac them on T2, and then T3 saccing goldhound and powering out a 4 drop while turning your 2/2 into a 3/3 and swinging for 3. If you can drop a 4 drop that's strong enough (say the 3/3 jund rare that gives treasure on haste), Goldhound seems like right where you want to be turn 1. It's also a really good blocker, esp if you can get a counter or two on it. I think you are even potentially underrating it at C.
Goldhound is difficult to block effectively early, dangerous if you can get any counters or buffs on it, and is a solid blocker against X/1 attackers even after your opponent stabilizes their board state. As you noted, if you can use it for color fixing and ramp simultaneously it’s even worth using as a treasure. A fun bit is that the first strike may allow you to kill an X/1 while blocking, then sacrifice it to cast a charm or just trigger a sacrifice payoff before the main damage step resolves.
I think the line of logic is that the cement shoes eventually lead to the same situation as Sleep with the Fishes; i.e. the creature is tapped and doesn't untap, until the shoes are removed. So the flavor that Marshall refers to is there, it's just a bit muddy imo.
Cement Shoes is definitely not an F. It’s a token cannon that lets the token you feed it live. It’s not great but if you end up with significant token generation in your deck it looks quite playable.
So what I gather from this set is you're mostly gonna try for a two color pair, with support and payoff for adding the third color. Like, RG treasure with white treasure producers, and a Nia bomb to finish the game
Connive also makes Patch up more playable since you're more likely to fill your yard with non lands since you're incentivized to due so for the +1+1 counter.
@@roygrossmann2652 I don’t think Murder takes that much of a hit just from shield tokens. The overall environment may downgrade it (Shield Counters, instant speed sacrifice for benefit spells and abilities, archetypes that go wide with spells that leave multiple creatures behind), but it’s hard to tell before we see how New Capenna plays. If it ends up revolving around the CMC 3&4 tri colored near-bombs (lots of them look B+/A-) it will be better than usual. If token creation is where the value is this set, it will be worse.
I think the flavor of the cement shoes is that it lets you buff a 1/1 token and put it in front of an attacker or be able to connive a 1/1 as something larger. Either way the creature is expected to die before the end of the turn. Still not great flavor, but it's something you put on a creature that's going to die.
You really cant block with the fella using the cement shoes. My guess is its meant to be put in blitz-ed creatures (or enable higher casualties? Seems very bad for that, but it works). But even then, i dont think it change too much.
Cement shoes is basically a token cannon that doesn’t actually kill the token. It will be good if you draft a bunch of ways to make tokens but are light on payoffs for them like alliance or sacrifice outlets. Seems fairly likely to happen so it’s probably a C in the right deck.
You won't be able to block with it ever. But if you have reliable ways to make couple of tokens it will upgrade them into a real thing, at the cost of blanking one and spending mana every turn. Pretty high set up cost.
@@billdoetsch The set up doesn’t seem particularly high, given cards like Exhibition Magician and Mage’s Attendant. You basically just need to be playing aggro with token generation but not quite enough to go wide. The cheap red and black menace creatures should work well. Not that It’s great but it seems like an adequate way to keep putting on pressure.
Not quite. Tamiyo's indestructible gave access to a few better situations in combat. E.g. You attack with a 6/6, they block with a 4/4 and a 2/2; you cast tamiyos and now both of their things die, but yours lives. Slip out the Back causes it to phase out (and leave combat), so it won't kill their creature(s). So not exactly the same, each one has different pro/cons. Personally I think Tamiyo's Safekeeping was better because limited has more combat fights than removal spells, so was a more flexible way to blow out your opponent.
Raffine's Guidance is playable in esper decks where you are conniving a lot. You discard the card, your creature gets a +1/+1 counter on it, then you can cast it from the yard to further pump a creature
I dont know how well the dimir theme of have 5 or more mana types in the grave mixed with the rakdos sacrifice in a grixis deck would work. but I see that it could be better than the themes acting independently
Thanks for the show, appreciate all the effort. Side note, drives me crazy when the card art doesn’t pop up properly. It’s defo nitpicking but there’s a reason I watch the UA-cam video over the podcast. There’s always multiple missteps during reviews.
Hearing you guys talk about the server into the observer was so strange to me. The observer is always a 3/3 flyer for 5, where as the observer can cost much less, but is probably on average a 3/3 flyer for 4.5 or so. I think the observer deserves a better grade than the server due to that cost reduction upside
Lifegain+fliers can be huge. By turn 5 if you are eitger bant or naya you are likely to gain at least 3 life, and a 3/3 flier that gains 3 is a huge bump for your opponent if you are racing. Think that way: you are in the gw citizen deck. You can pick the overrun, the server and the observer. In which order you pick which?
@@Lightmane looks more like an constructed card than a limited one. Its very hard to set up a situation that you get a 3 drop at turn 3 with it and even when you do the thing you... got a 3 drop at turn 3. Theres a easier way to do it. One thing that may be worth noting with this fard is that, if you somehow have enought 1 drops to consistently get 2 cqrds out of it, you get 2 alliance triggers. Still, i think its a d, pretty close to an f.
I think the vision design team change the sacrifice theme at some point in the process. Initially, I'm pretty sure sacrificing a Treasure for a trigger was a thing, for sure. But I guess the game design team removed it for power and balance reasons. But for real, it's the only archetype that doesn't overlap all that well with both guilds to its right and left. So I bet the "whenever you sacrifice a permanent" trigger thing was in the file at some point (Pyre-Sledge Arsonist is actually living proof of that) and then ended up being removed.
But it doesnt come back to the hand later, and 3 mana auea that give +1/+1... no way. The three ones i would call synergistic with connive is the 1 drop that you can pay 2 from the grave to make a fish, the black initiate that draws 2 discard 1 from the grave and the beetle that gives you a treasure, but even so, play connive for the loot, not for the +1/+1 counter.
@@Blackvolttage Yeah, that's a good point about it not coming back to hand. I'm just imaging it still being useful with some of the doublestrikers out there.
@@JFlynn1207 i think the doublestriker is paired the best with the blue trick that phases it out. A line that seems reasonable is to block it with a shield count guy to potentially even eat it. So you can let the block happen, let first strike in and break the shield, phase out you double striker and next turn you got yourself a 3/3 double striker and one shield counter less out of the deal (and if you are planning to pump it, you are likely happy to play a card like this anyway)
When they got to Illuminator Virtuoso and I remembered Raffine's guidance and went, "wait a sec, how many cards in this set 'have heroic'?" Just checked scryfall: Turns out only Illuminator Virtuoso.
I think Deal Gone Bad will perform better than a C. -3/-3 hits a boatload of creatures in the format, gets around shield counters and the self mill will be relevant in most B/x archetypes
non-english speaker here: can lagrella exile all creatures of my opponent? it says "any number" so I assumed that would be the case but Marshal and LVD explained it like you can exile "only" one creature per player.
Yeah it’s one of the worst written cards in the past decade so don’t worry about it. It’s only one creature per player because you can exile any number of creatures, but they each have to be controlled by a different player. I don’t know why they didn’t just write “for each player, exile up to one other creature they control” but who knows.
I watch your guys videos every game, but the only thing I would change is how you present the card sometimes. I would love to hear where a card might be useful in a sets archetype, instead of a generic grade based on limited in general. When I go to play the sets sometimes, people surprise me with cards that seem bad but are bombs because of how they build their deck
Isnt that what the build around grade means? But the rates are more likely to reflect your pick order in draft. F.e. should you p1p1 the 6 mana artifact that make your lands tap for treasures? If you are trying to win, probably not. But say you got that card late or have it in sealed. Should you run the n number of the 3 mana 2/2 that pings for each card you sacrificed the turn? Absolutely, as sending possible multiple blazes for 1 every turn will kill anyone. But that are lots of ifs and you dont get many modo trophies/arena 7 wins that way.
On Disciplined Dualist, Marshall said that using a -1/-1 spell would get around the shield counter, is that right? The card says if it would be destroyed remove the shield counter, would that not count as being destroyed? Not being a dick, genuine question so I don’t get wrecked by it
So, what the two guys above said, but also, just to add, if a creature has 0 toughness, and is somehow prevented from dying without bringing it's toughness back above 0, it will just die again. Even if the shield counter actually prevented it from dying this way, the counter would be removed, then the game would see "this guy has 0 toughness" and he'd die again immediately anyway.
Hold for ransom is a strictly worse pacifism because it's opponents choice, like you guys said. Tired of everyone acting like it's so cool and awesome. Flavor? Sure, but it's a worse pacifism which makes it "meh" removal to me. 7 mana in a 3 color themed set with treasures galore is much more realistic to acquire then it used to be
Brokers intiate isn't bad at all for a 1 drop. 4 toughness it'll live thru the sweeps and block all day at turn 1. Later you ever have 5 mana open and now you have a great mana sink to assist your combats. Remember a few sets ago that 1 drop 1/2 vamp that paid 5 to just give it a 1+1+ counter. Yeah....that was the trash. This is so much better. Rather then investing 25 mana into a one drop u can set it off at 5/5 the instant you hit 5 mana. So much better.
Not sure how Public Enemy gets an F. Gideon Jura hade the same ability as a +1 and that was basically an "I win"-button. Sure, this is no planeswalker but you dont require that much of a board presence to make this a 3-for-1.
Not done with the video yet, so apologies if you mention it, but people need to be careful with the tri-land maker guys (2, exile to make a land tap for three colors). It's going to be easy to think you just have your three colors, but you put it on the wrong land. e.g. you have two forests and s swap in hand. Turn two you exile one of these targeting your swamp. Turn three you play the second forest.......why can't I cast my three color guy? Oh. 🤦♂️
Just pointing out the family lands that gain a life look for a card, so if you draft a tri-land with any of the land types of the family you can search your tri-land which is really cool. Maybe even playable in some budget commander decks when you want to search for your duals and tri-lands but don't have fetches.
2:23:40 it's funny that LSV says that the IRS is "Lawful Evil" "Devil Citizens", because I think of the cryptocurrency grifters (including the company that sponsors this show and that bought Storybook Brawl that LSV works for) as "Neutral Evil".
I really think you are overvaluating 4 Mana 3/3 flyers. It's not amonkhet anymore. In Kamigawa skyswimmer koi was rated pretty highly and though it had additional upside with artifacts it was a very average card.
Idk about this one. 2/2 flyers for 3 without much else going for them were always overrated for a long time. But 3/3 in the air for four is a sweet spot in almost any limited format.
This is literally my favorite part of any set release: LSV and Marshall reviewing all cards released. Love it.
LSV was wrong about riveteers charm. You can’t main phase it and play one and then play the other 2 on your next turn. It’s until your next end step. If you main phase it, you have until the end step to play them.
When he said that, he said to play it with like 6 mana at end of opponent's turn, play an instant from the pool and on your turn play the remaining 2 cards. I admit the chances of that happening are most likely low but this is a scenario where the card will feel extremely good.
@Louis Cote-Lapierre He says “So you cast it on their turn then you have your whole turn to cast it. Or you start your turn say let’s say turn 6. you cast riveteers charm and exile your top 3 you can play one of the cards, you pass, next turn you try to play the other 2.” This is a direct quote from LSV. Stop simping for LSV and don’t correct people who are not wrong.
@@jakeapplegate6642 imagine being this angry about LSV 🙄 did he cut in front of you in the lunch line or something?
@@valentinegodek4681 I’m not angry at LSV. I don’t like it when confidently incorrect A-holes on the Internet try to correct me though.
Nice discussion here. Jake is of course correct, and those who object are just completely off. Unfortunately there are too many complete morons who believe they can play mtg...
One underrated thing about Civic Gardener that I saw during the pre-prerelease games is that it allows you to play tap-lands while still playing on-curve. Going turn three tapland, attack and untap, play a 3-drop is a nice little sequence.
That’s an awesome synergy. I don’t think it would change the grade much since the chances of the combo are low, but it’s certainly the dream.
Really appreciate y'all opening explaining how to evaluate the mana costs on these tri color cards. Thanks gents
The thing I like about the land cycle that sac and search for 1 of the 3 colours you need, is that it’s well built for Limited. If they just had Evolving Wilds, they would be gone in the first w picks every time. This way, at least the lands have a chance of making it around the table to someone who actually needs it for their faction 👍
I would still take these like evolving wilds in 3 color set early. As long as it gets 2 colors you can use even if 1 is only a splash. It only opens up getting more than 1 in a pack.
there is a version of evolving wilds in the set i believe
@@nelspaulson3099 - I know, I would too. But at least this way there is some small chance they won’t go straight away. Where as if they were evolving wilds, no one would stand a chance.
@@blakecandesign9628 bottom line they may be a b, but take any land early at an A- level. You do not want to enter pack 3 needing to take them over everything else. If you are lucky you will get 5+ and be free to take the most powerful stuff that everyone else needs to pass to play their spells. It sounds weird but bomb mana then the rest of the deck. Bomb can even be a 1 color splash, but knowing your fixing means you know what you can cast. And I do not care how good a card is, if you lack the fixing every 3 color card drops a grade.
@@nelspaulson3099 I agree, lands are a premium this set. My point is though, setting up the fetch lands to get 3 colours instead of 5, helps the limited ever so slightly. That’s all.
If I can muster up my memory correctly I've been following Marshall and LSV and LR on off and through the years since like 2011 (depends on my Magic free-time). Some years I have more time for Magic some years I skip it completely - unfortunately. I'll never be a top tier Magic player, but sometimes I can invest the time to really appreciate the high level play. The work on these set reviews and overall is just so nice to me. I hope that Marshall and LSV can keep doing this like forever.
Also, btw, the flavour on most these cards, for any set, is just so sweet. Even if you don't play that much Magic if you get to cast one of the cards or even just seeing them here on the review - it's just so sweet.
Conclusion: cheers Marshall and LSV and LR community for all this over the many years.
They really just gave the dwarf priest from forgotten realms that was a top white common flying, lmao.
Yeah it's pretty silly. At least the lifegain doesn't matter as much as it did in AFR, but its still an unreasonable card.
@@TMidander I agree but as a person who has a Ghostway/Eerie Interlude + life gain Omnath deck in EDH I'm pretty happy about it. Making it common is sus though, Cloudkin Seer was also the best common by a mile in it's set.
Yeah I'm honestly mad about this card. I think its going to push the white families to just outright be the better ones. Just have this feeling it's going to be format defining.
The fencer’s flavour isn’t the “fencer” part of it. It’s more the celebrity part, having more fellow creatures as an audience it becomes more powerful.
I’m so glad someone else called out the art on exotic pets. I think it’s cropped. It was the art for another card that they cut and this is the lower right corner of that art. I’ve never seen framing this bad on a magic card and it would explain why it looks less detailed than most other cards.
If I was to guess, they commissioned two different artists "Sleep with the Fishes", and they changed Baker's one to Exotic Pets.
It reminds me of art from 1997 magic cards
@@chrishohl6141 Yeah, that was the take that I had too. It seemed like the sort of thing where they had random non-commissioned art that they used, and then made a card around that to fit.
@@chrishohl6141 I noticed quite a few card s in this set have art like that.
2:10:00 Join the meistros doesn't look insane, but in practice two 4/3s for 5 mana feels really good on board (especially if you can blitz something out to sac or just get rid of a meh 2/1 which there are many of).
LSV on second way of casting riveteers charm exile 3, if you cast it on your turn, you dont have your next turn to play them tho - seems like this was spotted by multiple folks, nothing to see here
i think he means if you cast it on your end step then you would have them until your next end step
Then don’t do that
Dear Wizards, stop making cards that read basically identically do different things. It's been till "the end of your next turn" for about 3 years now. Why change it on this one card so everyone fucks it up the first 3 times they cast it.
@@KarlKatten he specifically mentions a situation where you play it on your turn and then play one of the 3 cards on that turn and then play the other 2 on your next turn. You can’t do that unless you do it during end step and happen to exile a instant that you can play that turn but since he didn’t mention any of that and I’m pretty sure he said main phase he is at best giving misleading information. Stop simping for LSV, fan boy.
@@lovelylemonfactory you have obviously misunderstood completely. This is not "until the end of your next turn" and the templating is perfectly fine and also similar to all other such effects. Learn some rules before complaining.
I think all the sacrifice effects were undervalued in light of Blitz existing. Ball Lightning is four commons in this set, so setting up a zero cost sacrifice for Deadly Grudge or Grisly Sigil is not a big ask.
Came here to say exactly that. Both the RB creatures procing off blitz attacks is big already, and then like you mention, the spells also get to be zero cost on later turns when you can blitz and also cast them on the same turn.
On the upside, I think this means more good stuff for us who clued into how Blitz works :D
Majestic Metamorphosis is most interesting, to me, because it says creature OR artifact. You know what's a better deal than upgrading your 2/2 into a 4/4 flier? Upgrading your treasure token. I fully expect to get killed by secret hasty treasure reach at least a few times in this format.
Haha gross, good job!
Playing around instant speed spells is a nightmare in this set, you always have to account the treasures as gold lands so the opponent could have a counter and a killspell and a combat trick in 3 different colors in their hand.
They also mask how much mana you have available for instant speed interaction since its a natural way of leaving up 3 mana if you just have an untapped land and 2 treasures.
One of the things that strikes me about this set is that in general the uncommons tend to be really good compared to most of the commons. Or that people are giving consistently higher grades to most of the uncommons(with the few exceptions of some being medium or outright bad).
Also, I've watched a couple set reviews from other people and it seems like everyone just says there will be plenty of ways to make tokens/fodder for sac outlets/meaningful alliance triggers but i'm not actually sure that's the case(Especially at common). Blue seems to have a lot of triggers for it,(Fish) but i'm not so sure about the other colors. I haven't tried to tally up all the creatures to see if there is 'enough' of whatever it is each family wants to enable their stuff at common but would love to see something like this before New Capenna drops.
Majestic transformation(Or whatever the suit up equivalent is called) will be good with tokens but maybe not as in good as in NEO since blocks were encouraged.
Also, alot of people have complained about the card draw in this set(almost like they're waiting to see a better card draw spell that surely will be coming later in the review) but it just seems on the whole weaker than what we've seen before.
Green red seems fairly capable of early aggression here while also having treasure which lets it fix rather well. It might be capable of being the most aggressive deck in the format(Compared to its sad state in NEO)
I think the suit up variant will be better then expected because I think most people miss you can cast it on your treasures and ambush that way
6:50 ad roll & grading scale skip.
And 3 hours of my life Fade Into Antiquity.
Such a great removal spell in the kamigawa limited format😂
@@zigzag2370 such a relic 😊
New to paper and played in a prerelease event tonight, got stomped but came close to beating the store owner, an opponent told me about this channel and this will help immensely for future games!
I don't think Marshall has ever met a combat trick he liked
It's true. I think the issue with combat tricks is that if the ceiling is that you win a combat, the floor of getting blown out is just too large. So only combat tricks that offer more than a potential 1-for-1 (or 2-for-1 if you count changing a lost creature to them losing a creature but that's hard to get to work) are going to be interesting. That's why suit-up was so good, it drew you a card, so the floor was very high.
No rare review before the pre-release? :(
They kinda under-rate the amount of mass-removal in this set.
There are multiple rares that deal 3 damage to creatures, the black -1/-1 creature and the whit wrath, reds artifact to damage variant and all of that, quite a lot.
So anything with 4 toughness is much more resilient to that blowouts, and it works with shield counters to splash these removals for a one-sided blowout and then swing.
Also makes the counterspells more relevant against them.
an equipment for 1 with equip 1 that gives unblockable is medium?
At 1:12:00, Marshall makes a point for why I generally hate “but think of the new player!” arguments. While at the same time he highlights why I love connive.
MTG, for me and many others, is at its best when it forces you to make meaningful choices. In order for a choice to be meaningful, there has to be a “best” and “wrong/worse” options. These choices should also ,preferably, not be easy. That way your skill as a player can shine thorough based on how often you can make the “best” choice.
On the flip-side, harder choices punish newer players because they typically make worse choices. But shouldn’t this be the case anyway? After all, the point in growing in a skill is to get better as you practice, not start on an even playing field as everyone else. Yeah you don’t want disenfranchise new players by making game too hard to pick up, but there are plenty of ways for newer players to grasp, play, and win in mtg that isn’t limited. Why do we to dumb it down that much for them?
To that end connive is great because it makes finding the “best” option a lot harder than traditional looting. Traditional looting usually boils down to “discard spells to find lands if you need them, otherwise discard excess lands for spells.” With connive, now there’s slightly more reason to discard spells in the early to mid-game, especially if you don’t have the lands you need in hand already.
Commons matter a lot for new players because that’s most of what they own. Commons aren’t just for limited and new players usually don’t have that many rares.
@@ryanmorfei6325 Commons matter a lot more to everyone who plays limited. I fail to see your point here, as mine was I think it’s fine if newer players sometimes get punished in limited. If it’s too much for some/ ruining their fun, there a plenty of easier way to start playing this game. For the rest of us (ie the vast majority who invest time and money into the game) the added complexity is a perk not a problem.
Can confirm that Dusk Mangler is a huge shot to the groin, had two at pre-release, felt like a rare.
ITS TIME!!!!
What does everyone think about for the family to choose for their pre-release kit? I'm thinking Maestros... Maybe Brokers.
I'm thinking cabretti since it has the 3 best commons in Inspiring Overseer, Strangle, and Jewel Thief. But I'm not sure, these are all early game cards and sealed is a slow format.
So far I think Obscura for sure. Loads of fliers and good removal, plus connive lets you tear through your deck and find your good cards. Sounds like it would be pretty dominating in Sealed.
For me brokers and obscura look the best. Both have ways to enable splashes of other colors/make the 3 colors more viable (looting and treasures) and you get acess to both the best commons in your core colors and the easiest time with the biggest bombs (thragrhino, titan, vivien, elspeth and the flier BaB).
22:40 Organ Hoarder? Is that you?
Blue looks pretty bad, but man there are some amusing cards there. I should go to prerelease as a “legitimate businessperson.”
One of the cool things with majestic metamorphosis is you can target your treasure tokens
Hmmm, the "five or more mana values" feels weird to me without the word "different." I understand that it makes the templating slightly less of a pain without it but it feels a bit off.
So many bots in these comments I thought the set was mirrodin.
i like the order that witness protection gets followed up with the first casualty card that immediately shows why this kind of removal is less than ideal :D
Stimulus Package is a sleeper C+/B- enchantment in certain builds, and I have been beaten by it going wide in mock drafts/matches. Slip ou the back is also not a D card, it's definitely good as a one-of and is closer to a C or even C+. Note that you can phase out your opponent's creatures too if you want to favorably trade in combat in a pinch or go for lethal
Stimulus Package seems to be the key card overall for the treasure deck archetype. If you can get it to work you’re actually in the treasure deck, otherwise you’re just in an aggro or sacrifice theme deck that’s using treasure for fixing & ramp.
36:45 Is this the first 3 cmc instant that gives all creatures trample?
18:20 how many spells or effects in Magic can tap an Enchantment?
network disruptor comes to mind recently
The exotic pets art thing that LSV said where he thought it was a joke is exactly what happened to me. I was like "so what is this a /r/custommagic card but it has New Cappena templating?".
42:59 the Exotic Pets art looks like a tight crop of a much larger original image
Doesn't Sleep with the Fishes not removing a card's abilities lessen its power somewhat? I was thinking more of a C+ because of that.
1:15:24 I had Sky cryer in my first limited deck last night, and I honestly forgot it had the card draw ability. Symmetrical draw is just bad enough, that I mentally blocked that ability out every time I read it. Besides, I was using my man at pretty good most turns, so I wouldn't have wanted to spend a 4 for both of us to draw.
Blitz works well with casualty if you have the mana
The sacrifice deck in this is built in with the blitz mechanic.
I love that the crocodile resumes it's role as draft chaf.
I think I may have thought of a deck that could use cement shoes. One with 75+% blitz creatures.
Still really bad but later in game you have the extra mana to potentially give each creature you play +3/+3.
Perhaps situational D if you had a really bad draft and didn't have a 22nd playable?
Goldhoud seems legit good to me? I realize the sac is card disadvantage, but there's the sac subtheme and this lets you power out aggressive things very early. With both the Jund and Grixis archetypes being sacrifice subthemed, this seems like it will also give incremental value. A potential line of play is, T1 goldhound, T2 the 2/2 RB uncommon that gets +1/+1 when you sac them on T2, and then T3 saccing goldhound and powering out a 4 drop while turning your 2/2 into a 3/3 and swinging for 3. If you can drop a 4 drop that's strong enough (say the 3/3 jund rare that gives treasure on haste), Goldhound seems like right where you want to be turn 1. It's also a really good blocker, esp if you can get a counter or two on it. I think you are even potentially underrating it at C.
Imagine ramping out a 4 mana blitz on turn 3 too. You wind up with a 4/4 and them down a lot of life
Goldhound is difficult to block effectively early, dangerous if you can get any counters or buffs on it, and is a solid blocker against X/1 attackers even after your opponent stabilizes their board state. As you noted, if you can use it for color fixing and ramp simultaneously it’s even worth using as a treasure. A fun bit is that the first strike may allow you to kill an X/1 while blocking, then sacrifice it to cast a charm or just trigger a sacrifice payoff before the main damage step resolves.
I think the line of logic is that the cement shoes eventually lead to the same situation as Sleep with the Fishes; i.e. the creature is tapped and doesn't untap, until the shoes are removed. So the flavor that Marshall refers to is there, it's just a bit muddy imo.
I don't think it's that bad lol. Make 1/1 citizens worth atackers before sacrifice, ok with blitz, etc.
Cement Shoes is definitely not an F. It’s a token cannon that lets the token you feed it live. It’s not great but if you end up with significant token generation in your deck it looks quite playable.
But the card doesn't say you can equip an enemies creature
The Crowbar is white rec sage. You heard it here first.
So what I gather from this set is you're mostly gonna try for a two color pair, with support and payoff for adding the third color. Like, RG treasure with white treasure producers, and a Nia bomb to finish the game
Connive also makes Patch up more playable since you're more likely to fill your yard with non lands since you're incentivized to due so for the +1+1 counter.
Also would probably start murder at C+ considering it gets blanked by shield counters
@@roygrossmann2652 I don’t think Murder takes that much of a hit just from shield tokens. The overall environment may downgrade it (Shield Counters, instant speed sacrifice for benefit spells and abilities, archetypes that go wide with spells that leave multiple creatures behind), but it’s hard to tell before we see how New Capenna plays. If it ends up revolving around the CMC 3&4 tri colored near-bombs (lots of them look B+/A-) it will be better than usual. If token creation is where the value is this set, it will be worse.
Hey its the guy from Wristwatch Revival!
Thanks for getting this out there for is before the prerelease!!!
I think the flavor of the cement shoes is that it lets you buff a 1/1 token and put it in front of an attacker or be able to connive a 1/1 as something larger. Either way the creature is expected to die before the end of the turn. Still not great flavor, but it's something you put on a creature that's going to die.
You really cant block with the fella using the cement shoes. My guess is its meant to be put in blitz-ed creatures (or enable higher casualties? Seems very bad for that, but it works). But even then, i dont think it change too much.
Cement shoes is basically a token cannon that doesn’t actually kill the token. It will be good if you draft a bunch of ways to make tokens but are light on payoffs for them like alliance or sacrifice outlets. Seems fairly likely to happen so it’s probably a C in the right deck.
You won't be able to block with it ever.
But if you have reliable ways to make couple of tokens it will upgrade them into a real thing, at the cost of blanking one and spending mana every turn. Pretty high set up cost.
@@billdoetsch The set up doesn’t seem particularly high, given cards like Exhibition Magician and Mage’s Attendant. You basically just need to be playing aggro with token generation but not quite enough to go wide. The cheap red and black menace creatures should work well. Not that It’s great but it seems like an adequate way to keep putting on pressure.
Isn't "Slip out the Back" basically the same effect as "Tamiyo's Safekeeping"?
as always, thanks for doing the review
Not quite. Tamiyo's indestructible gave access to a few better situations in combat. E.g. You attack with a 6/6, they block with a 4/4 and a 2/2; you cast tamiyos and now both of their things die, but yours lives. Slip out the Back causes it to phase out (and leave combat), so it won't kill their creature(s).
So not exactly the same, each one has different pro/cons. Personally I think Tamiyo's Safekeeping was better because limited has more combat fights than removal spells, so was a more flexible way to blow out your opponent.
TIMESTAMPS WOOOOO
Raffine's Guidance is playable in esper decks where you are conniving a lot. You discard the card, your creature gets a +1/+1 counter on it, then you can cast it from the yard to further pump a creature
I am starting to like this set all the colours seem balanced
wow set review from 2 legends..I watched the whole thing and I am going to win at this prerelease for sure
Marshall is not a legend
I wonder how resolving Exotic Pets will be like on MTGO and Arena...
Missclicks galore.
I dont know how well the dimir theme of have 5 or more mana types in the grave mixed with the rakdos sacrifice in a grixis deck would work. but I see that it could be better than the themes acting independently
The Celebrity Fencer gets bigger as more and more fans join her on the battlefield. Use your imagination, guys!
This time Marshall is on top of it, because he has been to the LLR-pre-prerelease and seen the cards all the common and uncommons in action...
They should always have one of them at the ppr.
This set is really going to make you stay on your toes when oppo passes with 3 mana open.
Anyone else notice the audio for Marshall sound weird?
Thanks for the show, appreciate all the effort.
Side note, drives me crazy when the card art doesn’t pop up properly. It’s defo nitpicking but there’s a reason I watch the UA-cam video over the podcast. There’s always multiple missteps during reviews.
We need a kickstarter to upgrade LSV's mic & get him a cam stabilizer. His jitters are causing 4.2 earthquakes.
His mic is usually really good when he streams solo. Sounds like dog water on this video for some reason so I blame marshall
Hearing you guys talk about the server into the observer was so strange to me. The observer is always a 3/3 flyer for 5, where as the observer can cost much less, but is probably on average a 3/3 flyer for 4.5 or so. I think the observer deserves a better grade than the server due to that cost reduction upside
Lifegain+fliers can be huge. By turn 5 if you are eitger bant or naya you are likely to gain at least 3 life, and a 3/3 flier that gains 3 is a huge bump for your opponent if you are racing.
Think that way: you are in the gw citizen deck. You can pick the overrun, the server and the observer. In which order you pick which?
1:20:22 Patch Up looks like a great card to me. No clue what they're thinking.
Nah. I’m with them. Seems unplayable. Why play 3 mana to maybe get a 3 drop from my yard when I could just play a 3-drop?
@@ryanmorfei6325 time will tell who's right
@@Lightmane looks more like an constructed card than a limited one. Its very hard to set up a situation that you get a 3 drop at turn 3 with it and even when you do the thing you... got a 3 drop at turn 3. Theres a easier way to do it.
One thing that may be worth noting with this fard is that, if you somehow have enought 1 drops to consistently get 2 cqrds out of it, you get 2 alliance triggers. Still, i think its a d, pretty close to an f.
@@Blackvolttage I agree about constructed and you may be right about limited. We'll find out soon enough : )
I think the vision design team change the sacrifice theme at some point in the process. Initially, I'm pretty sure sacrificing a Treasure for a trigger was a thing, for sure. But I guess the game design team removed it for power and balance reasons. But for real, it's the only archetype that doesn't overlap all that well with both guilds to its right and left. So I bet the "whenever you sacrifice a permanent" trigger thing was in the file at some point (Pyre-Sledge Arsonist is actually living proof of that) and then ended up being removed.
Looks like we won't be getting the rare mythic show in time for prerelease. Sad day 😐
Thanks
Raffine's guidance may be a sleeper. Seems like a good synergy with any connive.
But it doesnt come back to the hand later, and 3 mana auea that give +1/+1... no way.
The three ones i would call synergistic with connive is the 1 drop that you can pay 2 from the grave to make a fish, the black initiate that draws 2 discard 1 from the grave and the beetle that gives you a treasure, but even so, play connive for the loot, not for the +1/+1 counter.
@@Blackvolttage Yeah, that's a good point about it not coming back to hand. I'm just imaging it still being useful with some of the doublestrikers out there.
@@JFlynn1207 i think the doublestriker is paired the best with the blue trick that phases it out. A line that seems reasonable is to block it with a shield count guy to potentially even eat it. So you can let the block happen, let first strike in and break the shield, phase out you double striker and next turn you got yourself a 3/3 double striker and one shield counter less out of the deal (and if you are planning to pump it, you are likely happy to play a card like this anyway)
When they got to Illuminator Virtuoso and I remembered Raffine's guidance and went, "wait a sec, how many cards in this set 'have heroic'?" Just checked scryfall: Turns out only Illuminator Virtuoso.
Green and white seem really strong colours.
Not to brag, but perfectly understood what Magerella does the first time I read it
I think Deal Gone Bad will perform better than a C. -3/-3 hits a boatload of creatures in the format, gets around shield counters and the self mill will be relevant in most B/x archetypes
non-english speaker here: can lagrella exile all creatures of my opponent? it says "any number" so I assumed that would be the case but Marshal and LVD explained it like you can exile "only" one creature per player.
Yeah it’s one of the worst written cards in the past decade so don’t worry about it. It’s only one creature per player because you can exile any number of creatures, but they each have to be controlled by a different player. I don’t know why they didn’t just write “for each player, exile up to one other creature they control” but who knows.
@@multicolourmadness2712 can you just exile your opponents, or must it be one each.
@@PuzzleFrog up to a creature means that you can choose to exile none
Vigilance + Trample = Tragilance
I love the Italian sounding "Cabaretti" house having the same mana colors as the Italian flag.
I watch your guys videos every game, but the only thing I would change is how you present the card sometimes. I would love to hear where a card might be useful in a sets archetype, instead of a generic grade based on limited in general. When I go to play the sets sometimes, people surprise me with cards that seem bad but are bombs because of how they build their deck
Isnt that what the build around grade means? But the rates are more likely to reflect your pick order in draft.
F.e. should you p1p1 the 6 mana artifact that make your lands tap for treasures? If you are trying to win, probably not. But say you got that card late or have it in sealed. Should you run the n number of the 3 mana 2/2 that pings for each card you sacrificed the turn? Absolutely, as sending possible multiple blazes for 1 every turn will kill anyone. But that are lots of ifs and you dont get many modo trophies/arena 7 wins that way.
On Disciplined Dualist, Marshall said that using a -1/-1 spell would get around the shield counter, is that right? The card says if it would be destroyed remove the shield counter, would that not count as being destroyed? Not being a dick, genuine question so I don’t get wrecked by it
A creature that dies from having 0 toughness is “put into the graveyard by the rules”, not destroyed per se, so it gets around shields
It’s not “destroyed” it dies to state based actions. It doesn’t protect it from being sacrificed either.
So, what the two guys above said, but also, just to add, if a creature has 0 toughness, and is somehow prevented from dying without bringing it's toughness back above 0, it will just die again.
Even if the shield counter actually prevented it from dying this way, the counter would be removed, then the game would see "this guy has 0 toughness" and he'd die again immediately anyway.
Any card that has some effect in the graveyard is automatically conive fodder!
Hold for ransom is a strictly worse pacifism because it's opponents choice, like you guys said. Tired of everyone acting like it's so cool and awesome.
Flavor? Sure, but it's a worse pacifism which makes it "meh" removal to me. 7 mana in a 3 color themed set with treasures galore is much more realistic to acquire then it used to be
it's not so different from a "bounce a card, draw a card" effect.
@@francescocarelli6090 exactly. It's more tempo then removal, though early game it can be as good for an aggro deck.
arc splitter sideboard card
Its apparently been a long time since I watched LSV content... Is he ok?
I guess you're talking about weight? Lockdown did lockdown things, man...
Expendable Lackey doesn't have flashback...it has "Splashback"
Lsv sure did gain all that weight back....damn
Love the flavour text on Tainted Indulgence
17 minutes and I'm already all in on forcing 5c control every time
Brokers intiate isn't bad at all for a 1 drop. 4 toughness it'll live thru the sweeps and block all day at turn 1. Later you ever have 5 mana open and now you have a great mana sink to assist your combats. Remember a few sets ago that 1 drop 1/2 vamp that paid 5 to just give it a 1+1+ counter. Yeah....that was the trash. This is so much better. Rather then investing 25 mana into a one drop u can set it off at 5/5 the instant you hit 5 mana. So much better.
Not sure how Public Enemy gets an F. Gideon Jura hade the same ability as a +1 and that was basically an "I win"-button. Sure, this is no planeswalker but you dont require that much of a board presence to make this a 3-for-1.
Not done with the video yet, so apologies if you mention it, but people need to be careful with the tri-land maker guys (2, exile to make a land tap for three colors). It's going to be easy to think you just have your three colors, but you put it on the wrong land. e.g. you have two forests and s swap in hand. Turn two you exile one of these targeting your swamp. Turn three you play the second forest.......why can't I cast my three color guy? Oh. 🤦♂️
LSV was the Forge Boss in his younger days
I think your rating on Whack might be a little whack. It deals with shield counters way better then murder e.g.
Going for lamest comment: happy to see Murder back. Missed ya buddy, for like 3 weeks
Wow ... I always like new set time ...
There's some good 4-player Brawl cards in this set.
Hyped
Just pointing out the family lands that gain a life look for a card, so if you draft a tri-land with any of the land types of the family you can search your tri-land which is really cool. Maybe even playable in some budget commander decks when you want to search for your duals and tri-lands but don't have fetches.
The colorless lands search for BASIC lands of their type. You can't use the Brokers Hideout to look for Spara's Headquarters for instance.
@@slymaster9 Yes you are correct. I misread them initially when I was reading over the set.
2:23:40 it's funny that LSV says that the IRS is "Lawful Evil" "Devil Citizens", because I think of the cryptocurrency grifters (including the company that sponsors this show and that bought Storybook Brawl that LSV works for) as "Neutral Evil".
Revel Ruiner Faking its Own Death is a lot
The person that owns hold for ransom gets to sacrifice it, not the enchanted creatures controller, I believe
Ikoria was a set where rakdos sac decks came together fairly often
I think blitz is going to help it a lot
I really think you are overvaluating 4 Mana 3/3 flyers. It's not amonkhet anymore. In Kamigawa skyswimmer koi was rated pretty highly and though it had additional upside with artifacts it was a very average card.
Idk about this one. 2/2 flyers for 3 without much else going for them were always overrated for a long time. But 3/3 in the air for four is a sweet spot in almost any limited format.